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avoid duplicating wxWindow::HandleCommand() in wxFrame, only handle the commands...
[wxWidgets.git] / src / osx / carbon / dcscreen.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/mac/carbon/dcscreen.cpp
3// Purpose: wxScreenDC class
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// RCS-ID: $Id$
8// Copyright: (c) Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wxprec.h"
13
14#include "wx/dcscreen.h"
1f0c8f31 15#include "wx/osx/carbon/dcscreen.h"
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1f0c8f31 17#include "wx/osx/uma.h"
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18#include "wx/graphics.h"
19
20IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
21
22// TODO : for the Screenshot use case, which doesn't work in Quartz
23// we should do a GetAsBitmap using something like
24// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
25
26// Create a DC representing the whole screen
27wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
28 wxWindowDCImpl( owner )
29{
30#ifdef __LP64__
31 m_graphicContext = NULL;
32 m_ok = false ;
33#else
34 CGRect cgbounds ;
35 cgbounds = CGDisplayBounds(CGMainDisplayID());
36 Rect bounds;
37 bounds.top = (short)cgbounds.origin.y;
38 bounds.left = (short)cgbounds.origin.x;
39 bounds.bottom = bounds.top + (short)cgbounds.size.height;
40 bounds.right = bounds.left + (short)cgbounds.size.width;
41 WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
42 CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
43 ShowWindow((WindowRef)m_overlayWindow);
44 SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
45 m_width = (wxCoord)cgbounds.size.width;
46 m_height = (wxCoord)cgbounds.size.height;
47 m_ok = true ;
48#endif
49}
50
51wxScreenDCImpl::~wxScreenDCImpl()
52{
53 delete m_graphicContext;
54 m_graphicContext = NULL;
55#ifdef __LP64__
56#else
57 DisposeWindow((WindowRef) m_overlayWindow );
58#endif
59}