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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
f05d2fde | 2 | // Name: string.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
526954c5 | 5 | // Licence: wxWindows licence |
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6 | ///////////////////////////////////////////////////////////////////////////// |
7 | ||
880efa2a | 8 | /** |
36c9828f | 9 | |
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10 | @page overview_string wxString Overview |
11 | ||
831e1028 | 12 | @tableofcontents |
f05d2fde | 13 | |
727aa906 | 14 | wxString is a class which represents a Unicode string of arbitrary length and |
2f365fcb | 15 | containing arbitrary Unicode characters. |
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16 | |
17 | This class has all the standard operations you can expect to find in a string | |
18 | class: dynamic memory management (string extends to accommodate new | |
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19 | characters), construction from other strings, compatibility with C strings and |
20 | wide character C strings, assignment operators, access to individual characters, string | |
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21 | concatenation and comparison, substring extraction, case conversion, trimming and |
22 | padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf) | |
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23 | and stream-like insertion functions as well as much more - see wxString for a |
24 | list of all functions. | |
25 | ||
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26 | The wxString class has been completely rewritten for wxWidgets 3.0 but much work |
27 | has been done to make existing code using ANSI string literals work as it did | |
28 | in previous versions. | |
29 | ||
30 | ||
831e1028 | 31 | @section overview_string_internal Internal wxString Encoding |
727aa906 | 32 | |
2f365fcb | 33 | Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode |
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34 | code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode |
35 | code units stored in @c char) under Unix, Linux and Mac OS X to store its content. | |
36 | ||
37 | For definitions of <em>code units</em> and <em>code points</em> terms, please | |
38 | see the @ref overview_unicode_encodings paragraph. | |
39 | ||
727aa906 | 40 | For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> |
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41 | (e.g. on Windows) uses <em>per code unit indexing</em> instead of |
42 | <em>per code point indexing</em> and doesn't know anything about surrogate pairs; | |
c6d93dd7 | 43 | in other words it always considers code points to be composed by 1 code unit, |
2f365fcb | 44 | while this is really true only for characters in the @e BMP (Basic Multilingual Plane). |
727aa906 | 45 | Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user |
2f365fcb | 46 | code has to take care of <em>surrogate pairs</em> himself. |
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47 | (Note however that Windows itself has built-in support for surrogate pairs in UTF-16, |
48 | such as for drawing strings on screen.) | |
49 | ||
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50 | @remarks |
51 | Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> | |
52 | resembles UCS-2 encoding, it's not completely correct to refer to wxString as | |
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53 | UCS-2 encoded since you can encode code points outside the @e BMP in a wxString |
54 | as two code units (i.e. as a surrogate pair; as already mentioned however wxString | |
55 | will "see" them as two different code points) | |
2f365fcb | 56 | |
727aa906 | 57 | When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X) |
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58 | wxString handles UTF8 multi-bytes sequences just fine also for characters outside |
59 | the BMP (it implements <em>per code point indexing</em>), so that you can use | |
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60 | UTF8 in a completely transparent way: |
61 | ||
62 | Example: | |
63 | @code | |
64 | // first test, using exotic characters outside of the Unicode BMP: | |
65 | ||
66 | wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80"); | |
67 | // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1 | |
68 | // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80 | |
69 | ||
70 | // it's a single Unicode code-point encoded as: | |
71 | // - a UTF16 surrogate pair under Windows | |
72 | // - a UTF8 multiple-bytes sequence under Linux | |
73 | // (without considering the final NULL) | |
74 | ||
75 | wxPrintf("wxString reports a length of %d character(s)", test.length()); | |
76 | // prints "wxString reports a length of 1 character(s)" on Linux | |
77 | // prints "wxString reports a length of 2 character(s)" on Windows | |
2f365fcb | 78 | // since wxString on Windows doesn't have surrogate pairs support! |
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79 | |
80 | ||
81 | // second test, this time using characters part of the Unicode BMP: | |
82 | ||
83 | wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC"); | |
84 | // this is the UTF8 encoding of capital letter A followed by | |
85 | // 'small case letter a with grave' followed by the 'euro sign' | |
86 | ||
87 | // they are 3 Unicode code-points encoded as: | |
88 | // - 3 UTF16 code units under Windows | |
89 | // - 6 UTF8 code units under Linux | |
90 | // (without considering the final NULL) | |
91 | ||
92 | wxPrintf("wxString reports a length of %d character(s)", test2.length()); | |
93 | // prints "wxString reports a length of 3 character(s)" on Linux | |
94 | // prints "wxString reports a length of 3 character(s)" on Windows | |
95 | @endcode | |
96 | ||
