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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e725ba4f 3// Purpose: interface of wxIP*address, wxSocket* classes
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxIPV4address
7c913512 11
3d7548cb 12 A class for working with IPv4 network addresses.
7c913512 13
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14 @library{wxbase}
15 @category{net}
16*/
17class wxIPV4address : public wxIPaddress
18{
19public:
20 /**
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21 Set address to any of the addresses of the current machine.
22
23 Whenever possible, use this function instead of LocalHost(),
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24 as this correctly handles multi-homed hosts and avoids other small
25 problems. Internally, this is the same as setting the IP address
26 to @b INADDR_ANY.
3c4f71cc 27
3d7548cb 28 @return @true on success, @false if something went wrong.
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29 */
30 bool AnyAddress();
31
23324ae1 32 /**
3d7548cb 33 Set the address to hostname, which can be a host name or an IP-style address
e725ba4f 34 in dot notation(<tt>a.b.c.d</tt>).
3d7548cb 35
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36 @return @true on success, @false if something goes wrong (invalid
37 hostname or invalid IP address).
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38 */
39 bool Hostname(const wxString& hostname);
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40
41 /**
42 Returns the hostname which matches the IP address.
43 */
adaaa686 44 virtual wxString Hostname() const;
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45
46 /**
47 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
48 */
adaaa686 49 virtual wxString IPAddress() const;
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50
51 /**
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52 Set address to localhost (127.0.0.1).
53
54 Whenever possible, use AnyAddress() instead of this one, as that one will
55 correctly handle multi-homed hosts and avoid other small problems.
56
57 @return @true on success, @false if something went wrong.
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58 */
59 bool LocalHost();
60
23324ae1 61 /**
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62 Set the port to that corresponding to the specified @a service.
63
64 @return @true on success, @false if something goes wrong (invalid @a service).
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65 */
66 bool Service(const wxString& service);
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67
68 /**
69 Set the port to that corresponding to the specified @a service.
70
71 @return @true on success, @false if something goes wrong (invalid @a service).
72 */
0a98423e 73 bool Service(unsigned short service) = 0;
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74
75 /**
76 Returns the current service.
77 */
0a98423e 78 unsigned short Service() const = 0;
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79};
80
81
e54c96f1 82
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83/**
84 @class wxSocketServer
7c913512 85
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86 @todo describe me.
87
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88 @library{wxnet}
89 @category{net}
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90*/
91class wxSocketServer : public wxSocketBase
92{
93public:
94 /**
95 Constructs a new server and tries to bind to the specified @e address.
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96
97 Before trying to accept new connections, remember to test whether it succeeded
98 with wxSocketBase:IsOk().
3c4f71cc 99
7c913512 100 @param address
4cc4bfaf 101 Specifies the local address for the server (e.g. port number).
7c913512 102 @param flags
e725ba4f 103 Socket flags (See wxSocketBase::SetFlags()).
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104 */
105 wxSocketServer(const wxSockAddress& address,
106 wxSocketFlags flags = wxSOCKET_NONE);
107
108 /**
109 Destructor (it doesn't close the accepted connections).
110 */
adaaa686 111 virtual ~wxSocketServer();
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112
113 /**
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114 Accepts an incoming connection request, and creates a new wxSocketBase
115 object which represents the server-side of the connection.
3d7548cb 116
4cc4bfaf 117 If @a wait is @true and there are no pending connections to be
23324ae1 118 accepted, it will wait for the next incoming connection to
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119 arrive.
120
121 @warning: This method will block the GUI.
3d7548cb 122
4cc4bfaf 123 If @a wait is @false, it will try to accept a pending connection
23324ae1 124 if there is one, but it will always return immediately without blocking
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125 the GUI. If you want to use Accept() in this way, you can either check for
126 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
127 then call Accept() once you know that there is an incoming connection waiting
128 to be accepted.
3c4f71cc 129
d29a9a8a 130 @return Returns an opened socket connection, or @NULL if an error
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131 occurred or if the wait parameter was @false and there
132 were no pending connections.
3c4f71cc 133
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134 @see WaitForAccept(), wxSocketBase::SetNotify(),
135 wxSocketBase::Notify(), AcceptWith()
23324ae1 136 */
4cc4bfaf 137 wxSocketBase* Accept(bool wait = true);
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138
139 /**
140 Accept an incoming connection using the specified socket object.
3c4f71cc 141
7c913512 142 @param socket
4cc4bfaf 143 Socket to be initialized
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144 @param wait
145 See Accept() for more info.
3c4f71cc 146
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147 @return Returns @true on success, or @false if an error occurred or
148 if the wait parameter was @false and there were no pending
149 connections.
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150
151 @see WaitForAccept(), wxSocketBase::SetNotify(),
152 wxSocketBase::Notify(), Accept()
23324ae1 153 */
4cc4bfaf 154 bool AcceptWith(wxSocketBase& socket, bool wait = true);
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155
156 /**
9940bebf 157 Wait for an incoming connection.
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158
159 Use it if you want to call Accept() or AcceptWith() with @e wait set
160 to @false, to detect when an incoming connection is waiting to be accepted.
3c4f71cc 161
7c913512 162 @param seconds
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163 Number of seconds to wait. If -1, it will wait for the default
164 timeout, as set with wxSocketBase::SetTimeout().
7c913512 165 @param millisecond
4cc4bfaf 166 Number of milliseconds to wait.
3c4f71cc 167
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168 @return @true if an incoming connection arrived, @false if the timeout
169 elapsed.
