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7b0bfbb2 1/////////////////////////////////////////////////////////////////////////////
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2// Name: wx/dynlib.h
3// Purpose: Dynamic library loading classes
4// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
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5// Modified by:
6// Created: 20/07/98
7// RCS-ID: $Id$
33a8563e 8// Copyright: (c) 1998 Guilhem Lavaux
371a5b4e 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_DYNLIB_H__
13#define _WX_DYNLIB_H__
7a4b9130 14
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15#if defined(__GNUG__) && !defined(__APPLE__)
16# pragma interface "dynlib.h"
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17#endif
18
ed58dbea 19#include "wx/setup.h"
8a0d4cf6 20
1948bb32 21#if wxUSE_DYNLIB_CLASS
8a0d4cf6 22
ed58dbea 23#include "wx/string.h"
7a4b9130 24
1948bb32 25// FIXME: can this go in private.h or something too??
1a787c5d 26#if defined(__WXPM__) || defined(__EMX__)
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27#define INCL_DOS
28#include <os2.h>
29#endif
30
31#ifdef __WXMSW__
32#include "wx/msw/private.h"
33#endif
34
35// ----------------------------------------------------------------------------
36// conditional compilation
37// ----------------------------------------------------------------------------
38
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39// Note: WXPM/EMX has to be tested first, since we want to use
40// native version, even if configure detected presence of DLOPEN.
1948bb32 41#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
4104ed92 42 typedef HMODULE wxDllType;
1a787c5d 43#elif defined(HAVE_DLOPEN)
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44 #include <dlfcn.h>
45 typedef void *wxDllType;
8a0d4cf6 46#elif defined(HAVE_SHL_LOAD)
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47 #include <dl.h>
48 typedef shl_t wxDllType;
f11bdd03 49#elif defined(__DARWIN__)
4104ed92 50 typedef void *wxDllType;
7b0bfbb2 51#elif defined(__WXMAC__)
4104ed92 52 typedef CFragConnectionID wxDllType;
7b0bfbb2 53#else
4104ed92 54 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
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55#endif
56
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57// ----------------------------------------------------------------------------
58// constants
59// ----------------------------------------------------------------------------
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60
61enum wxDLFlags
62{
63 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
64 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
65 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
66 // loaded libs.
67 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
68 // name without appending the usual dll
69 // filename extension.
70
71 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
72
73 // FIXME: why? (VZ)
74#ifdef __osf__
75 wxDL_DEFAULT = wxDL_LAZY
76#else
77 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
78#endif
79};
80
81enum wxDynamicLibraryCategory
82{
83 wxDL_LIBRARY, // standard library
13e51f3a 84 wxDL_MODULE // loadable module/plugin
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85};
86
87enum wxPluginCategory
88{
89 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
13e51f3a 90 wxDL_PLUGIN_BASE // wxBase-only plugin
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91};
92
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93// ----------------------------------------------------------------------------
94// macros
95// ----------------------------------------------------------------------------
96
97// when loading a function from a DLL you always have to cast the returned
98// "void *" pointer to the correct type and, even more annoyingly, you have to
99// repeat this type twice if you want to declare and define a function pointer
100// all in one line
101//
102// this macro makes this slightly less painful by allowing you to specify the
103// type only once, as the first parameter, and creating a variable of this type
104// called "pfn<name>" initialized with the "name" from the "dynlib"
105#define wxDYNLIB_FUNCTION(type, name, dynlib) \
106 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
107
108// ---------------------------------------------------------------------------
109// wxDynamicLibrary
110// ---------------------------------------------------------------------------
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111
112class WXDLLIMPEXP_BASE wxDynamicLibrary
113{
114public:
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115 // return a valid handle for the main program itself or NULL if back
116 // linking is not supported by the current platform (e.g. Win32)
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117 static wxDllType GetProgramHandle();
118
4104ed92 119 // return the platform standard DLL extension (with leading dot)
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120 static const wxChar *GetDllExt() { return ms_dllext; }
121
4104ed92 122 wxDynamicLibrary() : m_handle(0) { }
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123 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
124 : m_handle(0)
125 {
126 Load(libname, flags);
127 }
1948bb32 128
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129 // NOTE: this class is (deliberately) not virtual, do not attempt
130 // to use it polymorphically.
131 ~wxDynamicLibrary() { Unload(); }
1948bb32 132
4104ed92 133 // return TRUE if the library was loaded successfully
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134 bool IsLoaded() const { return m_handle != 0; }
135
4104ed92 136 // load the library with the given name (full or not), return true if ok
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137 bool Load(wxString libname, int flags = wxDL_DEFAULT);
138
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139 // detach the library object from its handle, i.e. prevent the object from
140 // unloading the library in its dtor -- the caller is now responsible for
141 // doing this
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142 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
143
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144 // unload the given library handle (presumably returned by Detach() before)
145 static void Unload(wxDllType handle);
146
4104ed92 147 // unload the library, also done automatically in dtor
169948a0 148 void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
1948bb32 149
4104ed92 150 // Return the raw handle from dlopen and friends.
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151 wxDllType GetLibHandle() const { return m_handle; }
152
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153 // resolve a symbol in a loaded DLL, such as a variable or function name.
154 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
155 // export unmangled names)
156 //
157 // Since it is perfectly valid for the returned symbol to actually be NULL,
158 // that is not always indication of an error. Pass and test the parameter
159 // 'success' for a true indication of success or failure to load the
160 // symbol.
161 //
162 // Returns a pointer to the symbol on success, or NULL if an error occurred
163 // or the symbol wasn't found.
