]> git.saurik.com Git - wxWidgets.git/blame - docs/doxygen/overviews/string.h
fix compuation of dirty cells when the columns are reordered, this didn't work at...
[wxWidgets.git] / docs / doxygen / overviews / string.h
CommitLineData
15b6757b 1/////////////////////////////////////////////////////////////////////////////
f05d2fde 2// Name: string.h
15b6757b
FM
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
f05d2fde
BP
11@page overview_string wxString Overview
12
13Classes: wxString, wxArrayString, wxStringTokenizer
14
15@li @ref overview_string_intro
727aa906 16@li @ref overview_string_internal
2f365fcb 17@li @ref overview_string_binary
f05d2fde
BP
18@li @ref overview_string_comparison
19@li @ref overview_string_advice
20@li @ref overview_string_related
f05d2fde 21@li @ref overview_string_tuning
727aa906 22@li @ref overview_string_settings
f05d2fde
BP
23
24
25<hr>
26
27
28@section overview_string_intro Introduction
29
727aa906 30wxString is a class which represents a Unicode string of arbitrary length and
2f365fcb 31containing arbitrary Unicode characters.
f05d2fde
BP
32
33This class has all the standard operations you can expect to find in a string
34class: dynamic memory management (string extends to accommodate new
2f365fcb
FM
35characters), construction from other strings, compatibility with C strings and
36wide character C strings, assignment operators, access to individual characters, string
727aa906
FM
37concatenation and comparison, substring extraction, case conversion, trimming and
38padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
f05d2fde
BP
39and stream-like insertion functions as well as much more - see wxString for a
40list of all functions.
41
727aa906
FM
42The wxString class has been completely rewritten for wxWidgets 3.0 but much work
43has been done to make existing code using ANSI string literals work as it did
44in previous versions.
45
46
47@section overview_string_internal Internal wxString encoding
48
2f365fcb 49Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
727aa906
FM
50code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
51code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
52
53For definitions of <em>code units</em> and <em>code points</em> terms, please
54see the @ref overview_unicode_encodings paragraph.
55
727aa906 56For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
2f365fcb
FM
57(e.g. on Windows) uses <em>per code unit indexing</em> instead of
58<em>per code point indexing</em> and doesn't know anything about surrogate pairs;
59in other words it always considers code points to be composed by 1 code point,
60while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
727aa906 61Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
2f365fcb 62code has to take care of <em>surrogate pairs</em> himself.
727aa906
FM
63(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
64such as for drawing strings on screen.)
65
2f365fcb
FM
66@remarks
67Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
68resembles UCS-2 encoding, it's not completely correct to refer to wxString as
69UCS-2 encoded since you can encode characters outside the @e BMP in a wxString.
70
727aa906 71When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
2f365fcb
FM
72wxString handles UTF8 multi-bytes sequences just fine also for characters outside
73the BMP (it implements <em>per code point indexing</em>), so that you can use
727aa906
FM
74UTF8 in a completely transparent way:
75
76Example:
77@code
78 // first test, using exotic characters outside of the Unicode BMP:
79
80 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
81 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
82 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
83
84 // it's a single Unicode code-point encoded as:
85 // - a UTF16 surrogate pair under Windows
86 // - a UTF8 multiple-bytes sequence under Linux
87 // (without considering the final NULL)
88
89 wxPrintf("wxString reports a length of %d character(s)", test.length());
90 // prints "wxString reports a length of 1 character(s)" on Linux
91 // prints "wxString reports a length of 2 character(s)" on Windows
2f365fcb 92 // since wxString on Windows doesn't have surrogate pairs support!
