]> git.saurik.com Git - wxWidgets.git/blame - src/msw/glcanvas.cpp
wrong directory
[wxWidgets.git] / src / msw / glcanvas.cpp
CommitLineData
8b089c5e
JS
1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.cpp
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
b225f659 9// Licence: wxWindows licence
8b089c5e
JS
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "glcanvas.h"
14#endif
15
16#include "wx/wxprec.h"
17
18#if defined(__BORLANDC__)
19#pragma hdrstop
20#endif
21
22#include <wx/setup.h>
23
24#if wxUSE_GLCANVAS
25
26#ifndef WX_PRECOMP
27#include <wx/frame.h>
28#endif
29
30#include <wx/msw/private.h>
7e42f2f8
UN
31#include <wx/settings.h>
32#include <wx/log.h>
8b089c5e
JS
33
34#include <wx/glcanvas.h>
35
b225f659
VZ
36static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
37static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
8b089c5e
JS
38
39LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
40 WPARAM wParam, LPARAM lParam);
41
42/*
43 * GLContext implementation
44 */
45
46wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
47{
48 m_window = win;
49
50 m_hDC = win->GetHDC();
51
52 m_glContext = wglCreateContext((HDC) m_hDC);
f6bcfd97 53 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
8b089c5e
JS
54
55 wglMakeCurrent((HDC) m_hDC, m_glContext);
56}
57
58wxGLContext::wxGLContext(
59 bool isRGB, wxGLCanvas *win,
60 const wxPalette& palette,
f48d169c
UN
61 const wxGLContext *other /* for sharing display lists */
62 )
8b089c5e 63{
f48d169c 64 m_window = win;
8b089c5e 65
f48d169c 66 m_hDC = win->GetHDC();
8b089c5e 67
f48d169c
UN
68 m_glContext = wglCreateContext((HDC) m_hDC);
69 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
8b089c5e 70
f48d169c
UN
71 if( other != 0 )
72 wglShareLists( other->m_glContext, m_glContext );
8b089c5e 73
f48d169c 74 wglMakeCurrent((HDC) m_hDC, m_glContext);
8b089c5e
JS
75}
76
77wxGLContext::~wxGLContext()
78{
79 if (m_glContext)
80 {
81 wglMakeCurrent(NULL, NULL);
f48d169c 82 wglDeleteContext(m_glContext);
8b089c5e
JS
83 }
84}
85
86void wxGLContext::SwapBuffers()
87{
88 if (m_glContext)
89 {
90 wglMakeCurrent((HDC) m_hDC, m_glContext);
91 ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
92 }
93}
94
95void wxGLContext::SetCurrent()
96{
97 if (m_glContext)
98 {
99 wglMakeCurrent((HDC) m_hDC, m_glContext);
100 }
101
f48d169c
UN
102 /*
103 setupPixelFormat(hDC);
104 setupPalette(hDC);
105 */
8b089c5e
JS
106}
107
108void wxGLContext::SetColour(const char *colour)
109{
110 float r = 0.0;
111 float g = 0.0;
112 float b = 0.0;
113 wxColour *col = wxTheColourDatabase->FindColour(colour);
114 if (col)
115 {
116 r = (float)(col->Red()/256.0);
117 g = (float)(col->Green()/256.0);
118 b = (float)(col->Blue()/256.0);
119 glColor3f( r, g, b);
120 }
121}
122
123
124/*
125 * wxGLCanvas implementation
126 */
127
4660d7e5 128IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
8b089c5e 129
4660d7e5 130BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
8b089c5e
JS
131 EVT_SIZE(wxGLCanvas::OnSize)
132 EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
133 EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
134END_EVENT_TABLE()
135
136wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
137 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
4660d7e5 138 int *attribList, const wxPalette& palette) : wxWindow()
8b089c5e 139{
f48d169c 140 m_glContext = (wxGLContext*) NULL;
8b089c5e 141
f48d169c 142 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 143
f48d169c
UN
144 if ( ret )
145 {
146 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
147 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
148 }
8b089c5e 149
f48d169c 150 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 151
f48d169c
UN
152 SetupPixelFormat(attribList);
153 SetupPalette(palette);
8b089c5e 154
f48d169c 155 m_glContext = new wxGLContext(TRUE, this, palette);
8b089c5e
JS
156}
157
158wxGLCanvas::wxGLCanvas( wxWindow *parent,
159 const wxGLContext *shared, wxWindowID id,
160 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
161 int *attribList, const wxPalette& palette )
4660d7e5 162 : wxWindow()
8b089c5e 163{
f48d169c 164 m_glContext = (wxGLContext*) NULL;
8b089c5e 165
f48d169c 166 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 167
f48d169c
UN
168 if ( ret )
169 {
170 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
171 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
172 }
8b089c5e 173
f48d169c 174 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 175
f48d169c
UN
176 SetupPixelFormat(attribList);
