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[wxWidgets.git] / src / aui / framemanager.cpp
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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/framemanager.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/dockart.h"
30#include "wx/aui/floatpane.h"
f244aef2 31#include "wx/aui/tabmdi.h"
1154f91b 32#include "wx/aui/auibar.h"
de5d5cc0 33#include "wx/mdi.h"
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34
35#ifndef WX_PRECOMP
5ff14574 36 #include "wx/panel.h"
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37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
4e3e485b 41 #include "wx/toolbar.h"
155ecd4c 42 #include "wx/image.h"
05bd0f44 43 #include "wx/statusbr.h"
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44#endif
45
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46WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48#include "wx/arrimpl.cpp"
49WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50WX_DEFINE_OBJARRAY(wxAuiRectArray)
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51WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
50acee04 55
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56wxAuiPaneInfo wxAuiNullPaneInfo;
57wxAuiDockInfo wxAuiNullDockInfo;
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58wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
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64
65#ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
d20db501 69 #include "wx/osx/private.h"
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70#endif
71
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72#ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
888dde65 75 #include "wx/msw/dc.h"
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76#endif
77
a3a5df9d 78IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
4dc79cfb 79IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
f71d596e 80
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81
82
32e4b03c 83const int auiToolBarLayer = 10;
f71d596e 84
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85#ifndef __WXGTK20__
86
f71d596e 87
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88class wxPseudoTransparentFrame : public wxFrame
89{
90public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
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92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
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94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
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101 m_amount=0;
102 m_maxWidth=0;
103 m_maxHeight=0;
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104 m_lastWidth=0;
105 m_lastHeight=0;
7a5b04a6 106#ifdef __WXGTK__
9a29fe70 107 m_canSetShape = false; // have to wait for window create event on GTK
7a5b04a6 108#else
9a29fe70 109 m_canSetShape = true;
7a5b04a6 110#endif
9a29fe70 111 m_region = wxRegion(0, 0, 0, 0);
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112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
9a29fe70 117 if (m_canSetShape)
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118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
8d361e83 122
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123 m_maxWidth = w;
124 m_maxHeight = h;
125 m_amount = alpha;
126 m_region.Clear();
127// m_region.Union(0, 0, 1, m_maxWidth);
128 if (m_amount)
7a5b04a6 129 {
9a29fe70 130 for (int y=0; y<m_maxHeight; y++)
7a5b04a6 131 {
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132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
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134 if ((j*16+8)<m_amount)
135 m_region.Union(0, y, m_maxWidth, 1);
7a5b04a6 136 }
7a5b04a6 137 }
9a29fe70 138 SetShape(m_region);
8d361e83 139 Refresh();
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140 }
141 return true;
142 }
143
c08ee034 144 void OnPaint(wxPaintEvent& WXUNUSED(event))
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145 {
146 wxPaintDC dc(this);
c08ee034 147
9a29fe70 148 if (m_region.IsEmpty())
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149 return;
150
151#ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153#else
7a5b04a6 154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
8d361e83 155#endif
7a5b04a6 156 dc.SetPen(*wxTRANSPARENT_PEN);
c08ee034 157
7a5b04a6 158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
c08ee034 159
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160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
cedd7b22 165 ++upd;
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166 }
167 }
168
169#ifdef __WXGTK__
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170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
9a29fe70 172 m_canSetShape=true;
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173 SetTransparent(0);
174 }
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175#endif
176
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177 void OnSize(wxSizeEvent& event)
178 {
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179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
b4ea182b 188
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189 SetTransparent(m_amount);
190 m_region.Intersect(0, 0, event.GetSize().GetWidth(),
8d361e83 191 event.GetSize().GetHeight());
9a29fe70 192 SetShape(m_region);
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193 Refresh();
194 event.Skip();
195 }
196
7a5b04a6 197private:
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198 wxByte m_amount;
199 int m_maxWidth;
200 int m_maxHeight;
201 bool m_canSetShape;
0ae3bace 202 int m_lastWidth,m_lastHeight;
7a5b04a6 203
9a29fe70 204 wxRegion m_region;
7a5b04a6 205
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206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
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208};
209
210
cf6fec73 211IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
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212
213BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
8d361e83 215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
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216#ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218#endif
219END_EVENT_TABLE()
220
50acee04 221
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222#else
223 // __WXGTK20__
224
19abd352 225#include <gtk/gtk.h>
385e8575 226#include "wx/gtk/private/gtk2-compat.h"
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227
228static void
229gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
230{
231 wxSize disp = wxGetDisplaySize();
232 int amount = 128;
233 wxRegion region;
234 for (int y=0; y<disp.y; y++)
235 {
236 // Reverse the order of the bottom 4 bits
237 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
238 if ((j*16+8)<amount)
239 region.Union(0, y, disp.x, 1);
240 }
385e8575 241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
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242}
243
244
245class wxPseudoTransparentFrame: public wxFrame
246{
247public:
248 wxPseudoTransparentFrame(wxWindow* parent = NULL,
249 wxWindowID id = wxID_ANY,
250 const wxString& title = wxEmptyString,
251 const wxPoint& pos = wxDefaultPosition,
252 const wxSize& size = wxDefaultSize,
253 long style = wxDEFAULT_FRAME_STYLE,
254 const wxString &name = wxT("frame"))
255 {
256 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
257 return;
258
259 m_title = title;
be794d62 260
952a3bd4 261 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
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262 g_object_ref(m_widget);
263
264 if (parent) parent->AddChild(this);
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265
266 g_signal_connect( m_widget, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
be794d62 268
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269 GdkColor col;
270 col.red = 128 * 256;
271 col.green = 192 * 256;
272 col.blue = 255 * 256;
273 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
274 }
275
276 bool SetTransparent(wxByte WXUNUSED(alpha))
277 {
278 return true;
279 }
be794d62 280
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281protected:
282 virtual void DoSetSizeHints( int minW, int minH,
283 int maxW, int maxH,
284 int incW, int incH)
285 {
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
289 }
290
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291private:
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
293};
294
295IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
296
297#endif
298 // __WXGTK20__
299
300
301
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302// -- static utility functions --
303
304static wxBitmap wxPaneCreateStippleBitmap()
305{
306 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage img(2,2,data,true);
308 return wxBitmap(img);
309}
310
311static void DrawResizeHint(wxDC& dc, const wxRect& rect)
312{
313 wxBitmap stipple = wxPaneCreateStippleBitmap();
314 wxBrush brush(stipple);
be66f18e 315 dc.SetBrush(brush);
be794d62 316#ifdef __WXMSW__
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317 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
318 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
be794d62 319#else
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320 dc.SetPen(*wxTRANSPARENT_PEN);
321
322 dc.SetLogicalFunction(wxXOR);
323 dc.DrawRectangle(rect);
be794d62 324#endif
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325}
326
50acee04 327
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328
329// CopyDocksAndPanes() - this utility function creates copies of
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330// the dock and pane info. wxAuiDockInfo's usually contain pointers
331// to wxAuiPaneInfo classes, thus this function is necessary to reliably
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332// reconstruct that relationship in the new dock info and pane info arrays
333
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334static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
335 wxAuiPaneInfoArray& dest_panes,
336 const wxAuiDockInfoArray& src_docks,
337 const wxAuiPaneInfoArray& src_panes)
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338{
339 dest_docks = src_docks;
340 dest_panes = src_panes;
341 int i, j, k, dock_count, pc1, pc2;
342 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
343 {
a3a5df9d 344 wxAuiDockInfo& dock = dest_docks.Item(i);
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345 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
346 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
347 if (dock.panes.Item(j) == &src_panes.Item(k))
348 dock.panes.Item(j) = &dest_panes.Item(k);
349 }
350}
351
352// GetMaxLayer() is an internal function which returns
353// the highest layer inside the specified dock
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354static int GetMaxLayer(const wxAuiDockInfoArray& docks,
355 int dock_direction)
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356{
357 int i, dock_count, max_layer = 0;
358 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
359 {
a3a5df9d 360 wxAuiDockInfo& dock = docks.Item(i);
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361 if (dock.dock_direction == dock_direction &&
362 dock.dock_layer > max_layer && !dock.fixed)
363 max_layer = dock.dock_layer;
364 }
365 return max_layer;
366}
367
368
369// GetMaxRow() is an internal function which returns
370// the highest layer inside the specified dock
a3a5df9d 371static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
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372{
373 int i, pane_count, max_row = 0;
374 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
375 {
a3a5df9d 376 wxAuiPaneInfo& pane = panes.Item(i);
50acee04 377 if (pane.dock_direction == direction &&
be66f18e 378 pane.dock_layer == layer &&
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379 pane.dock_row > max_row)
380 max_row = pane.dock_row;
381 }
382 return max_row;
383}
384
385
386
387// DoInsertDockLayer() is an internal function that inserts a new dock
388// layer by incrementing all existing dock layer values by one
a3a5df9d 389static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
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390 int dock_direction,
391 int dock_layer)
392{
393 int i, pane_count;
394 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
395 {
a3a5df9d 396 wxAuiPaneInfo& pane = panes.Item(i);
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397 if (!pane.IsFloating() &&
398 pane.dock_direction == dock_direction &&
399 pane.dock_layer >= dock_layer)
400 pane.dock_layer++;
401 }
402}
403
404// DoInsertDockLayer() is an internal function that inserts a new dock
405// row by incrementing all existing dock row values by one
a3a5df9d 406static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
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407 int dock_direction,
408 int dock_layer,
409 int dock_row)
410{
411 int i, pane_count;
412 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
413 {
a3a5df9d 414 wxAuiPaneInfo& pane = panes.Item(i);
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415 if (!pane.IsFloating() &&
416 pane.dock_direction == dock_direction &&
417 pane.dock_layer == dock_layer &&
418 pane.dock_row >= dock_row)
419 pane.dock_row++;
420 }
421}
422
be66f18e 423// DoInsertDockLayer() is an internal function that inserts a space for
50acee04 424// another dock pane by incrementing all existing dock row values by one
a3a5df9d 425static void DoInsertPane(wxAuiPaneInfoArray& panes,
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426 int dock_direction,
427 int dock_layer,
428 int dock_row,
429 int dock_pos)
430{
431 int i, pane_count;
432 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
433 {
a3a5df9d 434 wxAuiPaneInfo& pane = panes.Item(i);
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435 if (!pane.IsFloating() &&
436 pane.dock_direction == dock_direction &&
437 pane.dock_layer == dock_layer &&
438 pane.dock_row == dock_row &&
439 pane.dock_pos >= dock_pos)
440 pane.dock_pos++;
441 }
442}
443
444// FindDocks() is an internal function that returns a list of docks which meet
445// the specified conditions in the parameters and returns a sorted array
446// (sorted by layer and then row)
a3a5df9d 447static void FindDocks(wxAuiDockInfoArray& docks,
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448 int dock_direction,
449 int dock_layer,
450 int dock_row,
a3a5df9d 451 wxAuiDockInfoPtrArray& arr)
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452{
453 int begin_layer = dock_layer;
454 int end_layer = dock_layer;
455 int begin_row = dock_row;
456 int end_row = dock_row;
457 int dock_count = docks.GetCount();
458 int layer, row, i, max_row = 0, max_layer = 0;
459
460 // discover the maximum dock layer and the max row
461 for (i = 0; i < dock_count; ++i)
462 {
463 max_row = wxMax(max_row, docks.Item(i).dock_row);
464 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
465 }
be66f18e 466
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467 // if no dock layer was specified, search all dock layers
468 if (dock_layer == -1)
469 {
470 begin_layer = 0;
471 end_layer = max_layer;
472 }
be66f18e 473
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474 // if no dock row was specified, search all dock row
475 if (dock_row == -1)
476 {
477 begin_row = 0;
478 end_row = max_row;
479 }
480
481 arr.Clear();
482
483 for (layer = begin_layer; layer <= end_layer; ++layer)
484 for (row = begin_row; row <= end_row; ++row)
485 for (i = 0; i < dock_count; ++i)
486 {
a3a5df9d 487 wxAuiDockInfo& d = docks.Item(i);
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488 if (dock_direction == -1 || dock_direction == d.dock_direction)
489 {
490 if (d.dock_layer == layer && d.dock_row == row)
491 arr.Add(&d);
492 }
493 }
494}
495
496// FindPaneInDock() looks up a specified window pointer inside a dock.
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497// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
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499{
500 int i, count = dock.panes.GetCount();
501 for (i = 0; i < count; ++i)
502 {
a3a5df9d 503 wxAuiPaneInfo* p = dock.panes.Item(i);
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504 if (p->window == window)
505 return p;
506 }
507 return NULL;
508}
509
510// RemovePaneFromDocks() removes a pane window from all docks
9259ed34 511// with a possible exception specified by parameter "ex_cept"
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512static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
513 wxAuiPaneInfo& pane,
514 wxAuiDockInfo* ex_cept = NULL )
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515{
516 int i, dock_count;
517 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
518 {
a3a5df9d 519 wxAuiDockInfo& d = docks.Item(i);
9259ed34 520 if (&d == ex_cept)
50acee04 521 continue;
a3a5df9d 522 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
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523 if (pi)
524 d.panes.Remove(pi);
525 }
526}
527
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528/*
529// This function works fine, and may be used in the future
530
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531// RenumberDockRows() takes a dock and assigns sequential numbers
532// to existing rows. Basically it takes out the gaps; so if a
533// dock has rows with numbers 0,2,5, they will become 0,1,2
a3a5df9d 534static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
50acee04 535{
7afb5814 536 int i, dock_count;
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537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 {
a3a5df9d 539 wxAuiDockInfo& dock = *docks.Item(i);
50acee04 540 dock.dock_row = i;
be794d62 541
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542 int j, pane_count;
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
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545 }
546}
1ca1b2b8 547*/
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548
549
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550// SetActivePane() sets the active pane, as well as cycles through
551// every other pane and makes sure that all others' active flags
552// are turned off
a3a5df9d 553static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
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554{
555 int i, pane_count;
556 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
557 {
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558 wxAuiPaneInfo& pane = panes.Item(i);
559 pane.state &= ~wxAuiPaneInfo::optionActive;
50acee04 560 if (pane.window == active_pane)
a3a5df9d 561 pane.state |= wxAuiPaneInfo::optionActive;
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562 }
563}
564
565
566// this function is used to sort panes by dock position
a3a5df9d 567static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
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568{
569 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
570}
571
572
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573bool wxAuiPaneInfo::IsValid() const
574{
575 // Should this RTTI and function call be rewritten as
576 // sending a new event type to allow other window types
577 // to check the pane settings?
578 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
579 return !toolbar || toolbar->IsPaneValid(*this);
580}
ba114859 581
a3a5df9d 582// -- wxAuiManager class implementation --
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583
584
a3a5df9d 585BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
bc07ab17 586 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
a3a5df9d
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587 EVT_AUI_RENDER(wxAuiManager::OnRender)
588 EVT_PAINT(wxAuiManager::OnPaint)
589 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
590 EVT_SIZE(wxAuiManager::OnSize)
591 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
592 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
593 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
594 EVT_MOTION(wxAuiManager::OnMotion)
595 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
e2074948 596 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
a3a5df9d 597 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
bc07ab17 598 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
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599END_EVENT_TABLE()
600
601
a3a5df9d 602wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
50acee04
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603{
604 m_action = actionNone;
9a29fe70
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605 m_actionWindow = NULL;
606 m_lastMouseMove = wxPoint();
607 m_hoverButton = NULL;
a3a5df9d 608 m_art = new wxAuiDefaultDockArt;
9a29fe70 609 m_hintWnd = NULL;
50acee04 610 m_flags = flags;
c3008402 611 m_skipping = false;
9a29fe70 612 m_hasMaximized = false;
26da5e4f 613 m_frame = NULL;
9a29fe70
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614 m_dockConstraintX = 0.3;
615 m_dockConstraintY = 0.3;
1dc6ec2c 616 m_reserved = NULL;
68030cae 617 m_currentDragItem = -1;
7608fd01 618
461125ea 619 if (managed_wnd)
50acee04 620 {
461125ea 621 SetManagedWindow(managed_wnd);
50acee04
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622 }
623}
624
a3a5df9d 625wxAuiManager::~wxAuiManager()
50acee04 626{
46eac9e4
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627 // NOTE: It's possible that the windows have already been destroyed by the
628 // time this dtor is called, so this loop can result in memory access via
629 // invalid pointers, resulting in a crash. So it will be disabled while
630 // waiting for a better solution.
631#if 0
fb48a5f8 632 for ( size_t i = 0; i < m_panes.size(); i++ )
7608fd01 633 {
fb48a5f8
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634 wxAuiPaneInfo& pinfo = m_panes[i];
635 if (pinfo.window && !pinfo.window->GetParent())
7608fd01
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636 delete pinfo.window;
637 }
46eac9e4 638#endif
7608fd01 639
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640 delete m_art;
641}
642
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643// creates a floating frame for the windows
644wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
9a29fe70 645 const wxAuiPaneInfo& paneInfo)
bc429ce0 646{
9a29fe70 647 return new wxAuiFloatingFrame(parent, this, paneInfo);
bc429ce0
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648}
649
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650bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
651{
652 // if a key modifier is pressed while dragging the frame,
653 // don't dock the window
654 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
655}
656
a3a5df9d 657// GetPane() looks up a wxAuiPaneInfo structure based
50acee04 658// on the supplied window pointer. Upon failure, GetPane()
a3a5df9d
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659// returns an empty wxAuiPaneInfo, a condition which can be checked
660// by calling wxAuiPaneInfo::IsOk().
50acee04
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661//
662// The pane info's structure may then be modified. Once a pane's
a3a5df9d 663// info is modified, wxAuiManager::Update() must be called to
50acee04
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664// realize the changes in the UI.
665
a3a5df9d 666wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
50acee04
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667{
668 int i, pane_count;
669 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
670 {
a3a5df9d 671 wxAuiPaneInfo& p = m_panes.Item(i);
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672 if (p.window == window)
673 return p;
674 }
a3a5df9d 675 return wxAuiNullPaneInfo;
50acee04
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676}
677
678// this version of GetPane() looks up a pane based on a
679// 'pane name', see above comment for more info
a3a5df9d 680wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
50acee04
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681{
682 int i, pane_count;
683 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
684 {
a3a5df9d 685 wxAuiPaneInfo& p = m_panes.Item(i);
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686 if (p.name == name)
687 return p;
688 }
a3a5df9d 689 return wxAuiNullPaneInfo;
50acee04
JS
690}
691
692// GetAllPanes() returns a reference to all the pane info structures
a3a5df9d 693wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
50acee04
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694{
695 return m_panes;
696}
697
698// HitTest() is an internal function which determines
699// which UI item the specified coordinates are over
700// (x,y) specify a position in client coordinates
a3a5df9d 701wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
50acee04 702{
a3a5df9d 703 wxAuiDockUIPart* result = NULL;
50acee04
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704
705 int i, part_count;
9a29fe70 706 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
50acee04 707 {
9a29fe70 708 wxAuiDockUIPart* item = &m_uiParts.Item(i);
be66f18e
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709
710 // we are not interested in typeDock, because this space
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711 // isn't used to draw anything, just for measurements;
712 // besides, the entire dock area is covered with other
713 // rectangles, which we are interested in.
a3a5df9d 714 if (item->type == wxAuiDockUIPart::typeDock)
50acee04 715 continue;
be66f18e 716
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717 // if we already have a hit on a more specific item, we are not
718 // interested in a pane hit. If, however, we don't already have
719 // a hit, returning a pane hit is necessary for some operations
a3a5df9d
BW
720 if ((item->type == wxAuiDockUIPart::typePane ||
721 item->type == wxAuiDockUIPart::typePaneBorder) && result)
50acee04 722 continue;
be66f18e 723
50acee04 724 // if the point is inside the rectangle, we have a hit
22a35096 725 if (item->rect.Contains(x,y))
50acee04
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726 result = item;
727 }
be66f18e 728
50acee04
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729 return result;
730}
731
732
733// SetFlags() and GetFlags() allow the owner to set various
a3a5df9d
BW
734// options which are global to wxAuiManager
735void wxAuiManager::SetFlags(unsigned int flags)
50acee04 736{
cf6fec73
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737 // find out if we have to call UpdateHintWindowConfig()
738 bool update_hint_wnd = false;
739 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
740 wxAUI_MGR_VENETIAN_BLINDS_HINT |
741 wxAUI_MGR_RECTANGLE_HINT;
742 if ((flags & hint_mask) != (m_flags & hint_mask))
743 update_hint_wnd = true;
744
745
746 // set the new flags
50acee04 747 m_flags = flags;
7608fd01 748
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749 if (update_hint_wnd)
750 {
751 UpdateHintWindowConfig();
752 }
50acee04
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753}
754
a3a5df9d 755unsigned int wxAuiManager::GetFlags() const
50acee04
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756{
757 return m_flags;
758}
759
68030cae
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760// Convenience function
761bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
762{
763 // With Core Graphics on Mac, it's not possible to show sash feedback,
764 // so we'll always use live update instead.
