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1\section{\class{wxPaintDC}}\label{wxpaintdc}
2
3A wxPaintDC must be constructed if an application wishes to paint on the
4client area of a window from within an {\bf OnPaint} event.
5This should normally be constructed as a temporary stack object; don't store
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6a wxPaintDC object. If you have an OnPaint handler, you {\it must} create a wxPaintDC
7object within it even if you don't actually use it.
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9Using wxPaintDC within OnPaint is important because it automatically
10sets the clipping area to the damaged area of the window. Attempts to draw
11outside this area do not appear.
12
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13To draw on a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
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15To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
16(Windows only).
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18\wxheading{Derived from}
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f53561f1 20\helpref{wxWindowDC}{wxwindowdc}\\
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21\helpref{wxDC}{wxdc}
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23\wxheading{Include files}
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25<wx/dcclient.h>
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27\wxheading{See also}
28
29\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
30\helpref{wxWindowDC}{wxwindowdc}, \helpref{wxScreenDC}{wxscreendc}
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32\latexignore{\rtfignore{\wxheading{Members}}}
33
34\membersection{wxPaintDC::wxPaintDC}
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36\func{}{wxPaintDC}{\param{wxWindow*}{ window}}
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38Constructor. Pass a pointer to the window on which you wish to paint.
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