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1<HTML>
2<HEAD>
3 <TITLE>wxWindows Programmer Style Guide</TITLE>
4</HEAD>
5
6<BODY>
7
8<a name="top"></a>
9
10<font face="Arial, Lucida Sans, Helvetica">
11
12<table width=100% border=4 cellpadding=5 cellspacing=0>
13<tr>
14<td bgcolor="#660000">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16wxWindows Programmer Style Guide
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26This guide is intended for people who are (or intending to start) writing code
b4fe5125 27for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
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28
29<P>
30The guide is separated into two parts: the first one addresses the general
31compatibility issues and is not wxWindows-specific. The advises in this part
32will hopefully help you to write programs which compile and run on greater
33variety of platforms. The second part details the wxWindows code organization and
34its goal it to make wxWindows as uniform as possible without imposing too
35many restrictions on the programmer.
36<P>
172d3acb 37Acknowledgements: This guide is partly based on <A
b4fe5125 38HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
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39C++ portability guide</A> by David Williams.
40
41<P>
42<H3>General C++ Rules</H3>
43<UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
00ded554 53 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
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54 </OL>
55 <BR>
56 <LI>General recommendations</LI>
57 <OL>
58 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
59 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
60 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
61 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
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62 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
63 <LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
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64 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
65 </OL>
66 <BR>
67 <LI>Unix/DOS differences</LI>
68 <OL>
69 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
70 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
71 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
72 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
73 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
e4a71fc3 74 <LI><A HREF="#no_case_only_diff">Avoid globals differing by case only</A></LI>
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75 </OL>
76 <BR>
77 <LI>Style choices</LI>
78 <OL>
79 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
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80 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
81 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
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82 </OL>
83</UL>
84
85<P>
86
87<H3>wxWindows Rules</H3>
88<UL>
89 <LI>Files location and naming conventions</LI>
90 <OL>
91 <LI><A HREF="#file_locations">File locations</A></LI>
92 <LI><A HREF="#include_guards">Include guards</A></LI>
93 <LI><A HREF="#pch">Precompiled headers</A></LI>
94 </OL>
95
96 <BR>
97 <LI>File layout and indentation</LI>
98 <OL>
99 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
100 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
101 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
102 </OL>
172d3acb 103
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104 <BR>
105 <LI>More about naming conventions</LI>
106 <OL>
107 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
e4a71fc3 108 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in wxMSW/common code</A></LI>
97979ddf 109 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
172d3acb 110 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
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111 </OL>
112
113 <BR>
114 <LI>Miscellaneous</LI>
115 <OL>
116 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
117 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
118 </OL>
119</UL>
120
121<HR>
122
123<H3>General C++ Rules</H3>
124<UL>
125 <LI>New or not widely supported C++ features</LI>
172d3acb 126
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127 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
128supported by all compilers. Moreover, when they're supported, there are
129differences between different vendor's implementations. It's understandable that
130you might love one (or all) of these features, but you surely can write C++
131programs without them. Where possible, workarounds to compensate for absence
132of your favourite C++ abilities are indicated.
133 <P>Just to suppress any doubts that there are compilers which don't support
134these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
135<I>none</I> of which supports <I>any</I> feature from the list below.
172d3acb 136
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137 <OL>
138 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
139Besides the reasons mentioned above, template usage also makes the
140program compile much slower (200%-300% is not uncommon) and their support
141even in the compilers which have had it for a long time is far from perfect
142(the best example is probably gcc).
143<P><U>Workaround</U>: The things you would like to use templates for are,
144most commonly, polymorphic containers (in the sense that they can contain objects of
145any type without compromising C++ type system, i.e. using <TT>void *</TT>
146is out of question). wxWindows provides <A HREF="TODO">dynamic
147arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
172d3acb 148to use them. Lack of template is not a reason to use static arrays or
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149type-less (passing by <TT>void *</TT>) containers.
