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2 | Installing wxWindows 2.3.3 |
3 | -------------------------- | |
0544bc0a | 4 | |
4e4dc03d | 5 | This is wxWindows 2.3.3 for Microsoft Windows 9x/ME, Windows NT, |
a40a9c81 JS |
6 | Windows 2000 and Windows XP. This is an unstable development release. |
7 | ||
8 | Please note that the library naming conventions for VC++ | |
4e4dc03d | 9 | compilation have changed after 2.3.1. This means that |
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10 | you will need to change your application project files. See the |
11 | relevant section below for details. | |
0544bc0a | 12 | |
dbda9e86 | 13 | IMPORTANT NOTE: If you experience problems installing, please |
9c6751aa | 14 | re-read this instructions and other related files (changes.txt, |
7666ad49 JS |
15 | readme.txt, FAQ) carefully before mailing wx-users. Preferably, |
16 | try to fix the problem first and then upload a patch to | |
17 | SourceForge: | |
18 | ||
19 | http://sourceforge.net/patch/?group_id=9863 | |
20 | ||
21 | Please report bugs using the SourceForge bug tracker: | |
22 | ||
23 | http://sourceforge.net/bugs/?group_id=9863 | |
dbda9e86 | 24 | |
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25 | Unarchiving |
26 | ----------- | |
27 | ||
154f22b3 | 28 | A setup program is provided (setup.exe) to automatically copy files to a |
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29 | directory on your hard disk. Do not install into a path that contains spaces. |
30 | The installation program should set the WXWIN environment variable, which | |
31 | will be activated when your machine is rebooted. The setup | |
32 | program contains the following: | |
33 | ||
34 | - All common, generic and MSW-specific wxWindows source; | |
35 | - samples; | |
36 | - documentation in Windows Help format; | |
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37 | - makefiles for most Windows compilers, plus CodeWarrior, |
38 | BC++ and VC++ IDE files; | |
01dba85a | 39 | - JPEG library source; |
669f7a11 | 40 | - TIFF library source; |
01dba85a | 41 | - Object Graphics Library; |
01dba85a JS |
42 | - Tex2RTF source; |
43 | - Dialog Editor binary. | |
44 | ||
f6bcfd97 BP |
45 | Alternatively, you may unarchive the .zip form by hand: |
46 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
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47 | |
48 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 49 | files into a suitable directory such as c:\wx. |
2bda0e17 | 50 | |
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51 | Other add-on packages are available from the wxWindows Web site, such as: |
52 | ||
5d525ad9 | 53 | - mmedia.zip. Audio, CD, video access for Windows and Linux. |
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54 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. |
55 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
56 | the same document source. | |
57 | ||
dbda9e86 JS |
58 | General installation notes |
59 | -------------------------- | |
60 | ||
61 | Alter your WXWIN environment variable to point to this directory. | |
62 | For Cygwin or Mingw32 compilation, make sure WXWIN contains only | |
63 | forward slashes. | |
64 | ||
65 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
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66 | include/wx/msw/setup.h and edit the resulting file to choose |
67 | the features you would like to compile wxWindows with[out]. | |
dbda9e86 | 68 | |
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69 | Compilation |
70 | ----------- | |
71 | ||
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72 | The following sections explain how to compile wxWindows with each supported |
73 | compiler. | |
2bda0e17 | 74 | |
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75 | Visual C++ 6.0 compilation |
76 | --------------------------- | |
2bda0e17 | 77 | |
a40a9c81 | 78 | Using project files (VC++ 6 only): |
a367b9b3 | 79 | |
a40a9c81 | 80 | 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project |
f6bcfd97 | 81 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). |
a40a9c81 JS |
82 | 2. Open src/wxWindows.dsp, which has configurations for static |
83 | compilation or DLL compilation, and each of these available in | |
84 | Unicode/ANSI and Debug/Release variations. Normally you'll use | |
85 | a static linking ANSI configuration. Choose the Win32 Debug or | |
86 | Win32 Release configuration for the wxWindows project, and compile. | |
87 | Alternatively, use Batch Build to build more than one | |
88 | configuration. | |
89 | The following libraries will be produced depending on chosen | |
90 | configuration: | |
91 | ||
92 | wxmsw.lib wxmswd.lib ; ANSI Release/Debug | |
93 | wxmswu.lib wxmswud.lib ; UNICODE Release/Debug | |
