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1 | <HTML> |
2 | <HEAD> | |
3 | <TITLE>wxWindows Programmer Style Guide</TITLE> | |
4 | </HEAD> | |
5 | ||
6 | <BODY> | |
7 | ||
8 | <a name="top"></a> | |
9 | ||
10 | <font face="Arial, Lucida Sans, Helvetica"> | |
11 | ||
12 | <table width=100% border=4 cellpadding=5 cellspacing=0> | |
13 | <tr> | |
14 | <td bgcolor="#660000"> | |
15 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
16 | wxWindows Programmer Style Guide | |
17 | </font> | |
18 | </td> | |
19 | </tr> | |
20 | </table> | |
21 | ||
22 | <P> | |
23 | ||
24 | by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P> | |
25 | ||
26 | This guide is intended for people who are (or intending to start) writing code | |
b4fe5125 | 27 | for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library. |
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28 | |
29 | <P> | |
30 | The guide is separated into two parts: the first one addresses the general | |
31 | compatibility issues and is not wxWindows-specific. The advises in this part | |
32 | will hopefully help you to write programs which compile and run on greater | |
33 | variety of platforms. The second part details the wxWindows code organization and | |
34 | its goal it to make wxWindows as uniform as possible without imposing too | |
35 | many restrictions on the programmer. | |
36 | <P> | |
172d3acb | 37 | Acknowledgements: This guide is partly based on <A |
b4fe5125 | 38 | HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top> |
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39 | C++ portability guide</A> by David Williams. |
40 | ||
41 | <P> | |
42 | <H3>General C++ Rules</H3> | |
43 | <UL> | |
44 | <LI>New or not widely supported C++ features</LI> | |
45 | <OL> | |
46 | <LI><A HREF="#no_templates">Don't use C++ templates</A></LI> | |
47 | <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI> | |
48 | <LI><A HREF="#no_rtti">Don't use RTTI</A></LI> | |
49 | <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI> | |
50 | <LI><A HREF="#no_stl">Don't use STL</A></LI> | |
51 | <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI> | |
52 | <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI> | |
00ded554 | 53 | <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI> |
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54 | </OL> |
55 | <BR> | |
56 | <LI>General recommendations</LI> | |
57 | <OL> | |
58 | <LI><A HREF="#no_globals">No global variables with constructor</A></LI> | |
59 | <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI> | |
60 | <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI> | |
61 | <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI> | |
62 | <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily | |
63 | disable blocks of code</A></LI> | |
64 | <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI> | |
65 | </OL> | |
66 | <BR> | |
67 | <LI>Unix/DOS differences</LI> | |
68 | <OL> | |
69 | <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI> | |
70 | <LI><A HREF="#no_backslash">Don't use backslash ('\\') in #includes</A></LI> | |
71 | <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI> | |
72 | <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI> | |
73 | <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI> | |
74 | </OL> | |
75 | <BR> | |
76 | <LI>Style choices</LI> | |
77 | <OL> | |
78 | <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI> | |
79 | <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without | |
80 | arguments</A></LI> | |
81 | <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference | |
82 | arguments</A></LI> | |
83 | </OL> | |
84 | </UL> | |
85 | ||
86 | <P> | |
87 | ||
88 | <H3>wxWindows Rules</H3> | |
89 | <UL> | |
90 | <LI>Files location and naming conventions</LI> | |
91 | <OL> | |
92 | <LI><A HREF="#file_locations">File locations</A></LI> | |
93 | <LI><A HREF="#include_guards">Include guards</A></LI> | |
94 | <LI><A HREF="#pch">Precompiled headers</A></LI> | |
95 | </OL> | |
96 | ||
97 | <BR> | |
98 | <LI>File layout and indentation</LI> | |
99 | <OL> | |
100 | <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI> | |
101 | <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI> | |
102 | <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI> | |
103 | </OL> | |
172d3acb | 104 | |
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105 | <BR> |
106 | <LI>More about naming conventions</LI> | |
107 | <OL> | |
108 | <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI> | |
172d3acb | 109 | <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in |
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110 | wxMSW/common code</A></LI> |
111 | <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI> | |
172d3acb | 112 | <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI> |
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113 | </OL> |
114 | ||
115 | <BR> | |
116 | <LI>Miscellaneous</LI> | |
