]> git.saurik.com Git - wxWidgets.git/blame_incremental - docs/latex/wx/memorydc.tex
fix ReceiveTimeout() reference
[wxWidgets.git] / docs / latex / wx / memorydc.tex
... / ...
CommitLineData
1\section{\class{wxMemoryDC}}\label{wxmemorydc}
2
3A memory device context provides a means to draw graphics onto a bitmap. When
4drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
5{\tt wxWHITE\_BRUSH}
6will draw the background colour (i.e. 0) whereas all other colours will draw the
7foreground colour (i.e. 1).
8
9\wxheading{Derived from}
10
11\helpref{wxDC}{wxdc}\\
12\helpref{wxObject}{wxobject}
13
14\wxheading{Include files}
15
16<wx/dcmemory.h>
17
18\wxheading{Library}
19
20\helpref{wxCore}{librarieslist}
21
22\wxheading{Remarks}
23
24A bitmap must be selected into the new memory DC before it may be used
25for anything. Typical usage is as follows:
26
27\begin{verbatim}
28 // Create a memory DC
29 wxMemoryDC temp_dc;
30 temp_dc.SelectObject(test_bitmap);
31
32 // We can now draw into the memory DC...
33 // Copy from this DC to another DC.
34 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
35\end{verbatim}
36
37Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
38can be reselected into another memory DC.
39
40And, before performing any other operations on the bitmap data, the bitmap must
41be selected out of the memory DC:
42
43\begin{verbatim}
44 temp_dc.SelectObject(wxNullBitmap)
45\end{verbatim}
46
47(this happens automatically when wxMemoryDC object goes out of scope).
48
49
50\wxheading{See also}
51
52\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
53
54\latexignore{\rtfignore{\wxheading{Members}}}
55
56\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
57
58\func{}{wxMemoryDC}{\void}
59
60Constructs a new memory device context.
61
62Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
63in creating a usable device context.
64Don't forget to select a bitmap into the DC before drawing on it.
65
66\func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}}
67
68Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject}
69with the given bitmap.
70Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
71in creating a usable device context.
72
73
74\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
75
76\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
77
78Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
79this is the function you should use when you select a bitmap because you want to modify
80it, e.g. drawing on this DC.
81
82Using \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} when modifying
83the bitmap may incurr some problems related to wxBitmap being a reference counted object
84(see \helpref{reference counting overview}{trefcount}).
85
86Also, before using the updated bitmap data, make sure to select it out of context first
87(for example by selecting wxNullBitmap into the device context).
88
89\wxheading{See also}
90
91\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
92
93
94
95\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
96
97\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}
98
99Selects the given bitmap into the device context, to use as the memory
100bitmap. Selecting the bitmap into a memory DC allows you to draw into
101the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
102the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
103easier to use instead.
104
105If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is
106selected out of the device context, and the original bitmap restored, allowing the current bitmap to
107be destroyed safely.
108
109\wxheading{See also}
110
111\helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject}
112