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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e725ba4f 3// Purpose: interface of wxIP*address, wxSocket* classes
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
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9
10/**
11 @class wxIPaddress
12
13 wxIPaddress is an abstract base class for all internet protocol address
14 objects. Currently, only wxIPV4address is implemented. An experimental
15 implementation for IPV6, wxIPV6address, is being developed.
16
17 @library{wxbase}
18 @category{net}
19*/
20class wxIPaddress : public wxSockAddress
21{
22public:
23 /**
24 Internally, this is the same as setting the IP address to @b INADDR_ANY.
25
26 On IPV4 implementations, 0.0.0.0
27
28 On IPV6 implementations, ::
29
30 @return @true on success, @false if something went wrong.
31 */
32 bool AnyAddress();
33
34 /**
35 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
36
37 On IPV4 implementations, 255.255.255.255
38
39 @return @true on success, @false if something went wrong.
40 */
41 virtual bool BroadcastAddress() = 0;
42
43 /**
44 Set the address to hostname, which can be a host name or an IP-style address
45 in a format dependent on implementation.
46
47 @return @true on success, @false if something goes wrong (invalid
48 hostname or invalid IP address).
49 */
50 bool Hostname(const wxString& hostname);
51
52 /**
53 Returns the hostname which matches the IP address.
54 */
55 wxString Hostname() const;
56
57 /**
58 Returns a wxString containing the IP address.
59 */
60 virtual wxString IPAddress() const = 0;
61
62 /**
63 Determines if current address is set to localhost.
64
65 @return @true if address is localhost, @false if internet address.
66 */
67 virtual bool IsLocalHost() const = 0;
68
69 /**
70 Set address to localhost.
71
72 On IPV4 implementations, 127.0.0.1
73
74 On IPV6 implementations, ::1
75
76 @return @true on success, @false if something went wrong.
77 */
78 bool LocalHost();
79
80 /**
81 Set the port to that corresponding to the specified service.
82
83 @return @true on success, @false if something goes wrong (invalid @a service).
84 */
85 bool Service(const wxString& service);
86
87 /**
88 Set the port to that corresponding to the specified service.
89
90 @return @true on success, @false if something goes wrong (invalid @a service).
91 */
92 bool Service(unsigned short service);
93
94 /**
95 Returns the current service.
96 */
97 unsigned short Service() const;
98};
99
100
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101/**
102 @class wxIPV4address
7c913512 103
3d7548cb 104 A class for working with IPv4 network addresses.
7c913512 105
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106 @library{wxbase}
107 @category{net}
108*/
109class wxIPV4address : public wxIPaddress
110{
111public:
112 /**
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113 Set address to any of the addresses of the current machine.
114
115 Whenever possible, use this function instead of LocalHost(),
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116 as this correctly handles multi-homed hosts and avoids other small
117 problems. Internally, this is the same as setting the IP address
118 to @b INADDR_ANY.
3c4f71cc 119
3d7548cb 120 @return @true on success, @false if something went wrong.
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121 */
122 bool AnyAddress();
123
23324ae1 124 /**
3d7548cb 125 Set the address to hostname, which can be a host name or an IP-style address
e725ba4f 126 in dot notation(<tt>a.b.c.d</tt>).
3d7548cb 127
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128 @return @true on success, @false if something goes wrong (invalid
129 hostname or invalid IP address).
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130 */
131 bool Hostname(const wxString& hostname);
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132
133 /**
134 Returns the hostname which matches the IP address.
135 */
adaaa686 136 virtual wxString Hostname() const;
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137
138 /**
139 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
140 */
adaaa686 141 virtual wxString IPAddress() const;
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142
143 /**
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144 Set address to localhost (127.0.0.1).
145
146 Whenever possible, use AnyAddress() instead of this one, as that one will
147 correctly handle multi-homed hosts and avoid other small problems.
148
149 @return @true on success, @false if something went wrong.
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150 */
151 bool LocalHost();
152
23324ae1 153 /**
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154 Set the port to that corresponding to the specified @a service.
155
156 @return @true on success, @false if something goes wrong (invalid @a service).
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157 */
158 bool Service(const wxString& service);
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159
160 /**
161 Set the port to that corresponding to the specified @a service.
162
163 @return @true on success, @false if something goes wrong (invalid @a service).
164 */
ccf39540 165 bool Service(unsigned short service);
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166
167 /**
168 Returns the current service.
169 */
ccf39540 170 unsigned short Service() const;
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171};
172
173
e54c96f1 174
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175/**
176 @class wxSocketServer
7c913512 177
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178 @todo describe me.
179
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180 @library{wxnet}
181 @category{net}
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182*/
183class wxSocketServer : public wxSocketBase
184{
185public:
186 /**
187 Constructs a new server and tries to bind to the specified @e address.
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188
189 Before trying to accept new connections, remember to test whether it succeeded
190 with wxSocketBase:IsOk().
3c4f71cc 191
7c913512 192 @param address
4cc4bfaf 193 Specifies the local address for the server (e.g. port number).
7c913512 194 @param flags
e725ba4f 195 Socket flags (See wxSocketBase::SetFlags()).
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196 */
197 wxSocketServer(const wxSockAddress& address,
198 wxSocketFlags flags = wxSOCKET_NONE);
199
200 /**
201 Destructor (it doesn't close the accepted connections).
202 */
adaaa686 203 virtual ~wxSocketServer();
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204
205 /**
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206 Accepts an incoming connection request, and creates a new wxSocketBase
207 object which represents the server-side of the connection.