94 | wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug | |
95 | wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug | |
96 | ||
97 | It will also produce similar variations on jpeg.lib, png.lib, | |
98 | tiff.lib, zlib.lib, and regex.lib. | |
5fa399c9 | 99 | 3. Open a sample project file, choose a configuration such as |
a40a9c81 | 100 | Win32 Debug using Build | Set Active Configuration..., and compile. |
5fa399c9 | 101 | The project files don't use precompiled headers, to save disk |
16553659 | 102 | space, but you can switch PCH compiling on for greater speed. |
a40a9c81 | 103 | NOTE: you may also use samples/samples.dsw to access all |
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104 | sample projects without opening each workspace individually. |
105 | You can use the Batch Build facility to make several samples | |
106 | at a time. | |
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107 | |
108 | Using makefiles: | |
109 | ||
62448488 | 110 | 1. Make sure your WXWIN variable is set. |
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111 | 2. If you do NOT have the TIFF or JPEG source code, please remove |
112 | the tiff and jpeg targets from the 'all' target in | |
113 | src\msw\makefile.vc. Also ensure the settings in | |
114 | include\wx\msw\setup.h specify not to use JPEG or TIFF. | |
115 | 3. Change directory to wx\src\msw. Type: | |
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116 | |
117 | 'nmake -f makefile.vc' | |
118 | ||
119 | to make the wxWindows core library with debug information | |
7fee680b | 120 | (wx\lib\wxd.lib), then |
ca5c8b2d | 121 | |
7fee680b | 122 | 'nmake -f makefile.vc cleanall FINAL=1' |
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123 | 'nmake -f makefile.vc FINAL=1' |
124 | ||
a40a9c81 | 125 | to make the wxWindows core library without debug information. |
85f3749f | 126 | 4. Change directory to wx\samples and type 'nmake -f makefile.vc' |
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127 | to make all the samples. You can also make them individually. |
128 | ||
5fa399c9 | 129 | Makefile notes: |
e2a6f233 | 130 | |
7fee680b | 131 | Use the 'cleanall' target to clean all objects, libraries and |
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132 | executables. |
133 | ||
134 | To build the release version using makefiles, add FINAL=1 to your | |
135 | nmake invocation, both when building the library and for samples. | |
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136 | You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) |
137 | before making a different configuration, because otherwise | |
138 | object files used to build the previous configuration may be | |
2edb0bde | 139 | used accidentally for the current configuration. You might see |
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140 | this manifested in unexpected link errors or warnings. This problem |
141 | doesn't occur when using project files to build wxWindows. | |
ca5c8b2d | 142 | |
4dcd292c | 143 | To build Unicode versions of the libraries, add UNICODE=1 |
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144 | to the nmake invocation ( default is UNICODE=0 ). If you want to |
145 | be able to use Unicode version on Windows9x, you will need | |
146 | MSLU (Microsoft Layer for Unicode) runtime DLL and import lib. | |
147 | The former can be downloaded from Microsoft, the latter is part | |
148 | of the latest Platform SDK from Microsoft (see msdn.microsoft.com | |
149 | for details). An alternative implementation of import library can | |
150 | be downloaded from http://libunicows.sourceforge.net - unlike the | |
151 | official one, this one works with other compilers and does not | |
152 | require 300+ MB Platform SDK update. Add MSLU=1 to the nmake | |
153 | invocation to enable MSLU. | |
4dcd292c | 154 | |
ca5c8b2d JS |
155 | Note that the wxWindows core library allows you to have debug |
156 | and release libraries available simultaneously, by compiling the | |
157 | objects in different subdirectories, whereas samples must be | |
7fee680b | 158 | cleaned and re-made to build a different configuration. |
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159 | |
160 | To build the DLL version using makefiles: | |
161 | ||
162 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
163 | to make both a suitable DLL and import library, and to build a | |
164 | suitable precompiled header file for compiling applications. | |
a40a9c81 | 165 | See the previous section for library names. |
ca5c8b2d JS |
166 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' |
167 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
168 | applications). | |
e2a6f233 | 169 | |
3f1af920 | 170 | Note (1): if you wish to use templates, please edit |
