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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/evtloop.h
3// Purpose: declares wxEventLoop class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_EVTLOOP_H_
13#define _WX_EVTLOOP_H_
14
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15#include "wx/utils.h"
16
3808e191 17// ----------------------------------------------------------------------------
b46b1d59 18// wxEventLoopBase: interface for wxEventLoop
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19// ----------------------------------------------------------------------------
20
b46b1d59 21class WXDLLIMPEXP_BASE wxEventLoopBase
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22{
23public:
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24 // trivial, but needed (because of wxEventLoopBase) ctor
25 wxEventLoopBase() { }
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26
27 // dtor
3754265e 28 virtual ~wxEventLoopBase() { }
3808e191 29
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30 // use this to check whether the event loop was successfully created before
31 // using it
32 virtual bool IsOk() const { return true; }
33
9af42efd 34
3808e191 35 // start the event loop, return the exit code when it is finished
3754265e 36 virtual int Run() = 0;
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37
38 // exit from the loop with the given exit code
3754265e 39 virtual void Exit(int rc = 0) = 0;
3808e191 40
1a18887b 41 // return true if any events are available
3754265e 42 virtual bool Pending() const = 0;
3808e191 43
1a18887b 44 // dispatch a single event, return false if we should exit from the loop
3754265e 45 virtual bool Dispatch() = 0;
3808e191 46
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47 // same as Dispatch() but doesn't wait for longer than the specified (in
48 // ms) timeout, return true if an event was processed, false if we should
49 // exit the loop or -1 if timeout expired
50 virtual int DispatchTimeout(unsigned long timeout) = 0;
51
52
b9f246f7 53 // return currently active (running) event loop, may be NULL
2ddff00c 54 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
3808e191 55
df0e1b64 56 // set currently active (running) event loop
2ddff00c 57 static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
df0e1b64 58
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59 // is this event loop running now?
60 //
61 // notice that even if this event loop hasn't terminated yet but has just
62 // spawned a nested (e.g. modal) event loop, this would return false
63 bool IsRunning() const;
64
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65 // implement this to wake up the loop: usually done by posting a dummy event
66 // to it (can be called from non main thread)
67 virtual void WakeUp() = 0;
68
3808e191 69protected:
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70 // this function should be called before the event loop terminates, whether
71 // this happens normally (because of Exit() call) or abnormally (because of
72 // an exception thrown from inside the loop)
73 virtual void OnExit() { }
74
75
b9f246f7 76 // the pointer to currently active loop
2ddff00c 77 static wxEventLoopBase *ms_activeLoop;
22f3361e 78
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79 DECLARE_NO_COPY_CLASS(wxEventLoopBase)
80};
81
b46b1d59 82#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
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83
84// this class can be used to implement a standard event loop logic using
85// Pending() and Dispatch()
86//
87// it also handles idle processing automatically
b46b1d59 88class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
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89{
90public:
91 wxEventLoopManual();
92
93 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
94 // terminating when Exit() is called
95 virtual int Run();
96
97 // sets the "should exit" flag and wakes up the loop so that it terminates
98 // soon
5b87e74a 99 virtual void Exit(int rc = 0);
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100
101protected:
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102 // may be overridden to perform some action at the start of each new event
103 // loop iteration
104 virtual void OnNextIteration() { }
105
106
107 // the loop exit code
108 int m_exitcode;
109
110 // should we exit the loop?
111 bool m_shouldExit;
112};
113
114#endif // platforms using "manual" loop
115
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116// we're moving away from old m_impl wxEventLoop model as otherwise the user
117// code doesn't have access to platform-specific wxEventLoop methods and this
118// can sometimes be very useful (e.g. under MSW this is necessary for
119// integration with MFC) but currently this is done for MSW only, other ports
120// should follow a.s.a.p.
4055ed82 121#if defined(__WXPALMOS__)
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122 #include "wx/palmos/evtloop.h"
123#elif defined(__WXMSW__)
3754265e 124 #include "wx/msw/evtloop.h"
4d90072c 125#elif defined(__WXMAC__)
ef0e9220 126 #include "wx/osx/evtloop.h"
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127#elif defined(__WXDFB__)
128 #include "wx/dfb/evtloop.h"
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129#elif defined(__WXGTK20__)
130 #include "wx/gtk/evtloop.h"
4d90072c 131#else // other platform
3754265e 132
9c26672d 133#include "wx/stopwatch.h" // for wxMilliClock_t
9af42efd 134
b5dbe15d 135class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
3754265e 136
53a2db12 137class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
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138{
139public:
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140 wxGUIEventLoop() { m_impl = NULL; }
141 virtual ~wxGUIEventLoop();
1a18887b 142
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143 virtual int Run();
144 virtual void Exit(int rc = 0);
145 virtual bool Pending() const;
146 virtual bool Dispatch();
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147 virtual int DispatchTimeout(unsigned long timeout)
148 {
149 // TODO: this is, of course, horribly inefficient and a proper wait with
150 // timeout should be implemented for all ports natively...
