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dc3065a5 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/common/glcmn.cpp | |
3 | // Purpose: wxGLCanvasBase implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2007-04-09 | |
dc3065a5 VZ |
6 | // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org> |
7 | // Licence: wxWindows licence | |
8 | /////////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | // ============================================================================ | |
11 | // declarations | |
12 | // ============================================================================ | |
13 | ||
14 | // ---------------------------------------------------------------------------- | |
15 | // headers | |
16 | // ---------------------------------------------------------------------------- | |
17 | ||
18 | // for compilers that support precompilation, includes "wx.h". | |
19 | #include "wx/wxprec.h" | |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #if wxUSE_GLCANVAS | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/log.h" | |
29 | #endif // WX_PRECOMP | |
30 | ||
31 | #include "wx/glcanvas.h" | |
32 | ||
33 | // DLL options compatibility check: | |
34 | #include "wx/build.h" | |
35 | WX_CHECK_BUILD_OPTIONS("wxGL") | |
36 | ||
37 | IMPLEMENT_CLASS(wxGLApp, wxApp) | |
38 | ||
39 | // ============================================================================ | |
40 | // implementation | |
41 | // ============================================================================ | |
42 | ||
15b239c0 VZ |
43 | wxGLCanvasBase::wxGLCanvasBase() |
44 | { | |
45 | #if WXWIN_COMPATIBILITY_2_8 | |
46 | m_glContext = NULL; | |
47 | #endif | |
48 | ||
49 | // we always paint background entirely ourselves so prevent wx from erasing | |
50 | // it to avoid flicker | |
51 | SetBackgroundStyle(wxBG_STYLE_CUSTOM); | |
52 | } | |
53 | ||
5ec69e96 | 54 | bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const |
dc3065a5 VZ |
55 | { |
56 | // although on MSW it works even if the window is still hidden, it doesn't | |
57 | // work in other ports (notably X11-based ones) and documentation mentions | |
58 | // that SetCurrent() can only be called for a shown window, so check for it | |
9a83f860 | 59 | wxASSERT_MSG( IsShownOnScreen(), wxT("can't make hidden GL canvas current") ); |
dc3065a5 | 60 | |
ce00f59b | 61 | |
5c33522f | 62 | return context.SetCurrent(*static_cast<const wxGLCanvas *>(this)); |
dc3065a5 VZ |
63 | } |
64 | ||
35f1f4f7 | 65 | bool wxGLCanvasBase::SetColour(const wxString& colour) |
dc3065a5 VZ |
66 | { |
67 | wxColour col = wxTheColourDatabase->Find(colour); | |
a1b806b9 | 68 | if ( !col.IsOk() ) |
dc3065a5 VZ |
69 | return false; |
70 | ||
e203dbfe | 71 | #ifdef wxHAS_OPENGL_ES |
ce00f59b | 72 | wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.), |
aa308c95 | 73 | (GLfloat) (col.Blue() / 256.)); |
e203dbfe | 74 | #else |
dc3065a5 VZ |
75 | GLboolean isRGBA; |
76 | glGetBooleanv(GL_RGBA_MODE, &isRGBA); | |
77 | if ( isRGBA ) | |
78 | { | |
