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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: array.tex
3%% Purpose: wxArray
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
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12\section{\class{wxArray}}\label{wxarray}
13
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14This section describes the so called {\it dynamic arrays}. This is a C
15array-like data structure i.e. the member access time is constant (and not
06ad8636 16linear according to the number of container elements as for linked lists). However, these
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17arrays are dynamic in the sense that they will automatically allocate more
18memory if there is not enough of it for adding a new element. They also perform
19range checking on the index values but in debug mode only, so please be sure to
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20compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21details). So, unlike the arrays in some other
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22languages, attempt to access an element beyond the arrays bound doesn't
23automatically expand the array but provokes an assertion failure instead in
24debug build and does nothing (except possibly crashing your program) in the
25release build.
26
27The array classes were designed to be reasonably efficient, both in terms of
28run-time speed and memory consumption and the executable size. The speed of
06ad8636 29array item access is, of course, constant (independent of the number of elements)
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30making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31Adding items to the arrays is also implemented in more or less constant time -
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32but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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34wxArray functions are inline, so they do not take {\it any space at all}.
35
fc2171bd 36wxWidgets has three different kinds of array. All of them derive from
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37wxBaseArray class which works with untyped data and can not be used directly.
38The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40classes declared will be called in this documentation wxArray, wxSortedArray and
41wxObjArray but you should keep in mind that no classes with such names actually
42exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43with a new name. In fact, these names are "template" names and each usage of one
44of the macros mentioned above creates a template specialization for the given
45element type.
46
47wxArray is suitable for storing integer types and pointers which it does not
48treat as objects in any way, i.e. the element pointed to by the pointer is not
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49deleted when the element is removed from the array. It should be noted that
50all of wxArray's functions are inline, so it costs strictly nothing to define as
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51many array types as you want (either in terms of the executable size or the
52speed) as long as at least one of them is defined and this is always the case
fc2171bd 53because wxArrays are used by wxWidgets internally. This class has one serious
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54limitation: it can only be used for storing integral types (bool, char, short,
55int, long and their unsigned variants) or pointers (of any kind). An attempt
56to use with objects of sizeof() greater than sizeof(long) will provoke a
57runtime assertion failure, however declaring a wxArray of floats will not (on
58the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
59please use wxObjArray for storing floats and doubles (NB: a more efficient
fc2171bd 60wxArrayDouble class is scheduled for the next release of wxWidgets).
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61
62wxSortedArray is a wxArray variant which should be used when searching in the
63array is a frequently used operation. It requires you to define an additional
64function for comparing two elements of the array element type and always stores
1ac74d83 65its items in the sorted order (according to this function). Thus, it is
437c49b2 66 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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67$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
68slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
69memory allocation routine). However, in a usual situation elements are added to
70an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 71huge performance improvements compared to wxArray. Finally, it should be
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72noticed that, as wxArray, wxSortedArray can be only used for storing integral
73types or pointers.
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74
75wxObjArray class treats its elements like "objects". It may delete them when
76they are removed from the array (invoking the correct destructor) and copies
77them using the objects copy constructor. In order to implement this behaviour
78the definition of the wxObjArray arrays is split in two parts: first, you should
79declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
80you must include the file defining the implementation of template type:
81<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
82from a point where the full (as opposed to `forward') declaration of the array
83elements class is in scope. As it probably sounds very complicated here is an
84example:
85
86\begin{verbatim}
87#include <wx/dynarray.h>
88
f6bcfd97 89// we must forward declare the array because it is used inside the class
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90// declaration
91class MyDirectory;
92class MyFile;
93
94// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
95// now used as shown below
96WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
97WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
98
99class MyDirectory
100{
101...
102 ArrayOfDirectories m_subdirectories; // all subdirectories
103 ArrayOfFiles m_files; // all files in this directory
104};
105
106...
107
108// now that we have MyDirectory declaration in scope we may finish the
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109// definition of ArrayOfDirectories -- note that this expands into some C++
110// code and so should only be compiled once (i.e., don't put this in the
2edb0bde 111// header, but into a source file or you will get linking errors)
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112#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
113WX_DEFINE_OBJARRAY(ArrayOfDirectories);
114
115// that's all!