765#if defined(__WXMAC__)
c22ace4d 766 wxUnusedVar(manager);
68030cae
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767 return true;
768#else
769 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
770#endif
771}
50acee04 772
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773// don't use these anymore as they are deprecated
774// use Set/GetManagedFrame() instead
a3a5df9d 775void wxAuiManager::SetFrame(wxFrame* frame)
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776{
777 SetManagedWindow((wxWindow*)frame);
778}
779
a3a5df9d 780wxFrame* wxAuiManager::GetFrame() const
461125ea
BW
781{
782 return (wxFrame*)m_frame;
783}
784
785
4dc79cfb
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786// this function will return the aui manager for a given
787// window. The |window| parameter should be any child window
788// or grand-child window (and so on) of the frame/window
789// managed by wxAuiManager. The |window| parameter does not
790// need to be managed by the manager itself.
791wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
792{
bc07ab17 793 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
bc9e3321 794 evt.SetManager(NULL);
4dc79cfb 795 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
004867db 796 if (!window->GetEventHandler()->ProcessEvent(evt))
4dc79cfb 797 return NULL;
7608fd01 798
4dc79cfb
BW
799 return evt.GetManager();
800}
801
802
a3a5df9d 803void wxAuiManager::UpdateHintWindowConfig()
cf6fec73 804{
4c51a665 805 // find out if the system can do transparent frames
cf6fec73 806 bool can_do_transparent = false;
7608fd01 807
cf6fec73
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808 wxWindow* w = m_frame;
809 while (w)
810 {
811 if (w->IsKindOf(CLASSINFO(wxFrame)))
812 {
813 wxFrame* f = static_cast<wxFrame*>(w);
cf6fec73 814 can_do_transparent = f->CanSetTransparent();
68030cae 815
cf6fec73
BW
816 break;
817 }
7608fd01 818
cf6fec73
BW
819 w = w->GetParent();
820 }
7608fd01 821
cf6fec73 822 // if there is an existing hint window, delete it
9a29fe70 823 if (m_hintWnd)
cf6fec73 824 {
9a29fe70
VZ
825 m_hintWnd->Destroy();
826 m_hintWnd = NULL;
cf6fec73
BW
827 }
828
9a29fe70
VZ
829 m_hintFadeMax = 50;
830 m_hintWnd = NULL;
7608fd01 831
cf6fec73 832 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
7608fd01 833 {
cf6fec73
BW
834 // Make a window to use for a transparent hint
835 #if defined(__WXMSW__) || defined(__WXGTK__)
9a29fe70 836 m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
cf6fec73
BW
837 wxDefaultPosition, wxSize(1,1),
838 wxFRAME_TOOL_WINDOW |
839 wxFRAME_FLOAT_ON_PARENT |
840 wxFRAME_NO_TASKBAR |
841 wxNO_BORDER);
842
9a29fe70 843 m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
cf6fec73
BW
844 #elif defined(__WXMAC__)
845 // Using a miniframe with float and tool styles keeps the parent
846 // frame activated and highlighted as such...
9a29fe70 847 m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
cf6fec73
BW
848 wxDefaultPosition, wxSize(1,1),
849 wxFRAME_FLOAT_ON_PARENT
850 | wxFRAME_TOOL_WINDOW );
9a29fe70 851 m_hintWnd->Connect(wxEVT_ACTIVATE,
d90dcdb7 852 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
cf6fec73
BW
853
854 // Can't set the bg colour of a Frame in wxMac
9a29fe70 855 wxPanel* p = new wxPanel(m_hintWnd);
cf6fec73
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856
857 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
858 // color that is really hard to see, especially transparent.
859 // Until a better system color is decided upon we'll just use
860 // blue.
861 p->SetBackgroundColour(*wxBLUE);
862 #endif
7608fd01 863
cf6fec73 864 }
7608fd01 865 else
cf6fec73
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866 {
867 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
868 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
869 {
870 // system can't support transparent fade, or the venetian
871 // blinds effect was explicitly requested
9a29fe70 872 m_hintWnd = new wxPseudoTransparentFrame(m_frame,
cf6fec73
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873 wxID_ANY,
874 wxEmptyString,
875 wxDefaultPosition,
876 wxSize(1,1),
877 wxFRAME_TOOL_WINDOW |
878 wxFRAME_FLOAT_ON_PARENT |
879 wxFRAME_NO_TASKBAR |
880 wxNO_BORDER);
9a29fe70 881 m_hintFadeMax = 128;
cf6fec73
BW
882 }
883 }
884}
461125ea
BW
885
886
887// SetManagedWindow() is usually called once when the frame
50acee04
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888// manager class is being initialized. "frame" specifies
889// the frame which should be managed by the frame mananger
a3a5df9d 890void wxAuiManager::SetManagedWindow(wxWindow* wnd)
50acee04 891{
cf6fec73 892 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
50acee04 893
cf6fec73 894 m_frame = wnd;
50acee04
JS
895 m_frame->PushEventHandler(this);
896
897#if wxUSE_MDI
898 // if the owner is going to manage an MDI parent frame,
899 // we need to add the MDI client window as the default
900 // center pane
901
cf6fec73 902 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
50acee04 903 {
cf6fec73 904 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
9db1b540 905 wxWindow* client_window = mdi_frame->GetClientWindow();
50acee04
JS
906
907 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
908
909 AddPane(client_window,
a3a5df9d 910 wxAuiPaneInfo().Name(wxT("mdiclient")).
50acee04
JS
911 CenterPane().PaneBorder(false));
912 }
cedd7b22 913 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
f244aef2
BW
914 {
915 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
916 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
917 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
918
919 AddPane(client_window,
920 wxAuiPaneInfo().Name(wxT("mdiclient")).
921 CenterPane().PaneBorder(false));
922 }
923
50acee04 924#endif
50f3c41d 925
cf6fec73 926 UpdateHintWindowConfig();
50acee04
JS
927}
928
929
930// UnInit() must be called, usually in the destructor
931// of the frame class. If it is not called, usually this
932// will result in a crash upon program exit
a3a5df9d 933void wxAuiManager::UnInit()
50acee04 934{
26da5e4f
BW
935 if (m_frame)
936 {
937 m_frame->RemoveEventHandler(this);
938 }
50acee04
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939}
940
461125ea 941// GetManagedWindow() returns the window pointer being managed
a3a5df9d 942wxWindow* wxAuiManager::GetManagedWindow() const
50acee04
JS
943{
944 return m_frame;
945}
946
a3a5df9d 947wxAuiDockArt* wxAuiManager::GetArtProvider() const
50acee04
JS
948{
949 return m_art;
950}
951
a3a5df9d 952void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
50acee04
JS
953{
954 // first, give the owner frame a chance to override
955 if (m_frame)
956 {
004867db 957 if (m_frame->GetEventHandler()->ProcessEvent(event))
50acee04
JS
958 return;
959 }
960
961 ProcessEvent(event);
962}
963
a3a5df9d 964// SetArtProvider() instructs wxAuiManager to use the
50acee04 965// specified art provider for all drawing calls. This allows
cc0196c7 966// plugable look-and-feel features. The pointer that is
a3a5df9d 967// passed to this method subsequently belongs to wxAuiManager,
cc0196c7 968// and is deleted in the frame manager destructor
a3a5df9d 969void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
50acee04
JS
970{
971 // delete the last art provider, if any
972 delete m_art;
be66f18e 973
50acee04
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974 // assign the new art provider
975 m_art = art_provider;
976}
977
cc0196c7 978
9a29fe70 979bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
50acee04 980{
4b7d829b 981 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
68030cae 982
50acee04
JS
983 // check if the pane has a valid window
984 if (!window)
985 return false;
986
dc4334d7 987 // check if the window is already managed by us
9a29fe70 988 if (GetPane(paneInfo.window).IsOk())
dc4334d7
BW
989 return false;
990
991 // check if the pane name already exists, this could reveal a
992 // bug in the library user's application
2a8f8889 993 bool already_exists = false;
9a29fe70 994 if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
2a8f8889
BW
995 {
996 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
997 already_exists = true;
998 }
50acee04 999
46067c35 1000 // if the new pane is docked then we should undo maximize
9a29fe70 1001 if (paneInfo.IsDocked())
46067c35
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1002 RestoreMaximizedPane();
1003
e5dcae09 1004 // special case: wxAuiToolBar style interacts with docking flags
9a29fe70 1005 wxAuiPaneInfo test(paneInfo);
e5dcae09
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1006 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
1007 if (toolbar)
1008 {
1009 // if pane has default docking flags
1010 const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
1011 wxAuiPaneInfo::optionRightDockable |
1012 wxAuiPaneInfo::optionTopDockable |
1013 wxAuiPaneInfo::optionBottomDockable;
1014 const unsigned int defaultDock = wxAuiPaneInfo().
1015 DefaultPane().state & dockMask;
1016 if ((test.state & dockMask) == defaultDock)
1017 {
1018 // set docking flags based on toolbar style
1019 if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
1020 {
1021 test.TopDockable(false).BottomDockable(false);
1022 }
1023 else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
1024 {
1025 test.LeftDockable(false).RightDockable(false);
1026 }
1027 }
1028 else
1029 {
1030 // see whether non-default docking flags are valid
1031 test.window = window;
1032 wxCHECK_MSG(test.IsValid(), false,
1033 "toolbar style and pane docking flags are incompatible");
1034 }
1035 }
1036
1037 m_panes.Add(test);
50acee04 1038
a3a5df9d 1039 wxAuiPaneInfo& pinfo = m_panes.Last();
50acee04
JS
1040
1041 // set the pane window
1042 pinfo.window = window;
be66f18e 1043
2a8f8889 1044
50acee04 1045 // if the pane's name identifier is blank, create a random string
2a8f8889 1046 if (pinfo.name.empty() || already_exists)
50acee04 1047 {
0e9c9923 1048 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
e22fa4d7 1049 (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
50acee04 1050 (unsigned int)time(NULL),
99ae6124
WS
1051#ifdef __WXWINCE__
1052 (unsigned int)GetTickCount(),
1053#else
0e9c9923 1054 (unsigned int)clock(),
99ae6124 1055#endif
0e9c9923 1056 (unsigned long)m_panes.GetCount());
50acee04 1057 }
be66f18e 1058
50acee04
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1059 // set initial proportion (if not already set)
1060 if (pinfo.dock_proportion == 0)
1061 pinfo.dock_proportion = 100000;
1062
37106ab2
BW
1063 if (pinfo.HasMaximizeButton())
1064 {
a3a5df9d 1065 wxAuiPaneButton button;
37106ab2
BW
1066 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1067 pinfo.buttons.Add(button);
1068 }
7608fd01 1069
50d5ad7d
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1070 if (pinfo.HasPinButton())
1071 {
1072 wxAuiPaneButton button;
1073 button.button_id = wxAUI_BUTTON_PIN;
1074 pinfo.buttons.Add(button);
1075 }
7608fd01 1076
37106ab2 1077 if (pinfo.HasCloseButton())
50acee04 1078 {
a3a5df9d 1079 wxAuiPaneButton button;
4953f8cf 1080 button.button_id = wxAUI_BUTTON_CLOSE;
50acee04
JS
1081 pinfo.buttons.Add(button);
1082 }
68030cae 1083
1154f91b
BW
1084 if (pinfo.HasGripper())
1085 {
1086 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1087 {
1088 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1089 // have a gripper control. The toolbar's built-in gripper
1090 // meshes better with the look and feel of the control than ours,
1091 // so turn wxAuiManager's gripper off, and the toolbar's on.
68030cae 1092
1154f91b
BW
1093 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1094 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1095 tb->SetGripperVisible(true);
1096 }
1097 }
68030cae 1098
be66f18e 1099
50acee04
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1100 if (pinfo.best_size == wxDefaultSize &&
1101 pinfo.window)
1102 {
1103 pinfo.best_size = pinfo.window->GetClientSize();
1104
20035621 1105#if wxUSE_TOOLBAR
50acee04
JS
1106 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1107 {
1108 // GetClientSize() doesn't get the best size for
1109 // a toolbar under some newer versions of wxWidgets,
1110 // so use GetBestSize()
1111 pinfo.best_size = pinfo.window->GetBestSize();
50acee04 1112 }
20035621 1113#endif // wxUSE_TOOLBAR
be66f18e 1114
50acee04
JS
1115 if (pinfo.min_size != wxDefaultSize)
1116 {
1117 if (pinfo.best_size.x < pinfo.min_size.x)
1118 pinfo.best_size.x = pinfo.min_size.x;
1119 if (pinfo.best_size.y < pinfo.min_size.y)
1120 pinfo.best_size.y = pinfo.min_size.y;
1121 }
1122 }
1123
1154f91b 1124
68030cae 1125
50acee04
JS
1126 return true;
1127}
1128
a3a5df9d 1129bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
1130 int direction,
1131 const wxString& caption)
50acee04 1132{
a3a5df9d 1133 wxAuiPaneInfo pinfo;
50acee04
JS
1134 pinfo.Caption(caption);
1135 switch (direction)
1136 {
1137 case wxTOP: pinfo.Top(); break;
1138 case wxBOTTOM: pinfo.Bottom(); break;
1139 case wxLEFT: pinfo.Left(); break;
1140 case wxRIGHT: pinfo.Right(); break;
1141 case wxCENTER: pinfo.CenterPane(); break;
1142 }
1143 return AddPane(window, pinfo);
1144}
1145
a3a5df9d 1146bool wxAuiManager::AddPane(wxWindow* window,
9a29fe70 1147 const wxAuiPaneInfo& paneInfo,
1dc6ec2c 1148 const wxPoint& drop_pos)
0603bb28 1149{
9a29fe70 1150 if (!AddPane(window, paneInfo))
0603bb28 1151 return false;
c08ee034 1152
a3a5df9d 1153 wxAuiPaneInfo& pane = GetPane(window);
c08ee034 1154
0603bb28 1155 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
c08ee034 1156
0603bb28
BW
1157 return true;
1158}
1159
9a29fe70 1160bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
50acee04
JS
1161 int insert_level)
1162{
4b7d829b
BW
1163 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1164
50acee04
JS
1165 // shift the panes around, depending on the insert level
1166 switch (insert_level)
1167 {
1168 case wxAUI_INSERT_PANE:
1169 DoInsertPane(m_panes,
9a29fe70
VZ
1170 paneInfo.dock_direction,
1171 paneInfo.dock_layer,
1172 paneInfo.dock_row,
1173 paneInfo.dock_pos);
50acee04
JS
1174 break;
1175 case wxAUI_INSERT_ROW:
1176 DoInsertDockRow(m_panes,
9a29fe70
VZ
1177 paneInfo.dock_direction,
1178 paneInfo.dock_layer,
1179 paneInfo.dock_row);
50acee04
JS
1180 break;
1181 case wxAUI_INSERT_DOCK:
1182 DoInsertDockLayer(m_panes,
9a29fe70
VZ
1183 paneInfo.dock_direction,
1184 paneInfo.dock_layer);
50acee04
JS
1185 break;
1186 }
be66f18e 1187
50acee04
JS
1188 // if the window already exists, we are basically just moving/inserting the
1189 // existing window. If it doesn't exist, we need to add it and insert it
a3a5df9d 1190 wxAuiPaneInfo& existing_pane = GetPane(window);
50acee04
JS
1191 if (!existing_pane.IsOk())
1192 {
9a29fe70 1193 return AddPane(window, paneInfo);
50acee04 1194 }
7608fd01 1195 else
50acee04 1196 {
9a29fe70 1197 if (paneInfo.IsFloating())
50acee04
JS
1198 {
1199 existing_pane.Float();
9a29fe70
VZ
1200 if (paneInfo.floating_pos != wxDefaultPosition)
1201 existing_pane.FloatingPosition(paneInfo.floating_pos);
1202 if (paneInfo.floating_size != wxDefaultSize)
1203 existing_pane.FloatingSize(paneInfo.floating_size);
50acee04 1204 }
7608fd01 1205 else
50acee04 1206 {
46067c35
BW
1207 // if the new pane is docked then we should undo maximize
1208 RestoreMaximizedPane();
1209
9a29fe70
VZ
1210 existing_pane.Direction(paneInfo.dock_direction);
1211 existing_pane.Layer(paneInfo.dock_layer);
1212 existing_pane.Row(paneInfo.dock_row);
1213 existing_pane.Position(paneInfo.dock_pos);
50acee04
JS
1214 }
1215 }
1216
1217 return true;
1218}
1219
be66f18e 1220
cc0196c7
BW
1221// DetachPane() removes a pane from the frame manager. This
1222// method will not destroy the window that is removed.
