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Commit | Line | Data |
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f6bcfd97 | 1 | |
8fa876ca RD |
2 | import wx |
3 | import images | |
96bfd053 | 4 | |
f6bcfd97 BP |
5 | #---------------------------------------------------------------------- |
6 | ||
7 | class DragShape: | |
8 | def __init__(self, bmp): | |
9 | self.bmp = bmp | |
8fa876ca | 10 | self.pos = (0,0) |
1e4a197e | 11 | self.shown = True |
f6bcfd97 | 12 | self.text = None |
1e4a197e | 13 | self.fullscreen = False |
f6bcfd97 | 14 | |
f6bcfd97 BP |
15 | def HitTest(self, pt): |
16 | rect = self.GetRect() | |
1e4a197e | 17 | return rect.InsideXY(pt.x, pt.y) |
f6bcfd97 | 18 | |
f6bcfd97 | 19 | def GetRect(self): |
8fa876ca | 20 | return wx.Rect(self.pos[0], self.pos[1], |
f6bcfd97 BP |
21 | self.bmp.GetWidth(), self.bmp.GetHeight()) |
22 | ||
8fa876ca | 23 | def Draw(self, dc, op = wx.COPY): |
f6bcfd97 | 24 | if self.bmp.Ok(): |
8fa876ca | 25 | memDC = wx.MemoryDC() |
f6bcfd97 BP |
26 | memDC.SelectObject(self.bmp) |
27 | ||
372bde9b | 28 | dc.Blit((self.pos[0], self.pos[1]), |
fd3f2efe RD |
29 | (self.bmp.GetWidth(), self.bmp.GetHeight()), |
30 | memDC, (0, 0), op, True) | |
f6bcfd97 | 31 | |
1e4a197e | 32 | return True |
f6bcfd97 | 33 | else: |
1e4a197e | 34 | return False |
f6bcfd97 BP |
35 | |
36 | ||
37 | ||
38 | #---------------------------------------------------------------------- | |
39 | ||
8fa876ca | 40 | class DragCanvas(wx.ScrolledWindow): |
f6bcfd97 | 41 | def __init__(self, parent, ID): |
8fa876ca | 42 | wx.ScrolledWindow.__init__(self, parent, ID) |
f6bcfd97 BP |
43 | self.shapes = [] |
44 | self.dragImage = None | |
45 | self.dragShape = None | |
10e07c70 | 46 | self.hiliteShape = None |
f6bcfd97 | 47 | |
8fa876ca | 48 | self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) |
96bfd053 | 49 | self.bg_bmp = images.getBackgroundBitmap() |
f6bcfd97 | 50 | |
f6bcfd97 BP |
51 | # Make a shape from an image and mask. This one will demo |
52 | # dragging outside the window | |
96bfd053 | 53 | bmp = images.getTestStarBitmap() |
f6bcfd97 | 54 | shape = DragShape(bmp) |
8fa876ca | 55 | shape.pos = (5, 5) |
1e4a197e | 56 | shape.fullscreen = True |
f6bcfd97 BP |
57 | self.shapes.append(shape) |
58 | ||
f6bcfd97 BP |
59 | # Make a shape from some text |
60 | text = "Some Text" | |
8fa876ca RD |
61 | bg_colour = wx.Colour(57, 115, 57) # matches the bg image |
62 | font = wx.Font(15, wx.ROMAN, wx.NORMAL, wx.BOLD) | |
f6bcfd97 | 63 | textExtent = self.GetFullTextExtent(text, font) |
8fa876ca RD |
64 | |
65 | # create a bitmap the same size as our text | |
66 | bmp = wx.EmptyBitmap(textExtent[0], textExtent[1]) | |
67 | ||
68 | # 'draw' the text onto the bitmap | |
69 | dc = wx.MemoryDC() | |
f6bcfd97 | 70 | dc.SelectObject(bmp) |
8fa876ca | 71 | dc.SetBackground(wx.Brush(bg_colour, wx.SOLID)) |
f6bcfd97 | 72 | dc.Clear() |
8fa876ca | 73 | dc.SetTextForeground(wx.RED) |
f6bcfd97 | 74 | dc.SetFont(font) |
fd3f2efe | 75 | dc.DrawText(text, (0, 0)) |
372bde9b RD |
76 | dc.SelectObject(wx.NullBitmap) |
77 | mask = wx.MaskColour(bmp, bg_colour) | |
f6bcfd97 BP |
78 | bmp.SetMask(mask) |
79 | shape = DragShape(bmp) | |
8fa876ca | 80 | shape.pos = (5, 100) |
f6bcfd97 BP |
81 | shape.text = "Some dragging text" |
82 | self.shapes.append(shape) | |
83 | ||
84 | ||
85 | # Make some shapes from some playing card images. | |
86 | x = 200 | |
8fa876ca | 87 | |
96bfd053 RD |
