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1<HTML>
2<HEAD>
3 <TITLE>wxWindows Programmer Style Guide</TITLE>
4</HEAD>
5
6<BODY>
7
8<a name="top"></a>
9
10<font face="Arial, Lucida Sans, Helvetica">
11
12<table width=100% border=4 cellpadding=5 cellspacing=0>
13<tr>
14<td bgcolor="#660000">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16wxWindows Programmer Style Guide
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26This guide is intended for people who are (or intending to start) writing code
b4fe5125 27for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
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28
29<P>
30The guide is separated into two parts: the first one addresses the general
31compatibility issues and is not wxWindows-specific. The advises in this part
32will hopefully help you to write programs which compile and run on greater
33variety of platforms. The second part details the wxWindows code organization and
34its goal it to make wxWindows as uniform as possible without imposing too
35many restrictions on the programmer.
36<P>
172d3acb 37Acknowledgements: This guide is partly based on <A
b4fe5125 38HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
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39C++ portability guide</A> by David Williams.
40
41<P>
42<H3>General C++ Rules</H3>
43<UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
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53 </OL>
54 <BR>
55 <LI>Other compiler limitations</LI>
56 <OL>
00ded554 57 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
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58 <LI><A HREF="#no_autoaggregate">Don't use initializers with automatic arrays</A></LI>
59 <LI><A HREF="#no_dtorswithoutctor">Always have at least one constructor in a class with destructor</A></LI>
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60 </OL>
61 <BR>
62 <LI>General recommendations</LI>
63 <OL>
58aefa56 64 <LI><A HREF="#no_cppcommentsinc">No C++ comments in C code></A></LI>
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65 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
66 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
67 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
68 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
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69 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
70 <LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
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71 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
72 </OL>
73 <BR>
74 <LI>Unix/DOS differences</LI>
75 <OL>
76 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
77 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
78 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
79 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
80 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
e4a71fc3 81 <LI><A HREF="#no_case_only_diff">Avoid globals differing by case only</A></LI>
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82 </OL>
83 <BR>
84 <LI>Style choices</LI>
85 <OL>
86 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
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87 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
88 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
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89 </OL>
90</UL>
91
92<P>
93
94<H3>wxWindows Rules</H3>
95<UL>
96 <LI>Files location and naming conventions</LI>
97 <OL>
98 <LI><A HREF="#file_locations">File locations</A></LI>
99 <LI><A HREF="#include_guards">Include guards</A></LI>
100 <LI><A HREF="#pch">Precompiled headers</A></LI>
101 </OL>
102
103 <BR>
104 <LI>File layout and indentation</LI>
105 <OL>
106 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
107 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
108 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
109 </OL>
172d3acb 110
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111 <BR>
112 <LI>More about naming conventions</LI>
113 <OL>
114 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
e4a71fc3 115 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in wxMSW/common code</A></LI>
97979ddf 116 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
172d3acb 117 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
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118 </OL>
119
120 <BR>
121 <LI>Miscellaneous</LI>
122 <OL>
123 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
124 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
125 </OL>
126</UL>
127
128<HR>
129
130<H3>General C++ Rules</H3>
131<UL>
132 <LI>New or not widely supported C++ features</LI>
172d3acb 133
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134 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
135supported by all compilers. Moreover, when they're supported, there are
136differences between different vendor's implementations. It's understandable that
137you might love one (or all) of these features, but you surely can write C++
138programs without them. Where possible, workarounds to compensate for absence
139of your favourite C++ abilities are indicated.
140 <P>Just to suppress any doubts that there are compilers which don't support
141these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
142<I>none</I> of which supports <I>any</I> feature from the list below.
172d3acb 143
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144 <OL>
145 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
146Besides the reasons mentioned above, template usage also makes the
147program compile much slower (200%-300% is not uncommon) and their support
148even in the compilers which have had it for a long time is far from perfect
149(the best example is probably gcc).
150<P><U>Workaround</U>: The things you would like to use templates for are,
151most commonly, polymorphic containers (in the sense that they can contain objects of
152any type without compromising C++ type system, i.e. using <TT>void *</TT>
153is out of question). wxWindows provides <A HREF="TODO">dynamic
154arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
172d3acb 155to use them. Lack of template is not a reason to use static arrays or
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156type-less (passing by <TT>void *</TT>) containers.