117 | <OL> | |
118 | <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI> | |
119 | <LI><A HREF="#debug_macros">Use debugging macros</A></LI> | |
120 | </OL> | |
121 | </UL> | |
122 | ||
123 | <HR> | |
124 | ||
125 | <H3>General C++ Rules</H3> | |
126 | <UL> | |
127 | <LI>New or not widely supported C++ features</LI> | |
172d3acb | 128 | |
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129 | <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet |
130 | supported by all compilers. Moreover, when they're supported, there are | |
131 | differences between different vendor's implementations. It's understandable that | |
132 | you might love one (or all) of these features, but you surely can write C++ | |
133 | programs without them. Where possible, workarounds to compensate for absence | |
134 | of your favourite C++ abilities are indicated. | |
135 | <P>Just to suppress any doubts that there are compilers which don't support | |
136 | these new features, you can think about Win16 (a.k.a. Win 3.1) compilers, | |
137 | <I>none</I> of which supports <I>any</I> feature from the list below. | |
172d3acb | 138 | |
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139 | <OL> |
140 | <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P> | |
141 | Besides the reasons mentioned above, template usage also makes the | |
142 | program compile much slower (200%-300% is not uncommon) and their support | |
143 | even in the compilers which have had it for a long time is far from perfect | |
144 | (the best example is probably gcc). | |
145 | <P><U>Workaround</U>: The things you would like to use templates for are, | |
146 | most commonly, polymorphic containers (in the sense that they can contain objects of | |
147 | any type without compromising C++ type system, i.e. using <TT>void *</TT> | |
148 | is out of question). wxWindows provides <A HREF="TODO">dynamic | |
149 | arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate | |
172d3acb | 150 | to use them. Lack of template is not a reason to use static arrays or |
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151 | type-less (passing by <TT>void *</TT>) containers. |
152 | ||
153 | <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P> | |
154 | The C++ exception system is an error-reporting mechanism. Another reasons not to use it, | |
155 | besides portability, are the performance penalty it imposes (small, but, at least for | |
156 | current compilers, non-zero), and subtle problems with | |
157 | memory/resource deallocation it may create (the place where you'd like to use | |
158 | C++ exceptions most of all are the constructors, but you need to be very | |
159 | careful in order to be able to do it). | |
160 | <P><U>Workaround</U>: there is no real workaround, of course, or the exceptions | |
161 | wouldn't have been added to the language. However, there are several rules which | |
162 | might help here:<P> | |
163 | ||
164 | <OL> | |
165 | <LI>Every function returns an integer (or at least boolean) error code. | |
166 | <P>There is no such thing as a function that never fails - even if it can't | |
167 | fail now, it might do it later, when modified to be more powerful/general. | |
168 | Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P> | |
169 | </LI><LI>Every function you call may fail - check the return code! | |
170 | <P>Never rely on the function's success, always test for a possible error.<P> | |
171 | </LI><LI>Tell the user about the error, don't silently ignore them. | |
172 | <P>Exceptions are always caught and, normally, processed when they're | |
173 | caught. In the same manner, the error return code must always be processed | |
174 | somehow. You may choose to ignore it, but at least tell the user that | |
175 | something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or | |
176 | <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows | |
177 | functions (must) log the error messages on failure - this can be disabled | |
178 | by using <A HREF="TODO">wxLogNull</A> object before calling it. | |
179 | <P>Examples:<UL> | |
180 | <LI><I>Wrong</I>: | |
181 | <PRE> | |
182 | void ReadAddressBookFile(const wxString& strName) | |
183 | { | |
184 | wxFile file; | |
172d3acb | 185 | |
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186 | if ( !file.Open(strFile) ) |
187 | return; | |
172d3acb | 188 | |
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189 | ...process it... |
190 | } | |
191 | </PRE> | |
192 | </LI><LI><I>Correct</I>: | |
193 | <PRE> | |
194 | // returns false if the address book couldn't be read | |
195 | bool ReadAddressBookFile(const wxString& strName) | |
196 | { | |
197 | wxFile file; | |
172d3acb | 198 | |
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199 | if ( !file.Open(strFile) ) { |
200 | // wxFile logged an error because file couldn't be opened which | |
201 | // contains the system error code, however it doesn't know what | |
