]> git.saurik.com Git - wxWidgets.git/blame - docs/doxygen/overviews/string.h
Fix column sorting UI in wxDataViewCtrl under wxOSX.
[wxWidgets.git] / docs / doxygen / overviews / string.h
CommitLineData
15b6757b 1/////////////////////////////////////////////////////////////////////////////
f05d2fde 2// Name: string.h
15b6757b
FM
3// Purpose: topic overview
4// Author: wxWidgets team
526954c5 5// Licence: wxWindows licence
15b6757b
FM
6/////////////////////////////////////////////////////////////////////////////
7
880efa2a 8/**
36c9828f 9
f05d2fde
BP
10@page overview_string wxString Overview
11
831e1028 12@tableofcontents
f05d2fde 13
727aa906 14wxString is a class which represents a Unicode string of arbitrary length and
2f365fcb 15containing arbitrary Unicode characters.
f05d2fde
BP
16
17This class has all the standard operations you can expect to find in a string
18class: dynamic memory management (string extends to accommodate new
2f365fcb
FM
19characters), construction from other strings, compatibility with C strings and
20wide character C strings, assignment operators, access to individual characters, string
727aa906
FM
21concatenation and comparison, substring extraction, case conversion, trimming and
22padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
f05d2fde
BP
23and stream-like insertion functions as well as much more - see wxString for a
24list of all functions.
25
727aa906
FM
26The wxString class has been completely rewritten for wxWidgets 3.0 but much work
27has been done to make existing code using ANSI string literals work as it did
28in previous versions.
29
30
831e1028 31@section overview_string_internal Internal wxString Encoding
727aa906 32
2f365fcb 33Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
727aa906
FM
34code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
35code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
36
37For definitions of <em>code units</em> and <em>code points</em> terms, please
38see the @ref overview_unicode_encodings paragraph.
39
727aa906 40For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
2f365fcb
FM
41(e.g. on Windows) uses <em>per code unit indexing</em> instead of
42<em>per code point indexing</em> and doesn't know anything about surrogate pairs;
c6d93dd7 43in other words it always considers code points to be composed by 1 code unit,
2f365fcb 44while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
727aa906 45Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
2f365fcb 46code has to take care of <em>surrogate pairs</em> himself.
727aa906
FM
47(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
48such as for drawing strings on screen.)
49
2f365fcb
FM
50@remarks
51Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
52resembles UCS-2 encoding, it's not completely correct to refer to wxString as
c6d93dd7
FM
53UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
54as two code units (i.e. as a surrogate pair; as already mentioned however wxString
55will "see" them as two different code points)
2f365fcb 56
727aa906 57When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
2f365fcb
FM
58wxString handles UTF8 multi-bytes sequences just fine also for characters outside
59the BMP (it implements <em>per code point indexing</em>), so that you can use
727aa906
FM
60UTF8 in a completely transparent way:
61
62Example:
63@code
64 // first test, using exotic characters outside of the Unicode BMP:
65
66 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
67 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
68 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
69
70 // it's a single Unicode code-point encoded as:
71 // - a UTF16 surrogate pair under Windows
72 // - a UTF8 multiple-bytes sequence under Linux
73 // (without considering the final NULL)
74
75 wxPrintf("wxString reports a length of %d character(s)", test.length());
76 // prints "wxString reports a length of 1 character(s)" on Linux
77 // prints "wxString reports a length of 2 character(s)" on Windows
2f365fcb 78 // since wxString on Windows doesn't have surrogate pairs support!
727aa906
FM
79
80
81 // second test, this time using characters part of the Unicode BMP:
82
83 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
84 // this is the UTF8 encoding of capital letter A followed by
85 // 'small case letter a with grave' followed by the 'euro sign'
86
87 // they are 3 Unicode code-points encoded as:
88 // - 3 UTF16 code units under Windows
89 // - 6 UTF8 code units under Linux
90 // (without considering the final NULL)
91
92 wxPrintf("wxString reports a length of %d character(s)", test2.length());
93 // prints "wxString reports a length of 3 character(s)" on Linux
94 // prints "wxString reports a length of 3 character(s)" on Windows
95@endcode
96
97To better explain what stated above, consider the second string of the example
98above; it's composed by 3 characters and the final @c NULL:
99
100@image html overview_wxstring_encoding.png
101
2f365fcb
FM
102As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
103and in this example the UTF16-encoded wxString takes 8 bytes.