a3a5df9d 1223bool wxAuiManager::DetachPane(wxWindow* window)
50acee04 1224{
4b7d829b
BW
1225 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1226
50acee04
JS
1227 int i, count;
1228 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1229 {
a3a5df9d 1230 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
1231 if (p.window == window)
1232 {
1233 if (p.frame)
1234 {
1235 // we have a floating frame which is being detached. We need to
1236 // reparent it to m_frame and destroy the floating frame
1237
1238 // reduce flicker
1239 p.window->SetSize(1,1);
26178b5d
BW
1240
1241 if (p.frame->IsShown())
1242 p.frame->Show(false);
50acee04
JS
1243
1244 // reparent to m_frame and destroy the pane
9a29fe70 1245 if (m_actionWindow == p.frame)
7453065a 1246 {
9a29fe70 1247 m_actionWindow = NULL;
49fa1dbb 1248 }
7608fd01 1249
50acee04
JS
1250 p.window->Reparent(m_frame);
1251 p.frame->SetSizer(NULL);
1252 p.frame->Destroy();
1253 p.frame = NULL;
1254 }
c08ee034 1255
2f68106f
BW
1256 // make sure there are no references to this pane in our uiparts,
1257 // just in case the caller doesn't call Update() immediately after
1258 // the DetachPane() call. This prevets obscure crashes which would
1259 // happen at window repaint if the caller forgets to call Update()
1260 int pi, part_count;
9a29fe70 1261 for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
2f68106f 1262 {
9a29fe70 1263 wxAuiDockUIPart& part = m_uiParts.Item(pi);
2f68106f
BW
1264 if (part.pane == &p)
1265 {
9a29fe70 1266 m_uiParts.RemoveAt(pi);
2f68106f
BW
1267 part_count--;
1268 pi--;
1269 continue;
1270 }
1271 }
c08ee034 1272
50acee04
JS
1273 m_panes.RemoveAt(i);
1274 return true;
1275 }
1276 }
1277 return false;
1278}
1279
7da1b21e 1280// ClosePane() destroys or hides the pane depending on its flags
9a29fe70 1281void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
fa96a36e 1282{
37106ab2 1283 // if we were maximized, restore
9a29fe70 1284 if (paneInfo.IsMaximized())
7453065a 1285 {
9a29fe70 1286 RestorePane(paneInfo);
37106ab2
BW
1287 }
1288
fa96a36e 1289 // first, hide the window
9a29fe70 1290 if (paneInfo.window && paneInfo.window->IsShown())
7453065a 1291 {
9a29fe70 1292 paneInfo.window->Show(false);
fa96a36e
RR
1293 }
1294
1295 // make sure that we are the parent of this window
9a29fe70 1296 if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
7453065a 1297 {
9a29fe70 1298 paneInfo.window->Reparent(m_frame);
fa96a36e
RR
1299 }
1300
1301 // if we have a frame, destroy it
9a29fe70 1302 if (paneInfo.frame)
7453065a 1303 {
9a29fe70
VZ
1304 paneInfo.frame->Destroy();
1305 paneInfo.frame = NULL;
fa96a36e
RR
1306 }
1307
1308 // now we need to either destroy or hide the pane
9a29fe70 1309 if (paneInfo.IsDestroyOnClose())
fa96a36e 1310 {
9a29fe70 1311 wxWindow * window = paneInfo.window;
fa96a36e 1312 DetachPane(window);
32e4b03c 1313 if (window)
7453065a 1314 {
fa96a36e
RR
1315 window->Destroy();
1316 }
7608fd01
VZ
1317 }
1318 else
fa96a36e 1319 {
9a29fe70 1320 paneInfo.Hide();
fa96a36e
RR
1321 }
1322}
50acee04 1323
9a29fe70 1324void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
37106ab2
BW
1325{
1326 int i, pane_count;
1327
1328 // un-maximize and hide all other panes
1329 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1330 {
a3a5df9d 1331 wxAuiPaneInfo& p = m_panes.Item(i);
dd17c9c6 1332 if (!p.IsToolbar() && !p.IsFloating())
7453065a 1333 {
37106ab2 1334 p.Restore();
7608fd01 1335
8d0634ab 1336 // save hidden state
1dc6ec2c
BW
1337 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1338 p.HasFlag(wxAuiPaneInfo::optionHidden));
8d0634ab
BW
1339
1340 // hide the pane, because only the newly
1341 // maximized pane should show
37106ab2
BW
1342 p.Hide();
1343 }
1344 }
1345
1346 // mark ourselves maximized
9a29fe70
VZ
1347 paneInfo.Maximize();
1348 paneInfo.Show();
1349 m_hasMaximized = true;
37106ab2
BW
1350
1351 // last, show the window
9a29fe70 1352 if (paneInfo.window && !paneInfo.window->IsShown())
7453065a 1353 {
9a29fe70 1354 paneInfo.window->Show(true);
37106ab2
BW
1355 }
1356}
1357
9a29fe70 1358void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
37106ab2
BW
1359{
1360 int i, pane_count;
1361
1362 // restore all the panes
1363 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1364 {
a3a5df9d 1365 wxAuiPaneInfo& p = m_panes.Item(i);
be4980ab 1366 if (!p.IsToolbar() && !p.IsFloating())
7453065a 1367 {
1dc6ec2c
BW
1368 p.SetFlag(wxAuiPaneInfo::optionHidden,
1369 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
37106ab2
BW
1370 }
1371 }
1372
1373 // mark ourselves non-maximized
9a29fe70
VZ
1374 paneInfo.Restore();
1375 m_hasMaximized = false;
37106ab2
BW
1376
1377 // last, show the window
9a29fe70 1378 if (paneInfo.window && !paneInfo.window->IsShown())
7453065a 1379 {
9a29fe70 1380 paneInfo.window->Show(true);
37106ab2
BW
1381 }
1382}
1383
a3a5df9d 1384void wxAuiManager::RestoreMaximizedPane()
37106ab2
BW
1385{
1386 int i, pane_count;
1387
1388 // restore all the panes
1389 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1390 {
a3a5df9d 1391 wxAuiPaneInfo& p = m_panes.Item(i);
32e4b03c 1392 if (p.IsMaximized())
7453065a 1393 {
37106ab2
BW
1394 RestorePane(p);
1395 break;
1396 }
1397 }
1398}
1399
50acee04
JS
1400// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1401// in the input string. This is an internal functions which is
1402// used for saving perspectives
1403static wxString EscapeDelimiters(const wxString& s)
1404{
1405 wxString result;
be66f18e 1406 result.Alloc(s.length());
50acee04
JS
1407 const wxChar* ch = s.c_str();
1408 while (*ch)
1409 {
1410 if (*ch == wxT(';') || *ch == wxT('|'))
1411 result += wxT('\\');
1412 result += *ch;
1413 ++ch;
1414 }
1415 return result;
1416}
1417
a3a5df9d 1418wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
75c8d68f
AB
1419{
1420 wxString result = wxT("name=");
1421 result += EscapeDelimiters(pane.name);
1422 result += wxT(";");
1423
1424 result += wxT("caption=");
1425 result += EscapeDelimiters(pane.caption);
1426 result += wxT(";");
1427
1428 result += wxString::Format(wxT("state=%u;"), pane.state);
1429 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1430 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1431 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1432 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1433 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1434 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1435 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1436 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1437 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1438 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1439 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1440 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1441 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1442 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1443 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1444
1445 return result;
1446}
1447
13201165 1448// Load a "pane" with the pane infor settings in pane_part
a3a5df9d 1449void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
75c8d68f
AB
1450{
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane_part.Replace(wxT("\\|"), wxT("\a"));
1454 pane_part.Replace(wxT("\\;"), wxT("\b"));
1455
13201165
AB
1456 while(1)
1457 {
1458 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1459 pane_part = pane_part.AfterFirst(wxT(';'));
1460 wxString val_name = val_part.BeforeFirst(wxT('='));
1461 wxString value = val_part.AfterFirst(wxT('='));
1462 val_name.MakeLower();
1463 val_name.Trim(true);
1464 val_name.Trim(false);
1465 value.Trim(true);
1466 value.Trim(false);
b4ea182b 1467
13201165
AB
1468 if (val_name.empty())
1469 break;
b4ea182b 1470
13201165
AB
1471 if (val_name == wxT("name"))
1472 pane.name = value;
1473 else if (val_name == wxT("caption"))
1474 pane.caption = value;
1475 else if (val_name == wxT("state"))
1476 pane.state = (unsigned int)wxAtoi(value.c_str());
1477 else if (val_name == wxT("dir"))
1478 pane.dock_direction = wxAtoi(value.c_str());
1479 else if (val_name == wxT("layer"))
1480 pane.dock_layer = wxAtoi(value.c_str());
1481 else if (val_name == wxT("row"))
1482 pane.dock_row = wxAtoi(value.c_str());
1483 else if (val_name == wxT("pos"))
1484 pane.dock_pos = wxAtoi(value.c_str());
1485 else if (val_name == wxT("prop"))
1486 pane.dock_proportion = wxAtoi(value.c_str());
1487 else if (val_name == wxT("bestw"))
1488 pane.best_size.x = wxAtoi(value.c_str());
1489 else if (val_name == wxT("besth"))
1490 pane.best_size.y = wxAtoi(value.c_str());
1491 else if (val_name == wxT("minw"))
1492 pane.min_size.x = wxAtoi(value.c_str());
1493 else if (val_name == wxT("minh"))
1494 pane.min_size.y = wxAtoi(value.c_str());
1495 else if (val_name == wxT("maxw"))
1496 pane.max_size.x = wxAtoi(value.c_str());
1497 else if (val_name == wxT("maxh"))
1498 pane.max_size.y = wxAtoi(value.c_str());
1499 else if (val_name == wxT("floatx"))
1500 pane.floating_pos.x = wxAtoi(value.c_str());
1501 else if (val_name == wxT("floaty"))
1502 pane.floating_pos.y = wxAtoi(value.c_str());
1503 else if (val_name == wxT("floatw"))
1504 pane.floating_size.x = wxAtoi(value.c_str());
1505 else if (val_name == wxT("floath"))
1506 pane.floating_size.y = wxAtoi(value.c_str());
1507 else {
1508 wxFAIL_MSG(wxT("Bad Perspective String"));
1509 }
75c8d68f
AB
1510 }
1511
1512 // replace escaped characters so we can
1513 // split up the string easily
1514 pane.name.Replace(wxT("\a"), wxT("|"));
1515 pane.name.Replace(wxT("\b"), wxT(";"));
1516 pane.caption.Replace(wxT("\a"), wxT("|"));
1517 pane.caption.Replace(wxT("\b"), wxT(";"));
1518 pane_part.Replace(wxT("\a"), wxT("|"));
1519 pane_part.Replace(wxT("\b"), wxT(";"));
1520
13201165 1521 return;
75c8d68f
AB
1522}
1523
50acee04
JS
1524
1525// SavePerspective() saves all pane information as a single string.
1526// This string may later be fed into LoadPerspective() to restore
1527// all pane settings. This save and load mechanism allows an
1528// exact pane configuration to be saved and restored at a later time
1529
a3a5df9d 1530wxString wxAuiManager::SavePerspective()
50acee04
JS
1531{
1532 wxString result;
1533 result.Alloc(500);
1dc6ec2c 1534 result = wxT("layout2|");
50acee04
JS
1535
1536 int pane_i, pane_count = m_panes.GetCount();
1537 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1538 {
a3a5df9d 1539 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
75c8d68f 1540 result += SavePaneInfo(pane)+wxT("|");
50acee04 1541 }
be66f18e 1542
50acee04
JS
1543 int dock_i, dock_count = m_docks.GetCount();
1544 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1545 {
a3a5df9d 1546 wxAuiDockInfo& dock = m_docks.Item(dock_i);
be66f18e 1547
50acee04
JS
1548 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1549 dock.dock_direction, dock.dock_layer,
1550 dock.dock_row, dock.size);
1551 }
be66f18e 1552
50acee04
JS
1553 return result;
1554}
1555
1556// LoadPerspective() loads a layout which was saved with SavePerspective()
1557// If the "update" flag parameter is true, the GUI will immediately be updated
1558
a3a5df9d 1559bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
50acee04
JS
1560{
1561 wxString input = layout;
1562 wxString part;
be66f18e 1563
50acee04 1564 // check layout string version
1dc6ec2c
BW
1565 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1566 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
50acee04
JS
1567 part = input.BeforeFirst(wxT('|'));
1568 input = input.AfterFirst(wxT('|'));
1569 part.Trim(true);
1570 part.Trim(false);
1dc6ec2c 1571 if (part != wxT("layout2"))
50acee04 1572 return false;
be66f18e 1573
30b08886 1574 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
50acee04
JS
1575 int pane_i, pane_count = m_panes.GetCount();
1576 for (pane_i = 0; pane_i < pane_count; ++pane_i)
30b08886
VZ
1577 {
1578 wxAuiPaneInfo& p = m_panes.Item(pane_i);
1579 if(p.IsDockable())
1580 p.Dock();
1581 p.Hide();
1582 }
50acee04
JS
1583
1584 // clear out the dock array; this will be reconstructed
1585 m_docks.Clear();
be66f18e 1586
50acee04
JS
1587 // replace escaped characters so we can
1588 // split up the string easily
1589 input.Replace(wxT("\\|"), wxT("\a"));
1590 input.Replace(wxT("\\;"), wxT("\b"));
be66f18e 1591
9a29fe70 1592 m_hasMaximized = false;
50acee04
JS
1593 while (1)
1594 {
a3a5df9d 1595 wxAuiPaneInfo pane;
50acee04
JS
1596
1597 wxString pane_part = input.BeforeFirst(wxT('|'));
1598 input = input.AfterFirst(wxT('|'));
1599 pane_part.Trim(true);
1600
1601 // if the string is empty, we're done parsing
be66f18e 1602 if (pane_part.empty())
50acee04
JS
1603 break;
1604
50acee04
JS
1605 if (pane_part.Left(9) == wxT("dock_size"))
1606 {
1607 wxString val_name = pane_part.BeforeFirst(wxT('='));
1608 wxString value = pane_part.AfterFirst(wxT('='));
be66f18e 1609
50acee04
JS
1610 long dir, layer, row, size;
1611 wxString piece = val_name.AfterFirst(wxT('('));
1612 piece = piece.BeforeLast(wxT(')'));
1613 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1614 piece = piece.AfterFirst(wxT(','));
1615 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1616 piece.AfterFirst(wxT(',')).ToLong(&row);
1617 value.ToLong(&size);
be66f18e 1618
a3a5df9d 1619 wxAuiDockInfo dock;
50acee04
JS
1620 dock.dock_direction = dir;
1621 dock.dock_layer = layer;
1622 dock.dock_row = row;
1623 dock.size = size;
1624 m_docks.Add(dock);
1625 continue;
1626 }
1627
75c8d68f
AB
1628 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1629 // name so it can be called by external callers
1630 pane_part.Replace(wxT("\a"), wxT("|"));
1631 pane_part.Replace(wxT("\b"), wxT(";"));
1632
13201165 1633 LoadPaneInfo(pane_part, pane);
be66f18e 1634
55908cf0 1635 if ( pane.IsMaximized() )
9a29fe70 1636 m_hasMaximized = true;
55908cf0 1637
a3a5df9d 1638 wxAuiPaneInfo& p = GetPane(pane.name);
50acee04
JS
1639 if (!p.IsOk())
1640 {
1641 // the pane window couldn't be found
88664cda
BW
1642 // in the existing layout -- skip it
1643 continue;
50acee04 1644 }
be66f18e 1645
75c8d68f 1646 p.SafeSet(pane);
50acee04 1647 }
be66f18e 1648
50acee04
JS
1649 if (update)
1650 Update();
1651
1652 return true;
1653}
1654
a3a5df9d 1655void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
bb38f6c8
BW
1656 wxArrayInt& positions,
1657 wxArrayInt& sizes)
50acee04 1658{
254a3429 1659 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
9a29fe70
VZ
1660 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1661 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04
JS
1662
1663 positions.Empty();
1664 sizes.Empty();
1665
1666 int offset, action_pane = -1;
1667 int pane_i, pane_count = dock.panes.GetCount();
1668
1669 // find the pane marked as our action pane
1670 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1671 {
a3a5df9d 1672 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1673
55794674 1674 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
1675 {
1676 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1677 action_pane = pane_i;
1678 }
1679 }
be66f18e 1680
50acee04
JS
1681 // set up each panes default position, and
1682 // determine the size (width or height, depending
1683 // on the dock's orientation) of each pane
1684 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1685 {
a3a5df9d 1686 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04
JS
1687 positions.Add(pane.dock_pos);
1688 int size = 0;
be66f18e 1689
50acee04 1690 if (pane.HasBorder())
9a29fe70 1691 size += (pane_borderSize*2);
be66f18e 1692
50acee04
JS
1693 if (dock.IsHorizontal())
1694 {
1695 if (pane.HasGripper() && !pane.HasGripperTop())
9a29fe70 1696 size += gripperSize;
50acee04
JS
1697 size += pane.best_size.x;
1698 }
7608fd01 1699 else
50acee04
JS
1700 {
1701 if (pane.HasGripper() && pane.HasGripperTop())
9a29fe70 1702 size += gripperSize;
50acee04
JS
1703
1704 if (pane.HasCaption())
be66f18e 1705 size += caption_size;
50acee04
JS
1706 size += pane.best_size.y;
1707 }
be66f18e 1708
50acee04
JS
1709 sizes.Add(size);
1710 }
1711
1712 // if there is no action pane, just return the default
1713 // positions (as specified in pane.pane_pos)
1714 if (action_pane == -1)
1715 return;
1716
1717 offset = 0;
1718 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1719 {
1720 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1721
1722 if (amount >= 0)
1723 offset += amount;
7608fd01 1724 else
50acee04
JS
1725 positions[pane_i] -= -amount;
1726
1727 offset += sizes[pane_i];
1728 }
be66f18e 1729
50acee04
JS
1730 // if the dock mode is fixed, make sure none of the panes
1731 // overlap; we will bump panes that overlap
1732 offset = 0;
1733 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1734 {
1735 int amount = positions[pane_i] - offset;
1736 if (amount >= 0)
1737 offset += amount;
7608fd01 1738 else
50acee04
JS
1739 positions[pane_i] += -amount;
1740
1741 offset += sizes[pane_i];
1742 }
1743}
1744
1745
a3a5df9d 1746void wxAuiManager::LayoutAddPane(wxSizer* cont,
1dc6ec2c
BW
1747 wxAuiDockInfo& dock,
1748 wxAuiPaneInfo& pane,
1749 wxAuiDockUIPartArray& uiparts,
1750 bool spacer_only)
be66f18e 1751{
a3a5df9d 1752 wxAuiDockUIPart part;
50acee04
JS
1753 wxSizerItem* sizer_item;
1754
254a3429 1755 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
9a29fe70
VZ
1756 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1757 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
254a3429 1758 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
50acee04
JS
1759
1760 // find out the orientation of the item (orientation for panes
1761 // is the same as the dock's orientation)
1762 int orientation;
1763 if (dock.IsHorizontal())
1764 orientation = wxHORIZONTAL;
7608fd01 1765 else
50acee04
JS
1766 orientation = wxVERTICAL;
1767
1768 // this variable will store the proportion
1769 // value that the pane will receive
1770 int pane_proportion = pane.dock_proportion;
1771
3f931438
VZ
1772 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1773 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
50acee04
JS
1774
1775 if (pane.HasGripper())
1776 {
1777 if (pane.HasGripperTop())
9a29fe70 1778 sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
be66f18e 1779 else
9a29fe70 1780 sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
50acee04 1781
a3a5df9d 1782 part.type = wxAuiDockUIPart::typeGripper;
50acee04
JS
1783 part.dock = &dock;
1784 part.pane = &pane;
1785 part.button = NULL;
1786 part.orientation = orientation;
1787 part.cont_sizer = horz_pane_sizer;
1788 part.sizer_item = sizer_item;
1789 uiparts.Add(part);
1790 }
1791
1792 if (pane.HasCaption())
1793 {
1794 // create the caption sizer
3f931438 1795 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
50acee04
JS
1796
1797 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1798
a3a5df9d 1799 part.type = wxAuiDockUIPart::typeCaption;
50acee04
JS
1800 part.dock = &dock;
1801 part.pane = &pane;
1802 part.button = NULL;
1803 part.orientation = orientation;
1804 part.cont_sizer = vert_pane_sizer;
1805 part.sizer_item = sizer_item;
1806 int caption_part_idx = uiparts.GetCount();
1807 uiparts.Add(part);
1808
1809 // add pane buttons to the caption
1810 int i, button_count;
1811 for (i = 0, button_count = pane.buttons.GetCount();
1812 i < button_count; ++i)
1813 {
a3a5df9d 1814 wxAuiPaneButton& button = pane.buttons.Item(i);
50acee04
JS
1815
1816 sizer_item = caption_sizer->Add(pane_button_size,
1817 caption_size,
1818 0, wxEXPAND);
1819
a3a5df9d 1820 part.type = wxAuiDockUIPart::typePaneButton;
50acee04
JS
1821 part.dock = &dock;
1822 part.pane = &pane;
1823 part.button = &button;
1824 part.orientation = orientation;
1825 part.cont_sizer = caption_sizer;
1826 part.sizer_item = sizer_item;
1827 uiparts.Add(part);
1828 }
7608fd01 1829
8896cb72
BW
1830 // if we have buttons, add a little space to the right
1831 // of them to ease visual crowding
1832 if (button_count >= 1)
1833 {
1834 caption_sizer->Add(3,1);
1835 }
50acee04
JS
1836
1837 // add the caption sizer
1838 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1839
1840 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1841 }
1842
1843 // add the pane window itself
1844 if (spacer_only)
1845 {
1846 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1847 }
696978ee 1848 else
50acee04
JS
1849 {
1850 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
5c62cb6c 1851 // Don't do this because it breaks the pane size in floating windows
dec588bd
BW
1852 // BIW: Right now commenting this out is causing problems with
1853 // an mdi client window as the center pane.