97 | To better explain what stated above, consider the second string of the example | |
98 | above; it's composed by 3 characters and the final @c NULL: | |
99 | ||
100 | @image html overview_wxstring_encoding.png | |
101 | ||
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102 | As you can see, UTF16 encoding is straightforward (for characters in the @e BMP) |
103 | and in this example the UTF16-encoded wxString takes 8 bytes. | |
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104 | UTF8 encoding is more elaborated and in this example takes 7 bytes. |
105 | ||
727aa906 | 106 | In general, for strings containing many latin characters UTF8 provides a big |
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107 | advantage with regards to the memory footprint respect UTF16, but requires some |
108 | more processing for common operations like e.g. length calculation. | |
109 | ||
110 | Finally, note that the type used by wxString to store Unicode code units | |
111 | (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType. | |
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112 | |
113 | ||
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114 | @section overview_string_binary Using wxString to store binary data |
115 | ||
116 | wxString can be used to store binary data (even if it contains @c NULs) using the | |
117 | functions wxString::To8BitData and wxString::From8BitData. | |
118 | ||
119 | Beware that even if @c NUL character is allowed, in the current string implementation | |
120 | some methods might not work correctly with them. | |
121 | ||
122 | Note however that other classes like wxMemoryBuffer are more suited to this task. | |
123 | For handling binary data you may also want to look at the wxStreamBuffer, | |
124 | wxMemoryOutputStream, wxMemoryInputStream classes. | |
125 | ||
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126 | |
127 | @section overview_string_comparison Comparison to Other String Classes | |
128 | ||
129 | The advantages of using a special string class instead of working directly with | |
130 | C strings are so obvious that there is a huge number of such classes available. | |
131 | The most important advantage is the need to always remember to allocate/free | |
132 | memory for C strings; working with fixed size buffers almost inevitably leads | |
727aa906 | 133 | to buffer overflows. At last, C++ has a standard string class (@c std::string). So |
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134 | why the need for wxString? There are several advantages: |
135 | ||
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136 | @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8 |
137 | mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows) | |
138 | internally by default to store its contents. wxString will therefore inherit the | |
139 | performance characteristics from @c std::string. | |
f05d2fde | 140 | @li <b>Compatibility:</b> This class tries to combine almost full compatibility |
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141 | with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's |
142 | CString class and 90% of the functionality of @c std::string class. | |
143 | @li <b>Rich set of functions:</b> Some of the functions present in wxString are | |
144 | very useful but don't exist in most of other string classes: for example, | |
145 | wxString::AfterFirst, wxString::BeforeLast, wxString::Printf. | |
146 | Of course, all the standard string operations are supported as well. | |
147 | @li <b>wxString is Unicode friendly:</b> it allows to easily convert to | |
148 | and from ANSI and Unicode strings (see @ref overview_unicode | |
149 | for more details) and maps to @c std::wstring transparently. | |
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150 | @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere |
151 | inside wxWidgets so there is no performance loss which would result from | |
727aa906 | 152 | conversions of objects of any other string class (including @c std::string) to |
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153 | wxString internally by wxWidgets. |
154 | ||
155 | However, there are several problems as well. The most important one is probably | |
156 | that there are often several functions to do exactly the same thing: for | |
47e1c61b | 157 | example, to get the length of the string either one of wxString::length(), |
f05d2fde | 158 | wxString::Len() or wxString::Length() may be used. The first function, as |
727aa906 | 159 | almost all the other functions in lowercase, is @c std::string compatible. The |
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160 | second one is the "native" wxString version and the last one is the wxWidgets |
161 | 1.xx way. | |
162 | ||
727aa906 | 163 | So which is better to use? The usage of the @c std::string compatible functions is |
f05d2fde | 164 | strongly advised! It will both make your code more familiar to other C++ |
727aa906 | 165 | programmers (who are supposed to have knowledge of @c std::string but not of |
f05d2fde | 166 | wxString), let you reuse the same code in both wxWidgets and other programs (by |
727aa906 | 167 | just typedefing wxString as @c std::string when used outside wxWidgets) and by |
f05d2fde | 168 | staying compatible with future versions of wxWidgets which will probably start |
727aa906 | 169 | using @c std::string sooner or later too. |
f05d2fde | 170 | |
727aa906 | 171 | In the situations where there is no corresponding @c std::string function, please |
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172 | try to use the new wxString methods and not the old wxWidgets 1.xx variants |
173 | which are deprecated and may disappear in future versions. | |
174 | ||
175 | ||
176 | @section overview_string_advice Advice About Using wxString | |
177 | ||
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178 | @subsection overview_string_implicitconv Implicit conversions |
