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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: array.tex
3%% Purpose: wxArray
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
44f2a3d1 12\section{\class{wxArray<T>}}\label{wxarray}
6e6110ee 13
247aba10 14This section describes the so called {\it dynamic arrays}. This is a C
44f2a3d1 15array-like type safe data structure i.e. the member access time is constant (and not
06ad8636 16linear according to the number of container elements as for linked lists). However, these
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17arrays are dynamic in the sense that they will automatically allocate more
18memory if there is not enough of it for adding a new element. They also perform
19range checking on the index values but in debug mode only, so please be sure to
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20compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
21details). So, unlike the arrays in some other
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22languages, attempt to access an element beyond the arrays bound doesn't
23automatically expand the array but provokes an assertion failure instead in
24debug build and does nothing (except possibly crashing your program) in the
25release build.
26
27The array classes were designed to be reasonably efficient, both in terms of
28run-time speed and memory consumption and the executable size. The speed of
06ad8636 29array item access is, of course, constant (independent of the number of elements)
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30making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
31Adding items to the arrays is also implemented in more or less constant time -
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32but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
33you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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34wxArray functions are inline, so they do not take {\it any space at all}.
35
fc2171bd 36wxWidgets has three different kinds of array. All of them derive from
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37wxBaseArray class which works with untyped data and can not be used directly.
38The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
39WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
40classes declared will be called in this documentation wxArray, wxSortedArray and
41wxObjArray but you should keep in mind that no classes with such names actually
42exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
43with a new name. In fact, these names are "template" names and each usage of one
44of the macros mentioned above creates a template specialization for the given
45element type.
46
47wxArray is suitable for storing integer types and pointers which it does not
48treat as objects in any way, i.e. the element pointed to by the pointer is not
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49deleted when the element is removed from the array. It should be noted that
50all of wxArray's functions are inline, so it costs strictly nothing to define as
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51many array types as you want (either in terms of the executable size or the
52speed) as long as at least one of them is defined and this is always the case
fc2171bd 53because wxArrays are used by wxWidgets internally. This class has one serious
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54limitation: it can only be used for storing integral types (bool, char, short,
55int, long and their unsigned variants) or pointers (of any kind). An attempt
56to use with objects of sizeof() greater than sizeof(long) will provoke a
57runtime assertion failure, however declaring a wxArray of floats will not (on
58the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
e0da84df 59please use wxObjArray for storing floats and doubles.
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60
61wxSortedArray is a wxArray variant which should be used when searching in the
62array is a frequently used operation. It requires you to define an additional
63function for comparing two elements of the array element type and always stores
1ac74d83 64its items in the sorted order (according to this function). Thus, it is
437c49b2 65 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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66$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
67slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
68memory allocation routine). However, in a usual situation elements are added to
69an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 70huge performance improvements compared to wxArray. Finally, it should be
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71noticed that, as wxArray, wxSortedArray can be only used for storing integral
72types or pointers.
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73
74wxObjArray class treats its elements like "objects". It may delete them when
75they are removed from the array (invoking the correct destructor) and copies
76them using the objects copy constructor. In order to implement this behaviour
77the definition of the wxObjArray arrays is split in two parts: first, you should
78declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
79you must include the file defining the implementation of template type:
80<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
81from a point where the full (as opposed to `forward') declaration of the array
82elements class is in scope. As it probably sounds very complicated here is an
83example:
84
85\begin{verbatim}
86#include <wx/dynarray.h>
87
f6bcfd97 88// we must forward declare the array because it is used inside the class
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89// declaration
90class MyDirectory;
91class MyFile;
92
93// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
94// now used as shown below
95WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
96WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
97
98class MyDirectory
99{
100...
101 ArrayOfDirectories m_subdirectories; // all subdirectories
102 ArrayOfFiles m_files; // all files in this directory
103};
104
105...
106
107// now that we have MyDirectory declaration in scope we may finish the
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108// definition of ArrayOfDirectories -- note that this expands into some C++
109// code and so should only be compiled once (i.e., don't put this in the
2edb0bde 110// header, but into a source file or you will get linking errors)
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111#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
112WX_DEFINE_OBJARRAY(ArrayOfDirectories);
113
114// that's all!
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115\end{verbatim}
116
117It is not as elegant as writing
118
1ac74d83 119\begin{verbatim}
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120typedef std::vector<MyDirectory> ArrayOfDirectories;
121\end{verbatim}
437c49b2 122
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123but is not that complicated and allows the code to be compiled with any, however
124dumb, C++ compiler in the world.