177 SetupPalette(palette);
8b089c5e 178
f48d169c 179 m_glContext = new wxGLContext(TRUE, this, palette, shared );
8b089c5e
JS
180}
181
f6bcfd97 182// Not very useful for wxMSW, but this is to be wxGTK compliant
8b089c5e
JS
183
184wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
185 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
186 int *attribList, const wxPalette& palette ):
4660d7e5 187 wxWindow()
8b089c5e 188{
f48d169c 189 m_glContext = (wxGLContext*) NULL;
8b089c5e 190
f48d169c 191 bool ret = Create(parent, id, pos, size, style, name);
8b089c5e 192
f48d169c
UN
193 if ( ret )
194 {
195 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
196 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
197 }
8b089c5e 198
f48d169c 199 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
8b089c5e 200
f48d169c
UN
201 SetupPixelFormat(attribList);
202 SetupPalette(palette);
8b089c5e 203
f48d169c
UN
204 wxGLContext *sharedContext=0;
205 if (shared) sharedContext=shared->GetContext();
206 m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
8b089c5e
JS
207}
208
209wxGLCanvas::~wxGLCanvas()
210{
211 if (m_glContext)
212 delete m_glContext;
213
214 ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
215}
216
b225f659
VZ
217// Replaces wxWindow::Create functionality, since we need to use a different
218// window class
219bool wxGLCanvas::Create(wxWindow *parent,
220 wxWindowID id,
221 const wxPoint& pos,
222 const wxSize& size,
223 long style,
224 const wxString& name)
8b089c5e 225{
b225f659 226 static bool s_registeredGLCanvasClass = FALSE;
8b089c5e 227
f48d169c
UN
228 // We have to register a special window class because we need
229 // the CS_OWNDC style for GLCanvas.
8b089c5e 230
f48d169c
UN
231 /*
232 From Angel Popov <jumpo@bitex.com>
8b089c5e 233
f48d169c
UN
234 Here are two snips from a dicussion in the OpenGL Gamedev list that explains
235 how this problem can be fixed:
8b089c5e 236
f48d169c
UN
237 "There are 5 common DCs available in Win95. These are aquired when you call
238 GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
239 OWNDC flagged windows do not get their DC from the common DC pool, the issue
240 is they require 800 bytes each from the limited 64Kb local heap for GDI."
8b089c5e 241
f48d169c
UN
242 "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
243 do), Win95 will actually "steal" it from you. MakeCurrent fails,
244 apparently, because Windows re-assigns the HDC to a different window. The
245 only way to prevent this, the only reliable means, is to set CS_OWNDC."
246 */
8b089c5e 247
b225f659 248 if (!s_registeredGLCanvasClass)
f48d169c
UN
249 {
250 WNDCLASS wndclass;
8b089c5e 251
f48d169c
UN
252 // the fields which are common to all classes
253 wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
254 wndclass.cbClsExtra = 0;
255 wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
256 wndclass.hInstance = wxhInstance;
257 wndclass.hIcon = (HICON) NULL;
258 wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
259 wndclass.lpszMenuName = NULL;
8b089c5e 260
f48d169c
UN
261 // Register the GLCanvas class name
262 wndclass.hbrBackground = (HBRUSH)NULL;
263 wndclass.lpszClassName = wxGLCanvasClassName;
b225f659 264 wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
8b089c5e 265
b225f659 266 if ( !::RegisterClass(&wndclass) )
8b089c5e 267 {
f48d169c
UN
268 wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
269 return FALSE;
8b089c5e
JS
270 }
271
b225f659
VZ
272 // Register the GLCanvas class name for windows which don't do full repaint
273 // on resize
274 wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
275 wndclass.style &= ~(CS_HREDRAW | CS_VREDRAW);
276
277 if ( !::RegisterClass(&wndclass) )
278 {
279 wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
280
a8d20c57 281 ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
b225f659
VZ
282
283 return FALSE;
284 }
285
286 s_registeredGLCanvasClass = TRUE;
f48d169c
UN
287 }
288
289 wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
290
291 if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
292 return FALSE;
293
294 parent->AddChild(this);
295
296 DWORD msflags = 0;
297 if ( style & wxBORDER )
298 msflags |= WS_BORDER;
299 if ( style & wxTHICK_FRAME )
300 msflags |= WS_THICKFRAME;
301
302 /*
303 A general rule with OpenGL and Win32 is that any window that will have a
304 HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
305 You can find references about this within the knowledge base and most OpenGL
306 books that contain the wgl function descriptions.
