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fixed links to global variables; fixed categories; use @see instead of @seealso
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcclient.h
3// Purpose: documentation for wxPaintDC class
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxPaintDC
11 @wxheader{dcclient.h}
7c913512 12
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13 A wxPaintDC must be constructed if an application wishes to paint on the
14 client area of a window from within an @b OnPaint event.
15 This should normally be constructed as a temporary stack object; don't store
16 a wxPaintDC object. If you have an OnPaint handler, you @e must create a
17 wxPaintDC
18 object within it even if you don't actually use it.
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20 Using wxPaintDC within OnPaint is important because it automatically
21 sets the clipping area to the damaged area of the window. Attempts to draw
22 outside this area do not appear.
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23324ae1 24 To draw on a window from outside @b OnPaint, construct a wxClientDC object.
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26 To draw on the whole window including decorations, construct a wxWindowDC object
27 (Windows only).
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29 @library{wxcore}
30 @category{dc}
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32 @seealso
33 wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
34*/
35class wxPaintDC : public wxWindowDC
36{
37public:
38 /**
39 Constructor. Pass a pointer to the window on which you wish to paint.
40 */
41 wxPaintDC(wxWindow* window);
42};
43
44
45/**
46 @class wxClientDC
47 @wxheader{dcclient.h}
7c913512 48
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49 A wxClientDC must be constructed if an application wishes to paint on the
50 client area of a window from outside an @b OnPaint event.
51 This should normally be constructed as a temporary stack object; don't store
52 a wxClientDC object.
7c913512 53
23324ae1 54 To draw on a window from within @b OnPaint, construct a wxPaintDC object.
7c913512 55
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56 To draw on the whole window including decorations, construct a wxWindowDC object
57 (Windows only).
7c913512 58
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59 @library{wxcore}
60 @category{dc}
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62 @seealso
63 wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
64*/
65class wxClientDC : public wxWindowDC
66{
67public:
68 /**
69 Constructor. Pass a pointer to the window on which you wish to paint.
70 */
71 wxClientDC(wxWindow* window);
72};
73
74
75/**
76 @class wxWindowDC
77 @wxheader{dcclient.h}
7c913512 78
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79 A wxWindowDC must be constructed if an application wishes to paint on the
80 whole area of a window (client and decorations).
81 This should normally be constructed as a temporary stack object; don't store
82 a wxWindowDC object.
7c913512 83
23324ae1 84 To draw on a window from inside @b OnPaint, construct a wxPaintDC object.
7c913512 85
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86 To draw on the client area of a window from outside @b OnPaint, construct a
87 wxClientDC object.
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89 To draw on the whole window including decorations, construct a wxWindowDC object
90 (Windows only).
7c913512 91
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92 @library{wxcore}
93 @category{dc}
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95 @seealso
96 wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
97*/
98class wxWindowDC : public wxDC
99{
100public:
101 /**
102 Constructor. Pass a pointer to the window on which you wish to paint.
103 */
104 wxWindowDC(wxWindow* window);
105};