202 | // this file is for and an error message "can't open $GLCW.ADB" | |
203 | // can be quite confusing for the user. Here we say what we mean. | |
172d3acb | 204 | wxLogError("Can't read address book from '%s'!", |
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205 | strName.c_str()); |
206 | return false; | |
207 | } | |
172d3acb | 208 | |
97979ddf | 209 | ...process it... |
172d3acb | 210 | |
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211 | return true; |
212 | } | |
213 | </PRE> | |
214 | or, if it's not an error if file doesn't exist (here we could just check | |
215 | its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>) | |
216 | we can also write: | |
217 | <PRE> | |
218 | // returns false if address book file doesn't exist | |
219 | bool ReadAddressBookFile(const wxString& strName) | |
220 | { | |
221 | wxFile file; | |
172d3acb | 222 | |
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223 | // start a block inside which all log messages are suppressed |
224 | { | |
225 | wxLogNull noLog; | |
226 | if ( !file.Open(strFile) ) | |
227 | return false; | |
228 | } | |
172d3acb | 229 | |
97979ddf | 230 | ...process it... |
172d3acb | 231 | |
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232 | return true; |
233 | } | |
234 | </PRE></LI> | |
235 | </UL> | |
236 | </OL> | |
172d3acb | 237 | |
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238 | <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P> |
239 | RTTI stands for Run-Time Type Information and there is probably no other | |
240 | reason not to use it except the portability issue and the fact that it adds | |
241 | <TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least, | |
242 | in the implementations I'm aware of). | |
243 | <P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost | |
244 | everything which the new C++ RTTI, except that, of course, you have to use | |
172d3acb | 245 | macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>. |
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246 | |
247 | <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P> | |
248 | This topic is subject to change with time, however for the moment all wxWindows | |
249 | classes/functions live in the global namespace. | |
250 | <P><U>Workaround</U>: None. | |
251 | ||
252 | <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P> | |
253 | STL is the new C++ standard library, proposing all kinds of template containers | |
254 | and generic algorithm implementations. Templates are the heart (and almost | |
255 | everything else) of the library, so its usage is out of question. Besides, even | |
256 | with the compilers which do support templates, STL has many of its own problems, | |
257 | there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its | |
258 | complicated data structures, ... the list can go on (almost) forever. | |
259 | <P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows | |
260 | classes. wxString has many of the most often used functions of std::string STL | |
261 | class (typedef to be precise). | |
262 | <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for() | |
263 | </TT></B></LI><P> | |
264 | The scope of a variable declared inside <TT>for()</TT> statement changed several | |
265 | years ago, however many compilers still will complain about second declaration | |
266 | of <TT>i</TT> in the following code: | |
267 | <PRE> | |
268 | for ( int i = 0; i < 10; i++ ) { | |
269 | ... | |
270 | } | |
271 | ||
272 | ... | |
273 | ||
274 | for ( int i = 0; i < 10; i++ ) { | |
275 | ... | |
276 | } | |
277 | </PRE> | |
278 | Even if it's perfectly legal now. | |
279 | <P><U>Workaround</U>: write this instead: | |
280 | <PRE> | |
281 | int i; | |
282 | for ( i = 0; i < 10; i++ ) { | |
283 | ... | |
284 | } | |
285 | ||
286 | ... | |
287 | ||
288 | for ( i = 0; i < 10; i++ ) { | |
289 | ... | |
290 | } | |
291 | </PRE> | |
292 | ||
293 | <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P> | |
294 | Nested classes are, without doubt, a very good thing because they allow to hide | |
295 | "private" (in the sense that they're used only inside the library) classes and, | |
296 | generally, put the related things together. | |
297 | <P>Unfortunately, some compilers have trouble understanding them, so we must | |
298 | sacrifice the ideals of software design to get a working program in this case. | |
299 | <P><U>Workaround</U>: instead of | |
300 | <PRE> | |
301 | // in the header | |
302 | class PublicLibClass { | |
303 | ... | |
304 | private: | |
305 | class PrivateLibClass { ... } m_object; | |
306 | }; | |
307 | </PRE> | |
308 | you can try the following: | |
309 | <PRE> | |
310 | // in the header | |
311 | class PrivateLibClass; // fwd decl | |
312 | class PublicLibClass { | |
313 | ... | |
314 | private: | |
315 | class PrivateLibClass *m_pObject; | |
316 | }; | |
172d3acb | 317 | |
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318 | // in the .cpp file |
