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1/////////////////////////////////////////////////////////////////////////////
2// Name: render.cpp
be5a51fb 3// Purpose: Render wxWidgets sample
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04.08.03
7// RCS-ID: $Id$
be5a51fb 8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
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30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
32b9d9ff 37 #include "wx/icon.h"
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38#endif
39
40#include "wx/apptrait.h"
41#include "wx/renderer.h"
42
43// ----------------------------------------------------------------------------
44// resources
45// ----------------------------------------------------------------------------
46
47// the application icon (under Windows and OS/2 it is in resources)
48#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50#endif
51
52// ----------------------------------------------------------------------------
53// private classes
54// ----------------------------------------------------------------------------
55
56// A renderer class draws the header buttons in a "special" way
57class MyRenderer : public wxDelegateRendererNative
58{
59public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
adf07e34 62 virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
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63 wxDC& dc,
64 const wxRect& rect,
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65 int WXUNUSED(flags) = 0,
66 wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
67 wxHeaderButtonParams* WXUNUSED(params) = NULL)
c59e5089 68 {
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69 wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
70 wxDCTextColourChanger setFgCol(dc, *wxWHITE);
c59e5089 71 dc.DrawRoundedRectangle(rect, 5);
9a83f860 72 dc.DrawLabel(wxT("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
adf07e34 73 return rect.width;
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74 }
75};
76
77// To use a different renderer from the very beginning we must override
78// wxAppTraits method creating the renderer (another, simpler, alternative is
79// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
80// cases, but we show this here just for completeness)
81class MyTraits : public wxGUIAppTraits
82{
83 virtual wxRendererNative *CreateRenderer()
84 {
be5a51fb 85 // it will be deleted on program shutdown by wxWidgets itself
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86 return new MyRenderer;
87 }
88};
89
90// Define a new application type, each program should derive a class from wxApp
91class MyApp : public wxApp
92{
93public:
94 virtual bool OnInit();
95
96 // if we want MyTraits to be used we must override CreateTraits()
97 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
98};
99
100// Define a new frame type: this is going to be our main frame
101class MyFrame : public wxFrame
102{
103public:
104 // ctor(s)
105 MyFrame();
106 virtual ~MyFrame();
107
8c9d1533 108private:
c59e5089 109 // event handlers (these functions should _not_ be virtual)
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110 void OnDrawDisabled(wxCommandEvent& event)
111 { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
112 void OnDrawFocused(wxCommandEvent& event)
113 { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
114 void OnDrawPressed(wxCommandEvent& event)
115 { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
116 void OnDrawChecked(wxCommandEvent& event)
117 { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
118 void OnDrawHot(wxCommandEvent& event)
119 { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
120
ba46d9ea 121#if wxUSE_DYNLIB_CLASS
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122 void OnLoad(wxCommandEvent& event);
123 void OnUnload(wxCommandEvent& event);
ba46d9ea 124#endif // wxUSE_DYNLIB_CLASS
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125 void OnQuit(wxCommandEvent& event);
126 void OnAbout(wxCommandEvent& event);
127
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128 void OnToggleDrawFlag(wxCommandEvent& event, int flag);
129
130 class MyPanel *m_panel;
c59e5089 131
be5a51fb 132 // any class wishing to process wxWidgets events must use this macro
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133 DECLARE_EVENT_TABLE()
134};
135
136// a very simple class just to have something to draw on
137class MyPanel : public wxPanel
138{
139public:
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140 MyPanel(wxWindow *parent) : wxPanel(parent) { m_flags = 0; }
141
142 int GetFlags() const { return m_flags; }
143 void SetFlags(int flags) { m_flags = flags; }
c59e5089 144
8c9d1533 145private:
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146 void OnPaint(wxPaintEvent&)
147 {
148 wxPaintDC dc(this);
149
51c42fc5 150 wxRendererNative& renderer = wxRendererNative::Get();
51c42fc5 151
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152 int x1 = 10, // text offset
153 x2 = 200, // drawing offset
154 y = 10;
155
156 const int lineHeight = dc.GetCharHeight();
157 dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
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158 y += lineHeight;
159 wxString flagsString;
160 if ( m_flags & wxCONTROL_DISABLED )