88 | for card in ['_01c_', '_12h_', '_13d_', '_10s_']: |
89 | bmpFunc = getattr(images, "get%sBitmap" % card) | |
90 | bmp = bmpFunc() | |
f6bcfd97 | 91 | shape = DragShape(bmp) |
8fa876ca | 92 | shape.pos = (x, 5) |
f6bcfd97 BP |
93 | self.shapes.append(shape) |
94 | x = x + 80 | |
95 | ||
96 | ||
8fa876ca RD |
97 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) |
98 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
99 | self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) | |
100 | self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) | |
101 | self.Bind(wx.EVT_MOTION, self.OnMotion) | |
102 | self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) | |
f6bcfd97 | 103 | |
8fa876ca RD |
104 | |
105 | # We're not doing anything here, but you might have reason to. | |
106 | # for example, if you were dragging something, you might elect to | |
107 | # 'drop it' when the cursor left the window. | |
d42e29c2 RD |
108 | def OnLeaveWindow(self, evt): |
109 | pass | |
110 | ||
f6bcfd97 | 111 | |
8fa876ca | 112 | # tile the background bitmap |
f6bcfd97 | 113 | def TileBackground(self, dc): |
f6bcfd97 BP |
114 | sz = self.GetClientSize() |
115 | w = self.bg_bmp.GetWidth() | |
116 | h = self.bg_bmp.GetHeight() | |
117 | ||
118 | x = 0 | |
8fa876ca | 119 | |
f6bcfd97 BP |
120 | while x < sz.width: |
121 | y = 0 | |
8fa876ca | 122 | |
f6bcfd97 | 123 | while y < sz.height: |
fd3f2efe | 124 | dc.DrawBitmap(self.bg_bmp, (x, y)) |
f6bcfd97 | 125 | y = y + h |
8fa876ca | 126 | |
f6bcfd97 BP |
127 | x = x + w |
128 | ||
129 | ||
8fa876ca | 130 | # Go through our list of shapes and draw them in whatever place they are. |
f6bcfd97 BP |
131 | def DrawShapes(self, dc): |
132 | for shape in self.shapes: | |
133 | if shape.shown: | |
134 | shape.Draw(dc) | |
135 | ||
8fa876ca RD |
136 | # This is actually a sophisticated 'hit test', but in this |
137 | # case we're also determining which shape, if any, was 'hit'. | |
f6bcfd97 BP |
138 | def FindShape(self, pt): |
139 | for shape in self.shapes: | |
140 | if shape.HitTest(pt): | |
141 | return shape | |
142 | return None | |
143 | ||
8fa876ca | 144 | # Remove a shape from the display |
f6bcfd97 BP |
145 | def EraseShape(self, shape, dc): |
146 | r = shape.GetRect() | |
4da6d35e | 147 | dc.SetClippingRect(r) |
f6bcfd97 BP |
148 | self.TileBackground(dc) |
149 | self.DrawShapes(dc) | |
150 | dc.DestroyClippingRegion() | |
151 | ||
8fa876ca RD |
152 | # Clears the background, then redraws it. If the DC is passed, then |
153 | # we only do so in the area so designated. Otherwise, it's the whole thing. | |
f6bcfd97 BP |
154 | def OnEraseBackground(self, evt): |
155 | dc = evt.GetDC() | |
8fa876ca | 156 | |
f6bcfd97 BP |
157 | if not dc: |
158 | dc = wxClientDC(self) | |
b166c703 | 159 | rect = self.GetUpdateRegion().GetBox() |
4da6d35e | 160 | dc.SetClippingRect(rect) |
f6bcfd97 BP |
161 | self.TileBackground(dc) |
162 | ||
8fa876ca | 163 | # Fired whenever a paint event occurs |
f6bcfd97 | 164 | def OnPaint(self, evt): |
8fa876ca | 165 | dc = wx.PaintDC(self) |
f6bcfd97 BP |
166 | self.PrepareDC(dc) |
167 | self.DrawShapes(dc) | |
168 | ||
8fa876ca | 169 | # Left mouse button is down. |
f6bcfd97 | 170 | def OnLeftDown(self, evt): |
8fa876ca | 171 | # Did the mouse go down on one of our shapes? |
f6bcfd97 | 172 | shape = self.FindShape(evt.GetPosition()) |
8fa876ca RD |
173 | |
174 | # If a shape was 'hit', then set that as the shape we're going to | |