319 | class PrivateLibClass { ... }; | |
172d3acb | 320 | |
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321 | PublicLibClass::PublicLibClass() |
322 | { | |
323 | m_pObject = new PrivateLibClass; | |
172d3acb | 324 | |
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325 | ... |
326 | } | |
172d3acb | 327 | |
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328 | PublicLibClass::~PublicLibClass() |
329 | { | |
330 | delete m_pObject; | |
331 | } | |
332 | </PRE> | |
333 | <P>A nice side effect is that you don't need to recompile all the files | |
334 | including the header if you change the PrivateLibClass declaration (it's | |
335 | an example of a more general interface/implementation separation idea). | |
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336 | |
337 | <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P> | |
338 | The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any | |
339 | of its operands are objects) because some compilers (notable Borland C++) fail | |
340 | to compile such code. | |
341 | <P><U>Workaround</U>: use <TT>if/else</TT> instead. | |
342 | <PRE> | |
343 | wxString s1, s2; | |
344 | ||
345 | // Borland C++ won't compile the line below | |
346 | wxString s = s1.Len() < s2.Len() ? s1 : s2; | |
347 | ||
348 | // but any C++ compiler will compile this | |
349 | wxString s; | |
350 | if ( s1.Len() < s2.Len() ) | |
351 | s = s1; | |
352 | else | |
353 | s = s2; | |
354 | </PRE> | |
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355 | </OL> |
356 | ||
357 | <BR> | |
358 | <LI>General recommendations</B></LI><P> | |
359 | While the recommendations in the previous section may not apply to you if you're | |
360 | only working with perfect compilers which implement the very newest directives of | |
172d3acb | 361 | C++ standard, this section contains compiler- (and language-) independent advice |
97979ddf | 362 | which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It |
172d3acb | 363 | also contains some C/C++ specific remarks in the end which are less |
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364 | important. |
365 | <OL> | |
366 | <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P> | |
367 | In C++, the constructors of global variables are called before the | |
172d3acb | 368 | <TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point) |
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369 | starts executing. Thus, there is no possibility to initialize <I>anything</I> |
370 | before the constructor call. The order of construction is largely | |
371 | implementation-defined, meaning that there is no guarantee that one global | |
372 | object will be initialized before another one (except if they are both defined | |
373 | in the same translation unit, i.e. .cpp file). Most importantly, no custom | |
374 | memory allocation operators are installed at the moment of execution of global | |
375 | variables constructors, so a (less restrictive) rule is that you should have | |
376 | no global variables which allocate memory (or do anything else non-trivial) in | |
377 | the constructor. Of course, if an object doesn't allocate memory in its constructor | |
378 | right now, it may start making it later, so you can only be sure about this if | |
379 | you don't use <I>any</I> variables of object (as opposed to simple: | |
380 | <TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory | |
381 | in its default constructor, so you might think that having a global (initially) | |
382 | empty wxString is safe. However, if wxString starts allocating some minimal | |
383 | amount of memory in its default constructor (which doesn't look unreasonable), | |
384 | you would have all kinds of problems with <TT>new</TT> | |
385 | and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called | |
386 | is the standard one (before wxWindows overloads them) and <TT>delete</TT> will | |
387 | be the overloaded operator. | |
388 | ||
389 | <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P> | |
390 | Give the compiler a chance to help you - turn on all warnings! You should always | |
391 | use the maximum available warning level of your compiler and understand and | |
392 | correct each of them. If, for whatever reasons, a compiler gives a warning on | |
393 | some perfectly legal line of code and you can't change it, please insert a | |
394 | comment indicating it in the code. Most oftenly, however, all compiler warnings | |
395 | may be avoided (not suppressed!) with minimal changes to your code. | |
396 | ||
397 | <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P> | |
398 | You should never assume any absolute constraints on data type sizes. Currently, | |
399 | we have 16-bit, 32-bit and 64-bit machines and even inside each class data type | |
400 | sizes are different. A small table illustrates it quite well: | |
401 | <TABLE BORDER COLS=5 WIDTH="100%" NOSAVE > | |