161 flagsString += "wxCONTROL_DISABLED ";
162 if ( m_flags & wxCONTROL_FOCUSED )
163 flagsString += "wxCONTROL_FOCUSED ";
164 if ( m_flags & wxCONTROL_PRESSED )
165 flagsString += "wxCONTROL_PRESSED ";
166 if ( m_flags & wxCONTROL_CURRENT )
167 flagsString += "wxCONTROL_CURRENT ";
168 if ( m_flags & wxCONTROL_CHECKED )
169 flagsString += "wxCONTROL_CHECKED ";
170 if ( flagsString.empty() )
171 flagsString = "(none)";
172 dc.DrawText("Using flags: " + flagsString, x1, y);
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173 y += lineHeight*3;
174
175 dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
176 const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
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177 renderer.DrawHeaderButton(this, dc,
178 wxRect(x2, y, 100, heightHdr), m_flags);
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179 y += lineHeight + heightHdr;
180
181 dc.DrawText("DrawCheckBox()", x1, y);
182 const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
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183 renderer.DrawCheckBox(this, dc,
184 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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185 y += lineHeight + sizeCheck.y;
186
187 dc.DrawText("DrawRadioBitmap()", x1, y);
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188 renderer.DrawRadioBitmap(this, dc,
189 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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190 y += lineHeight + sizeCheck.y;
191
192 dc.DrawText("DrawTreeItemButton()", x1, y);
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193 renderer.DrawTreeItemButton(this, dc,
194 wxRect(x2, y, 20, 20), m_flags);
737e5335 195 y += lineHeight + 20;
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196 }
197
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198 int m_flags;
199
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200 DECLARE_EVENT_TABLE()
201};
202
203BEGIN_EVENT_TABLE(MyPanel, wxPanel)
204 EVT_PAINT(MyPanel::OnPaint)
205END_EVENT_TABLE()
206
207// ----------------------------------------------------------------------------
208// constants
209// ----------------------------------------------------------------------------
210
211// IDs for the controls and the menu commands
212enum
213{
214 // our menu items
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215 Render_DrawDisabled = 100,
216 Render_DrawFocused,
217 Render_DrawPressed,
218 Render_DrawChecked,
219 Render_DrawHot,
220
ba46d9ea 221#if wxUSE_DYNLIB_CLASS
8c9d1533 222 Render_Load,
c59e5089 223 Render_Unload,
ba46d9ea 224#endif // wxUSE_DYNLIB_CLASS
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225
226 // standard menu items
227 Render_Quit = wxID_EXIT,
228
229 // it is important for the id corresponding to the "About" command to have
230 // this standard value as otherwise it won't be handled properly under Mac
231 // (where it is special and put into the "Apple" menu)
232 Render_About = wxID_ABOUT
233};
234
235// ----------------------------------------------------------------------------
be5a51fb 236// event tables and other macros for wxWidgets
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237// ----------------------------------------------------------------------------
238
be5a51fb 239// the event tables connect the wxWidgets events with the functions (event
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240// handlers) which process them. It can be also done at run-time, but for the
241// simple menu events like this the static method is much simpler.
242BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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243 EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
244 EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
245 EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
246 EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
247 EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
248
ba46d9ea 249#if wxUSE_DYNLIB_CLASS
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250 EVT_MENU(Render_Load, MyFrame::OnLoad)
251 EVT_MENU(Render_Unload,MyFrame::OnUnload)
ba46d9ea 252#endif // wxUSE_DYNLIB_CLASS
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253 EVT_MENU(Render_Quit, MyFrame::OnQuit)
254
255 EVT_MENU(Render_About, MyFrame::OnAbout)
256END_EVENT_TABLE()
257
be5a51fb 258// Create a new application object: this macro will allow wxWidgets to create
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259// the application object during program execution (it's better than using a
260// static object for many reasons) and also implements the accessor function
261// wxGetApp() which will return the reference of the right type (i.e. MyApp and
262// not wxApp)
263IMPLEMENT_APP(MyApp)
264
265// ============================================================================
266// implementation
267// ============================================================================
268
269// ----------------------------------------------------------------------------
270// the application class
271// ----------------------------------------------------------------------------
272
273// 'Main program' equivalent: the program execution "starts" here
274bool MyApp::OnInit()