157
158 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
159The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
160besides portability, are the performance penalty it imposes (small, but, at least for
161current compilers, non-zero), and subtle problems with
162memory/resource deallocation it may create (the place where you'd like to use
163C++ exceptions most of all are the constructors, but you need to be very
164careful in order to be able to do it).
165<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
166wouldn't have been added to the language. However, there are several rules which
167might help here:<P>
168
169<OL>
170 <LI>Every function returns an integer (or at least boolean) error code.
171 <P>There is no such thing as a function that never fails - even if it can't
172 fail now, it might do it later, when modified to be more powerful/general.
173 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
174 </LI><LI>Every function you call may fail - check the return code!
175 <P>Never rely on the function's success, always test for a possible error.<P>
176 </LI><LI>Tell the user about the error, don't silently ignore them.
177 <P>Exceptions are always caught and, normally, processed when they're
178 caught. In the same manner, the error return code must always be processed
179 somehow. You may choose to ignore it, but at least tell the user that
180 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
181 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
182 functions (must) log the error messages on failure - this can be disabled
183 by using <A HREF="TODO">wxLogNull</A> object before calling it.
184 <P>Examples:<UL>
185 <LI><I>Wrong</I>:
186 <PRE>
187void ReadAddressBookFile(const wxString& strName)
188{
189 wxFile file;
172d3acb 190
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191 if ( !file.Open(strFile) )
192 return;
172d3acb 193
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194 ...process it...
195}
196 </PRE>
197 </LI><LI><I>Correct</I>:
198 <PRE>
199// returns false if the address book couldn't be read
200bool ReadAddressBookFile(const wxString& strName)
201{
202 wxFile file;
172d3acb 203
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204 if ( !file.Open(strFile) ) {
205 // wxFile logged an error because file couldn't be opened which
206 // contains the system error code, however it doesn't know what
207 // this file is for and an error message "can't open $GLCW.ADB"
208 // can be quite confusing for the user. Here we say what we mean.
172d3acb 209 wxLogError("Can't read address book from '%s'!",
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210 strName.c_str());
211 return false;
212 }
172d3acb 213
97979ddf 214 ...process it...
172d3acb 215
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216 return true;
217}
218 </PRE>
219 or, if it's not an error if file doesn't exist (here we could just check
220 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
221 we can also write:
222 <PRE>
223// returns false if address book file doesn't exist
224bool ReadAddressBookFile(const wxString& strName)
225{
226 wxFile file;
172d3acb 227
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228 // start a block inside which all log messages are suppressed
229 {
230 wxLogNull noLog;
231 if ( !file.Open(strFile) )
232 return false;
233 }
172d3acb 234
97979ddf 235 ...process it...
172d3acb 236
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237 return true;
238}
239 </PRE></LI>
240 </UL>
241 </OL>
172d3acb 242
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243 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
244RTTI stands for Run-Time Type Information and there is probably no other
245reason not to use it except the portability issue and the fact that it adds
246<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
247in the implementations I'm aware of).
248<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
249everything which the new C++ RTTI, except that, of course, you have to use
172d3acb 250macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
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251
252 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
253This topic is subject to change with time, however for the moment all wxWindows
254classes/functions live in the global namespace.
255<P><U>Workaround</U>: None.
256
257 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
258STL is the new C++ standard library, proposing all kinds of template containers
259and generic algorithm implementations. Templates are the heart (and almost
260everything else) of the library, so its usage is out of question. Besides, even
261with the compilers which do support templates, STL has many of its own problems,
262there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
263complicated data structures, ... the list can go on (almost) forever.
264<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
265classes. wxString has many of the most often used functions of std::string STL
266class (typedef to be precise).
267 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
268 </TT></B></LI><P>
269The scope of a variable declared inside <TT>for()</TT> statement changed several
270years ago, however many compilers still will complain about second declaration
271of <TT>i</TT> in the following code:
272<PRE>
273 for ( int i = 0; i < 10; i++ ) {
274 ...
275 }
276
277 ...
278
279 for ( int i = 0; i < 10; i++ ) {
280 ...
281 }
282</PRE>
283Even if it's perfectly legal now.