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171 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
172 | Without this, the redefinition of 'new' will cause problems in | |
173 | the headers. Alternatively, #undef new before including template headers. | |
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174 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
175 | using templates, to avoid the non-template stream files being included | |
176 | within wxWindows. | |
025e88c5 | 177 | |
3f1af920 | 178 | Note (2): libraries and applications generated with makefiles and |
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179 | project files are now (hopefully) compatible where static libraries |
180 | are concerned, but please exercise caution nevertheless and if | |
181 | possible, use one method or the other. | |
3f1af920 | 182 | |
750b78ba | 183 | Note (3): VC++ 5's optimization code seems to be broken and can |
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184 | cause both compile and run-time problems: this can be seen when |
185 | deleting an object Dialog Editor, in Release mode with optimizations | |
186 | on. If in doubt, switch off optimisations, although this will result in much | |
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187 | larger executables. It seems possible that the library can be created with |
188 | strong optimization, so long as the application is not strongly | |
189 | optimized. For example, in wxWindows project, set to 'Minimum | |
190 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
191 | Code' (and no others). This will then work. | |
192 | ||
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193 | Note (4): some crash problems can be due to inconsistent compiler |
194 | options. If strange/weird/impossible things start to happen please | |
195 | check (dumping IDE project file as makefile and doing text comparison | |
196 | if necessary) that the project settings, especially the list of defined | |
197 | symbols, struct packing, etc. are exactly the same for all items in | |
198 | the project. After this, delete everything (including PCH) and recompile. | |
199 | ||
a40a9c81 | 200 | Note (5): to create your own IDE files, see the technical note on the |
9c6751aa | 201 | wxWindows web site or CD-ROM, entitled "Compiling wxWindows |
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202 | applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the |
203 | wxWindows distribution). You can also copy .dsp and .dsw | |
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204 | files from an existing wxWindows sample and adapt them. |
205 | ||
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206 | Visual C++ 1.5 compilation (16-bit) |
207 | ----------------------------------- | |
2bda0e17 | 208 | |
a40a9c81 JS |
209 | NOTE: this has not been tested recently and probably doesn't |
210 | work. | |
211 | ||
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212 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
213 | name) form. | |
214 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 215 | make the wxWindows core library. |
62448488 | 216 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 217 | type 'nmake -f makefile.dos'. |
2bda0e17 | 218 | |
e2a6f233 JS |
219 | Add FINAL=1 to your makefile invocation to build the release |
220 | versions of the library and samples. | |
221 | ||
222 | Use the 'clean' target to clean all objects, libraries and | |
223 | executables. | |
224 | ||
9fce8d2e | 225 | Borland C++ 4.5/5.0/5.5 compilation |
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226 | ------------------------------- |
227 | ||
b7b45f6f | 228 | Compiling using the makefiles (updated 24 Seot 02): |
ca5c8b2d | 229 | |
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230 | 1. Make sure your WXWIN variable is set [e.g add |
231 | set WXWIN=c:\wxwindows | |
232 | to your autoexec.bat file], and that it uses the FAT (short | |
233 | name) form with no spaces. | |
9fce8d2e | 234 | Reboot if needed for the changes to autoexec.bat to take effect. |
19e9b919 | 235 | 2. Change directory to src\msw. Type 'make -f makefile.b32' to |
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236 | make the wxWindows core library. Ignore the compiler warnings. |
237 | This produces a library in the wxwindows\lib directory called | |
238 | wx32ds.lib | |
c0bcc480 | 239 | 3. Change directory to a sample or demo such as samples\minimal, and type |
b7b45f6f | 240 | 'make -f makefile.b32'. This produces a windows exe file |
4bf78aae JS |
241 | 4. For release versions, recompile wxWindows and samples using |
242 | 'make -f makefile.b32 clean' | |
243 | 'make -f makefile.b32 FINAL=1' | |
b7b45f6f CE |