275{
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276 if ( !wxApp::OnInit() )
277 return false;
278
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279 // create the main application window
280 new MyFrame;
281
282 return true;
283}
284
285// ----------------------------------------------------------------------------
286// main frame
287// ----------------------------------------------------------------------------
288
289// frame constructor
290MyFrame::MyFrame()
291 : wxFrame(NULL,
1ca21e6d 292 wxID_ANY,
9a83f860 293 wxT("Render wxWidgets Sample"),
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294 wxPoint(50, 50),
295 wxSize(450, 340))
296{
297 // set the frame icon
298 SetIcon(wxICON(sample));
299
300#if wxUSE_MENUS
301 // create a menu bar
302 wxMenu *menuFile = new wxMenu;
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303 menuFile->AppendCheckItem(Render_DrawDisabled,
304 "Draw in &disabled state\tCtrl-D");
305 menuFile->AppendCheckItem(Render_DrawFocused,
306 "Draw in &focused state\tCtrl-F");
307 menuFile->AppendCheckItem(Render_DrawPressed,
308 "Draw in &pressed state\tCtrl-P");
309 menuFile->AppendCheckItem(Render_DrawChecked,
310 "Draw in &checked state\tCtrl-C");
311 menuFile->AppendCheckItem(Render_DrawHot,
312 "Draw in &hot state\tCtrl-H");
313 menuFile->AppendSeparator();
ba46d9ea 314#if wxUSE_DYNLIB_CLASS
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315 menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
316 menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
8c9d1533 317 menuFile->AppendSeparator();
ba46d9ea 318#endif // wxUSE_DYNLIB_CLASS
8c9d1533 319 menuFile->Append(Render_Quit);
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320
321 // the "About" item should be in the help menu
322 wxMenu *helpMenu = new wxMenu;
8c9d1533 323 helpMenu->Append(Render_About);
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324
325 // now append the freshly created menu to the menu bar...
326 wxMenuBar *menuBar = new wxMenuBar();
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327 menuBar->Append(menuFile, wxT("&File"));
328 menuBar->Append(helpMenu, wxT("&Help"));
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329
330 // ... and attach this menu bar to the frame
331 SetMenuBar(menuBar);
332#endif // wxUSE_MENUS
333
334 m_panel = new MyPanel(this);
335
336#if wxUSE_STATUSBAR
337 // create a status bar just for fun (by default with 1 pane only)
338 CreateStatusBar(2);
9a83f860 339 SetStatusText(wxT("Welcome to wxWidgets!"));
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340#endif // wxUSE_STATUSBAR
341
342 Show();
343}
344
345MyFrame::~MyFrame()
346{
347 delete wxRendererNative::Set(NULL);
348}
349
350
351// event handlers
352
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353void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
354{
355 int flags = m_panel->GetFlags();
356 if ( event.IsChecked() )
357 flags |= flag;
358 else
359 flags &= ~flag;
360
361 m_panel->SetFlags(flags);
362 m_panel->Refresh();
363}
364
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365#if wxUSE_DYNLIB_CLASS
366
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367void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
368{
9a83f860 369 static wxString s_name = wxT("renddll");
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370
371 wxString name = wxGetTextFromUser
372 (
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373 wxT("Name of the renderer to load:"),
374 wxT("Render wxWidgets Sample"),
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375 s_name,
376 this
377 );
378 if ( name.empty() )
379 {
380 // cancelled
381 return;
382 }
383
384 s_name = name;
385
386 wxRendererNative *renderer = wxRendererNative::Load(name);
387 if ( !renderer )
388 {
9a83f860 389 wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
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390 }
391 else // loaded ok
392 {
393 delete wxRendererNative::Set(renderer);
394
395 m_panel->Refresh();
396
9a83f860 397 wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
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398 name.c_str());
399 }
400}
401
402void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
403{
404 wxRendererNative *renderer = wxRendererNative::Set(NULL);
405 if ( renderer )
406 {
407 delete renderer;
408
409 m_panel->Refresh();
410
9a83f860 411 wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
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412 }
413 else
414 {
9a83f860 415 wxLogWarning(wxT("No renderer to unload."));
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416 }
417}
418
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419#endif // wxUSE_DYNLIB_CLASS
420
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421void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
422{
423 // true is to force the frame to close
424 Close(true);
425}
426
427void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
428{
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429 wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
430 wxT("\n")
431 wxT("(c) 2003 Vadim Zeitlin"),
432 wxT("About Render wxWidgets Sample"),
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433 wxOK | wxICON_INFORMATION, this);
434}
435