307 */
8b089c5e 308
b225f659 309 msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
8b089c5e 310
f48d169c
UN
311 bool want3D;
312 WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
8b089c5e 313
f48d169c
UN
314 // Even with extended styles, need to combine with WS_BORDER
315 // for them to look right.
316 if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
317 (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
318 {
319 msflags |= WS_BORDER;
320 }
321
322 // calculate the value to return from WM_GETDLGCODE handler
323 if ( GetWindowStyleFlag() & wxWANTS_CHARS )
324 {
325 // want everything: i.e. all keys and WM_CHAR message
326 m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
327 DLGC_WANTTAB | DLGC_WANTMESSAGE;
328 }
329
b225f659 330 return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
8b089c5e
JS
331}
332
a3081354 333static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
8b089c5e 334{
f48d169c
UN
335 if (attribList) {
336 pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
337 pfd.iPixelType = PFD_TYPE_COLORINDEX;
338 pfd.cColorBits = 0;
339 int arg=0;
b225f659 340
f48d169c
UN
341 while( (attribList[arg]!=0) )
342 {
343 switch( attribList[arg++] )
344 {
345 case WX_GL_RGBA:
346 pfd.iPixelType = PFD_TYPE_RGBA;
347 break;
348 case WX_GL_BUFFER_SIZE:
349 pfd.cColorBits = attribList[arg++];
350 break;
351 case WX_GL_LEVEL:
352 // this member looks like it may be obsolete
353 if (attribList[arg] > 0) {
d728116a 354 pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
f48d169c 355 } else if (attribList[arg] < 0) {
d728116a 356 pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
f48d169c 357 } else {
d728116a 358 pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
f48d169c
UN
359 }
360 arg++;
361 break;
362 case WX_GL_DOUBLEBUFFER:
363 pfd.dwFlags |= PFD_DOUBLEBUFFER;
364 break;
365 case WX_GL_STEREO:
366 pfd.dwFlags |= PFD_STEREO;
367 break;
368 case WX_GL_AUX_BUFFERS:
369 pfd.cAuxBuffers = attribList[arg++];
370 break;
371 case WX_GL_MIN_RED:
372 pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
373 break;
374 case WX_GL_MIN_GREEN:
375 pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
376 break;
377 case WX_GL_MIN_BLUE:
378 pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
379 break;
380 case WX_GL_MIN_ALPHA:
381 // doesn't count in cColorBits
382 pfd.cAlphaBits = attribList[arg++];
383 break;
b225f659 384 case WX_GL_DEPTH_SIZE:
f48d169c
UN
385 pfd.cDepthBits = attribList[arg++];
386 break;
b225f659 387 case WX_GL_STENCIL_SIZE:
f48d169c
UN
388 pfd.cStencilBits = attribList[arg++];
389 break;
390 case WX_GL_MIN_ACCUM_RED:
391 pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
392 break;
393 case WX_GL_MIN_ACCUM_GREEN:
394 pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
395 break;
396 case WX_GL_MIN_ACCUM_BLUE:
397 pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
398 break;
399 case WX_GL_MIN_ACCUM_ALPHA:
400 pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
401 break;
402 default:
403 break;
404 }
8b089c5e 405 }
f48d169c 406 }
a3081354
VZ
407}
408
409void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
410{
411 int pixelFormat;
412 PIXELFORMATDESCRIPTOR pfd = {
b225f659
VZ
413 sizeof(PIXELFORMATDESCRIPTOR), /* size */
414 1, /* version */
415 PFD_SUPPORT_OPENGL |
416 PFD_DRAW_TO_WINDOW |
417 PFD_DOUBLEBUFFER, /* support double-buffering */
418 PFD_TYPE_RGBA, /* color type */
419 16, /* prefered color depth */
420 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
421 0, /* no alpha buffer */