170
171 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
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172 */
173 bool WaitForAccept(long seconds = -1, long millisecond = 0);
174};
175
176
e54c96f1 177
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178/**
179 @class wxIPaddress
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180
181 wxIPaddress is an abstract base class for all internet protocol address
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182 objects. Currently, only wxIPV4address is implemented. An experimental
183 implementation for IPV6, wxIPV6address, is being developed.
7c913512 184
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185 @library{wxbase}
186 @category{net}
187*/
188class wxIPaddress : public wxSockAddress
189{
190public:
191 /**
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192 Internally, this is the same as setting the IP address to @b INADDR_ANY.
193
23324ae1 194 On IPV4 implementations, 0.0.0.0
3d7548cb 195
23324ae1 196 On IPV6 implementations, ::
3c4f71cc 197
3d7548cb 198 @return @true on success, @false if something went wrong.
23324ae1 199 */
d56f17d8 200 bool AnyAddress();
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201
202 /**
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203 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
204
23324ae1 205 On IPV4 implementations, 255.255.255.255
3c4f71cc 206
3d7548cb 207 @return @true on success, @false if something went wrong.
23324ae1 208 */
da1ed74c 209 virtual bool BroadcastAddress() = 0;
23324ae1 210
23324ae1 211 /**
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212 Set the address to hostname, which can be a host name or an IP-style address
213 in a format dependent on implementation.
214
215 @return @true on success, @false if something goes wrong (invalid
216 hostname or invalid IP address).
23324ae1 217 */
da1ed74c 218 virtual bool Hostname(const wxString& hostname) = 0;
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219
220 /**
221 Returns the hostname which matches the IP address.
222 */
da1ed74c 223 virtual wxString Hostname() const = 0;
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224
225 /**
226 Returns a wxString containing the IP address.
227 */
da1ed74c 228 virtual wxString IPAddress() const = 0;
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229
230 /**
231 Determines if current address is set to localhost.
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232
233 @return @true if address is localhost, @false if internet address.
23324ae1 234 */
da1ed74c 235 virtual bool IsLocalHost() const = 0;
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236
237 /**
7c913512 238 Set address to localhost.
3d7548cb 239
23324ae1 240 On IPV4 implementations, 127.0.0.1
3d7548cb 241
23324ae1 242 On IPV6 implementations, ::1
3c4f71cc 243
3d7548cb 244 @return @true on success, @false if something went wrong.
23324ae1 245 */
d56f17d8 246 bool LocalHost();
23324ae1 247
23324ae1 248 /**
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249 Set the port to that corresponding to the specified service.
250
251 @return @true on success, @false if something goes wrong (invalid @a service).
23324ae1 252 */
da1ed74c 253 virtual bool Service(const wxString& service) = 0;
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254
255 /**
256 Set the port to that corresponding to the specified service.
257
258 @return @true on success, @false if something goes wrong (invalid @a service).
259 */
4ccf0566 260 virtual bool Service(unsigned short service) = 0;
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261
262 /**
263 Returns the current service.
264 */
4ccf0566 265 virtual unsigned short Service() const = 0;
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266};
267
268
e54c96f1 269
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270/**
271 @class wxSocketClient
7c913512 272
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273 @todo describe me.
274
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275 @library{wxnet}
276 @category{net}
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277*/
278class wxSocketClient : public wxSocketBase
279{
280public:
281 /**
282 Constructor.
3c4f71cc 283
7c913512 284 @param flags
3d7548cb 285 Socket flags (See wxSocketBase::SetFlags())
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286 */
287 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
288
289 /**
3d7548cb 290 Destructor. Please see wxSocketBase::Destroy().
23324ae1 291 */
adaaa686 292 virtual ~wxSocketClient();
23324ae1 293
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294 /**
295 Connects to a server using the specified address.
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296
297 If @a wait is @true, Connect() will wait until the connection
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298 completes.
299
300 @warning: This method will block the GUI.
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301
302 If @a wait is @false, Connect() will try to establish the connection
303 and return immediately, without blocking the GUI. When used this way,
304 even if Connect() returns @false, the connection request can be
305 completed later. To detect this, use WaitOnConnect(), or catch
306 @b wxSOCKET_CONNECTION events (for successful establishment) and
307 @b wxSOCKET_LOST events (for connection failure).
308
309 @param address
310 Address of the server.
311 @param wait
312 If @true, waits for the connection to complete.
313
314 @return @true if the connection is established and no error occurs.
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315 If @a wait was true, and Connect() returns @false, an error
316 occurred and the connection failed.
317 If @a wait was @false, and Connect() returns @false, you should
318 still be prepared to handle the completion of this connection request,
319 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
320 and wxSOCKET_LOST events.
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321
322 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
323 */
adaaa686 324 virtual bool Connect(const wxSockAddress& address, bool wait = true);
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325
326 /**
327 Connects to a server using the specified address.
328
329 If @a wait is @true, Connect() will wait until the connection
330 completes. @b Warning: This will block the GUI.
331
332 If @a wait is @false, Connect() will try to establish the connection
333 and return immediately, without blocking the GUI. When used this way,
334 even if Connect() returns @false, the connection request can be
335 completed later. To detect this, use WaitOnConnect(), or catch
336 @b wxSOCKET_CONNECTION events (for successful establishment) and
337 @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 338
7c913512 339 @param address
4cc4bfaf 340 Address of the server.
7c913512 341 @param local
4cc4bfaf 342 Bind to the specified local address and port before connecting.
