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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
15 | #include "wx/utils.h" | |
16 | ||
17 | // ---------------------------------------------------------------------------- | |
18 | // wxEventLoopBase: interface for wxEventLoop | |
19 | // ---------------------------------------------------------------------------- | |
20 | ||
21 | class WXDLLIMPEXP_BASE wxEventLoopBase | |
22 | { | |
23 | public: | |
24 | // trivial, but needed (because of wxEventLoopBase) ctor | |
25 | wxEventLoopBase() { } | |
26 | ||
27 | // dtor | |
28 | virtual ~wxEventLoopBase() { } | |
29 | ||
30 | // use this to check whether the event loop was successfully created before | |
31 | // using it | |
32 | virtual bool IsOk() const { return true; } | |
33 | ||
34 | ||
35 | // start the event loop, return the exit code when it is finished | |
36 | virtual int Run() = 0; | |
37 | ||
38 | // exit from the loop with the given exit code | |
39 | virtual void Exit(int rc = 0) = 0; | |
40 | ||
41 | // return true if any events are available | |
42 | virtual bool Pending() const = 0; | |
43 | ||
44 | // dispatch a single event, return false if we should exit from the loop | |
45 | virtual bool Dispatch() = 0; | |
46 | ||
47 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
48 | // ms) timeout, return true if an event was processed, false if we should | |
49 | // exit the loop or -1 if timeout expired | |
50 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
51 | ||
52 | ||
53 | // return currently active (running) event loop, may be NULL | |
54 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } | |
55 | ||
56 | // set currently active (running) event loop | |
57 | static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; } | |
58 | ||
59 | // is this event loop running now? | |
60 | // | |
61 | // notice that even if this event loop hasn't terminated yet but has just | |
62 | // spawned a nested (e.g. modal) event loop, this would return false | |
63 | bool IsRunning() const; | |
64 | ||
65 | // implement this to wake up the loop: usually done by posting a dummy event | |
66 | // to it (can be called from non main thread) | |
67 | virtual void WakeUp() = 0; | |
68 | ||
69 | protected: | |
70 | // this function should be called before the event loop terminates, whether | |
71 | // this happens normally (because of Exit() call) or abnormally (because of | |
72 | // an exception thrown from inside the loop) | |
73 | virtual void OnExit() { } | |
74 | ||
75 | ||
76 | // the pointer to currently active loop | |
77 | static wxEventLoopBase *ms_activeLoop; | |
78 | ||
79 | DECLARE_NO_COPY_CLASS(wxEventLoopBase) | |
80 | }; | |
81 | ||
82 | #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__) | |
83 | ||
84 | // this class can be used to implement a standard event loop logic using | |
85 | // Pending() and Dispatch() | |
86 | // | |
87 | // it also handles idle processing automatically | |
88 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase | |
89 | { | |
90 | public: | |
91 | wxEventLoopManual(); | |
92 | ||
93 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
94 | // terminating when Exit() is called | |
95 | virtual int Run(); | |
96 | ||
97 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
98 | // soon | |
99 | virtual void Exit(int rc = 0); | |
100 | ||
101 | protected: | |
102 | // may be overridden to perform some action at the start of each new event | |
103 | // loop iteration | |
104 | virtual void OnNextIteration() { } | |
105 | ||
106 | ||
107 | // the loop exit code | |
108 | int m_exitcode; | |
109 | ||
110 | // should we exit the loop? | |
111 | bool m_shouldExit; | |
112 | }; | |
113 | ||
114 | #endif // platforms using "manual" loop | |
115 | ||
116 | // we're moving away from old m_impl wxEventLoop model as otherwise the user | |
117 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
118 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
119 | // integration with MFC) but currently this is done for MSW only, other ports | |
120 | // should follow a.s.a.p. | |
121 | #if defined(__WXPALMOS__) | |
122 | #include "wx/palmos/evtloop.h" | |
123 | #elif defined(__WXMSW__) | |
124 | #include "wx/msw/evtloop.h" | |
125 | #elif defined(__WXMAC__) | |
126 | #include "wx/osx/evtloop.h" | |
127 | #elif defined(__WXDFB__) | |
128 | #include "wx/dfb/evtloop.h" | |
129 | #elif defined(__WXGTK20__) | |
130 | #include "wx/gtk/evtloop.h" | |
131 | #else // other platform | |
132 | ||
133 | #include "wx/stopwatch.h" // for wxMilliClock_t | |
134 | ||
135 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; | |
136 | ||
137 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase | |
138 | { | |
139 | public: | |
140 | wxGUIEventLoop() { m_impl = NULL; } | |
141 | virtual ~wxGUIEventLoop(); | |
142 | ||
143 | virtual int Run(); | |
144 | virtual void Exit(int rc = 0); | |
145 | virtual bool Pending() const; | |
146 | virtual bool Dispatch(); | |
147 | virtual int DispatchTimeout(unsigned long timeout) | |
148 | { | |
149 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
150 | // timeout should be implemented for all ports natively... | |
151 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
152 | for ( ;; ) | |
153 | { | |
154 | if ( Pending() ) | |
155 | return Dispatch(); | |
156 | ||
157 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
158 | return -1; | |
159 | } | |
160 | } | |
161 | virtual void WakeUp() { } | |
162 | ||
163 | protected: | |
164 | // the pointer to the port specific implementation class | |
165 | wxEventLoopImpl *m_impl; | |
166 | ||
167 | DECLARE_NO_COPY_CLASS(wxGUIEventLoop) | |
168 | }; | |
169 | ||
170 | #endif // platforms | |
171 | ||
172 | // also include the header defining wxConsoleEventLoop for Unix systems | |
173 | #if defined(__UNIX__) | |
174 | #include "wx/unix/evtloop.h" | |
175 | #endif | |
176 | ||
177 | // we use a class rather than a typedef because wxEventLoop is forward-declared | |
178 | // in many places | |
179 | #if wxUSE_GUI | |
180 | class wxEventLoop : public wxGUIEventLoop { }; | |
181 | #else // !GUI | |
182 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
183 | // a #define to still allow writing wxEventLoop in the user code | |
184 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__)) | |
185 | #define wxEventLoop wxConsoleEventLoop | |
186 | #else // we still must define it somehow for the code below... | |
187 | #define wxEventLoop wxEventLoopBase | |
188 | #endif | |
189 | #endif | |
190 | ||
191 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } | |
192 | ||
193 | #if wxUSE_GUI | |
194 | // ---------------------------------------------------------------------------- | |
195 | // wxModalEventLoop | |
196 | // ---------------------------------------------------------------------------- | |
197 | ||
198 | // this is a naive generic implementation which uses wxWindowDisabler to | |
199 | // implement modality, we will surely need platform-specific implementations | |
200 | // too, this generic implementation is here only temporarily to see how it | |
201 | // works | |
202 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop | |
203 | { | |
204 | public: | |
205 | wxModalEventLoop(wxWindow *winModal) | |
206 | { | |
207 | m_windowDisabler = new wxWindowDisabler(winModal); | |
208 | } | |
209 | ||
210 | protected: | |
211 | virtual void OnExit() | |
212 | { | |
213 | delete m_windowDisabler; | |
214 | m_windowDisabler = NULL; | |
215 | ||
216 | wxGUIEventLoop::OnExit(); | |
217 | } | |
218 | ||
219 | private: | |
220 | wxWindowDisabler *m_windowDisabler; | |
221 | }; | |
222 | ||
223 | #endif //wxUSE_GUI | |
224 | ||
225 | // ---------------------------------------------------------------------------- | |
226 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
227 | // ---------------------------------------------------------------------------- | |
228 | ||
229 | // this object sets the wxEventLoop given to the ctor as the currently active | |
230 | // one and unsets it in its dtor, this is especially useful in presence of | |
231 | // exceptions but is more tidy even when we don't use them | |
232 | class wxEventLoopActivator | |
233 | { | |
234 | public: | |
235 | wxEventLoopActivator(wxEventLoopBase *evtLoop) | |
236 | { | |
237 | m_evtLoopOld = wxEventLoopBase::GetActive(); | |
238 | wxEventLoopBase::SetActive(evtLoop); | |
239 | } | |
240 | ||
241 | ~wxEventLoopActivator() | |
242 | { | |
243 | // restore the previously active event loop | |
244 | wxEventLoopBase::SetActive(m_evtLoopOld); | |
245 | } | |
246 | ||
247 | private: | |
248 | wxEventLoopBase *m_evtLoopOld; | |
249 | }; | |
250 | ||
251 | #if wxUSE_CONSOLE_EVENTLOOP | |
252 | ||
253 | class wxEventLoopGuarantor | |
254 | { | |
255 | public: | |
256 | wxEventLoopGuarantor() | |
257 | { | |
258 | m_evtLoopNew = NULL; | |
259 | if (!wxEventLoop::GetActive()) | |
260 | { | |
261 | m_evtLoopNew = new wxEventLoop; | |
262 | wxEventLoop::SetActive(m_evtLoopNew); | |
263 | } | |
264 | } | |
265 | ||
266 | ~wxEventLoopGuarantor() | |
267 | { | |
268 | if (m_evtLoopNew) | |
269 | { | |
270 | wxEventLoop::SetActive(NULL); | |
271 | delete m_evtLoopNew; | |
272 | } | |
273 | } | |
274 | ||
275 | private: | |
276 | wxEventLoop *m_evtLoopNew; | |
277 | }; | |
278 | ||
279 | #endif // wxUSE_CONSOLE_EVENTLOOP | |
280 | ||
281 | #endif // _WX_EVTLOOP_H_ |