151 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
152 for ( ;; )
153 {
154 if ( Pending() )
155 return Dispatch();
156
157 if ( wxGetLocalTimeMillis() >= timeEnd )
158 return -1;
159 }
160 }
b46b1d59 161 virtual void WakeUp() { }
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162
163protected:
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164 // the pointer to the port specific implementation class
165 wxEventLoopImpl *m_impl;
166
b46b1d59 167 DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
4d90072c 168};
3754265e 169
4d90072c 170#endif // platforms
3808e191 171
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172// also include the header defining wxConsoleEventLoop for Unix systems
173#if defined(__UNIX__)
174 #include "wx/unix/evtloop.h"
175#endif
176
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177// we use a class rather than a typedef because wxEventLoop is forward-declared
178// in many places
b46b1d59 179#if wxUSE_GUI
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180 class wxEventLoop : public wxGUIEventLoop { };
181#else // !GUI
182 // we can't define wxEventLoop differently in GUI and base libraries so use
183 // a #define to still allow writing wxEventLoop in the user code
1a7cfc94 184 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
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185 #define wxEventLoop wxConsoleEventLoop
186 #else // we still must define it somehow for the code below...
187 #define wxEventLoop wxEventLoopBase
188 #endif
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189#endif
190
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191inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
192
b46b1d59 193#if wxUSE_GUI
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194// ----------------------------------------------------------------------------
195// wxModalEventLoop
196// ----------------------------------------------------------------------------
197
198// this is a naive generic implementation which uses wxWindowDisabler to
199// implement modality, we will surely need platform-specific implementations
200// too, this generic implementation is here only temporarily to see how it
201// works
53a2db12 202class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
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203{
204public:
205 wxModalEventLoop(wxWindow *winModal)
206 {
207 m_windowDisabler = new wxWindowDisabler(winModal);
208 }
209
210protected:
211 virtual void OnExit()
212 {
213 delete m_windowDisabler;
214 m_windowDisabler = NULL;
215
b46b1d59 216 wxGUIEventLoop::OnExit();
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217 }
218
219private:
220 wxWindowDisabler *m_windowDisabler;
221};
222
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223#endif //wxUSE_GUI
224
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225// ----------------------------------------------------------------------------
226// wxEventLoopActivator: helper class for wxEventLoop implementations
227// ----------------------------------------------------------------------------
228
229// this object sets the wxEventLoop given to the ctor as the currently active
230// one and unsets it in its dtor, this is especially useful in presence of
231// exceptions but is more tidy even when we don't use them
232class wxEventLoopActivator
233{
234public:
b46b1d59 235 wxEventLoopActivator(wxEventLoopBase *evtLoop)
77fb1a02 236 {
b46b1d59 237 m_evtLoopOld = wxEventLoopBase::GetActive();
2ddff00c 238 wxEventLoopBase::SetActive(evtLoop);
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239 }
240
241 ~wxEventLoopActivator()
242 {
243 // restore the previously active event loop
b46b1d59 244 wxEventLoopBase::SetActive(m_evtLoopOld);
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245 }
246
247private:
2ddff00c 248 wxEventLoopBase *m_evtLoopOld;
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249};
250
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251#if wxUSE_CONSOLE_EVENTLOOP
252
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253class wxEventLoopGuarantor
254{
255public:
256 wxEventLoopGuarantor()
257 {
258 m_evtLoopNew = NULL;
259 if (!wxEventLoop::GetActive())
260 {
261 m_evtLoopNew = new wxEventLoop;
262 wxEventLoop::SetActive(m_evtLoopNew);
263 }
264 }
265
266 ~wxEventLoopGuarantor()
267 {
268 if (m_evtLoopNew)
269 {
270 wxEventLoop::SetActive(NULL);
271 delete m_evtLoopNew;
272 }
273 }
274
275private:
276 wxEventLoop *m_evtLoopNew;
277};
278
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279#endif // wxUSE_CONSOLE_EVENTLOOP
280
3808e191 281#endif // _WX_EVTLOOP_H_