727aa906
FM
93
94
95 // second test, this time using characters part of the Unicode BMP:
96
97 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
98 // this is the UTF8 encoding of capital letter A followed by
99 // 'small case letter a with grave' followed by the 'euro sign'
100
101 // they are 3 Unicode code-points encoded as:
102 // - 3 UTF16 code units under Windows
103 // - 6 UTF8 code units under Linux
104 // (without considering the final NULL)
105
106 wxPrintf("wxString reports a length of %d character(s)", test2.length());
107 // prints "wxString reports a length of 3 character(s)" on Linux
108 // prints "wxString reports a length of 3 character(s)" on Windows
109@endcode
110
111To better explain what stated above, consider the second string of the example
112above; it's composed by 3 characters and the final @c NULL:
113
114@image html overview_wxstring_encoding.png
115
2f365fcb
FM
116As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
117and in this example the UTF16-encoded wxString takes 8 bytes.
727aa906
FM
118UTF8 encoding is more elaborated and in this example takes 7 bytes.
119
727aa906 120In general, for strings containing many latin characters UTF8 provides a big
2f365fcb
FM
121advantage with regards to the memory footprint respect UTF16, but requires some
122more processing for common operations like e.g. length calculation.
123
124Finally, note that the type used by wxString to store Unicode code units
125(@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
727aa906
FM
126
127
2f365fcb
FM
128@section overview_string_binary Using wxString to store binary data
129
130wxString can be used to store binary data (even if it contains @c NULs) using the
131functions wxString::To8BitData and wxString::From8BitData.
132
133Beware that even if @c NUL character is allowed, in the current string implementation
134some methods might not work correctly with them.
135
136Note however that other classes like wxMemoryBuffer are more suited to this task.
137For handling binary data you may also want to look at the wxStreamBuffer,
138wxMemoryOutputStream, wxMemoryInputStream classes.
139
f05d2fde
BP
140
141@section overview_string_comparison Comparison to Other String Classes
142
143The advantages of using a special string class instead of working directly with
144C strings are so obvious that there is a huge number of such classes available.
145The most important advantage is the need to always remember to allocate/free
146memory for C strings; working with fixed size buffers almost inevitably leads
727aa906 147to buffer overflows. At last, C++ has a standard string class (@c std::string). So
f05d2fde
BP
148why the need for wxString? There are several advantages:
149
727aa906
FM
150@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
151 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
152 internally by default to store its contents. wxString will therefore inherit the
153 performance characteristics from @c std::string.
f05d2fde 154@li <b>Compatibility:</b> This class tries to combine almost full compatibility
727aa906
FM
155 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
156 CString class and 90% of the functionality of @c std::string class.
157@li <b>Rich set of functions:</b> Some of the functions present in wxString are
158 very useful but don't exist in most of other string classes: for example,
159 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
160 Of course, all the standard string operations are supported as well.
161@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
162 and from ANSI and Unicode strings (see @ref overview_unicode
163 for more details) and maps to @c std::wstring transparently.
f05d2fde
BP
164@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
165 inside wxWidgets so there is no performance loss which would result from
727aa906 166 conversions of objects of any other string class (including @c std::string) to
f05d2fde
BP
167 wxString internally by wxWidgets.
168
169However, there are several problems as well. The most important one is probably
170that there are often several functions to do exactly the same thing: for
47e1c61b 171example, to get the length of the string either one of wxString::length(),
f05d2fde 172wxString::Len() or wxString::Length() may be used. The first function, as
727aa906 173almost all the other functions in lowercase, is @c std::string compatible. The
f05d2fde
BP
174second one is the "native" wxString version and the last one is the wxWidgets
1751.xx way.
176
727aa906 177So which is better to use? The usage of the @c std::string compatible functions is
f05d2fde 178strongly advised! It will both make your code more familiar to other C++
727aa906 179programmers (who are supposed to have knowledge of @c std::string but not of
f05d2fde 180wxString), let you reuse the same code in both wxWidgets and other programs (by
727aa906 181just typedefing wxString as @c std::string when used outside wxWidgets) and by
f05d2fde 182staying compatible with future versions of wxWidgets which will probably start
727aa906 183using @c std::string sooner or later too.
f05d2fde 184
727aa906 185In the situations where there is no corresponding @c std::string function, please
f05d2fde
BP
186try to use the new wxString methods and not the old wxWidgets 1.xx variants
187which are deprecated and may disappear in future versions.
