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[wxWidgets.git] / wxPython / demo / DragImage.py
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2import wx
3import images
96bfd053 4
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5#----------------------------------------------------------------------
6
7class DragShape:
8 def __init__(self, bmp):
9 self.bmp = bmp
8fa876ca 10 self.pos = (0,0)
1e4a197e 11 self.shown = True
f6bcfd97 12 self.text = None
1e4a197e 13 self.fullscreen = False
f6bcfd97 14
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15 def HitTest(self, pt):
16 rect = self.GetRect()
1e4a197e 17 return rect.InsideXY(pt.x, pt.y)
f6bcfd97 18
f6bcfd97 19 def GetRect(self):
8fa876ca 20 return wx.Rect(self.pos[0], self.pos[1],
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21 self.bmp.GetWidth(), self.bmp.GetHeight())
22
8fa876ca 23 def Draw(self, dc, op = wx.COPY):
f6bcfd97 24 if self.bmp.Ok():
8fa876ca 25 memDC = wx.MemoryDC()
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26 memDC.SelectObject(self.bmp)
27
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28 dc.Blit(self.pos[0], self.pos[1],
29 self.bmp.GetWidth(), self.bmp.GetHeight(),
30 memDC, 0, 0, op, True)
f6bcfd97 31
1e4a197e 32 return True
f6bcfd97 33 else:
1e4a197e 34 return False
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35
36
37
38#----------------------------------------------------------------------
39
8fa876ca 40class DragCanvas(wx.ScrolledWindow):
f6bcfd97 41 def __init__(self, parent, ID):
8fa876ca 42 wx.ScrolledWindow.__init__(self, parent, ID)
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43 self.shapes = []
44 self.dragImage = None
45 self.dragShape = None
10e07c70 46 self.hiliteShape = None
f6bcfd97 47
8fa876ca 48 self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
96bfd053 49 self.bg_bmp = images.getBackgroundBitmap()
e1cceb75 50 self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM)
f6bcfd97 51
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52 # Make a shape from an image and mask. This one will demo
53 # dragging outside the window
96bfd053 54 bmp = images.getTestStarBitmap()
6c75a4cf 55 #bmp = wx.Bitmap('bitmaps/toucan.png')
f6bcfd97 56 shape = DragShape(bmp)
8fa876ca 57 shape.pos = (5, 5)
1e4a197e 58 shape.fullscreen = True
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59 self.shapes.append(shape)
60
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61 bmp = images.getTheKidBitmap()
62 shape = DragShape(bmp)
63 shape.pos = (200, 5)
64 self.shapes.append(shape)
65
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66 # Make a shape from some text
67 text = "Some Text"
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68 bg_colour = wx.Colour(57, 115, 57) # matches the bg image
69 font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD)
f6bcfd97 70 textExtent = self.GetFullTextExtent(text, font)
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71
72 # create a bitmap the same size as our text
73 bmp = wx.EmptyBitmap(textExtent[0], textExtent[1])
74
75 # 'draw' the text onto the bitmap
76 dc = wx.MemoryDC()
f6bcfd97 77 dc.SelectObject(bmp)
8fa876ca 78 dc.SetBackground(wx.Brush(bg_colour, wx.SOLID))
f6bcfd97 79 dc.Clear()
8fa876ca 80 dc.SetTextForeground(wx.RED)
f6bcfd97 81 dc.SetFont(font)
d7403ad2 82 dc.DrawText(text, 0, 0)
372bde9b 83 dc.SelectObject(wx.NullBitmap)
d7403ad2 84 mask = wx.Mask(bmp, bg_colour)
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85 bmp.SetMask(mask)
86 shape = DragShape(bmp)
8fa876ca 87 shape.pos = (5, 100)
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88 shape.text = "Some dragging text"
89 self.shapes.append(shape)
90
91
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92 self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
93 self.Bind(wx.EVT_PAINT, self.OnPaint)
94 self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
95 self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
96 self.Bind(wx.EVT_MOTION, self.OnMotion)
97 self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
f6bcfd97 98
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99
100 # We're not doing anything here, but you might have reason to.
101 # for example, if you were dragging something, you might elect to
102 # 'drop it' when the cursor left the window.