284<P><U>Workaround</U>: write this instead:
285<PRE>
286 int i;
287 for ( i = 0; i < 10; i++ ) {
288 ...
289 }
290
291 ...
292
293 for ( i = 0; i < 10; i++ ) {
294 ...
295 }
296</PRE>
297
298 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
299Nested classes are, without doubt, a very good thing because they allow to hide
300"private" (in the sense that they're used only inside the library) classes and,
301generally, put the related things together.
302<P>Unfortunately, some compilers have trouble understanding them, so we must
303sacrifice the ideals of software design to get a working program in this case.
304<P><U>Workaround</U>: instead of
305<PRE>
306 // in the header
307 class PublicLibClass {
308 ...
309 private:
310 class PrivateLibClass { ... } m_object;
311 };
312</PRE>
313you can try the following:
314<PRE>
315 // in the header
316 class PrivateLibClass; // fwd decl
317 class PublicLibClass {
318 ...
319 private:
320 class PrivateLibClass *m_pObject;
321 };
172d3acb 322
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323 // in the .cpp file
324 class PrivateLibClass { ... };
172d3acb 325
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326 PublicLibClass::PublicLibClass()
327 {
328 m_pObject = new PrivateLibClass;
172d3acb 329
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330 ...
331 }
172d3acb 332
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333 PublicLibClass::~PublicLibClass()
334 {
335 delete m_pObject;
336 }
337</PRE>
338<P>A nice side effect is that you don't need to recompile all the files
339including the header if you change the PrivateLibClass declaration (it's
340an example of a more general interface/implementation separation idea).
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341</OL>
342
343 <BR>
344 <LI>Other compiler limitations</B></LI><P>
345This section lists the less obvious limitations of the current C++ compilers
346which are less restrictive than the ones mentioned in the previous section but
347are may be even more dangerous as a program which compiles perfectly well on
348some platform and seems to use only standard C++ featurs may still fail to
349compile on another platform and/or with another compiler.
00ded554 350
619fda4f 351<OL>
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352 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
353 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
354of its operands are objects) because some compilers (notable Borland C++) fail
355to compile such code.
356<P><U>Workaround</U>: use <TT>if/else</TT> instead.
357<PRE>
358 wxString s1, s2;
359
360 // Borland C++ won't compile the line below
361 wxString s = s1.Len() < s2.Len() ? s1 : s2;
362
363 // but any C++ compiler will compile this
364 wxString s;
365 if ( s1.Len() < s2.Len() )
366 s = s1;
367 else
368 s = s2;
369</PRE>
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370
371 <P><LI><A NAME="no_autoaggregate"></A><B>Don't use initializers with automatic arrays</B></LI><P>
372The initializers for automatic array variables are not supported by some older
373compilers. For example, the following line
374<PRE>
375 int daysInMonth[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
376</PRE>
377will fail to compile with HP-UX C++ compiler.
378<P><U>Workaround</U>: either make the array static or initialize each item
379separately: in the (stupid) example above, the array should be definitely
380declared as <TT>static const</TT> (assuming that the leap years are dealt with
381elsewhere somehow...) which is ok. When an array is really not const, you
382should initialize each element separately.
383
384 <P><LI><A NAME="no_dtorswithoutctor"></A><B>Always have at least one constructor in a class with destructor</B></LI><P>
385It is a good rule to follow in general, but some compilers (HP-UX) enforce it.
386So even if you are sure that the default constructor for your class is ok but
387it has a destructor, remember to add an empty default constructor to it.
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388</OL>
389
390 <BR>
391 <LI>General recommendations</B></LI><P>
392While the recommendations in the previous section may not apply to you if you're
393only working with perfect compilers which implement the very newest directives of
172d3acb 394C++ standard, this section contains compiler- (and language-) independent advice
97979ddf 395which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
172d3acb 396also contains some C/C++ specific remarks in the end which are less
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397important.
398 <OL>
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399 <P><LI><A NAME="no_cppcommentsinc"><B>No C++ comments in C code></B></LI><P>
400Never use C++ comments in C code - not all C compilers/preprocessors
401understand them. Although we're mainly concerned with C++ here, there are
402several files in wxWindows sources tree which are compiled with C compiler.
403Among them are <TT>include/wx/setup.h</TT> and <TT>include/wx/expr.h</TT>.