1854 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
50acee04
JS
1855 }
1856
a3a5df9d 1857 part.type = wxAuiDockUIPart::typePane;
50acee04
JS
1858 part.dock = &dock;
1859 part.pane = &pane;
1860 part.button = NULL;
1861 part.orientation = orientation;
1862 part.cont_sizer = vert_pane_sizer;
1863 part.sizer_item = sizer_item;
1864 uiparts.Add(part);
1865
1866
1867 // determine if the pane should have a minimum size; if the pane is
1dc6ec2c 1868 // non-resizable (fixed) then we must set a minimum size. Alternatively,
50acee04 1869 // if the pane.min_size is set, we must use that value as well
be66f18e 1870
50acee04
JS
1871 wxSize min_size = pane.min_size;
1872 if (pane.IsFixed())
1873 {
1874 if (min_size == wxDefaultSize)
1875 {
1876 min_size = pane.best_size;
1877 pane_proportion = 0;
1878 }
1879 }
be66f18e 1880
50acee04
JS
1881 if (min_size != wxDefaultSize)
1882 {
1883 vert_pane_sizer->SetItemMinSize(
1884 vert_pane_sizer->GetChildren().GetCount()-1,
1885 min_size.x, min_size.y);
1886 }
1887
1888
1889 // add the verticle sizer (caption, pane window) to the
1890 // horizontal sizer (gripper, verticle sizer)
1891 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1892
1893 // finally, add the pane sizer to the dock sizer
1894
1895 if (pane.HasBorder())
1896 {
1897 // allowing space for the pane's border
1898 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
9a29fe70 1899 wxEXPAND | wxALL, pane_borderSize);
50acee04 1900
a3a5df9d 1901 part.type = wxAuiDockUIPart::typePaneBorder;
50acee04
JS
1902 part.dock = &dock;
1903 part.pane = &pane;
1904 part.button = NULL;
1905 part.orientation = orientation;
1906 part.cont_sizer = cont;
1907 part.sizer_item = sizer_item;
1908 uiparts.Add(part);
1909 }
7608fd01 1910 else
50acee04
JS
1911 {
1912 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1913 }
1914}
1915
a3a5df9d 1916void wxAuiManager::LayoutAddDock(wxSizer* cont,
bb38f6c8
BW
1917 wxAuiDockInfo& dock,
1918 wxAuiDockUIPartArray& uiparts,
1919 bool spacer_only)
50acee04
JS
1920{
1921 wxSizerItem* sizer_item;
a3a5df9d 1922 wxAuiDockUIPart part;
50acee04 1923
9a29fe70 1924 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04
JS
1925 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1926
1927 // resizable bottom and right docks have a sash before them
9a29fe70 1928 if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
50acee04
JS
1929 dock.dock_direction == wxAUI_DOCK_RIGHT))
1930 {
9a29fe70 1931 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
50acee04 1932
a3a5df9d 1933 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
1934 part.orientation = orientation;
1935 part.dock = &dock;
1936 part.pane = NULL;
1937 part.button = NULL;
1938 part.cont_sizer = cont;
1939 part.sizer_item = sizer_item;
1940 uiparts.Add(part);
1941 }
1942
1943 // create the sizer for the dock
3f931438 1944 wxSizer* dock_sizer = new wxBoxSizer(orientation);
50acee04
JS
1945
1946 // add each pane to the dock
37106ab2 1947 bool has_maximized_pane = false;
50acee04
JS
1948 int pane_i, pane_count = dock.panes.GetCount();
1949
1950 if (dock.fixed)
1951 {
1952 wxArrayInt pane_positions, pane_sizes;
be66f18e 1953
50acee04
JS
1954 // figure out the real pane positions we will
1955 // use, without modifying the each pane's pane_pos member
1956 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1957
1958 int offset = 0;
1959 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1960 {
a3a5df9d 1961 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1962 int pane_pos = pane_positions.Item(pane_i);
7608fd01 1963
bb38f6c8 1964 if (pane.IsMaximized())
37106ab2 1965 has_maximized_pane = true;
bb38f6c8 1966
50acee04
JS
1967
1968 int amount = pane_pos - offset;
1969 if (amount > 0)
1970 {
1971 if (dock.IsVertical())
1972 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
7608fd01 1973 else
50acee04
JS
1974 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1975
a3a5df9d 1976 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
1977 part.dock = &dock;
1978 part.pane = NULL;
1979 part.button = NULL;
1980 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1981 part.cont_sizer = dock_sizer;
1982 part.sizer_item = sizer_item;
1983 uiparts.Add(part);
1984
1985 offset += amount;
1986 }
1987
1988 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1989
1990 offset += pane_sizes.Item(pane_i);
1991 }
1992
1993 // at the end add a very small stretchable background area
bb38f6c8 1994 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
50acee04 1995
a3a5df9d 1996 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
1997 part.dock = &dock;
1998 part.pane = NULL;
1999 part.button = NULL;
2000 part.orientation = orientation;
2001 part.cont_sizer = dock_sizer;
2002 part.sizer_item = sizer_item;
2003 uiparts.Add(part);
2004 }
696978ee 2005 else
50acee04
JS
2006 {
2007 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2008 {
a3a5df9d 2009 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
7608fd01 2010
32e4b03c 2011 if (pane.IsMaximized())
37106ab2 2012 has_maximized_pane = true;
50acee04
JS
2013
2014 // if this is not the first pane being added,
2015 // we need to add a pane sizer
9a29fe70 2016 if (!m_hasMaximized && pane_i > 0)
50acee04 2017 {
9a29fe70 2018 sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
50acee04 2019
a3a5df9d 2020 part.type = wxAuiDockUIPart::typePaneSizer;
50acee04
JS
2021 part.dock = &dock;
2022 part.pane = dock.panes.Item(pane_i-1);
2023 part.button = NULL;
2024 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2025 part.cont_sizer = dock_sizer;
2026 part.sizer_item = sizer_item;
2027 uiparts.Add(part);
2028 }
2029
2030 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2031 }
2032 }
2033
37106ab2 2034 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
50acee04 2035 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
7608fd01 2036 else
50acee04
JS
2037 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2038
a3a5df9d 2039 part.type = wxAuiDockUIPart::typeDock;
50acee04
JS
2040 part.dock = &dock;
2041 part.pane = NULL;
2042 part.button = NULL;
2043 part.orientation = orientation;
2044 part.cont_sizer = cont;
2045 part.sizer_item = sizer_item;
2046 uiparts.Add(part);
2047
2048 if (dock.IsHorizontal())
2049 cont->SetItemMinSize(dock_sizer, 0, dock.size);
7608fd01 2050 else
50acee04
JS
2051 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2052
2053 // top and left docks have a sash after them
9a29fe70 2054 if (!m_hasMaximized &&
bb38f6c8
BW
2055 !dock.fixed &&
2056 (dock.dock_direction == wxAUI_DOCK_TOP ||
2057 dock.dock_direction == wxAUI_DOCK_LEFT))
50acee04 2058 {
9a29fe70 2059 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
50acee04 2060
a3a5df9d 2061 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
2062 part.dock = &dock;
2063 part.pane = NULL;
2064 part.button = NULL;
2065 part.orientation = orientation;
2066 part.cont_sizer = cont;
2067 part.sizer_item = sizer_item;
2068 uiparts.Add(part);
2069 }
2070}
2071
a3a5df9d 2072wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
8d0634ab
BW
2073 wxAuiDockInfoArray& docks,
2074 wxAuiDockUIPartArray& uiparts,
2075 bool spacer_only)
50acee04 2076{
3f931438 2077 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
50acee04 2078
9a29fe70 2079 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
254a3429 2080 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
50acee04
JS
2081 wxSize cli_size = m_frame->GetClientSize();
2082 int i, dock_count, pane_count;
be66f18e 2083
50acee04
JS
2084
2085 // empty all docks out
2086 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
03dc5fad
BW
2087 {
2088 wxAuiDockInfo& dock = docks.Item(i);
7608fd01 2089
03dc5fad
BW
2090 // empty out all panes, as they will be readded below
2091 dock.panes.Empty();
7608fd01 2092
03dc5fad
BW
2093 if (dock.fixed)
2094 {
2095 // always reset fixed docks' sizes, because
2096 // the contained windows may have been resized
2097 dock.size = 0;
2098 }
2099 }
be66f18e 2100
37106ab2 2101
50acee04
JS
2102 // iterate through all known panes, filing each
2103 // of them into the appropriate dock. If the
2104 // pane does not exist in the dock, add it
2105 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2106 {
a3a5df9d 2107 wxAuiPaneInfo& p = panes.Item(i);
50acee04 2108
bb38f6c8
BW
2109 // find any docks with the same dock direction, dock layer, and
2110 // dock row as the pane we are working on
a3a5df9d
BW
2111 wxAuiDockInfo* dock;
2112 wxAuiDockInfoPtrArray arr;
50acee04
JS
2113 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2114
2115 if (arr.GetCount() > 0)
2116 {
bb38f6c8 2117 // found the right dock
50acee04
JS
2118 dock = arr.Item(0);
2119 }
7608fd01 2120 else
50acee04
JS
2121 {
2122 // dock was not found, so we need to create a new one
a3a5df9d 2123 wxAuiDockInfo d;
50acee04
JS
2124 d.dock_direction = p.dock_direction;
2125 d.dock_layer = p.dock_layer;
2126 d.dock_row = p.dock_row;
2127 docks.Add(d);
2128 dock = &docks.Last();
2129 }
2130
2131
2132 if (p.IsDocked() && p.IsShown())
2133 {
2134 // remove the pane from any existing docks except this one
2135 RemovePaneFromDocks(docks, p, dock);
2136
2137 // pane needs to be added to the dock,
be66f18e 2138 // if it doesn't already exist
50acee04
JS
2139 if (!FindPaneInDock(*dock, p.window))
2140 dock->panes.Add(&p);
2141 }
7608fd01 2142 else
50acee04
JS
2143 {
2144 // remove the pane from any existing docks
2145 RemovePaneFromDocks(docks, p);
2146 }
2147
2148 }
2149
2150 // remove any empty docks
2151 for (i = docks.GetCount()-1; i >= 0; --i)
2152 {
2153 if (docks.Item(i).panes.GetCount() == 0)
2154 docks.RemoveAt(i);
2155 }
2156
2157 // configure the docks further
2158 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2159 {
a3a5df9d 2160 wxAuiDockInfo& dock = docks.Item(i);
50acee04 2161 int j, dock_pane_count = dock.panes.GetCount();
be66f18e 2162
50acee04
JS
2163 // sort the dock pane array by the pane's
2164 // dock position (dock_pos), in ascending order
2165 dock.panes.Sort(PaneSortFunc);
2166
2167 // for newly created docks, set up their initial size
2168 if (dock.size == 0)
2169 {
2170 int size = 0;
2171
2172 for (j = 0; j < dock_pane_count; ++j)
2173 {
a3a5df9d 2174 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2175 wxSize pane_size = pane.best_size;
2176 if (pane_size == wxDefaultSize)
2177 pane_size = pane.min_size;
2178 if (pane_size == wxDefaultSize)
2179 pane_size = pane.window->GetSize();
be66f18e 2180
50acee04
JS
2181 if (dock.IsHorizontal())
2182 size = wxMax(pane_size.y, size);
7608fd01 2183 else
50acee04
JS
2184 size = wxMax(pane_size.x, size);
2185 }
be66f18e 2186
50acee04
JS
2187 // add space for the border (two times), but only
2188 // if at least one pane inside the dock has a pane border
2189 for (j = 0; j < dock_pane_count; ++j)
2190 {
2191 if (dock.panes.Item(j)->HasBorder())
2192 {
9a29fe70 2193 size += (pane_borderSize*2);
50acee04
JS
2194 break;
2195 }
2196 }
2197
2198 // if pane is on the top or bottom, add the caption height,
2199 // but only if at least one pane inside the dock has a caption
2200 if (dock.IsHorizontal())
2201 {
2202 for (j = 0; j < dock_pane_count; ++j)
2203 {
2204 if (dock.panes.Item(j)->HasCaption())
2205 {
2206 size += caption_size;
2207 break;
2208 }
2209 }
2210 }
2211
a6b7a521
VZ
2212
2213 // new dock's size may not be more than the dock constraint
2214 // parameter specifies. See SetDockSizeConstraint()
7608fd01 2215
9a29fe70
VZ
2216 int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
2217 int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
7608fd01 2218
a6b7a521
VZ
2219 if (dock.IsHorizontal())
2220 size = wxMin(size, max_dock_y_size);
7608fd01 2221 else
a6b7a521
VZ
2222 size = wxMin(size, max_dock_x_size);
2223
2224 // absolute minimum size for a dock is 10 pixels
50acee04
JS
2225 if (size < 10)
2226 size = 10;
7608fd01 2227
50acee04
JS
2228 dock.size = size;
2229 }
2230
2231
2232 // determine the dock's minimum size
2233 bool plus_border = false;
2234 bool plus_caption = false;
2235 int dock_min_size = 0;
2236 for (j = 0; j < dock_pane_count; ++j)
2237 {
a3a5df9d 2238 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2239 if (pane.min_size != wxDefaultSize)
2240 {
2241 if (pane.HasBorder())
2242 plus_border = true;
2243 if (pane.HasCaption())
2244 plus_caption = true;
2245 if (dock.IsHorizontal())
2246 {
2247 if (pane.min_size.y > dock_min_size)
2248 dock_min_size = pane.min_size.y;
2249 }
7608fd01 2250 else
50acee04
JS
2251 {
2252 if (pane.min_size.x > dock_min_size)
2253 dock_min_size = pane.min_size.x;
2254 }
2255 }
2256 }
be66f18e 2257
50acee04 2258 if (plus_border)
9a29fe70 2259 dock_min_size += (pane_borderSize*2);
50acee04
JS
2260 if (plus_caption && dock.IsHorizontal())
2261 dock_min_size += (caption_size);
be66f18e 2262
50acee04 2263 dock.min_size = dock_min_size;
be66f18e
WS
2264
2265
50acee04
JS
2266 // if the pane's current size is less than it's
2267 // minimum, increase the dock's size to it's minimum
2268 if (dock.size < dock.min_size)
2269 dock.size = dock.min_size;
2270
2271
2272 // determine the dock's mode (fixed or proportional);
2273 // determine whether the dock has only toolbars
2274 bool action_pane_marked = false;
2275 dock.fixed = true;
2276 dock.toolbar = true;
2277 for (j = 0; j < dock_pane_count; ++j)
2278 {
a3a5df9d 2279 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2280 if (!pane.IsFixed())
2281 dock.fixed = false;
2282 if (!pane.IsToolbar())
2283 dock.toolbar = false;
c89e16e4
BW
2284 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2285 dock.fixed = true;
55794674 2286 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
2287 action_pane_marked = true;
2288 }
2289
2290
2291 // if the dock mode is proportional and not fixed-pixel,
2292 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2293 // e.g. remove gaps like 1, 2, 30, 500
2294 if (!dock.fixed)
2295 {
2296 for (j = 0; j < dock_pane_count; ++j)
2297 {
a3a5df9d 2298 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2299 pane.dock_pos = j;
2300 }
2301 }
2302
2303 // if the dock mode is fixed, and none of the panes
2304 // are being moved right now, make sure the panes
2305 // do not overlap each other. If they do, we will
bb38f6c8 2306 // adjust the positions of the panes
50acee04
JS
2307 if (dock.fixed && !action_pane_marked)
2308 {
2309 wxArrayInt pane_positions, pane_sizes;
2310 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 2311
50acee04
JS
2312 int offset = 0;
2313 for (j = 0; j < dock_pane_count; ++j)
2314 {
a3a5df9d 2315 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
50acee04
JS
2316 pane.dock_pos = pane_positions[j];
2317
2318 int amount = pane.dock_pos - offset;
2319 if (amount >= 0)
2320 offset += amount;
7608fd01 2321 else
50acee04
JS
2322 pane.dock_pos += -amount;
2323
2324 offset += pane_sizes[j];
2325 }
2326 }
2327 }
be66f18e 2328
50acee04
JS
2329 // discover the maximum dock layer
2330 int max_layer = 0;
2331 for (i = 0; i < dock_count; ++i)
2332 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
be66f18e 2333
50acee04
JS
2334
2335 // clear out uiparts
2336 uiparts.Empty();
2337
2338 // create a bunch of box sizers,
2339 // from the innermost level outwards.
2340 wxSizer* cont = NULL;
2341 wxSizer* middle = NULL;
2342 int layer = 0;
2343 int row, row_count;
2344
2345 for (layer = 0; layer <= max_layer; ++layer)
2346 {
a3a5df9d 2347 wxAuiDockInfoPtrArray arr;
50acee04
JS
2348
2349 // find any docks in this layer
2350 FindDocks(docks, -1, layer, -1, arr);
2351
2352 // if there aren't any, skip to the next layer
2353 if (arr.IsEmpty())
2354 continue;
2355
2356 wxSizer* old_cont = cont;
2357
2358 // create a container which will hold this layer's
2359 // docks (top, bottom, left, right)
3f931438 2360 cont = new wxBoxSizer(wxVERTICAL);
50acee04
JS
2361
2362
2363 // find any top docks in this layer
2364 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
50acee04
JS
2365 if (!arr.IsEmpty())
2366 {
2367 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2368 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2369 }
2370
be66f18e 2371
50acee04
JS
2372 // fill out the middle layer (which consists
2373 // of left docks, content area and right docks)
be66f18e 2374
3f931438 2375 middle = new wxBoxSizer(wxHORIZONTAL);
50acee04
JS
2376
2377 // find any left docks in this layer
2378 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
50acee04
JS
2379 if (!arr.IsEmpty())
2380 {
2381 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2382 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2383 }
2384
2385 // add content dock (or previous layer's sizer
2386 // to the middle
2387 if (!old_cont)
2388 {
2389 // find any center docks
2390 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2391 if (!arr.IsEmpty())
2392 {
2393 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2394 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2395 }
9a29fe70 2396 else if (!m_hasMaximized)
50acee04
JS
2397 {
2398 // there are no center docks, add a background area
2399 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2400 wxAuiDockUIPart part;
2401 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2402 part.pane = NULL;
2403 part.dock = NULL;
2404 part.button = NULL;
2405 part.cont_sizer = middle;
2406 part.sizer_item = sizer_item;
2407 uiparts.Add(part);
2408 }
2409 }
7608fd01 2410 else
50acee04
JS
2411 {
2412 middle->Add(old_cont, 1, wxEXPAND);
2413 }
2414
2415 // find any right docks in this layer
2416 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
50acee04
JS
2417 if (!arr.IsEmpty())
2418 {
2419 for (row = arr.GetCount()-1; row >= 0; --row)
2420 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2421 }
2422
3b58a205
BW
2423 if (middle->GetChildren().GetCount() > 0)
2424 cont->Add(middle, 1, wxEXPAND);
a25484eb
BW
2425 else
2426 delete middle;
68030cae 2427
50acee04
JS
2428
2429
2430 // find any bottom docks in this layer
2431 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
50acee04
JS
2432 if (!arr.IsEmpty())
2433 {
2434 for (row = arr.GetCount()-1; row >= 0; --row)
2435 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2436 }
2437
2438 }
2439
2440 if (!cont)
2441 {
2442 // no sizer available, because there are no docks,
2443 // therefore we will create a simple background area
3f931438 2444 cont = new wxBoxSizer(wxVERTICAL);
50acee04 2445 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2446 wxAuiDockUIPart part;
2447 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2448 part.pane = NULL;
2449 part.dock = NULL;
2450 part.button = NULL;
2451 part.cont_sizer = middle;
2452 part.sizer_item = sizer_item;
2453 uiparts.Add(part);
2454 }
2455
2456 container->Add(cont, 1, wxEXPAND);
2457 return container;
2458}
2459
2460
a6b7a521
VZ
2461// SetDockSizeConstraint() allows the dock constraints to be set. For example,
2462// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2463// not be larger than half of the window's size
2464
2465void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2466{
9a29fe70
VZ
2467 m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
2468 m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
a6b7a521
VZ
2469}
2470
2471void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2472{
2473 if (width_pct)
9a29fe70 2474 *width_pct = m_dockConstraintX;
7608fd01 2475
a6b7a521 2476 if (height_pct)
9a29fe70 2477 *height_pct = m_dockConstraintY;
a6b7a521
VZ
2478}
2479
2480
2481
50acee04
JS
2482// Update() updates the layout. Whenever changes are made to
2483// one or more panes, this function should be called. It is the
2484// external entry point for running the layout engine.
2485
a3a5df9d 2486void wxAuiManager::Update()
50acee04 2487{
9a29fe70
VZ
2488 m_hoverButton = NULL;
2489 m_actionPart = NULL;
987bb1c6 2490
50acee04
JS
2491 wxSizer* sizer;
2492 int i, pane_count = m_panes.GetCount();
2493
50acee04
JS
2494
2495 // destroy floating panes which have been
2496 // redocked or are becoming non-floating
2497 for (i = 0; i < pane_count; ++i)
2498 {
a3a5df9d 2499 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2500
2501 if (!p.IsFloating() && p.frame)
2502 {
2503 // because the pane is no longer in a floating, we need to
2504 // reparent it to m_frame and destroy the floating frame
be66f18e 2505
50acee04
JS
2506 // reduce flicker
2507 p.window->SetSize(1,1);
26178b5d 2508
533bedbf 2509
cedd7b22
PC
2510 // the following block is a workaround for bug #1531361
2511 // (see wxWidgets sourceforge page). On wxGTK (only), when
2512 // a frame is shown/hidden, a move event unfortunately
2513 // also gets fired. Because we may be dragging around
2514 // a pane, we need to cancel that action here to prevent
2515 // a spurious crash.
