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dc3065a5 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/common/glcmn.cpp | |
3 | // Purpose: wxGLCanvasBase implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2007-04-09 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // for compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_GLCANVAS | |
27 | ||
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/log.h" | |
30 | #endif // WX_PRECOMP | |
31 | ||
32 | #include "wx/glcanvas.h" | |
33 | ||
34 | // DLL options compatibility check: | |
35 | #include "wx/build.h" | |
36 | WX_CHECK_BUILD_OPTIONS("wxGL") | |
37 | ||
38 | IMPLEMENT_CLASS(wxGLApp, wxApp) | |
39 | ||
40 | // ============================================================================ | |
41 | // implementation | |
42 | // ============================================================================ | |
43 | ||
15b239c0 VZ |
44 | wxGLCanvasBase::wxGLCanvasBase() |
45 | { | |
46 | #if WXWIN_COMPATIBILITY_2_8 | |
47 | m_glContext = NULL; | |
48 | #endif | |
49 | ||
50 | // we always paint background entirely ourselves so prevent wx from erasing | |
51 | // it to avoid flicker | |
52 | SetBackgroundStyle(wxBG_STYLE_CUSTOM); | |
53 | } | |
54 | ||
5ec69e96 | 55 | bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const |
dc3065a5 VZ |
56 | { |
57 | // although on MSW it works even if the window is still hidden, it doesn't | |
58 | // work in other ports (notably X11-based ones) and documentation mentions | |
59 | // that SetCurrent() can only be called for a shown window, so check for it | |
9a83f860 | 60 | wxASSERT_MSG( IsShownOnScreen(), wxT("can't make hidden GL canvas current") ); |
dc3065a5 | 61 | |
e7ee4873 | 62 | |
5c33522f | 63 | return context.SetCurrent(*static_cast<const wxGLCanvas *>(this)); |
dc3065a5 VZ |
64 | } |
65 | ||
35f1f4f7 | 66 | bool wxGLCanvasBase::SetColour(const wxString& colour) |
dc3065a5 VZ |
67 | { |
68 | wxColour col = wxTheColourDatabase->Find(colour); | |
69 | if ( !col.Ok() ) | |
70 | return false; | |
71 | ||
e203dbfe | 72 | #ifdef wxHAS_OPENGL_ES |
aa308c95 SC |
73 | wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.), |
74 | (GLfloat) (col.Blue() / 256.)); | |
e203dbfe | 75 | #else |
dc3065a5 VZ |
76 | GLboolean isRGBA; |
77 | glGetBooleanv(GL_RGBA_MODE, &isRGBA); | |
78 | if ( isRGBA ) | |
79 | { | |
aa308c95 SC |
80 | glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.), |
81 | (GLfloat) (col.Blue() / 256.)); | |
dc3065a5 VZ |
82 | } |
83 | else // indexed colour | |
84 | { | |
85 | GLint pix = GetColourIndex(col); | |
86 | if ( pix == -1 ) | |
87 | { | |
88 | wxLogError(_("Failed to allocate colour for OpenGL")); | |
89 | return false; | |
90 | } | |
91 | ||
92 | glIndexi(pix); | |
93 | } | |
e203dbfe | 94 | #endif |
dc3065a5 VZ |
95 | return true; |
96 | } | |
97 | ||
98 | wxGLCanvasBase::~wxGLCanvasBase() | |
99 | { | |
100 | #if WXWIN_COMPATIBILITY_2_8 | |
101 | delete m_glContext; | |
102 | #endif // WXWIN_COMPATIBILITY_2_8 | |
103 | } | |
104 | ||
105 | #if WXWIN_COMPATIBILITY_2_8 | |
106 | ||
107 | wxGLContext *wxGLCanvasBase::GetContext() const | |
108 | { | |
109 | return m_glContext; | |
110 | } | |
111 | ||
112 | void wxGLCanvasBase::SetCurrent() | |
113 | { | |
114 | if ( m_glContext ) | |
115 | SetCurrent(*m_glContext); | |
116 | } | |
117 | ||
118 | void wxGLCanvasBase::OnSize(wxSizeEvent& WXUNUSED(event)) | |
119 | { | |
120 | } | |
121 | ||
122 | #endif // WXWIN_COMPATIBILITY_2_8 | |
123 | ||
c39d2e0a VZ |
124 | /* static */ |
125 | bool wxGLCanvasBase::IsExtensionInList(const char *list, const char *extension) | |
126 | { | |
442e842e VZ |
127 | if ( !list ) |
128 | return false; | |
129 | ||
