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switching modal loop implementation, fixes #11921
[wxWidgets.git] / src / osx / cocoa / evtloop.mm
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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/cocoa/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
1e04d2bf 27#include "wx/evtloop.h"
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28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
bf06fbce 31 #include "wx/nonownedwnd.h"
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32#endif // WX_PRECOMP
33
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34#include "wx/log.h"
35
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36#include "wx/osx/private.h"
37
38// ============================================================================
39// wxEventLoop implementation
40// ============================================================================
41
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42/*
43static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
44{
45 NSLeftMouseDownMask |
46 NSLeftMouseUpMask |
47 NSRightMouseDownMask |
48 NSRightMouseUpMask = 1 << NSRightMouseUp,
49 NSMouseMovedMask = 1 << NSMouseMoved,
50 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
51 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
52 NSMouseEnteredMask = 1 << NSMouseEntered,
53 NSMouseExitedMask = 1 << NSMouseExited,
54 NSScrollWheelMask = 1 << NSScrollWheel,
55#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
56 NSTabletPointMask = 1 << NSTabletPoint,
57 NSTabletProximityMask = 1 << NSTabletProximity,
58#endif
59 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
60 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
61 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
62
63
64
65 NSKeyDownMask = 1 << NSKeyDown,
66 NSKeyUpMask = 1 << NSKeyUp,
67 NSFlagsChangedMask = 1 << NSFlagsChanged,
68
69 NSAppKitDefinedMask = 1 << NSAppKitDefined,
70 NSSystemDefinedMask = 1 << NSSystemDefined,
71 NSApplicationDefinedMask = 1 << NSApplicationDefined,
72 NSPeriodicMask = 1 << NSPeriodic,
73 NSCursorUpdateMask = 1 << NSCursorUpdate,
74
75 NSAnyEventMask = 0xffffffffU
76}
77*/
78
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79wxGUIEventLoop::wxGUIEventLoop()
80{
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81}
82
83//-----------------------------------------------------------------------------
84// events dispatch and loop handling
85//-----------------------------------------------------------------------------
86
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87#if 0
88
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89bool wxGUIEventLoop::Pending() const
90{
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91#if 0
92 // this code doesn't reliably detect pending events
93 // so better return true and have the dispatch deal with it
94 // as otherwise we end up in a tight loop when idle events are responded
95 // to by RequestMore(true)
dbeddfb9 96 wxMacAutoreleasePool autoreleasepool;
a765eef3 97
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98 return [[NSApplication sharedApplication]
99 nextEventMatchingMask: NSAnyEventMask
100 untilDate: nil
101 inMode: NSDefaultRunLoopMode
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102 dequeue: NO] != nil;
103#else
104 return true;
105#endif
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106}
107
108bool wxGUIEventLoop::Dispatch()
109{
110 if ( !wxTheApp )
111 return false;
112
113 wxMacAutoreleasePool autoreleasepool;
114
115 if(NSEvent *event = [NSApp
116 nextEventMatchingMask:NSAnyEventMask
117 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
118 inMode:NSDefaultRunLoopMode
119 dequeue: YES])
120 {
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121 if (wxTheApp)
122 wxTheApp->MacSetCurrentEvent(event, NULL);
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123 m_sleepTime = 0.0;
124 [NSApp sendEvent: event];
125 }
126 else
127 {
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128 if (wxTheApp)
129 wxTheApp->ProcessPendingEvents();
130
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131 if ( wxTheApp->ProcessIdle() )
132 m_sleepTime = 0.0 ;
133 else
134 {
135 m_sleepTime = 1.0;
136#if wxUSE_THREADS
137 wxMutexGuiLeave();
138 wxMilliSleep(20);
139 wxMutexGuiEnter();
140#endif
141 }
142 }
143
144 return true;
145}
91407318 146
0056673c 147#endif
f965a844 148
0056673c 149int wxGUIEventLoop::DoDispatchTimeout(unsigned long timeout)
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150{
151 wxMacAutoreleasePool autoreleasepool;
152
153 NSEvent *event = [NSApp
154 nextEventMatchingMask:NSAnyEventMask
155 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
156 inMode:NSDefaultRunLoopMode
157 dequeue: YES];
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158
159 if ( event == nil )
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160 return -1;
161
162 [NSApp sendEvent: event];
163
0056673c 164 return 1;
91407318 165}
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166
167void wxGUIEventLoop::DoRun()
168{
169 wxMacAutoreleasePool autoreleasepool;
170 [NSApp run];
171}
172
173void wxGUIEventLoop::DoStop()
174{
175 [NSApp stop:0];
176}
177
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178wxModalEventLoop::wxModalEventLoop(wxWindow *winModal)
179{
180 m_modalWindow = dynamic_cast<wxNonOwnedWindow*> (winModal);
181 wxASSERT_MSG( m_modalWindow != NULL, "must pass in a toplevel window for modal event loop" );
182}
183
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184void wxModalEventLoop::DoRun()
185{
186 wxMacAutoreleasePool pool;
187
188 // If the app hasn't started, flush the event queue
189 // If we don't do this, the Dock doesn't get the message that
190 // the app has started so will refuse to activate it.
191 [NSApplication sharedApplication];
192 if (![NSApp isRunning])
193 {
194 while(NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES])
195 {
196 [NSApp sendEvent:event];
197 }
198 }
199
200 NSWindow* theWindow = m_modalWindow->GetWXWindow();
201 [NSApp runModalForWindow:theWindow];
202}
203
204void wxModalEventLoop::DoStop()
205{
206 [NSApp stopModal];
207}
208