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343 The local address and port can also be set using SetLocal(),
344 and then using the 2-parameter Connect() method.
7c913512 345 @param wait
4cc4bfaf 346 If @true, waits for the connection to complete.
3c4f71cc 347
3d7548cb 348 @return @true if the connection is established and no error occurs.
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349 If @a wait was true, and Connect() returns @false, an error
350 occurred and the connection failed.
351 If @a wait was @false, and Connect() returns @false, you should
352 still be prepared to handle the completion of this connection request,
353 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
354 and wxSOCKET_LOST events.
3c4f71cc 355
3d7548cb 356 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
23324ae1 357 */
72ac4e88 358 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
4cc4bfaf 359 bool wait = true);
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360
361 /**
362 Wait until a connection request completes, or until the specified timeout
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363 elapses. Use this function after issuing a call to Connect() with
364 @e wait set to @false.
3c4f71cc 365
7c913512 366 @param seconds
4cc4bfaf 367 Number of seconds to wait.
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368 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
369 @param milliseconds
4cc4bfaf 370 Number of milliseconds to wait.
3c4f71cc 371
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372 @return
373 WaitOnConnect() returns @true if the connection request completes.
374 This does not necessarily mean that the connection was
375 successfully established; it might also happen that the
376 connection was refused by the peer. Use wxSocketBase::IsConnected()
377 to distinguish between these two situations.
378 @n @n If the timeout elapses, WaitOnConnect() returns @false.
379 @n @n These semantics allow code like this:
380 @code
381 // Issue the connection request
382 client->Connect(addr, false);
383
384 // Wait until the request completes or until we decide to give up
385 bool waitmore = true;
386 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
387 {
388 // possibly give some feedback to the user,
389 // and update waitmore as needed.
390 }
391 bool success = client->IsConnected();
392 @endcode
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393 */
394 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
395};
396
397
e54c96f1 398
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399/**
400 @class wxSockAddress
7c913512 401
23324ae1 402 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 403
23324ae1 404 @library{wxbase}
3d7548cb 405 @category{net}
7c913512 406
e54c96f1 407 @see wxSocketBase, wxIPaddress, wxIPV4address
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408*/
409class wxSockAddress : public wxObject
410{
411public:
412 /**
413 Default constructor.
414 */
415 wxSockAddress();
416
417 /**
418 Default destructor.
419 */
adaaa686 420 virtual ~wxSockAddress();
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421
422 /**
423 Delete all informations about the address.
424 */
adaaa686 425 virtual void Clear();
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426
427 /**
428 Returns the length of the socket address.
429 */
430 int SockAddrLen();
431};
432
433
e54c96f1 434
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435/**
436 @class wxSocketEvent
7c913512 437
23324ae1 438 This event class contains information about socket events.
7c913512 439
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440 @beginEventTable{wxSocketEvent}
441 @event{EVT_SOCKET(id, func)}
442 Process a socket event, supplying the member function.
443 @endEventTable
444
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445 @library{wxnet}
446 @category{net}
7c913512 447
e54c96f1 448 @see wxSocketBase, wxSocketClient, wxSocketServer
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449*/
450class wxSocketEvent : public wxEvent
451{
452public:
453 /**
454 Constructor.
455 */
456 wxSocketEvent(int id = 0);
457
458 /**
459 Gets the client data of the socket which generated this event, as
3d7548cb 460 set with wxSocketBase::SetClientData().
23324ae1 461 */
adaaa686 462 void* GetClientData() const;
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463
464 /**
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465 Returns the socket object to which this event refers to.
466 This makes it possible to use the same event handler for different sockets.
23324ae1 467 */
328f5751 468 wxSocketBase* GetSocket() const;
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469
470 /**
471 Returns the socket event type.
472 */
328f5751 473 wxSocketNotify GetSocketEvent() const;
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474};
475
476
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477/**
478 wxSocket error return values.
479*/
480enum wxSocketError
481{
482 wxSOCKET_NOERROR, ///< No error happened.
483 wxSOCKET_INVOP, ///< Invalid operation.
484 wxSOCKET_IOERR, ///< Input/Output error.
485 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
486 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
487 wxSOCKET_NOHOST, ///< No corresponding host.
488 wxSOCKET_INVPORT, ///< Invalid port.
489 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
490 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
491 wxSOCKET_MEMERR ///< Memory exhausted.
492};
493
494
495/**
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496 @anchor wxSocketEventFlags
497
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498 wxSocket Event Flags.
499
500 A brief note on how to use these events:
501
502 The @b wxSOCKET_INPUT event will be issued whenever there is data available
503 for reading. This will be the case if the input queue was empty and new data
504 arrives, or if the application has read some data yet there is still more data
505 available. This means that the application does not need to read all available
506 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
507 as necessary.
508
509 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
510 Connect() or accepted with Accept(). After that, new events will be generated
511 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
512 becomes available again. This means that the application should assume that it can
513 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
514 whenever the socket becomes writable again the application will be notified with
515 another @b wxSOCKET_OUTPUT event.
516
517 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
518 successfully (client) or when a new connection arrives at the incoming queue (server).
519
520 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
521 This means that the connection broke down or that it was closed by the peer. Also, this
522 event will be issued if a connection request fails.
523*/
524enum wxSocketEventFlags
525{
526 wxSOCKET_INPUT, ///< There is data available for reading.
527 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
528 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
529 ///< successful connection establishment (client).
530 wxSOCKET_LOST ///< The connection has been closed.