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103 def OnLeaveWindow(self, evt):
104 pass
105
f6bcfd97 106
8fa876ca 107 # tile the background bitmap
f6bcfd97 108 def TileBackground(self, dc):
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109 sz = self.GetClientSize()
110 w = self.bg_bmp.GetWidth()
111 h = self.bg_bmp.GetHeight()
112
113 x = 0
8fa876ca 114
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115 while x < sz.width:
116 y = 0
8fa876ca 117
f6bcfd97 118 while y < sz.height:
d7403ad2 119 dc.DrawBitmap(self.bg_bmp, x, y)
f6bcfd97 120 y = y + h
8fa876ca 121
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122 x = x + w
123
124
8fa876ca 125 # Go through our list of shapes and draw them in whatever place they are.
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126 def DrawShapes(self, dc):
127 for shape in self.shapes:
128 if shape.shown:
129 shape.Draw(dc)
130
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131 # This is actually a sophisticated 'hit test', but in this
132 # case we're also determining which shape, if any, was 'hit'.
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133 def FindShape(self, pt):
134 for shape in self.shapes:
135 if shape.HitTest(pt):
136 return shape
137 return None
138
8fa876ca 139 # Remove a shape from the display
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140 def EraseShape(self, shape, dc):
141 r = shape.GetRect()
4da6d35e 142 dc.SetClippingRect(r)
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143 self.TileBackground(dc)
144 self.DrawShapes(dc)
145 dc.DestroyClippingRegion()
146
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147 # Clears the background, then redraws it. If the DC is passed, then
148 # we only do so in the area so designated. Otherwise, it's the whole thing.
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149 def OnEraseBackground(self, evt):
150 dc = evt.GetDC()
8fa876ca 151
f6bcfd97 152 if not dc:
ce6b371d 153 dc = wx.ClientDC(self)
b166c703 154 rect = self.GetUpdateRegion().GetBox()
4da6d35e 155 dc.SetClippingRect(rect)
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156 self.TileBackground(dc)
157
8fa876ca 158 # Fired whenever a paint event occurs
f6bcfd97 159 def OnPaint(self, evt):
8fa876ca 160 dc = wx.PaintDC(self)
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161 self.PrepareDC(dc)
162 self.DrawShapes(dc)
163
8fa876ca 164 # Left mouse button is down.
f6bcfd97 165 def OnLeftDown(self, evt):
8fa876ca 166 # Did the mouse go down on one of our shapes?
f6bcfd97 167 shape = self.FindShape(evt.GetPosition())
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168
169 # If a shape was 'hit', then set that as the shape we're going to
170 # drag around. Get our start position. Dragging has not yet started.
171 # That will happen once the mouse moves, OR the mouse is released.
f6bcfd97 172 if shape:
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173 self.dragShape = shape
174 self.dragStartPos = evt.GetPosition()
175
8fa876ca 176 # Left mouse button up.
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177 def OnLeftUp(self, evt):
178 if not self.dragImage or not self.dragShape:
179 self.dragImage = None
180 self.dragShape = None
181 return
182
8fa876ca 183 # Hide the image, end dragging, and nuke out the drag image.
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184 self.dragImage.Hide()
185 self.dragImage.EndDrag()
186 self.dragImage = None
187
10e07c70 188 if self.hiliteShape:
ce6b371d 189 self.RefreshRect(self.hiliteShape.GetRect())
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190 self.hiliteShape = None
191
192 # reposition and draw the shape
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193
194 # Note by jmg 11/28/03
195 # Here's the original:
196 #
197 # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
198 #
199 # So if there are any problems associated with this, use that as
200 # a starting place in your investigation. I've tried to simulate the
201 # wx.Point __add__ method here -- it won't work for tuples as we
202 # have now from the various methods
203 #
204 # There must be a better way to do this :-)
205 #
206
207 self.dragShape.pos = (
208 self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
209 self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
210 )
211
1e4a197e 212 self.dragShape.shown = True
ce6b371d 213 self.RefreshRect(self.dragShape.GetRect())
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214 self.dragShape = None
215
ce6b371d 216
8fa876ca 217 # The mouse is moving
f6bcfd97 218 def OnMotion(self, evt):
8fa876ca 219 # Ignore mouse movement if we're not dragging.