3d7548cb 208
4cc4bfaf 209 If @a wait is @true and there are no pending connections to be
23324ae1 210 accepted, it will wait for the next incoming connection to
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211 arrive.
212
488addd5 213 @warning This method will block the GUI.
3d7548cb 214
4cc4bfaf 215 If @a wait is @false, it will try to accept a pending connection
23324ae1 216 if there is one, but it will always return immediately without blocking
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217 the GUI. If you want to use Accept() in this way, you can either check for
218 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
219 then call Accept() once you know that there is an incoming connection waiting
220 to be accepted.
3c4f71cc 221
d29a9a8a 222 @return Returns an opened socket connection, or @NULL if an error
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223 occurred or if the wait parameter was @false and there
224 were no pending connections.
3c4f71cc 225
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226 @see WaitForAccept(), wxSocketBase::SetNotify(),
227 wxSocketBase::Notify(), AcceptWith()
23324ae1 228 */
4cc4bfaf 229 wxSocketBase* Accept(bool wait = true);
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230
231 /**
232 Accept an incoming connection using the specified socket object.
3c4f71cc 233
7c913512 234 @param socket
4cc4bfaf 235 Socket to be initialized
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236 @param wait
237 See Accept() for more info.
3c4f71cc 238
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239 @return Returns @true on success, or @false if an error occurred or
240 if the wait parameter was @false and there were no pending
241 connections.
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242
243 @see WaitForAccept(), wxSocketBase::SetNotify(),
244 wxSocketBase::Notify(), Accept()
23324ae1 245 */
4cc4bfaf 246 bool AcceptWith(wxSocketBase& socket, bool wait = true);
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247
248 /**
9940bebf 249 Wait for an incoming connection.
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250
251 Use it if you want to call Accept() or AcceptWith() with @e wait set
252 to @false, to detect when an incoming connection is waiting to be accepted.
3c4f71cc 253
7c913512 254 @param seconds
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255 Number of seconds to wait. If -1, it will wait for the default
256 timeout, as set with wxSocketBase::SetTimeout().
7c913512 257 @param millisecond
4cc4bfaf 258 Number of milliseconds to wait.
3c4f71cc 259
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260 @return @true if an incoming connection arrived, @false if the timeout
261 elapsed.
262
263 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
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264 */
265 bool WaitForAccept(long seconds = -1, long millisecond = 0);
266};
267
268
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269/**
270 @class wxSocketClient
7c913512 271
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272 @todo describe me.
273
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274 @library{wxnet}
275 @category{net}
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276*/
277class wxSocketClient : public wxSocketBase
278{
279public:
280 /**
281 Constructor.
3c4f71cc 282
7c913512 283 @param flags
3d7548cb 284 Socket flags (See wxSocketBase::SetFlags())
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285 */
286 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
287
288 /**
3d7548cb 289 Destructor. Please see wxSocketBase::Destroy().
23324ae1 290 */
adaaa686 291 virtual ~wxSocketClient();
23324ae1 292
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293 /**
294 Connects to a server using the specified address.
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295
296 If @a wait is @true, Connect() will wait until the connection
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297 completes.
298
488addd5 299 @warning This method will block the GUI.
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300
301 If @a wait is @false, Connect() will try to establish the connection
302 and return immediately, without blocking the GUI. When used this way,
303 even if Connect() returns @false, the connection request can be
304 completed later. To detect this, use WaitOnConnect(), or catch
305 @b wxSOCKET_CONNECTION events (for successful establishment) and
306 @b wxSOCKET_LOST events (for connection failure).
307
308 @param address
309 Address of the server.
310 @param wait
311 If @true, waits for the connection to complete.
312
313 @return @true if the connection is established and no error occurs.
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314 If @a wait was true, and Connect() returns @false, an error
315 occurred and the connection failed.
316 If @a wait was @false, and Connect() returns @false, you should
317 still be prepared to handle the completion of this connection request,
318 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
319 and wxSOCKET_LOST events.
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320
321 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
322 */
adaaa686 323 virtual bool Connect(const wxSockAddress& address, bool wait = true);
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324
325 /**
326 Connects to a server using the specified address.
327
328 If @a wait is @true, Connect() will wait until the connection
329 completes. @b Warning: This will block the GUI.
330
331 If @a wait is @false, Connect() will try to establish the connection
332 and return immediately, without blocking the GUI. When used this way,
333 even if Connect() returns @false, the connection request can be
334 completed later. To detect this, use WaitOnConnect(), or catch
335 @b wxSOCKET_CONNECTION events (for successful establishment) and
336 @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 337
7c913512 338 @param address
4cc4bfaf 339 Address of the server.
7c913512 340 @param local
4cc4bfaf 341 Bind to the specified local address and port before connecting.
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342 The local address and port can also be set using SetLocal(),
343 and then using the 2-parameter Connect() method.
7c913512 344 @param wait
4cc4bfaf 345 If @true, waits for the connection to complete.
3c4f71cc 346
3d7548cb 347 @return @true if the connection is established and no error occurs.
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348 If @a wait was true, and Connect() returns @false, an error
349 occurred and the connection failed.
350 If @a wait was @false, and Connect() returns @false, you should
351 still be prepared to handle the completion of this connection request,
352 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
353 and wxSOCKET_LOST events.
3c4f71cc 354
3d7548cb 355 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
23324ae1 356 */
72ac4e88 357 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
4cc4bfaf 358 bool wait = true);
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359
360 /**
361 Wait until a connection request completes, or until the specified timeout
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362 elapses. Use this function after issuing a call to Connect() with
363 @e wait set to @false.