531};
532
533
534/**
535 @anchor wxSocketFlags
536
537 wxSocket Flags.
538
539 A brief overview on how to use these flags follows.
540
541 If no flag is specified (this is the same as @b wxSOCKET_NONE),
542 IO calls will return after some data has been read or written, even
543 when the transfer might not be complete. This is the same as issuing
544 exactly one blocking low-level call to @b recv() or @b send(). Note
545 that @e blocking here refers to when the function returns, not
546 to whether the GUI blocks during this time.
547
548 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
549 Read operations will retrieve only available data. Write operations will
550 write as much data as possible, depending on how much space is available
551 in the output buffer. This is the same as issuing exactly one nonblocking
552 low-level call to @b recv() or @b send(). Note that @e nonblocking here
553 refers to when the function returns, not to whether the GUI blocks during
554 this time.
555
556 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
557 the data has been read or written (or until an error occurs), blocking if
558 necessary, and issuing several low level calls if necessary. This is the
559 same as having a loop which makes as many blocking low-level calls to
560 @b recv() or @b send() as needed so as to transfer all the data. Note
561 that @e blocking here refers to when the function returns, not
562 to whether the GUI blocks during this time.
563
564 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
565 IO operations. If this flag is specified, the socket will not yield
566 during IO calls, so the GUI will remain blocked until the operation
567 completes. If it is not used, then the application must take extra
568 care to avoid unwanted reentrance.
569
570 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
571 @b setsockopt() flag. This flag allows the socket to bind to a port that is
572 already in use. This is mostly used on UNIX-based systems to allow rapid starting
573 and stopping of a server, otherwise you may have to wait several minutes for the
574 port to become available.
575
576 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
577 particular local port for an outgoing connection.
578 This option can have surprising platform dependent behavior, so check the
579 documentation for your platform's implementation of setsockopt().
580
581 Note that on BSD-based systems(e.g. Mac OS X), use of
582 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
583 @b SO_REUSEADDR to be consistent with Windows.
584
585 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
586 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
587 and is generally used in conjunction with @b wxSOCKET_NOBIND and
588 wxIPaddress::BroadcastAddress().
589
590 So:
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591 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
592 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
593 read or write ANY data.
594 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
595 the data.
596 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
597 it controls whether the GUI blocks.
598 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
599 reusing local addresses/ports.
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600*/
601enum
602{
603 wxSOCKET_NONE = 0, ///< Normal functionality.
604 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
605 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
606 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
607 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
608 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
609 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
610 ///< adapter (normally used in conjunction with
611 ///< @b wxSOCKET_BROADCAST)
612};
613
e54c96f1 614
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615/**
616 @class wxSocketBase
7c913512 617
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618 wxSocketBase is the base class for all socket-related objects, and it
619 defines all basic IO functionality.
7c913512 620
e725ba4f 621 @note
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622 When using wxSocket from multiple threads, even implicitly (e.g. by using
623 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
624 main thread by calling Initialize() before creating the other ones.
7c913512 625
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626 @beginEventTable{wxSocketEvent}
627 @event{EVT_SOCKET(id, func)}
628 Process a @c wxEVT_SOCKET event.
e725ba4f 629 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
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630 @endEventTable
631
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632 @library{wxnet}
633 @category{net}
634
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635 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
636 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
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637*/
638class wxSocketBase : public wxObject
639{
640public:
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641
642 /**
3d7548cb 643 @name Construction and Destruction
23324ae1 644 */
3d7548cb 645 //@{
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646
647 /**
3d7548cb 648 Default constructor.
3c4f71cc 649
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650 Don't use it directly; instead, use wxSocketClient to construct a socket client,
651 or wxSocketServer to construct a socket server.
23324ae1 652 */
3d7548cb 653 wxSocketBase();
23324ae1
FM
654
655 /**
3d7548cb
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656 Destructor.
657
658 Do not destroy a socket using the delete operator directly;
659 use Destroy() instead. Also, do not create socket objects in the stack.
23324ae1 660 */
3d7548cb 661 ~wxSocketBase();
23324ae1
FM
662
663 /**
3d7548cb 664 Destroys the socket safely.
3c4f71cc 665
3d7548cb
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666 Use this function instead of the delete operator, since otherwise socket events
667 could reach the application even after the socket has been destroyed. To prevent
668 this problem, this function appends the wxSocket to a list of object to be deleted
669 on idle time, after all events have been processed. For the same reason, you should
670 avoid creating socket objects in the stack.
3c4f71cc 671
3d7548cb 672 Destroy() calls Close() automatically.
3c4f71cc 673
d29a9a8a 674 @return Always @true.
23324ae1
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675 */
676 bool Destroy();
677
4cb591b9
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678 /**
679 Perform the initialization needed in order to use the sockets.
680
681 This function is called from wxSocket constructor implicitly and so
682 normally doesn't need to be called explicitly. There is however one
683 important exception: as this function must be called from the main
684 (UI) thread, if you use wxSocket from multiple threads you must call
685 Initialize() from the main thread before creating wxSocket objects in
686 the other ones.
687
688 It is safe to call this function multiple times (only the first call
689 does anything) but you must call Shutdown() exactly once for every call
690 to Initialize().
691
692 @return
693 @true if the sockets can be used, @false if the initialization
694 failed and sockets are not available at all.
695 */
696 static bool Initialize();
697
698 /**
699 Shut down the sockets.
700
701 This function undoes the call to Initialize() and must be called after
702 every successful call to Initialize().