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116\end{verbatim}
117
118It is not as elegant as writing
119
1ac74d83 120\begin{verbatim}
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121typedef std::vector<MyDirectory> ArrayOfDirectories;
122\end{verbatim}
437c49b2 123
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124but is not that complicated and allows the code to be compiled with any, however
125dumb, C++ compiler in the world.
126
06ad8636 127Things are much simpler for wxArray and wxSortedArray however: it is enough
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128just to write
129
1ac74d83 130\begin{verbatim}
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131WX_DEFINE_ARRAY(int, ArrayOfDirectories);
132WX_DEFINE_SORTED_ARRAY(int, ArrayOfFiles);
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133\end{verbatim}
134
1ac74d83 135i.e. there is only one {\tt DEFINE} macro and no need for separate
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136{\tt DECLARE} one.
137
138
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139\wxheading{See also:}
140
141\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
142
babc9758 143\wxheading{Include files}
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144
145<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
146for wxObjArray.
147
148\latexignore{\rtfignore{\wxheading{Function groups}}}
149
f510b7b2 150\membersection{Macros for template array definition}\label{arraymacros}
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151
152To use an array you must first define the array class. This is done with the
153help of the macros in this section. The class of array elements must be (at
154least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
155WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
156WX\_DEFINE\_OBJARRAY macro.
157
158\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 159\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
a9241e60 160\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 161\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 162\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
a9241e60 163\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 164\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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165\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
166\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
167\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
168\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
247aba10 169
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170To slightly complicate the matters even further, the operator $->$ defined by
171default for the array iterators by these macros only makes sense if the array
172element type is not a pointer itself and, although it still works, this
1ac74d83 173provokes warnings from some compilers and to avoid them you should use the
1cc603c1 174{\tt \_PTR} versions of the macros above. For example, to define an array of
1ac74d83 175pointers to {\tt double} you should use:
dcb68102 176
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177\begin{verbatim}
178WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
179\end{verbatim}
180
181Note that the above macros are generally only useful for
182wxObject types. There are separate macros for declaring an array of a simple type,
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183such as an int.
184
cabf7af2 185The following simple types are supported:\\
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186int\\
187long\\
0ea62c21 188size\_t\\
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189double
190
191To create an array of a simple type, simply append the type you want in CAPS to
192the array definition.
193
194For example, for an integer array, you'd use one of the following variants:
195
196\helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
197\helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
198\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
199\helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
200\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
201\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
1cc603c1 202
f510b7b2 203\membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
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204
205Array classes are 100\% C++ objects and as such they have the appropriate copy
206constructors and assignment operators. Copying wxArray just copies the elements
207but copying wxObjArray copies the arrays items. However, for memory-efficiency
208sake, neither of these classes has virtual destructor. It is not very important
209for wxArray which has trivial destructor anyhow, but it does mean that you
210should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
211never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
212derive your own classes from the array classes.
213
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214\helpref{wxArray default constructor}{wxarrayctordef}\\
215\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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216\helpref{\destruct{wxArray}}{wxarraydtor}
217
218\membersection{Memory management}\label{wxarraymemorymanagement}
219
220Automatic array memory management is quite trivial: the array starts by
221preallocating some minimal amount of memory (defined by
222WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
223allocated memory it reallocates it adding 50\% of the currently allocated
224amount, but no more than some maximal number which is defined by
225ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
226being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 227current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
1ac74d83 228provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
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229function can also be quite useful if you know in advance how many items you are
230going to put in the array and will prevent the array code from reallocating the
231memory more times than needed.
232
233\helpref{Alloc}{wxarrayalloc}\\
234\helpref{Shrink}{wxarrayshrink}
235
f510b7b2 236\membersection{Number of elements and simple item access}\label{arrayelementsaccess}
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237
238Functions in this section return the total number of array elements and allow to
239retrieve them - possibly using just the C array indexing $[]$ operator which
240does exactly the same as \helpref{Item()}{wxarrayitem} method.