404
405Another thing related to C vs C++ preprocessor differences is that some old C
406preprocessors require that all directives start in the first column (while
407it's generally allowed to have any amount of whitespace before them in C++),
408so you should start them in the beginning of the line in files which are
409compiled with C compiler.
410
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411 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
412In C++, the constructors of global variables are called before the
172d3acb 413<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
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414starts executing. Thus, there is no possibility to initialize <I>anything</I>
415before the constructor call. The order of construction is largely
416implementation-defined, meaning that there is no guarantee that one global
417object will be initialized before another one (except if they are both defined
418in the same translation unit, i.e. .cpp file). Most importantly, no custom
419memory allocation operators are installed at the moment of execution of global
420variables constructors, so a (less restrictive) rule is that you should have
421no global variables which allocate memory (or do anything else non-trivial) in
422the constructor. Of course, if an object doesn't allocate memory in its constructor
423right now, it may start making it later, so you can only be sure about this if
424you don't use <I>any</I> variables of object (as opposed to simple:
425<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
426in its default constructor, so you might think that having a global (initially)
427empty wxString is safe. However, if wxString starts allocating some minimal
428amount of memory in its default constructor (which doesn't look unreasonable),
429you would have all kinds of problems with <TT>new</TT>
430and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
431is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
432be the overloaded operator.
433
434 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
435Give the compiler a chance to help you - turn on all warnings! You should always
436use the maximum available warning level of your compiler and understand and
437correct each of them. If, for whatever reasons, a compiler gives a warning on
438some perfectly legal line of code and you can't change it, please insert a
439comment indicating it in the code. Most oftenly, however, all compiler warnings
440may be avoided (not suppressed!) with minimal changes to your code.
441
442 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
443You should never assume any absolute constraints on data type sizes. Currently,
444we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
445sizes are different. A small table illustrates it quite well:
446<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
447<TR>
448 <TD>Architecture/OS</TD>
449 <TD>sizeof(short)</TD>
450 <TD>sizeof(int)</TD>
451 <TD>sizeof(long)</TD>
452 <TD>sizeof(void *)</TD>
453</TR>
454
455<TR>
456 <TD>i386/Windows 3.1</TD>
457 <TD>2</TD>
458 <TD>2</TD>
459 <TD>4</TD>
460 <TD>2 or 4</TD>
461</TR>
462
463<TR>
464 <TD>i386/Windows 95</TD>
465 <TD>2</TD>
466 <TD>4</TD>
467 <TD>4</TD>
468 <TD>4</TD>
469</TR>
470
471<TR>
472 <TD>Merced/Win64</TD>
473 <TD>2</TD>
474 <TD>4</TD>
475 <TD>4</TD>
476 <TD>8</TD>
477</TR>
478
479<TR>
480 <TD>Alpha/Linux</TD>
481 <TD>???</TD>
482 <TD>???</TD>
483 <TD>???</TD>
484 <TD>???</TD>
485</TR>
486</TABLE>
487
488 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
489Although close to the heart of many C programmers (I plead guilty), code like
490classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
491from enabling "assignment in conditional expression" warning (see also
172d3acb 492<A HREF="#no_warnings">above</A>) which is helpful to detect common
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493mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
494
495 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
496 disable blocks of code</B></LI><P>
497If you have to temporarily disable some code, use
498<PRE>
499 #if 0 // VZ: I think this code is unneeded, it probably must be removed
500 ...
501 #endif // 0
502</PRE>
503instead of
504<PRE>
505 /*
506 ...
507 */
508</PRE>
509The reason is simple: if there are any <TT>/* ... */</TT> comments inside
510<TT>...</TT> the second version will, of course, miserably fail.
511
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512 <P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
513
514You should avoid having overloaded virtual methods in a base class because if
515any of them is overriden in a derived class, then all others must be overriden
516as well or it would be impossible to call them on an object of derived class.
517
518For example, the following code:
519
520<PRE>
521 class Base
522 {
523 public:
524 virtual void Read(wxFile& file);
525 virtual void Read(const wxString& filename);
526 };
527
528 class Derived : public Base
529 {
530 public:
531 virtual void Read(wxFile& file) { ... }
532 };
533
534 ...
535
536 Derived d;
537 d.Read("some_filename"); // compile error here!