402 | <TR> | |
403 | <TD>Architecture/OS</TD> | |
404 | <TD>sizeof(short)</TD> | |
405 | <TD>sizeof(int)</TD> | |
406 | <TD>sizeof(long)</TD> | |
407 | <TD>sizeof(void *)</TD> | |
408 | </TR> | |
409 | ||
410 | <TR> | |
411 | <TD>i386/Windows 3.1</TD> | |
412 | <TD>2</TD> | |
413 | <TD>2</TD> | |
414 | <TD>4</TD> | |
415 | <TD>2 or 4</TD> | |
416 | </TR> | |
417 | ||
418 | <TR> | |
419 | <TD>i386/Windows 95</TD> | |
420 | <TD>2</TD> | |
421 | <TD>4</TD> | |
422 | <TD>4</TD> | |
423 | <TD>4</TD> | |
424 | </TR> | |
425 | ||
426 | <TR> | |
427 | <TD>Merced/Win64</TD> | |
428 | <TD>2</TD> | |
429 | <TD>4</TD> | |
430 | <TD>4</TD> | |
431 | <TD>8</TD> | |
432 | </TR> | |
433 | ||
434 | <TR> | |
435 | <TD>Alpha/Linux</TD> | |
436 | <TD>???</TD> | |
437 | <TD>???</TD> | |
438 | <TD>???</TD> | |
439 | <TD>???</TD> | |
440 | </TR> | |
441 | </TABLE> | |
442 | ||
443 | <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P> | |
444 | Although close to the heart of many C programmers (I plead guilty), code like | |
445 | classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you | |
446 | from enabling "assignment in conditional expression" warning (see also | |
172d3acb | 447 | <A HREF="#no_warnings">above</A>) which is helpful to detect common |
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448 | mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>. |
449 | ||
450 | <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily | |
451 | disable blocks of code</B></LI><P> | |
452 | If you have to temporarily disable some code, use | |
453 | <PRE> | |
454 | #if 0 // VZ: I think this code is unneeded, it probably must be removed | |
455 | ... | |
456 | #endif // 0 | |
457 | </PRE> | |
458 | instead of | |
459 | <PRE> | |
460 | /* | |
461 | ... | |
462 | */ | |
463 | </PRE> | |
464 | The reason is simple: if there are any <TT>/* ... */</TT> comments inside | |
465 | <TT>...</TT> the second version will, of course, miserably fail. | |
466 | ||
467 | <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P> | |
468 | Some compilers don't pay any attention to extra semicolons on top level, as in | |
469 | <PRE> | |
470 | class Foo { };; | |
471 | </PRE> | |
472 | while others complain loudly about it. Of course, you would rarely put 2 | |
473 | semicolons yourself, but it may happen if you're using a macro | |
474 | (<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and | |
475 | put another one after it. | |
476 | </OL> | |
477 | ||
478 | <BR> | |
479 | <LI>Unix/DOS differences</B></LI><P> | |
480 | Two operating systems supported by wxWindows right now are (different flavours | |
481 | of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are | |
482 | being developed as well). The main differences between them are summarized | |
483 | here. | |
484 | ||
485 | <OL> | |
486 | <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P> | |
487 | There is, unfortunately, no standard exceptions for C++ source files. Different | |
488 | people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some | |
489 | compilers don't care about extension, but there are also other ones which can't | |
490 | be made to compile any file with "wrong" extension. Such compilers are very | |
491 | common in DOS/Windows land, that's why the .cpp extension is the least likely to | |
492 | cause any problems - it's the standard one under DOS and will probably be | |
493 | accepted by any Unix compiler as well (any counter examples?). The extension | |
494 | for the header files is .h. | |
495 | ||
496 | <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in #includes</B></LI><P> | |
497 | Although it's too silly to mention, please don't use backslashes in | |
498 | <TT>#include</TT> preprocessor statement. Even not all Windows compilers accept | |
499 | it, without speaking about all other ones. | |
500 | ||
501 | <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P> | |
502 | This problem will hopefully not arise at all, with CVS taking care of this | |
503 | stuff, however it's perhaps not useless to remember that many Unix compilers | |
504 | (including, but not limited to, gcc) don't accept carriage returns | |
505 | (= <Ctrl-M> = '\r') in C/C++ code. | |
506 | ||
507 | <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P> | |
508 | DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not | |
509 | case sensitive. To avoid all kinds of problems with compiling under Unix (or | |
510 | any other fully case-sensitive OS), please use only lower case letters in the | |
511 | filenames. | |
512 | ||
513 | <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P> | |
514 | While DOS/Windows compilers don't seem to mind, their Unix counterparts don't | |
515 | like files without terminating new-line. Such files also give a warning message | |
516 | when loaded to vim (the Unix programmer's editor of choice :-)), so please think | |
517 | about terminating the last line. | |
518 | </OL> | |