125
06ad8636 126Things are much simpler for wxArray and wxSortedArray however: it is enough
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127just to write
128
1ac74d83 129\begin{verbatim}
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130WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
131WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
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132\end{verbatim}
133
1ac74d83 134i.e. there is only one {\tt DEFINE} macro and no need for separate
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135{\tt DECLARE} one. For the arrays of the primitive types, the macros
136{\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used
137depending on the sizeof of the values (notice that storing values of smaller
138type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does
139\emph{not} work on all architectures!).
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140
141
2706e543 142\wxheading{See also}
247aba10 143
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144\helpref{Container classes overview}{wxcontaineroverview},
145\helpref{wxList<T>}{wxlist},
146\helpref{wxVector<T>}{wxvector}
247aba10 147
babc9758 148\wxheading{Include files}
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149
150<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
151for wxObjArray.
152
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153\wxheading{Library}
154
155\helpref{wxBase}{librarieslist}
156
157
158
159
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160\latexignore{\rtfignore{\wxheading{Function groups}}}
161
f510b7b2 162\membersection{Macros for template array definition}\label{arraymacros}
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163
164To use an array you must first define the array class. This is done with the
165help of the macros in this section. The class of array elements must be (at
166least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
167WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
168WX\_DEFINE\_OBJARRAY macro.
169
170\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 171\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
a9241e60 172\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 173\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 174\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
a9241e60 175\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
fbd27854 176\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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177\helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
178\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\
179\helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\
180\helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray}
247aba10 181
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182To slightly complicate the matters even further, the operator $->$ defined by
183default for the array iterators by these macros only makes sense if the array
184element type is not a pointer itself and, although it still works, this
1ac74d83 185provokes warnings from some compilers and to avoid them you should use the
1cc603c1 186{\tt \_PTR} versions of the macros above. For example, to define an array of
1ac74d83 187pointers to {\tt double} you should use:
dcb68102 188
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189\begin{verbatim}
190WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
191\end{verbatim}
192
193Note that the above macros are generally only useful for
194wxObject types. There are separate macros for declaring an array of a simple type,
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195such as an int.
196
cabf7af2 197The following simple types are supported:\\
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198int\\
199long\\
0ea62c21 200size\_t\\
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201double
202
203To create an array of a simple type, simply append the type you want in CAPS to
204the array definition.
205
206For example, for an integer array, you'd use one of the following variants:
207
208\helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\
209\helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
210\helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\
211\helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
212\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
213\helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\
1cc603c1 214
f510b7b2 215\membersection{Constructors and destructors}\label{arrayconstructorsdestructors}
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216
217Array classes are 100\% C++ objects and as such they have the appropriate copy
218constructors and assignment operators. Copying wxArray just copies the elements
219but copying wxObjArray copies the arrays items. However, for memory-efficiency
220sake, neither of these classes has virtual destructor. It is not very important
221for wxArray which has trivial destructor anyhow, but it does mean that you
222should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
223never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
224derive your own classes from the array classes.
225
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226\helpref{wxArray default constructor}{wxarrayctordef}\\
227\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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228\helpref{\destruct{wxArray}}{wxarraydtor}
229
230\membersection{Memory management}\label{wxarraymemorymanagement}
231
232Automatic array memory management is quite trivial: the array starts by
233preallocating some minimal amount of memory (defined by
234WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
235allocated memory it reallocates it adding 50\% of the currently allocated
236amount, but no more than some maximal number which is defined by
237ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
238being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 239current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
1ac74d83 240provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
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241function can also be quite useful if you know in advance how many items you are
242going to put in the array and will prevent the array code from reallocating the
243memory more times than needed.
244
245\helpref{Alloc}{wxarrayalloc}\\
246\helpref{Shrink}{wxarrayshrink}
247
f510b7b2 248\membersection{Number of elements and simple item access}\label{arrayelementsaccess}
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249
250Functions in this section return the total number of array elements and allow to
251retrieve them - possibly using just the C array indexing $[]$ operator which
252does exactly the same as \helpref{Item()}{wxarrayitem} method.