538</PRE>
539
540will fail to compile because the base class function taking <TT>filename</TT>
541is hidden by the virtual function overriden in the derived class (this is
542known as [virtual] function name hiding problem in C++).
543
544<P>
545The standard solution to this problem in wxWindows (where we have such
546situations quite often) is to make both <TT>Read()</TT> functions not virtual
547and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
548sense because the function taking a filename is (again, usually) implemented
549in terms of the function reading from a file anyhow (but making only this
550functions not virtual won't solve the above problem!).
551<P>
552So, the above declarations should be written as:
553<PRE>
554 class Base
555 {
556 public:
557 void Read(wxFile& file);
558 void Read(const wxString& filename);
559
560 protected:
561 virtual void DoRead(wxFile& file);
562 };
563
564 class Derived : public Base
565 {
566 protected:
567 virtual void DoRead(wxFile& file) { ... }
568 };
569</PRE>
570
571This technique is widely used in many of wxWindows classes - for example,
572<TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
573allows to have many overloaded versions of commonly used methods such as
574<TT>SetSize()</TT>
575
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576 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
577Some compilers don't pay any attention to extra semicolons on top level, as in
578<PRE>
579 class Foo { };;
580</PRE>
581while others complain loudly about it. Of course, you would rarely put 2
582semicolons yourself, but it may happen if you're using a macro
583(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
584put another one after it.
585 </OL>
586
587 <BR>
588 <LI>Unix/DOS differences</B></LI><P>
589 Two operating systems supported by wxWindows right now are (different flavours
590of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
591being developed as well). The main differences between them are summarized
592here.
593
594 <OL>
595 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
596There is, unfortunately, no standard exceptions for C++ source files. Different
597people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
598compilers don't care about extension, but there are also other ones which can't
599be made to compile any file with "wrong" extension. Such compilers are very
600common in DOS/Windows land, that's why the .cpp extension is the least likely to
601cause any problems - it's the standard one under DOS and will probably be
602accepted by any Unix compiler as well (any counter examples?). The extension
603for the header files is .h.
604
605 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
606Although it's too silly to mention, please don't use backslashes in
607<TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
608it, without speaking about all other ones.
609
610 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
611This problem will hopefully not arise at all, with CVS taking care of this
612stuff, however it's perhaps not useless to remember that many Unix compilers
613(including, but not limited to, gcc) don't accept carriage returns
614(= <Ctrl-M> = '\r') in C/C++ code.
615
616 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
617DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
618case sensitive. To avoid all kinds of problems with compiling under Unix (or
619any other fully case-sensitive OS), please use only lower case letters in the
620filenames.
621
622 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
623While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
624like files without terminating new-line. Such files also give a warning message
625when loaded to vim (the Unix programmer's editor of choice :-)), so please think
626about terminating the last line.
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627
628 <P><LI><A NAME="no_case_only_diff"></A><B>Avoid globals differing by case only</B></LI><P>
629The linker on VMS is case-insensitive. Therefore all external variables and
630functions which differ only in case are not recognized by the linker as
631different, so all externals should differ in more than the case only:
079bb992 632i.e. <TT>GetId</TT> is the same as <TT>GetID</TT>.
e4a71fc3 633
97979ddf 634 </OL>
172d3acb 635
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636 <BR>
637 <LI>Style choices</B></LI><P>
172d3acb 638 All wxWindows specific style guidelines are specified in the next
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639section, here are the choices which are not completely arbitrary,
640but have some deeper and not wxWindows-specific meaning.
641
642 <OL>
643 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
644It's extremely important to write readable code. One of the first steps in this
645direction is the choice of naming convention. It may be quite vague or strictly
646define the names of all the variables and function in the program, however it
647surely must somehow allow the reader to distinguish between variable and
648functions and local variables and member variables from the first glance.
649<P>The first requirement is commonly respected, but for some strange reasons, the
650second isn't, even if it's much more important because, after all, the immediate
651context usually allows you to distinguish a variable from a function in
652C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
653following code fragment is:
654<PRE>
655 void Foo::Bar(int x_)
656 {
657 ...
172d3acb 658
97979ddf 659 x = x_;
172d3acb 660
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661 ...
