]> git.saurik.com Git - wxWidgets.git/blame - src/aui/floatpane.cpp
removed some members from wxAuiPaneInfo which should not be on the class interface
[wxWidgets.git] / src / aui / floatpane.cpp
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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
bc429ce0 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
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56{
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
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60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
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66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
20d64475 68#endif
22fec94a 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
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76 if(m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
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78 m_owner_mgr->m_action_window = NULL;
79 }
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80 m_mgr.UnInit();
81}
82
00c1c94c 83void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
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84{
85 m_pane_window = pane.window;
86 m_pane_window->Reparent(this);
be66f18e 87
a3a5df9d 88 wxAuiPaneInfo contained_pane = pane;
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89 contained_pane.Dock().Center().Show().
90 CaptionVisible(false).
91 PaneBorder(false).
92 Layer(0).Row(0).Position(0);
be66f18e 93
5c62cb6c 94 // Carry over the minimum size
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95 wxSize pane_min_size = pane.window->GetMinSize();
96
97 // if the frame window's max size is greater than the min size
98 // then set the max size to the min size as well
99 wxSize cur_max_size = GetMaxSize();
100 if (cur_max_size.x < pane.min_size.x ||
101 cur_max_size.y < pane.min_size.y)
102 {
103 SetMaxSize(pane_min_size);
104 }
105
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106 SetMinSize(pane.window->GetMinSize());
107
50acee04 108 m_mgr.AddPane(m_pane_window, contained_pane);
be66f18e 109 m_mgr.Update();
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110
111 if (pane.min_size.IsFullySpecified())
112 {
113 // because SetSizeHints() calls Fit() too (which sets the window
114 // size to its minimum allowed), we keep the size before calling
115 // SetSizeHints() and reset it afterwards...
116 wxSize tmp = GetSize();
117 GetSizer()->SetSizeHints(this);
118 SetSize(tmp);
119 }
be66f18e 120
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121 SetTitle(pane.caption);
122
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123 if (pane.floating_size != wxDefaultSize)
124 {
125 SetSize(pane.floating_size);
126 }
127 else
128 {
129 wxSize size = pane.best_size;
130 if (size == wxDefaultSize)
131 size = pane.min_size;
132 if (size == wxDefaultSize)
133 size = m_pane_window->GetSize();
134 if (pane.HasGripper())
135 {
136 if (pane.HasGripperTop())
254a3429 137 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 138 else
254a3429 139 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 140 }
be66f18e 141
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142 SetClientSize(size);
143 }
144}
145
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146wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
147{
148 return m_owner_mgr;
149}
150
151
00c1c94c 152void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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153{
154 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
155}
156
00c1c94c 157void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 158{
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159 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
160 if (!evt.GetVeto())
c68038f3 161 Destroy();
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162}
163
00c1c94c 164void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 165{
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166 if (!m_solid_drag)
167 {
168 // systems without solid window dragging need to be
169 // handled slightly differently, due to the lack of
170 // the constant stream of EVT_MOVING events
171 if (!isMouseDown())
172 return;
173 OnMoveStart();
174 OnMoving(event.GetRect(), wxNORTH);
175 m_moving = true;
176 return;
177 }
178
179
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180 wxRect win_rect = GetRect();
181
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182 if (win_rect == m_last_rect)
183 return;
184
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185 // skip the first move event
186 if (m_last_rect.IsEmpty())
187 {
188 m_last_rect = win_rect;
189 return;
190 }
191
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192 // skip if moving too fast to avoid massive redraws and
193 // jumping hint windows
194 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
195 (abs(win_rect.y - m_last_rect.y) > 3))
0ae3bace 196 {
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197 m_last3_rect = m_last2_rect;
198 m_last2_rect = m_last_rect;
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199 m_last_rect = win_rect;
200 return;
201 }
202
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203 // prevent frame redocking during resize
204 if (m_last_rect.GetSize() != win_rect.GetSize())
205 {
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206 m_last3_rect = m_last2_rect;
207 m_last2_rect = m_last_rect;
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208 m_last_rect = win_rect;
209 return;
210 }
211
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212 wxDirection dir = wxALL;
213
214 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
215 int vert_dist = abs(win_rect.y - m_last3_rect.y);
216
217 if (vert_dist >= horiz_dist)
218 {
219 if (win_rect.y < m_last3_rect.y)
220 dir = wxNORTH;
221 else
222 dir = wxSOUTH;
223 }
224 else
225 {
226 if (win_rect.x < m_last3_rect.x)
227 dir = wxWEST;
228 else
229 dir = wxEAST;
230 }
231
232 m_last3_rect = m_last2_rect;
233 m_last2_rect = m_last_rect;
50acee04 234 m_last_rect = win_rect;
be66f18e 235
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236 if (!isMouseDown())
237 return;
238
239 if (!m_moving)
240 {
241 OnMoveStart();
242 m_moving = true;
243 }
244
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245 if (m_last3_rect.IsEmpty())
246 return;
247
22fec94a 248 OnMoving(event.GetRect(), dir);
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249}
250
00c1c94c 251void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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252{
253 if (m_moving)
254 {
255 if (!isMouseDown())
256 {
257 m_moving = false;
258 OnMoveFinished();
259 }
22fec94a 260 else
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261 {
262 event.RequestMore();
263 }
264 }
265}
266
00c1c94c 267void wxAuiFloatingFrame::OnMoveStart()
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268{
269 // notify the owner manager that the pane has started to move
270 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
271}
272
00c1c94c 273void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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274{
275 // notify the owner manager that the pane is moving
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276 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
277 m_lastDirection = dir;
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278}
279
00c1c94c 280void wxAuiFloatingFrame::OnMoveFinished()
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281{
282 // notify the owner manager that the pane has finished moving
322c5ec4 283 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
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284}
285
00c1c94c 286void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
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287{
288 if (event.GetActive())
289 {
290 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
291 }
292}
293
294// utility function which determines the state of the mouse button
295// (independant of having a wxMouseEvent handy) - utimately a better
296// mechanism for this should be found (possibly by adding the
297// functionality to wxWidgets itself)
00c1c94c 298bool wxAuiFloatingFrame::isMouseDown()
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299{
300 return wxGetMouseState().LeftDown();
301}
302
303
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304BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
305 EVT_SIZE(wxAuiFloatingFrame::OnSize)
306 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
307 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
308 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
309 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
310 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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311END_EVENT_TABLE()
312
313
314#endif // wxUSE_AUI