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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/cocoa/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
1e04d2bf 27#include "wx/evtloop.h"
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28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31#endif // WX_PRECOMP
32
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33#include "wx/log.h"
34
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35#include "wx/osx/private.h"
36
37// ============================================================================
38// wxEventLoop implementation
39// ============================================================================
40
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41/*
42static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
43{
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57#endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75}
76*/
77
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78wxGUIEventLoop::wxGUIEventLoop()
79{
80 m_sleepTime = 0.0;
81}
82
83void wxGUIEventLoop::WakeUp()
84{
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88}
89
5cd99866 90CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
6b8ef0b3 91{
6b8ef0b3 92 NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
5cd99866 93 return [nsloop getCFRunLoop];
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94}
95
96//-----------------------------------------------------------------------------
97// events dispatch and loop handling
98//-----------------------------------------------------------------------------
99
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100bool wxGUIEventLoop::Pending() const
101{
dbeddfb9 102 wxMacAutoreleasePool autoreleasepool;
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103 // a pointer to the event is returned if there is one, or nil if not
104 return [[NSApplication sharedApplication]
105 nextEventMatchingMask: NSAnyEventMask
106 untilDate: nil
107 inMode: NSDefaultRunLoopMode
108 dequeue: NO];
109}
110
111bool wxGUIEventLoop::Dispatch()
112{
113 if ( !wxTheApp )
114 return false;
115
116 wxMacAutoreleasePool autoreleasepool;
117
118 if(NSEvent *event = [NSApp
119 nextEventMatchingMask:NSAnyEventMask
120 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
121 inMode:NSDefaultRunLoopMode
122 dequeue: YES])
123 {
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124 if (wxTheApp)
125 wxTheApp->MacSetCurrentEvent(event, NULL);
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126 m_sleepTime = 0.0;
127 [NSApp sendEvent: event];
128 }
129 else
130 {
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131 if (wxTheApp)
132 wxTheApp->ProcessPendingEvents();
133
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134 if ( wxTheApp->ProcessIdle() )
135 m_sleepTime = 0.0 ;
136 else
137 {
138 m_sleepTime = 1.0;
139#if wxUSE_THREADS
140 wxMutexGuiLeave();
141 wxMilliSleep(20);
142 wxMutexGuiEnter();
143#endif
144 }
145 }
146
147 return true;
148}
91407318 149
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150bool wxGUIEventLoop::YieldFor(long eventsToProcess)
151{
152#if wxUSE_THREADS
153 // Yielding from a non-gui thread needs to bail out, otherwise we end up
154 // possibly sending events in the thread too.
155 if ( !wxThread::IsMain() )
156 {
157 return true;
158 }
159#endif // wxUSE_THREADS
160
161 m_isInsideYield = true;
162 m_eventsToProcessInsideYield = eventsToProcess;
163
164#if wxUSE_LOG
165 // disable log flushing from here because a call to wxYield() shouldn't
166 // normally result in message boxes popping up &c
167 wxLog::Suspend();
168#endif // wxUSE_LOG
169
170 // process all pending events:
171 while ( Pending() )
172 Dispatch();
173
174 // it's necessary to call ProcessIdle() to update the frames sizes which
175 // might have been changed (it also will update other things set from
176 // OnUpdateUI() which is a nice (and desired) side effect)
177 while ( ProcessIdle() ) {}
178
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179 // if there are pending events, we must process them.
180 if (wxTheApp)
181 wxTheApp->ProcessPendingEvents();
182
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183#if wxUSE_LOG
184 wxLog::Resume();
185#endif // wxUSE_LOG
186 m_isInsideYield = false;
187
188 return true;
189}
190
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191int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
192{
193 wxMacAutoreleasePool autoreleasepool;
194
195 NSEvent *event = [NSApp
196 nextEventMatchingMask:NSAnyEventMask
197 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
198 inMode:NSDefaultRunLoopMode
199 dequeue: YES];
200 if ( !event )
201 return -1;
202
203 [NSApp sendEvent: event];
204
205 return true;
206}