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1\section{\class{wxMemoryDC}}\label{wxmemorydc}
2
41fbc841 3A memory device context provides a means to draw graphics onto a bitmap. When
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4drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
5{\tt wxWHITE\_BRUSH}
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6will draw the background colour (i.e. 0) whereas all other colours will draw the
7foreground colour (i.e. 1).
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8
9\wxheading{Derived from}
10
11\helpref{wxDC}{wxdc}\\
12\helpref{wxObject}{wxobject}
13
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14\wxheading{Include files}
15
16<wx/dcmemory.h>
17
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18\wxheading{Library}
19
20\helpref{wxCore}{librarieslist}
21
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22\wxheading{Remarks}
23
24A bitmap must be selected into the new memory DC before it may be used
25for anything. Typical usage is as follows:
26
27\begin{verbatim}
28 // Create a memory DC
29 wxMemoryDC temp_dc;
30 temp_dc.SelectObject(test_bitmap);
31
32 // We can now draw into the memory DC...
33 // Copy from this DC to another DC.
34 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
35\end{verbatim}
36
37Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
38can be reselected into another memory DC.
39
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40And, before performing any other operations on the bitmap data, the bitmap must
41be selected out of the memory DC:
42
43\begin{verbatim}
44 temp_dc.SelectObject(wxNullBitmap)
45\end{verbatim}
46
47(this happens automatically when wxMemoryDC object goes out of scope).
48
49
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50\wxheading{See also}
51
52\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
53
54\latexignore{\rtfignore{\wxheading{Members}}}
55
dcbd177f 56\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
a660d684 57
fea35690 58\func{}{wxMemoryDC}{\void}
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59
60Constructs a new memory device context.
61
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62Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
63in creating a usable device context.
64Don't forget to select a bitmap into the DC before drawing on it.
65
66\func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}}
67
68Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject}
69with the given bitmap.
70Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
71in creating a usable device context.
72
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dcbd177f 74\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
a660d684 75
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76\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
77
78Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
79this is the function you should use when you select a bitmap because you want to modify
80it, e.g. drawing on this DC.
81
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82Using \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} when modifying
83the bitmap may incurr some problems related to wxBitmap being a reference counted object
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84(see \helpref{reference counting overview}{trefcount}).
85
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86Also, before using the updated bitmap data, make sure to select it out of context first
87(for example by selecting wxNullBitmap into the device context).
88
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89\wxheading{See also}
90
91\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
92
93
94
95\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
96
97\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}
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98
99Selects the given bitmap into the device context, to use as the memory
100bitmap. Selecting the bitmap into a memory DC allows you to draw into
fea35690 101the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
fe604ccd 102the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
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103easier to use instead.
104
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105If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is
106selected out of the device context, and the original bitmap restored, allowing the current bitmap to
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107be destroyed safely.
108
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109\wxheading{See also}
110
111\helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject}
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