662 }
663</PRE>
664It might be either a local variable (unluckily the function is too long so you
665don't see the variable declarations when you look at <TT>x = x_</TT> line), a
666member variable or a global variable - you have no way of knowing.
667<P>The wxWindows naming convention gives you, the reader of the code, much more
668information about <TT>x</TT>. In the code above you know that it's a local
669variable because:<P>
670<OL>
671 <LI>global variables are always prefixed with <TT>g_</TT></LI>
672 <LI>member variables are always prefixed with <TT>m_</TT></LI>
673 <LI>static variables are always prefixed with <TT>s_</TT></LI>
674</OL>
675<P>Examples:
676<PRE>
677 extern int g_x; // of course, 'x' is not the best name for a global...
678
679 void Bar()
680 {
681 int x;
682 }
683
684 class Foo {
685 public:
686 void SetX(int x) { m_x = x; }
687 private:
688 int m_x;
689 };
690</PRE>
691As you see, it also solves once and for all the old C++ programmer's question:
692how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
693<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
694<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
695member (a.k.a. class) variables and static global variables.
696<P>The convention is, of course, completely worthless if it is not followed:
697nothing like being sure that <TT>x</TT> is a local variable in the code fragment
698above and discovering later the following lines in the header:
699<PRE>
700 class Foo {
701 ...
702 int x; // I don't like wxWindows naming convention
703 };
704</PRE>
705Please do use these prefixes, they make your code much easier to read. Also
706please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
707which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
708of the variable in its name - it is actually quite useful in C, but has little
709or no sense in C++.
710
711 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
712 arguments</B></LI><P>
713In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
714arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
715Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
716different and both declarations are completely equivalent. As there is no need
717to write <TT>void</TT> in this situation, let's not write it - it can only be
718confusing and create an impression that it really means something when it's not
719at all the case.
720
721 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
722 arguments</B></LI><P>
723In both C and C++ an argument passed by value cannot be modified - or, more
724precisely, if it is modified in the called function, only the local copy is
725really changed, not the caller's variable. So, semantically speaking, there is
726no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
727However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
728and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
729the names are mangled differently). So, <I>for arguments passed by value</I>
730you shouldn't use <TT>const</TT>.
172d3acb 731<P>Of course, it doesn't apply to functions such as
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732<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
733 </OL>
734</UL>
735
736<P>
737
738<H3>wxWindows rules</H3>
739<UL>
740 <P><LI>File location and naming conventions</LI><P>
741 <OL>
742 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
743The wxWindows files for each supported platform have their own subdirectories
744in "include" and "src". So, for example, there is "src/msw", "include/gtk"
745etc. There are also two special subdirectories called "common" and
746"generic". The common subdirectory contains the files which are platform
172d3acb 747independent (wxObject, wxString, ...) and the generic one the generic
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748implementations of GUI widgets, i.e. those which use only other wxWindows
749classes to implement them. For the platforms where the given functionality
750cannot be implemented natively, the generic implementation is used and the native
751one is used for the others. As I feel that it becomes a bit too confusing,
752here is an example: wxMessageBox function is implemented natively under
753Windows (where it just calls MessageBox API), but there is also a generic
754implementation which is used under, for example, GTK. A generic class should
755normally have a name that distinguishes it from any platform-specific implementation.
756A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
757platforms, for example.
758
759<P>This scheme applies not only for the .cpp files, but also for the headers.
760However, as the program using wxWindows should (ideally) not use any
761"<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
762"<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
763the right header for given platform. Any new headers should conform to this
764setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
765
766Note that wxWindows implementation files should use quotes when including wxWindows
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767headers, not angled brackets. Applications should use angled brackets. This
768ensures that the dependencies are correctly handled by the compiler.
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769
770 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
771To minimize the compile time C++ programmers often use so called include
772guards: for example, in the header file foo.h you might have
773
774<PRE>
775&#35;ifndef _FOO_H_
776&#35;define _FOO_H_
777
778... all header contents ...
779
780&#35;endif
781 //_FOO_H_
782</PRE>
783
784In this way, the header will only be included once for the compilation
785of any .cpp (of course, it still will be included many times for the
786compilation of the whole project, so it has nothing to do with precompiled
787headers). wxWindows is no exception and also uses include guards which should use
788the above form, except for top-level headers which include files with identical
789names, in which case you should use _FOO_H_BASE_.