150
151 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
152The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
153besides portability, are the performance penalty it imposes (small, but, at least for
154current compilers, non-zero), and subtle problems with
155memory/resource deallocation it may create (the place where you'd like to use
156C++ exceptions most of all are the constructors, but you need to be very
157careful in order to be able to do it).
158<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
159wouldn't have been added to the language. However, there are several rules which
160might help here:<P>
161
162<OL>
163 <LI>Every function returns an integer (or at least boolean) error code.
164 <P>There is no such thing as a function that never fails - even if it can't
165 fail now, it might do it later, when modified to be more powerful/general.
166 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
167 </LI><LI>Every function you call may fail - check the return code!
168 <P>Never rely on the function's success, always test for a possible error.<P>
169 </LI><LI>Tell the user about the error, don't silently ignore them.
170 <P>Exceptions are always caught and, normally, processed when they're
171 caught. In the same manner, the error return code must always be processed
172 somehow. You may choose to ignore it, but at least tell the user that
173 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
174 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
175 functions (must) log the error messages on failure - this can be disabled
176 by using <A HREF="TODO">wxLogNull</A> object before calling it.
177 <P>Examples:<UL>
178 <LI><I>Wrong</I>:
179 <PRE>
180void ReadAddressBookFile(const wxString& strName)
181{
182 wxFile file;
172d3acb 183
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184 if ( !file.Open(strFile) )
185 return;
172d3acb 186
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187 ...process it...
188}
189 </PRE>
190 </LI><LI><I>Correct</I>:
191 <PRE>
192// returns false if the address book couldn't be read
193bool ReadAddressBookFile(const wxString& strName)
194{
195 wxFile file;
172d3acb 196
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197 if ( !file.Open(strFile) ) {
198 // wxFile logged an error because file couldn't be opened which
199 // contains the system error code, however it doesn't know what
200 // this file is for and an error message "can't open $GLCW.ADB"
201 // can be quite confusing for the user. Here we say what we mean.
172d3acb 202 wxLogError("Can't read address book from '%s'!",
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203 strName.c_str());
204 return false;
205 }
172d3acb 206
97979ddf 207 ...process it...
172d3acb 208
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209 return true;
210}
211 </PRE>
212 or, if it's not an error if file doesn't exist (here we could just check
213 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
214 we can also write:
215 <PRE>
216// returns false if address book file doesn't exist
217bool ReadAddressBookFile(const wxString& strName)
218{
219 wxFile file;
172d3acb 220
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221 // start a block inside which all log messages are suppressed
222 {
223 wxLogNull noLog;
224 if ( !file.Open(strFile) )
225 return false;
226 }
172d3acb 227
97979ddf 228 ...process it...
172d3acb 229
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230 return true;
231}
232 </PRE></LI>
233 </UL>
234 </OL>
172d3acb 235
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236 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
237RTTI stands for Run-Time Type Information and there is probably no other
238reason not to use it except the portability issue and the fact that it adds
239<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
240in the implementations I'm aware of).
241<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
242everything which the new C++ RTTI, except that, of course, you have to use
172d3acb 243macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
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244
245 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
246This topic is subject to change with time, however for the moment all wxWindows
247classes/functions live in the global namespace.
248<P><U>Workaround</U>: None.
249
250 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
251STL is the new C++ standard library, proposing all kinds of template containers
252and generic algorithm implementations. Templates are the heart (and almost
253everything else) of the library, so its usage is out of question. Besides, even
254with the compilers which do support templates, STL has many of its own problems,
255there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
256complicated data structures, ... the list can go on (almost) forever.
257<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
258classes. wxString has many of the most often used functions of std::string STL
259class (typedef to be precise).
260 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
261 </TT></B></LI><P>
262The scope of a variable declared inside <TT>for()</TT> statement changed several
263years ago, however many compilers still will complain about second declaration
264of <TT>i</TT> in the following code:
265<PRE>
266 for ( int i = 0; i < 10; i++ ) {
267 ...
268 }
269
270 ...