9a29fe70 2516 if (m_actionWindow == p.frame)
cedd7b22
PC
2517 {
2518 if (wxWindow::GetCapture() == m_frame)
533bedbf
BW
2519 m_frame->ReleaseMouse();
2520 m_action = actionNone;
9a29fe70 2521 m_actionWindow = NULL;
cedd7b22 2522 }
533bedbf 2523
cedd7b22 2524 // hide the frame
26178b5d
BW
2525 if (p.frame->IsShown())
2526 p.frame->Show(false);
be66f18e 2527
50acee04 2528 // reparent to m_frame and destroy the pane
9a29fe70 2529 if (m_actionWindow == p.frame)
528a5e8f 2530 {
9a29fe70 2531 m_actionWindow = NULL;
49fa1dbb 2532 }
7608fd01 2533
50acee04
JS
2534 p.window->Reparent(m_frame);
2535 p.frame->SetSizer(NULL);
2536 p.frame->Destroy();
2537 p.frame = NULL;
2538 }
2539 }
2540
2541
852a7df6
BW
2542 // delete old sizer first
2543 m_frame->SetSizer(NULL);
2544
50acee04 2545 // create a layout for all of the panes
9a29fe70 2546 sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
50acee04
JS
2547
2548 // hide or show panes as necessary,
2549 // and float panes as necessary
2550 for (i = 0; i < pane_count; ++i)
2551 {
a3a5df9d 2552 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2553
2554 if (p.IsFloating())
2555 {
2556 if (p.frame == NULL)
2557 {
2558 // we need to create a frame for this
2559 // pane, which has recently been floated
00c1c94c 2560 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
be66f18e 2561
81cc4eb2 2562 // on MSW and Mac, if the owner desires transparent dragging, and
50acee04 2563 // the dragging is happening right now, then the floating
be66f18e 2564 // window should have this style by default
50acee04
JS
2565 if (m_action == actionDragFloatingPane &&
2566 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
07880314 2567 frame->SetTransparent(150);
be66f18e 2568
50acee04
JS
2569 frame->SetPaneWindow(p);
2570 p.frame = frame;
2571
26178b5d 2572 if (p.IsShown() && !frame->IsShown())
50acee04 2573 frame->Show();
50acee04 2574 }
7608fd01 2575 else
50acee04
JS
2576 {
2577 // frame already exists, make sure it's position
a3a5df9d 2578 // and size reflect the information in wxAuiPaneInfo
ab620250 2579 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
50acee04 2580 {
9e1fc0e4
BW
2581 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2582 p.floating_size.x, p.floating_size.y,
2583 wxSIZE_USE_EXISTING);
2584 /*
50acee04 2585 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
a1b3b608
WS
2586 wxDefaultCoord, wxDefaultCoord,
2587 wxSIZE_USE_EXISTING);
50acee04 2588 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
9e1fc0e4 2589 */
50acee04
JS
2590 }
2591
71d77ea6
VZ
2592 // update whether the pane is resizable or not
2593 long style = p.frame->GetWindowStyleFlag();
2594 if (p.IsFixed())
2595 style &= ~wxRESIZE_BORDER;
2596 else
2597 style |= wxRESIZE_BORDER;
2598 p.frame->SetWindowStyleFlag(style);
2599
6cd205f5
VZ
2600 if (p.frame->GetLabel() != p.caption)
2601 p.frame->SetLabel(p.caption);
2602
f88d1716
BW
2603 if (p.frame->IsShown() != p.IsShown())
2604 p.frame->Show(p.IsShown());
50acee04
JS
2605 }
2606 }
7608fd01 2607 else
50acee04 2608 {
26178b5d
BW
2609 if (p.window->IsShown() != p.IsShown())
2610 p.window->Show(p.IsShown());
50acee04
JS
2611 }
2612
2613 // if "active panes" are no longer allowed, clear
2614 // any optionActive values from the pane states
2615 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2616 {
a3a5df9d 2617 p.state &= ~wxAuiPaneInfo::optionActive;
50acee04
JS
2618 }
2619 }
2620
2621
2622 // keep track of the old window rectangles so we can
2623 // refresh those windows whose rect has changed
2624 wxAuiRectArray old_pane_rects;
2625 for (i = 0; i < pane_count; ++i)
2626 {
2627 wxRect r;
a3a5df9d 2628 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2629
2630 if (p.window && p.IsShown() && p.IsDocked())
2631 r = p.rect;
2632
2633 old_pane_rects.Add(r);
2634 }
2635
2636
2637
2638
2639 // apply the new sizer
2640 m_frame->SetSizer(sizer);
2641 m_frame->SetAutoLayout(false);
2642 DoFrameLayout();
2643
2644
2645
2646 // now that the frame layout is done, we need to check
2647 // the new pane rectangles against the old rectangles that
2648 // we saved a few lines above here. If the rectangles have
2649 // changed, the corresponding panes must also be updated
2650 for (i = 0; i < pane_count; ++i)
2651 {
a3a5df9d 2652 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2653 if (p.window && p.window->IsShown() && p.IsDocked())
2654 {
2655 if (p.rect != old_pane_rects[i])
2656 {
2657 p.window->Refresh();
2658 p.window->Update();
2659 }
2660 }
2661 }
2662
2663
2664 Repaint();
be66f18e 2665
50acee04 2666 // set frame's minimum size
be66f18e 2667
50acee04
JS
2668/*
2669 // N.B. More work needs to be done on frame minimum sizes;
2670 // this is some intresting code that imposes the minimum size,
2671 // but we may want to include a more flexible mechanism or
2672 // options for multiple minimum-size modes, e.g. strict or lax
2673 wxSize min_size = sizer->GetMinSize();
2674 wxSize frame_size = m_frame->GetSize();
2675 wxSize client_size = m_frame->GetClientSize();
2676
2677 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2678 min_size.y+frame_size.y-client_size.y );
be66f18e 2679
50acee04 2680 m_frame->SetMinSize(minframe_size);
be66f18e 2681
50acee04
JS
2682 if (frame_size.x < minframe_size.x ||
2683 frame_size.y < minframe_size.y)
2684 sizer->Fit(m_frame);
2685*/
2686}
2687
2688
2689// DoFrameLayout() is an internal function which invokes wxSizer::Layout
2690// on the frame's main sizer, then measures all the various UI items
2691// and updates their internal rectangles. This should always be called
2692// instead of calling m_frame->Layout() directly
2693
a3a5df9d 2694void wxAuiManager::DoFrameLayout()
50acee04
JS
2695{
2696 m_frame->Layout();
be66f18e 2697
50acee04 2698 int i, part_count;
9a29fe70 2699 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
50acee04 2700 {
9a29fe70 2701 wxAuiDockUIPart& part = m_uiParts.Item(i);
50acee04
JS
2702
2703 // get the rectangle of the UI part
2704 // originally, this code looked like this:
2705 // part.rect = wxRect(part.sizer_item->GetPosition(),
2706 // part.sizer_item->GetSize());
2707 // this worked quite well, with one exception: the mdi
be66f18e 2708 // client window had a "deferred" size variable
50acee04
JS
2709 // that returned the wrong size. It looks like
2710 // a bug in wx, because the former size of the window
2711 // was being returned. So, we will retrieve the part's
2712 // rectangle via other means
2713
2714
2715 part.rect = part.sizer_item->GetRect();
2716 int flag = part.sizer_item->GetFlag();
2717 int border = part.sizer_item->GetBorder();
2718 if (flag & wxTOP)
2719 {
2720 part.rect.y -= border;
2721 part.rect.height += border;
2722 }
2723 if (flag & wxLEFT)
2724 {
2725 part.rect.x -= border;
2726 part.rect.width += border;
2727 }
2728 if (flag & wxBOTTOM)
2729 part.rect.height += border;
2730 if (flag & wxRIGHT)
2731 part.rect.width += border;
2732
2733
a3a5df9d 2734 if (part.type == wxAuiDockUIPart::typeDock)
50acee04 2735 part.dock->rect = part.rect;
a3a5df9d 2736 if (part.type == wxAuiDockUIPart::typePane)
50acee04
JS
2737 part.pane->rect = part.rect;
2738 }
2739}
2740
2741// GetPanePart() looks up the pane the pane border UI part (or the regular
2742// pane part if there is no border). This allows the caller to get the exact
2743// rectangle of the pane in question, including decorations like
2744// caption and border (if any).
2745
a3a5df9d 2746wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
50acee04
JS
2747{
2748 int i, part_count;
9a29fe70 2749 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
50acee04 2750 {
9a29fe70 2751 wxAuiDockUIPart& part = m_uiParts.Item(i);
a3a5df9d 2752 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
2753 part.pane && part.pane->window == wnd)
2754 return &part;
2755 }
9a29fe70 2756 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
50acee04 2757 {
9a29fe70 2758 wxAuiDockUIPart& part = m_uiParts.Item(i);
a3a5df9d 2759 if (part.type == wxAuiDockUIPart::typePane &&
50acee04
JS
2760 part.pane && part.pane->window == wnd)
2761 return &part;
2762 }
2763 return NULL;
2764}
2765
2766
2767
2768// GetDockPixelOffset() is an internal function which returns
2769// a dock's offset in pixels from the left side of the window
2770// (for horizontal docks) or from the top of the window (for
2771// vertical docks). This value is necessary for calculating
2772// fixel-pane/toolbar offsets when they are dragged.
2773
a3a5df9d 2774int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
50acee04
JS
2775{
2776 // the only way to accurately calculate the dock's
2777 // offset is to actually run a theoretical layout
be66f18e 2778
50acee04 2779 int i, part_count, dock_count;
a3a5df9d
BW
2780 wxAuiDockInfoArray docks;
2781 wxAuiPaneInfoArray panes;
2782 wxAuiDockUIPartArray uiparts;
50acee04
JS
2783 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2784 panes.Add(test);
2785
2786 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2787 wxSize client_size = m_frame->GetClientSize();
2788 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2789 sizer->Layout();
2790
2791 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2792 {
a3a5df9d 2793 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04
JS
2794 part.rect = wxRect(part.sizer_item->GetPosition(),
2795 part.sizer_item->GetSize());
a3a5df9d 2796 if (part.type == wxAuiDockUIPart::typeDock)
50acee04
JS
2797 part.dock->rect = part.rect;
2798 }
be66f18e 2799
50acee04 2800 delete sizer;
be66f18e 2801
50acee04
JS
2802 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2803 {
a3a5df9d 2804 wxAuiDockInfo& dock = docks.Item(i);
50acee04
JS
2805 if (test.dock_direction == dock.dock_direction &&
2806 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2807 {
2808 if (dock.IsVertical())
2809 return dock.rect.y;
7608fd01 2810 else
50acee04
JS
2811 return dock.rect.x;
2812 }
2813 }
2814
2815 return 0;
2816}
2817
2818
2819
2820// ProcessDockResult() is a utility function used by DoDrop() - it checks
2821// if a dock operation is allowed, the new dock position is copied into
2822// the target info. If the operation was allowed, the function returns true.
2823
a3a5df9d 2824bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
1dc6ec2c 2825 const wxAuiPaneInfo& new_pos)
50acee04
JS
2826{
2827 bool allowed = false;
2828 switch (new_pos.dock_direction)
2829 {
2830 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2831 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2832 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2833 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2834 }
2835
2836 if (allowed)
e5dcae09 2837 {
50acee04 2838 target = new_pos;
e5dcae09
VZ
2839 // Should this RTTI and function call be rewritten as
2840 // sending a new event type to allow other window types
2841 // to vary size based on dock location?
2842 wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
2843 if (toolbar)
2844 {
2845 wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
2846 if (target.best_size != hintSize)
2847 {
2848 target.best_size = hintSize;
2849 target.floating_size = wxDefaultSize;
2850 }
2851 }
2852 }
50acee04
JS
2853
2854 return allowed;
2855}
2856
2857
2858// DoDrop() is an important function. It basically takes a mouse position,
2859// and determines where the pane's new position would be. If the pane is to be
2860// dropped, it performs the drop operation using the specified dock and pane
2861// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2862// scenario can be performed, giving precise coordinates for drop hints.
a3a5df9d 2863// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
50acee04
JS
2864// as parameters, the changes will be made to the main state arrays
2865
2866const int auiInsertRowPixels = 10;
2867const int auiNewRowPixels = 40;
2868const int auiLayerInsertPixels = 40;
2869const int auiLayerInsertOffset = 5;
2870
a3a5df9d 2871bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
32e4b03c
BW
2872 wxAuiPaneInfoArray& panes,
2873 wxAuiPaneInfo& target,
2874 const wxPoint& pt,
2875 const wxPoint& offset)
50acee04
JS
2876{
2877 wxSize cli_size = m_frame->GetClientSize();
2878
a3a5df9d 2879 wxAuiPaneInfo drop = target;
50acee04
JS
2880
2881
2882 // The result should always be shown
2883 drop.Show();
be66f18e 2884
50acee04
JS
2885
2886 // Check to see if the pane has been dragged outside of the window
2887 // (or near to the outside of the window), if so, dock it along the edge
2888
2889
2890 int layer_insert_offset = auiLayerInsertOffset;
32e4b03c 2891 if (drop.IsToolbar())
50acee04 2892 layer_insert_offset = 0;
be66f18e 2893
32e4b03c 2894
50acee04 2895 if (pt.x < layer_insert_offset &&
fdc5bc9f
VZ
2896 pt.x > layer_insert_offset-auiLayerInsertPixels &&
2897 pt.y > 0 &&
2898 pt.y < cli_size.y)
50acee04 2899 {
613a0c4c
BW
2900 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2901 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
32e4b03c 2902 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
7608fd01 2903
32e4b03c
BW
2904 if (drop.IsToolbar())
2905 new_layer = auiToolBarLayer;
7608fd01 2906
50acee04 2907 drop.Dock().Left().
613a0c4c 2908 Layer(new_layer).
50acee04
JS
2909 Row(0).
2910 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2911 return ProcessDockResult(target, drop);
2912 }
696978ee 2913 else if (pt.y < layer_insert_offset &&
fdc5bc9f
VZ
2914 pt.y > layer_insert_offset-auiLayerInsertPixels &&
2915 pt.x > 0 &&
2916 pt.x < cli_size.x)
50acee04 2917 {
613a0c4c
BW
2918 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2919 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2920 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2921
32e4b03c
BW
2922 if (drop.IsToolbar())
2923 new_layer = auiToolBarLayer;
7608fd01 2924
50acee04 2925 drop.Dock().Top().
613a0c4c 2926 Layer(new_layer).
50acee04
JS
2927 Row(0).
2928 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2929 return ProcessDockResult(target, drop);
2930 }
696978ee 2931 else if (pt.x >= cli_size.x - layer_insert_offset &&
fdc5bc9f
VZ
2932 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
2933 pt.y > 0 &&
2934 pt.y < cli_size.y)
50acee04 2935 {
613a0c4c
BW
2936 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2937 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
7608fd01
VZ
2938 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2939
32e4b03c
BW
2940 if (drop.IsToolbar())
2941 new_layer = auiToolBarLayer;
7608fd01 2942
50acee04 2943 drop.Dock().Right().
613a0c4c 2944 Layer(new_layer).
50acee04
JS
2945 Row(0).
2946 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2947 return ProcessDockResult(target, drop);
2948 }
696978ee 2949 else if (pt.y >= cli_size.y - layer_insert_offset &&
fdc5bc9f
VZ
2950 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
2951 pt.x > 0 &&
2952 pt.x < cli_size.x)
50acee04 2953 {
26d18378
RR
2954 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2955 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2956 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2957
32e4b03c
BW
2958 if (drop.IsToolbar())
2959 new_layer = auiToolBarLayer;
7608fd01 2960
50acee04 2961 drop.Dock().Bottom().
26d18378 2962 Layer(new_layer).
50acee04
JS
2963 Row(0).
2964 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2965 return ProcessDockResult(target, drop);
2966 }
2967
32e4b03c 2968
a3a5df9d 2969 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
50acee04
JS
2970
2971
2972 if (drop.IsToolbar())
2973 {
2974 if (!part || !part->dock)
2975 return false;
93b9de86 2976
50acee04
JS
2977 // calculate the offset from where the dock begins
2978 // to the point where the user dropped the pane
2979 int dock_drop_offset = 0;
2980 if (part->dock->IsHorizontal())
2981 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
7608fd01 2982 else
50acee04
JS
2983 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2984
2985
2986 // toolbars may only be moved in and to fixed-pane docks,
2987 // otherwise we will try to float the pane. Also, the pane
2988 // should float if being dragged over center pane windows
c7928d82
BW
2989 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
2990 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
50acee04 2991 {
9a29fe70 2992 if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
c3008402
RR
2993 {
2994 m_skipping = true;
2995 }
2996 else
2997 {
c7928d82 2998 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
c3008402 2999 {
c7928d82 3000 drop.Float();
c3008402 3001 }
93b9de86 3002
c3008402 3003 m_skipping = false;
93b9de86 3004
c3008402 3005 return ProcessDockResult(target, drop);
50acee04 3006 }
93b9de86 3007
c3008402 3008 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
be66f18e 3009
50acee04
JS
3010 return ProcessDockResult(target, drop);
3011 }
93b9de86 3012
cedd7b22
PC
3013 m_skipping = false;
3014
9a29fe70
VZ
3015 m_lastRect = part->dock->rect;
3016 m_lastRect.Inflate( 15, 15 );
be66f18e 3017
50acee04
JS
3018 drop.Dock().
3019 Direction(part->dock->dock_direction).
3020 Layer(part->dock->dock_layer).
3021 Row(part->dock->dock_row).
3022 Position(dock_drop_offset);
3023
3024 if ((
12125a1e
RR
3025 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3026 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
50acee04
JS
3027 ) && part->dock->panes.GetCount() > 1)
3028 {
26d18378
RR
3029 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3030 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3031 {
3032 int row = drop.dock_row;
3033 DoInsertDockRow(panes, part->dock->dock_direction,
3034 part->dock->dock_layer,
3035 part->dock->dock_row);
3036 drop.dock_row = row;
3037 }
3038 else
3039 {
3040 DoInsertDockRow(panes, part->dock->dock_direction,
3041 part->dock->dock_layer,
3042 part->dock->dock_row+1);
3043 drop.dock_row = part->dock->dock_row+1;
3044 }
50acee04 3045 }
be66f18e 3046
50acee04
JS
3047 if ((
3048 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3049 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3050 ) && part->dock->panes.GetCount() > 1)
3051 {
26d18378
RR
3052 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3053 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3054 {
3055 DoInsertDockRow(panes, part->dock->dock_direction,
3056 part->dock->dock_layer,
3057 part->dock->dock_row+1);
3058 drop.dock_row = part->dock->dock_row+1;
3059 }
3060 else
3061 {
3062 int row = drop.dock_row;
3063 DoInsertDockRow(panes, part->dock->dock_direction,
3064 part->dock->dock_layer,
3065 part->dock->dock_row);
3066 drop.dock_row = row;
3067 }
50acee04
JS
3068 }
3069
3070 return ProcessDockResult(target, drop);
3071 }
3072
3073
3074
be66f18e 3075
50acee04
JS
3076 if (!part)
3077 return false;
3078
a3a5df9d
BW
3079 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3080 part->type == wxAuiDockUIPart::typeCaption ||
3081 part->type == wxAuiDockUIPart::typeGripper ||
3082 part->type == wxAuiDockUIPart::typePaneButton ||
3083 part->type == wxAuiDockUIPart::typePane ||
3084 part->type == wxAuiDockUIPart::typePaneSizer ||
3085 part->type == wxAuiDockUIPart::typeDockSizer ||
3086 part->type == wxAuiDockUIPart::typeBackground)
50acee04 3087 {
a3a5df9d 3088 if (part->type == wxAuiDockUIPart::typeDockSizer)
50acee04
JS
3089 {
3090 if (part->dock->panes.GetCount() != 1)
3091 return false;
3092 part = GetPanePart(part->dock->panes.Item(0)->window);
3093 if (!part)
3094 return false;
3095 }
3096
3097
3098
3099 // If a normal frame is being dragged over a toolbar, insert it
3100 // along the edge under the toolbar, but over all other panes.