244 | for the library and samples. This produces a library wx32s.lib eliminating |
245 | all debugging information - if you wish to retain reduced debugging information | |
246 | 'make -f makefile.b32 clean' | |
247 | 'make -f makefile.b32 FINAL=hybrid' | |
248 | ||
f6bcfd97 BP |
249 | 5. To make and use wxWindows as a DLL, type |
250 | 'make -f makefile.b32 clean' | |
251 | 'make -f makefile.b32 DLL=1' | |
b7b45f6f | 252 | which generates a DLL (wx32d.dll) and import library (wx32d.lib), |
f6bcfd97 BP |
253 | and then for each sample, |
254 | 'make -f makefile.b32 WXUSINGDLL=1' | |
255 | Please note that the samples have not been exhaustively tested | |
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256 | with this configuration. You may also generate a sepratae library |
257 | and second DLL using the commands | |
258 | 'make -f makefile.b32 clean' | |
259 | 'make -f makefile.b32 DLL=1 FINAL=1' | |
260 | which generates a DLL (wx32.dll) and import library (wx32.lib), | |
261 | and then for each sample, | |
262 | 'make -f makefile.b32 WXUSINGDLL=1 FINAL=1' | |
263 | ||
264 | 6. To make console mode applications with wxWindows functions go | |
265 | to the src\msw directory | |
266 | 'make -f makebase.b32 clean' | |
267 | 'make -f makebase.b32' | |
268 | There is a sample\console directory and in this type | |
269 | 'make -f makefile.b32 wxUSE_GUI=0' | |
270 | ||
271 | Note (0): This provides the ability to produce separate wxwindows libraries | |
272 | for different purposes, and only have to rebuild the applications | |
273 | ||
62448488 | 274 | |
6b6fc9b0 VZ |
275 | Note (1): In Borland 4.5 and earleir, using bcc.exe you also need to define BCCDIR |
276 | in the autoexec.bat file; like this: | |
277 | set BCCDIR=c:\progra~1\borland\bcc | |
278 | so that it points to the root directory of | |
279 | your Borland C++ installation, and it uses the FAT (short | |
280 | name) form with no spaces. | |
281 | ||
282 | ||
283 | Note (2): the wxWindows library and (some) samples compile in 16-bit mode | |
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284 | using makefile.bcc, but at present the wxWindows resource system is switched |
285 | off in this mode. See issues.txt for details. | |
2bda0e17 | 286 | |
6b6fc9b0 | 287 | Note (3): unfortunately most samples won't link in 16-bit mode, |
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288 | because the automatic data segment exceeds 64K. The minimal |
289 | sample links and runs, however. | |
290 | ||
6b6fc9b0 | 291 | Note (4): the wxWindows makefiles assume byte structure alignment. Please |
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292 | make sure that your own project or makefile settings use the |
293 | same alignment, or you could experience mysterious crashes. To | |
294 | change the alignment, add a suitable option to the $(CFG) target code | |
295 | in src/msw/makefile.b32. | |
296 | ||
6b6fc9b0 | 297 | Note (5): if you get undefined _SQL... symbols at link time, |
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298 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib |
299 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
300 | recompile wxWindows. The same applies if compiling using the IDE. | |
301 | ||
6b6fc9b0 | 302 | Note (6): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; |
790ad94f | 303 | you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove |
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304 | the jpeg target from src\msw\makefile.b32, and remove jpeg from |
305 | src\makeprog.b32. | |
790ad94f | 306 | |
c3b177ae | 307 | |
7fee680b JS |
308 | Note (7): If you wish debug messages to be sent to the console in |
309 | debug mode, edit src\makeb32.env and change /aa to /Tpe in | |
310 | LINK_FLAGS. | |
311 | ||
9fce8d2e | 312 | Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder] |
ca5c8b2d | 313 | |
01dba85a | 314 | 1. Load src\bc32.ide (Release settings) |
ca5c8b2d JS |
315 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
316 | your file structure. | |
317 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 318 | 4. Load samples\bc32.ide. |
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319 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
320 | your file structure. | |
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321 | 6. Press F9 to compile the samples (build each node separately if |
322 | you prefer, by right clicking and choose Build Node). | |
323 | 7. Run each sample: you may need to run from each sample's directory | |
324 | since some (notably the wxHTML samples) look for files | |
325 | relative to the working directory. | |
ca5c8b2d | 326 | |
c0bcc480 JS |
327 | Note (1): the samples project file contains a selection of |
328 | samples, and not all samples. The remaining samples can be made | |