271
272 for ( int i = 0; i < 10; i++ ) {
273 ...
274 }
275</PRE>
276Even if it's perfectly legal now.
277<P><U>Workaround</U>: write this instead:
278<PRE>
279 int i;
280 for ( i = 0; i < 10; i++ ) {
281 ...
282 }
283
284 ...
285
286 for ( i = 0; i < 10; i++ ) {
287 ...
288 }
289</PRE>
290
291 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
292Nested classes are, without doubt, a very good thing because they allow to hide
293"private" (in the sense that they're used only inside the library) classes and,
294generally, put the related things together.
295<P>Unfortunately, some compilers have trouble understanding them, so we must
296sacrifice the ideals of software design to get a working program in this case.
297<P><U>Workaround</U>: instead of
298<PRE>
299 // in the header
300 class PublicLibClass {
301 ...
302 private:
303 class PrivateLibClass { ... } m_object;
304 };
305</PRE>
306you can try the following:
307<PRE>
308 // in the header
309 class PrivateLibClass; // fwd decl
310 class PublicLibClass {
311 ...
312 private:
313 class PrivateLibClass *m_pObject;
314 };
172d3acb 315
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316 // in the .cpp file
317 class PrivateLibClass { ... };
172d3acb 318
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319 PublicLibClass::PublicLibClass()
320 {
321 m_pObject = new PrivateLibClass;
172d3acb 322
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323 ...
324 }
172d3acb 325
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326 PublicLibClass::~PublicLibClass()
327 {
328 delete m_pObject;
329 }
330</PRE>
331<P>A nice side effect is that you don't need to recompile all the files
332including the header if you change the PrivateLibClass declaration (it's
333an example of a more general interface/implementation separation idea).
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334
335 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
336 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
337of its operands are objects) because some compilers (notable Borland C++) fail
338to compile such code.
339<P><U>Workaround</U>: use <TT>if/else</TT> instead.
340<PRE>
341 wxString s1, s2;
342
343 // Borland C++ won't compile the line below
344 wxString s = s1.Len() < s2.Len() ? s1 : s2;
345
346 // but any C++ compiler will compile this
347 wxString s;
348 if ( s1.Len() < s2.Len() )
349 s = s1;
350 else
351 s = s2;
352</PRE>
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353</OL>
354
355 <BR>
356 <LI>General recommendations</B></LI><P>
357While the recommendations in the previous section may not apply to you if you're
358only working with perfect compilers which implement the very newest directives of
172d3acb 359C++ standard, this section contains compiler- (and language-) independent advice
97979ddf 360which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
172d3acb 361also contains some C/C++ specific remarks in the end which are less
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362important.
363 <OL>
364 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
365In C++, the constructors of global variables are called before the
172d3acb 366<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
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367starts executing. Thus, there is no possibility to initialize <I>anything</I>
368before the constructor call. The order of construction is largely
369implementation-defined, meaning that there is no guarantee that one global
370object will be initialized before another one (except if they are both defined
371in the same translation unit, i.e. .cpp file). Most importantly, no custom
372memory allocation operators are installed at the moment of execution of global
373variables constructors, so a (less restrictive) rule is that you should have
374no global variables which allocate memory (or do anything else non-trivial) in
375the constructor. Of course, if an object doesn't allocate memory in its constructor
376right now, it may start making it later, so you can only be sure about this if
377you don't use <I>any</I> variables of object (as opposed to simple:
378<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
379in its default constructor, so you might think that having a global (initially)
380empty wxString is safe. However, if wxString starts allocating some minimal
381amount of memory in its default constructor (which doesn't look unreasonable),
382you would have all kinds of problems with <TT>new</TT>
383and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
384is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
385be the overloaded operator.
386
387 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
388Give the compiler a chance to help you - turn on all warnings! You should always
389use the maximum available warning level of your compiler and understand and
390correct each of them. If, for whatever reasons, a compiler gives a warning on
391some perfectly legal line of code and you can't change it, please insert a
392comment indicating it in the code. Most oftenly, however, all compiler warnings
393may be avoided (not suppressed!) with minimal changes to your code.
