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[wxWidgets.git] / src / common / fontenumcmn.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/fontenumcmn.cpp
3// Purpose: wxFontEnumerator class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 7/5/2006
7// RCS-ID: $Id$
8// Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#include "wx/fontenum.h"
28
29// ============================================================================
30// implementation
31// ============================================================================
32
33// A simple wxFontEnumerator which doesn't perform any filtering and
34// just returns all facenames and encodings found in the system
35class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator
36{
37public:
38 wxSimpleFontEnumerator() { }
39
40 // called by EnumerateFacenames
41 virtual bool OnFacename(const wxString& facename)
42 {
43 m_arrFacenames.Add(facename);
44 return true;
45 }
46
47 // called by EnumerateEncodings
48 virtual bool OnFontEncoding(const wxString& WXUNUSED(facename),
49 const wxString& encoding)
50 {
51 m_arrEncodings.Add(encoding);
52 return true;
53 }
54
55public:
56 wxArrayString m_arrFacenames, m_arrEncodings;
57};
58
59
60/* static */
61wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly)
62{
63 wxSimpleFontEnumerator temp;
64 temp.EnumerateFacenames(encoding, fixedWidthOnly);
65 return temp.m_arrFacenames;
66}
67
68/* static */
69wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename)
70{
71 wxSimpleFontEnumerator temp;
72 temp.EnumerateEncodings(facename);
73 return temp.m_arrEncodings;
74}
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75
76/* static */
77bool wxFontEnumerator::IsValidFacename(const wxString &facename)
78{
79 // we cache the result of wxFontEnumerator::GetFacenames supposing that
80 // the array of face names won't change in the session of this program
81 static wxArrayString s_arr = wxFontEnumerator::GetFacenames();
82
83#ifdef __WXMSW__
84 // Quoting the MSDN:
85 // "MS Shell Dlg is a mapping mechanism that enables
86 // U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
87 // support locales that have characters that are not contained in code
88 // page 1252. It is not a font but a face name for a nonexistent font."
89 // Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid
90 // font face names even if they are enumerated by wxFontEnumerator
91 if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) ||
92 facename.IsSameAs(wxT("Ms Shell Dlg 2"), false))
93 return true;
94#endif
95
96 // is given font face name a valid one ?
97 if (s_arr.Index(facename, false) == wxNOT_FOUND)
98 return false;
99
100 return true;
101}
102
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103#ifdef wxHAS_UTF8_FONTS
104bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename)
105{
106 // name of UTF-8 encoding: no need to use wxFontMapper for it as it's
107 // unlikely to change
108 const wxString utf8(_T("UTF-8"));
109
110 // all fonts are in UTF-8 only if this code is used
111 if ( !facename.empty() )
112 {
113 OnFontEncoding(facename, utf8);
114 return true;
115 }
116
117 // so enumerating all facenames supporting this encoding is the same as
118 // enumerating all facenames
119 const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8));
120 const size_t count = facenames.size();
121 if ( !count )
122 return false;
123
124 for ( size_t n = 0; n < count; n++ )
125 {
126 OnFontEncoding(facenames[n], utf8);
127 }
128
129 return true;
130}
131#endif // wxHAS_UTF8_FONTS