790
791 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
792The precompiled headers greatly (we're speaking about orders of hundreds of
793percent here) reduce the compilation time. wxWindows uses them if the target
794compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
795You should include all the headers included from <TT><wx/wx_prec.h></TT> only
796inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
797when the precompiled headers are used.<P>
798
799The start of a cpp implementation file after the heading might look like this:<P>
800
801<PRE>
802&#35;ifdef __GNUG__
803&#35;pragma implementation "bitmap.h"
804&#35;endif
805
806// For compilers that support precompilation, includes "wx.h".
807&#35;include "wx/wxprec.h"
808
809&#35;ifdef __BORLANDC__
810&#35;pragma hdrstop
811&#35;endif
812
813&#35;ifndef WX_PRECOMP
814&#35;include &lt;stdio.h&gt;
815&#35;include "wx/setup.h"
816&#35;include "wx/list.h"
817&#35;include "wx/utils.h"
818&#35;include "wx/app.h"
819&#35;include "wx/palette.h"
820&#35;include "wx/bitmap.h"
821&#35;include "wx/icon.h"
822&#35;endif
823
824&#35;include "wx/msw/private.h"
825&#35;include "assert.h"
826</PRE>
827
828
829<P>Any header file should containg the following lines:
830<PRE>
831&#35;ifdef __GNUG__
832 &#35;pragma interface "foo.h"
833&#35;endif
834</PRE>
835and the corresponding .cpp file:
836<PRE>
837&#35;ifdef __GNUG__
838 &#35;pragma implementation "foo.h"
839&#35;endif
840</PRE> for g++ compilation.
841 </OL>
842
843 <P><LI>File layout and indentation</LI><P>
844 <OL>
845 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
846copyright holder is the original author. It is assumed the author does not assert copyright,
847under the terms of the wxWindows licence. This is a legal interpretation of the informal
848usage 'public domain' (the copyright holder does not assert the copyright).<P>
849 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
850 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
851 </OL>
172d3acb 852
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853 <P><LI>More about naming conventions</LI><P>
854 <OL>
855 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
856wx should be used for functions and classes, WX for macros.
172d3acb 857 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
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858 wxMSW/common code</B>
859The title says it all - every public (in the sense that it is not internal to
860the library) function or class should have WXDLLEXPORT macro in its
861declaration to allow compilation of wxWindows as shared library. For example:<P>
862
863<pre>
864bool WXDLLEXPORT wxYield(void);
865class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
866WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
867</pre>
868
869The reason for the strange syntax for data is that some compilers use different
870keyword ordering for exporting data.
871
97979ddf 872 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
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873There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
874general, inline function which does nothing else except changing or returning
97979ddf 875the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
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876
877 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
878The constants in wxWindows code should be defined using <TT>enum</TT> C++
879keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
880should be declared in the global scope (and not inside class declaration) and
881their names should start with a <TT>wx</TT> prefix. Finally, the constants
882should be in all capital letters (except the first 2) to make it easier to
883distinguish them from the variables with underscores separating the words.
884
885<P>For example, file-related constants should be declared like this:
886<pre>
887enum
888{
889 wxFILEOPEN_READ,
890 wxFILEOPEN_WRITE,
891 wxFILEOPEN_READWRITE
892};
893</pre>
894
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895 </OL>
896
897 <P><LI>Miscellaneous</LI><P>
898 <OL>
899 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
900It's really a trivial piece of advice, but remember that using forward declarations
901instead of including the header of corresponding class is better because not
902only does it minimize the compile time, it also simplifies the dependencies
903between different source files.
172d3acb 904<P>On a related subject, in general, you should try not to include other
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905headers from a header file.
906
907 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
908wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
909<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
910you can - they will never do you any harm but can greatly simplify the bug
911tracking both for you and for others.
912<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
913stubs for not (yet) implemented functions which silently return incorrect
914values - otherwise, a person using a not implemented function has no idea that
915it is, in fact, not implemented.
916<P>As all debugging macros only do something useful if the symbol
172d3acb 917<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
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918from them.
919 </OL>
920</UL>
921
922<P>
923
924<HR>
925Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
926
927</font>
928
929</BODY>
930</HTML>