394
395 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
396You should never assume any absolute constraints on data type sizes. Currently,
397we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
398sizes are different. A small table illustrates it quite well:
399<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
400<TR>
401 <TD>Architecture/OS</TD>
402 <TD>sizeof(short)</TD>
403 <TD>sizeof(int)</TD>
404 <TD>sizeof(long)</TD>
405 <TD>sizeof(void *)</TD>
406</TR>
407
408<TR>
409 <TD>i386/Windows 3.1</TD>
410 <TD>2</TD>
411 <TD>2</TD>
412 <TD>4</TD>
413 <TD>2 or 4</TD>
414</TR>
415
416<TR>
417 <TD>i386/Windows 95</TD>
418 <TD>2</TD>
419 <TD>4</TD>
420 <TD>4</TD>
421 <TD>4</TD>
422</TR>
423
424<TR>
425 <TD>Merced/Win64</TD>
426 <TD>2</TD>
427 <TD>4</TD>
428 <TD>4</TD>
429 <TD>8</TD>
430</TR>
431
432<TR>
433 <TD>Alpha/Linux</TD>
434 <TD>???</TD>
435 <TD>???</TD>
436 <TD>???</TD>
437 <TD>???</TD>
438</TR>
439</TABLE>
440
441 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
442Although close to the heart of many C programmers (I plead guilty), code like
443classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
444from enabling "assignment in conditional expression" warning (see also
172d3acb 445<A HREF="#no_warnings">above</A>) which is helpful to detect common
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446mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
447
448 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
449 disable blocks of code</B></LI><P>
450If you have to temporarily disable some code, use
451<PRE>
452 #if 0 // VZ: I think this code is unneeded, it probably must be removed
453 ...
454 #endif // 0
455</PRE>
456instead of
457<PRE>
458 /*
459 ...
460 */
461</PRE>
462The reason is simple: if there are any <TT>/* ... */</TT> comments inside
463<TT>...</TT> the second version will, of course, miserably fail.
464
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465 <P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
466
467You should avoid having overloaded virtual methods in a base class because if
468any of them is overriden in a derived class, then all others must be overriden
469as well or it would be impossible to call them on an object of derived class.
470
471For example, the following code:
472
473<PRE>
474 class Base
475 {
476 public:
477 virtual void Read(wxFile& file);
478 virtual void Read(const wxString& filename);
479 };
480
481 class Derived : public Base
482 {
483 public:
484 virtual void Read(wxFile& file) { ... }
485 };
486
487 ...
488
489 Derived d;
490 d.Read("some_filename"); // compile error here!
491</PRE>
492
493will fail to compile because the base class function taking <TT>filename</TT>
494is hidden by the virtual function overriden in the derived class (this is
495known as [virtual] function name hiding problem in C++).
496
497<P>
498The standard solution to this problem in wxWindows (where we have such
499situations quite often) is to make both <TT>Read()</TT> functions not virtual
500and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
501sense because the function taking a filename is (again, usually) implemented
502in terms of the function reading from a file anyhow (but making only this
503functions not virtual won't solve the above problem!).
504<P>
505So, the above declarations should be written as:
506<PRE>
507 class Base
508 {
509 public:
510 void Read(wxFile& file);
511 void Read(const wxString& filename);
512
513 protected:
514 virtual void DoRead(wxFile& file);
515 };
516
517 class Derived : public Base
518 {
519 protected:
520 virtual void DoRead(wxFile& file) { ... }
521 };
522</PRE>
523
524This technique is widely used in many of wxWindows classes - for example,
525<TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
526allows to have many overloaded versions of commonly used methods such as
527<TT>SetSize()</TT>
528
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529 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
530Some compilers don't pay any attention to extra semicolons on top level, as in
531<PRE>
532 class Foo { };;
533</PRE>
534while others complain loudly about it. Of course, you would rarely put 2
535semicolons yourself, but it may happen if you're using a macro
536(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
537put another one after it.