3c4f71cc 364
7c913512 365 @param seconds
4cc4bfaf 366 Number of seconds to wait.
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367 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
368 @param milliseconds
4cc4bfaf 369 Number of milliseconds to wait.
3c4f71cc 370
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371 @return
372 WaitOnConnect() returns @true if the connection request completes.
373 This does not necessarily mean that the connection was
374 successfully established; it might also happen that the
375 connection was refused by the peer. Use wxSocketBase::IsConnected()
376 to distinguish between these two situations.
377 @n @n If the timeout elapses, WaitOnConnect() returns @false.
378 @n @n These semantics allow code like this:
379 @code
380 // Issue the connection request
381 client->Connect(addr, false);
382
383 // Wait until the request completes or until we decide to give up
384 bool waitmore = true;
385 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
386 {
387 // possibly give some feedback to the user,
388 // and update waitmore as needed.
389 }
390 bool success = client->IsConnected();
391 @endcode
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392 */
393 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
394};
395
396
e54c96f1 397
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398/**
399 @class wxSockAddress
7c913512 400
23324ae1 401 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 402
23324ae1 403 @library{wxbase}
3d7548cb 404 @category{net}
7c913512 405
e54c96f1 406 @see wxSocketBase, wxIPaddress, wxIPV4address
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407*/
408class wxSockAddress : public wxObject
409{
410public:
411 /**
412 Default constructor.
413 */
414 wxSockAddress();
415
416 /**
417 Default destructor.
418 */
adaaa686 419 virtual ~wxSockAddress();
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420
421 /**
422 Delete all informations about the address.
423 */
adaaa686 424 virtual void Clear();
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425
426 /**
427 Returns the length of the socket address.
428 */
429 int SockAddrLen();
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430
431 /**
432 Returns the pointer to the low-level representation of the address.
433
434 This can be used to pass socket address information to a 3rd party
435 library.
436
437 @return
438 Pointer to a sockaddr-derived struct.
439 */
440 const sockaddr *GetAddressData() const;
441
442 /**
443 Returns the length of the buffer retrieved by GetAddressData().
444
445 @return
446 The size of the sockaddr-derived struct corresponding to this
447 address.
448 */
449 int GetAddressDataLen() const;
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450};
451
452
e54c96f1 453
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454/**
455 @class wxSocketEvent
7c913512 456
23324ae1 457 This event class contains information about socket events.
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458 This kind of events are sent to the event handler specified with
459 wxSocketBase::SetEventHandler.
7c913512 460
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461 @beginEventTable{wxSocketEvent}
462 @event{EVT_SOCKET(id, func)}
3051a44a 463 Process a socket event, supplying the member function.
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464 @endEventTable
465
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466 @library{wxnet}
467 @category{net}
7c913512 468
e54c96f1 469 @see wxSocketBase, wxSocketClient, wxSocketServer
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470*/
471class wxSocketEvent : public wxEvent
472{
473public:
474 /**
475 Constructor.
476 */
477 wxSocketEvent(int id = 0);
478
479 /**
480 Gets the client data of the socket which generated this event, as
3d7548cb 481 set with wxSocketBase::SetClientData().
23324ae1 482 */
adaaa686 483 void* GetClientData() const;
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484
485 /**
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486 Returns the socket object to which this event refers to.
487 This makes it possible to use the same event handler for different sockets.
23324ae1 488 */
328f5751 489 wxSocketBase* GetSocket() const;
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490
491 /**
492 Returns the socket event type.
493 */
328f5751 494 wxSocketNotify GetSocketEvent() const;
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495};
496
497
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498/**
499 wxSocket error return values.
500*/
501enum wxSocketError
502{
503 wxSOCKET_NOERROR, ///< No error happened.
504 wxSOCKET_INVOP, ///< Invalid operation.
505 wxSOCKET_IOERR, ///< Input/Output error.
506 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
507 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
508 wxSOCKET_NOHOST, ///< No corresponding host.
509 wxSOCKET_INVPORT, ///< Invalid port.
510 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
511 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
512 wxSOCKET_MEMERR ///< Memory exhausted.
513};
514
515
516/**
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517 @anchor wxSocketEventFlags
518
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519 wxSocket Event Flags.
520
521 A brief note on how to use these events:
522
523 The @b wxSOCKET_INPUT event will be issued whenever there is data available
524 for reading. This will be the case if the input queue was empty and new data
525 arrives, or if the application has read some data yet there is still more data
526 available. This means that the application does not need to read all available
527 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
528 as necessary.
529
530 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
531 Connect() or accepted with Accept(). After that, new events will be generated
532 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
533 becomes available again. This means that the application should assume that it can
534 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
535 whenever the socket becomes writable again the application will be notified with
536 another @b wxSOCKET_OUTPUT event.
537
538 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
539 successfully (client) or when a new connection arrives at the incoming queue (server).
540
541 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
542 This means that the connection broke down or that it was closed by the peer. Also, this
543 event will be issued if a connection request fails.
544*/
545enum wxSocketEventFlags
546{
547 wxSOCKET_INPUT, ///< There is data available for reading.
548 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
549 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
550 ///< successful connection establishment (client).
551 wxSOCKET_LOST ///< The connection has been closed.
552};
553
554
555/**
556 @anchor wxSocketFlags
557
558 wxSocket Flags.