253
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254\helpref{GetCount}{wxarraygetcount}\\
255\helpref{IsEmpty}{wxarrayisempty}\\
256\helpref{Item}{wxarrayitem}\\
257\helpref{Last}{wxarraylast}
258
f510b7b2 259\membersection{Adding items}\label{arrayadding}
437c49b2 260
247aba10 261\helpref{Add}{wxarrayadd}\\
4f6aed9c 262\helpref{Insert}{wxarrayinsert}\\
2abb9d2f 263\helpref{SetCount}{wxarraysetcount}\\
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264\helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\
265\helpref{WX\_PREPEND\_ARRAY}{wxprependarray}
247aba10 266
f510b7b2 267\membersection{Removing items}\label{arrayremoving}
437c49b2 268
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269\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
270\helpref{Empty}{wxarrayempty}\\
271\helpref{Clear}{wxarrayclear}\\
8a729bb8 272\helpref{RemoveAt}{wxarrayremoveat}\\
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273\helpref{Remove}{wxarrayremove}
274
f510b7b2 275\membersection{Searching and sorting}\label{arraysearchingandsorting}
437c49b2 276
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277\helpref{Index}{wxarrayindex}\\
278\helpref{Sort}{wxarraysort}
279
280%%%%% MEMBERS HERE %%%%%
281\helponly{\insertatlevel{2}{
282
283\wxheading{Members}
284
285}}
286
287\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 288
06ad8636 289\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 290
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291\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
292
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293\func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}}
294
247aba10 295This macro defines a new array class named {\it name} and containing the
fc2171bd 296elements of type {\it T}. The second form is used when compiling wxWidgets as
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297a DLL under Windows and array needs to be visible outside the DLL. The third is
298needed for exporting an array from a user DLL.
299
fbd27854 300Example:
437c49b2 301
247aba10 302\begin{verbatim}
7d9d249b 303WX_DEFINE_ARRAY_INT(int, MyArrayInt);
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304
305class MyClass;
7d9d249b 306WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
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307\end{verbatim}
308
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309Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt},
310{\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}.
311
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312
313\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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314
315\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 316
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317\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
318
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319\func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
320
247aba10 321This macro defines a new sorted array class named {\it name} and containing
fc2171bd 322the elements of type {\it T}. The second form is used when compiling wxWidgets as
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323a DLL under Windows and array needs to be visible outside the DLL. The third is
324needed for exporting an array from a user DLL.
fbd27854 325
fbd27854 326Example:
437c49b2 327
247aba10 328\begin{verbatim}
7d9d249b 329WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
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330
331class MyClass;
7d9d249b 332WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
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333\end{verbatim}
334
f6bcfd97 335You will have to initialize the objects of this class by passing a comparison
247aba10 336function to the array object constructor like this:
fa482912 337
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338\begin{verbatim}
339int CompareInts(int n1, int n2)
340{
341 return n1 - n2;
342}
343
43c9c17d 344wxSortedArrayInt sorted(CompareInts);
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345
346int CompareMyClassObjects(MyClass *item1, MyClass *item2)
347{
348 // sort the items by their address...
349 return Stricmp(item1->GetAddress(), item2->GetAddress());
350}
351
352wxArrayOfMyClass another(CompareMyClassObjects);
353\end{verbatim}
354
355\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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356
357\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 358
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359\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
360
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361\func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
362
247aba10 363This macro declares a new object array class named {\it name} and containing
fc2171bd 364the elements of type {\it T}. The second form is used when compiling wxWidgets as
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365a DLL under Windows and array needs to be visible outside the DLL. The third is
366needed for exporting an array from a user DLL.
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367
368Example:
6be663cf 369
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370\begin{verbatim}
371class MyClass;
4756503a 372WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
247aba10 373\end{verbatim}
6be663cf 374
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375You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
376the array class - otherwise you would get link errors.
377
378\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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379
380\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
247aba10 381
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382\func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}}
383
384\func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}}
385
1ac74d83 386This macro defines the methods of the array class {\it name} not defined by the
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387\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
388file <wx/arrimpl.cpp> before using this macro and you must have the full
1ac74d83 389declaration of the class of array elements in scope! If you forget to do the
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390first, the error will be caught by the compiler, but, unfortunately, many
391compilers will not give any warnings if you forget to do the second - but the
392objects of the class will not be copied correctly and their real destructor will
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393not be called. The latter two forms are merely aliases of the first to satisfy
394some people's sense of symmetry when using the exported declarations.
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395
396Example of usage:
437c49b2 397
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398\begin{verbatim}
399// first declare the class!