538 </OL>
539
540 <BR>
541 <LI>Unix/DOS differences</B></LI><P>
542 Two operating systems supported by wxWindows right now are (different flavours
543of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
544being developed as well). The main differences between them are summarized
545here.
546
547 <OL>
548 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
549There is, unfortunately, no standard exceptions for C++ source files. Different
550people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
551compilers don't care about extension, but there are also other ones which can't
552be made to compile any file with "wrong" extension. Such compilers are very
553common in DOS/Windows land, that's why the .cpp extension is the least likely to
554cause any problems - it's the standard one under DOS and will probably be
555accepted by any Unix compiler as well (any counter examples?). The extension
556for the header files is .h.
557
558 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
559Although it's too silly to mention, please don't use backslashes in
560<TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
561it, without speaking about all other ones.
562
563 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
564This problem will hopefully not arise at all, with CVS taking care of this
565stuff, however it's perhaps not useless to remember that many Unix compilers
566(including, but not limited to, gcc) don't accept carriage returns
567(= <Ctrl-M> = '\r') in C/C++ code.
568
569 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
570DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
571case sensitive. To avoid all kinds of problems with compiling under Unix (or
572any other fully case-sensitive OS), please use only lower case letters in the
573filenames.
574
575 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
576While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
577like files without terminating new-line. Such files also give a warning message
578when loaded to vim (the Unix programmer's editor of choice :-)), so please think
579about terminating the last line.
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580
581 <P><LI><A NAME="no_case_only_diff"></A><B>Avoid globals differing by case only</B></LI><P>
582The linker on VMS is case-insensitive. Therefore all external variables and
583functions which differ only in case are not recognized by the linker as
584different, so all externals should differ in more than the case only:
585i.e. <TT>GetId</TT> is the same as <TT><GetID</TT>.
586
97979ddf 587 </OL>
172d3acb 588
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589 <BR>
590 <LI>Style choices</B></LI><P>
172d3acb 591 All wxWindows specific style guidelines are specified in the next
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592section, here are the choices which are not completely arbitrary,
593but have some deeper and not wxWindows-specific meaning.
594
595 <OL>
596 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
597It's extremely important to write readable code. One of the first steps in this
598direction is the choice of naming convention. It may be quite vague or strictly
599define the names of all the variables and function in the program, however it
600surely must somehow allow the reader to distinguish between variable and
601functions and local variables and member variables from the first glance.
602<P>The first requirement is commonly respected, but for some strange reasons, the
603second isn't, even if it's much more important because, after all, the immediate
604context usually allows you to distinguish a variable from a function in
605C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
606following code fragment is:
607<PRE>
608 void Foo::Bar(int x_)
609 {
610 ...
172d3acb 611
97979ddf 612 x = x_;
172d3acb 613
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614 ...
615 }
616</PRE>
617It might be either a local variable (unluckily the function is too long so you
618don't see the variable declarations when you look at <TT>x = x_</TT> line), a
619member variable or a global variable - you have no way of knowing.
620<P>The wxWindows naming convention gives you, the reader of the code, much more
621information about <TT>x</TT>. In the code above you know that it's a local
622variable because:<P>
623<OL>
624 <LI>global variables are always prefixed with <TT>g_</TT></LI>
625 <LI>member variables are always prefixed with <TT>m_</TT></LI>
626 <LI>static variables are always prefixed with <TT>s_</TT></LI>
627</OL>
628<P>Examples:
629<PRE>
630 extern int g_x; // of course, 'x' is not the best name for a global...
631
632 void Bar()
633 {
634 int x;
635 }
636
637 class Foo {
638 public:
639 void SetX(int x) { m_x = x; }
640 private:
641 int m_x;
642 };
643</PRE>
644As you see, it also solves once and for all the old C++ programmer's question:
645how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
646<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
647<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
648member (a.k.a. class) variables and static global variables.
