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[wxWidgets.git] / src / aui / floatpane.cpp
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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
cedd7b22 46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
cedd7b22 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
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56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
22fec94a 60 m_solid_drag = true;
cedd7b22 61
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62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
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66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
cedd7b22 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
704e6310 76 if (m_owner_mgr && m_owner_mgr->m_action_window == this)
4dc79cfb 77 {
704e6310 78 m_owner_mgr->m_action_window = NULL;
20d64475 79 }
601398b9 80
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81 m_mgr.UnInit();
82}
83
00c1c94c 84void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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85{
86 m_pane_window = pane.window;
87 m_pane_window->Reparent(this);
be66f18e 88
a3a5df9d 89 wxAuiPaneInfo contained_pane = pane;
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90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
be66f18e 94
5c62cb6c 95 // Carry over the minimum size
bc07ab17 96 wxSize pane_min_size = pane.window->GetMinSize();
cedd7b22 97
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98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
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101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
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105 {
106 SetMaxSize(pane_min_size);
107 }
cedd7b22 108
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109 SetMinSize(pane.window->GetMinSize());
110
50acee04 111 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 112 m_mgr.Update();
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113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
be66f18e 123
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124 SetTitle(pane.caption);
125
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126 if (pane.floating_size != wxDefaultSize)
127 {
128 SetSize(pane.floating_size);
129 }
cedd7b22 130 else
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131 {
132 wxSize size = pane.best_size;
133 if (size == wxDefaultSize)
134 size = pane.min_size;
135 if (size == wxDefaultSize)
136 size = m_pane_window->GetSize();
601398b9 137 if (m_owner_mgr && pane.HasGripper())
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138 {
139 if (pane.HasGripperTop())
254a3429 140 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 141 else
254a3429 142 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 143 }
be66f18e 144
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145 SetClientSize(size);
146 }
147}
148
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149wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
150{
151 return m_owner_mgr;
152}
153
154
00c1c94c 155void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
50acee04 156{
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157 if (m_owner_mgr)
158 {
159 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
160 }
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161}
162
00c1c94c 163void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 164{
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165 if (m_owner_mgr)
166 {
167 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
168 }
169 if (!evt.GetVeto())
170 {
cedd7b22 171 m_mgr.DetachPane(m_pane_window);
c68038f3 172 Destroy();
a23717e5 173 }
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174}
175
00c1c94c 176void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 177{
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178 if (!m_solid_drag)
179 {
180 // systems without solid window dragging need to be
181 // handled slightly differently, due to the lack of
182 // the constant stream of EVT_MOVING events
183 if (!isMouseDown())
184 return;
185 OnMoveStart();
186 OnMoving(event.GetRect(), wxNORTH);
187 m_moving = true;
188 return;
189 }
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190
191
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192 wxRect win_rect = GetRect();
193
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194 if (win_rect == m_last_rect)
195 return;
196
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197 // skip the first move event
198 if (m_last_rect.IsEmpty())
199 {
200 m_last_rect = win_rect;
201 return;
202 }
203
cedd7b22 204 // skip if moving too fast to avoid massive redraws and
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205 // jumping hint windows
206 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
207 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 208 {
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209 m_last3_rect = m_last2_rect;
210 m_last2_rect = m_last_rect;
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211 m_last_rect = win_rect;
212 return;
213 }
214
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215 // prevent frame redocking during resize
216 if (m_last_rect.GetSize() != win_rect.GetSize())
217 {
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218 m_last3_rect = m_last2_rect;
219 m_last2_rect = m_last_rect;
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220 m_last_rect = win_rect;
221 return;
222 }
223
322c5ec4 224 wxDirection dir = wxALL;
cedd7b22 225
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226 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
227 int vert_dist = abs(win_rect.y - m_last3_rect.y);
cedd7b22 228
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229 if (vert_dist >= horiz_dist)
230 {
231 if (win_rect.y < m_last3_rect.y)
232 dir = wxNORTH;
233 else
234 dir = wxSOUTH;
235 }
236 else
237 {
238 if (win_rect.x < m_last3_rect.x)
239 dir = wxWEST;
240 else
241 dir = wxEAST;
242 }
cedd7b22 243
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244 m_last3_rect = m_last2_rect;
245 m_last2_rect = m_last_rect;
50acee04 246 m_last_rect = win_rect;
be66f18e 247
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248 if (!isMouseDown())
249 return;
250
251 if (!m_moving)
252 {
253 OnMoveStart();
254 m_moving = true;
255 }
256
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257 if (m_last3_rect.IsEmpty())
258 return;
cedd7b22 259
22fec94a 260 OnMoving(event.GetRect(), dir);
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261}
262
00c1c94c 263void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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264{
265 if (m_moving)
266 {
267 if (!isMouseDown())
268 {
269 m_moving = false;
270 OnMoveFinished();
271 }
cedd7b22 272 else
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273 {
274 event.RequestMore();
275 }
276 }
277}
278
00c1c94c 279void wxAuiFloatingFrame::OnMoveStart()
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280{
281 // notify the owner manager that the pane has started to move
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282 if (m_owner_mgr)
283 {
284 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
285 }
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286}
287
00c1c94c 288void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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289{
290 // notify the owner manager that the pane is moving
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291 if (m_owner_mgr)
292 {
293 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
294 }
322c5ec4 295 m_lastDirection = dir;
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296}
297
00c1c94c 298void wxAuiFloatingFrame::OnMoveFinished()
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299{
300 // notify the owner manager that the pane has finished moving
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301 if (m_owner_mgr)
302 {
303 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
304 }
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305}
306
00c1c94c 307void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
50acee04 308{
601398b9 309 if (m_owner_mgr && event.GetActive())
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310 {
311 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
312 }
313}
314
315// utility function which determines the state of the mouse button
316// (independant of having a wxMouseEvent handy) - utimately a better
317// mechanism for this should be found (possibly by adding the
318// functionality to wxWidgets itself)
00c1c94c 319bool wxAuiFloatingFrame::isMouseDown()
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320{
321 return wxGetMouseState().LeftDown();
322}
323
324
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325BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
326 EVT_SIZE(wxAuiFloatingFrame::OnSize)
327 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
328 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
329 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
330 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
331 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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332END_EVENT_TABLE()
333
334
335#endif // wxUSE_AUI