559
560 A brief overview on how to use these flags follows.
561
562 If no flag is specified (this is the same as @b wxSOCKET_NONE),
563 IO calls will return after some data has been read or written, even
564 when the transfer might not be complete. This is the same as issuing
565 exactly one blocking low-level call to @b recv() or @b send(). Note
566 that @e blocking here refers to when the function returns, not
567 to whether the GUI blocks during this time.
568
569 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
570 Read operations will retrieve only available data. Write operations will
571 write as much data as possible, depending on how much space is available
572 in the output buffer. This is the same as issuing exactly one nonblocking
573 low-level call to @b recv() or @b send(). Note that @e nonblocking here
574 refers to when the function returns, not to whether the GUI blocks during
575 this time.
576
577 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
578 the data has been read or written (or until an error occurs), blocking if
579 necessary, and issuing several low level calls if necessary. This is the
580 same as having a loop which makes as many blocking low-level calls to
581 @b recv() or @b send() as needed so as to transfer all the data. Note
582 that @e blocking here refers to when the function returns, not
583 to whether the GUI blocks during this time.
584
585 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
586 IO operations. If this flag is specified, the socket will not yield
587 during IO calls, so the GUI will remain blocked until the operation
588 completes. If it is not used, then the application must take extra
589 care to avoid unwanted reentrance.
590
591 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
592 @b setsockopt() flag. This flag allows the socket to bind to a port that is
593 already in use. This is mostly used on UNIX-based systems to allow rapid starting
594 and stopping of a server, otherwise you may have to wait several minutes for the
595 port to become available.
596
597 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
598 particular local port for an outgoing connection.
599 This option can have surprising platform dependent behavior, so check the
600 documentation for your platform's implementation of setsockopt().
601
602 Note that on BSD-based systems(e.g. Mac OS X), use of
603 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
604 @b SO_REUSEADDR to be consistent with Windows.
605
606 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
607 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
608 and is generally used in conjunction with @b wxSOCKET_NOBIND and
609 wxIPaddress::BroadcastAddress().
610
611 So:
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612 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
613 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
614 read or write ANY data.
615 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
616 the data.
617 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
618 it controls whether the GUI blocks.
619 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
620 reusing local addresses/ports.
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621*/
622enum
623{
624 wxSOCKET_NONE = 0, ///< Normal functionality.
625 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
626 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
627 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
628 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
629 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
630 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
631 ///< adapter (normally used in conjunction with
632 ///< @b wxSOCKET_BROADCAST)
633};
634
e54c96f1 635
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636/**
637 @class wxSocketBase
7c913512 638
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639 wxSocketBase is the base class for all socket-related objects, and it
640 defines all basic IO functionality.
7c913512 641
e725ba4f 642 @note
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643 When using wxSocket from multiple threads, even implicitly (e.g. by using
644 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
645 main thread by calling Initialize() before creating the other ones.
7c913512 646
3051a44a 647 @beginEventEmissionTable{wxSocketEvent}
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648 @event{EVT_SOCKET(id, func)}
649 Process a @c wxEVT_SOCKET event.
e725ba4f 650 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
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651 @endEventTable
652
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653 @library{wxnet}
654 @category{net}
655
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656 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
657 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
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658*/
659class wxSocketBase : public wxObject
660{
661public:
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662
663 /**
3d7548cb 664 @name Construction and Destruction
23324ae1 665 */
3d7548cb 666 //@{
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667
668 /**
3d7548cb 669 Default constructor.
3c4f71cc 670
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671 Don't use it directly; instead, use wxSocketClient to construct a socket client,
672 or wxSocketServer to construct a socket server.
23324ae1 673 */
3d7548cb 674 wxSocketBase();
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675
676 /**
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677 Destructor.
678
679 Do not destroy a socket using the delete operator directly;
680 use Destroy() instead. Also, do not create socket objects in the stack.
23324ae1 681 */
382f12e4 682 virtual ~wxSocketBase();
23324ae1
FM
683
684 /**
3d7548cb 685 Destroys the socket safely.
3c4f71cc 686
3d7548cb
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687 Use this function instead of the delete operator, since otherwise socket events
688 could reach the application even after the socket has been destroyed. To prevent
689 this problem, this function appends the wxSocket to a list of object to be deleted
690 on idle time, after all events have been processed. For the same reason, you should
691 avoid creating socket objects in the stack.
3c4f71cc 692
3d7548cb 693 Destroy() calls Close() automatically.
3c4f71cc 694
d29a9a8a 695 @return Always @true.
23324ae1
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696 */
697 bool Destroy();
698
4cb591b9
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699 /**
700 Perform the initialization needed in order to use the sockets.
701
702 This function is called from wxSocket constructor implicitly and so
703 normally doesn't need to be called explicitly. There is however one
704 important exception: as this function must be called from the main
705 (UI) thread, if you use wxSocket from multiple threads you must call
706 Initialize() from the main thread before creating wxSocket objects in
707 the other ones.
708
709 It is safe to call this function multiple times (only the first call
710 does anything) but you must call Shutdown() exactly once for every call
711 to Initialize().
712
713 @return
714 @true if the sockets can be used, @false if the initialization
715 failed and sockets are not available at all.
716 */
717 static bool Initialize();
718
719 /**
720 Shut down the sockets.
721
722 This function undoes the call to Initialize() and must be called after
723 every successful call to Initialize().
