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8b089c5e JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: isosurf.cpp | |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Brian Paul (original gltk version), Wolfram Gloger | |
0c1c1c71 | 5 | // Modified by: Julian Smart, Francesco Montorsi |
8b089c5e JS |
6 | // Created: 04/01/98 |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
2f6c54eb | 9 | // Licence: wxWindows licence |
8b089c5e JS |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
8b089c5e JS |
12 | // For compilers that support precompilation, includes "wx.h". |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
16 | #pragma hdrstop | |
17 | #endif | |
18 | ||
19 | #ifndef WX_PRECOMP | |
20 | #include "wx/wx.h" | |
21 | #endif | |
22 | ||
806e2f15 VZ |
23 | #if !wxUSE_GLCANVAS |
24 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
25 | #endif | |
26 | ||
8b089c5e JS |
27 | #include "wx/timer.h" |
28 | #include "wx/glcanvas.h" | |
b713f891 | 29 | #include "wx/math.h" |
6c7f0949 FM |
30 | #include "wx/log.h" |
31 | #include "wx/cmdline.h" | |
6c7f0949 FM |
32 | #include "wx/wfstream.h" |
33 | #include "wx/zstream.h" | |
0c1c1c71 | 34 | #include "wx/txtstrm.h" |
8b089c5e | 35 | |
451c13c8 | 36 | #include "isosurf.h" |
3a992940 JS |
37 | #include "../../sample.xpm" |
38 | ||
8b089c5e | 39 | |
6c7f0949 | 40 | // global options which can be set through command-line options |
6c7f0949 FM |
41 | GLboolean g_use_vertex_arrays = GL_FALSE; |
42 | GLboolean g_doubleBuffer = GL_TRUE; | |
43 | GLboolean g_smooth = GL_TRUE; | |
44 | GLboolean g_lighting = GL_TRUE; | |
8b089c5e | 45 | |
8b089c5e JS |
46 | |
47 | ||
6c7f0949 FM |
48 | //--------------------------------------------------------------------------- |
49 | // MyApp | |
50 | //--------------------------------------------------------------------------- | |
8b089c5e | 51 | |
6c7f0949 | 52 | IMPLEMENT_APP(MyApp) |
8b089c5e | 53 | |
6c7f0949 | 54 | bool MyApp::OnInit() |
8b089c5e | 55 | { |
6c7f0949 FM |
56 | if ( !wxApp::OnInit() ) |
57 | return false; | |
5cf036d0 | 58 | |
6c7f0949 | 59 | // Create the main frame window |
0c1c1c71 | 60 | SetTopWindow(new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"))); |
5cf036d0 | 61 | |
6c7f0949 | 62 | return true; |
8b089c5e JS |
63 | } |
64 | ||
6c7f0949 | 65 | void MyApp::OnInitCmdLine(wxCmdLineParser& parser) |
8b089c5e | 66 | { |
7881f83b FM |
67 | parser.AddSwitch("", "sb", "Do not use double buffering"); |
68 | parser.AddSwitch("", "db", "Use double buffering"); | |
69 | parser.AddSwitch("", "va", "Use vertex arrays"); | |
8b089c5e | 70 | |
6c7f0949 | 71 | wxApp::OnInitCmdLine(parser); |
8b089c5e JS |
72 | } |
73 | ||
6c7f0949 | 74 | bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser) |
8b089c5e | 75 | { |
7881f83b | 76 | if (parser.Found("sb")) |
6c7f0949 | 77 | g_doubleBuffer = GL_FALSE; |
7881f83b | 78 | else if (parser.Found("db")) |
6c7f0949 | 79 | g_doubleBuffer = GL_TRUE; |
8b089c5e | 80 | |
7881f83b | 81 | if (parser.Found("va")) |
6c7f0949 | 82 | g_use_vertex_arrays = GL_TRUE; |
5cf036d0 | 83 | |
6c7f0949 | 84 | return wxApp::OnCmdLineParsed(parser); |
8b089c5e JS |
85 | } |
86 | ||
6c7f0949 FM |
87 | //--------------------------------------------------------------------------- |
88 | // MyFrame | |
89 | //--------------------------------------------------------------------------- | |
451c13c8 VZ |
90 | |
91 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
92 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
93 | END_EVENT_TABLE() | |
94 | ||
451c13c8 | 95 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, |
df344ba9 | 96 | const wxSize& size, long style) |
451c13c8 VZ |
97 | : wxFrame(frame, wxID_ANY, title, pos, size, style), |
98 | m_canvas(NULL) | |
99 | { | |
100 | SetIcon(wxICON(sample)); | |
101 | ||
102 | ||
5cf036d0 DS |
103 | // Make a menubar |
104 | wxMenu *fileMenu = new wxMenu; | |
8b089c5e | 105 | |