329 | with the makefiles. See also the demos hierarchy which doesn't | |
330 | have any BC++ project files yet. | |
331 | ||
fb1bd1bd | 332 | Note (2): to make the png, zlib, jpeg and tiff libraries (needed for |
01dba85a | 333 | some samples) you need to compile them with bc32.ide. |
33b64e6f | 334 | |
c0bcc480 JS |
335 | Note (3): the debug version of the wxWindows library is about 40 MB, and the |
336 | release version is around 5 MB. | |
33b64e6f | 337 | |
f6bcfd97 | 338 | See also the file docs/tech/tn0007.txt for further instructions and details |
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339 | of how to create your own project files. |
340 | ||
f6bcfd97 BP |
341 | ** REMEMBER ** |
342 | ||
343 | In all of your wxWindows applications, your source code should include | |
344 | the following preprocessor directive: | |
345 | ||
346 | #ifdef __BORLANDC__ | |
347 | #pragma hdrstop | |
348 | #endif | |
349 | ||
350 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
351 | more details) | |
352 | ||
9fce8d2e | 353 | Borland C++Builder IDE compilation |
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354 | ------------------------------ |
355 | ||
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356 | 1. Build the wxWindows libraries using the Borland make utility as |
357 | specified in the section called "Borland C++ 4.5/5.0 compilation" | |
358 | above. (C++ Builder includes a stand-alone C++ compiler. For example, | |
359 | C++ Builder 4.0 comes with C++ 5.4.) | |
3f1af920 | 360 | |
f6bcfd97 BP |
361 | 2. You can build samples using the makefiles as per the |
362 | instructions for BC++ above, or you can follow the instructions | |
363 | in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. | |
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364 | You can use the process_sample_bcb.bat command which is in |
365 | wxwindows\distrib\msw to generate a .mak or .bpr file for most of the | |
366 | samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample | |
367 | directory, passing the name of the cpp files on the command line. | |
4bf78aae | 368 | |
ace03f87 | 369 | Watcom C++ 10.6/11 compilation |
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370 | --------------------------- |
371 | ||
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372 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
373 | name form. | |
3602a62e | 374 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to |
7be1f0d9 | 375 | make the wxWindows core library. |
3602a62e | 376 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all' |
ace03f87 JS |
377 | to make this sample. Repeat for other samples of interest. |
378 | ||
f6bcfd97 | 379 | Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom |
ace03f87 | 380 | directory. See the notes in that directory. |
f6bcfd97 | 381 | Note (2): if variant.cpp is compiled with date/time class |
457e6c54 JS |
382 | options, the linker gives up. So the date/time option is switched |
383 | off for Watcom C++. Also, wxAutomationObject is not compiled with | |
384 | Watcom C++. | |
f6bcfd97 | 385 | Note (3): if Watcom can't read the precompiled header when |
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386 | building a sample, try deleting src\msw\watcom.pch and |
387 | compiling the sample again. | |
7be1f0d9 | 388 | |
62448488 JS |
389 | Metrowerks CodeWarrior compilation |
390 | ---------------------------------- | |
391 | ||
ba14d986 | 392 | 1. CodeWarrior Pro7 project files in XML format are already |
73c3b37b | 393 | included in wxMSW-2.3.3.zip and the setup version. |
ba14d986 VZ |
394 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if |
395 | you are working from the CVS version) to make sure the settings reflect | |
396 | what you want. If you aren't sure, leave it alone and go with the | |
397 | default settings. A few notes: | |
398 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
399 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports | |
400 | will be rather confusing due to interactions with the MSL ANSI | |
401 | and runtime libs. | |
402 | 3. The project file to build the Win32 wxWindows libraries relies on the | |
403 | Batch File Runner plug-in. This plug-in is not installed as part of | |
404 | a normal CW7 installation. However, you can find this plug-in on the | |
405 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
406 | "Batch File Post Linker". | |
407 | 4. If you choose not to install the Batch File Runner plug-in, then you | |
408 | need to do the following by hand: | |
409 | (1) Create the directories lib\cw7msw\include\wx and copy the file | |
410 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
411 | working from the CVS version) to lib\cw7msw\include\wx\setup.h | |