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220 if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
221 return
222
8b9a4190 223 # if we have a shape, but haven't started dragging yet
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224 if self.dragShape and not self.dragImage:
225
226 # only start the drag after having moved a couple pixels
10e07c70 227 tolerance = 2
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228 pt = evt.GetPosition()
229 dx = abs(pt.x - self.dragStartPos.x)
230 dy = abs(pt.y - self.dragStartPos.y)
231 if dx <= tolerance and dy <= tolerance:
232 return
233
10e07c70 234 # erase the shape since it will be drawn independently now
8fa876ca 235 dc = wx.ClientDC(self)
1e4a197e 236 self.dragShape.shown = False
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237 self.EraseShape(self.dragShape, dc)
238
239
f6bcfd97 240 if self.dragShape.text:
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241 self.dragImage = wx.DragString(self.dragShape.text,
242 wx.StockCursor(wx.CURSOR_HAND))
f6bcfd97 243 else:
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244 self.dragImage = wx.DragImage(self.dragShape.bmp,
245 wx.StockCursor(wx.CURSOR_HAND))
f6bcfd97 246
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247 hotspot = self.dragStartPos - self.dragShape.pos
248 self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
f6bcfd97 249
10e07c70 250 self.dragImage.Move(pt)
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251 self.dragImage.Show()
252
253
10e07c70 254 # if we have shape and image then move it, posibly highlighting another shape.
f6bcfd97 255 elif self.dragShape and self.dragImage:
10e07c70 256 onShape = self.FindShape(evt.GetPosition())
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257 unhiliteOld = False
258 hiliteNew = False
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259
260 # figure out what to hilite and what to unhilite
261 if self.hiliteShape:
262 if onShape is None or self.hiliteShape is not onShape:
1e4a197e 263 unhiliteOld = True
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264
265 if onShape and onShape is not self.hiliteShape and onShape.shown:
1e4a197e 266 hiliteNew = True
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267
268 # if needed, hide the drag image so we can update the window
269 if unhiliteOld or hiliteNew:
270 self.dragImage.Hide()
271
272 if unhiliteOld:
8fa876ca 273 dc = wx.ClientDC(self)
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274 self.hiliteShape.Draw(dc)
275 self.hiliteShape = None
276
277 if hiliteNew:
8fa876ca 278 dc = wx.ClientDC(self)
10e07c70 279 self.hiliteShape = onShape
8fa876ca 280 self.hiliteShape.Draw(dc, wx.INVERT)
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281
282 # now move it and show it again if needed
283 self.dragImage.Move(evt.GetPosition())
284 if unhiliteOld or hiliteNew:
285 self.dragImage.Show()
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286
287
288#----------------------------------------------------------------------
289
290def runTest(frame, nb, log):
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291
292 win = wx.Panel(nb, -1)
70a357c2 293 canvas = DragCanvas(win, -1)
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294
295 def onSize(evt, panel=win, canvas=canvas):
296 canvas.SetSize(panel.GetSize())
297
298 win.Bind(wx.EVT_SIZE, onSize)
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299 return win
300
301#----------------------------------------------------------------------
302
303
304
305overview = """\
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306DragImage is used when you wish to drag an object on the screen, and a simple
307cursor is not enough.
308
309On Windows, the WIN32 API is used to do achieve smooth dragging. On other
310platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use
311<code>GenericDragImage</code> on Windows, too.
312
313<b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all
314platforms, but uses the <code>DragImage</code> name.
315
316To use this class, when you wish to start dragging an image, create a
317<code>DragImage</code> object and store it somewhere you can access it as the
318drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move
319the image, initially call Show and then Move. If you wish to update the screen
320contents during the drag (for example, highlight an item as in the example), first
321call Hide, update the screen, call Move, and then call Show.
322
323You can drag within one window, or you can use full-screen dragging either across
324the whole screen, or just restricted to one area of the screen to save resources.
325If you want the user to drag between two windows, then you will need to use
326full-screen dragging.
327
f6bcfd97 328"""
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329
330
331if __name__ == '__main__':
332 import sys,os
333 import run
8eca4fef 334 run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
1e4a197e 335