ce00f59b | 79 | glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.), |
aa308c95 | 80 | (GLfloat) (col.Blue() / 256.)); |
dc3065a5 VZ |
81 | } |
82 | else // indexed colour | |
83 | { | |
84 | GLint pix = GetColourIndex(col); | |
85 | if ( pix == -1 ) | |
86 | { | |
87 | wxLogError(_("Failed to allocate colour for OpenGL")); | |
88 | return false; | |
89 | } | |
90 | ||
91 | glIndexi(pix); | |
92 | } | |
e203dbfe | 93 | #endif |
dc3065a5 VZ |
94 | return true; |
95 | } | |
96 | ||
97 | wxGLCanvasBase::~wxGLCanvasBase() | |
98 | { | |
99 | #if WXWIN_COMPATIBILITY_2_8 | |
100 | delete m_glContext; | |
101 | #endif // WXWIN_COMPATIBILITY_2_8 | |
102 | } | |
103 | ||
104 | #if WXWIN_COMPATIBILITY_2_8 | |
105 | ||
106 | wxGLContext *wxGLCanvasBase::GetContext() const | |
107 | { | |
108 | return m_glContext; | |
109 | } | |
110 | ||
111 | void wxGLCanvasBase::SetCurrent() | |
112 | { | |
113 | if ( m_glContext ) | |
114 | SetCurrent(*m_glContext); | |
115 | } | |
116 | ||
117 | void wxGLCanvasBase::OnSize(wxSizeEvent& WXUNUSED(event)) | |
118 | { | |
119 | } | |
120 | ||
121 | #endif // WXWIN_COMPATIBILITY_2_8 | |
122 | ||
c39d2e0a VZ |
123 | /* static */ |
124 | bool wxGLCanvasBase::IsExtensionInList(const char *list, const char *extension) | |
125 | { | |
442e842e VZ |
126 | if ( !list ) |
127 | return false; | |
128 | ||
c39d2e0a VZ |
129 | for ( const char *p = list; *p; p++ ) |
130 | { | |
131 | // advance up to the next possible match | |
132 | p = wxStrstr(p, extension); | |
133 | if ( !p ) | |
134 | break; | |
135 | ||
136 | // check that the extension appears at the beginning/ending of the list | |
137 | // or is preceded/followed by a space to avoid mistakenly finding | |
138 | // "glExtension" in a list containing some "glFunkyglExtension" | |
139 | if ( (p == list || p[-1] == ' ') ) | |
140 | { | |
141 | char c = p[strlen(extension)]; | |
142 | if ( c == '\0' || c == ' ' ) | |
143 | return true; | |
144 | } | |
145 | } | |
146 | ||
147 | return false; | |
148 | } | |
149 | ||
e7ee4873 SC |
150 | // ============================================================================ |
151 | // compatibility layer for OpenGL 3 and OpenGL ES | |
152 | // ============================================================================ | |
153 | ||
154 | static wxGLAPI s_glAPI; | |
155 | ||
156 | #if wxUSE_OPENGL_EMULATION | |
157 | ||
158 | #include "wx/vector.h" | |
159 | ||
160 | static GLenum s_mode; | |
161 | ||
162 | static GLfloat s_currentTexCoord[2]; | |
163 | static GLfloat s_currentColor[4]; | |
164 | static GLfloat s_currentNormal[3]; | |
165 | ||
166 | // TODO move this into a different construct with locality for all attributes | |
167 | // of a vertex | |
168 | ||
169 | static wxVector<GLfloat> s_texCoords; | |
170 | static wxVector<GLfloat> s_vertices; | |
171 | static wxVector<GLfloat> s_normals; | |
172 | static wxVector<GLfloat> s_colors; | |
173 | ||
174 | static bool s_texCoordsUsed; | |
175 | static bool s_colorsUsed; | |
176 | static bool s_normalsUsed; | |
177 | ||
178 | bool SetState( int flag, bool desired ) | |