703 */
704 static void Shutdown();
705
3d7548cb
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706 //@}
707
708
23324ae1 709 /**
3d7548cb 710 @name Socket State
23324ae1 711 */
3d7548cb 712 //@{
23324ae1
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713
714 /**
715 Returns @true if an error occurred in the last IO operation.
c9157492 716
3d7548cb
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717 Use this function to check for an error condition after one of the
718 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 719 */
328f5751 720 bool Error() const;
23324ae1 721
23324ae1 722 /**
9940bebf 723 Return the local address of the socket.
3c4f71cc 724
d29a9a8a 725 @return @true if no error happened, @false otherwise.
23324ae1 726 */
328f5751 727 bool GetLocal(wxSockAddress& addr) const;
23324ae1
FM
728
729 /**
9940bebf 730 Return the peer address field of the socket.
3c4f71cc 731
d29a9a8a 732 @return @true if no error happened, @false otherwise.
23324ae1 733 */
328f5751 734 bool GetPeer(wxSockAddress& addr) const;
23324ae1 735
2d46f281
VZ
736 /**
737 Return the socket timeout in seconds.
738
739 The timeout can be set using SetTimeout() and is 10 minutes by default.
740 */
741 long GetTimeout() const;
742
23324ae1
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743 /**
744 Returns @true if the socket is connected.
745 */
328f5751 746 bool IsConnected() const;
23324ae1 747
c9157492 748 /**
9940bebf 749 Check if the socket can be currently read or written.
c9157492 750
3d7548cb
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751 This might mean that queued data is available for reading or, for streamed
752 sockets, that the connection has been closed, so that a read operation will
753 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1
FM
754 is set, in which case the operation might still block).
755 */
328f5751 756 bool IsData() const;
23324ae1
FM
757
758 /**
759 Returns @true if the socket is not connected.
760 */
328f5751 761 bool IsDisconnected() const;
23324ae1
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762
763 /**
764 Returns @true if the socket is initialized and ready and @false in other
765 cases.
3d7548cb
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766
767 @remarks
3d7548cb 768 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
3d7548cb
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769 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
770 and is already listening for new connections.
3d7548cb 771 IsOk() does not check for IO errors; use Error() instead for that purpose.
23324ae1 772 */
328f5751 773 bool IsOk() const;
23324ae1
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774
775 /**
776 Returns the number of bytes read or written by the last IO call.
3d7548cb 777
23324ae1 778 Use this function to get the number of bytes actually transferred
3d7548cb
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779 after using one of the following IO calls: Discard(), Peek(), Read(),
780 ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 781 */
328f5751 782 wxUint32 LastCount() const;
23324ae1
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783
784 /**
3d7548cb
BP
785 Returns the last wxSocket error. See @ref wxSocketError .
786
787 @note
3d7548cb 788 This function merely returns the last error code,
23324ae1
FM
789 but it should not be used to determine if an error has occurred (this
790 is because successful operations do not change the LastError value).
3d7548cb
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791 Use Error() first, in order to determine if the last IO call failed.
792 If this returns @true, use LastError() to discover the cause of the error.
23324ae1 793 */
328f5751 794 wxSocketError LastError() const;
23324ae1
FM
795
796 /**
9940bebf 797 Restore the previous state of the socket, as saved with SaveState().
3d7548cb
BP
798
799 Calls to SaveState() and RestoreState() can be nested.
800
801 @see SaveState()
23324ae1 802 */
3d7548cb
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803 void RestoreState();
804
805 /**
9940bebf
VZ
806 Save the current state of the socket in a stack.
807
e725ba4f
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808 Socket state includes flags, as set with SetFlags(), event mask, as set
809 with SetNotify() and Notify(), user data, as set with SetClientData().
3d7548cb
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810 Calls to SaveState and RestoreState can be nested.
811
812 @see RestoreState()
813 */
814 void SaveState();
815
816 //@}
817
818
819 /**
820 @name Basic I/O
821
822 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
823 */
824 //@{
825
826 /**
9940bebf
VZ
827 Shut down the socket, disabling further transmission and reception of
828 data and disable events for the socket and frees the associated system
829 resources.
3d7548cb
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830
831 Upon socket destruction, Close() is automatically called, so in most cases
832 you won't need to do it yourself, unless you explicitly want to shut down
833 the socket, typically to notify the peer that you are closing the connection.
834
835 @remarks
3d7548cb
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836 Although Close() immediately disables events for the socket, it is possible
837 that event messages may be waiting in the application's event queue.
838 The application must therefore be prepared to handle socket event messages even
839 after calling Close().
840 */
841 void Close();
842
b67397a7
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843 /**
844 Shuts down the writing end of the socket.
845
846 This function simply calls the standard shutdown() function on the
847 underlying socket, indicating that nothing will be written to this
848 socket any more.
849 */
850 void ShutdownOutput();
851
3d7548cb 852 /**
9940bebf
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853 Delete all bytes in the incoming queue.
854
855 This function always returns immediately and its operation is not
856 affected by IO flags.
3d7548cb
BP
857
858 Use LastCount() to verify the number of bytes actually discarded.
859
860 If you use Error(), it will always return @false.
861 */
9940bebf 862 wxSocketBase& Discard();
3d7548cb
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863
864 /**
865 Returns current IO flags, as set with SetFlags()
866 */
867 wxSocketFlags GetFlags() const;
868
869 /**
870 Use this function to interrupt any wait operation currently in progress.
871
872 Note that this is not intended as a regular way to interrupt a Wait call,
873 but only as an escape mechanism for exceptional situations where it is
874 absolutely necessary to use it, for example to abort an operation due to
875 some exception or abnormal problem. InterruptWait is automatically called
876 when you Close() a socket (and thus also upon
877 socket destruction), so you don't need to use it in these cases.