241
242\helpref{Count}{wxarraycount}\\
243\helpref{GetCount}{wxarraygetcount}\\
244\helpref{IsEmpty}{wxarrayisempty}\\
245\helpref{Item}{wxarrayitem}\\
246\helpref{Last}{wxarraylast}
247
f510b7b2 248\membersection{Adding items}\label{arrayadding}
437c49b2 249
247aba10 250\helpref{Add}{wxarrayadd}\\
4f6aed9c 251\helpref{Insert}{wxarrayinsert}\\
2abb9d2f 252\helpref{SetCount}{wxarraysetcount}\\
4f6aed9c 253\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
247aba10 254
f510b7b2 255\membersection{Removing items}\label{arrayremoving}
437c49b2 256
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257\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
258\helpref{Empty}{wxarrayempty}\\
259\helpref{Clear}{wxarrayclear}\\
8a729bb8 260\helpref{RemoveAt}{wxarrayremoveat}\\
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261\helpref{Remove}{wxarrayremove}
262
f510b7b2 263\membersection{Searching and sorting}\label{arraysearchingandsorting}
437c49b2 264
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265\helpref{Index}{wxarrayindex}\\
266\helpref{Sort}{wxarraysort}
267
268%%%%% MEMBERS HERE %%%%%
269\helponly{\insertatlevel{2}{
270
271\wxheading{Members}
272
273}}
274
275\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 276
06ad8636 277\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 278
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279\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
280
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281\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
282
247aba10 283This macro defines a new array class named {\it name} and containing the
fc2171bd 284elements of type {\it T}. The second form is used when compiling wxWidgets as
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285a DLL under Windows and array needs to be visible outside the DLL. The third is
286needed for exporting an array from a user DLL.
287
fbd27854 288Example:
437c49b2 289
247aba10 290\begin{verbatim}
7d9d249b 291WX_DEFINE_ARRAY_INT(int, MyArrayInt);
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292
293class MyClass;
7d9d249b 294WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
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295\end{verbatim}
296
fc2171bd 297Note that wxWidgets predefines the following standard array classes: wxArrayInt,
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298wxArrayLong and wxArrayPtrVoid.
299
300\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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301
302\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 303
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304\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
305
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306\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
307
247aba10 308This macro defines a new sorted array class named {\it name} and containing
fc2171bd 309the elements of type {\it T}. The second form is used when compiling wxWidgets as
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310a DLL under Windows and array needs to be visible outside the DLL. The third is
311needed for exporting an array from a user DLL.
fbd27854 312
fbd27854 313Example:
437c49b2 314
247aba10 315\begin{verbatim}
7d9d249b 316WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
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317
318class MyClass;
7d9d249b 319WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
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320\end{verbatim}
321
f6bcfd97 322You will have to initialize the objects of this class by passing a comparison
247aba10 323function to the array object constructor like this:
fa482912 324
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325\begin{verbatim}
326int CompareInts(int n1, int n2)
327{
328 return n1 - n2;
329}
330
43c9c17d 331wxSortedArrayInt sorted(CompareInts);
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332
333int CompareMyClassObjects(MyClass *item1, MyClass *item2)
334{
335 // sort the items by their address...
336 return Stricmp(item1->GetAddress(), item2->GetAddress());
337}
338
339wxArrayOfMyClass another(CompareMyClassObjects);
340\end{verbatim}
341
342\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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343
344\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 345
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346\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
347
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348\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
349
247aba10 350This macro declares a new object array class named {\it name} and containing
fc2171bd 351the elements of type {\it T}. The second form is used when compiling wxWidgets as
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352a DLL under Windows and array needs to be visible outside the DLL. The third is
353needed for exporting an array from a user DLL.
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354
355Example:
6be663cf 356
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357\begin{verbatim}
358class MyClass;
4756503a 359WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
247aba10 360\end{verbatim}
6be663cf 361
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362You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
363the array class - otherwise you would get link errors.
364
365\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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366
367\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10 368
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369\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
370
371\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
372
1ac74d83 373This macro defines the methods of the array class {\it name} not defined by the
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374\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
375file <wx/arrimpl.cpp> before using this macro and you must have the full
1ac74d83 376declaration of the class of array elements in scope! If you forget to do the
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377first, the error will be caught by the compiler, but, unfortunately, many
378compilers will not give any warnings if you forget to do the second - but the
379objects of the class will not be copied correctly and their real destructor will
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380not be called. The latter two forms are merely aliases of the first to satisfy
381some people's sense of symmetry when using the exported declarations.