179 | { | |
180 | bool former = glIsEnabled( flag ); | |
181 | if ( former != desired ) | |
182 | { | |
183 | if ( desired ) | |
184 | glEnableClientState(flag); | |
185 | else | |
ce00f59b | 186 | glDisableClientState(flag); |
e7ee4873 SC |
187 | } |
188 | return former; | |
189 | } | |
190 | ||
191 | void RestoreState( int flag, bool desired ) | |
192 | { | |
193 | if ( desired ) | |
194 | glEnableClientState(flag); | |
195 | else | |
ce00f59b | 196 | glDisableClientState(flag); |
e7ee4873 SC |
197 | } |
198 | #endif | |
199 | ||
200 | wxGLAPI::wxGLAPI() | |
201 | { | |
202 | #if wxUSE_OPENGL_EMULATION | |
203 | s_mode = 0xFF; | |
204 | #endif | |
205 | } | |
206 | ||
207 | wxGLAPI::~wxGLAPI() | |
208 | { | |
209 | } | |
210 | ||
ce00f59b | 211 | void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom, |
e203dbfe SC |
212 | GLfloat top, GLfloat zNear, GLfloat zFar) |
213 | { | |
214 | #if wxUSE_OPENGL_EMULATION | |
215 | ::glFrustumf(left, right, bottom, top, zNear, zFar); | |
216 | #else | |
217 | ::glFrustum(left, right, bottom, top, zNear, zFar); | |
218 | #endif | |
219 | } | |
220 | ||
e7ee4873 SC |
221 | void wxGLAPI::glBegin(GLenum mode) |
222 | { | |
223 | #if wxUSE_OPENGL_EMULATION | |
224 | if ( s_mode != 0xFF ) | |
225 | { | |
226 | wxFAIL_MSG("nested glBegin"); | |
227 | } | |
ce00f59b | 228 | |
e7ee4873 SC |
229 | s_mode = mode; |
230 | s_texCoordsUsed = false; | |
231 | s_colorsUsed = false; | |
232 | s_normalsUsed = false; | |
ce00f59b | 233 | |
e7ee4873 SC |
234 | s_texCoords.clear(); |
235 | s_normals.clear(); | |
236 | s_colors.clear(); | |
237 | s_vertices.clear(); | |
238 | #else | |
239 | ::glBegin(mode); | |
240 | #endif | |
241 | } | |
242 | ||
243 | void wxGLAPI::glTexCoord2f(GLfloat s, GLfloat t) | |
244 | { | |
245 | #if wxUSE_OPENGL_EMULATION | |
246 | if ( s_mode == 0xFF ) | |
247 | { | |
248 | wxFAIL_MSG("glTexCoord2f called outside glBegin/glEnd"); | |
249 | } | |
ce00f59b | 250 | |
e7ee4873 SC |
251 | else |
252 | { | |
253 | s_texCoordsUsed = true; | |
254 | s_currentTexCoord[0] = s; | |
255 | s_currentTexCoord[1] = t; | |
256 | } | |
257 | #else | |
258 | ::glTexCoord2f(s,t); | |
259 | #endif | |
260 | } | |
261 | ||
262 | void wxGLAPI::glVertex3f(GLfloat x, GLfloat y, GLfloat z) | |
263 | { | |
264 | #if wxUSE_OPENGL_EMULATION | |
265 | if ( s_mode == 0xFF ) | |
266 | { | |
267 | wxFAIL_MSG("glVertex3f called outside glBegin/glEnd"); | |
268 | } | |
269 | else | |
270 | { | |
271 | s_texCoords.push_back(s_currentTexCoord[0]); | |
272 | s_texCoords.push_back(s_currentTexCoord[1]); | |
ce00f59b | 273 | |
e7ee4873 SC |
274 | s_normals.push_back(s_currentNormal[0]); |
275 | s_normals.push_back(s_currentNormal[1]); | |
276 | s_normals.push_back(s_currentNormal[2]); | |
ce00f59b | 277 | |
e7ee4873 SC |
278 | s_colors.push_back(s_currentColor[0]); |
279 | s_colors.push_back(s_currentColor[1]); | |
280 | s_colors.push_back(s_currentColor[2]); | |
281 | s_colors.push_back(s_currentColor[3]); | |
ce00f59b | 282 | |
e7ee4873 SC |
283 | s_vertices.push_back(x); |
284 | s_vertices.push_back(y); | |