724 */
725 static void Shutdown();
726
3d7548cb
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727 //@}
728
729
23324ae1 730 /**
3d7548cb 731 @name Socket State
23324ae1 732 */
3d7548cb 733 //@{
23324ae1
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734
735 /**
736 Returns @true if an error occurred in the last IO operation.
c9157492 737
3d7548cb
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738 Use this function to check for an error condition after one of the
739 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 740 */
328f5751 741 bool Error() const;
23324ae1 742
23324ae1 743 /**
9940bebf 744 Return the local address of the socket.
3c4f71cc 745
d29a9a8a 746 @return @true if no error happened, @false otherwise.
23324ae1 747 */
382f12e4 748 virtual bool GetLocal(wxSockAddress& addr) const;
23324ae1
FM
749
750 /**
9940bebf 751 Return the peer address field of the socket.
3c4f71cc 752
d29a9a8a 753 @return @true if no error happened, @false otherwise.
23324ae1 754 */
382f12e4 755 virtual bool GetPeer(wxSockAddress& addr) const;
23324ae1 756
2d46f281
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757 /**
758 Return the socket timeout in seconds.
759
760 The timeout can be set using SetTimeout() and is 10 minutes by default.
761 */
762 long GetTimeout() const;
763
23324ae1
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764 /**
765 Returns @true if the socket is connected.
766 */
328f5751 767 bool IsConnected() const;
23324ae1 768
c9157492 769 /**
9940bebf 770 Check if the socket can be currently read or written.
c9157492 771
3d7548cb
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772 This might mean that queued data is available for reading or, for streamed
773 sockets, that the connection has been closed, so that a read operation will
774 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1
FM
775 is set, in which case the operation might still block).
776 */
382f12e4 777 bool IsData();
23324ae1
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778
779 /**
780 Returns @true if the socket is not connected.
781 */
328f5751 782 bool IsDisconnected() const;
23324ae1
FM
783
784 /**
785 Returns @true if the socket is initialized and ready and @false in other
786 cases.
3d7548cb
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787
788 @remarks
3d7548cb 789 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
3d7548cb
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790 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
791 and is already listening for new connections.
3d7548cb 792 IsOk() does not check for IO errors; use Error() instead for that purpose.
23324ae1 793 */
328f5751 794 bool IsOk() const;
23324ae1
FM
795
796 /**
797 Returns the number of bytes read or written by the last IO call.
3d7548cb 798
23324ae1 799 Use this function to get the number of bytes actually transferred
3d7548cb
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800 after using one of the following IO calls: Discard(), Peek(), Read(),
801 ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 802 */
328f5751 803 wxUint32 LastCount() const;
23324ae1
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804
805 /**
3d7548cb
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806 Returns the last wxSocket error. See @ref wxSocketError .
807
808 @note
3d7548cb 809 This function merely returns the last error code,
23324ae1
FM
810 but it should not be used to determine if an error has occurred (this
811 is because successful operations do not change the LastError value).
3d7548cb
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812 Use Error() first, in order to determine if the last IO call failed.
813 If this returns @true, use LastError() to discover the cause of the error.
23324ae1 814 */
328f5751 815 wxSocketError LastError() const;
23324ae1
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816
817 /**
9940bebf 818 Restore the previous state of the socket, as saved with SaveState().
3d7548cb
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819
820 Calls to SaveState() and RestoreState() can be nested.
821
822 @see SaveState()
23324ae1 823 */
3d7548cb
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824 void RestoreState();
825
826 /**
9940bebf
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827 Save the current state of the socket in a stack.
828
e725ba4f
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829 Socket state includes flags, as set with SetFlags(), event mask, as set
830 with SetNotify() and Notify(), user data, as set with SetClientData().
3d7548cb
BP
831 Calls to SaveState and RestoreState can be nested.
832
833 @see RestoreState()
834 */
835 void SaveState();
836
837 //@}
838
839
840 /**
841 @name Basic I/O
842
843 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
844 */
845 //@{
846
847 /**
9940bebf
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848 Shut down the socket, disabling further transmission and reception of
849 data and disable events for the socket and frees the associated system
850 resources.
3d7548cb
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851
852 Upon socket destruction, Close() is automatically called, so in most cases
853 you won't need to do it yourself, unless you explicitly want to shut down
854 the socket, typically to notify the peer that you are closing the connection.
855
856 @remarks
3d7548cb
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857 Although Close() immediately disables events for the socket, it is possible
858 that event messages may be waiting in the application's event queue.
859 The application must therefore be prepared to handle socket event messages even
860 after calling Close().
861 */
382f12e4 862 virtual bool Close();
3d7548cb 863
b67397a7
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864 /**
865 Shuts down the writing end of the socket.
866
867 This function simply calls the standard shutdown() function on the
868 underlying socket, indicating that nothing will be written to this
869 socket any more.
870 */
871 void ShutdownOutput();
872
3d7548cb 873 /**
9940bebf
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874 Delete all bytes in the incoming queue.
875
876 This function always returns immediately and its operation is not
877 affected by IO flags.
3d7548cb
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878
879 Use LastCount() to verify the number of bytes actually discarded.
880
881 If you use Error(), it will always return @false.
882 */
9940bebf 883 wxSocketBase& Discard();
3d7548cb
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884
885 /**
886 Returns current IO flags, as set with SetFlags()
887 */
888 wxSocketFlags GetFlags() const;
889
890 /**
891 Use this function to interrupt any wait operation currently in progress.
892
893 Note that this is not intended as a regular way to interrupt a Wait call,
894 but only as an escape mechanism for exceptional situations where it is
895 absolutely necessary to use it, for example to abort an operation due to
896 some exception or abnormal problem. InterruptWait is automatically called
897 when you Close() a socket (and thus also upon
898 socket destruction), so you don't need to use it in these cases.
