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1/////////////////////////////////////////////////////////////////////////////
2// Name: unicode
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
36c9828f 10
75b31b23 11 @page overview_unicode Unicode support in wxWidgets
36c9828f 12
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13 This section briefly describes the state of the Unicode support in wxWidgets.
14 Read it if you want to know more about how to write programs able to work with
15 characters from languages other than English.
36c9828f 16
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17 @li @ref overview_whatisunicode
18 @li @ref overview_unicodeandansi
19 @li @ref overview_unicodeinsidewxw
20 @li @ref overview_unicodeoutsidewxw
21 @li @ref overview_unicodesettings
22 @li @ref overview_topic8
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24
25 @section overview_whatisunicode What is Unicode?
36c9828f 26
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27 wxWidgets has support for compiling in Unicode mode
28 on the platforms which support it. Unicode is a standard for character
29 encoding which addresses the shortcomings of the previous, 8 bit standards, by
30 using at least 16 (and possibly 32) bits for encoding each character. This
31 allows to have at least 65536 characters (what is called the BMP, or basic
32 multilingual plane) and possible 2^32 of them instead of the usual 256 and
33 is sufficient to encode all of the world languages at once. More details about
34 Unicode may be found at #http://www.unicode.org.
7fa3c420 35
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36 As this solution is obviously preferable to the previous ones (think of
37 incompatible encodings for the same language, locale chaos and so on), many
38 modern operating systems support it. The probably first example is Windows NT
39 which uses only Unicode internally since its very first version.
7fa3c420 40
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41 Writing internationalized programs is much easier with Unicode and, as the
42 support for it improves, it should become more and more so. Moreover, in the
43 Windows NT/2000 case, even the program which uses only standard ASCII can profit
44 from using Unicode because they will work more efficiently - there will be no
45 need for the system to convert all strings the program uses to/from Unicode
46 each time a system call is made.
36c9828f 47
7fa3c420 48 @section overview_unicodeandansi Unicode and ANSI modes
36c9828f 49
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50 As not all platforms supported by wxWidgets support Unicode (fully) yet, in
51 many cases it is unwise to write a program which can only work in Unicode
52 environment. A better solution is to write programs in such way that they may
53 be compiled either in ANSI (traditional) mode or in the Unicode one.
7fa3c420 54
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55 This can be achieved quite simply by using the means provided by wxWidgets.
56 Basically, there are only a few things to watch out for:
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57
58
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59 - Character type (@c char or @c wchar_t)
60 - Literal strings (i.e. @c "Hello, world!" or @c '*')
61 - String functions (@c strlen(), @c strcpy(), ...)
62 - Special preprocessor tokens (@c __FILE__, @c __DATE__
15b6757b 63 and @c __TIME__)
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64
65
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66 Let's look at them in order. First of all, each character in an Unicode
67 program takes 2 bytes instead of usual one, so another type should be used to
68 store the characters (@c char only holds 1 byte usually). This type is
69 called @c wchar_t which stands for @e wide-character type.
7fa3c420 70
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71 Also, the string and character constants should be encoded using wide
72 characters (@c wchar_t type) which typically take 2 or 4 bytes instead
73 of @c char which only takes one. This is achieved by using the standard C
74 (and C++) way: just put the letter @c 'L' after any string constant and it
75 becomes a @e long constant, i.e. a wide character one. To make things a bit
76 more readable, you are also allowed to prefix the constant with @c 'L'
77 instead of putting it after it.
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79 Of course, the usual standard C functions don't work with @c wchar_t
80 strings, so another set of functions exists which do the same thing but accept
81 @c wchar_t * instead of @c char *. For example, a function to get the
36c9828f 82 length of a wide-character string is called @c wcslen() (compare with
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83 @c strlen() - you see that the only difference is that the "str" prefix
84 standing for "string" has been replaced with "wcs" standing for "wide-character
85 string").
7fa3c420 86
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87 And finally, the standard preprocessor tokens enumerated above expand to ANSI
88 strings but it is more likely that Unicode strings are wanted in the Unicode
36c9828f 89 build. wxWidgets provides the macros @c __TFILE__, @c __TDATE__
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90 and @c __TTIME__ which behave exactly as the standard ones except that
91 they produce ANSI strings in ANSI build and Unicode ones in the Unicode build.
7fa3c420 92
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93 To summarize, here is a brief example of how a program which can be compiled
94 in both ANSI and Unicode modes could look like:
36c9828f 95
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96 @code
97 #ifdef __UNICODE__
98 wchar_t wch = L'*';
99 const wchar_t *ws = L"Hello, world!";
100 int len = wcslen(ws);
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102 wprintf(L"Compiled at %s\n", __TDATE__);
103 #else // ANSI
104 char ch = '*';
105 const char *s = "Hello, world!";
106 int len = strlen(s);
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108 printf("Compiled at %s\n", __DATE__);
109 #endif // Unicode/ANSI
110 @endcode
36c9828f 111
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112 Of course, it would be nearly impossibly to write such programs if it had to
113 be done this way (try to imagine the number of @c #ifdef UNICODE an average
114 program would have had!). Luckily, there is another way - see the next
115 section.