878
879 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
e725ba4f 880 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
3d7548cb
BP
881 */
882 void InterruptWait();
23324ae1
FM
883
884 /**
9940bebf
VZ
885 Peek into the socket by copying the next bytes which would be read by
886 Read() into the provided buffer.
3d7548cb 887
9940bebf
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888 Peeking a buffer doesn't delete it from the socket input queue, i.e.
889 calling Read() will return the same data.
3d7548cb 890
23324ae1 891 Use LastCount() to verify the number of bytes actually peeked.
3d7548cb 892
23324ae1 893 Use Error() to determine if the operation succeeded.
3c4f71cc 894
7c913512 895 @param buffer
4cc4bfaf 896 Buffer where to put peeked data.
7c913512 897 @param nbytes
4cc4bfaf 898 Number of bytes.
3c4f71cc 899
d29a9a8a 900 @return Returns a reference to the current object.
3c4f71cc 901
3d7548cb 902 @remarks
e725ba4f
FM
903 The exact behaviour of Peek() depends on the combination of flags being used.
904 For a detailed explanation, see SetFlags()
3d7548cb
BP
905
906 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 907 */
9940bebf 908 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
23324ae1
FM
909
910 /**
9940bebf
VZ
911 Read up to the given number of bytes from the socket.
912
23324ae1 913 Use LastCount() to verify the number of bytes actually read.
23324ae1 914 Use Error() to determine if the operation succeeded.
3c4f71cc 915
7c913512 916 @param buffer
4cc4bfaf 917 Buffer where to put read data.
7c913512 918 @param nbytes
4cc4bfaf 919 Number of bytes.
3c4f71cc 920
d29a9a8a 921 @return Returns a reference to the current object.
3c4f71cc 922
3d7548cb 923 @remarks
e725ba4f
FM
924 The exact behaviour of Read() depends on the combination of flags being used.
925 For a detailed explanation, see SetFlags()
3d7548cb 926
4cc4bfaf
FM
927 @see Error(), LastError(), LastCount(),
928 SetFlags()
23324ae1 929 */
9940bebf 930 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
23324ae1
FM
931
932 /**
9940bebf
VZ
933 Receive a message sent by WriteMsg().
934
935 If the buffer passed to the function isn't big enough, the remaining
936 bytes will be discarded. This function always waits for the buffer to
937 be entirely filled, unless an error occurs.
3d7548cb 938
23324ae1 939 Use LastCount() to verify the number of bytes actually read.
3d7548cb 940
23324ae1 941 Use Error() to determine if the operation succeeded.
3c4f71cc 942
7c913512 943 @param buffer
4cc4bfaf 944 Buffer where to put read data.
7c913512 945 @param nbytes
4cc4bfaf 946 Size of the buffer.
3c4f71cc 947
d29a9a8a 948 @return Returns a reference to the current object.
3c4f71cc 949
3d7548cb 950 @remarks
e725ba4f
FM
951 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
952 and it will always ignore the @b wxSOCKET_NOWAIT flag.
953 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
954 For a detailed explanation, see SetFlags().
3c4f71cc 955
3d7548cb 956 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
23324ae1 957 */
9940bebf 958 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
23324ae1
FM
959
960 /**
961 Use SetFlags to customize IO operation for this socket.
ee533e88 962
4cc4bfaf 963 The @a flags parameter may be a combination of flags ORed together.
ee533e88
VZ
964 Notice that not all combinations of flags affecting the IO calls
965 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
966 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
3c4f71cc 967
ee533e88 968 The following flags can be used:
3d7548cb
BP
969 @beginFlagTable
970 @flag{wxSOCKET_NONE}
ee533e88
VZ
971 Default mode: the socket will read some data in the IO calls and
972 will process events to avoid blocking UI while waiting for the data
973 to become available.
3d7548cb 974 @flag{wxSOCKET_NOWAIT}
ee533e88
VZ
975 Don't wait for the socket to become ready in IO calls, read as much
976 data as is available -- potentially 0 bytes -- and return
977 immediately.
3d7548cb 978 @flag{wxSOCKET_WAITALL}
ee533e88
VZ
979 Don't return before the entire amount of data specified in IO calls
980 is read or written unless an error occurs. If this flag is not
981 specified, the IO calls return as soon as any amount of data, even
982 less than the total number of bytes, is processed.
3d7548cb 983 @flag{wxSOCKET_BLOCK}
ee533e88
VZ
984 Don't process the UI events while waiting for the socket to become
985 ready. This means that UI will be unresponsive during socket IO.
3d7548cb
BP
986 @flag{wxSOCKET_REUSEADDR}
987 Allows the use of an in-use port (wxServerSocket only).
988 @flag{wxSOCKET_BROADCAST}
989 Switches the socket to broadcast mode.
990 @flag{wxSOCKET_NOBIND}
991 Stops the socket from being bound to a specific adapter (normally
992 used in conjunction with @b wxSOCKET_BROADCAST).
993 @endFlagTable
994
995 For more information on socket events see @ref wxSocketFlags .
23324ae1
FM
996 */
997 void SetFlags(wxSocketFlags flags);
998
999 /**
9940bebf
VZ
1000 Set the local address and port to use.
1001
1002 This function must always be called for the server sockets but may also
1003 be called for client sockets, if it is, @b bind() is called before @b
1004 connect().