188
189
190@section overview_string_advice Advice About Using wxString
191
727aa906
FM
192@subsection overview_string_implicitconv Implicit conversions
193
f05d2fde
BP
194Probably the main trap with using this class is the implicit conversion
195operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
196instead to clearly indicate when the conversion is done. Specifically, the
197danger of this implicit conversion may be seen in the following code fragment:
198
199@code
200// this function converts the input string to uppercase,
201// output it to the screen and returns the result
202const char *SayHELLO(const wxString& input)
203{
204 wxString output = input.Upper();
205 printf("Hello, %s!\n", output);
206 return output;
207}
208@endcode
209
210There are two nasty bugs in these three lines. The first is in the call to the
211@c printf() function. Although the implicit conversion to C strings is applied
212automatically by the compiler in the case of
213
214@code
215puts(output);
216@endcode
217
218because the argument of @c puts() is known to be of the type
219<tt>const char*</tt>, this is @b not done for @c printf() which is a function
220with variable number of arguments (and whose arguments are of unknown types).
221So this call may do any number of things (including displaying the correct
727aa906
FM
222string on screen), although the most likely result is a program crash.
223The solution is to use wxString::c_str(). Just replace this line with this:
f05d2fde
BP
224
225@code
226printf("Hello, %s!\n", output.c_str());
227@endcode
228
229The second bug is that returning @c output doesn't work. The implicit cast is
230used again, so the code compiles, but as it returns a pointer to a buffer
231belonging to a local variable which is deleted as soon as the function exits,
232its contents are completely arbitrary. The solution to this problem is also
233easy, just make the function return wxString instead of a C string.
234
235This leads us to the following general advice: all functions taking string
727aa906 236arguments should take <tt>const wxString&</tt> (this makes assignment to the
47e1c61b
RR
237strings inside the function faster) and all functions returning strings
238should return wxString - this makes it safe to return local variables.
f05d2fde 239
727aa906
FM
240Finally note that wxString uses the current locale encoding to convert any C string
241literal to Unicode. The same is done for converting to and from @c std::string
242and for the return value of c_str().
243For this conversion, the @a wxConvLibc class instance is used.
244See wxCSConv and wxMBConv.
245
246
247@subsection overview_string_iterating Iterating wxString's characters
248
249As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
250uses the variable-length UTF8 encoding.
251Accessing a UTF-8 string by index can be very @b inefficient because
252a single character is represented by a variable number of bytes so that
253the entire string has to be parsed in order to find the character.
254Since iterating over a string by index is a common programming technique and
255was also possible and encouraged by wxString using the access operator[]()
256wxString implements caching of the last used index so that iterating over
257a string is a linear operation even in UTF-8 mode.
258
259It is nonetheless recommended to use @b iterators (instead of index based
260access) like this:
261
262@code
263wxString s = "hello";
264wxString::const_iterator i;
265for (i = s.begin(); i != s.end(); ++i)
266{
267 wxUniChar uni_ch = *i;
268 // do something with it
269}
270@endcode
271
272
f05d2fde
BP
273
274@section overview_string_related String Related Functions and Classes
275
276As most programs use character strings, the standard C library provides quite
277a few functions to work with them. Unfortunately, some of them have rather
278counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
279the resulting string with a @NULL) and are in general not very safe (passing
280@NULL to them will probably lead to program crash). Moreover, some very useful
281functions are not standard at all. This is why in addition to all wxString
282functions, there are also a few global string functions which try to correct
283these problems: wxIsEmpty() verifies whether the string is empty (returning
2cd3cc94 284@true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
f05d2fde
BP
2850 for them and wxStricmp() is just a platform-independent version of
286case-insensitive string comparison function known either as @c stricmp() or
287@c strcasecmp() on different platforms.
288
727aa906 289The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
f05d2fde
BP
290functions which should be used instead of the inherently dangerous standard
291@c sprintf() and which use @c snprintf() instead which does buffer size checks
292whenever possible. Of course, you may also use wxString::Printf which is also
293safe.