3101 // (this could be done much better, but somehow factoring this
3102 // calculation with the one at the beginning of this function)
3103 if (part->dock && part->dock->toolbar)
3104 {
3105 int layer = 0;
3106
3107 switch (part->dock->dock_direction)
3108 {
3109 case wxAUI_DOCK_LEFT:
3110 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3111 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3112 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3113 break;
3114 case wxAUI_DOCK_TOP:
3115 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3116 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3117 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3118 break;
3119 case wxAUI_DOCK_RIGHT:
3120 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3121 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3122 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3123 break;
3124 case wxAUI_DOCK_BOTTOM:
3125 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3126 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3127 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3128 break;
3129 }
3130
3131 DoInsertDockRow(panes, part->dock->dock_direction,
3132 layer, 0);
3133 drop.Dock().
3134 Direction(part->dock->dock_direction).
3135 Layer(layer).Row(0).Position(0);
3136 return ProcessDockResult(target, drop);
3137 }
3138
3139
3140 if (!part->pane)
3141 return false;
3142
3143 part = GetPanePart(part->pane->window);
3144 if (!part)
3145 return false;
be66f18e 3146
50acee04
JS
3147 bool insert_dock_row = false;
3148 int insert_row = part->pane->dock_row;
3149 int insert_dir = part->pane->dock_direction;
3150 int insert_layer = part->pane->dock_layer;
be66f18e 3151
50acee04
JS
3152 switch (part->pane->dock_direction)
3153 {
3154 case wxAUI_DOCK_TOP:
3155 if (pt.y >= part->rect.y &&
3156 pt.y < part->rect.y+auiInsertRowPixels)
3157 insert_dock_row = true;
3158 break;
3159 case wxAUI_DOCK_BOTTOM:
3160 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3161 pt.y <= part->rect.y + part->rect.height)
3162 insert_dock_row = true;
3163 break;
3164 case wxAUI_DOCK_LEFT:
3165 if (pt.x >= part->rect.x &&
3166 pt.x < part->rect.x+auiInsertRowPixels)
3167 insert_dock_row = true;
3168 break;
3169 case wxAUI_DOCK_RIGHT:
3170 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3171 pt.x <= part->rect.x+part->rect.width)
3172 insert_dock_row = true;
3173 break;
3174 case wxAUI_DOCK_CENTER:
3175 {
3176 // "new row pixels" will be set to the default, but
3177 // must never exceed 20% of the window size
3178 int new_row_pixels_x = auiNewRowPixels;
3179 int new_row_pixels_y = auiNewRowPixels;
3180
3181 if (new_row_pixels_x > (part->rect.width*20)/100)
3182 new_row_pixels_x = (part->rect.width*20)/100;
3183
3184 if (new_row_pixels_y > (part->rect.height*20)/100)
3185 new_row_pixels_y = (part->rect.height*20)/100;
3186
be66f18e 3187
50acee04
JS
3188 // determine if the mouse pointer is in a location that
3189 // will cause a new row to be inserted. The hot spot positions
3190 // are along the borders of the center pane
3191
3192 insert_layer = 0;
3193 insert_dock_row = true;
7608fd01
VZ
3194 const wxRect& pr = part->rect;
3195 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3196 insert_dir = wxAUI_DOCK_LEFT;
3197 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3198 insert_dir = wxAUI_DOCK_TOP;
3199 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3200 pt.x < pr.x + pr.width)
3201 insert_dir = wxAUI_DOCK_RIGHT;
3202 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3203 pt.y < pr.y + pr.height)
3204 insert_dir = wxAUI_DOCK_BOTTOM;
3205 else
3206 return false;
50acee04
JS
3207
3208 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3209 }
3210 }
3211
3212 if (insert_dock_row)
be66f18e 3213 {
50acee04
JS
3214 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3215 drop.Dock().Direction(insert_dir).
3216 Layer(insert_layer).
3217 Row(insert_row).
3218 Position(0);
3219 return ProcessDockResult(target, drop);
3220 }
be66f18e 3221
50acee04
JS
3222 // determine the mouse offset and the pane size, both in the
3223 // direction of the dock itself, and perpendicular to the dock
be66f18e 3224
50acee04 3225 int offset, size;
be66f18e 3226
50acee04
JS
3227 if (part->orientation == wxVERTICAL)
3228 {
3229 offset = pt.y - part->rect.y;
be66f18e 3230 size = part->rect.GetHeight();
50acee04 3231 }
7608fd01 3232 else
50acee04
JS
3233 {
3234 offset = pt.x - part->rect.x;
3235 size = part->rect.GetWidth();
3236 }
be66f18e 3237
50acee04 3238 int drop_position = part->pane->dock_pos;
be66f18e 3239
50acee04
JS
3240 // if we are in the top/left part of the pane,
3241 // insert the pane before the pane being hovered over
3242 if (offset <= size/2)
3243 {
3244 drop_position = part->pane->dock_pos;
3245 DoInsertPane(panes,
3246 part->pane->dock_direction,
3247 part->pane->dock_layer,
3248 part->pane->dock_row,
3249 part->pane->dock_pos);
3250 }
3251
3252 // if we are in the bottom/right part of the pane,
3253 // insert the pane before the pane being hovered over
3254 if (offset > size/2)
3255 {
3256 drop_position = part->pane->dock_pos+1;
3257 DoInsertPane(panes,
3258 part->pane->dock_direction,
3259 part->pane->dock_layer,
3260 part->pane->dock_row,
3261 part->pane->dock_pos+1);
3262 }
3263
3264 drop.Dock().
3265 Direction(part->dock->dock_direction).
3266 Layer(part->dock->dock_layer).
3267 Row(part->dock->dock_row).
3268 Position(drop_position);
3269 return ProcessDockResult(target, drop);
3270 }
3271
3272 return false;
3273}
3274
3275
a3a5df9d 3276void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
50acee04 3277{
9a29fe70 3278 if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
50acee04 3279 {
9a29fe70
VZ
3280 m_hintFadeTimer.Stop();
3281 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
6604fd4c 3282 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
50acee04
JS
3283 return;
3284 }
be66f18e 3285
9a29fe70
VZ
3286 m_hintFadeAmt += 4;
3287 m_hintWnd->SetTransparent(m_hintFadeAmt);
50acee04
JS
3288}
3289
a3a5df9d 3290void wxAuiManager::ShowHint(const wxRect& rect)
50acee04 3291{
9a29fe70 3292 if (m_hintWnd)
50acee04 3293 {
cf6fec73 3294 // if the hint rect is the same as last time, don't do anything
9a29fe70 3295 if (m_lastHint == rect)
50acee04 3296 return;
9a29fe70 3297 m_lastHint = rect;
be66f18e 3298
9a29fe70 3299 m_hintFadeAmt = m_hintFadeMax;
7608fd01 3300
cf6fec73 3301 if ((m_flags & wxAUI_MGR_HINT_FADE)
9a29fe70 3302 && !((m_hintWnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
cf6fec73 3303 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
5826659c 3304 )
9a29fe70 3305 m_hintFadeAmt = 0;
be66f18e 3306
9a29fe70
VZ
3307 m_hintWnd->SetSize(rect);
3308 m_hintWnd->SetTransparent(m_hintFadeAmt);
b4ea182b 3309
9a29fe70
VZ
3310 if (!m_hintWnd->IsShown())
3311 m_hintWnd->Show();
50acee04 3312
50f3c41d
RD
3313 // if we are dragging a floating pane, set the focus
3314 // back to that floating pane (otherwise it becomes unfocused)
9a29fe70
VZ
3315 if (m_action == actionDragFloatingPane && m_actionWindow)
3316 m_actionWindow->SetFocus();
50acee04 3317
9a29fe70 3318 m_hintWnd->Raise();
c08ee034 3319
be66f18e 3320
9a29fe70 3321 if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
50acee04
JS
3322 {
3323 // start fade in timer
9a29fe70
VZ
3324 m_hintFadeTimer.SetOwner(this);
3325 m_hintFadeTimer.Start(5);
3326 Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
6604fd4c 3327 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
50acee04 3328 }
50acee04 3329 }
7608fd01 3330 else // Not using a transparent hint window...
50acee04 3331 {
cf6fec73
BW
3332 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3333 return;
7608fd01 3334
9a29fe70 3335 if (m_lastHint != rect)
50f3c41d
RD
3336 {
3337 // remove the last hint rectangle
9a29fe70 3338 m_lastHint = rect;
50f3c41d
RD
3339 m_frame->Refresh();
3340 m_frame->Update();
3341 }
50acee04 3342
50f3c41d
RD
3343 wxScreenDC screendc;
3344 wxRegion clip(1, 1, 10000, 10000);
3345
3346 // clip all floating windows, so we don't draw over them
3347 int i, pane_count;
3348 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
50acee04 3349 {
a3a5df9d 3350 wxAuiPaneInfo& pane = m_panes.Item(i);
50f3c41d
RD
3351
3352 if (pane.IsFloating() &&
a4e5e0b9
VZ
3353 pane.frame &&
3354 pane.frame->IsShown())
50f3c41d
RD
3355 {
3356 wxRect rect = pane.frame->GetRect();
3357#ifdef __WXGTK__
3358 // wxGTK returns the client size, not the whole frame size
3359 rect.width += 15;
3360 rect.height += 35;
3361 rect.Inflate(5);
3362#endif
3363
3364 clip.Subtract(rect);
3365 }
50acee04 3366 }
50acee04 3367
8b001346
AB
3368 // As we can only hide the hint by redrawing the managed window, we
3369 // need to clip the region to the managed window too or we get
3370 // nasty redrawn problems.
3371 clip.Intersect(m_frame->GetRect());
3372
c1bc8d9f 3373 screendc.SetDeviceClippingRegion(clip);
50acee04 3374
50f3c41d
RD
3375 wxBitmap stipple = wxPaneCreateStippleBitmap();
3376 wxBrush brush(stipple);
3377 screendc.SetBrush(brush);
3378 screendc.SetPen(*wxTRANSPARENT_PEN);
50acee04 3379
50f3c41d
RD
3380 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3381 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3382 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3383 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3384 }
50acee04
JS
3385}
3386
a3a5df9d 3387void wxAuiManager::HideHint()
be66f18e 3388{
81cc4eb2 3389 // hides a transparent window hint, if there is one
9a29fe70 3390 if (m_hintWnd)
50acee04 3391 {
9a29fe70
VZ
3392 if (m_hintWnd->IsShown())
3393 m_hintWnd->Show(false);
3394 m_hintWnd->SetTransparent(0);
3395 m_hintFadeTimer.Stop();
6604fd4c
BP
3396 // In case this is called while a hint fade is going, we need to
3397 // disconnect the event handler.
9a29fe70 3398 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
6604fd4c 3399 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
9a29fe70 3400 m_lastHint = wxRect();
50acee04
JS
3401 return;
3402 }
be66f18e 3403
50acee04 3404 // hides a painted hint by redrawing the frame window
9a29fe70 3405 if (!m_lastHint.IsEmpty())
50acee04
JS
3406 {
3407 m_frame->Refresh();
3408 m_frame->Update();
9a29fe70 3409 m_lastHint = wxRect();
50acee04
JS
3410 }
3411}
3412
d90dcdb7
BP
3413void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3414{
3415 // Do nothing so this event isn't handled in the base handlers.
3416
3417 // Letting the hint window activate without this handler can lead to
4c51a665 3418 // weird behaviour on Mac where the menu is switched out to the top
d90dcdb7
BP
3419 // window's menu in MDI applications when it shouldn't be. So since
3420 // we don't want user interaction with the hint window anyway, we just
3421 // prevent it from activating here.
3422}
3423
50acee04
JS
3424
3425
cf37c9a9
BW
3426void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3427 const wxPoint& offset)
3428{
3429 wxAuiPaneInfo& pane = GetPane(pane_window);
3430 if (!pane.IsOk())
3431 return;
7608fd01 3432
cf37c9a9
BW
3433 if (pane.IsToolbar())
3434 {
3435 m_action = actionDragToolbarPane;
3436 }
7608fd01 3437 else
cf37c9a9
BW
3438 {
3439 m_action = actionDragFloatingPane;
3440 }
7608fd01 3441
9a29fe70
VZ
3442 m_actionWindow = pane_window;
3443 m_actionOffset = offset;
cf37c9a9 3444 m_frame->CaptureMouse();
cb542c40
VZ
3445
3446 if (pane.frame)
3447 {
3448 wxRect window_rect = pane.frame->GetRect();
3449 wxRect client_rect = pane.frame->GetClientRect();
3450 wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
3451 wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
9a29fe70 3452 m_actionOffset += origin_pt;
cb542c40 3453 }
cf37c9a9
BW
3454}
3455
ce15b45f
BW
3456
3457// CalculateHintRect() calculates the drop hint rectangle. The method
3458// first calls DoDrop() to determine the exact position the pane would
3459// be at were if dropped. If the pane would indeed become docked at the
4c51a665 3460// specified drop point, the rectangle hint will be returned in
ce15b45f
BW
3461// screen coordinates. Otherwise, an empty rectangle is returned.
3462// |pane_window| is the window pointer of the pane being dragged, |pt| is
3463// the mouse position, in client coordinates. |offset| describes the offset
3464// that the mouse is from the upper-left corner of the item being dragged
3465
3466wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3467 const wxPoint& pt,
3468 const wxPoint& offset)
50acee04
JS
3469{
3470 wxRect rect;
3471
3472 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3473 // we will create a new temporary layout and then measure the resulting
3474 // rectangle; we will create a copy of the docking structures (m_dock)
3475 // so that we don't modify the real thing on screen
3476
3477 int i, pane_count, part_count;
a3a5df9d
BW
3478 wxAuiDockInfoArray docks;
3479 wxAuiPaneInfoArray panes;
3480 wxAuiDockUIPartArray uiparts;
3481 wxAuiPaneInfo hint = GetPane(pane_window);
50acee04 3482 hint.name = wxT("__HINT__");
479574aa 3483 hint.PaneBorder(true);
483c90c2 3484 hint.Show();
50acee04
JS
3485
3486 if (!hint.IsOk())
ce15b45f 3487 return rect;
50acee04
JS
3488
3489 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3490
3491 // remove any pane already there which bears the same window;
3492 // this happens when you are moving a pane around in a dock
3493 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3494 {
3495 if (panes.Item(i).window == pane_window)
3496 {
3497 RemovePaneFromDocks(docks, panes.Item(i));
3498 panes.RemoveAt(i);
3499 break;
3500 }
3501 }
3502
3503 // find out where the new pane would be
3504 if (!DoDrop(docks, panes, hint, pt, offset))
3505 {
ce15b45f 3506 return rect;
50acee04
JS
3507 }
3508
3509 panes.Add(hint);
3510
3511 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3512 wxSize client_size = m_frame->GetClientSize();
3513 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3514 sizer->Layout();
3515
3516 for (i = 0, part_count = uiparts.GetCount();
3517 i < part_count; ++i)
3518 {
a3a5df9d 3519 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04 3520
a3a5df9d 3521 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
3522 part.pane && part.pane->name == wxT("__HINT__"))
3523 {
3524 rect = wxRect(part.sizer_item->GetPosition(),
3525 part.sizer_item->GetSize());
3526 break;
3527 }
3528 }
be66f18e 3529
50acee04
JS
3530 delete sizer;
3531
3532 if (rect.IsEmpty())
3533 {
ce15b45f 3534 return rect;
50acee04
JS
3535 }
3536
3537 // actually show the hint rectangle on the screen
3538 m_frame->ClientToScreen(&rect.x, &rect.y);
ce15b45f 3539
f928b1ab
VZ
3540 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3541 {
3542 // Mirror rectangle in RTL mode
3543 rect.x -= rect.GetWidth();
3544 }
3545
ce15b45f
BW
3546 return rect;
3547}
3548
3549// DrawHintRect() calculates the hint rectangle by calling
3550// CalculateHintRect(). If there is a rectangle, it shows it
3551// by calling ShowHint(), otherwise it hides any hint
3552// rectangle currently shown
3553void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3554 const wxPoint& pt,
3555 const wxPoint& offset)
3556{
3557 wxRect rect = CalculateHintRect(pane_window, pt, offset);
7608fd01 3558
ce15b45f
BW
3559 if (rect.IsEmpty())
3560 {
3561 HideHint();
3562 }
7608fd01 3563 else
ce15b45f
BW
3564 {
3565 ShowHint(rect);
3566 }
50acee04
JS
3567}
3568
a3a5df9d 3569void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
50acee04
JS
3570{
3571 // try to find the pane
a3a5df9d 3572 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3573 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3574
cfbf62b8
BP
3575 if(!pane.frame)
3576 return;
3577
50acee04 3578 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3579 pane.frame->SetTransparent(150);
50acee04
JS
3580}
3581
a3a5df9d 3582void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
50acee04
JS
3583{
3584 // try to find the pane
a3a5df9d 3585 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3586 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3587
4f38397b
BW
3588 if(!pane.frame)
3589 return;
3590
50acee04 3591 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3592
f8a13949 3593#if 0
b4ea182b 3594 // Adapt pt to direction
322c5ec4
RR
3595 if (dir == wxNORTH)
3596 {
3597 // move to pane's upper border
3598 wxPoint pos( 0,0 );
3599 pos = wnd->ClientToScreen( pos );
3600 pt.y = pos.y;
3601 // and some more pixels for the title bar
3602 pt.y -= 5;
7608fd01
VZ
3603 }
3604 else if (dir == wxWEST)
322c5ec4
RR
3605 {
3606 // move to pane's left border
3607 wxPoint pos( 0,0 );
3608 pos = wnd->ClientToScreen( pos );
3609 pt.x = pos.x;
7608fd01
VZ
3610 }
3611 else if (dir == wxEAST)
322c5ec4
RR
3612 {
3613 // move to pane's right border
3614 wxPoint pos( wnd->GetSize().x, 0 );
3615 pos = wnd->ClientToScreen( pos );
3616 pt.x = pos.x;
7608fd01
VZ
3617 }
3618 else if (dir == wxSOUTH)
322c5ec4
RR
3619 {
3620 // move to pane's bottom border
3621 wxPoint pos( 0, wnd->GetSize().y );
3622 pos = wnd->ClientToScreen( pos );
3623 pt.y = pos.y;
3624 }
93b9de86
WS
3625#else
3626 wxUnusedVar(dir);
322c5ec4
RR
3627#endif
3628
50acee04 3629 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3630
50acee04
JS
3631 // calculate the offset from the upper left-hand corner
3632 // of the frame to the mouse pointer
3633 wxPoint frame_pos = pane.frame->GetPosition();
3634 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3635
3636 // no hint for toolbar floating windows
3637 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3638 {
cedd7b22
PC
3639 wxAuiDockInfoArray docks;
3640 wxAuiPaneInfoArray panes;
3641 wxAuiDockUIPartArray uiparts;
3642 wxAuiPaneInfo hint = pane;
be66f18e 3643
cedd7b22 3644 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
50acee04 3645
cedd7b22
PC
3646 // find out where the new pane would be
3647 if (!DoDrop(docks, panes, hint, client_pt))
3648 return;
3649 if (hint.IsFloating())
3650 return;
be66f18e 3651
cedd7b22
PC
3652 pane = hint;
3653 m_action = actionDragToolbarPane;
9a29fe70 3654 m_actionWindow = pane.window;
be66f18e 3655
cedd7b22 3656 Update();
be66f18e 3657
50acee04
JS
3658 return;
3659 }
3660
3661
3662 // if a key modifier is pressed while dragging the frame,
3663 // don't dock the window
858a3a7a 3664 if (!CanDockPanel(pane))
50acee04
JS
3665 {
3666 HideHint();
3667 return;
3668 }
3669
3670
3671 DrawHintRect(wnd, client_pt, action_offset);
3672
be66f18e 3673#ifdef __WXGTK__
50acee04
JS
3674 // this cleans up some screen artifacts that are caused on GTK because
3675 // we aren't getting the exact size of the window (see comment
3676 // in DrawHintRect)
3677 //Refresh();
be66f18e
WS
3678#endif
3679
3680
50acee04
JS
3681 // reduces flicker
3682 m_frame->Update();
3683}
3684
a3a5df9d 3685void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
50acee04
JS
3686{
3687 // try to find the pane
a3a5df9d 3688 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3689 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3690
4f38397b
BW
3691 if(!pane.frame)
3692 return;
3693
50acee04 3694 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3695
f8a13949 3696#if 0
b4ea182b 3697 // Adapt pt to direction
322c5ec4
RR
3698 if (dir == wxNORTH)
3699 {
3700 // move to pane's upper border
3701 wxPoint pos( 0,0 );
3702 pos = wnd->ClientToScreen( pos );
3703 pt.y = pos.y;
3704 // and some more pixels for the title bar
3705 pt.y -= 10;
7608fd01
VZ
3706 }
3707 else if (dir == wxWEST)
322c5ec4
RR
3708 {
3709 // move to pane's left border
3710 wxPoint pos( 0,0 );
3711 pos = wnd->ClientToScreen( pos );
3712 pt.x = pos.x;
7608fd01
VZ
3713 }
3714 else if (dir == wxEAST)
322c5ec4
RR
3715 {
3716 // move to pane's right border
3717 wxPoint pos( wnd->GetSize().x, 0 );
3718 pos = wnd->ClientToScreen( pos );
3719 pt.x = pos.x;
7608fd01
VZ
3720 }
3721 else if (dir == wxSOUTH)
322c5ec4
RR
3722 {
3723 // move to pane's bottom border
3724 wxPoint pos( 0, wnd->GetSize().y );
3725 pos = wnd->ClientToScreen( pos );
3726 pt.y = pos.y;
3727 }
93b9de86
WS
3728#else
3729 wxUnusedVar(dir);
322c5ec4
RR
3730#endif
3731
50acee04 3732 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3733
50acee04
JS
3734 // calculate the offset from the upper left-hand corner
3735 // of the frame to the mouse pointer
3736 wxPoint frame_pos = pane.frame->GetPosition();
3737 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
be66f18e 3738
50acee04
JS
3739 // if a key modifier is pressed while dragging the frame,
3740 // don't dock the window
858a3a7a 3741 if (CanDockPanel(pane))
50acee04 3742 {
50f3c41d
RD
3743 // do the drop calculation
3744 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
50acee04 3745 }
c08ee034 3746
50acee04
JS
3747 // if the pane is still floating, update it's floating
3748 // position (that we store)
3749 if (pane.IsFloating())
3750 {
3751 pane.floating_pos = pane.frame->GetPosition();
be66f18e 3752
50acee04 3753 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3754 pane.frame->SetTransparent(255);
7453065a 3755 }
9a29fe70 3756 else if (m_hasMaximized)
7453065a 3757 {
37106ab2 3758 RestoreMaximizedPane();
50acee04 3759 }
be66f18e 3760
50acee04 3761 Update();
be66f18e 3762
50acee04
JS
3763 HideHint();
3764}
3765
76e1326a 3766void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
50acee04
JS
3767{
3768 // try to find the pane
a3a5df9d 3769 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3770 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3771
76e1326a
VZ
3772 pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
3773
3774 // the top-left position may change as well as the size
3775 pane.FloatingPosition(rect.x, rect.y);
50acee04
JS
3776}
3777
58754643 3778
a3a5df9d 3779void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
50acee04
JS
3780{
3781 // try to find the pane
a3a5df9d 3782 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04
JS
3783 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3784
58754643
BW
3785
3786 // fire pane close event
bc07ab17 3787 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
58754643
BW
3788 e.SetPane(&pane);
3789 e.SetCanVeto(evt.CanVeto());
3790 ProcessMgrEvent(e);
a1b3b608 3791
58754643
BW
3792 if (e.GetVeto())
3793 {
3794 evt.Veto();
3795 return;
3796 }
7608fd01 3797 else
58754643 3798 {
7da1b21e
BW
3799 // close the pane, but check that it
3800 // still exists in our pane array first
3801 // (the event handler above might have removed it)
3802
3803 wxAuiPaneInfo& check = GetPane(wnd);
3804 if (check.IsOk())
3805 {
3806 ClosePane(pane);
3807 }
58754643 3808 }
50acee04
JS
3809}
3810
58754643
BW
3811
3812
a3a5df9d 3813void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
50acee04 3814{
4d83610e 3815 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
50acee04 3816 {
50acee04
JS
3817 SetActivePane(m_panes, wnd);
3818 Repaint();
3819 }
3820}
3821
673727f3 3822// OnRender() draws all of the pane captions, sashes,
50acee04
JS
3823// backgrounds, captions, grippers, pane borders and buttons.