422 0, /* alpha bits (ignored) */
423 0, /* no accumulation buffer */
424 0, 0, 0, 0, /* accum bits (ignored) */
425 16, /* depth buffer */
426 0, /* no stencil buffer */
427 0, /* no auxiliary buffers */
428 PFD_MAIN_PLANE, /* main layer */
429 0, /* reserved */
430 0, 0, 0, /* no layer, visible, damage masks */
431 };
a3081354
VZ
432
433 AdjustPFDForAttributes(pfd, attribList);
434
f48d169c
UN
435 pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
436 if (pixelFormat == 0) {
a3081354 437 wxLogWarning(_("ChoosePixelFormat failed."));
f48d169c 438 }
a3081354
VZ
439 else {
440 if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
441 wxLogWarning(_("SetPixelFormat failed."));
442 }
f48d169c 443 }
8b089c5e
JS
444}
445
446void wxGLCanvas::SetupPalette(const wxPalette& palette)
447{
448 int pixelFormat = GetPixelFormat((HDC) m_hDC);
449 PIXELFORMATDESCRIPTOR pfd;
450
451 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
452
453 if (pfd.dwFlags & PFD_NEED_PALETTE)
454 {
455 }
456 else
457 {
b225f659 458 return;
8b089c5e
JS
459 }
460
461 m_palette = palette;
462
463 if ( !m_palette.Ok() )
464 {
465 m_palette = CreateDefaultPalette();
466 }
467
468 if (m_palette.Ok())
469 {
470 SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
471 RealizePalette((HDC) m_hDC);
472 }
473}
474
475wxPalette wxGLCanvas::CreateDefaultPalette()
476{
477 PIXELFORMATDESCRIPTOR pfd;
478 int paletteSize;
479 int pixelFormat = GetPixelFormat((HDC) m_hDC);
480
481 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
482
f48d169c 483 paletteSize = 1 << pfd.cColorBits;
8b089c5e
JS
484
485 LOGPALETTE* pPal =
486 (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
487 pPal->palVersion = 0x300;
488 pPal->palNumEntries = paletteSize;
489
490 /* build a simple RGB color palette */
491 {
b225f659
VZ
492 int redMask = (1 << pfd.cRedBits) - 1;
493 int greenMask = (1 << pfd.cGreenBits) - 1;
494 int blueMask = (1 << pfd.cBlueBits) - 1;
495 int i;
496
497 for (i=0; i<paletteSize; ++i) {
498 pPal->palPalEntry[i].peRed =
499 (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
500 pPal->palPalEntry[i].peGreen =
501 (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
502 pPal->palPalEntry[i].peBlue =
503 (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
504 pPal->palPalEntry[i].peFlags = 0;
505 }
8b089c5e
JS
506 }
507
508 HPALETTE hPalette = CreatePalette(pPal);
509 free(pPal);
510
511 wxPalette palette;
512 palette.SetHPALETTE((WXHPALETTE) hPalette);
513
514 return palette;
515}
516
517void wxGLCanvas::SwapBuffers()
518{
519 if (m_glContext)
520 m_glContext->SwapBuffers();
521}
522
523void wxGLCanvas::OnSize(wxSizeEvent& event)
524{
8b089c5e
JS
525}
526
527void wxGLCanvas::SetCurrent()
528{
529 if (m_glContext)
530 {
531 m_glContext->SetCurrent();
532 }
533}
534
535void wxGLCanvas::SetColour(const char *colour)
536{
537 if (m_glContext)
538 m_glContext->SetColour(colour);
539}
540
541// TODO: Have to have this called by parent frame (?)
542// So we need wxFrame to call OnQueryNewPalette for all children...
543void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
544{
f48d169c
UN
545 /* realize palette if this is the current window */
546 if ( GetPalette()->Ok() ) {
547 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
548 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
549 ::RealizePalette((HDC) GetHDC());
550 Refresh();
551 event.SetPaletteRealized(TRUE);
552 }
553 else
554 event.SetPaletteRealized(FALSE);
8b089c5e
JS
555}
556
557// I think this doesn't have to be propagated to child windows.
