]> git.saurik.com Git - wxWidgets.git/blame - interface/wx/propgrid/editors.h
Adding wxUIActionSimulator, a class for programmatically controlling the mouse and...
[wxWidgets.git] / interface / wx / propgrid / editors.h
CommitLineData
1c4293cb
VZ
1/////////////////////////////////////////////////////////////////////////////
2// Name: editors.h
3// Purpose: interface of wxPropertyGrid editors
4// Author: wxWidgets team
de003797 5// RCS-ID: $Id$
1c4293cb
VZ
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
1c4293cb 9
7a344f1b
JS
10/**
11 @class wxPGEditor
1c4293cb
VZ
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
7a344f1b
JS
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
1c4293cb 20
7a344f1b 21 - Pointer to built-in editor is available as wxPGEditor_EditorName
1c4293cb
VZ
22 (eg. wxPGEditor_TextCtrl).
23
7a344f1b
JS
24 - Before you start using new editor you just created, you need to register
25 it using static function
1c4293cb
VZ
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
27 @code
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
29 @endcode
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
33
34 @library{wxpropgrid}
35 @category{propgrid}
36*/
37class wxPGEditor : public wxObject
38{
39public:
40
41 /** Constructor. */
0ad10f30 42 wxPGEditor();
1c4293cb
VZ
43
44 /** Destructor. */
45 virtual ~wxPGEditor();
46
7a344f1b
JS
47 /**
48 Returns pointer to the name of the editor. For example,
5a45dd6f
JS
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
51 this function.
1c4293cb 52 */
5a45dd6f 53 virtual wxString GetName() const;
1c4293cb 54
7a344f1b
JS
55 /**
56 Instantiates editor controls.
57
1c4293cb 58 @param propgrid
7a344f1b
JS
59 wxPropertyGrid to which the property belongs (use as parent for control).
60
1c4293cb 61 @param property
7a344f1b
JS
62 Property for which this method is called.
63
1c4293cb 64 @param pos
7a344f1b
JS
65 Position, inside wxPropertyGrid, to create control(s) to.
66
1c4293cb 67 @param size
7a344f1b 68 Initial size for control(s).
1c4293cb
VZ
69
70 @remarks
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
b0996c3d
JS
73 - Unlike in previous version of wxPropertyGrid, it is no longer
74 necessary to call wxEvtHandler::Connect() for interesting editor
75 events. Instead, all events from control are now automatically
76 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
1c4293cb 77 */
7a344f1b
JS
78 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
79 wxPGProperty* property,
80 const wxPoint& pos,
81 const wxSize& size ) const = 0;
1c4293cb
VZ
82
83 /** Loads value from property to the control. */
84 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
85
7a344f1b
JS
86 /**
87 Draws value for given property.
1c4293cb 88 */
7a344f1b
JS
89 virtual void DrawValue( wxDC& dc, const wxRect& rect,
90 wxPGProperty* property, const wxString& text ) const;
1c4293cb 91
7a344f1b
JS
92 /**
93 Handles events. Returns @true if value in control was modified
94 (see wxPGProperty::OnEvent() for more information).
0d4884cb
JS
95
96 @remarks wxPropertyGrid will automatically unfocus the editor when
0ad10f30
FM
97 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
98 property value being modified. This happens regardless of
99 editor type (ie. behavior is same for any wxTextCtrl and
100 wxComboBox based editor).
1c4293cb
VZ
101 */
102 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
103 wxWindow* wnd_primary, wxEvent& event ) const = 0;
104
7a344f1b
JS
105 /**
106 Returns value from control, via parameter 'variant'.
107 Usually ends up calling property's StringToValue() or IntToValue().
108 Returns @true if value was different.
1c4293cb 109 */
7a344f1b 110 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
0ad10f30 111 wxWindow* ctrl ) const;
1c4293cb
VZ
112
113 /** Sets value in control to unspecified. */
7a344f1b 114 virtual void SetValueToUnspecified( wxPGProperty* property,
0ad10f30 115 wxWindow* ctrl ) const = 0;
1c4293cb 116
f8e4413e
JS
117 /**
118 Called by property grid to set new appearance for the control.
119 Default implementation sets foreground colour, background colour,
120 font, plus text for wxTextCtrl and wxComboCtrl.
121
122 @param appearance
123 New appearance to be applied.
124
125 @param oldAppearance
126 Previously applied appearance. Used to detect which
127 control attributes need to be changed (e.g. so we only
128 change background colour if really needed).
129
130 @param unspecified
131 @true if the new appearance represents an unspecified
132 property value.
133 */
134 virtual void SetControlAppearance( wxPropertyGrid* pg,
135 wxPGProperty* property,
136 wxWindow* ctrl,
137 const wxPGCell& appearance,
138 const wxPGCell& oldAppearance,
139 bool unspecified ) const;
140
1c4293cb 141 /** Sets control's value specifically from string. */
7a344f1b 142 virtual void SetControlStringValue( wxPGProperty* property,
0ad10f30 143 wxWindow* ctrl, const wxString& txt ) const;
1c4293cb
VZ
144
145 /** Sets control's value specifically from int (applies to choice etc.). */
7a344f1b 146 virtual void SetControlIntValue( wxPGProperty* property,
0ad10f30 147 wxWindow* ctrl, int value ) const;