5cf036d0 DS |
106 | fileMenu->Append(wxID_EXIT, _T("E&xit")); |
107 | wxMenuBar *menuBar = new wxMenuBar; | |
108 | menuBar->Append(fileMenu, _T("&File")); | |
451c13c8 VZ |
109 | SetMenuBar(menuBar); |
110 | ||
8b089c5e JS |
111 | |
112 | // Make a TestGLCanvas | |
113 | ||
114 | // JACS | |
115 | #ifdef __WXMSW__ | |
5cf036d0 | 116 | int *gl_attrib = NULL; |
8b089c5e | 117 | #else |
6c7f0949 FM |
118 | int gl_attrib[20] = |
119 | { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1, | |
5cf036d0 DS |
120 | WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1, |
121 | WX_GL_DOUBLEBUFFER, | |
6716fce4 | 122 | # if defined(__WXMAC__) || defined(__WXCOCOA__) |
5cf036d0 | 123 | GL_NONE }; |
cb712074 | 124 | # else |
5cf036d0 | 125 | None }; |
cb712074 | 126 | # endif |
8b089c5e JS |
127 | #endif |
128 | ||
6c7f0949 | 129 | if (!g_doubleBuffer) |
5cf036d0 | 130 | { |
0c1c1c71 | 131 | wxLogWarning("Disabling double buffering"); |
6c7f0949 | 132 | |
8b089c5e | 133 | #ifdef __WXGTK__ |
5cf036d0 | 134 | gl_attrib[9] = None; |
8b089c5e | 135 | #endif |
6c7f0949 | 136 | g_doubleBuffer = GL_FALSE; |
5cf036d0 DS |
137 | } |
138 | ||
451c13c8 VZ |
139 | // Show the frame |
140 | Show(true); | |
8b089c5e | 141 | |
0c1c1c71 | 142 | m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib); |
8b089c5e JS |
143 | } |
144 | ||
5cf036d0 DS |
145 | MyFrame::~MyFrame() |
146 | { | |
806e2f15 | 147 | delete m_canvas; |
5cf036d0 DS |
148 | } |
149 | ||
8b089c5e | 150 | // Intercept menu commands |
5cf036d0 | 151 | void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) |
8b089c5e | 152 | { |
5cf036d0 DS |
153 | // true is to force the frame to close |
154 | Close(true); | |
8b089c5e JS |
155 | } |
156 | ||
6c7f0949 FM |
157 | |
158 | //--------------------------------------------------------------------------- | |
159 | // TestGLCanvas | |
160 | //--------------------------------------------------------------------------- | |
8b089c5e JS |
161 | |
162 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
163 | EVT_SIZE(TestGLCanvas::OnSize) | |
164 | EVT_PAINT(TestGLCanvas::OnPaint) | |
165 | EVT_CHAR(TestGLCanvas::OnChar) | |
166 | EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent) | |
8b089c5e JS |
167 | END_EVENT_TABLE() |
168 | ||
451c13c8 VZ |
169 | TestGLCanvas::TestGLCanvas(wxWindow *parent, |
170 | wxWindowID id, | |
451c13c8 | 171 | int* gl_attrib) |
0c1c1c71 | 172 | : wxGLCanvas(parent, id, gl_attrib) |
8b089c5e | 173 | { |
0c1c1c71 FM |
174 | m_xrot = 0; |
175 | m_yrot = 0; | |
176 | m_numverts = 0; | |
177 | ||
451c13c8 VZ |
178 | // Explicitly create a new rendering context instance for this canvas. |
179 | m_glRC = new wxGLContext(this); | |
180 | ||
181 | // Make the new context current (activate it for use) with this canvas. | |
182 | SetCurrent(*m_glRC); | |
5cf036d0 | 183 | |
6c7f0949 FM |
184 | InitGL(); |
185 | InitMaterials(); | |
186 | LoadSurface("isosurf.dat.gz"); | |
8b089c5e JS |
187 | } |
188 | ||
451c13c8 VZ |
189 | TestGLCanvas::~TestGLCanvas() |
190 | { | |
191 | delete m_glRC; | |
192 | } | |
8b089c5e | 193 | |
6c7f0949 FM |
194 | void TestGLCanvas::LoadSurface(const wxString& filename) |
195 | { | |
0c1c1c71 FM |
196 | // FIXME |
197 | // we need to set english locale to force wxTextInputStream's calls to | |
198 | // wxStrtod to use the point and not the comma as decimal separator... | |
199 | // (the isosurf.dat contains points and not commas)... | |
200 | wxLocale l(wxLANGUAGE_ENGLISH); | |
201 | ||
6c7f0949 FM |
202 | wxZlibInputStream* stream = |
203 | new wxZlibInputStream(new wxFFileInputStream(filename)); | |
204 | if (!stream || !stream->IsOk()) | |
205 | { | |
206 | wxLogError("Cannot load '%s' type of files!", filename.c_str()); | |
207 | delete stream; | |
208 | return; | |
209 | } | |
210 | ||
6c7f0949 | 211 | { |
0c1c1c71 FM |
212 | // we suppose to have in input a text file containing floating numbers |
