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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/fontenumcmn.cpp | |
3 | // Purpose: wxFontEnumerator class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 7/5/2006 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1999-2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/fontenum.h" | |
28 | ||
29 | // ============================================================================ | |
30 | // implementation | |
31 | // ============================================================================ | |
32 | ||
33 | // A simple wxFontEnumerator which doesn't perform any filtering and | |
34 | // just returns all facenames and encodings found in the system | |
35 | class WXDLLEXPORT wxSimpleFontEnumerator : public wxFontEnumerator | |
36 | { | |
37 | public: | |
38 | wxSimpleFontEnumerator() { } | |
39 | ||
40 | // called by EnumerateFacenames | |
41 | virtual bool OnFacename(const wxString& facename) | |
42 | { | |
43 | m_arrFacenames.Add(facename); | |
44 | return true; | |
45 | } | |
46 | ||
47 | // called by EnumerateEncodings | |
48 | virtual bool OnFontEncoding(const wxString& WXUNUSED(facename), | |
49 | const wxString& encoding) | |
50 | { | |
51 | m_arrEncodings.Add(encoding); | |
52 | return true; | |
53 | } | |
54 | ||
55 | public: | |
56 | wxArrayString m_arrFacenames, m_arrEncodings; | |
57 | }; | |
58 | ||
59 | ||
60 | /* static */ | |
61 | wxArrayString wxFontEnumerator::GetFacenames(wxFontEncoding encoding, bool fixedWidthOnly) | |
62 | { | |
63 | wxSimpleFontEnumerator temp; | |
64 | temp.EnumerateFacenames(encoding, fixedWidthOnly); | |
65 | return temp.m_arrFacenames; | |
66 | } | |
67 | ||
68 | /* static */ | |
69 | wxArrayString wxFontEnumerator::GetEncodings(const wxString& facename) | |
70 | { | |
71 | wxSimpleFontEnumerator temp; | |
72 | temp.EnumerateEncodings(facename); | |
73 | return temp.m_arrEncodings; | |
74 | } | |
75 | ||
76 | /* static */ | |
77 | bool wxFontEnumerator::IsValidFacename(const wxString &facename) | |
78 | { | |
79 | // we cache the result of wxFontEnumerator::GetFacenames supposing that | |
80 | // the array of face names won't change in the session of this program | |
81 | static wxArrayString s_arr = wxFontEnumerator::GetFacenames(); | |
82 | ||
83 | #ifdef __WXMSW__ | |
84 | // Quoting the MSDN: | |
85 | // "MS Shell Dlg is a mapping mechanism that enables | |
86 | // U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to | |
87 | // support locales that have characters that are not contained in code | |
88 | // page 1252. It is not a font but a face name for a nonexistent font." | |
89 | // Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid | |
90 | // font face names even if they are enumerated by wxFontEnumerator | |
91 | if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) || | |
92 | facename.IsSameAs(wxT("Ms Shell Dlg 2"), false)) | |
93 | return true; | |
94 | #endif | |
95 | ||
96 | // is given font face name a valid one ? | |
97 | if (s_arr.Index(facename, false) == wxNOT_FOUND) | |
98 | return false; | |
99 | ||
100 | return true; | |
101 | } | |
102 | ||
103 | #ifdef wxHAS_UTF8_FONTS | |
104 | bool wxFontEnumerator::EnumerateEncodingsUTF8(const wxString& facename) | |
105 | { | |
106 | // name of UTF-8 encoding: no need to use wxFontMapper for it as it's | |
107 | // unlikely to change | |
108 | const wxString utf8(_T("UTF-8")); | |
109 | ||
110 | // all fonts are in UTF-8 only if this code is used | |
111 | if ( !facename.empty() ) | |
112 | { | |
113 | OnFontEncoding(facename, utf8); | |
114 | return true; | |
115 | } | |
116 | ||
117 | // so enumerating all facenames supporting this encoding is the same as | |
118 | // enumerating all facenames | |
119 | const wxArrayString facenames(GetFacenames(wxFONTENCODING_UTF8)); | |
120 | const size_t count = facenames.size(); | |
121 | if ( !count ) | |
122 | return false; | |
123 | ||
124 | for ( size_t n = 0; n < count; n++ ) | |
125 | { | |
126 | OnFontEncoding(facenames[n], utf8); | |
127 | } | |
128 | ||
129 | return true; | |
130 | } | |
131 | #endif // wxHAS_UTF8_FONTS |