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1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9fdf3c38 9// Licence: wxWindows license
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
c801d85f 19#ifdef __GNUG__
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20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
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22#endif
23
24// For compilers that support precompilation, includes "wx/wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
9fdf3c38 28 #pragma hdrstop
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29#endif
30
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31// for all others, include the necessary headers (this file is usually all you
32// need because it includes almost all "standard" wxWindows headers
c801d85f 33#ifndef WX_PRECOMP
9fdf3c38 34 #include "wx/wx.h"
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35#endif
36
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37// ----------------------------------------------------------------------------
38// ressources
39// ----------------------------------------------------------------------------
40// the application icon
d355d3fe 41#ifdef __WXGTK__
9fdf3c38 42 #include "mondrian.xpm"
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43#endif
44
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45// ----------------------------------------------------------------------------
46// private classes
47// ----------------------------------------------------------------------------
48
49// Define a new application type, each program should derive a class from wxApp
50class MyApp : public wxApp
51{
52public:
53 // override base class virtuals
54 // ----------------------------
55
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
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60};
61
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62// Define a new frame type: this is going to be our main frame
63class MyFrame : public wxFrame
64{
65public:
66 // ctor(s)
67 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
68
69 // event handlers (these functions should _not_ be virtual)
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70 void OnQuit(wxCommandEvent& event);
71 void OnAbout(wxCommandEvent& event);
c801d85f 72
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73private:
74 // any class wishing to process wxWindows events must use this macro
75 DECLARE_EVENT_TABLE()
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76};
77
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78// ----------------------------------------------------------------------------
79// constants
80// ----------------------------------------------------------------------------
c801d85f 81
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82// IDs for the controls and the menu commands
83enum
84{
85 // menu items
86 Minimal_Quit = 1,
87 Minimal_About,
88
89 // controls start here (the numbers are, of course, arbitrary)
90 Minimal_Text = 1000,
91};
92
93// ----------------------------------------------------------------------------
94// event tables and other macros for wxWindows
95// ----------------------------------------------------------------------------
96
97// the event tables connect the wxWindows events with the functions (event
98// handlers) which process them. It can be also done at run-time, but for the
99// simple menu events like this the static method is much simpler.
c801d85f 100BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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101 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
102 EVT_MENU(Minimal_About, MyFrame::OnAbout)
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103END_EVENT_TABLE()
104
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105// Create a new application object: this macro will allow wxWindows to create
106// the application object during program execution (it's better than using a
107// static object for many reasons) and also declares the accessor function
108// wxGetApp() which will return the reference of the right type (i.e. MyApp and
109// not wxApp)
110IMPLEMENT_APP(MyApp)
111
112// ============================================================================
113// implementation
114// ============================================================================
c801d85f 115
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116// ----------------------------------------------------------------------------
117// the application class
118// ----------------------------------------------------------------------------
119
120// `Main program' equivalent: the program execution "starts" here
121bool MyApp::OnInit()
122{
123 // Create the main application window
124 MyFrame *frame = new MyFrame("Minimal wxWindows App",
125 wxPoint(50, 50), wxSize(450, 340));
126
127 // Show it and tell the application that it's our main window
128 // @@@ what does it do exactly, in fact? is it necessary here?
129 frame->Show(TRUE);
130 SetTopWindow(frame);
131
132 // success: wxApp::OnRun() will be called which will enter the main message
133 // loop and the application will run. If we returned FALSE here, the
134 // application would exit immediately.
135 return TRUE;
136}
137
138// ----------------------------------------------------------------------------
139// main frame
140// ----------------------------------------------------------------------------
141
142// frame constructor
143MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
144 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
c801d85f 145{
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146 // set the frame icon
147 SetIcon(wxICON(mondrian));
c801d85f 148
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149 // create a menu bar
150 wxMenu *menuFile = new wxMenu;
c801d85f 151
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152 menuFile->Append(Minimal_About, "&About...");
153 menuFile->AppendSeparator();
154 menuFile->Append(Minimal_Quit, "E&xit");
c801d85f 155
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156 // now append the freshly created menu to the menu bar...
157 wxMenuBar *menuBar = new wxMenuBar;
158 menuBar->Append(menuFile, "&File");
c801d85f 159
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160 // ... and attach this menu bar to the frame
161 SetMenuBar(menuBar);
c801d85f 162
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163 // create a status bar just for fun (by default with 1 pane only)
164 CreateStatusBar();
165 SetStatusText("Welcome to wxWindows!");
c801d85f 166
9fdf3c38 167 // now create some controls
c801d85f 168
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169 // a panel first - if there were several controls, it would allow us to
170 // navigate between them from the keyboard
171 wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200));
172
173 // and a static control whose parent is the panel
174 (void)new wxStaticText(panel, -1, "Hello, world!", wxPoint(10, 10));
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175}
176
c801d85f 177
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178// event handlers
179
180void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
c801d85f 181{
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182 // TRUE is to force the frame to close
183 Close(TRUE);
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184}
185
9fdf3c38 186void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
c801d85f 187{
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188 wxMessageBox("This is a minimal sample\nA second line in the message box",
189 "About Minimal", wxOK | wxICON_INFORMATION, this);
c801d85f 190}