400class MyClass
401{
402public:
403 MyClass(const MyClass&);
404
405 ...
406
407 virtual ~MyClass();
408};
409
410#include <wx/arrimpl.cpp>
411WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
412\end{verbatim}
413
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414\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
415
416\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
417
1ac74d83 418This macro may be used to append all elements of the {\it other} array to the
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419{\it array}. The two arrays must be of the same type.
420
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421\membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray}
422
423\func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
424
425This macro may be used to prepend all elements of the {\it other} array to the
426{\it array}. The two arrays must be of the same type.
427
247aba10 428\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 429
e2a6f233 430\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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431
432This macro may be used to delete all elements of the array before emptying it.
433It can not be used with wxObjArrays - but they will delete their elements anyhow
434when you call Empty().
435
6be663cf 436\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 437
e2a6f233 438\func{}{wxArray}{\void}
437c49b2 439
e2a6f233 440\func{}{wxObjArray}{\void}
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441
442Default constructor initializes an empty array object.
443
444\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
445
446There is no default constructor for wxSortedArray classes - you must initialize it
f6bcfd97 447with a function to use for item comparison. It is a function which is passed
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448two arguments of type {\it T} where {\it T} is the array element type and which
449should return a negative, zero or positive value according to whether the first
450element passed to it is less than, equal to or greater than the second one.
451
6be663cf 452\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 453
247aba10 454\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 455
247aba10 456\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 457
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458\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
459
06ad8636 460\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 461
06ad8636 462\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 463
06ad8636 464\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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465
466The copy constructors and assignment operators perform a shallow array copy
467(i.e. they don't copy the objects pointed to even if the source array contains
468the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
469the array element are copied too) for wxObjArray.
470
471\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 472
06ad8636 473\func{}{\destruct{wxArray}}{\void}
437c49b2 474
06ad8636 475\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 476
06ad8636 477\func{}{\destruct{wxObjArray}}{\void}
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478
479The wxObjArray destructor deletes all the items owned by the array. This is not
1ac74d83 480done by wxArray and wxSortedArray versions - you may use
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481\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
482
483\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 484
2863d6b0 485\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
437c49b2 486
e2a6f233 487\func{void}{Add}{\param{T *}{item}}
437c49b2 488
2863d6b0 489\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
247aba10 490
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491Appends the given number of {\it copies} of the {\it item} to the array
492consisting of the elements of type {\it T}.
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493
494The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 495third are used with wxObjArray. There is an important difference between
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496them: if you give a pointer to the array, it will take ownership of it, i.e.
497will delete it when the item is deleted from the array. If you give a reference
498to the array, however, the array will make a copy of the item and will not take
499ownership of the original item. Once again, it only makes sense for wxObjArrays
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500because the other array types never take ownership of their elements. Also note
501that you cannot append more than one pointer as reusing it would lead to
502deleting it twice (or more) and hence to a crash.
247aba10 503
4f6aed9c 504You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
1ac74d83 505elements of one array to another one but it is more efficient to use
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506{\it copies} parameter and modify the elements in place later if you plan to
507append a lot of items.
4f6aed9c 508
247aba10 509\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 510
e2a6f233 511\func{void}{Alloc}{\param{size\_t }{count}}
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512
513Preallocates memory for a given number of array elements. It is worth calling
514when the number of items which are going to be added to the array is known in
515advance because it will save unneeded memory reallocation. If the array already
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516has enough memory for the given number of items, nothing happens. In any case,
517the existing contents of the array is not modified.
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518
519\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 520
e2a6f233 521\func{void}{Clear}{\void}
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522
523This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
524frees the memory allocated to the array.
525
247aba10 526\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 527
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528\func{T *}{Detach}{\param{size\_t }{index}}
529
1ac74d83 530Removes the element from the array, but, unlike,
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531\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
532pointer to the removed element.
533
534\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 535
e2a6f233 536\func{void}{Empty}{\void}
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537
538Empties the array. For wxObjArray classes, this destroys all of the array
539elements. For wxArray and wxSortedArray this does nothing except marking the
1ac74d83 540array of being empty - this function does not free the allocated memory, use
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541\helpref{Clear()}{wxarrayclear} for this.
542
543\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 544
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545\constfunc{size\_t}{GetCount}{\void}
546
547Return the number of items in the array.