179 | ||
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180 | Probably the main trap with using this class is the implicit conversion |
181 | operator to <tt>const char*</tt>. It is advised that you use wxString::c_str() | |
182 | instead to clearly indicate when the conversion is done. Specifically, the | |
183 | danger of this implicit conversion may be seen in the following code fragment: | |
184 | ||
185 | @code | |
186 | // this function converts the input string to uppercase, | |
187 | // output it to the screen and returns the result | |
188 | const char *SayHELLO(const wxString& input) | |
189 | { | |
190 | wxString output = input.Upper(); | |
191 | printf("Hello, %s!\n", output); | |
192 | return output; | |
193 | } | |
194 | @endcode | |
195 | ||
196 | There are two nasty bugs in these three lines. The first is in the call to the | |
197 | @c printf() function. Although the implicit conversion to C strings is applied | |
198 | automatically by the compiler in the case of | |
199 | ||
200 | @code | |
201 | puts(output); | |
202 | @endcode | |
203 | ||
204 | because the argument of @c puts() is known to be of the type | |
205 | <tt>const char*</tt>, this is @b not done for @c printf() which is a function | |
206 | with variable number of arguments (and whose arguments are of unknown types). | |
207 | So this call may do any number of things (including displaying the correct | |
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208 | string on screen), although the most likely result is a program crash. |
209 | The solution is to use wxString::c_str(). Just replace this line with this: | |
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210 | |
211 | @code | |
212 | printf("Hello, %s!\n", output.c_str()); | |
213 | @endcode | |
214 | ||
215 | The second bug is that returning @c output doesn't work. The implicit cast is | |
216 | used again, so the code compiles, but as it returns a pointer to a buffer | |
217 | belonging to a local variable which is deleted as soon as the function exits, | |
218 | its contents are completely arbitrary. The solution to this problem is also | |
219 | easy, just make the function return wxString instead of a C string. | |
220 | ||
221 | This leads us to the following general advice: all functions taking string | |
727aa906 | 222 | arguments should take <tt>const wxString&</tt> (this makes assignment to the |
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223 | strings inside the function faster) and all functions returning strings |
224 | should return wxString - this makes it safe to return local variables. | |
f05d2fde | 225 | |
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226 | Finally note that wxString uses the current locale encoding to convert any C string |
227 | literal to Unicode. The same is done for converting to and from @c std::string | |
228 | and for the return value of c_str(). | |
229 | For this conversion, the @a wxConvLibc class instance is used. | |
230 | See wxCSConv and wxMBConv. | |
231 | ||
232 | ||
831e1028 | 233 | @subsection overview_string_iterating Iterating wxString Characters |
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234 | |
235 | As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally | |
236 | uses the variable-length UTF8 encoding. | |
237 | Accessing a UTF-8 string by index can be very @b inefficient because | |
238 | a single character is represented by a variable number of bytes so that | |
239 | the entire string has to be parsed in order to find the character. | |
240 | Since iterating over a string by index is a common programming technique and | |
241 | was also possible and encouraged by wxString using the access operator[]() | |
242 | wxString implements caching of the last used index so that iterating over | |
243 | a string is a linear operation even in UTF-8 mode. | |
244 | ||
245 | It is nonetheless recommended to use @b iterators (instead of index based | |
246 | access) like this: | |
247 | ||
248 | @code | |
249 | wxString s = "hello"; | |
250 | wxString::const_iterator i; | |
251 | for (i = s.begin(); i != s.end(); ++i) | |
252 | { | |
253 | wxUniChar uni_ch = *i; | |
254 | // do something with it | |
255 | } | |
256 | @endcode | |
257 | ||
258 | ||
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259 | |
260 | @section overview_string_related String Related Functions and Classes | |
261 | ||
262 | As most programs use character strings, the standard C library provides quite | |
263 | a few functions to work with them. Unfortunately, some of them have rather | |
264 | counter-intuitive behaviour (like @c strncpy() which doesn't always terminate | |
265 | the resulting string with a @NULL) and are in general not very safe (passing | |
266 | @NULL to them will probably lead to program crash). Moreover, some very useful | |
267 | functions are not standard at all. This is why in addition to all wxString | |
268 | functions, there are also a few global string functions which try to correct | |
269 | these problems: wxIsEmpty() verifies whether the string is empty (returning | |
2cd3cc94 | 270 | @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns |
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271 | 0 for them and wxStricmp() is just a platform-independent version of |
272 | case-insensitive string comparison function known either as @c stricmp() or | |
273 | @c strcasecmp() on different platforms. | |
274 | ||
831e1028 | 275 | The <tt>@<wx/string.h@></tt> header also defines wxSnprintf() and wxVsnprintf() |
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276 | functions which should be used instead of the inherently dangerous standard |
277 | @c sprintf() and which use @c snprintf() instead which does buffer size checks | |
278 | whenever possible. Of course, you may also use wxString::Printf which is also | |
279 | safe. | |
280 | ||