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382
383Example of usage:
437c49b2 384
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385\begin{verbatim}
386// first declare the class!
387class MyClass
388{
389public:
390 MyClass(const MyClass&);
391
392 ...
393
394 virtual ~MyClass();
395};
396
397#include <wx/arrimpl.cpp>
398WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
399\end{verbatim}
400
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401\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
402
403\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
404
1ac74d83 405This macro may be used to append all elements of the {\it other} array to the
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406{\it array}. The two arrays must be of the same type.
407
247aba10 408\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 409
e2a6f233 410\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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411
412This macro may be used to delete all elements of the array before emptying it.
413It can not be used with wxObjArrays - but they will delete their elements anyhow
414when you call Empty().
415
6be663cf 416\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 417
e2a6f233 418\func{}{wxArray}{\void}
437c49b2 419
e2a6f233 420\func{}{wxObjArray}{\void}
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421
422Default constructor initializes an empty array object.
423
424\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
425
426There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 427with a function to use for item comparison. It is a function which is passed
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428two arguments of type {\it T} where {\it T} is the array element type and which
429should return a negative, zero or positive value according to whether the first
430element passed to it is less than, equal to or greater than the second one.
431
6be663cf 432\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 433
247aba10 434\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 435
247aba10 436\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 437
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438\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
439
06ad8636 440\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 441
06ad8636 442\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 443
06ad8636 444\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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445
446The copy constructors and assignment operators perform a shallow array copy
447(i.e. they don't copy the objects pointed to even if the source array contains
448the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
449the array element are copied too) for wxObjArray.
450
451\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 452
06ad8636 453\func{}{\destruct{wxArray}}{\void}
437c49b2 454
06ad8636 455\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 456
06ad8636 457\func{}{\destruct{wxObjArray}}{\void}
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458
459The wxObjArray destructor deletes all the items owned by the array. This is not
1ac74d83 460done by wxArray and wxSortedArray versions - you may use
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461\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
462
463\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 464
2863d6b0 465\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
437c49b2 466
e2a6f233 467\func{void}{Add}{\param{T *}{item}}
437c49b2 468
2863d6b0 469\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
247aba10 470
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471Appends the given number of {\it copies} of the {\it item} to the array
472consisting of the elements of type {\it T}.
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473
474The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 475third are used with wxObjArray. There is an important difference between
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476them: if you give a pointer to the array, it will take ownership of it, i.e.
477will delete it when the item is deleted from the array. If you give a reference
478to the array, however, the array will make a copy of the item and will not take
479ownership of the original item. Once again, it only makes sense for wxObjArrays
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480because the other array types never take ownership of their elements. Also note
481that you cannot append more than one pointer as reusing it would lead to
482deleting it twice (or more) and hence to a crash.
247aba10 483
4f6aed9c 484You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
1ac74d83 485elements of one array to another one but it is more efficient to use
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486{\it copies} parameter and modify the elements in place later if you plan to
487append a lot of items.
4f6aed9c 488
247aba10 489\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 490
e2a6f233 491\func{void}{Alloc}{\param{size\_t }{count}}
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492
493Preallocates memory for a given number of array elements. It is worth calling
494when the number of items which are going to be added to the array is known in
495advance because it will save unneeded memory reallocation. If the array already
496has enough memory for the given number of items, nothing happens.
497
498\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 499
e2a6f233 500\func{void}{Clear}{\void}
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501
502This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
503frees the memory allocated to the array.
504
505\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 506
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507\constfunc{size\_t}{Count}{\void}
508
509Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
510it exists only for compatibility.
511
512\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 513
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514\func{T *}{Detach}{\param{size\_t }{index}}
515
1ac74d83 516Removes the element from the array, but, unlike,
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517\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
518pointer to the removed element.
519
520\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 521
e2a6f233 522\func{void}{Empty}{\void}
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523
524Empties the array. For wxObjArray classes, this destroys all of the array
525elements. For wxArray and wxSortedArray this does nothing except marking the
1ac74d83 526array of being empty - this function does not free the allocated memory, use
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527\helpref{Clear()}{wxarrayclear} for this.
528
529\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 530
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531\constfunc{size\_t}{GetCount}{\void}
532
533Return the number of items in the array.