175 | # drag around. Get our start position. Dragging has not yet started. | |
176 | # That will happen once the mouse moves, OR the mouse is released. | |
f6bcfd97 | 177 | if shape: |
f6bcfd97 BP |
178 | self.dragShape = shape |
179 | self.dragStartPos = evt.GetPosition() | |
180 | ||
8fa876ca | 181 | # Left mouse button up. |
f6bcfd97 BP |
182 | def OnLeftUp(self, evt): |
183 | if not self.dragImage or not self.dragShape: | |
184 | self.dragImage = None | |
185 | self.dragShape = None | |
186 | return | |
187 | ||
8fa876ca | 188 | # Hide the image, end dragging, and nuke out the drag image. |
f6bcfd97 BP |
189 | self.dragImage.Hide() |
190 | self.dragImage.EndDrag() | |
191 | self.dragImage = None | |
192 | ||
8fa876ca RD |
193 | dc = wx.ClientDC(self) |
194 | ||
10e07c70 RD |
195 | if self.hiliteShape: |
196 | self.hiliteShape.Draw(dc) | |
197 | self.hiliteShape = None | |
198 | ||
199 | # reposition and draw the shape | |
8fa876ca RD |
200 | |
201 | # Note by jmg 11/28/03 | |
202 | # Here's the original: | |
203 | # | |
204 | # self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos | |
205 | # | |
206 | # So if there are any problems associated with this, use that as | |
207 | # a starting place in your investigation. I've tried to simulate the | |
208 | # wx.Point __add__ method here -- it won't work for tuples as we | |
209 | # have now from the various methods | |
210 | # | |
211 | # There must be a better way to do this :-) | |
212 | # | |
213 | ||
214 | self.dragShape.pos = ( | |
215 | self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0], | |
216 | self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1] | |
217 | ) | |
218 | ||
1e4a197e | 219 | self.dragShape.shown = True |
f6bcfd97 BP |
220 | self.dragShape.Draw(dc) |
221 | self.dragShape = None | |
222 | ||
8fa876ca | 223 | # The mouse is moving |
f6bcfd97 | 224 | def OnMotion(self, evt): |
8fa876ca | 225 | # Ignore mouse movement if we're not dragging. |
f6bcfd97 BP |
226 | if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown(): |
227 | return | |
228 | ||
8b9a4190 | 229 | # if we have a shape, but haven't started dragging yet |
f6bcfd97 BP |
230 | if self.dragShape and not self.dragImage: |
231 | ||
232 | # only start the drag after having moved a couple pixels | |
10e07c70 | 233 | tolerance = 2 |
f6bcfd97 BP |
234 | pt = evt.GetPosition() |
235 | dx = abs(pt.x - self.dragStartPos.x) | |
236 | dy = abs(pt.y - self.dragStartPos.y) | |
237 | if dx <= tolerance and dy <= tolerance: | |
238 | return | |
239 | ||
10e07c70 | 240 | # erase the shape since it will be drawn independently now |
8fa876ca | 241 | dc = wx.ClientDC(self) |
1e4a197e | 242 | self.dragShape.shown = False |
10e07c70 RD |
243 | self.EraseShape(self.dragShape, dc) |
244 | ||
245 | ||
f6bcfd97 | 246 | if self.dragShape.text: |
8fa876ca RD |
247 | self.dragImage = wx.DragString(self.dragShape.text, |
248 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 249 | else: |
8fa876ca RD |
250 | self.dragImage = wx.DragImage(self.dragShape.bmp, |
251 | wx.StockCursor(wx.CURSOR_HAND)) | |
f6bcfd97 | 252 | |
10e07c70 RD |
253 | hotspot = self.dragStartPos - self.dragShape.pos |
254 | self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen) | |
f6bcfd97 | 255 | |
10e07c70 | 256 | self.dragImage.Move(pt) |
f6bcfd97 BP |
257 | self.dragImage.Show() |
258 | ||
259 | ||
10e07c70 | 260 | # if we have shape and image then move it, posibly highlighting another shape. |