1c4293cb 148
7a344f1b
JS
149 /**
150 Inserts item to existing control. Index -1 means end of list.
1c4293cb
VZ
151 Default implementation does nothing. Returns index of item added.
152 */
0ad10f30 153 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
1c4293cb 154
7a344f1b
JS
155 /**
156 Deletes item from existing control.
1c4293cb
VZ
157 Default implementation does nothing.
158 */
159 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
160
7a344f1b 161 /**
0ad10f30
FM
162 Extra processing when control gains focus.
163 For example, wxTextCtrl based controls should select all text.
1c4293cb
VZ
164 */
165 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
166
7a344f1b 167 /**
0ad10f30
FM
168 Returns @true if control itself can contain the custom image.
169 Default implementation returns @false.
1c4293cb
VZ
170 */
171 virtual bool CanContainCustomImage() const;
1c4293cb
VZ
172};
173
0ad10f30 174
1c4293cb 175
7a344f1b
JS
176/**
177 @class wxPGMultiButton
1c4293cb
VZ
178
179 This class can be used to have multiple buttons in a property editor.
180 You will need to create a new property editor class, override CreateControls,
181 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
7a344f1b
JS
182
183 For instance, here we add three buttons to a TextCtrl editor:
1c4293cb
VZ
184
185 @code
1c4293cb
VZ
186 #include <wx/propgrid/editors.h>
187
7a344f1b 188 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
1c4293cb 189 {
7a344f1b 190 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
1c4293cb 191 public:
7a344f1b
JS
192 wxSampleMultiButtonEditor() {}
193 virtual ~wxSampleMultiButtonEditor() {}
194
195 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
1c4293cb 196
7a344f1b
JS
197 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
198 wxPGProperty* property,
199 const wxPoint& pos,
200 const wxSize& sz ) const;
1c4293cb
VZ
201 virtual bool OnEvent( wxPropertyGrid* propGrid,
202 wxPGProperty* property,
203 wxWindow* ctrl,
204 wxEvent& event ) const;
1c4293cb
VZ
205 };
206
7a344f1b 207 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
1c4293cb 208
7a344f1b
JS
209 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
210 wxPGProperty* property,
211 const wxPoint& pos,
212 const wxSize& sz ) const
1c4293cb
VZ
213 {
214 // Create and populate buttons-subwindow
215 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
216
217 // Add two regular buttons
218 buttons->Add( "..." );
219 buttons->Add( "A" );
220 // Add a bitmap button
221 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
222
223 // Create the 'primary' editor control (textctrl in this case)
224 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
7a344f1b
JS
225 ( propGrid, property, pos,
226 buttons->GetPrimarySize() );
1c4293cb
VZ
227
228 // Finally, move buttons-subwindow to correct position and make sure
229 // returned wxPGWindowList contains our custom button list.
7a344f1b 230 buttons->Finalize(propGrid, pos);
1c4293cb
VZ
231
232 wndList.SetSecondary( buttons );
233 return wndList;
234 }
235
7a344f1b
JS
236 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
237 wxPGProperty* property,
238 wxWindow* ctrl,
239 wxEvent& event ) const
1c4293cb
VZ
240 {
241 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
242 {
243 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
244
245 if ( event.GetId() == buttons->GetButtonId(0) )
246 {
6086bcc8
JS
247 // Do something when the first button is pressed
248 // Return true if the action modified the value in editor.
249 ...
1c4293cb
VZ
250 }
251 if ( event.GetId() == buttons->GetButtonId(1) )
252 {
6086bcc8
JS
253 // Do something when the second button is pressed
254 ...
1c4293cb
VZ
255 }
256 if ( event.GetId() == buttons->GetButtonId(2) )
257 {
6086bcc8
JS
258 // Do something when the third button is pressed
259 ...
1c4293cb
VZ
260 }
261 }
262 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
263 }
1c4293cb
VZ
264 @endcode
265
266 Further to use this editor, code like this can be used:
267
268 @code
1c4293cb 269 // Register editor class - needs only to be called once
7a344f1b
JS
270 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
271 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
1c4293cb
VZ
272
273 // Insert the property that will have multiple buttons
274 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
275
276 // Change property to use editor created in the previous code segment
7a344f1b 277 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
1c4293cb
VZ
278 @endcode
279
280 @library{wxpropgrid}
281 @category{propgrid}
282*/
283class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
284{
285public:
7a344f1b
JS
286 /**
287 Constructor.
288 */
1c4293cb
VZ
289 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
290
7a344f1b
JS
291 /**
292 Destructor.
293 */
1c4293cb
VZ
294 virtual ~wxPGMultiButton() { }
295
7a344f1b
JS
296 /**
297 Adds new button, with given label.
298 */
299 void Add( const wxString& label, int id = -2 );
1c4293cb 300
7a344f1b
JS
301 /**
302 Adds new bitmap button.
1c4293cb 303 */
7a344f1b
JS
304 void Add( const wxBitmap& bitmap, int id = -2 );
305
306 /**
307 Call this in CreateControls() of your custom editor class
308 after all buttons have been added.
1c4293cb 309
7a344f1b
JS
310 @param propGrid
311 wxPropertyGrid given in CreateControls().
312
313 @param pos
314 wxPoint given in CreateControls().
1c4293cb 315 */
7a344f1b 316 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
1c4293cb 317
7a344f1b
JS
318 /**
319 Returns pointer to one of the buttons.
320 */
321 wxWindow* GetButton( unsigned int i );
1c4293cb 322
7a344f1b 323 /**
0ad10f30
FM
324 Returns Id of one of the buttons.
325 This is utility function to be used in event handlers.
7a344f1b
JS
326 */
327 int GetButtonId( unsigned int i ) const;
1c4293cb 328
7a344f1b
JS
329 /**
330 Returns number of buttons.
331 */
68bcfd2c 332 unsigned int GetCount();
7a344f1b
JS
333
334 /**
335 Returns size of primary editor control, as appropriately
336 reduced by number of buttons present.
337 */
338 wxSize GetPrimarySize() const;
1c4293cb
VZ
339};
340