281 | There is another class which might be useful when working with wxString: | |
282 | wxStringTokenizer. It is helpful when a string must be broken into tokens and | |
283 | replaces the standard C library @c strtok() function. | |
284 | ||
285 | And the very last string-related class is wxArrayString: it is just a version | |
286 | of the "template" dynamic array class which is specialized to work with | |
287 | strings. Please note that this class is specially optimized (using its | |
288 | knowledge of the internal structure of wxString) for storing strings and so it | |
289 | is vastly better from a performance point of view than a wxObjectArray of | |
290 | wxStrings. | |
291 | ||
292 | ||
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293 | @section overview_string_tuning Tuning wxString for Your Application |
294 | ||
295 | @note This section is strictly about performance issues and is absolutely not | |
296 | necessary to read for using wxString class. Please skip it unless you feel | |
727aa906 | 297 | familiar with profilers and relative tools. |
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298 | |
299 | For the performance reasons wxString doesn't allocate exactly the amount of | |
300 | memory needed for each string. Instead, it adds a small amount of space to each | |
301 | allocated block which allows it to not reallocate memory (a relatively | |
302 | expensive operation) too often as when, for example, a string is constructed by | |
303 | subsequently adding one character at a time to it, as for example in: | |
304 | ||
305 | @code | |
306 | // delete all vowels from the string | |
307 | wxString DeleteAllVowels(const wxString& original) | |
308 | { | |
47e1c61b | 309 | wxString vowels( "aeuioAEIOU" ); |
f05d2fde | 310 | wxString result; |
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311 | wxString::const_iterator i; |
312 | for ( i = original.begin(); i != original.end(); ++i ) | |
f05d2fde | 313 | { |
47e1c61b RR |
314 | if (vowels.Find( *i ) == wxNOT_FOUND) |
315 | result += *i; | |
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316 | } |
317 | ||
318 | return result; | |
319 | } | |
320 | @endcode | |
321 | ||
322 | This is quite a common situation and not allocating extra memory at all would | |
323 | lead to very bad performance in this case because there would be as many memory | |
324 | (re)allocations as there are consonants in the original string. Allocating too | |
325 | much extra memory would help to improve the speed in this situation, but due to | |
326 | a great number of wxString objects typically used in a program would also | |
327 | increase the memory consumption too much. | |
328 | ||
329 | The very best solution in precisely this case would be to use wxString::Alloc() | |
330 | function to preallocate, for example, len bytes from the beginning - this will | |
331 | lead to exactly one memory allocation being performed (because the result is at | |
332 | most as long as the original string). | |
333 | ||
334 | However, using wxString::Alloc() is tedious and so wxString tries to do its | |
335 | best. The default algorithm assumes that memory allocation is done in | |
336 | granularity of at least 16 bytes (which is the case on almost all of | |
337 | wide-spread platforms) and so nothing is lost if the amount of memory to | |
338 | allocate is rounded up to the next multiple of 16. Like this, no memory is lost | |
339 | and 15 iterations from 16 in the example above won't allocate memory but use | |
340 | the already allocated pool. | |
341 | ||
342 | The default approach is quite conservative. Allocating more memory may bring | |
343 | important performance benefits for programs using (relatively) few very long | |
344 | strings. The amount of memory allocated is configured by the setting of | |
345 | @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand | |
346 | why its default value is what it is before modifying it!). You may try setting | |
347 | it to greater amount (say twice nLen) or to 0 (to see performance degradation | |
348 | which will follow) and analyse the impact of it on your program. If you do it, | |
349 | you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol | |
350 | which tells the wxString class to collect performance statistics and to show | |
351 | them on stderr on program termination. This will show you the average length of | |
352 | strings your program manipulates, their average initial length and also the | |
353 | percent of times when memory wasn't reallocated when string concatenation was | |
354 | done but the already preallocated memory was used (this value should be about | |
355 | 98% for the default allocation policy, if it is less than 90% you should | |
356 | really consider fine tuning wxString for your application). | |
357 | ||
358 | It goes without saying that a profiler should be used to measure the precise | |
359 | difference the change to @c EXTRA_ALLOC makes to your program. | |
360 | ||
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361 | |
362 | @section overview_string_settings wxString Related Compilation Settings | |
363 | ||
364 | Much work has been done to make existing code using ANSI string literals | |
365 | work as before version 3.0. | |
2f365fcb | 366 | |
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367 | If you nonetheless need to have a wxString that uses @c wchar_t |
368 | on Unix and Linux, too, you can specify this on the command line with the | |
369 | @c configure @c --disable-utf8 switch or you can consider using wxUString | |
370 | or @c std::wstring instead. | |
371 | ||
2f365fcb FM |
372 | @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support. |
373 | If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is | |
374 | also defined, otherwise @c wxUSE_UNICODE_WCHAR is. | |
375 | See also @ref page_wxusedef_important. | |
727aa906 | 376 | |
f05d2fde | 377 | */ |