727aa906
FM
104UTF8 encoding is more elaborated and in this example takes 7 bytes.
105
727aa906 106In general, for strings containing many latin characters UTF8 provides a big
2f365fcb
FM
107advantage with regards to the memory footprint respect UTF16, but requires some
108more processing for common operations like e.g. length calculation.
109
110Finally, note that the type used by wxString to store Unicode code units
111(@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
727aa906
FM
112
113
2f365fcb
FM
114@section overview_string_binary Using wxString to store binary data
115
116wxString can be used to store binary data (even if it contains @c NULs) using the
117functions wxString::To8BitData and wxString::From8BitData.
118
119Beware that even if @c NUL character is allowed, in the current string implementation
120some methods might not work correctly with them.
121
122Note however that other classes like wxMemoryBuffer are more suited to this task.
123For handling binary data you may also want to look at the wxStreamBuffer,
124wxMemoryOutputStream, wxMemoryInputStream classes.
125
f05d2fde
BP
126
127@section overview_string_comparison Comparison to Other String Classes
128
129The advantages of using a special string class instead of working directly with
130C strings are so obvious that there is a huge number of such classes available.
131The most important advantage is the need to always remember to allocate/free
132memory for C strings; working with fixed size buffers almost inevitably leads
727aa906 133to buffer overflows. At last, C++ has a standard string class (@c std::string). So
f05d2fde
BP
134why the need for wxString? There are several advantages:
135
727aa906
FM
136@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
137 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
138 internally by default to store its contents. wxString will therefore inherit the
139 performance characteristics from @c std::string.
f05d2fde 140@li <b>Compatibility:</b> This class tries to combine almost full compatibility
727aa906
FM
141 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
142 CString class and 90% of the functionality of @c std::string class.
143@li <b>Rich set of functions:</b> Some of the functions present in wxString are
144 very useful but don't exist in most of other string classes: for example,
145 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
146 Of course, all the standard string operations are supported as well.
147@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
148 and from ANSI and Unicode strings (see @ref overview_unicode
149 for more details) and maps to @c std::wstring transparently.
f05d2fde
BP
150@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
151 inside wxWidgets so there is no performance loss which would result from
727aa906 152 conversions of objects of any other string class (including @c std::string) to
f05d2fde
BP
153 wxString internally by wxWidgets.
154
155However, there are several problems as well. The most important one is probably
156that there are often several functions to do exactly the same thing: for
47e1c61b 157example, to get the length of the string either one of wxString::length(),
f05d2fde 158wxString::Len() or wxString::Length() may be used. The first function, as
727aa906 159almost all the other functions in lowercase, is @c std::string compatible. The
f05d2fde
BP
160second one is the "native" wxString version and the last one is the wxWidgets
1611.xx way.
162
727aa906 163So which is better to use? The usage of the @c std::string compatible functions is
f05d2fde 164strongly advised! It will both make your code more familiar to other C++
727aa906 165programmers (who are supposed to have knowledge of @c std::string but not of
f05d2fde 166wxString), let you reuse the same code in both wxWidgets and other programs (by
727aa906 167just typedefing wxString as @c std::string when used outside wxWidgets) and by
f05d2fde 168staying compatible with future versions of wxWidgets which will probably start
727aa906 169using @c std::string sooner or later too.
f05d2fde 170
727aa906 171In the situations where there is no corresponding @c std::string function, please
f05d2fde
BP
172try to use the new wxString methods and not the old wxWidgets 1.xx variants
173which are deprecated and may disappear in future versions.