f6bcfd97 | 261 | elif self.dragShape and self.dragImage: |
10e07c70 | 262 | onShape = self.FindShape(evt.GetPosition()) |
1e4a197e RD |
263 | unhiliteOld = False |
264 | hiliteNew = False | |
10e07c70 RD |
265 | |
266 | # figure out what to hilite and what to unhilite | |
267 | if self.hiliteShape: | |
268 | if onShape is None or self.hiliteShape is not onShape: | |
1e4a197e | 269 | unhiliteOld = True |
10e07c70 RD |
270 | |
271 | if onShape and onShape is not self.hiliteShape and onShape.shown: | |
1e4a197e | 272 | hiliteNew = True |
10e07c70 RD |
273 | |
274 | # if needed, hide the drag image so we can update the window | |
275 | if unhiliteOld or hiliteNew: | |
276 | self.dragImage.Hide() | |
277 | ||
278 | if unhiliteOld: | |
8fa876ca | 279 | dc = wx.ClientDC(self) |
10e07c70 RD |
280 | self.hiliteShape.Draw(dc) |
281 | self.hiliteShape = None | |
282 | ||
283 | if hiliteNew: | |
8fa876ca | 284 | dc = wx.ClientDC(self) |
10e07c70 | 285 | self.hiliteShape = onShape |
8fa876ca | 286 | self.hiliteShape.Draw(dc, wx.INVERT) |
10e07c70 RD |
287 | |
288 | # now move it and show it again if needed | |
289 | self.dragImage.Move(evt.GetPosition()) | |
290 | if unhiliteOld or hiliteNew: | |
291 | self.dragImage.Show() | |
f6bcfd97 BP |
292 | |
293 | ||
294 | #---------------------------------------------------------------------- | |
295 | ||
296 | def runTest(frame, nb, log): | |
8fa876ca RD |
297 | |
298 | win = wx.Panel(nb, -1) | |
70a357c2 | 299 | canvas = DragCanvas(win, -1) |
8fa876ca RD |
300 | |
301 | def onSize(evt, panel=win, canvas=canvas): | |
302 | canvas.SetSize(panel.GetSize()) | |
303 | ||
304 | win.Bind(wx.EVT_SIZE, onSize) | |
f6bcfd97 BP |
305 | return win |
306 | ||
307 | #---------------------------------------------------------------------- | |
308 | ||
309 | ||
310 | ||
311 | overview = """\ | |
8fa876ca RD |
312 | DragImage is used when you wish to drag an object on the screen, and a simple |
313 | cursor is not enough. | |
314 | ||
315 | On Windows, the WIN32 API is used to do achieve smooth dragging. On other | |
316 | platforms, <code>GenericDragImage</code> is used. Applications may also prefer to use | |
317 | <code>GenericDragImage</code> on Windows, too. | |
318 | ||
319 | <b>wxPython note</b>: wxPython uses <code>GenericDragImage</code> on all | |
320 | platforms, but uses the <code>DragImage</code> name. | |
321 | ||
322 | To use this class, when you wish to start dragging an image, create a | |
323 | <code>DragImage</code> object and store it somewhere you can access it as the | |
324 | drag progresses. Call BeginDrag to start, and EndDrag to stop the drag. To move | |
325 | the image, initially call Show and then Move. If you wish to update the screen | |
326 | contents during the drag (for example, highlight an item as in the example), first | |
327 | call Hide, update the screen, call Move, and then call Show. | |
328 | ||
329 | You can drag within one window, or you can use full-screen dragging either across | |
330 | the whole screen, or just restricted to one area of the screen to save resources. | |
331 | If you want the user to drag between two windows, then you will need to use | |
332 | full-screen dragging. | |
333 | ||
f6bcfd97 | 334 | """ |
1e4a197e RD |
335 | |
336 | ||
337 | if __name__ == '__main__': | |
338 | import sys,os | |
339 | import run | |
340 | run.main(['', os.path.basename(sys.argv[0])]) | |
341 |