172d3acb | 519 | |
97979ddf JS |
520 | <BR> |
521 | <LI>Style choices</B></LI><P> | |
172d3acb | 522 | All wxWindows specific style guidelines are specified in the next |
97979ddf JS |
523 | section, here are the choices which are not completely arbitrary, |
524 | but have some deeper and not wxWindows-specific meaning. | |
525 | ||
526 | <OL> | |
527 | <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P> | |
528 | It's extremely important to write readable code. One of the first steps in this | |
529 | direction is the choice of naming convention. It may be quite vague or strictly | |
530 | define the names of all the variables and function in the program, however it | |
531 | surely must somehow allow the reader to distinguish between variable and | |
532 | functions and local variables and member variables from the first glance. | |
533 | <P>The first requirement is commonly respected, but for some strange reasons, the | |
534 | second isn't, even if it's much more important because, after all, the immediate | |
535 | context usually allows you to distinguish a variable from a function in | |
536 | C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the | |
537 | following code fragment is: | |
538 | <PRE> | |
539 | void Foo::Bar(int x_) | |
540 | { | |
541 | ... | |
172d3acb | 542 | |
97979ddf | 543 | x = x_; |
172d3acb | 544 | |
97979ddf JS |
545 | ... |
546 | } | |
547 | </PRE> | |
548 | It might be either a local variable (unluckily the function is too long so you | |
549 | don't see the variable declarations when you look at <TT>x = x_</TT> line), a | |
550 | member variable or a global variable - you have no way of knowing. | |
551 | <P>The wxWindows naming convention gives you, the reader of the code, much more | |
552 | information about <TT>x</TT>. In the code above you know that it's a local | |
553 | variable because:<P> | |
554 | <OL> | |
555 | <LI>global variables are always prefixed with <TT>g_</TT></LI> | |
556 | <LI>member variables are always prefixed with <TT>m_</TT></LI> | |
557 | <LI>static variables are always prefixed with <TT>s_</TT></LI> | |
558 | </OL> | |
559 | <P>Examples: | |
560 | <PRE> | |
561 | extern int g_x; // of course, 'x' is not the best name for a global... | |
562 | ||
563 | void Bar() | |
564 | { | |
565 | int x; | |
566 | } | |
567 | ||
568 | class Foo { | |
569 | public: | |
570 | void SetX(int x) { m_x = x; } | |
571 | private: | |
572 | int m_x; | |
573 | }; | |
574 | </PRE> | |
575 | As you see, it also solves once and for all the old C++ programmer's question: | |
576 | how to call <TT>SetX()</TT> parameter? The answer is simple: just call it | |
577 | <TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>. | |
578 | <P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static | |
579 | member (a.k.a. class) variables and static global variables. | |
580 | <P>The convention is, of course, completely worthless if it is not followed: | |
581 | nothing like being sure that <TT>x</TT> is a local variable in the code fragment | |
582 | above and discovering later the following lines in the header: | |
583 | <PRE> | |
584 | class Foo { | |
585 | ... | |
586 | int x; // I don't like wxWindows naming convention | |
587 | }; | |
588 | </PRE> | |
589 | Please do use these prefixes, they make your code much easier to read. Also | |
590 | please notice that it has nothing to do with the so-called <I>Hungarian notation</I> | |
591 | which is used in wxMSW part of wxWindows code and which encodes the <I>type</I> | |
592 | of the variable in its name - it is actually quite useful in C, but has little | |
593 | or no sense in C++. | |
594 | ||
595 | <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without | |
596 | arguments</B></LI><P> | |
597 | In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed | |
598 | arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void | |
599 | Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is | |
600 | different and both declarations are completely equivalent. As there is no need | |
601 | to write <TT>void</TT> in this situation, let's not write it - it can only be | |
602 | confusing and create an impression that it really means something when it's not | |
603 | at all the case. | |
604 | ||
605 | <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference | |
606 | arguments</B></LI><P> | |
607 | In both C and C++ an argument passed by value cannot be modified - or, more | |
608 | precisely, if it is modified in the called function, only the local copy is | |
609 | really changed, not the caller's variable. So, semantically speaking, there is | |
610 | no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>. | |
611 | However, the <TT>const</TT> keyword is confusing here, adds nothing to the code | |
612 | and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because | |
613 | the names are mangled differently). So, <I>for arguments passed by value</I> | |
614 | you shouldn't use <TT>const</TT>. | |
