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1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
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8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
0731c594 19
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20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
9fdf3c38 24 #pragma hdrstop
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25#endif
26
9fdf3c38 27// for all others, include the necessary headers (this file is usually all you
f6bcfd97 28// need because it includes almost all "standard" wxWindows headers)
c801d85f 29#ifndef WX_PRECOMP
9fdf3c38 30 #include "wx/wx.h"
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31#endif
32
9fdf3c38 33// ----------------------------------------------------------------------------
f6bcfd97 34// resources
9fdf3c38 35// ----------------------------------------------------------------------------
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36
37// the application icon (under Windows and OS/2 it is in resources)
ea596687 38#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
9fdf3c38 39 #include "mondrian.xpm"
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40#endif
41
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42// ----------------------------------------------------------------------------
43// private classes
44// ----------------------------------------------------------------------------
45
46// Define a new application type, each program should derive a class from wxApp
47class MyApp : public wxApp
48{
49public:
50 // override base class virtuals
51 // ----------------------------
52
53 // this one is called on application startup and is a good place for the app
54 // initialization (doing it here and not in the ctor allows to have an error
55 // return: if OnInit() returns false, the application terminates)
56 virtual bool OnInit();
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57};
58
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59// Define a new frame type: this is going to be our main frame
60class MyFrame : public wxFrame
61{
62public:
63 // ctor(s)
64 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
65
66 // event handlers (these functions should _not_ be virtual)
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67 void OnQuit(wxCommandEvent& event);
68 void OnAbout(wxCommandEvent& event);
c50f1fb9 69
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70private:
71 // any class wishing to process wxWindows events must use this macro
72 DECLARE_EVENT_TABLE()
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73};
74
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75// ----------------------------------------------------------------------------
76// constants
77// ----------------------------------------------------------------------------
c801d85f 78
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79// IDs for the controls and the menu commands
80enum
81{
82 // menu items
83 Minimal_Quit = 1,
9fdf3c38 84
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85 // it is important for the id corresponding to the "About" command to have
86 // this standard value as otherwise it won't be handled properly under Mac
87 // (where it is special and put into the "Apple" menu)
88 Minimal_About = wxID_ABOUT
89};
82c9f85c 90
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91// ----------------------------------------------------------------------------
92// event tables and other macros for wxWindows
93// ----------------------------------------------------------------------------
94
95// the event tables connect the wxWindows events with the functions (event
96// handlers) which process them. It can be also done at run-time, but for the
97// simple menu events like this the static method is much simpler.
c801d85f 98BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(Minimal_About, MyFrame::OnAbout)
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101END_EVENT_TABLE()
102
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103// Create a new application object: this macro will allow wxWindows to create
104// the application object during program execution (it's better than using a
105// static object for many reasons) and also declares the accessor function
106// wxGetApp() which will return the reference of the right type (i.e. MyApp and
107// not wxApp)
108IMPLEMENT_APP(MyApp)
109
110// ============================================================================
111// implementation
112// ============================================================================
c801d85f 113
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114// ----------------------------------------------------------------------------
115// the application class
116// ----------------------------------------------------------------------------
117
f6bcfd97 118// 'Main program' equivalent: the program execution "starts" here
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119bool MyApp::OnInit()
120{
01ca9e8e 121 // create the main application window
bcbf2881 122 MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"),
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123 wxPoint(50, 50), wxSize(450, 340));
124
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125 // and show it (the frames, unlike simple controls, are not shown when
126 // created initially)
9fdf3c38 127 frame->Show(TRUE);
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128
129 // success: wxApp::OnRun() will be called which will enter the main message
130 // loop and the application will run. If we returned FALSE here, the
131 // application would exit immediately.
132 return TRUE;
133}
134
135// ----------------------------------------------------------------------------
136// main frame
137// ----------------------------------------------------------------------------
138
139// frame constructor
140MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
cc422788 141 : wxFrame(NULL, -1, title, pos, size)
c801d85f 142{
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143 // set the frame icon
144 SetIcon(wxICON(mondrian));
c801d85f 145
3379ed37 146#if wxUSE_MENUS
d6d26e04 147 // create a menu bar
bcbf2881 148 wxMenu *menuFile = new wxMenu;
c801d85f 149
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150 // the "About" item should be in the help menu
151 wxMenu *helpMenu = new wxMenu;
bcbf2881 152 helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
c801d85f 153
bcbf2881 154 menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
01ca9e8e 155
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156 // now append the freshly created menu to the menu bar...
157 wxMenuBar *menuBar = new wxMenuBar();
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158 menuBar->Append(menuFile, _T("&File"));
159 menuBar->Append(helpMenu, _T("&Help"));
c801d85f 160
9fdf3c38 161 // ... and attach this menu bar to the frame
d6d26e04 162 SetMenuBar(menuBar);
3379ed37 163#endif // wxUSE_MENUS
c801d85f 164
c50f1fb9 165#if wxUSE_STATUSBAR
9fdf3c38 166 // create a status bar just for fun (by default with 1 pane only)
47d67540 167 CreateStatusBar(2);
bcbf2881 168 SetStatusText(_T("Welcome to wxWindows!"));
c50f1fb9 169#endif // wxUSE_STATUSBAR
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170}
171
c801d85f 172
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173// event handlers
174
175void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
c801d85f 176{
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177 // TRUE is to force the frame to close
178 Close(TRUE);
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179}
180
9fdf3c38 181void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
c801d85f 182{
2f877010 183 wxString msg;
9f06bcb3 184 msg.Printf( _T("This is the about dialog of minimal sample.\n")
01ca9e8e 185 _T("Welcome to %s"), wxVERSION_STRING);
2f877010 186
bcbf2881 187 wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
82c9f85c 188}