23324ae1 1005 */
72ac4e88 1006 bool SetLocal(const wxIPV4address& local);
23324ae1 1007
23324ae1 1008 /**
9940bebf
VZ
1009 Set the default socket timeout in seconds.
1010
1011 This timeout applies to all IO calls, and also to the Wait() family of
1012 functions if you don't specify a wait interval. Initially, the default
23324ae1
FM
1013 timeout is 10 minutes.
1014 */
1015 void SetTimeout(int seconds);
1016
23324ae1 1017 /**
9940bebf
VZ
1018 Put the specified data into the input queue.
1019
1020 The data in the buffer will be returned by the next call to Read().
1021
1022 This function is not affected by wxSocket flags.
3d7548cb
BP
1023
1024 If you use LastCount(), it will always return @a nbytes.
1025
23324ae1 1026 If you use Error(), it will always return @false.
3c4f71cc 1027
7c913512 1028 @param buffer
4cc4bfaf 1029 Buffer to be unread.
7c913512 1030 @param nbytes
4cc4bfaf 1031 Number of bytes.
3c4f71cc 1032
d29a9a8a 1033 @return Returns a reference to the current object.
3c4f71cc 1034
4cc4bfaf 1035 @see Error(), LastCount(), LastError()
23324ae1 1036 */
9940bebf 1037 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1038
1039 /**
9940bebf 1040 Wait for any socket event.
3c4f71cc 1041
9940bebf 1042 Possible socket events are:
3d7548cb
BP
1043 @li The socket becomes readable.
1044 @li The socket becomes writable.
1045 @li An ongoing connection request has completed (wxSocketClient only)
1046 @li An incoming connection request has arrived (wxSocketServer only)
1047 @li The connection has been closed.
1048
9940bebf
VZ
1049 Note that it is recommended to use the individual @b WaitForXXX()
1050 functions to wait for the required condition, instead of this one.
3c4f71cc 1051
7c913512 1052 @param seconds
4cc4bfaf
FM
1053 Number of seconds to wait.
1054 If -1, it will wait for the default timeout,
3d7548cb 1055 as set with SetTimeout().
7c913512 1056 @param millisecond
4cc4bfaf 1057 Number of milliseconds to wait.
3c4f71cc 1058
9940bebf
VZ
1059 @return
1060 @true when any of the above conditions is satisfied or @false if the
1061 timeout was reached.
3c4f71cc 1062
3d7548cb 1063 @see InterruptWait(), wxSocketServer::WaitForAccept(),
4cc4bfaf 1064 WaitForLost(), WaitForRead(),
3d7548cb 1065 WaitForWrite(), wxSocketClient::WaitOnConnect()
23324ae1
FM
1066 */
1067 bool Wait(long seconds = -1, long millisecond = 0);
1068
1069 /**
9940bebf
VZ
1070 Wait until the connection is lost.
1071
1072 This may happen if the peer gracefully closes the connection or if the
1073 connection breaks.
3c4f71cc 1074
7c913512 1075 @param seconds
4cc4bfaf
FM
1076 Number of seconds to wait.
1077 If -1, it will wait for the default timeout,
3d7548cb 1078 as set with SetTimeout().
7c913512 1079 @param millisecond
4cc4bfaf 1080 Number of milliseconds to wait.
3c4f71cc 1081
d29a9a8a 1082 @return Returns @true if the connection was lost, @false if the timeout
e725ba4f 1083 was reached.
3c4f71cc 1084
4cc4bfaf 1085 @see InterruptWait(), Wait()
23324ae1 1086 */
fc377125 1087 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
FM
1088
1089 /**
9940bebf 1090 Wait until the socket is readable.
3d7548cb
BP
1091
1092 This might mean that queued data is available for reading or, for streamed
1093 sockets, that the connection has been closed, so that a read operation will
1094 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1 1095 is set, in which case the operation might still block).
3c4f71cc 1096
9940bebf
VZ
1097 Notice that this function should not be called if there is already data
1098 available for reading on the socket.
1099
7c913512 1100 @param seconds
4cc4bfaf
FM
1101 Number of seconds to wait.
1102 If -1, it will wait for the default timeout,
3d7548cb 1103 as set with SetTimeout().
7c913512 1104 @param millisecond
4cc4bfaf 1105 Number of milliseconds to wait.
3c4f71cc 1106
d29a9a8a 1107 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 1108
4cc4bfaf 1109 @see InterruptWait(), Wait()
23324ae1
FM
1110 */
1111 bool WaitForRead(long seconds = -1, long millisecond = 0);
1112
1113 /**
9940bebf 1114 Wait until the socket becomes writable.
3d7548cb
BP
1115
1116 This might mean that the socket is ready to send new data, or for streamed
1117 sockets, that the connection has been closed, so that a write operation is
1118 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
23324ae1 1119 in which case the operation might still block).
3c4f71cc 1120
9940bebf
VZ
1121 Notice that this function should not be called if the socket is already
1122 writable.
1123
7c913512 1124 @param seconds
4cc4bfaf
FM
1125 Number of seconds to wait.
1126 If -1, it will wait for the default timeout,
3d7548cb 1127 as set with SetTimeout().
7c913512 1128 @param millisecond
4cc4bfaf 1129 Number of milliseconds to wait.