3824// It renders the entire user interface.
3825
a3a5df9d 3826void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
50acee04 3827{
befda040
RR
3828 // if the frame is about to be deleted, don't bother
3829 if (!m_frame || wxPendingDelete.Member(m_frame))
cedd7b22
PC
3830 return;
3831
673727f3 3832 wxDC* dc = evt.GetDC();
c08ee034 3833
50acee04
JS
3834#ifdef __WXMAC__
3835 dc->Clear() ;
3836#endif
3837 int i, part_count;
9a29fe70 3838 for (i = 0, part_count = m_uiParts.GetCount();
50acee04
JS
3839 i < part_count; ++i)
3840 {
9a29fe70 3841 wxAuiDockUIPart& part = m_uiParts.Item(i);
50acee04 3842
4d83610e
JS
3843 // don't draw hidden pane items or items that aren't windows
3844 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
50acee04 3845 continue;
be66f18e 3846
50acee04
JS
3847 switch (part.type)
3848 {
a3a5df9d
BW
3849 case wxAuiDockUIPart::typeDockSizer:
3850 case wxAuiDockUIPart::typePaneSizer:
32205ebb 3851 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
50acee04 3852 break;
a3a5df9d 3853 case wxAuiDockUIPart::typeBackground:
32205ebb 3854 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
50acee04 3855 break;
a3a5df9d 3856 case wxAuiDockUIPart::typeCaption:
32205ebb 3857 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
50acee04 3858 break;
a3a5df9d 3859 case wxAuiDockUIPart::typeGripper:
32205ebb 3860 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
be66f18e 3861 break;
a3a5df9d 3862 case wxAuiDockUIPart::typePaneBorder:
32205ebb 3863 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
50acee04 3864 break;
a3a5df9d 3865 case wxAuiDockUIPart::typePaneButton:
32205ebb 3866 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
50acee04
JS
3867 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3868 break;
3869 }
3870 }
3871}
3872
673727f3
BW
3873
3874// Render() fire a render event, which is normally handled by
a3a5df9d 3875// wxAuiManager::OnRender(). This allows the render function to
673727f3 3876// be overridden via the render event. This can be useful for paintin
4c51a665 3877// custom graphics in the main window. Default behaviour can be
673727f3
BW
3878// invoked in the overridden function by calling OnRender()
3879
a3a5df9d 3880void wxAuiManager::Render(wxDC* dc)
673727f3 3881{
a3a5df9d 3882 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
bc9e3321 3883 e.SetManager(this);
673727f3
BW
3884 e.SetDC(dc);
3885 ProcessMgrEvent(e);
3886}
3887
a3a5df9d 3888void wxAuiManager::Repaint(wxDC* dc)
50acee04 3889{
8c7fb508 3890#ifdef __WXMAC__
50acee04
JS
3891 if ( dc == NULL )
3892 {
3893 m_frame->Refresh() ;
3894 m_frame->Update() ;
3895 return ;
3896 }
3897#endif
3898 int w, h;
3899 m_frame->GetClientSize(&w, &h);
3900
3901 // figure out which dc to use; if one
3902 // has been specified, use it, otherwise
3903 // make a client dc
3904 wxClientDC* client_dc = NULL;
3905 if (!dc)
3906 {
3907 client_dc = new wxClientDC(m_frame);
3908 dc = client_dc;
3909 }
3910
3911 // if the frame has a toolbar, the client area
3912 // origin will not be (0,0).
3913 wxPoint pt = m_frame->GetClientAreaOrigin();
3914 if (pt.x != 0 || pt.y != 0)
3915 dc->SetDeviceOrigin(pt.x, pt.y);
3916
3917 // render all the items
3918 Render(dc);
3919
3920 // if we created a client_dc, delete it
3921 if (client_dc)
3922 delete client_dc;
3923}
3924
a3a5df9d 3925void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
50acee04
JS
3926{
3927 wxPaintDC dc(m_frame);
3928 Repaint(&dc);
3929}
3930
a3a5df9d 3931void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
50acee04
JS
3932{
3933#ifdef __WXMAC__
3934 event.Skip() ;
3935#else
3936 wxUnusedVar(event);
3937#endif
3938}
3939
a3a5df9d 3940void wxAuiManager::OnSize(wxSizeEvent& event)
50acee04
JS
3941{
3942 if (m_frame)
3943 {
3944 DoFrameLayout();
3945 Repaint();
7608fd01 3946
473016d6
BW
3947#if wxUSE_MDI
3948 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3949 {
3950 // for MDI parent frames, this event must not
3951 // be "skipped". In other words, the parent frame
3952 // must not be allowed to resize the client window
3953 // after we are finished processing sizing changes
3954 return;
3955 }
3956#endif
50acee04 3957 }
8d361e83 3958 event.Skip();
50acee04
JS
3959}
3960
4dc79cfb
BW
3961void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3962{
3963 // get the window we are managing, if none, return NULL
3964 wxWindow* window = GetManagedWindow();
3965 if (!window)
3966 {
3967 evt.SetManager(NULL);
3968 return;
3969 }
7608fd01 3970
4dc79cfb
BW
3971 // if we are managing a child frame, get the 'real' manager
3972 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3973 {
3974 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3975 evt.SetManager(float_frame->GetOwnerManager());
3976 return;
3977 }
7608fd01 3978
4dc79cfb
BW
3979 // return pointer to ourself
3980 evt.SetManager(this);
3981}
50acee04 3982
a3a5df9d 3983void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
50acee04
JS
3984{
3985 // determine cursor
a3a5df9d 3986 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
3987 wxCursor cursor = wxNullCursor;
3988
3989 if (part)
3990 {
a3a5df9d
BW
3991 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3992 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04
JS
3993 {
3994 // a dock may not be resized if it has a single
3995 // pane which is not resizable
a3a5df9d 3996 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
3997 part->dock->panes.GetCount() == 1 &&
3998 part->dock->panes.Item(0)->IsFixed())
3999 return;
4000
4001 // panes that may not be resized do not get a sizing cursor
4002 if (part->pane && part->pane->IsFixed())
4003 return;
4004
4005 if (part->orientation == wxVERTICAL)
4006 cursor = wxCursor(wxCURSOR_SIZEWE);
7608fd01 4007 else
50acee04
JS
4008 cursor = wxCursor(wxCURSOR_SIZENS);
4009 }
7608fd01 4010 else if (part->type == wxAuiDockUIPart::typeGripper)
50acee04
JS
4011 {
4012 cursor = wxCursor(wxCURSOR_SIZING);
4013 }
4014 }
be66f18e 4015
50acee04
JS
4016 event.SetCursor(cursor);
4017}
4018
4019
4020
a3a5df9d 4021void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
28169517 4022 const wxMouseEvent& event)
50acee04 4023{
a3a5df9d 4024 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
a93d5af8 4025 if (!hit_test || !button_ui_part)
28169517 4026 return;
7608fd01 4027
50acee04 4028 int state = wxAUI_BUTTON_STATE_NORMAL;
be66f18e 4029
50acee04
JS
4030 if (hit_test == button_ui_part)
4031 {
4032 if (event.LeftDown())
4033 state = wxAUI_BUTTON_STATE_PRESSED;
7608fd01 4034 else
50acee04
JS
4035 state = wxAUI_BUTTON_STATE_HOVER;
4036 }
7608fd01 4037 else
50acee04
JS
4038 {
4039 if (event.LeftDown())
4040 state = wxAUI_BUTTON_STATE_HOVER;
4041 }
4042
4043 // now repaint the button with hover state
4044 wxClientDC cdc(m_frame);
4045
4046 // if the frame has a toolbar, the client area
4047 // origin will not be (0,0).
4048 wxPoint pt = m_frame->GetClientAreaOrigin();
4049 if (pt.x != 0 || pt.y != 0)
4050 cdc.SetDeviceOrigin(pt.x, pt.y);
4051
37106ab2
BW
4052 if (hit_test->pane)
4053 {
4054 m_art->DrawPaneButton(cdc, m_frame,
4055 button_ui_part->button->button_id,
4056 state,
4057 button_ui_part->rect,
4058 *hit_test->pane);
4059 }
50acee04
JS
4060}
4061
a3a5df9d 4062void wxAuiManager::OnLeftDown(wxMouseEvent& event)
50acee04 4063{
68030cae
JS
4064 m_currentDragItem = -1;
4065
a3a5df9d 4066 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
4067 if (part)
4068 {
a3a5df9d
BW
4069 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4070 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04 4071 {
f5dc1b7e
JS
4072 // Removing this restriction so that a centre pane can be resized
4073 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4074 // return;
7608fd01 4075
50acee04
JS
4076 // a dock may not be resized if it has a single
4077 // pane which is not resizable
a3a5df9d 4078 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
4079 part->dock->panes.GetCount() == 1 &&
4080 part->dock->panes.Item(0)->IsFixed())
4081 return;
4082
4083 // panes that may not be resized should be ignored here
4084 if (part->pane && part->pane->IsFixed())
4085 return;
4086
4087 m_action = actionResize;
9a29fe70
VZ
4088 m_actionPart = part;
4089 m_actionHintRect = wxRect();
4090 m_actionStart = wxPoint(event.m_x, event.m_y);
4091 m_actionOffset = wxPoint(event.m_x - part->rect.x,
50acee04
JS
4092 event.m_y - part->rect.y);
4093 m_frame->CaptureMouse();
4094 }
7608fd01 4095 else if (part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4096 {
4097 m_action = actionClickButton;
9a29fe70
VZ
4098 m_actionPart = part;
4099 m_actionStart = wxPoint(event.m_x, event.m_y);
50acee04
JS
4100 m_frame->CaptureMouse();
4101
4102 UpdateButtonOnScreen(part, event);
4103 }
7608fd01 4104 else if (part->type == wxAuiDockUIPart::typeCaption ||
a3a5df9d 4105 part->type == wxAuiDockUIPart::typeGripper)
50acee04 4106 {
79bcf6f4
RD
4107 // if we are managing a wxAuiFloatingFrame window, then
4108 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4109 // We want to initiate a toolbar drag in our owner manager
4110 wxWindow* managed_wnd = GetManagedWindow();
7608fd01
VZ
4111
4112 if (part->pane &&
79bcf6f4
RD
4113 part->pane->window &&
4114 managed_wnd &&
4115 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4116 {
4117 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4118 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4119 owner_mgr->StartPaneDrag(part->pane->window,
4120 wxPoint(event.m_x - part->rect.x,
4121 event.m_y - part->rect.y));
4122 return;
4123 }
7608fd01
VZ
4124
4125
4126
50acee04
JS
4127 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4128 {
4129 // set the caption as active
4130 SetActivePane(m_panes, part->pane->window);
4131 Repaint();
4132 }
a4c721ee
JS
4133
4134 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4135 return;
50acee04
JS
4136
4137 m_action = actionClickCaption;
9a29fe70
VZ
4138 m_actionPart = part;
4139 m_actionStart = wxPoint(event.m_x, event.m_y);
4140 m_actionOffset = wxPoint(event.m_x - part->rect.x,
50acee04
JS
4141 event.m_y - part->rect.y);
4142 m_frame->CaptureMouse();
4143 }
4144#ifdef __WXMAC__
4145 else
4146 {
4147 event.Skip();
4148 }
4149#endif
4150 }
4151#ifdef __WXMAC__
4152 else
4153 {
4154 event.Skip();
4155 }
4156#else
4157 event.Skip();
4158#endif
4159}
4160
68030cae
JS
4161/// Ends a resize action, or for live update, resizes the sash
4162bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
50acee04 4163{
68030cae 4164 // resize the dock or the pane
9a29fe70 4165 if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
50acee04 4166 {
69e65b6c 4167 // first, we must calculate the maximum size the dock may be
9a29fe70 4168 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
69e65b6c
BW
4169
4170 int used_width = 0, used_height = 0;
4171
4172 wxSize client_size = m_frame->GetClientSize();
03647350 4173
69e65b6c
BW
4174 size_t dock_i, dock_count = m_docks.GetCount();
4175 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4176 {
4177 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4178 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4179 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4180 {
4181 used_height += dock.size;
4182 }
4183 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4184 dock.dock_direction == wxAUI_DOCK_RIGHT)
4185 {
4186 used_width += dock.size;
4187 }
4188 if (dock.resizable)
9a29fe70 4189 used_width += sashSize;
69e65b6c 4190 }
03647350
VZ
4191
4192
69e65b6c
BW
4193 int available_width = client_size.GetWidth() - used_width;
4194 int available_height = client_size.GetHeight() - used_height;
03647350
VZ
4195
4196
69e65b6c
BW
4197#if wxUSE_STATUSBAR
4198 // if there's a status control, the available
4199 // height decreases accordingly
4200 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4201 {
4202 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4203 wxStatusBar* status = frame->GetStatusBar();
4204 if (status)
4205 {
4206 wxSize status_client_size = status->GetClientSize();
4207 available_height -= status_client_size.GetHeight();
4208 }
4209 }
4210#endif
03647350 4211
9a29fe70 4212 wxRect& rect = m_actionPart->dock->rect;
50acee04 4213
9a29fe70
VZ
4214 wxPoint new_pos(event.m_x - m_actionOffset.x,
4215 event.m_y - m_actionOffset.y);
4216 int new_size, old_size = m_actionPart->dock->size;
03647350 4217
9a29fe70 4218 switch (m_actionPart->dock->dock_direction)
50acee04 4219 {
68030cae 4220 case wxAUI_DOCK_LEFT:
69e65b6c
BW
4221 new_size = new_pos.x - rect.x;
4222 if (new_size-old_size > available_width)
4223 new_size = old_size+available_width;
9a29fe70 4224 m_actionPart->dock->size = new_size;
68030cae
JS
4225 break;
4226 case wxAUI_DOCK_TOP:
69e65b6c
BW
4227 new_size = new_pos.y - rect.y;
4228 if (new_size-old_size > available_height)
4229 new_size = old_size+available_height;
9a29fe70 4230 m_actionPart->dock->size = new_size;
68030cae
JS
4231 break;
4232 case wxAUI_DOCK_RIGHT:
69e65b6c 4233 new_size = rect.x + rect.width - new_pos.x -
9a29fe70 4234 m_actionPart->rect.GetWidth();
69e65b6c
BW
4235 if (new_size-old_size > available_width)
4236 new_size = old_size+available_width;
9a29fe70 4237 m_actionPart->dock->size = new_size;
68030cae
JS
4238 break;
4239 case wxAUI_DOCK_BOTTOM:
69e65b6c 4240 new_size = rect.y + rect.height -
9a29fe70 4241 new_pos.y - m_actionPart->rect.GetHeight();
69e65b6c
BW
4242 if (new_size-old_size > available_height)
4243 new_size = old_size+available_height;
9a29fe70 4244 m_actionPart->dock->size = new_size;
68030cae 4245 break;
50acee04 4246 }
50acee04 4247
68030cae
JS
4248 Update();
4249 Repaint(NULL);
4250 }
9a29fe70
VZ
4251 else if (m_actionPart &&
4252 m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
68030cae 4253 {
9a29fe70
VZ
4254 wxAuiDockInfo& dock = *m_actionPart->dock;
4255 wxAuiPaneInfo& pane = *m_actionPart->pane;
50acee04 4256
68030cae
JS
4257 int total_proportion = 0;
4258 int dock_pixels = 0;
4259 int new_pixsize = 0;
50acee04 4260
68030cae 4261 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
9a29fe70
VZ
4262 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4263 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04 4264
9a29fe70
VZ
4265 wxPoint new_pos(event.m_x - m_actionOffset.x,
4266 event.m_y - m_actionOffset.y);
50acee04 4267
68030cae
JS
4268 // determine the pane rectangle by getting the pane part
4269 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4270 wxASSERT_MSG(pane_part,
4271 wxT("Pane border part not found -- shouldn't happen"));
50acee04 4272
68030cae
JS
4273 // determine the new pixel size that the user wants;
4274 // this will help us recalculate the pane's proportion
4275 if (dock.IsHorizontal())
4276 new_pixsize = new_pos.x - pane_part->rect.x;
4277 else
4278 new_pixsize = new_pos.y - pane_part->rect.y;
50acee04 4279
68030cae
JS
4280 // determine the size of the dock, based on orientation
4281 if (dock.IsHorizontal())
4282 dock_pixels = dock.rect.GetWidth();
4283 else
4284 dock_pixels = dock.rect.GetHeight();
4285
4286 // determine the total proportion of all resizable panes,
4287 // and the total size of the dock minus the size of all
4288 // the fixed panes
4289 int i, dock_pane_count = dock.panes.GetCount();
4290 int pane_position = -1;
4291 for (i = 0; i < dock_pane_count; ++i)
4292 {
4293 wxAuiPaneInfo& p = *dock.panes.Item(i);
4294 if (p.window == pane.window)
4295 pane_position = i;
4296
4297 // while we're at it, subtract the pane sash
4298 // width from the dock width, because this would
4299 // skew our proportion calculations
4300 if (i > 0)
9a29fe70 4301 dock_pixels -= sashSize;
68030cae
JS
4302
4303 // also, the whole size (including decorations) of
4304 // all fixed panes must also be subtracted, because they
4305 // are not part of the proportion calculation
4306 if (p.IsFixed())
50acee04 4307 {
68030cae
JS
4308 if (dock.IsHorizontal())
4309 dock_pixels -= p.best_size.x;
7608fd01 4310 else
68030cae
JS
4311 dock_pixels -= p.best_size.y;
4312 }
4313 else
4314 {
4315 total_proportion += p.dock_proportion;
50acee04 4316 }
68030cae 4317 }
be66f18e 4318
cd67553c
BW
4319 // new size can never be more than the number of dock pixels
4320 if (new_pixsize > dock_pixels)
4321 new_pixsize = dock_pixels;
4322
4323
68030cae
JS
4324 // find a pane in our dock to 'steal' space from or to 'give'
4325 // space to -- this is essentially what is done when a pane is
4326 // resized; the pane should usually be the first non-fixed pane
4327 // to the right of the action pane
4328 int borrow_pane = -1;
4329 for (i = pane_position+1; i < dock_pane_count; ++i)
4330 {
4331 wxAuiPaneInfo& p = *dock.panes.Item(i);
4332 if (!p.IsFixed())
50acee04 4333 {
68030cae
JS
4334 borrow_pane = i;
4335 break;
50acee04 4336 }
68030cae 4337 }
be66f18e
WS
4338
4339
68030cae
JS
4340 // demand that the pane being resized is found in this dock
4341 // (this assert really never should be raised)
4342 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
be66f18e 4343
68030cae
JS
4344 // prevent division by zero
4345 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4346 {
4347 m_action = actionNone;
4348 return false;
4349 }
03647350 4350
68030cae
JS
4351 // calculate the new proportion of the pane
4352 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
be66f18e 4353
68030cae
JS
4354 // default minimum size
4355 int min_size = 0;
be66f18e 4356
68030cae
JS
4357 // check against the pane's minimum size, if specified. please note
4358 // that this is not enough to ensure that the minimum size will
4359 // not be violated, because the whole frame might later be shrunk,
4360 // causing the size of the pane to violate it's minimum size
4361 if (pane.min_size.IsFullySpecified())
4362 {
4363 min_size = 0;
be66f18e 4364
68030cae 4365 if (pane.HasBorder())
9a29fe70 4366 min_size += (pane_borderSize*2);
50acee04 4367
68030cae
JS
4368 // calculate minimum size with decorations (border,caption)
4369 if (pane_part->orientation == wxVERTICAL)
4370 {
4371 min_size += pane.min_size.y;
4372 if (pane.HasCaption())
4373 min_size += caption_size;
4374 }
4375 else
4376 {
4377 min_size += pane.min_size.x;
50acee04 4378 }
68030cae
JS
4379 }
4380
be66f18e 4381
68030cae
JS
4382 // for some reason, an arithmatic error somewhere is causing
4383 // the proportion calculations to always be off by 1 pixel;
4384 // for now we will add the 1 pixel on, but we really should
4385 // determine what's causing this.