412 | (2) Create the directories lib\cw7mswd\include\wx and copy the file | |
413 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
414 | working from the CVS version) to lib\cw7mswd\include\wx\setup.h | |
73c3b37b | 415 | 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp. |
ba14d986 VZ |
416 | Store this project file in directory src. You may get warnings about |
417 | not being able to find certain project paths; ignore these warnings, the | |
418 | appropriate paths will be created during the build by the Batch File Runner. | |
419 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You | |
420 | will get some warnings about hidden virtual functions, illegal conversions | |
421 | from const pointers to pointers, etc., all of which you can safely ignore. | |
422 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just | |
423 | stop the build and build again. These errors occur because sometimes the | |
424 | compiler starts doing its thing before the copying of setup.h has completed. | |
425 | 7. The following libraries will be produced depending on chosen | |
426 | target: | |
427 | - wx_x86.lib ANSI Release (static) | |
428 | - wx_x86_d.lib ANSI Debug (static) | |
429 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. | |
430 | Volunteers for this are welcome (as neither DLLs nor unicode builds are | |
431 | big priorities for me ;). | |
432 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some | |
73c3b37b JS |
433 | of the samples. In particular, there are project files for the minimal, |
434 | controls, dialogs, dnd, nd docview samples. You can use these project | |
435 | files as templates for the other samples and for your own projects. | |
436 | - For example, to make a project file for the "newgrid" sample, | |
437 | just copy the project file for the "minimal" sample, minimalW7.mcp | |
438 | (made by importing minimalW7.xml into CodeWarrior), into the | |
439 | sample/newgrid directory, calling it newgridW7.mcp. Open | |
440 | newgridW7.mcp and revise the project by deleting the files | |
441 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
442 | griddemo.cpp. Build and run.... | |
62448488 | 443 | |
74afbadc | 444 | Cygwin/Mingw32 compilation |
8870c26e | 445 | ---------------------------------- |
2bda0e17 | 446 | |
74afbadc | 447 | wxWindows 2 supports Cygwin (formerly GnuWin32) betas and |
6500c0b1 JS |
448 | releases, and Mingw32. Cygwin can be downloaded from: |
449 | ||
450 | http://sources.redhat.com/cygwin | |
2bda0e17 | 451 | |
6500c0b1 JS |
452 | and Mingw32 from: |
453 | ||
454 | http://www.mingw.org | |
2bda0e17 | 455 | |
4dcd292c MB |
456 | Both Cygwin and MinGW can be used with the same makefiles. |
457 | ||
458 | NOTE: some notes specific to old Cygwin ( < 1.1.x ) | |
459 | and MinGW ( < 1.0 ) are at the end of this section | |
460 | ( see OLD VERSIONS ) | |
2bda0e17 | 461 | |
7666ad49 JS |
462 | There are two methods of compiling wxWindows, by using the |
463 | makefiles provided or by using 'configure'. | |
2bda0e17 | 464 | |
6500c0b1 JS |
465 | Retrieve and install the latest version of Cygwin, or Mingw32, as per |
466 | the instructions with either of these packages. | |
467 | ||
468 | If using Mingw32, you can download the add-on MSYS package to | |
469 | provide Unix-like tools that you'll need to build wxWindows. | |
eb165274 | 470 | |
6500c0b1 JS |
471 | The solution prior to MSYS was to download extra utilities from |
472 | ports/mingw32 on the wxWindows ftp site or CD-ROM: | |
7666ad49 JS |
473 | |
474 | ftp://biolp22.york.ac.uk/pub/ports/mingw32/extra.zip | |
eb165274 | 475 | |
6500c0b1 JS |
476 | These should be extracted to a directory in your path. If you have |
477 | already downloaded rm, cp, mv from elsewhere, or are using | |
478 | MSYS, you won't need all of these files. However if using MSYS | |
479 | and configure to build wxWindows, you will need to unzip the | |
480 | following files from extra.zip and place them in e.g. an | |
481 | extrabin directory which you then add to your path: | |
7666ad49 | 482 | |
6500c0b1 JS |
483 | bison.exe bison.hairy bison.simple flex.exe |
484 | ||
485 | You will also need to set these variables: | |
486 | ||
487 | set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple | |
488 | set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy | |
489 | ||
490 | Here we're setting them in DOS before invoking 'sh', but you | |
491 | could set them within the shell instead. | |
492 | ||
493 | The 'configure' method uses flex and bison, whereas the | |
494 | direct makefile method uses pregenerated C files. | |
495 | ||
496 | Using makefiles directly | |
497 | ======================== | |
7666ad49 | 498 | |
02fd5400 MB |
499 | NOTE: The makefile are for compilation under Cygwin, MSYS, or |