3c4f71cc 1130
d29a9a8a 1131 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 1132
4cc4bfaf 1133 @see InterruptWait(), Wait()
23324ae1
FM
1134 */
1135 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1136
1137 /**
9940bebf 1138 Write up to the given number of bytes to the socket.
3d7548cb 1139
23324ae1 1140 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1141
23324ae1 1142 Use Error() to determine if the operation succeeded.
3c4f71cc 1143
7c913512 1144 @param buffer
4cc4bfaf 1145 Buffer with the data to be sent.
7c913512 1146 @param nbytes
4cc4bfaf 1147 Number of bytes.
3c4f71cc 1148
d29a9a8a 1149 @return Returns a reference to the current object.
3c4f71cc 1150
3d7548cb
BP
1151 @remarks
1152
1153 The exact behaviour of Write() depends on the combination of flags being used.
1154 For a detailed explanation, see SetFlags().
1155
1156 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 1157 */
9940bebf 1158 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1159
1160 /**
9940bebf
VZ
1161 Sends a buffer which can be read using ReadMsg().
1162
1163 WriteMsg() sends a short header before the data so that ReadMsg()
1164 knows how much data should be actually read.
3d7548cb 1165
9940bebf
VZ
1166 This function always waits for the entire buffer to be sent, unless an
1167 error occurs.
3d7548cb 1168
23324ae1 1169 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1170
23324ae1 1171 Use Error() to determine if the operation succeeded.
3c4f71cc 1172
7c913512 1173 @param buffer
4cc4bfaf 1174 Buffer with the data to be sent.
7c913512 1175 @param nbytes
4cc4bfaf 1176 Number of bytes to send.
3c4f71cc 1177
d29a9a8a 1178 @return Returns a reference to the current object.
3d7548cb
BP
1179
1180 @remarks
1181
1182 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1183 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1184 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1185 see SetFlags().
1186
1187 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1188
23324ae1 1189 */
9940bebf 1190 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
3d7548cb
BP
1191
1192 //@}
1193
1194
1195 /**
1196 @name Handling Socket Events
1197 */
1198 //@{
1199
1200 /**
1201 Returns a pointer of the client data for this socket, as set with
1202 SetClientData()
1203 */
1204 void* GetClientData() const;
1205
1206 /**
1207 According to the @a notify value, this function enables
1208 or disables socket events. If @a notify is @true, the events
1209 configured with SetNotify() will
1210 be sent to the application. If @a notify is @false; no events
1211 will be sent.
1212 */
1213 void Notify(bool notify);
1214
1215 /**
1216 Sets user-supplied client data for this socket. All socket events will
1217 contain a pointer to this data, which can be retrieved with
1218 the wxSocketEvent::GetClientData() function.
1219 */
1220 void SetClientData(void* data);
1221
1222 /**
1223 Sets an event handler to be called when a socket event occurs. The
1224 handler will be called for those events for which notification is
1225 enabled with SetNotify() and
1226 Notify().
1227
1228 @param handler
1229 Specifies the event handler you want to use.
1230 @param id
1231 The id of socket event.
1232
1233 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1234 */
1235 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1236
1237 /**
1238 Specifies which socket events are to be sent to the event handler.
1239 The @a flags parameter may be combination of flags ORed together. The
1240 following flags can be used:
1241
1242 @beginFlagTable
1243 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1244 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1245 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1246 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1247 @endFlagTable
1248
1249 For example:
1250
1251 @code
1252 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1253 sock.Notify(true);
1254 @endcode
1255
1256 In this example, the user will be notified about incoming socket data and
1257 whenever the connection is closed.
1258
1259 For more information on socket events see @ref wxSocketEventFlags .
1260 */
1261 void SetNotify(wxSocketEventFlags flags);
1262
1263 //@}
23324ae1
FM
1264};
1265
1266
e54c96f1 1267
23324ae1
FM
1268/**
1269 @class wxDatagramSocket
7c913512 1270
41e69d79
FM
1271 @todo docme
1272
23324ae1 1273 @library{wxnet}
3d7548cb 1274 @category{net}
23324ae1
FM
1275*/
1276class wxDatagramSocket : public wxSocketBase
1277{
1278public:
1279 /**
1280 Constructor.
3c4f71cc 1281
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1282 @param addr
1283 The socket address.
7c913512 1284 @param flags
41e69d79 1285 Socket flags (See wxSocketBase::SetFlags()).
23324ae1 1286 */
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1287 wxDatagramSocket(const wxSockAddress& addr,
1288 wxSocketFlags flags = wxSOCKET_NONE);
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1289
1290 /**
3d7548cb 1291 Destructor. Please see wxSocketBase::Destroy().
23324ae1 1292 */
adaaa686 1293 virtual ~wxDatagramSocket();
23324ae1 1294
23324ae1 1295 /**
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1296 Write a buffer of @a nbytes bytes to the socket.
1297
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1298 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1299 Use wxSocketBase::Error() to determine if the operation succeeded.
3c4f71cc 1300
7c913512 1301 @param address
4cc4bfaf 1302 The address of the destination peer for this data.
7c913512 1303 @param buffer
4cc4bfaf 1304 Buffer where read data is.
7c913512 1305 @param nbytes
4cc4bfaf 1306 Number of bytes.
3c4f71cc 1307
d29a9a8a 1308 @return Returns a reference to the current object.
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1309
1310 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
23324ae1 1311 */
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1312 wxDatagramSocket& SendTo(const wxSockAddress& address,
1313 const void* buffer, wxUint32 nbytes);
23324ae1 1314};
e54c96f1 1315