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164 void *GetSymbol(const wxString& name, bool *success = 0) const;
165
0c32066b 166
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167 // return platform-specific name of dynamic library with proper extension
168 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
169 static wxString CanonicalizeName(const wxString& name,
170 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
171
172 // return name of wxWindows plugin (adds compiler and version info
173 // to the filename):
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174 static wxString
175 CanonicalizePluginName(const wxString& name,
176 wxPluginCategory cat = wxDL_PLUGIN_GUI);
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177
178 // return plugin directory on platforms where it makes sense and empty
179 // string on others:
180 static wxString GetPluginsDirectory();
181
1948bb32 182
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183#if WXWIN_COMPATIBILITY_2_2
184 operator bool() const { return IsLoaded(); }
185#endif
1948bb32 186
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187protected:
188 // platform specific shared lib suffix.
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189 static const wxChar *ms_dllext;
190
4104ed92 191 // the handle to DLL or NULL
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192 wxDllType m_handle;
193
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194 // no copy ctor/assignment operators (or we'd try to unload the library
195 // twice)
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196 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
197};
198
199
a585ca5c 200// ----------------------------------------------------------------------------
33a8563e 201// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
a585ca5c 202// ----------------------------------------------------------------------------
3c1a88d8 203
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204#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
205
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206/*
207 wxDllLoader is a class providing an interface similar to unix's dlopen().
208 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
209 DLLs and the resolving of symbols in them. There are no instances of this
210 class, it simply serves as a namespace for its static member functions.
a585ca5c 211*/
bddd7a8d 212class WXDLLIMPEXP_BASE wxDllLoader
a585ca5c 213{
3c1a88d8 214public:
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215 /*
216 This function loads the shared library libname into memory.
217
218 libname may be either the full path to the file or just the filename in
219 which case the library is searched for in all standard locations
220 (use GetDllExt() to construct the filename)
221
222 if success pointer is not NULL, it will be filled with TRUE if everything
223 went ok and FALSE otherwise
224 */
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225 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
226
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227 /*
228 This function unloads the shared library previously loaded with
229 LoadLibrary
3c1a88d8 230 */
3c1a88d8 231 static void UnloadLibrary(wxDllType dll);
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232
233 /*
234 This function returns a valid handle for the main program
235 itself or NULL if back linking is not supported by the current platform
236 (e.g. Win32).
237 */
1948bb32 238 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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239
240 /*
241 This function resolves a symbol in a loaded DLL, such as a
242 variable or function name.
243
244 dllHandle Handle of the DLL, as returned by LoadDll().
245 name Name of the symbol.
246
247 Returns the pointer to the symbol or NULL on error.
3c1a88d8 248 */
1948bb32 249 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
3c1a88d8 250
f6bcfd97 251 // return the standard DLL extension (with leading dot) for this platform
1948bb32 252 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
f6bcfd97 253
3c1a88d8 254private:
181b4068 255
1948bb32 256 wxDllLoader(); // forbid construction of objects
33a8563e 257};
181b4068 258
1948bb32 259
7b0bfbb2 260// ----------------------------------------------------------------------------
7a4b9130 261// wxLibrary
7b0bfbb2 262// ----------------------------------------------------------------------------
7a4b9130 263
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264#include "wx/hash.h"
265
bddd7a8d 266class WXDLLIMPEXP_BASE wxLibrary : public wxObject
7b0bfbb2 267{
7b0bfbb2 268public:
8a0d4cf6 269 wxLibrary(wxDllType handle);
33a8563e 270 virtual ~wxLibrary();
7a4b9130 271
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272 // Get a symbol from the dynamic library
273 void *GetSymbol(const wxString& symbname);
7a4b9130 274
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275 // Create the object whose classname is "name"
276 wxObject *CreateObject(const wxString& name);
7a4b9130 277
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278protected:
279 void PrepareClasses(wxClassInfo *first);
f4a8c29f 280
7b0bfbb2 281 wxDllType m_handle;
a585ca5c 282
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283public:
284 wxHashTable classTable;
285};
a585ca5c 286
7b0bfbb2 287// ----------------------------------------------------------------------------
7a4b9130 288// wxLibraries
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289// ----------------------------------------------------------------------------
290
bddd7a8d 291class WXDLLIMPEXP_BASE wxLibraries
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292{
293public:
294 wxLibraries();
295 ~wxLibraries();
7a4b9130 296
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297 // caller is responsible for deleting the returned pointer if !NULL
298 wxLibrary *LoadLibrary(const wxString& basename);
7a4b9130 299
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300 wxObject *CreateObject(const wxString& name);
301
302protected:
303 wxList m_loaded;
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304};
305
7b0bfbb2 306// ----------------------------------------------------------------------------
7a4b9130 307// Global variables
7b0bfbb2 308// ----------------------------------------------------------------------------
7a4b9130 309
bddd7a8d 310extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
7a4b9130 311
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312#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
313
7b0bfbb2 314// ----------------------------------------------------------------------------
7a4b9130 315// Interesting defines
7b0bfbb2 316// ----------------------------------------------------------------------------
7a4b9130 317
f4a8c29f 318#define WXDLL_ENTRY_FUNCTION() \
ad8b3990 319extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
1b733817 320const wxClassInfo *wxGetClassFirst() { \
856d2e52 321 return wxClassInfo::GetFirst(); \
f4a8c29f 322}
7a4b9130 323
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324#endif // wxUSE_DYNLIB_CLASS
325
7b0bfbb2 326#endif // _WX_DYNLIB_H__