4386 min_size++;
be66f18e 4387
68030cae 4388 int min_proportion = (min_size*total_proportion)/dock_pixels;
50acee04 4389
68030cae
JS
4390 if (new_proportion < min_proportion)
4391 new_proportion = min_proportion;
be66f18e 4392
be66f18e
WS
4393
4394
68030cae 4395 int prop_diff = new_proportion - pane.dock_proportion;
be66f18e 4396
68030cae 4397 // borrow the space from our neighbor pane to the
cd67553c
BW
4398 // right or bottom (depending on orientation);
4399 // also make sure we don't make the neighbor too small
4400 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4401
4402 if (prop_borrow - prop_diff < 0)
4403 {
4404 // borrowing from other pane would make it too small,
4405 // so cancel the resize operation
4406 prop_borrow = min_proportion;
4407 }
4408 else
4409 {
4410 prop_borrow -= prop_diff;
4411 }
4412
03647350 4413
cd67553c 4414 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
68030cae
JS
4415 pane.dock_proportion = new_proportion;
4416
cd67553c 4417
68030cae
JS
4418 // repaint
4419 Update();
4420 Repaint(NULL);
4421 }
4422
4423 return true;
4424}
50acee04 4425
68030cae
JS
4426void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4427{
4428 if (m_action == actionResize)
4429 {
4430 m_frame->ReleaseMouse();
be66f18e 4431
68030cae
JS
4432 if (!wxAuiManager_HasLiveResize(*this))
4433 {
4434 // get rid of the hint rectangle
4435 wxScreenDC dc;
9a29fe70 4436 DrawResizeHint(dc, m_actionHintRect);
50acee04 4437 }
68030cae 4438 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
9a29fe70 4439 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
68030cae
JS
4440
4441 DoEndResizeAction(event);
4442
4443 m_currentDragItem = -1;
4444
50acee04 4445 }
696978ee 4446 else if (m_action == actionClickButton)
50acee04 4447 {
9a29fe70 4448 m_hoverButton = NULL;
be66f18e 4449 m_frame->ReleaseMouse();
68030cae 4450
9a29fe70 4451 if (m_actionPart)
be66f18e 4452 {
9a29fe70 4453 UpdateButtonOnScreen(m_actionPart, event);
d1939071
BW
4454
4455 // make sure we're still over the item that was originally clicked
9a29fe70 4456 if (m_actionPart == HitTest(event.GetX(), event.GetY()))
d1939071
BW
4457 {
4458 // fire button-click event
4459 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4460 e.SetManager(this);
9a29fe70
VZ
4461 e.SetPane(m_actionPart->pane);
4462 e.SetButton(m_actionPart->button->button_id);
d1939071
BW
4463 ProcessMgrEvent(e);
4464 }
50acee04
JS
4465 }
4466 }
696978ee 4467 else if (m_action == actionClickCaption)
50acee04
JS
4468 {
4469 m_frame->ReleaseMouse();
4470 }
696978ee 4471 else if (m_action == actionDragFloatingPane)
50acee04
JS
4472 {
4473 m_frame->ReleaseMouse();
4474 }
696978ee 4475 else if (m_action == actionDragToolbarPane)
50acee04
JS
4476 {
4477 m_frame->ReleaseMouse();
4478
9a29fe70 4479 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
50acee04 4480 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 4481
50acee04 4482 // save the new positions
a3a5df9d 4483 wxAuiDockInfoPtrArray docks;
50acee04
JS
4484 FindDocks(m_docks, pane.dock_direction,
4485 pane.dock_layer, pane.dock_row, docks);
4486 if (docks.GetCount() == 1)
4487 {
a3a5df9d 4488 wxAuiDockInfo& dock = *docks.Item(0);
be66f18e 4489
50acee04
JS
4490 wxArrayInt pane_positions, pane_sizes;
4491 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 4492
50acee04
JS
4493 int i, dock_pane_count = dock.panes.GetCount();
4494 for (i = 0; i < dock_pane_count; ++i)
4495 dock.panes.Item(i)->dock_pos = pane_positions[i];
4496 }
be66f18e 4497
a3a5df9d 4498 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4499 Update();
4500 }
696978ee 4501 else
50acee04
JS
4502 {
4503 event.Skip();
4504 }
4505
4506 m_action = actionNone;
9a29fe70 4507 m_lastMouseMove = wxPoint(); // see comment in OnMotion()
50acee04
JS
4508}
4509
4510
a3a5df9d 4511void wxAuiManager::OnMotion(wxMouseEvent& event)
50acee04
JS
4512{
4513 // sometimes when Update() is called from inside this method,
4514 // a spurious mouse move event is generated; this check will make
4515 // sure that only real mouse moves will get anywhere in this method;
4516 // this appears to be a bug somewhere, and I don't know where the
4517 // mouse move event is being generated. only verified on MSW
be66f18e 4518
50acee04 4519 wxPoint mouse_pos = event.GetPosition();
9a29fe70 4520 if (m_lastMouseMove == mouse_pos)
50acee04 4521 return;
9a29fe70 4522 m_lastMouseMove = mouse_pos;
50acee04 4523
be66f18e 4524
50acee04
JS
4525 if (m_action == actionResize)
4526 {
9a29fe70 4527 // It's necessary to reset m_actionPart since it destroyed
68030cae
JS
4528 // by the Update within DoEndResizeAction.
4529 if (m_currentDragItem != -1)
9a29fe70 4530 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
68030cae 4531 else
9a29fe70 4532 m_currentDragItem = m_uiParts.Index(* m_actionPart);
68030cae 4533
9a29fe70 4534 if (m_actionPart)
d1939071 4535 {
9a29fe70
VZ
4536 wxPoint pos = m_actionPart->rect.GetPosition();
4537 if (m_actionPart->orientation == wxHORIZONTAL)
4538 pos.y = wxMax(0, event.m_y - m_actionOffset.y);
d1939071 4539 else
9a29fe70 4540 pos.x = wxMax(0, event.m_x - m_actionOffset.x);
50acee04 4541
68030cae
JS
4542 if (wxAuiManager_HasLiveResize(*this))
4543 {
4544 m_frame->ReleaseMouse();
4545 DoEndResizeAction(event);
4546 m_frame->CaptureMouse();
4547 }
4548 else
4549 {
4550 wxRect rect(m_frame->ClientToScreen(pos),
9a29fe70 4551 m_actionPart->rect.GetSize());
68030cae
JS
4552 wxScreenDC dc;
4553
9a29fe70 4554 if (!m_actionHintRect.IsEmpty())
36adcfc9
BW
4555 {
4556 // remove old resize hint
9a29fe70
VZ
4557 DrawResizeHint(dc, m_actionHintRect);
4558 m_actionHintRect = wxRect();
36adcfc9 4559 }
03647350 4560
36adcfc9 4561 // draw new resize hint, if it's inside the managed frame
9a29fe70
VZ
4562 wxRect frameScreenRect = m_frame->GetScreenRect();
4563 if (frameScreenRect.Contains(rect))
36adcfc9
BW
4564 {
4565 DrawResizeHint(dc, rect);
9a29fe70 4566 m_actionHintRect = rect;
36adcfc9 4567 }
68030cae 4568 }
d1939071 4569 }
50acee04 4570 }
696978ee 4571 else if (m_action == actionClickCaption)
50acee04
JS
4572 {
4573 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4574 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
be66f18e 4575
50acee04
JS
4576 // caption has been clicked. we need to check if the mouse
4577 // is now being dragged. if it is, we need to change the
4578 // mouse action to 'drag'
9a29fe70
VZ
4579 if (m_actionPart &&
4580 (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
4581 abs(event.m_y - m_actionStart.y) > drag_y_threshold))
50acee04 4582 {
9a29fe70 4583 wxAuiPaneInfo* paneInfo = m_actionPart->pane;
50acee04 4584
9a29fe70 4585 if (!paneInfo->IsToolbar())
50acee04
JS
4586 {
4587 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
9a29fe70 4588 paneInfo->IsFloatable())
50acee04
JS
4589 {
4590 m_action = actionDragFloatingPane;
4591
4592 // set initial float position
4593 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
9a29fe70
VZ
4594 paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
4595 pt.y - m_actionOffset.y);
49fa1dbb 4596
50acee04 4597 // float the window
9a29fe70
VZ
4598 if (paneInfo->IsMaximized())
4599 RestorePane(*paneInfo);
4600 paneInfo->Float();
50acee04
JS
4601 Update();
4602
9a29fe70 4603 m_actionWindow = paneInfo->frame;
be66f18e 4604
50acee04
JS
4605 // action offset is used here to make it feel "natural" to the user
4606 // to drag a docked pane and suddenly have it become a floating frame.
4607 // Sometimes, however, the offset where the user clicked on the docked
4608 // caption is bigger than the width of the floating frame itself, so
4609 // in that case we need to set the action offset to a sensible value
9a29fe70
VZ
4610 wxSize frame_size = m_actionWindow->GetSize();
4611 if (frame_size.x <= m_actionOffset.x)
4612 m_actionOffset.x = 30;
50acee04
JS
4613 }
4614 }
7608fd01 4615 else
50acee04
JS
4616 {
4617 m_action = actionDragToolbarPane;
9a29fe70 4618 m_actionWindow = paneInfo->window;
50acee04
JS
4619 }
4620 }
4621 }
696978ee 4622 else if (m_action == actionDragFloatingPane)
50acee04 4623 {
9a29fe70 4624 if (m_actionWindow)
32e4b03c 4625 {
a6994201
VZ
4626 // We can't move the child window so we need to get the frame that
4627 // we want to be really moving. This is probably not the best place
4628 // to do this but at least it fixes the bug (#13177) for now.
9a29fe70 4629 if (!m_actionWindow->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
a6994201 4630 {
9a29fe70
VZ
4631 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4632 m_actionWindow = pane.frame;
a6994201
VZ
4633 }
4634
49fa1dbb 4635 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
9a29fe70
VZ
4636 m_actionWindow->Move(pt.x - m_actionOffset.x,
4637 pt.y - m_actionOffset.y);
49fa1dbb 4638 }
50acee04 4639 }
696978ee 4640 else if (m_action == actionDragToolbarPane)
50acee04 4641 {
9a29fe70 4642 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
50acee04
JS
4643 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4644
55794674 4645 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
50acee04
JS
4646
4647 wxPoint pt = event.GetPosition();
9a29fe70 4648 DoDrop(m_docks, m_panes, pane, pt, m_actionOffset);
be66f18e 4649
50acee04
JS
4650 // if DoDrop() decided to float the pane, set up
4651 // the floating pane's initial position
4652 if (pane.IsFloating())
4653 {
4654 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
9a29fe70
VZ
4655 pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
4656 pt.y - m_actionOffset.y);
50acee04 4657 }
be66f18e 4658
50acee04
JS
4659 // this will do the actiual move operation;
4660 // in the case that the pane has been floated,
4661 // this call will create the floating pane
4662 // and do the reparenting
4663 Update();
be66f18e 4664
50acee04
JS
4665 // if the pane has been floated, change the mouse
4666 // action actionDragFloatingPane so that subsequent
4667 // EVT_MOTION() events will move the floating pane
4668 if (pane.IsFloating())
4669 {
a3a5df9d 4670 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04 4671 m_action = actionDragFloatingPane;
9a29fe70 4672 m_actionWindow = pane.frame;
50acee04 4673 }
be66f18e
WS
4674 }
4675 else
50acee04 4676 {
a3a5df9d
BW
4677 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4678 if (part && part->type == wxAuiDockUIPart::typePaneButton)
50acee04 4679 {
9a29fe70 4680 if (part != m_hoverButton)
50acee04
JS
4681 {
4682 // make the old button normal
9a29fe70 4683 if (m_hoverButton)
37106ab2 4684 {
9a29fe70 4685 UpdateButtonOnScreen(m_hoverButton, event);
37106ab2
BW
4686 Repaint();
4687 }
7608fd01 4688
50acee04
JS
4689 // mouse is over a button, so repaint the
4690 // button in hover mode
4691 UpdateButtonOnScreen(part, event);
9a29fe70 4692 m_hoverButton = part;
7608fd01 4693
50acee04
JS
4694 }
4695 }
7608fd01 4696 else
50acee04 4697 {
9a29fe70 4698 if (m_hoverButton)
50acee04 4699 {
9a29fe70 4700 m_hoverButton = NULL;
50acee04
JS
4701 Repaint();
4702 }
7608fd01 4703 else
50acee04
JS
4704 {
4705 event.Skip();
4706 }
4707 }
4708 }
4709}
4710
a3a5df9d 4711void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
50acee04 4712{
9a29fe70 4713 if (m_hoverButton)
50acee04 4714 {
9a29fe70 4715 m_hoverButton = NULL;
50acee04
JS
4716 Repaint();
4717 }
4718}
4719
e2074948
VZ
4720void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4721{
4722 // cancel the operation in progress, if any
4723 if ( m_action != actionNone )
4724 {
4725 m_action = actionNone;
4726 HideHint();
4727 }
4728}
4729
a3a5df9d 4730void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
50acee04 4731{
be66f18e
WS
4732 // when a child pane has it's focus set, we should change the
4733 // pane's active state to reflect this. (this is only true if
50acee04
JS
4734 // active panes are allowed by the owner)
4735 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4736 {
d7ad415c
BW
4737 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4738 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
50acee04
JS
4739 {
4740 SetActivePane(m_panes, event.GetWindow());
4741 m_frame->Refresh();
4742 }
4743 }
c08ee034 4744
16541a4e 4745 event.Skip();
50acee04
JS
4746}
4747
4748
4749// OnPaneButton() is an event handler that is called
4750// when a pane button has been pressed.
a3a5df9d 4751void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
50acee04 4752{
a3a5df9d 4753 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
a1b3b608 4754
a3a5df9d 4755 wxAuiPaneInfo& pane = *(evt.pane);
be66f18e 4756
4953f8cf 4757 if (evt.button == wxAUI_BUTTON_CLOSE)
50acee04 4758 {
e092fb2e 4759 // fire pane close event
bc07ab17 4760 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
bc9e3321 4761 e.SetManager(this);
58754643
BW
4762 e.SetPane(evt.pane);
4763 ProcessMgrEvent(e);
a1b3b608 4764
58754643 4765 if (!e.GetVeto())
cf08f19a 4766 {
7da1b21e
BW
4767 // close the pane, but check that it
4768 // still exists in our pane array first
4769 // (the event handler above might have removed it)
4770
4771 wxAuiPaneInfo& check = GetPane(pane.window);
4772 if (check.IsOk())
4773 {
4774 ClosePane(pane);
4775 }
be794d62 4776
58754643 4777 Update();
cf08f19a 4778 }
37106ab2
BW
4779 }
4780 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4781 {
4782 // fire pane close event
bc07ab17 4783 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
bc9e3321 4784 e.SetManager(this);
37106ab2
BW
4785 e.SetPane(evt.pane);
4786 ProcessMgrEvent(e);
4787
4788 if (!e.GetVeto())
4789 {
4790 MaximizePane(pane);
4791 Update();
4792 }
4793 }
4794 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4795 {
4796 // fire pane close event
bc07ab17 4797 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
bc9e3321 4798 e.SetManager(this);
37106ab2
BW
4799 e.SetPane(evt.pane);
4800 ProcessMgrEvent(e);
4801
4802 if (!e.GetVeto())
4803 {
4804 RestorePane(pane);
4805 Update();
4806 }
50acee04 4807 }
7608fd01 4808 else if (evt.button == wxAUI_BUTTON_PIN)
50acee04
JS
4809 {
4810 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4811 pane.IsFloatable())
4812 pane.Float();
4813 Update();
4814 }
4815}
4816
4817#endif // wxUSE_AUI