174
175
176@section overview_string_advice Advice About Using wxString
177
727aa906
FM
178@subsection overview_string_implicitconv Implicit conversions
179
f05d2fde
BP
180Probably the main trap with using this class is the implicit conversion
181operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
182instead to clearly indicate when the conversion is done. Specifically, the
183danger of this implicit conversion may be seen in the following code fragment:
184
185@code
186// this function converts the input string to uppercase,
187// output it to the screen and returns the result
188const char *SayHELLO(const wxString& input)
189{
190 wxString output = input.Upper();
191 printf("Hello, %s!\n", output);
192 return output;
193}
194@endcode
195
196There are two nasty bugs in these three lines. The first is in the call to the
197@c printf() function. Although the implicit conversion to C strings is applied
198automatically by the compiler in the case of
199
200@code
201puts(output);
202@endcode
203
204because the argument of @c puts() is known to be of the type
205<tt>const char*</tt>, this is @b not done for @c printf() which is a function
206with variable number of arguments (and whose arguments are of unknown types).
207So this call may do any number of things (including displaying the correct
727aa906
FM
208string on screen), although the most likely result is a program crash.
209The solution is to use wxString::c_str(). Just replace this line with this:
f05d2fde
BP
210
211@code
212printf("Hello, %s!\n", output.c_str());
213@endcode
214
215The second bug is that returning @c output doesn't work. The implicit cast is
216used again, so the code compiles, but as it returns a pointer to a buffer
217belonging to a local variable which is deleted as soon as the function exits,
218its contents are completely arbitrary. The solution to this problem is also
219easy, just make the function return wxString instead of a C string.
220
221This leads us to the following general advice: all functions taking string
727aa906 222arguments should take <tt>const wxString&</tt> (this makes assignment to the
47e1c61b
RR
223strings inside the function faster) and all functions returning strings
224should return wxString - this makes it safe to return local variables.
f05d2fde 225
727aa906
FM
226Finally note that wxString uses the current locale encoding to convert any C string
227literal to Unicode. The same is done for converting to and from @c std::string
228and for the return value of c_str().
229For this conversion, the @a wxConvLibc class instance is used.
230See wxCSConv and wxMBConv.
231
232
831e1028 233@subsection overview_string_iterating Iterating wxString Characters
727aa906
FM
234
235As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
236uses the variable-length UTF8 encoding.
237Accessing a UTF-8 string by index can be very @b inefficient because
238a single character is represented by a variable number of bytes so that
239the entire string has to be parsed in order to find the character.
240Since iterating over a string by index is a common programming technique and
241was also possible and encouraged by wxString using the access operator[]()
242wxString implements caching of the last used index so that iterating over
243a string is a linear operation even in UTF-8 mode.
244
245It is nonetheless recommended to use @b iterators (instead of index based
246access) like this:
247
248@code
249wxString s = "hello";
250wxString::const_iterator i;
251for (i = s.begin(); i != s.end(); ++i)
252{
253 wxUniChar uni_ch = *i;
254 // do something with it
255}
256@endcode
257
258
f05d2fde
BP
259
260@section overview_string_related String Related Functions and Classes
261
262As most programs use character strings, the standard C library provides quite
263a few functions to work with them. Unfortunately, some of them have rather
264counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
265the resulting string with a @NULL) and are in general not very safe (passing
266@NULL to them will probably lead to program crash). Moreover, some very useful
267functions are not standard at all. This is why in addition to all wxString
268functions, there are also a few global string functions which try to correct
269these problems: wxIsEmpty() verifies whether the string is empty (returning
2cd3cc94 270@true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
f05d2fde
BP
2710 for them and wxStricmp() is just a platform-independent version of
272case-insensitive string comparison function known either as @c stricmp() or
273@c strcasecmp() on different platforms.
274
831e1028 275The <tt>@<wx/string.h@></tt> header also defines wxSnprintf() and wxVsnprintf()
f05d2fde
BP
276functions which should be used instead of the inherently dangerous standard
277@c sprintf() and which use @c snprintf() instead which does buffer size checks
278whenever possible. Of course, you may also use wxString::Printf which is also
279safe.