172d3acb | 615 | <P>Of course, it doesn't apply to functions such as |
97979ddf JS |
616 | <TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory. |
617 | </OL> | |
618 | </UL> | |
619 | ||
620 | <P> | |
621 | ||
622 | <H3>wxWindows rules</H3> | |
623 | <UL> | |
624 | <P><LI>File location and naming conventions</LI><P> | |
625 | <OL> | |
626 | <P><LI><A NAME="file_locations"></LI><B>File locations</B><P> | |
627 | The wxWindows files for each supported platform have their own subdirectories | |
628 | in "include" and "src". So, for example, there is "src/msw", "include/gtk" | |
629 | etc. There are also two special subdirectories called "common" and | |
630 | "generic". The common subdirectory contains the files which are platform | |
172d3acb | 631 | independent (wxObject, wxString, ...) and the generic one the generic |
97979ddf JS |
632 | implementations of GUI widgets, i.e. those which use only other wxWindows |
633 | classes to implement them. For the platforms where the given functionality | |
634 | cannot be implemented natively, the generic implementation is used and the native | |
635 | one is used for the others. As I feel that it becomes a bit too confusing, | |
636 | here is an example: wxMessageBox function is implemented natively under | |
637 | Windows (where it just calls MessageBox API), but there is also a generic | |
638 | implementation which is used under, for example, GTK. A generic class should | |
639 | normally have a name that distinguishes it from any platform-specific implementation. | |
640 | A #define will allow wxGenericMessageDialog to be wxMessageDialog on some | |
641 | platforms, for example. | |
642 | ||
643 | <P>This scheme applies not only for the .cpp files, but also for the headers. | |
644 | However, as the program using wxWindows should (ideally) not use any | |
645 | "<TT>#ifdef <platform></TT>" at all, the headers are always included with | |
646 | "<TT>#include <wx/msgdlg.h></TT>" (for example). This file, in turn, includes | |
647 | the right header for given platform. Any new headers should conform to this | |
648 | setup as well to allow including <TT><wx/foo.h></TT> on any platform.<P> | |
649 | ||
650 | Note that wxWindows implementation files should use quotes when including wxWindows | |
651 | headers, not angled brackets. Applications should use angled brackets. There | |
652 | is a reason for it (can anyone remember what this is?). | |
653 | ||
654 | <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P> | |
655 | To minimize the compile time C++ programmers often use so called include | |
656 | guards: for example, in the header file foo.h you might have | |
657 | ||
658 | <PRE> | |
659 | #ifndef _FOO_H_ | |
660 | #define _FOO_H_ | |
661 | ||
662 | ... all header contents ... | |
663 | ||
664 | #endif | |
665 | //_FOO_H_ | |
666 | </PRE> | |
667 | ||
668 | In this way, the header will only be included once for the compilation | |
669 | of any .cpp (of course, it still will be included many times for the | |
670 | compilation of the whole project, so it has nothing to do with precompiled | |
671 | headers). wxWindows is no exception and also uses include guards which should use | |
672 | the above form, except for top-level headers which include files with identical | |
673 | names, in which case you should use _FOO_H_BASE_. | |
674 | ||
675 | <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P> | |
676 | The precompiled headers greatly (we're speaking about orders of hundreds of | |
677 | percent here) reduce the compilation time. wxWindows uses them if the target | |
678 | compiler supports them (it knows about MS Visual C++, Borland C++ and g++). | |
679 | You should include all the headers included from <TT><wx/wx_prec.h></TT> only | |
680 | inside "<TT>#if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case | |
681 | when the precompiled headers are used.<P> | |
682 | ||
683 | The start of a cpp implementation file after the heading might look like this:<P> | |
684 | ||
685 | <PRE> | |
686 | #ifdef __GNUG__ | |
687 | #pragma implementation "bitmap.h" | |
688 | #endif | |
689 | ||
690 | // For compilers that support precompilation, includes "wx.h". | |
691 | #include "wx/wxprec.h" | |
692 | ||
693 | #ifdef __BORLANDC__ | |
694 | #pragma hdrstop | |
695 | #endif | |
696 | ||
697 | #ifndef WX_PRECOMP | |
698 | #include <stdio.h> | |
699 | #include "wx/setup.h" | |
700 | #include "wx/list.h" | |
701 | #include "wx/utils.h" | |
702 | #include "wx/app.h" | |
703 | #include "wx/palette.h" | |
704 | #include "wx/bitmap.h" | |
705 | #include "wx/icon.h" | |
706 | #endif | |
707 | ||
708 | #include "wx/msw/private.h" | |
709 | #include "assert.h" | |
710 | </PRE> | |
711 | ||
712 | ||
713 | <P>Any header file should containg the following lines: | |
714 | <PRE> | |
715 | #ifdef __GNUG__ | |
716 | #pragma interface "foo.h" | |
717 | #endif | |
718 | </PRE> | |
719 | and the corresponding .cpp file: | |