548
549\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 550
bd8bd26a 551\constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
437c49b2 552
bd8bd26a 553\constfunc{int}{Index}{\param{T\& }{item}}
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554
555The first version of the function is for wxArray and wxObjArray, the second is
556for wxSortedArray only.
557
558Searches the element in the array, starting from either beginning or the end
a8d08dbd 559depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
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560returned if the element is not found, otherwise the index of the element is
561returned.
562
563Linear search is used for the wxArray and wxObjArray classes but binary search
564in the sorted array is used for wxSortedArray (this is why searchFromEnd
565parameter doesn't make sense for it).
566
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567{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
568array is {\bf not} used by this function. It searches exactly the given
569element in the array and so will only succeed if this element had been
570previously added to the array, but fail even if another, identical, element is
571in the array.
572
247aba10 573\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 574
2863d6b0 575\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
437c49b2 576
e2a6f233 577\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 578
2863d6b0 579\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
247aba10 580
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581Insert the given number of {\it copies} of the {\it item} into the array before
582the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
583item in such way that it will become the first array element.
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584
585Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
586between the overloaded versions of this function.
587
588\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 589
e2a6f233 590\constfunc{bool}{IsEmpty}{\void}
247aba10 591
cc81d32f 592Returns true if the array is empty, false otherwise.
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593
594\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 595
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596\constfunc{T\&}{Item}{\param{size\_t }{index}}
597
598Returns the item at the given position in the array. If {\it index} is out of
599bounds, an assert failure is raised in the debug builds but nothing special is
600done in the release build.
601
602The returned value is of type "reference to the array element type" for all of
603the array classes.
604
605\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 606
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607\constfunc{T\&}{Last}{\void}
608
609Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
610An assert failure is raised in the debug mode if the array is empty.
611
612The returned value is of type "reference to the array element type" for all of
613the array classes.
614
615\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 616
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617\func{\void}{Remove}{\param{T }{item}}
618
f6bcfd97 619Removes an element from the array by value: the first item of the
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620array equal to {\it item} is removed, an assert failure will result from an
621attempt to remove an item which doesn't exist in the array.
622
1ac74d83 623When an element is removed from wxObjArray it is deleted by the array - use
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624\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
625other hand, when an object is removed from a wxArray nothing happens - you
f6bcfd97 626should delete it manually if required:
437c49b2 627
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628\begin{verbatim}
629T *item = array[n];
630delete item;
631array.Remove(n)
632\end{verbatim}
633
634See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
635elements of a wxArray (supposed to contain pointers).
636
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637\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
638
d1f1e77a 639\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
8a729bb8 640
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641Removes {\it count} elements starting at {\it index} from the array. When an
642element is removed from wxObjArray it is deleted by the array - use
643\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
644the other hand, when an object is removed from a wxArray nothing happens -
645you should delete it manually if required:
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646
647\begin{verbatim}
648T *item = array[n];
649delete item;
650array.RemoveAt(n)
651\end{verbatim}
652
653See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
654elements of a wxArray (supposed to contain pointers).
655
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656\membersection{wxArray::SetCount}\label{wxarraysetcount}
657
658\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
659
1ac74d83 660This function ensures that the number of array elements is at least
dbd94b75 661{\it count}. If the array has already {\it count} or more items, nothing is
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662done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
663the value {\it defval}.
664
665\wxheading{See also}
666
667\helpref{GetCount}{wxarraygetcount}
668
247aba10 669\membersection{wxArray::Shrink}\label{wxarrayshrink}
437c49b2 670
e2a6f233 671\func{void}{Shrink}{\void}
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672
673Frees all memory unused by the array. If the program knows that no new items
674will be added to the array it may call Shrink() to reduce its memory usage.
675However, if a new item is added to the array, some extra memory will be
676allocated again.
677
678\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 679
e2a6f233 680\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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681
682The notation CMPFUNC<T> should be read as if we had the following declaration:
437c49b2 683
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684\begin{verbatim}
685template int CMPFUNC(T *first, T *second);
686\end{verbatim}
437c49b2 687
1ac74d83 688where {\it T} is the type of the array elements. I.e. it is a function returning
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689{\it int} which is passed two arguments of type {\it T *}.
690
691Sorts the array using the specified compare function: this function should
692return a negative, zero or positive value according to whether the first element
693passed to it is less than, equal to or greater than the second one.
694
695wxSortedArray doesn't have this function because it is always sorted.
b67a86d5 696