500 | command.com/cmd.exe, they won't work in other environments | |
501 | (such as UNIX) | |
502 | ||
7666ad49 | 503 | Here are the steps required using the provided makefiles: |
8870c26e | 504 | |
dbda9e86 | 505 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
506 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
507 | backslashes. | |
dbda9e86 | 508 | |
6500c0b1 JS |
509 | - Edit src/makeg95.env and set the MINGW32 variable at the top of |
510 | the file to either 1 (you have Mingw32) or 0 (if you have | |
511 | Cygwin). If using Mingw32, also set the MINGW32VERSION variable | |
512 | appropriately. | |
513 | ||
2bda0e17 | 514 | - Use the makefile.g95 files for compiling wxWindows and samples, |
4dcd292c | 515 | e.g. to compile a debugging version of wxWindows: |
2bda0e17 | 516 | > cd c:\wx\src\msw |
02fd5400 | 517 | > make -f makefile.g95 clean |
2bda0e17 KB |
518 | > make -f makefile.g95 |
519 | > cd c:\wx\samples\minimal | |
02fd5400 | 520 | > make -f makefile.g95 cleanall |
2bda0e17 KB |
521 | > make -f makefile.g95 |
522 | ||
4dcd292c MB |
523 | to compile with optimizations: |
524 | > cd c:\wx\src\msw | |
02fd5400 | 525 | > make -f makefile.g95 clean |
4dcd292c MB |
526 | > make -f makefile.g95 FINAL=1 |
527 | > cd c:\wx\samples\minimal | |
02fd5400 | 528 | > make -f makefile.g95 cleanall |
4dcd292c MB |
529 | > make -f makefile.g95 FINAL=1 |
530 | ||
531 | to compile a DLL: | |
532 | > cd c:\wx\src\msw | |
02fd5400 | 533 | > make -f makefile.g95 clean |
4dcd292c MB |
534 | > make -f makefile.g95 WXMAKINGDLL=1 |
535 | > cd c:\wx\samples\minimal | |
02fd5400 | 536 | > make -f makefile.g95 cleanall |
4dcd292c MB |
537 | > make -f makefile.g95 WXUSINGDLL=1 |
538 | ||
539 | to compile the Unicode version: | |
540 | > cd c:\wx\src\msw | |
02fd5400 | 541 | > make -f makefile.g95 clean |
4dcd292c MB |
542 | > make -f makefile.g95 UNICODE=1 |
543 | > cd c:\wx\samples\minimal | |
02fd5400 | 544 | > make -f makefile.g95 cleanall |
4dcd292c MB |
545 | > make -f makefile.g95 UNICODE=1 |
546 | ||
547 | Options can be combined ( e.g.: UNICODE=1 FINAL=1 ) | |
548 | ||
cba2db0c JS |
549 | Ignore the warning about the default entry point. |
550 | ||
2bda0e17 KB |
551 | - Use the 'strip' command to reduce executable size. |
552 | ||
74afbadc | 553 | - With Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 | 554 | debug an executable. If there are memory leaks, they will be |
4dcd292c MB |
555 | flagged when the program quits. You can use Cygwin gdb |
556 | to debug MinGW executables. | |
2bda0e17 KB |
557 | |
558 | All targets have 'clean' targets to allow removal of object files | |
4dcd292c MB |
559 | and other intermediate compiler files and 'cleanall' targets to |
560 | allow removal of all object files and library files. | |
2bda0e17 | 561 | |
7666ad49 JS |
562 | Using configure |
563 | =============== | |
564 | ||
565 | Instead of using the makefiles, you can use the configure | |
566 | system to generate appropriate makefiles, as used on Unix | |
567 | and Mac OS X systems. | |
568 | ||
569 | Change directory to the root of the wxWindows distribution, | |
6500c0b1 JS |
570 | make a build directory, run 'sh', and then from this shell |
571 | run configure and make. | |
7666ad49 JS |
572 | |
573 | For example: | |
574 | ||
575 | cd $WXWIN | |
576 | mkdir build-debug | |
577 | cd build-debug | |
578 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
579 | make | |
580 | cd samples/minimal | |
581 | make | |
582 | ./minimal.exe | |
583 | ||
7c5dc04f | 584 | Notes: |
2bda0e17 | 585 | |
bf4d9b2b JS |
586 | 1. See also the Cygwin/Mingw32 on the web site or CD-ROM for |
587 | further information about using wxWindows with these compilers. | |
7c5dc04f | 588 | |
6b978929 | 589 | 2. libwx.a is 100 MB or more - but much less if compiled with no |
bf4d9b2b | 590 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 591 | |
6b978929 JS |
592 | 3. If you get a link error under Mingw32 2.95.2 referring to: |
593 | ||
594 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
595 | ||
596 | then you need to edit the file objidl.h at line 663 and add | |
597 | a missing PURE keyword: | |
598 | ||
599 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
600 | ||
601 | 4. There's a bug in Mingw32 headers for some early distributions. | |
7c5dc04f | 602 | |
bf4d9b2b | 603 | in include/windows32/defines.h, where it says: |
7c5dc04f | 604 | |
bf4d9b2b | 605 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) |
7c5dc04f | 606 | |
bf4d9b2b | 607 | it should say: |
7c5dc04f | 608 | |
bf4d9b2b | 609 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) |
7c5dc04f | 610 | |
bf4d9b2b | 611 | (a missing bracket). |
7c5dc04f | 612 | |
6b978929 | 613 | 5. If there's a problem with the copy or remove commands in |
