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1/////////////////////////////////////////////////////////////////////////////
2// Name: geometry.h
3// Purpose: Common Geometry Classes
4// Author: Stefan Csomor
5// Modified by:
6// Created: 08/05/99
7// RCS-ID:
8// Copyright: (c)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma interface "geometry.h"
14#endif
15
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20
21#ifdef __BORLANDC__
22#pragma hdrstop
23#endif
24
25#include "wx/log.h"
26#include <string.h>
27
28
29#include "wx/geometry.h"
30#include "wx/datstrm.h"
31
32//
33// wxPoint2D
34//
35
36//
37// wxRect2D
38//
39
40// wxDouble version
41
42// for the following calculations always remember
43// that the right and bottom edges are not part of a rect
44
45bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
46{
47 wxDouble left,right,bottom,top ;
48 left = wxMax ( m_x , rect.m_x ) ;
49 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ) ;
50 top = wxMax ( m_y , rect.m_y ) ;
51 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ) ;
52
53 if ( left < right && top < bottom )
54 {
55 return TRUE ;
56 }
57 return FALSE ;
58}
59
60void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
61{
62 wxDouble left,right,bottom,top ;
63 left = wxMax ( src1.m_x , src2.m_x ) ;
64 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
65 top = wxMax ( src1.m_y , src2.m_y ) ;
66 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
67
68 if ( left < right && top < bottom )
69 {
70 dest->m_x = left ;
71 dest->m_y = top ;
72 dest->m_width = right - left ;
73 dest->m_height = bottom - top ;
74 }
75 else
76 {
77 dest->m_width = dest->m_height = 0 ;
78 }
79}
80
81void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
82{
83 wxDouble left,right,bottom,top ;
84
85 left = wxMin ( src1.m_x , src2.m_x ) ;
86 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
87 top = wxMin ( src1.m_y , src2.m_y ) ;
88 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
89
90 dest->m_x = left ;
91 dest->m_y = top ;
92 dest->m_width = right - left ;
93 dest->m_height = bottom - top ;
94}
95
96void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
97{
98 wxDouble x = pt.m_x ;
99 wxDouble y = pt.m_y ;
100
101 if ( x < m_x )
102 {
103 SetLeft( x ) ;
104 }
105 else if ( x < m_x + m_width )
106 {
107 // contained
108 }
109 else
110 {
111 SetRight( x ) ;
112 }
113
114 if ( y < m_y )
115 {
116 SetTop( y ) ;
117 }
118 else if ( y < m_y + m_height )
119 {
120 // contained
121 }
122 else
123 {
124 SetBottom( y ) ;
125 }
126}
127
128void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
129{
130 if ( GetLeft() < rect.GetLeft() )
131 SetLeft( rect.GetLeft() ) ;
132
133 if ( GetRight() > rect.GetRight() )
134 SetRight( rect.GetRight() ) ;
135
136 if ( GetBottom() > rect.GetBottom() )
137 SetBottom( rect.GetBottom() ) ;
138
139 if ( GetTop() < rect.GetTop() )
140 SetTop( rect.GetTop() ) ;
141}
142
143// integer version
144
145// for the following calculations always remember
146// that the right and bottom edges are not part of a rect
147
148// wxPoint2D
149
150void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
151{
152 stream.Write32( m_x ) ;
153 stream.Write32( m_y ) ;
154}
155
156void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
157{
158 m_x = stream.Read32() ;
159 m_y = stream.Read32() ;
160}
161
162wxDouble wxPoint2DInt::GetVectorAngle()
163{
164 if ( m_x == 0 )
165 {
166 if ( m_y >= 0 )
167 return 90 ;
168 else
169 return 270 ;
170 }
171 if ( m_y == 0 )
172 {
173 if ( m_x >= 0 )
174 return 0 ;
175 else
176 return 180 ;
177 }
178 wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ;
179 if ( deg < 0 )
180 {
181 deg += 360 ;
182 }
183 return deg ;
184}
185
186
187// wxRect2D
188
189bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
190{
191 wxInt32 left,right,bottom,top ;
192 left = wxMax ( m_x , rect.m_x ) ;
193 right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ) ;
194 top = wxMax ( m_y , rect.m_y ) ;
195 bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ) ;
196
197 if ( left < right && top < bottom )
198 {
199 return TRUE ;
200 }
201 return FALSE ;
202}
203
204void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
205{
206 wxInt32 left,right,bottom,top ;
207 left = wxMax ( src1.m_x , src2.m_x ) ;
208 right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
209 top = wxMax ( src1.m_y , src2.m_y ) ;
210 bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
211
212 if ( left < right && top < bottom )
213 {
214 dest->m_x = left ;
215 dest->m_y = top ;
216 dest->m_width = right - left ;
217 dest->m_height = bottom - top ;
218 }
219 else
220 {
221 dest->m_width = dest->m_height = 0 ;
222 }
223}
224
225void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
226{
227 wxInt32 left,right,bottom,top ;
228
229 left = wxMin ( src1.m_x , src2.m_x ) ;
230 right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
231 top = wxMin ( src1.m_y , src2.m_y ) ;
232 bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
233
234 dest->m_x = left ;
235 dest->m_y = top ;
236 dest->m_width = right - left ;
237 dest->m_height = bottom - top ;
238}
239
240void wxRect2DInt::Union( const wxPoint2DInt &pt )
241{
242 wxInt32 x = pt.m_x ;
243 wxInt32 y = pt.m_y ;
244
245 if ( x < m_x )
246 {
247 SetLeft( x ) ;
248 }
249 else if ( x < m_x + m_width )
250 {
251 // contained
252 }
253 else
254 {
255 SetRight( x ) ;
256 }
257
258 if ( y < m_y )
259 {
260 SetTop( y ) ;
261 }
262 else if ( y < m_y + m_height )
263 {
264 // contained
265 }
266 else
267 {
268 SetBottom( y ) ;
269 }
270}
271
272void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
273{
274 if ( GetLeft() < rect.GetLeft() )
275 SetLeft( rect.GetLeft() ) ;
276
277 if ( GetRight() > rect.GetRight() )
278 SetRight( rect.GetRight() ) ;
279
280 if ( GetBottom() > rect.GetBottom() )
281 SetBottom( rect.GetBottom() ) ;
282
283 if ( GetTop() < rect.GetTop() )
284 SetTop( rect.GetTop() ) ;
285}
286
287wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
288{
289 m_x = r.m_x ;
290 m_y = r.m_y ;
291 m_width = r.m_width ;
292 m_height = r.m_height ;
293 return *this ;
294}
295
296void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
297{
298 stream.Write32( m_x ) ;
299 stream.Write32( m_y ) ;
300 stream.Write32( m_width ) ;
301 stream.Write32( m_height ) ;
302}
303
304void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
305{
306 m_x = stream.Read32() ;
307 m_y = stream.Read32() ;
308 m_width = stream.Read32() ;
309 m_height = stream.Read32() ;
310}
311