36c9828f 116
7fa3c420 117 @section overview_unicodeinsidewxw Unicode support in wxWidgets
36c9828f 118
15b6757b 119 In wxWidgets, the code fragment from above should be written instead:
36c9828f 120
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121 @code
122 wxChar ch = wxT('*');
123 wxString s = wxT("Hello, world!");
124 int len = s.Len();
125 @endcode
36c9828f 126
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127 What happens here? First of all, you see that there are no more @c #ifdefs
128 at all. Instead, we define some types and macros which behave differently in
129 the Unicode and ANSI builds and allow us to avoid using conditional
130 compilation in the program itself.
7fa3c420 131
36c9828f 132 We have a @c wxChar type which maps either on @c char or @c wchar_t
15b6757b 133 depending on the mode in which program is being compiled. There is no need for
36c9828f 134 a separate type for strings though, because the standard
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135 #wxString supports Unicode, i.e. it stores either ANSI or
136 Unicode strings depending on the compile mode.
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138 Finally, there is a special #wxT() macro which should enclose all
139 literal strings in the program. As it is easy to see comparing the last
140 fragment with the one above, this macro expands to nothing in the (usual) ANSI
141 mode and prefixes @c 'L' to its argument in the Unicode mode.
7fa3c420 142
36c9828f 143 The important conclusion is that if you use @c wxChar instead of
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144 @c char, avoid using C style strings and use @c wxString instead and
145 don't forget to enclose all string literals inside #wxT() macro, your
146 program automatically becomes (almost) Unicode compliant!
36c9828f 147
7fa3c420 148 Just let us state once again the rules:
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150 - Always use @c wxChar instead of @c char
151 - Always enclose literal string constants in #wxT() macro
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152 unless they're already converted to the right representation (another standard
153 wxWidgets macro #_() does it, for example, so there is no
154 need for @c wxT() in this case) or you intend to pass the constant directly
155 to an external function which doesn't accept wide-character strings.
7fa3c420 156 - Use @c wxString instead of C style strings.
36c9828f 157
7fa3c420 158 @section overview_unicodeoutsidewxw Unicode and the outside world
36c9828f 159
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160 We have seen that it was easy to write Unicode programs using wxWidgets types
161 and macros, but it has been also mentioned that it isn't quite enough.
162 Although everything works fine inside the program, things can get nasty when
163 it tries to communicate with the outside world which, sadly, often expects
164 ANSI strings (a notable exception is the entire Win32 API which accepts either
165 Unicode or ANSI strings and which thus makes it unnecessary to ever perform
166 any conversions in the program). GTK 2.0 only accepts UTF-8 strings.
7fa3c420 167
36c9828f 168 To get an ANSI string from a wxString, you may use the
15b6757b 169 mb_str() function which always returns an ANSI
36c9828f 170 string (independently of the mode - while the usual
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171 #c_str() returns a pointer to the internal
172 representation which is either ASCII or Unicode). More rarely used, but still
173 useful, is wc_str() function which always returns
174 the Unicode string.
7fa3c420 175
36c9828f 176 Sometimes it is also necessary to go from ANSI strings to wxStrings.
15b6757b 177 In this case, you can use the converter-constructor, as follows:
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178
179
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180 @code
181 const char* ascii_str = "Some text";
182 wxString str(ascii_str, wxConvUTF8);
183 @endcode
36c9828f 184
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185 This code also compiles fine under a non-Unicode build of wxWidgets,
186 but in that case the converter is ignored.
7fa3c420 187
15b6757b 188 For more information about converters and Unicode see
7fa3c420 189 the @ref overview_mbconvclasses.
36c9828f 190
7fa3c420 191 @section overview_unicodesettings Unicode-related compilation settings
36c9828f 192
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193 You should define @c wxUSE_UNICODE to 1 to compile your program in
194 Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you
36c9828f 195 compile your program in ANSI mode you can still define @c wxUSE_WCHAR_T
15b6757b 196 to get some limited support for @c wchar_t type.
7fa3c420 197
15b6757b 198 This will allow your program to perform conversions between Unicode strings and
7fa3c420 199 ANSI ones (using @ref overview_mbconvclasses)
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200 and construct wxString objects from Unicode strings (presumably read
201 from some external file or elsewhere).
36c9828f 202
7fa3c420 203 @section overview_topic8 Traps for the unwary
36c9828f 204
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205 - Casting c_str() to void* is now char*, not wxChar*
206 - Passing c_str(), mb_str() or wc_str() to variadic functions
15b6757b 207 doesn't work
36c9828f 208
15b6757b 209 */
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211