bf4d9b2b | 614 | src/msw/makefile.g95, you may need to change the COPY and |
f6bcfd97 | 615 | RM variables in makeg95.env. |
51babd09 | 616 | |
6b978929 | 617 | 6. If there's a problem executing the windres program, try |
bf4d9b2b | 618 | commenting out RCPREPROCESSOR in makeg95.env. |
51babd09 | 619 | |
6b978929 | 620 | 7. OpenGL support should work with Mingw32 as-is. However, |
fac26663 JS |
621 | if you wish to generate import libraries appropriate either for |
622 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
623 | include/wx/msw/gl and use: | |
624 | ||
625 | dlltool -k -d opengl.def -llibopengl.a | |
626 | ||
627 | for the SGI DLLs, or | |
628 | ||
629 | dlltool -k -d opengl32.def -llibopengl32.a | |
630 | ||
631 | and similarly for glu[32].def. | |
632 | ||
4dcd292c MB |
633 | OLD VERSIONS: |
634 | ||
635 | - If using Mingw32 2.95 and below with wxWindows 2.1 or above, you | |
636 | must hand-patch with Mingw32-gcc295.patches (located in the | |
637 | top-level of the wxWindows 2 installation). Mingw32 2.95.2 | |
638 | and above contain the fixes already. | |
639 | ||
640 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
641 | to set up appropriate variables, if necessary mounting drives. | |
642 | Run it before compiling. | |
643 | ||
644 | - For Cygwin, make sure there's a \tmp directory on your | |
645 | Windows drive or bison will crash (actually you don't need | |
646 | bison for ordinary wxWindows compilation: a pre-generated .c file is | |
647 | supplied). | |
648 | ||
4dcd292c MB |
649 | - If using GnuWin32 b18, you will need to copy windres.exe |
650 | from e.g. the Mingw32 distribution, to a directory in your path. | |
651 | ||
6500c0b1 JS |
652 | Symantec C++ compilation |
653 | ------------------------ | |
654 | ||
655 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
656 | name) form. | |
657 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
658 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
659 | make the wxWindows core library. | |
660 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
661 | to make this sample. | |
2bda0e17 | 662 | |
6500c0b1 JS |
663 | Note: the minimal sample doesn't link properly ('Error: no |
664 | start address'). | |
665 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
666 | Some functionality is missing using this compiler (see makefile). | |
667 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
668 | Step (2). 16-bit compilation is left as an exercise for the user! | |
669 | ||
670 | Salford C++ compilation | |
671 | ----------------------- | |
672 | ||
673 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
674 | name) form. | |
675 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
676 | notes. | |
677 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
678 | make the wxWindows core library. | |
679 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
680 | to make this sample. | |
681 | ||
682 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
683 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
684 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
685 | the debugging version of the library is 90MB, with samples coming in | |
686 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
687 | improving the compiler. | |
2bda0e17 | 688 | |
57c208c5 JS |
689 | TWIN32 and gcc on Linux |
690 | ----------------------- | |
691 | ||
692 | The wxWindows 2 for Windows port may be compiled using | |
693 | the TWIN32 emulator package from www.willows.com. However, | |
694 | TWIN32 is by no means finished so this should be taken as | |
695 | something to think about for the future, rather than | |
696 | a tool for writing products with. | |
697 | ||
698 | Use makefile.twn in much the same way as makefile.g95, as | |
699 | described above. Not all sample makefiles are supplied yet. | |
700 | ||
8870c26e JS |
701 | For some reason, I found I had to copy TWIN32's Windows resource |
702 | compiler (rc) to the current working directory for it to be found. | |
703 | ||
704 | General Notes | |
705 | ------------- | |
a0a302dc JS |
706 | |
707 | - Debugging: under Windows 95, debugging output isn't output in | |
9c6751aa JS |
708 | the same way that it is under NT or Windows 3.1. |
709 | Please see DebugView (bin/dbgview.exe in the distribution), also | |
710 | available from http://www.sysinternals.com and on the wxWindows CD-ROM | |
711 | under Packages. | |
62448488 | 712 | |
e3065973 JS |
713 | - If you are installing wxWindows 2 from CVS, you may find that |
714 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
715 | developers' different setup.h configurations getting confused. | |
f6bcfd97 BP |
716 | Please copy setup0.h to setup.h before compiling. Also, read |
717 | the BuildCVS.txt for other hints. | |
bf4d9b2b | 718 |