280
281There is another class which might be useful when working with wxString:
282wxStringTokenizer. It is helpful when a string must be broken into tokens and
283replaces the standard C library @c strtok() function.
284
285And the very last string-related class is wxArrayString: it is just a version
286of the "template" dynamic array class which is specialized to work with
287strings. Please note that this class is specially optimized (using its
288knowledge of the internal structure of wxString) for storing strings and so it
289is vastly better from a performance point of view than a wxObjectArray of
290wxStrings.
291
292
f05d2fde
BP
293@section overview_string_tuning Tuning wxString for Your Application
294
295@note This section is strictly about performance issues and is absolutely not
296necessary to read for using wxString class. Please skip it unless you feel
727aa906 297familiar with profilers and relative tools.
f05d2fde
BP
298
299For the performance reasons wxString doesn't allocate exactly the amount of
300memory needed for each string. Instead, it adds a small amount of space to each
301allocated block which allows it to not reallocate memory (a relatively
302expensive operation) too often as when, for example, a string is constructed by
303subsequently adding one character at a time to it, as for example in:
304
305@code
306// delete all vowels from the string
307wxString DeleteAllVowels(const wxString& original)
308{
47e1c61b 309 wxString vowels( "aeuioAEIOU" );
f05d2fde 310 wxString result;
47e1c61b
RR
311 wxString::const_iterator i;
312 for ( i = original.begin(); i != original.end(); ++i )
f05d2fde 313 {
47e1c61b
RR
314 if (vowels.Find( *i ) == wxNOT_FOUND)
315 result += *i;
f05d2fde
BP
316 }
317
318 return result;
319}
320@endcode
321
322This is quite a common situation and not allocating extra memory at all would
323lead to very bad performance in this case because there would be as many memory
324(re)allocations as there are consonants in the original string. Allocating too
325much extra memory would help to improve the speed in this situation, but due to
326a great number of wxString objects typically used in a program would also
327increase the memory consumption too much.
328
329The very best solution in precisely this case would be to use wxString::Alloc()
330function to preallocate, for example, len bytes from the beginning - this will
331lead to exactly one memory allocation being performed (because the result is at
332most as long as the original string).
333
334However, using wxString::Alloc() is tedious and so wxString tries to do its
335best. The default algorithm assumes that memory allocation is done in
336granularity of at least 16 bytes (which is the case on almost all of
337wide-spread platforms) and so nothing is lost if the amount of memory to
338allocate is rounded up to the next multiple of 16. Like this, no memory is lost
339and 15 iterations from 16 in the example above won't allocate memory but use
340the already allocated pool.
341
342The default approach is quite conservative. Allocating more memory may bring
343important performance benefits for programs using (relatively) few very long
344strings. The amount of memory allocated is configured by the setting of
345@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
346why its default value is what it is before modifying it!). You may try setting
347it to greater amount (say twice nLen) or to 0 (to see performance degradation
348which will follow) and analyse the impact of it on your program. If you do it,
349you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
350which tells the wxString class to collect performance statistics and to show
351them on stderr on program termination. This will show you the average length of
352strings your program manipulates, their average initial length and also the
353percent of times when memory wasn't reallocated when string concatenation was
354done but the already preallocated memory was used (this value should be about
35598% for the default allocation policy, if it is less than 90% you should
356really consider fine tuning wxString for your application).
357
358It goes without saying that a profiler should be used to measure the precise
359difference the change to @c EXTRA_ALLOC makes to your program.
360
727aa906
FM
361
362@section overview_string_settings wxString Related Compilation Settings
363
364Much work has been done to make existing code using ANSI string literals
365work as before version 3.0.
2f365fcb 366
727aa906
FM
367If you nonetheless need to have a wxString that uses @c wchar_t
368on Unix and Linux, too, you can specify this on the command line with the
369@c configure @c --disable-utf8 switch or you can consider using wxUString
370or @c std::wstring instead.
371
2f365fcb
FM
372@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
373If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
374also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
375See also @ref page_wxusedef_important.
727aa906 376
f05d2fde 377*/