213 | // space/newline-separed... first 3 numbers are the coordinates of a | |
214 | // vertex and the following 3 are the relative vertex normal and so on... | |
215 | ||
216 | wxTextInputStream inFile(*stream); | |
217 | m_numverts = 0; | |
218 | ||
219 | while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS) | |
220 | { | |
221 | inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2]; | |
222 | inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2]; | |
223 | ||
224 | m_numverts++; | |
225 | } | |
226 | ||
227 | // discard last vertex; it is a zero caused by the EOF | |
228 | m_numverts--; | |
6c7f0949 FM |
229 | } |
230 | ||
231 | delete stream; | |
232 | ||
233 | wxLogMessage(_T("Loaded %d vertices, %d triangles from '%s'"), | |
234 | m_numverts, m_numverts-2, filename.c_str()); | |
df344ba9 FM |
235 | |
236 | // NOTE: for some reason under wxGTK the following is required to avoid that | |
237 | // the surface gets rendered in a small rectangle in the top-left corner of the frame | |
238 | PostSizeEventToParent(); | |
6c7f0949 FM |
239 | } |
240 | ||
2db98bf5 | 241 | void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) |
8b089c5e JS |
242 | { |
243 | // This is a dummy, to avoid an endless succession of paint messages. | |
244 | // OnPaint handlers must always create a wxPaintDC. | |
245 | wxPaintDC dc(this); | |
246 | ||
451c13c8 VZ |
247 | // This is normally only necessary if there is more than one wxGLCanvas |
248 | // or more than one wxGLContext in the application. | |
249 | SetCurrent(*m_glRC); | |
919ae91a | 250 | |
6c7f0949 FM |
251 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
252 | glPushMatrix(); | |
253 | glRotatef( m_yrot, 0.0f, 1.0f, 0.0f ); | |
254 | glRotatef( m_xrot, 1.0f, 0.0f, 0.0f ); | |
255 | ||
256 | // draw the surface | |
0c1c1c71 | 257 | if (g_use_vertex_arrays) |
6c7f0949 FM |
258 | { |
259 | glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts ); | |
260 | } | |
0c1c1c71 | 261 | else |
6c7f0949 FM |
262 | { |
263 | glBegin( GL_TRIANGLE_STRIP ); | |
264 | ||
265 | for (int i=0;i<m_numverts;i++) | |
266 | { | |
267 | glNormal3fv( m_norms[i] ); | |
268 | glVertex3fv( m_verts[i] ); | |
269 | } | |
270 | ||
271 | glEnd(); | |
272 | } | |
273 | ||
274 | glPopMatrix(); | |
275 | glFlush(); // Not really necessary: buffer swapping below implies glFlush() | |
276 | ||
8b089c5e JS |
277 | SwapBuffers(); |
278 | } | |
279 | ||
280 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
281 | { | |
451c13c8 VZ |
282 | // This is normally only necessary if there is more than one wxGLCanvas |
283 | // or more than one wxGLContext in the application. | |
284 | SetCurrent(*m_glRC); | |
285 | ||
286 | // It's up to the application code to update the OpenGL viewport settings. | |
287 | // This is OK here only because there is only one canvas that uses the | |
288 | // context. See the cube sample for that case that multiple canvases are | |
289 | // made current with one context. | |
290 | glViewport(0, 0, event.GetSize().x, event.GetSize().y); | |
8b089c5e JS |
291 | } |
292 | ||
293 | void TestGLCanvas::OnChar(wxKeyEvent& event) | |
294 | { | |
5cf036d0 DS |
295 | switch( event.GetKeyCode() ) |
296 | { | |
8b089c5e | 297 | case WXK_ESCAPE: |
5cf036d0 DS |
298 | wxTheApp->ExitMainLoop(); |
299 | return; | |
300 | ||
8b089c5e | 301 | case WXK_LEFT: |
6c7f0949 | 302 | m_yrot -= 15.0; |
5cf036d0 DS |
303 | break; |
304 | ||
8b089c5e | 305 | case WXK_RIGHT: |
6c7f0949 | 306 | m_yrot += 15.0; |
5cf036d0 DS |
307 | break; |
308 | ||
8b089c5e | 309 | case WXK_UP: |
6c7f0949 | 310 | m_xrot += 15.0; |
5cf036d0 DS |
311 | break; |
312 | ||
8b089c5e | 313 | case WXK_DOWN: |
6c7f0949 | 314 | m_xrot -= 15.0; |
5cf036d0 DS |
315 | break; |
316 | ||
8b089c5e | 317 | case 's': case 'S': |
6c7f0949 FM |
318 | g_smooth = !g_smooth; |
319 | if (g_smooth) | |
5cf036d0 | 320 | glShadeModel(GL_SMOOTH); |
5cf036d0 | 321 | else |
5cf036d0 | 322 | glShadeModel(GL_FLAT); |