558void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
559{
f48d169c
UN
560 /* realize palette if this is *not* the current window */
561 if ( GetPalette() &&
8b089c5e 562 GetPalette()->Ok() && (this != event.GetChangedWindow()) )
f48d169c
UN
563 {
564 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
565 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
566 ::RealizePalette((HDC) GetHDC());
567 Refresh();
568 }
8b089c5e
JS
569}
570
571/* Give extensions proper function names. */
572
573/* EXT_vertex_array */
574void glArrayElementEXT(GLint i)
575{
576}
577
578void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
579{
580}
581
582void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
583{
584#ifdef GL_EXT_vertex_array
585 static PFNGLDRAWARRAYSEXTPROC proc = 0;
586
587 if ( !proc )
588 {
589 proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
590 }
591
592 if ( proc )
593 (* proc) (mode, first, count);
594#endif
595}
596
597void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
598{
599}
600
601void glGetPointervEXT(GLenum pname, GLvoid* *params)
602{
603}
604
605void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
606{
607}
608
609void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
610{
611#ifdef GL_EXT_vertex_array
f48d169c 612 static PFNGLNORMALPOINTEREXTPROC proc = 0;
8b089c5e 613
f48d169c
UN
614 if ( !proc )
615 {
616 proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
617 }
8b089c5e 618
f48d169c
UN
619 if ( proc )
620 (* proc) (type, stride, count, pointer);
8b089c5e
JS
621#endif
622}
623
624void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
625{
626}
627
628void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
629{
630#ifdef GL_EXT_vertex_array
f48d169c 631 static PFNGLVERTEXPOINTEREXTPROC proc = 0;
8b089c5e 632
f48d169c
UN
633 if ( !proc )
634 {
635 proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
636 }
637 if ( proc )
638 (* proc) (size, type, stride, count, pointer);
8b089c5e
JS
639#endif
640}
641
642/* EXT_color_subtable */
643void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
644{
645}
646
647/* EXT_color_table */
648void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
649{
650}
651
652void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
653{
654}
655
656void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
657{
658}
659
660void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
661{
662}
663
664void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
665{
666}
667
668/* SGI_compiled_vertex_array */
669void glLockArraysSGI(GLint first, GLsizei count)
670{
671}
672
673void glUnlockArraysSGI()
674{
675}
676
677
678/* SGI_cull_vertex */
679void glCullParameterdvSGI(GLenum pname, GLdouble* params)
680{
681}
682
683void glCullParameterfvSGI(GLenum pname, GLfloat* params)
684{
685}
686
687/* SGI_index_func */
688void glIndexFuncSGI(GLenum func, GLclampf ref)
689{
690}
691
692/* SGI_index_material */
693void glIndexMaterialSGI(GLenum face, GLenum mode)
694{
695}
696
697/* WIN_swap_hint */
698void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
699{
700}
701
a3081354
VZ
702
703//---------------------------------------------------------------------------
704// wxGLApp
705//---------------------------------------------------------------------------
706
707IMPLEMENT_CLASS(wxGLApp, wxApp)
708
709bool wxGLApp::InitGLVisual(int *attribList)
710{
711 int pixelFormat;
712 PIXELFORMATDESCRIPTOR pfd = {
b225f659
VZ
713 sizeof(PIXELFORMATDESCRIPTOR), /* size */
714 1, /* version */
715 PFD_SUPPORT_OPENGL |
716 PFD_DRAW_TO_WINDOW |
717 PFD_DOUBLEBUFFER, /* support double-buffering */
718 PFD_TYPE_RGBA, /* color type */
719 16, /* prefered color depth */
720 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
721 0, /* no alpha buffer */
722 0, /* alpha bits (ignored) */
723 0, /* no accumulation buffer */
724 0, 0, 0, 0, /* accum bits (ignored) */
725 16, /* depth buffer */
726 0, /* no stencil buffer */
727 0, /* no auxiliary buffers */
728 PFD_MAIN_PLANE, /* main layer */
729 0, /* reserved */
730 0, 0, 0, /* no layer, visible, damage masks */
731 };
a3081354
VZ
732
733 AdjustPFDForAttributes(pfd, attribList);
734
735 // use DC for whole (root) screen, since no windows have yet been created
736 pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd);
737
738 if (pixelFormat == 0) {
739 wxLogError(_("Failed to initialize OpenGL"));
740 return FALSE;
741 }
742
743 return TRUE;
744}
745
746wxGLApp::~wxGLApp()
747{
748}
749
8b089c5e
JS
750#endif
751 // wxUSE_GLCANVAS