899
900 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
e725ba4f 901 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
3d7548cb
BP
902 */
903 void InterruptWait();
23324ae1
FM
904
905 /**
9940bebf
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906 Peek into the socket by copying the next bytes which would be read by
907 Read() into the provided buffer.
3d7548cb 908
9940bebf
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909 Peeking a buffer doesn't delete it from the socket input queue, i.e.
910 calling Read() will return the same data.
3d7548cb 911
23324ae1 912 Use LastCount() to verify the number of bytes actually peeked.
3d7548cb 913
23324ae1 914 Use Error() to determine if the operation succeeded.
3c4f71cc 915
7c913512 916 @param buffer
4cc4bfaf 917 Buffer where to put peeked data.
7c913512 918 @param nbytes
4cc4bfaf 919 Number of bytes.
3c4f71cc 920
d29a9a8a 921 @return Returns a reference to the current object.
3c4f71cc 922
3d7548cb 923 @remarks
e725ba4f
FM
924 The exact behaviour of Peek() depends on the combination of flags being used.
925 For a detailed explanation, see SetFlags()
3d7548cb
BP
926
927 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 928 */
9940bebf 929 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
23324ae1
FM
930
931 /**
9940bebf
VZ
932 Read up to the given number of bytes from the socket.
933
23324ae1 934 Use LastCount() to verify the number of bytes actually read.
23324ae1 935 Use Error() to determine if the operation succeeded.
3c4f71cc 936
7c913512 937 @param buffer
4cc4bfaf 938 Buffer where to put read data.
7c913512 939 @param nbytes
4cc4bfaf 940 Number of bytes.
3c4f71cc 941
d29a9a8a 942 @return Returns a reference to the current object.
3c4f71cc 943
3d7548cb 944 @remarks
e725ba4f
FM
945 The exact behaviour of Read() depends on the combination of flags being used.
946 For a detailed explanation, see SetFlags()
3d7548cb 947
4cc4bfaf
FM
948 @see Error(), LastError(), LastCount(),
949 SetFlags()
23324ae1 950 */
9940bebf 951 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
23324ae1
FM
952
953 /**
9940bebf
VZ
954 Receive a message sent by WriteMsg().
955
956 If the buffer passed to the function isn't big enough, the remaining
957 bytes will be discarded. This function always waits for the buffer to
958 be entirely filled, unless an error occurs.
3d7548cb 959
23324ae1 960 Use LastCount() to verify the number of bytes actually read.
3d7548cb 961
23324ae1 962 Use Error() to determine if the operation succeeded.
3c4f71cc 963
7c913512 964 @param buffer
4cc4bfaf 965 Buffer where to put read data.
7c913512 966 @param nbytes
4cc4bfaf 967 Size of the buffer.
3c4f71cc 968
d29a9a8a 969 @return Returns a reference to the current object.
3c4f71cc 970
3d7548cb 971 @remarks
e725ba4f
FM
972 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
973 and it will always ignore the @b wxSOCKET_NOWAIT flag.
974 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
975 For a detailed explanation, see SetFlags().
3c4f71cc 976
3d7548cb 977 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
23324ae1 978 */
9940bebf 979 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
23324ae1
FM
980
981 /**
982 Use SetFlags to customize IO operation for this socket.
ee533e88 983
4cc4bfaf 984 The @a flags parameter may be a combination of flags ORed together.
ee533e88
VZ
985 Notice that not all combinations of flags affecting the IO calls
986 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
987 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
3c4f71cc 988
ee533e88 989 The following flags can be used:
3d7548cb
BP
990 @beginFlagTable
991 @flag{wxSOCKET_NONE}
ee533e88
VZ
992 Default mode: the socket will read some data in the IO calls and
993 will process events to avoid blocking UI while waiting for the data
994 to become available.
3d7548cb 995 @flag{wxSOCKET_NOWAIT}
ee533e88
VZ
996 Don't wait for the socket to become ready in IO calls, read as much
997 data as is available -- potentially 0 bytes -- and return
998 immediately.
3d7548cb 999 @flag{wxSOCKET_WAITALL}
ee533e88
VZ
1000 Don't return before the entire amount of data specified in IO calls
1001 is read or written unless an error occurs. If this flag is not
1002 specified, the IO calls return as soon as any amount of data, even
1003 less than the total number of bytes, is processed.
3d7548cb 1004 @flag{wxSOCKET_BLOCK}
ee533e88
VZ
1005 Don't process the UI events while waiting for the socket to become
1006 ready. This means that UI will be unresponsive during socket IO.
3d7548cb
BP
1007 @flag{wxSOCKET_REUSEADDR}
1008 Allows the use of an in-use port (wxServerSocket only).
1009 @flag{wxSOCKET_BROADCAST}
1010 Switches the socket to broadcast mode.
1011 @flag{wxSOCKET_NOBIND}
1012 Stops the socket from being bound to a specific adapter (normally
1013 used in conjunction with @b wxSOCKET_BROADCAST).
1014 @endFlagTable
1015
1016 For more information on socket events see @ref wxSocketFlags .
23324ae1
FM
1017 */
1018 void SetFlags(wxSocketFlags flags);
1019
1020 /**
9940bebf
VZ
1021 Set the local address and port to use.
1022
1023 This function must always be called for the server sockets but may also
1024 be called for client sockets, if it is, @b bind() is called before @b
1025 connect().