5cf036d0 DS |
323 | break; |
324 | ||
8b089c5e | 325 | case 'l': case 'L': |
6c7f0949 FM |
326 | g_lighting = !g_lighting; |
327 | if (g_lighting) | |
5cf036d0 | 328 | glEnable(GL_LIGHTING); |
5cf036d0 | 329 | else |
5cf036d0 | 330 | glDisable(GL_LIGHTING); |
5cf036d0 DS |
331 | break; |
332 | ||
333 | default: | |
8b089c5e | 334 | event.Skip(); |
5cf036d0 | 335 | return; |
8b089c5e JS |
336 | } |
337 | ||
5cf036d0 | 338 | Refresh(false); |
8b089c5e JS |
339 | } |
340 | ||
341 | void TestGLCanvas::OnMouseEvent(wxMouseEvent& event) | |
342 | { | |
343 | static int dragging = 0; | |
344 | static float last_x, last_y; | |
345 | ||
451c13c8 VZ |
346 | // Allow default processing to happen, or else the canvas cannot gain focus |
347 | // (for key events). | |
348 | event.Skip(); | |
349 | ||
df344ba9 | 350 | if (event.LeftIsDown()) |
5cf036d0 | 351 | { |
df344ba9 | 352 | if (!dragging) |
5cf036d0 DS |
353 | { |
354 | dragging = 1; | |
355 | } | |
356 | else | |
357 | { | |
6c7f0949 FM |
358 | m_yrot += (event.GetX() - last_x)*1.0; |
359 | m_xrot += (event.GetY() - last_y)*1.0; | |
5cf036d0 DS |
360 | Refresh(false); |
361 | } | |
362 | last_x = event.GetX(); | |
363 | last_y = event.GetY(); | |
2f6c54eb | 364 | } |
5cf036d0 | 365 | else |
451c13c8 | 366 | { |
5cf036d0 | 367 | dragging = 0; |
451c13c8 | 368 | } |
8b089c5e JS |
369 | } |
370 | ||
6c7f0949 FM |
371 | void TestGLCanvas::InitMaterials() |
372 | { | |
373 | static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f}; | |
374 | static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f}; | |
375 | static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f}; | |
376 | static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f}; | |
377 | static const GLfloat front_mat_shininess[1] = {60.0f}; | |
378 | static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f}; | |
379 | static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f}; | |
380 | /* | |
381 | static const GLfloat back_mat_shininess[1] = {60.0f}; | |
382 | static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f}; | |
383 | static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f}; | |
384 | */ | |
385 | static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f}; | |
386 | static const GLfloat lmodel_twoside[1] = {GL_FALSE}; | |
387 | ||
388 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
389 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); | |
390 | glLightfv(GL_LIGHT0, GL_POSITION, position0); | |
391 | glEnable(GL_LIGHT0); | |
392 | ||
393 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); | |
394 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); | |
395 | glLightfv(GL_LIGHT1, GL_POSITION, position1); | |
396 | glEnable(GL_LIGHT1); | |
397 | ||
398 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); | |
399 | glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); | |
400 | glEnable(GL_LIGHTING); | |
401 | ||
402 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); | |
403 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); | |
404 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); | |
405 | } | |
406 | ||
407 | void TestGLCanvas::InitGL() | |
408 | { | |
409 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
410 | ||
411 | glShadeModel(GL_SMOOTH); | |
412 | glEnable(GL_DEPTH_TEST); | |
413 | ||
414 | InitMaterials(); | |
415 | ||
416 | glMatrixMode(GL_PROJECTION); | |
417 | glLoadIdentity(); | |
418 | glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); | |
419 | ||
420 | glMatrixMode(GL_MODELVIEW); | |
421 | glLoadIdentity(); | |
422 | glTranslatef( 0.0, 0.0, -6.0 ); | |
423 | ||
424 | if (g_use_vertex_arrays) | |
425 | { | |
426 | glVertexPointer( 3, GL_FLOAT, 0, m_verts ); | |
427 | glNormalPointer( GL_FLOAT, 0, m_norms ); | |
0c1c1c71 FM |
428 | glEnable( GL_VERTEX_ARRAY ); |
429 | glEnable( GL_NORMAL_ARRAY ); | |
6c7f0949 FM |
430 | } |
431 | } | |
432 |