649<P>The convention is, of course, completely worthless if it is not followed:
650nothing like being sure that <TT>x</TT> is a local variable in the code fragment
651above and discovering later the following lines in the header:
652<PRE>
653 class Foo {
654 ...
655 int x; // I don't like wxWindows naming convention
656 };
657</PRE>
658Please do use these prefixes, they make your code much easier to read. Also
659please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
660which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
661of the variable in its name - it is actually quite useful in C, but has little
662or no sense in C++.
663
664 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
665 arguments</B></LI><P>
666In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
667arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
668Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
669different and both declarations are completely equivalent. As there is no need
670to write <TT>void</TT> in this situation, let's not write it - it can only be
671confusing and create an impression that it really means something when it's not
672at all the case.
673
674 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
675 arguments</B></LI><P>
676In both C and C++ an argument passed by value cannot be modified - or, more
677precisely, if it is modified in the called function, only the local copy is
678really changed, not the caller's variable. So, semantically speaking, there is
679no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
680However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
681and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
682the names are mangled differently). So, <I>for arguments passed by value</I>
683you shouldn't use <TT>const</TT>.
172d3acb 684<P>Of course, it doesn't apply to functions such as
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685<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
686 </OL>
687</UL>
688
689<P>
690
691<H3>wxWindows rules</H3>
692<UL>
693 <P><LI>File location and naming conventions</LI><P>
694 <OL>
695 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
696The wxWindows files for each supported platform have their own subdirectories
697in "include" and "src". So, for example, there is "src/msw", "include/gtk"
698etc. There are also two special subdirectories called "common" and
699"generic". The common subdirectory contains the files which are platform
172d3acb 700independent (wxObject, wxString, ...) and the generic one the generic
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701implementations of GUI widgets, i.e. those which use only other wxWindows
702classes to implement them. For the platforms where the given functionality
703cannot be implemented natively, the generic implementation is used and the native
704one is used for the others. As I feel that it becomes a bit too confusing,
705here is an example: wxMessageBox function is implemented natively under
706Windows (where it just calls MessageBox API), but there is also a generic
707implementation which is used under, for example, GTK. A generic class should
708normally have a name that distinguishes it from any platform-specific implementation.
709A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
710platforms, for example.
711
712<P>This scheme applies not only for the .cpp files, but also for the headers.
713However, as the program using wxWindows should (ideally) not use any
714"<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
715"<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
716the right header for given platform. Any new headers should conform to this
717setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
718
719Note that wxWindows implementation files should use quotes when including wxWindows
720headers, not angled brackets. Applications should use angled brackets. There
721is a reason for it (can anyone remember what this is?).
722
723 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
724To minimize the compile time C++ programmers often use so called include
725guards: for example, in the header file foo.h you might have
726
727<PRE>
728&#35;ifndef _FOO_H_
729&#35;define _FOO_H_
730
731... all header contents ...
732
733&#35;endif
734 //_FOO_H_
735</PRE>
736
737In this way, the header will only be included once for the compilation
738of any .cpp (of course, it still will be included many times for the
739compilation of the whole project, so it has nothing to do with precompiled
740headers). wxWindows is no exception and also uses include guards which should use
741the above form, except for top-level headers which include files with identical
742names, in which case you should use _FOO_H_BASE_.
743
744 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
745The precompiled headers greatly (we're speaking about orders of hundreds of
746percent here) reduce the compilation time. wxWindows uses them if the target
747compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
748You should include all the headers included from <TT><wx/wx_prec.h></TT> only
749inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
750when the precompiled headers are used.<P>
751
752The start of a cpp implementation file after the heading might look like this:<P>
753
754<PRE>
755&#35;ifdef __GNUG__
756&#35;pragma implementation "bitmap.h"
757&#35;endif
758
759// For compilers that support precompilation, includes "wx.h".