c39d2e0a VZ |
130 | for ( const char *p = list; *p; p++ ) |
131 | { | |
132 | // advance up to the next possible match | |
133 | p = wxStrstr(p, extension); | |
134 | if ( !p ) | |
135 | break; | |
136 | ||
137 | // check that the extension appears at the beginning/ending of the list | |
138 | // or is preceded/followed by a space to avoid mistakenly finding | |
139 | // "glExtension" in a list containing some "glFunkyglExtension" | |
140 | if ( (p == list || p[-1] == ' ') ) | |
141 | { | |
142 | char c = p[strlen(extension)]; | |
143 | if ( c == '\0' || c == ' ' ) | |
144 | return true; | |
145 | } | |
146 | } | |
147 | ||
148 | return false; | |
149 | } | |
150 | ||
e7ee4873 SC |
151 | // ============================================================================ |
152 | // compatibility layer for OpenGL 3 and OpenGL ES | |
153 | // ============================================================================ | |
154 | ||
155 | static wxGLAPI s_glAPI; | |
156 | ||
157 | #if wxUSE_OPENGL_EMULATION | |
158 | ||
159 | #include "wx/vector.h" | |
160 | ||
161 | static GLenum s_mode; | |
162 | ||
163 | static GLfloat s_currentTexCoord[2]; | |
164 | static GLfloat s_currentColor[4]; | |
165 | static GLfloat s_currentNormal[3]; | |
166 | ||
167 | // TODO move this into a different construct with locality for all attributes | |
168 | // of a vertex | |
169 | ||
170 | static wxVector<GLfloat> s_texCoords; | |
171 | static wxVector<GLfloat> s_vertices; | |
172 | static wxVector<GLfloat> s_normals; | |
173 | static wxVector<GLfloat> s_colors; | |
174 | ||
175 | static bool s_texCoordsUsed; | |
176 | static bool s_colorsUsed; | |
177 | static bool s_normalsUsed; | |
178 | ||
179 | bool SetState( int flag, bool desired ) | |
180 | { | |
181 | bool former = glIsEnabled( flag ); | |
182 | if ( former != desired ) | |
183 | { | |
184 | if ( desired ) | |
185 | glEnableClientState(flag); | |
186 | else | |
187 | glDisableClientState(flag); | |
188 | } | |
189 | return former; | |
190 | } | |
191 | ||
192 | void RestoreState( int flag, bool desired ) | |
193 | { | |
194 | if ( desired ) | |
195 | glEnableClientState(flag); | |
196 | else | |
197 | glDisableClientState(flag); | |
198 | } | |
199 | #endif | |
200 | ||
201 | wxGLAPI::wxGLAPI() | |
202 | { | |
203 | #if wxUSE_OPENGL_EMULATION | |
204 | s_mode = 0xFF; | |
205 | #endif | |
206 | } | |
207 | ||
208 | wxGLAPI::~wxGLAPI() | |
209 | { | |
210 | } | |
211 | ||
e203dbfe SC |
212 | void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom, |
213 | GLfloat top, GLfloat zNear, GLfloat zFar) | |
214 | { | |
215 | #if wxUSE_OPENGL_EMULATION | |
216 | ::glFrustumf(left, right, bottom, top, zNear, zFar); | |
217 | #else | |
218 | ::glFrustum(left, right, bottom, top, zNear, zFar); | |
219 | #endif | |
220 | } | |
221 | ||
e7ee4873 SC |
222 | void wxGLAPI::glBegin(GLenum mode) |
223 | { | |
224 | #if wxUSE_OPENGL_EMULATION | |
225 | if ( s_mode != 0xFF ) | |
226 | { | |
227 | wxFAIL_MSG("nested glBegin"); | |
228 | } | |
229 | ||
230 | s_mode = mode; | |
231 | s_texCoordsUsed = false; | |
232 | s_colorsUsed = false; | |
233 | s_normalsUsed = false; | |
234 | ||
235 | s_texCoords.clear(); | |
236 | s_normals.clear(); | |
237 | s_colors.clear(); | |
238 | s_vertices.clear(); | |
239 | #else | |
240 | ::glBegin(mode); | |
241 | #endif | |
242 | } | |
243 | ||
244 | void wxGLAPI::glTexCoord2f(GLfloat s, GLfloat t) | |
245 | { | |
246 | #if wxUSE_OPENGL_EMULATION | |
247 | if ( s_mode == 0xFF ) | |
248 | { | |
249 | wxFAIL_MSG("glTexCoord2f called outside glBegin/glEnd"); | |
250 | } | |
251 | ||
252 | else | |
253 | { | |
254 | s_texCoordsUsed = true; | |
255 | s_currentTexCoord[0] = s; | |
256 | s_currentTexCoord[1] = t; | |