720 | <PRE> | |
721 | #ifdef __GNUG__ | |
722 | #pragma implementation "foo.h" | |
723 | #endif | |
724 | </PRE> for g++ compilation. | |
725 | </OL> | |
726 | ||
727 | <P><LI>File layout and indentation</LI><P> | |
728 | <OL> | |
729 | <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The | |
730 | copyright holder is the original author. It is assumed the author does not assert copyright, | |
731 | under the terms of the wxWindows licence. This is a legal interpretation of the informal | |
732 | usage 'public domain' (the copyright holder does not assert the copyright).<P> | |
733 | <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B> | |
734 | <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P> | |
735 | </OL> | |
172d3acb | 736 | |
97979ddf JS |
737 | <P><LI>More about naming conventions</LI><P> |
738 | <OL> | |
739 | <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>. | |
740 | wx should be used for functions and classes, WX for macros. | |
172d3acb | 741 | <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in |
97979ddf JS |
742 | wxMSW/common code</B> |
743 | The title says it all - every public (in the sense that it is not internal to | |
744 | the library) function or class should have WXDLLEXPORT macro in its | |
745 | declaration to allow compilation of wxWindows as shared library. For example:<P> | |
746 | ||
747 | <pre> | |
748 | bool WXDLLEXPORT wxYield(void); | |
749 | class WXDLLEXPORT MyClass; // (for forward declarations and real declarations) | |
750 | WXDLLEXPORT_DATA(extern wxApp*) wxTheApp; | |
751 | </pre> | |
752 | ||
753 | The reason for the strange syntax for data is that some compilers use different | |
754 | keyword ordering for exporting data. | |
755 | ||
756 | <P>There also several other places where you should take care of shared | |
757 | library case: all IMPLEMENT_xxx macros which are usually used in the | |
172d3acb | 758 | corresponding .cpp files must be taken inside |
97979ddf JS |
759 | "<TT>#if !USE_SHARED_LIBRARY</TT>" and in the <TT>#if USE_SHARED_LIBRARY</TT> |
760 | case you should put them inside <TT>common/cmndata.cpp</TT> file. | |
761 | ||
762 | <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P> | |
172d3acb VZ |
763 | There is a convention in wxWindows to prefix the accessors (i.e. any simple, in |
764 | general, inline function which does nothing else except changing or returning | |
97979ddf | 765 | the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>. |
172d3acb VZ |
766 | |
767 | <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P> | |
768 | The constants in wxWindows code should be defined using <TT>enum</TT> C++ | |
769 | keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They | |
770 | should be declared in the global scope (and not inside class declaration) and | |
771 | their names should start with a <TT>wx</TT> prefix. Finally, the constants | |
772 | should be in all capital letters (except the first 2) to make it easier to | |
773 | distinguish them from the variables with underscores separating the words. | |
774 | ||
775 | <P>For example, file-related constants should be declared like this: | |
776 | <pre> | |
777 | enum | |
778 | { | |
779 | wxFILEOPEN_READ, | |
780 | wxFILEOPEN_WRITE, | |
781 | wxFILEOPEN_READWRITE | |
782 | }; | |
783 | </pre> | |
784 | ||
97979ddf JS |
785 | </OL> |
786 | ||
787 | <P><LI>Miscellaneous</LI><P> | |
788 | <OL> | |
789 | <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P> | |
790 | It's really a trivial piece of advice, but remember that using forward declarations | |
791 | instead of including the header of corresponding class is better because not | |
792 | only does it minimize the compile time, it also simplifies the dependencies | |
793 | between different source files. | |
172d3acb | 794 | <P>On a related subject, in general, you should try not to include other |
97979ddf JS |
795 | headers from a header file. |
796 | ||
797 | <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P> | |
798 | wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and | |
799 | <TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as | |
800 | you can - they will never do you any harm but can greatly simplify the bug | |
801 | tracking both for you and for others. | |
802 | <P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing | |
803 | stubs for not (yet) implemented functions which silently return incorrect | |
804 | values - otherwise, a person using a not implemented function has no idea that | |
805 | it is, in fact, not implemented. | |
806 | <P>As all debugging macros only do something useful if the symbol | |
172d3acb | 807 | <TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit |
97979ddf JS |
808 | from them. |
809 | </OL> | |
810 | </UL> | |
811 | ||
812 | <P> | |
813 | ||
814 | <HR> | |
815 | Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>. | |
816 | ||
817 | </font> | |
818 | ||
819 | </BODY> | |
820 | </HTML> |