760&#35;include "wx/wxprec.h"
761
762&#35;ifdef __BORLANDC__
763&#35;pragma hdrstop
764&#35;endif
765
766&#35;ifndef WX_PRECOMP
767&#35;include &lt;stdio.h&gt;
768&#35;include "wx/setup.h"
769&#35;include "wx/list.h"
770&#35;include "wx/utils.h"
771&#35;include "wx/app.h"
772&#35;include "wx/palette.h"
773&#35;include "wx/bitmap.h"
774&#35;include "wx/icon.h"
775&#35;endif
776
777&#35;include "wx/msw/private.h"
778&#35;include "assert.h"
779</PRE>
780
781
782<P>Any header file should containg the following lines:
783<PRE>
784&#35;ifdef __GNUG__
785 &#35;pragma interface "foo.h"
786&#35;endif
787</PRE>
788and the corresponding .cpp file:
789<PRE>
790&#35;ifdef __GNUG__
791 &#35;pragma implementation "foo.h"
792&#35;endif
793</PRE> for g++ compilation.
794 </OL>
795
796 <P><LI>File layout and indentation</LI><P>
797 <OL>
798 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
799copyright holder is the original author. It is assumed the author does not assert copyright,
800under the terms of the wxWindows licence. This is a legal interpretation of the informal
801usage 'public domain' (the copyright holder does not assert the copyright).<P>
802 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
803 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
804 </OL>
172d3acb 805
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806 <P><LI>More about naming conventions</LI><P>
807 <OL>
808 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
809wx should be used for functions and classes, WX for macros.
172d3acb 810 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
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811 wxMSW/common code</B>
812The title says it all - every public (in the sense that it is not internal to
813the library) function or class should have WXDLLEXPORT macro in its
814declaration to allow compilation of wxWindows as shared library. For example:<P>
815
816<pre>
817bool WXDLLEXPORT wxYield(void);
818class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
819WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
820</pre>
821
822The reason for the strange syntax for data is that some compilers use different
823keyword ordering for exporting data.
824
825<P>There also several other places where you should take care of shared
826library case: all IMPLEMENT_xxx macros which are usually used in the
172d3acb 827corresponding .cpp files must be taken inside
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828"<TT>&#35;if !USE_SHARED_LIBRARY</TT>" and in the <TT>&#35;if USE_SHARED_LIBRARY</TT>
829case you should put them inside <TT>common/cmndata.cpp</TT> file.
830
831 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
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832There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
833general, inline function which does nothing else except changing or returning
97979ddf 834the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
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835
836 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
837The constants in wxWindows code should be defined using <TT>enum</TT> C++
838keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
839should be declared in the global scope (and not inside class declaration) and
840their names should start with a <TT>wx</TT> prefix. Finally, the constants
841should be in all capital letters (except the first 2) to make it easier to
842distinguish them from the variables with underscores separating the words.
843
844<P>For example, file-related constants should be declared like this:
845<pre>
846enum
847{
848 wxFILEOPEN_READ,
849 wxFILEOPEN_WRITE,
850 wxFILEOPEN_READWRITE
851};
852</pre>
853
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854 </OL>
855
856 <P><LI>Miscellaneous</LI><P>
857 <OL>
858 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
859It's really a trivial piece of advice, but remember that using forward declarations
860instead of including the header of corresponding class is better because not
861only does it minimize the compile time, it also simplifies the dependencies
862between different source files.
172d3acb 863<P>On a related subject, in general, you should try not to include other
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864headers from a header file.
865
866 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
867wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
868<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
869you can - they will never do you any harm but can greatly simplify the bug
870tracking both for you and for others.
871<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
872stubs for not (yet) implemented functions which silently return incorrect
873values - otherwise, a person using a not implemented function has no idea that
874it is, in fact, not implemented.
875<P>As all debugging macros only do something useful if the symbol
172d3acb 876<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
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877from them.
878 </OL>
879</UL>
880
881<P>
882
883<HR>
884Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
885
886</font>
887
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889</HTML>