285 | s_vertices.push_back(z); | |
286 | } | |
287 | #else | |
288 | ::glVertex3f(x,y,z); | |
289 | #endif | |
290 | } | |
291 | ||
292 | void wxGLAPI::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | |
293 | { | |
294 | #if wxUSE_OPENGL_EMULATION | |
295 | if ( s_mode == 0xFF ) | |
296 | ::glNormal3f(nx,ny,nz); | |
297 | else | |
298 | { | |
299 | s_normalsUsed = true; | |
ce00f59b VZ |
300 | s_currentNormal[0] = nx; |
301 | s_currentNormal[1] = ny; | |
302 | s_currentNormal[2] = nz; | |
e7ee4873 SC |
303 | } |
304 | #else | |
305 | ::glNormal3f(nx,ny,nz); | |
306 | #endif | |
307 | } | |
308 | ||
309 | void wxGLAPI::glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | |
310 | { | |
311 | #if wxUSE_OPENGL_EMULATION | |
312 | if ( s_mode == 0xFF ) | |
313 | ::glColor4f(r,g,b,a); | |
314 | else | |
315 | { | |
316 | s_colorsUsed = true; | |
317 | s_currentColor[0] = r; | |
318 | s_currentColor[1] = g; | |
319 | s_currentColor[2] = b; | |
320 | s_currentColor[3] = a; | |
321 | } | |
322 | #else | |
323 | ::glColor4f(r,g,b,a); | |
324 | #endif | |
325 | } | |
326 | ||
327 | void wxGLAPI::glColor3f(GLfloat r, GLfloat g, GLfloat b) | |
328 | { | |
329 | #if wxUSE_OPENGL_EMULATION | |
ce00f59b | 330 | glColor4f(r,g,b,1.0); |
e7ee4873 SC |
331 | #else |
332 | ::glColor3f(r,g,b); | |
333 | #endif | |
334 | } | |
335 | ||
336 | void wxGLAPI::glEnd() | |
337 | { | |
338 | #if wxUSE_OPENGL_EMULATION | |
339 | bool formerColors = SetState( GL_COLOR_ARRAY, s_colorsUsed ); | |
340 | bool formerNormals = SetState( GL_NORMAL_ARRAY, s_normalsUsed ); | |
341 | bool formerTexCoords = SetState( GL_TEXTURE_COORD_ARRAY, s_texCoordsUsed ); | |
342 | bool formerVertex = glIsEnabled(GL_VERTEX_ARRAY); | |
ce00f59b | 343 | |
e7ee4873 SC |
344 | if( !formerVertex ) |
345 | glEnableClientState(GL_VERTEX_ARRAY); | |
ce00f59b | 346 | |
e7ee4873 SC |
347 | if ( s_colorsUsed ) |
348 | glColorPointer( 4, GL_FLOAT, 0, &s_colors[0] ); | |
ce00f59b | 349 | |
e7ee4873 SC |
350 | if ( s_normalsUsed ) |
351 | glNormalPointer( GL_FLOAT, 0, &s_normals[0] ); | |
ce00f59b | 352 | |
e7ee4873 SC |
353 | if ( s_texCoordsUsed ) |
354 | glTexCoordPointer( 2, GL_FLOAT, 0, &s_texCoords[0] ); | |
ce00f59b | 355 | |
e7ee4873 SC |
356 | glVertexPointer(3, GL_FLOAT, 0, &s_vertices[0]); |
357 | glDrawArrays( s_mode, 0, s_vertices.size() / 3 ); | |
ce00f59b | 358 | |
e7ee4873 SC |
359 | if ( s_colorsUsed != formerColors ) |
360 | RestoreState( GL_COLOR_ARRAY, formerColors ); | |
ce00f59b | 361 | |
e7ee4873 SC |
362 | if ( s_normalsUsed != formerNormals ) |
363 | RestoreState( GL_NORMAL_ARRAY, formerColors ); | |
ce00f59b | 364 | |
e7ee4873 SC |
365 | if ( s_texCoordsUsed != formerTexCoords ) |
366 | RestoreState( GL_TEXTURE_COORD_ARRAY, formerColors ); | |
ce00f59b | 367 | |
e7ee4873 SC |
368 | if( !formerVertex ) |
369 | glDisableClientState(GL_VERTEX_ARRAY); | |
ce00f59b | 370 | |
e7ee4873 SC |
371 | s_mode = 0xFF; |
372 | #else | |
373 | ::glEnd(); | |
374 | #endif | |
375 | } | |
376 | ||
dc3065a5 VZ |
377 | #endif // wxUSE_GLCANVAS |
378 |