534
535\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 536
bd8bd26a 537\constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
437c49b2 538
bd8bd26a 539\constfunc{int}{Index}{\param{T\& }{item}}
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540
541The first version of the function is for wxArray and wxObjArray, the second is
542for wxSortedArray only.
543
544Searches the element in the array, starting from either beginning or the end
a8d08dbd 545depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
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546returned if the element is not found, otherwise the index of the element is
547returned.
548
549Linear search is used for the wxArray and wxObjArray classes but binary search
550in the sorted array is used for wxSortedArray (this is why searchFromEnd
551parameter doesn't make sense for it).
552
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553{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
554array is {\bf not} used by this function. It searches exactly the given
555element in the array and so will only succeed if this element had been
556previously added to the array, but fail even if another, identical, element is
557in the array.
558
247aba10 559\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 560
2863d6b0 561\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
437c49b2 562
e2a6f233 563\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 564
2863d6b0 565\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
247aba10 566
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567Insert the given number of {\it copies} of the {\it item} into the array before
568the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
569item in such way that it will become the first array element.
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570
571Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
572between the overloaded versions of this function.
573
574\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 575
e2a6f233 576\constfunc{bool}{IsEmpty}{\void}
247aba10 577
cc81d32f 578Returns true if the array is empty, false otherwise.
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579
580\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 581
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582\constfunc{T\&}{Item}{\param{size\_t }{index}}
583
584Returns the item at the given position in the array. If {\it index} is out of
585bounds, an assert failure is raised in the debug builds but nothing special is
586done in the release build.
587
588The returned value is of type "reference to the array element type" for all of
589the array classes.
590
591\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 592
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593\constfunc{T\&}{Last}{\void}
594
595Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
596An assert failure is raised in the debug mode if the array is empty.
597
598The returned value is of type "reference to the array element type" for all of
599the array classes.
600
601\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 602
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603\func{\void}{Remove}{\param{T }{item}}
604
f6bcfd97 605Removes an element from the array by value: the first item of the
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606array equal to {\it item} is removed, an assert failure will result from an
607attempt to remove an item which doesn't exist in the array.
608
1ac74d83 609When an element is removed from wxObjArray it is deleted by the array - use
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610\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
611other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 612should delete it manually if required:
437c49b2 613
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614\begin{verbatim}
615T *item = array[n];
616delete item;
617array.Remove(n)
618\end{verbatim}
619
620See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
621elements of a wxArray (supposed to contain pointers).
622
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623\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
624
d1f1e77a 625\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
8a729bb8 626
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627Removes {\it count} elements starting at {\it index} from the array. When an
628element is removed from wxObjArray it is deleted by the array - use
629\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
630the other hand, when an object is removed from a wxArray nothing happens -
631you should delete it manually if required:
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632
633\begin{verbatim}
634T *item = array[n];
635delete item;
636array.RemoveAt(n)
637\end{verbatim}
638
639See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
640elements of a wxArray (supposed to contain pointers).
641
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642\membersection{wxArray::SetCount}\label{wxarraysetcount}
643
644\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
645
1ac74d83 646This function ensures that the number of array elements is at least
dbd94b75 647{\it count}. If the array has already {\it count} or more items, nothing is
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648done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
649the value {\it defval}.
650
651\wxheading{See also}
652
653\helpref{GetCount}{wxarraygetcount}
654
247aba10 655\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 656
e2a6f233 657\func{void}{Shrink}{\void}
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658
659Frees all memory unused by the array. If the program knows that no new items
660will be added to the array it may call Shrink() to reduce its memory usage.
661However, if a new item is added to the array, some extra memory will be
662allocated again.
663
664\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 665
e2a6f233 666\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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667
668The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 669
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670\begin{verbatim}
671template int CMPFUNC(T *first, T *second);
672\end{verbatim}
437c49b2 673
1ac74d83 674where {\it T} is the type of the array elements. I.e. it is a function returning
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675{\it int} which is passed two arguments of type {\it T *}.
676
677Sorts the array using the specified compare function: this function should
678return a negative, zero or positive value according to whether the first element
679passed to it is less than, equal to or greater than the second one.
680
681wxSortedArray doesn't have this function because it is always sorted.