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1///////////////////////////////////////////////////////////////////////////////
2// Name: mac/renderer.cpp
38c4cb6a 3// Purpose: implementation of wxRendererNative for Mac
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
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29 #include "wx/dc.h"
30 #include "wx/bitmap.h"
31 #include "wx/settings.h"
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32#endif //WX_PRECOMP
33
34#include "wx/renderer.h"
35
36// ----------------------------------------------------------------------------
38c4cb6a 37// wxRendererMac: our wxRendererNative implementation
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38// ----------------------------------------------------------------------------
39
5cb80ad2 40class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
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41{
42public:
43 // draw the header control button (used by wxListCtrl)
44 virtual void DrawHeaderButton(wxWindow *win,
45 wxDC& dc,
46 const wxRect& rect,
47 int flags = 0);
48
49 // draw the expanded/collapsed icon for a tree control item
50 virtual void DrawTreeItemButton(wxWindow *win,
51 wxDC& dc,
52 const wxRect& rect,
53 int flags = 0);
54
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55 // draw a (vertical) sash
56 virtual void DrawSplitterSash(wxWindow *win,
57 wxDC& dc,
58 const wxSize& size,
62dc9cb4 59 wxCoord position,
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60 wxOrientation orient,
61 int flags = 0);
b3208e11 62
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63private:
64 // the tree buttons
65 wxBitmap m_bmpTreeExpanded,
66 m_bmpTreeCollapsed;
67};
68
69// ----------------------------------------------------------------------------
70// Aqua arrows
71// ----------------------------------------------------------------------------
72
73/* XPM */
74static const char *aqua_arrow_right_xpm[] = {
75/* columns rows colors chars-per-pixel */
76"13 11 4 1",
77" c None",
78"b c #C0C0C0",
79"c c #707070",
80"d c #A0A0A0",
81/* pixels */
82" b ",
83" ddb ",
84" cccdb ",
85" cccccd ",
86" ccccccdb ",
87" ccccccccd",
88" ccccccdb ",
89" cccccb ",
90" cccdb ",
91" ddb ",
92" b "
93};
94
95/* XPM */
96static const char *aqua_arrow_down_xpm[] = {
97/* columns rows colors chars-per-pixel */
98"13 11 4 1",
99" c None",
100"b c #C0C0C0",
101"c c #707070",
102"d c #A0A0A0",
103/* pixels */
104" ",
105" ",
106" bdcccccccdb ",
107" dcccccccd ",
108" bcccccccb ",
109" dcccccd ",
110" bcccccb ",
111" bcccd ",
112" dcd ",
113" bcb ",
114" d "
115};
116
117// ============================================================================
118// implementation
119// ============================================================================
120
121/* static */
f0244295 122wxRendererNative& wxRendererNative::GetDefault()
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123{
124 static wxRendererMac s_rendererMac;
125
126 return s_rendererMac;
127}
128
129void
130wxRendererMac::DrawHeaderButton(wxWindow *win,
131 wxDC& dc,
132 const wxRect& rect,
133 int WXUNUSED(flags))
134{
135 const int CORNER = 1;
136
137 const wxCoord x = rect.x,
138 y = rect.y,
139 w = rect.width,
140 h = rect.height;
141
142 dc.SetBrush( *wxTRANSPARENT_BRUSH );
143
144 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
145 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
146 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
147
148 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
149
150 dc.SetPen( pen );
151 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
152 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
153
154 dc.SetPen( *wxWHITE_PEN );
155 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
156 dc.DrawRectangle( x, y, 1, h ); // left (outer)
157 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
158 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
159}
160
161void
162wxRendererMac::DrawTreeItemButton(wxWindow *win,
163 wxDC& dc,
164 const wxRect& rect,
165 int flags)
166{
167 // init the buttons on demand
168 if ( !m_bmpTreeExpanded.Ok() )
169 {
170 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
171 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
172 }
173
174 // draw them
175
176 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
177 // but I kept it here just in case it is needed -- if not, please
178 // remove it
179#if 0 // def __WXMAC__
180 wxMacPortSetter helper(&dc) ;
181 wxMacWindowClipper clipper(this) ;
182 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
183
184 int loc_x = x - 5 ;
185 int loc_y = y_mid - 6 ;
186 MacWindowToRootWindow( & loc_x , & loc_y ) ;
187 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
188 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
189 kThemeAdornmentNone };
190 DrawThemeButton( &bounds, kThemeDisclosureButton ,
191 &info , NULL , NULL , NULL , NULL ) ;
192#else // 1
193 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
194 : m_bmpTreeCollapsed,
195 rect.x, rect.y, true /* use mask */);
196#endif // 0/1
197}
198
b3208e11 199void
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200wxRendererMac::DrawSplitterSash(wxWindow *win,
201 wxDC& dc,
202 const wxSize& size,
62dc9cb4 203 wxCoord position,
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204 wxOrientation orient,
205 int WXUNUSED(flags))
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206{
207 // VZ: we have to somehow determine if we're drawing a normal sash or
208 // a brushed metal one as they look quite differently... this is
209 // completely bogus anyhow, of course (TODO)
210
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211 dc.SetPen(*wxLIGHT_GREY_PEN);
212 dc.SetBrush(*wxWHITE_BRUSH);
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213 if ( orient == wxVERTICAL )
214 dc.DrawRectangle(position, 0, 7, size.y);
215 else
216 dc.DrawRectangle(0, position, size.x, 7);
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217}
218