294
295There is another class which might be useful when working with wxString:
296wxStringTokenizer. It is helpful when a string must be broken into tokens and
297replaces the standard C library @c strtok() function.
298
299And the very last string-related class is wxArrayString: it is just a version
300of the "template" dynamic array class which is specialized to work with
301strings. Please note that this class is specially optimized (using its
302knowledge of the internal structure of wxString) for storing strings and so it
303is vastly better from a performance point of view than a wxObjectArray of
304wxStrings.
305
306
f05d2fde
BP
307@section overview_string_tuning Tuning wxString for Your Application
308
309@note This section is strictly about performance issues and is absolutely not
310necessary to read for using wxString class. Please skip it unless you feel
727aa906 311familiar with profilers and relative tools.
f05d2fde
BP
312
313For the performance reasons wxString doesn't allocate exactly the amount of
314memory needed for each string. Instead, it adds a small amount of space to each
315allocated block which allows it to not reallocate memory (a relatively
316expensive operation) too often as when, for example, a string is constructed by
317subsequently adding one character at a time to it, as for example in:
318
319@code
320// delete all vowels from the string
321wxString DeleteAllVowels(const wxString& original)
322{
47e1c61b 323 wxString vowels( "aeuioAEIOU" );
f05d2fde 324 wxString result;
47e1c61b
RR
325 wxString::const_iterator i;
326 for ( i = original.begin(); i != original.end(); ++i )
f05d2fde 327 {
47e1c61b
RR
328 if (vowels.Find( *i ) == wxNOT_FOUND)
329 result += *i;
f05d2fde
BP
330 }
331
332 return result;
333}
334@endcode
335
336This is quite a common situation and not allocating extra memory at all would
337lead to very bad performance in this case because there would be as many memory
338(re)allocations as there are consonants in the original string. Allocating too
339much extra memory would help to improve the speed in this situation, but due to
340a great number of wxString objects typically used in a program would also
341increase the memory consumption too much.
342
343The very best solution in precisely this case would be to use wxString::Alloc()
344function to preallocate, for example, len bytes from the beginning - this will
345lead to exactly one memory allocation being performed (because the result is at
346most as long as the original string).
347
348However, using wxString::Alloc() is tedious and so wxString tries to do its
349best. The default algorithm assumes that memory allocation is done in
350granularity of at least 16 bytes (which is the case on almost all of
351wide-spread platforms) and so nothing is lost if the amount of memory to
352allocate is rounded up to the next multiple of 16. Like this, no memory is lost
353and 15 iterations from 16 in the example above won't allocate memory but use
354the already allocated pool.
355
356The default approach is quite conservative. Allocating more memory may bring
357important performance benefits for programs using (relatively) few very long
358strings. The amount of memory allocated is configured by the setting of
359@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
360why its default value is what it is before modifying it!). You may try setting
361it to greater amount (say twice nLen) or to 0 (to see performance degradation
362which will follow) and analyse the impact of it on your program. If you do it,
363you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
364which tells the wxString class to collect performance statistics and to show
365them on stderr on program termination. This will show you the average length of
366strings your program manipulates, their average initial length and also the
367percent of times when memory wasn't reallocated when string concatenation was
368done but the already preallocated memory was used (this value should be about
36998% for the default allocation policy, if it is less than 90% you should
370really consider fine tuning wxString for your application).
371
372It goes without saying that a profiler should be used to measure the precise
373difference the change to @c EXTRA_ALLOC makes to your program.
374
727aa906
FM
375
376@section overview_string_settings wxString Related Compilation Settings
377
378Much work has been done to make existing code using ANSI string literals
379work as before version 3.0.
2f365fcb 380
727aa906
FM
381If you nonetheless need to have a wxString that uses @c wchar_t
382on Unix and Linux, too, you can specify this on the command line with the
383@c configure @c --disable-utf8 switch or you can consider using wxUString
384or @c std::wstring instead.
385
2f365fcb
FM
386@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
387If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
388also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
389See also @ref page_wxusedef_important.
727aa906 390
f05d2fde 391*/
36c9828f 392