23324ae1 1026 */
382f12e4 1027 virtual bool SetLocal(const wxIPV4address& local);
23324ae1 1028
23324ae1 1029 /**
9940bebf
VZ
1030 Set the default socket timeout in seconds.
1031
1032 This timeout applies to all IO calls, and also to the Wait() family of
1033 functions if you don't specify a wait interval. Initially, the default
23324ae1
FM
1034 timeout is 10 minutes.
1035 */
382f12e4 1036 void SetTimeout(long seconds);
23324ae1 1037
23324ae1 1038 /**
9940bebf
VZ
1039 Put the specified data into the input queue.
1040
1041 The data in the buffer will be returned by the next call to Read().
1042
1043 This function is not affected by wxSocket flags.
3d7548cb
BP
1044
1045 If you use LastCount(), it will always return @a nbytes.
1046
23324ae1 1047 If you use Error(), it will always return @false.
3c4f71cc 1048
7c913512 1049 @param buffer
4cc4bfaf 1050 Buffer to be unread.
7c913512 1051 @param nbytes
4cc4bfaf 1052 Number of bytes.
3c4f71cc 1053
d29a9a8a 1054 @return Returns a reference to the current object.
3c4f71cc 1055
4cc4bfaf 1056 @see Error(), LastCount(), LastError()
23324ae1 1057 */
9940bebf 1058 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1059
1060 /**
9940bebf 1061 Wait for any socket event.
3c4f71cc 1062
9940bebf 1063 Possible socket events are:
3d7548cb
BP
1064 @li The socket becomes readable.
1065 @li The socket becomes writable.
1066 @li An ongoing connection request has completed (wxSocketClient only)
1067 @li An incoming connection request has arrived (wxSocketServer only)
1068 @li The connection has been closed.
1069
9940bebf
VZ
1070 Note that it is recommended to use the individual @b WaitForXXX()
1071 functions to wait for the required condition, instead of this one.
3c4f71cc 1072
7c913512 1073 @param seconds
4cc4bfaf
FM
1074 Number of seconds to wait.
1075 If -1, it will wait for the default timeout,
3d7548cb 1076 as set with SetTimeout().
7c913512 1077 @param millisecond
4cc4bfaf 1078 Number of milliseconds to wait.
3c4f71cc 1079
9940bebf
VZ
1080 @return
1081 @true when any of the above conditions is satisfied or @false if the
1082 timeout was reached.
3c4f71cc 1083
3d7548cb 1084 @see InterruptWait(), wxSocketServer::WaitForAccept(),
4cc4bfaf 1085 WaitForLost(), WaitForRead(),
3d7548cb 1086 WaitForWrite(), wxSocketClient::WaitOnConnect()
23324ae1
FM
1087 */
1088 bool Wait(long seconds = -1, long millisecond = 0);
1089
1090 /**
9940bebf
VZ
1091 Wait until the connection is lost.
1092
1093 This may happen if the peer gracefully closes the connection or if the
1094 connection breaks.
3c4f71cc 1095
7c913512 1096 @param seconds
4cc4bfaf
FM
1097 Number of seconds to wait.
1098 If -1, it will wait for the default timeout,
3d7548cb 1099 as set with SetTimeout().
7c913512 1100 @param millisecond
4cc4bfaf 1101 Number of milliseconds to wait.
3c4f71cc 1102
d29a9a8a 1103 @return Returns @true if the connection was lost, @false if the timeout
e725ba4f 1104 was reached.
3c4f71cc 1105
4cc4bfaf 1106 @see InterruptWait(), Wait()
23324ae1 1107 */
fc377125 1108 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
FM
1109
1110 /**
9940bebf 1111 Wait until the socket is readable.
3d7548cb
BP
1112
1113 This might mean that queued data is available for reading or, for streamed
1114 sockets, that the connection has been closed, so that a read operation will
1115 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1 1116 is set, in which case the operation might still block).
3c4f71cc 1117
9940bebf
VZ
1118 Notice that this function should not be called if there is already data
1119 available for reading on the socket.
1120
7c913512 1121 @param seconds
4cc4bfaf
FM
1122 Number of seconds to wait.
1123 If -1, it will wait for the default timeout,
3d7548cb 1124 as set with SetTimeout().
7c913512 1125 @param millisecond
4cc4bfaf 1126 Number of milliseconds to wait.
3c4f71cc 1127
d29a9a8a 1128 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 1129
4cc4bfaf 1130 @see InterruptWait(), Wait()
23324ae1
FM
1131 */
1132 bool WaitForRead(long seconds = -1, long millisecond = 0);
1133
1134 /**
9940bebf 1135 Wait until the socket becomes writable.
3d7548cb
BP
1136
1137 This might mean that the socket is ready to send new data, or for streamed
1138 sockets, that the connection has been closed, so that a write operation is
1139 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
23324ae1 1140 in which case the operation might still block).
3c4f71cc 1141
9940bebf
VZ
1142 Notice that this function should not be called if the socket is already
1143 writable.
1144
7c913512 1145 @param seconds
4cc4bfaf
FM
1146 Number of seconds to wait.
1147 If -1, it will wait for the default timeout,
3d7548cb 1148 as set with SetTimeout().
7c913512 1149 @param millisecond
4cc4bfaf 1150 Number of milliseconds to wait.
3c4f71cc 1151
d29a9a8a 1152 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 1153
4cc4bfaf 1154 @see InterruptWait(), Wait()
23324ae1
FM
1155 */
1156 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1157
1158 /**
9940bebf 1159 Write up to the given number of bytes to the socket.