257 | } | |
258 | #else | |
259 | ::glTexCoord2f(s,t); | |
260 | #endif | |
261 | } | |
262 | ||
263 | void wxGLAPI::glVertex3f(GLfloat x, GLfloat y, GLfloat z) | |
264 | { | |
265 | #if wxUSE_OPENGL_EMULATION | |
266 | if ( s_mode == 0xFF ) | |
267 | { | |
268 | wxFAIL_MSG("glVertex3f called outside glBegin/glEnd"); | |
269 | } | |
270 | else | |
271 | { | |
272 | s_texCoords.push_back(s_currentTexCoord[0]); | |
273 | s_texCoords.push_back(s_currentTexCoord[1]); | |
274 | ||
275 | s_normals.push_back(s_currentNormal[0]); | |
276 | s_normals.push_back(s_currentNormal[1]); | |
277 | s_normals.push_back(s_currentNormal[2]); | |
278 | ||
279 | s_colors.push_back(s_currentColor[0]); | |
280 | s_colors.push_back(s_currentColor[1]); | |
281 | s_colors.push_back(s_currentColor[2]); | |
282 | s_colors.push_back(s_currentColor[3]); | |
283 | ||
284 | s_vertices.push_back(x); | |
285 | s_vertices.push_back(y); | |
286 | s_vertices.push_back(z); | |
287 | } | |
288 | #else | |
289 | ::glVertex3f(x,y,z); | |
290 | #endif | |
291 | } | |
292 | ||
293 | void wxGLAPI::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | |
294 | { | |
295 | #if wxUSE_OPENGL_EMULATION | |
296 | if ( s_mode == 0xFF ) | |
297 | ::glNormal3f(nx,ny,nz); | |
298 | else | |
299 | { | |
300 | s_normalsUsed = true; | |
301 | s_currentNormal[0] = nx; | |
302 | s_currentNormal[1] = ny; | |
303 | s_currentNormal[2] = nz; | |
304 | } | |
305 | #else | |
306 | ::glNormal3f(nx,ny,nz); | |
307 | #endif | |
308 | } | |
309 | ||
310 | void wxGLAPI::glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | |
311 | { | |
312 | #if wxUSE_OPENGL_EMULATION | |
313 | if ( s_mode == 0xFF ) | |
314 | ::glColor4f(r,g,b,a); | |
315 | else | |
316 | { | |
317 | s_colorsUsed = true; | |
318 | s_currentColor[0] = r; | |
319 | s_currentColor[1] = g; | |
320 | s_currentColor[2] = b; | |
321 | s_currentColor[3] = a; | |
322 | } | |
323 | #else | |
324 | ::glColor4f(r,g,b,a); | |
325 | #endif | |
326 | } | |
327 | ||
328 | void wxGLAPI::glColor3f(GLfloat r, GLfloat g, GLfloat b) | |
329 | { | |
330 | #if wxUSE_OPENGL_EMULATION | |
331 | glColor4f(r,g,b,1.0); | |
332 | #else | |
333 | ::glColor3f(r,g,b); | |
334 | #endif | |
335 | } | |
336 | ||
337 | void wxGLAPI::glEnd() | |
338 | { | |
339 | #if wxUSE_OPENGL_EMULATION | |
340 | bool formerColors = SetState( GL_COLOR_ARRAY, s_colorsUsed ); | |
341 | bool formerNormals = SetState( GL_NORMAL_ARRAY, s_normalsUsed ); | |
342 | bool formerTexCoords = SetState( GL_TEXTURE_COORD_ARRAY, s_texCoordsUsed ); | |
343 | bool formerVertex = glIsEnabled(GL_VERTEX_ARRAY); | |
344 | ||
345 | if( !formerVertex ) | |
346 | glEnableClientState(GL_VERTEX_ARRAY); | |
347 | ||
348 | if ( s_colorsUsed ) | |
349 | glColorPointer( 4, GL_FLOAT, 0, &s_colors[0] ); | |
350 | ||
351 | if ( s_normalsUsed ) | |
352 | glNormalPointer( GL_FLOAT, 0, &s_normals[0] ); | |
353 | ||
354 | if ( s_texCoordsUsed ) | |
355 | glTexCoordPointer( 2, GL_FLOAT, 0, &s_texCoords[0] ); | |
356 | ||
357 | glVertexPointer(3, GL_FLOAT, 0, &s_vertices[0]); | |
358 | glDrawArrays( s_mode, 0, s_vertices.size() / 3 ); | |
359 | ||
360 | if ( s_colorsUsed != formerColors ) | |
361 | RestoreState( GL_COLOR_ARRAY, formerColors ); | |
362 | ||
363 | if ( s_normalsUsed != formerNormals ) | |
364 | RestoreState( GL_NORMAL_ARRAY, formerColors ); | |
365 | ||
366 | if ( s_texCoordsUsed != formerTexCoords ) | |
367 | RestoreState( GL_TEXTURE_COORD_ARRAY, formerColors ); | |
368 | ||
369 | if( !formerVertex ) | |
370 | glDisableClientState(GL_VERTEX_ARRAY); | |
371 | ||
372 | s_mode = 0xFF; | |
373 | #else | |
374 | ::glEnd(); | |
375 | #endif | |
376 | } | |
377 | ||
dc3065a5 VZ |
378 | #endif // wxUSE_GLCANVAS |
379 |