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1/////////////////////////////////////////////////////////////////////////////
2// Name: unicode
3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
10
11 @page overview_unicode Unicode support in wxWidgets
12
13 This section briefly describes the state of the Unicode support in wxWidgets.
14 Read it if you want to know more about how to write programs able to work with
15 characters from languages other than English.
16
17 @li @ref overview_whatisunicode
18 @li @ref overview_unicodeandansi
19 @li @ref overview_unicodeinsidewxw
20 @li @ref overview_unicodeoutsidewxw
21 @li @ref overview_unicodesettings
22 @li @ref overview_topic8
23
24
25 @section overview_whatisunicode What is Unicode?
26
27 wxWidgets has support for compiling in Unicode mode
28 on the platforms which support it. Unicode is a standard for character
29 encoding which addresses the shortcomings of the previous, 8 bit standards, by
30 using at least 16 (and possibly 32) bits for encoding each character. This
31 allows to have at least 65536 characters (what is called the BMP, or basic
32 multilingual plane) and possible 2^32 of them instead of the usual 256 and
33 is sufficient to encode all of the world languages at once. More details about
34 Unicode may be found at #http://www.unicode.org.
35
36 As this solution is obviously preferable to the previous ones (think of
37 incompatible encodings for the same language, locale chaos and so on), many
38 modern operating systems support it. The probably first example is Windows NT
39 which uses only Unicode internally since its very first version.
40
41 Writing internationalized programs is much easier with Unicode and, as the
42 support for it improves, it should become more and more so. Moreover, in the
43 Windows NT/2000 case, even the program which uses only standard ASCII can profit
44 from using Unicode because they will work more efficiently - there will be no
45 need for the system to convert all strings the program uses to/from Unicode
46 each time a system call is made.
47
48 @section overview_unicodeandansi Unicode and ANSI modes
49
50 As not all platforms supported by wxWidgets support Unicode (fully) yet, in
51 many cases it is unwise to write a program which can only work in Unicode
52 environment. A better solution is to write programs in such way that they may
53 be compiled either in ANSI (traditional) mode or in the Unicode one.
54
55 This can be achieved quite simply by using the means provided by wxWidgets.
56 Basically, there are only a few things to watch out for:
57
58
59 - Character type (@c char or @c wchar_t)
60 - Literal strings (i.e. @c "Hello, world!" or @c '*')
61 - String functions (@c strlen(), @c strcpy(), ...)
62 - Special preprocessor tokens (@c __FILE__, @c __DATE__
63 and @c __TIME__)
64
65
66 Let's look at them in order. First of all, each character in an Unicode
67 program takes 2 bytes instead of usual one, so another type should be used to
68 store the characters (@c char only holds 1 byte usually). This type is
69 called @c wchar_t which stands for @e wide-character type.
70
71 Also, the string and character constants should be encoded using wide
72 characters (@c wchar_t type) which typically take 2 or 4 bytes instead
73 of @c char which only takes one. This is achieved by using the standard C
74 (and C++) way: just put the letter @c 'L' after any string constant and it
75 becomes a @e long constant, i.e. a wide character one. To make things a bit
76 more readable, you are also allowed to prefix the constant with @c 'L'
77 instead of putting it after it.
78
79 Of course, the usual standard C functions don't work with @c wchar_t
80 strings, so another set of functions exists which do the same thing but accept
81 @c wchar_t * instead of @c char *. For example, a function to get the
82 length of a wide-character string is called @c wcslen() (compare with
83 @c strlen() - you see that the only difference is that the "str" prefix
84 standing for "string" has been replaced with "wcs" standing for "wide-character
85 string").
86
87 And finally, the standard preprocessor tokens enumerated above expand to ANSI
88 strings but it is more likely that Unicode strings are wanted in the Unicode
89 build. wxWidgets provides the macros @c __TFILE__, @c __TDATE__
90 and @c __TTIME__ which behave exactly as the standard ones except that
91 they produce ANSI strings in ANSI build and Unicode ones in the Unicode build.