3d7548cb 1160
23324ae1 1161 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1162
23324ae1 1163 Use Error() to determine if the operation succeeded.
3c4f71cc 1164
7c913512 1165 @param buffer
4cc4bfaf 1166 Buffer with the data to be sent.
7c913512 1167 @param nbytes
4cc4bfaf 1168 Number of bytes.
3c4f71cc 1169
d29a9a8a 1170 @return Returns a reference to the current object.
3c4f71cc 1171
3d7548cb
BP
1172 @remarks
1173
1174 The exact behaviour of Write() depends on the combination of flags being used.
1175 For a detailed explanation, see SetFlags().
1176
1177 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 1178 */
9940bebf 1179 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1180
1181 /**
9940bebf
VZ
1182 Sends a buffer which can be read using ReadMsg().
1183
1184 WriteMsg() sends a short header before the data so that ReadMsg()
1185 knows how much data should be actually read.
3d7548cb 1186
9940bebf
VZ
1187 This function always waits for the entire buffer to be sent, unless an
1188 error occurs.
3d7548cb 1189
23324ae1 1190 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1191
23324ae1 1192 Use Error() to determine if the operation succeeded.
3c4f71cc 1193
7c913512 1194 @param buffer
4cc4bfaf 1195 Buffer with the data to be sent.
7c913512 1196 @param nbytes
4cc4bfaf 1197 Number of bytes to send.
3c4f71cc 1198
d29a9a8a 1199 @return Returns a reference to the current object.
3d7548cb
BP
1200
1201 @remarks
1202
1203 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1204 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1205 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1206 see SetFlags().
1207
1208 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1209
23324ae1 1210 */
9940bebf 1211 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
3d7548cb
BP
1212
1213 //@}
1214
1215
1216 /**
1217 @name Handling Socket Events
1218 */
1219 //@{
1220
1221 /**
1222 Returns a pointer of the client data for this socket, as set with
1223 SetClientData()
1224 */
1225 void* GetClientData() const;
1226
1227 /**
1228 According to the @a notify value, this function enables
1229 or disables socket events. If @a notify is @true, the events
1230 configured with SetNotify() will
1231 be sent to the application. If @a notify is @false; no events
1232 will be sent.
1233 */
1234 void Notify(bool notify);
1235
1236 /**
1237 Sets user-supplied client data for this socket. All socket events will
1238 contain a pointer to this data, which can be retrieved with
1239 the wxSocketEvent::GetClientData() function.
1240 */
1241 void SetClientData(void* data);
1242
1243 /**
1244 Sets an event handler to be called when a socket event occurs. The
1245 handler will be called for those events for which notification is
1246 enabled with SetNotify() and
1247 Notify().
1248
1249 @param handler
1250 Specifies the event handler you want to use.
1251 @param id
1252 The id of socket event.
1253
1254 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1255 */
1256 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1257
1258 /**
1259 Specifies which socket events are to be sent to the event handler.
1260 The @a flags parameter may be combination of flags ORed together. The
1261 following flags can be used:
1262
1263 @beginFlagTable
1264 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1265 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1266 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1267 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1268 @endFlagTable
1269
1270 For example:
1271
1272 @code
1273 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1274 sock.Notify(true);
1275 @endcode
1276
1277 In this example, the user will be notified about incoming socket data and
1278 whenever the connection is closed.
1279
1280 For more information on socket events see @ref wxSocketEventFlags .
1281 */
1282 void SetNotify(wxSocketEventFlags flags);
1283
1284 //@}
23324ae1
FM
1285};
1286
1287
e54c96f1 1288
23324ae1
FM
1289/**
1290 @class wxDatagramSocket
7c913512 1291
41e69d79
FM
1292 @todo docme
1293
23324ae1 1294 @library{wxnet}
3d7548cb 1295 @category{net}
23324ae1
FM
1296*/
1297class wxDatagramSocket : public wxSocketBase
1298{
1299public:
1300 /**
1301 Constructor.
3c4f71cc 1302
41e69d79
FM
1303 @param addr
1304 The socket address.
7c913512 1305 @param flags
41e69d79 1306 Socket flags (See wxSocketBase::SetFlags()).
23324ae1 1307 */
8067ee11
FM
1308 wxDatagramSocket(const wxSockAddress& addr,
1309 wxSocketFlags flags = wxSOCKET_NONE);
23324ae1
FM
1310
1311 /**
3d7548cb 1312 Destructor. Please see wxSocketBase::Destroy().
23324ae1 1313 */
adaaa686 1314 virtual ~wxDatagramSocket();
23324ae1 1315
23324ae1 1316 /**
9940bebf
VZ
1317 Write a buffer of @a nbytes bytes to the socket.
1318
3d7548cb
BP
1319 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1320 Use wxSocketBase::Error() to determine if the operation succeeded.
3c4f71cc 1321
7c913512 1322 @param address
4cc4bfaf 1323 The address of the destination peer for this data.
7c913512 1324 @param buffer
4cc4bfaf 1325 Buffer where read data is.
7c913512 1326 @param nbytes
4cc4bfaf 1327 Number of bytes.
3c4f71cc 1328
d29a9a8a 1329 @return Returns a reference to the current object.
3d7548cb
BP
1330
1331 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
23324ae1 1332 */
7323ff1a
FM
1333 wxDatagramSocket& SendTo(const wxSockAddress& address,
1334 const void* buffer, wxUint32 nbytes);
23324ae1 1335};
e54c96f1 1336