92
93 To summarize, here is a brief example of how a program which can be compiled
94 in both ANSI and Unicode modes could look like:
95
96 @code
97 #ifdef __UNICODE__
98 wchar_t wch = L'*';
99 const wchar_t *ws = L"Hello, world!";
100 int len = wcslen(ws);
101
102 wprintf(L"Compiled at %s\n", __TDATE__);
103 #else // ANSI
104 char ch = '*';
105 const char *s = "Hello, world!";
106 int len = strlen(s);
107
108 printf("Compiled at %s\n", __DATE__);
109 #endif // Unicode/ANSI
110 @endcode
111
112 Of course, it would be nearly impossibly to write such programs if it had to
113 be done this way (try to imagine the number of @c #ifdef UNICODE an average
114 program would have had!). Luckily, there is another way - see the next
115 section.
116
117 @section overview_unicodeinsidewxw Unicode support in wxWidgets
118
119 In wxWidgets, the code fragment from above should be written instead:
120
121 @code
122 wxChar ch = wxT('*');
123 wxString s = wxT("Hello, world!");
124 int len = s.Len();
125 @endcode
126
127 What happens here? First of all, you see that there are no more @c #ifdefs
128 at all. Instead, we define some types and macros which behave differently in
129 the Unicode and ANSI builds and allow us to avoid using conditional
130 compilation in the program itself.
131
132 We have a @c wxChar type which maps either on @c char or @c wchar_t
133 depending on the mode in which program is being compiled. There is no need for
134 a separate type for strings though, because the standard
135 #wxString supports Unicode, i.e. it stores either ANSI or
136 Unicode strings depending on the compile mode.
137
138 Finally, there is a special #wxT() macro which should enclose all
139 literal strings in the program. As it is easy to see comparing the last
140 fragment with the one above, this macro expands to nothing in the (usual) ANSI
141 mode and prefixes @c 'L' to its argument in the Unicode mode.
142
143 The important conclusion is that if you use @c wxChar instead of
144 @c char, avoid using C style strings and use @c wxString instead and
145 don't forget to enclose all string literals inside #wxT() macro, your
146 program automatically becomes (almost) Unicode compliant!
147
148 Just let us state once again the rules:
149
150 - Always use @c wxChar instead of @c char
151 - Always enclose literal string constants in #wxT() macro
152 unless they're already converted to the right representation (another standard
153 wxWidgets macro #_() does it, for example, so there is no
154 need for @c wxT() in this case) or you intend to pass the constant directly
155 to an external function which doesn't accept wide-character strings.
156 - Use @c wxString instead of C style strings.
157
158 @section overview_unicodeoutsidewxw Unicode and the outside world
159
160 We have seen that it was easy to write Unicode programs using wxWidgets types
161 and macros, but it has been also mentioned that it isn't quite enough.
162 Although everything works fine inside the program, things can get nasty when
163 it tries to communicate with the outside world which, sadly, often expects
164 ANSI strings (a notable exception is the entire Win32 API which accepts either
165 Unicode or ANSI strings and which thus makes it unnecessary to ever perform
166 any conversions in the program). GTK 2.0 only accepts UTF-8 strings.
167
168 To get an ANSI string from a wxString, you may use the
169 mb_str() function which always returns an ANSI
170 string (independently of the mode - while the usual
171 #c_str() returns a pointer to the internal
172 representation which is either ASCII or Unicode). More rarely used, but still
173 useful, is wc_str() function which always returns
174 the Unicode string.
175
176 Sometimes it is also necessary to go from ANSI strings to wxStrings.
177 In this case, you can use the converter-constructor, as follows:
178
179
180 @code
181 const char* ascii_str = "Some text";
182 wxString str(ascii_str, wxConvUTF8);
183 @endcode
184
185 This code also compiles fine under a non-Unicode build of wxWidgets,
186 but in that case the converter is ignored.
187
188 For more information about converters and Unicode see
189 the @ref overview_mbconvclasses.
190
191 @section overview_unicodesettings Unicode-related compilation settings
192
193 You should define @c wxUSE_UNICODE to 1 to compile your program in
194 Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you
195 compile your program in ANSI mode you can still define @c wxUSE_WCHAR_T
196 to get some limited support for @c wchar_t type.
197
198 This will allow your program to perform conversions between Unicode strings and
199 ANSI ones (using @ref overview_mbconvclasses)
200 and construct wxString objects from Unicode strings (presumably read
201 from some external file or elsewhere).
202
203 @section overview_topic8 Traps for the unwary
204
205 - Casting c_str() to void* is now char*, not wxChar*
206 - Passing c_str(), mb_str() or wc_str() to variadic functions
207 doesn't work
208
209 */
210
211