]>
Commit | Line | Data |
---|---|---|
1542ea39 | 1 | ///////////////////////////////////////////////////////////////////////////// |
f38924e8 | 2 | // Name: src/common/rgncmn.cpp |
1542ea39 RD |
3 | // Purpose: Methods of wxRegion that have a generic implementation |
4 | // Author: Robin Dunn | |
5 | // Modified by: | |
6 | // Created: 27-Mar-2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Robin Dunn | |
65571936 | 9 | // Licence: wxWindows licence |
1542ea39 RD |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
1542ea39 RD |
12 | // For compilers that support precompilation, includes "wx.h". |
13 | #include "wx/wxprec.h" | |
14 | ||
15 | #ifdef __BORLANDC__ | |
f38924e8 | 16 | #pragma hdrstop |
1542ea39 RD |
17 | #endif |
18 | ||
19 | #include "wx/region.h" | |
f38924e8 WS |
20 | |
21 | #ifndef WX_PRECOMP | |
22 | #include "wx/dcmemory.h" | |
0bca0373 | 23 | #include "wx/bitmap.h" |
f38924e8 | 24 | #include "wx/image.h" |
155ecd4c | 25 | #endif //WX_PRECOMP |
1542ea39 | 26 | |
1542ea39 RD |
27 | |
28 | wxBitmap wxRegion::ConvertToBitmap() const | |
29 | { | |
30 | wxRect box = GetBox(); | |
31 | wxBitmap bmp(box.GetRight(), box.GetBottom()); | |
32 | wxMemoryDC dc; | |
33 | dc.SelectObject(bmp); | |
819451b6 | 34 | dc.SetBackground(*wxBLACK_BRUSH); |
1542ea39 RD |
35 | dc.Clear(); |
36 | dc.SetClippingRegion(*this); | |
819451b6 | 37 | dc.SetBackground(*wxWHITE_BRUSH); |
1542ea39 RD |
38 | dc.Clear(); |
39 | dc.SelectObject(wxNullBitmap); | |
40 | return bmp; | |
41 | } | |
42 | ||
43 | //--------------------------------------------------------------------------- | |
44 | ||
1904aa72 | 45 | #if wxUSE_IMAGE |
85f6b408 VS |
46 | static bool DoRegionUnion(wxRegion& region, |
47 | const wxImage& image, | |
48 | unsigned char loR, | |
49 | unsigned char loG, | |
50 | unsigned char loB, | |
51 | int tolerance) | |
1542ea39 | 52 | { |
1542ea39 RD |
53 | unsigned char hiR, hiG, hiB; |
54 | ||
7ac31c42 WS |
55 | hiR = (unsigned char)wxMin(0xFF, loR + tolerance); |
56 | hiG = (unsigned char)wxMin(0xFF, loG + tolerance); | |
57 | hiB = (unsigned char)wxMin(0xFF, loB + tolerance); | |
1542ea39 RD |
58 | |
59 | // Loop through the image row by row, pixel by pixel, building up | |
60 | // rectangles to add to the region. | |
61 | int width = image.GetWidth(); | |
62 | int height = image.GetHeight(); | |
63 | for (int y=0; y < height; y++) | |
64 | { | |
65 | wxRect rect; | |
66 | rect.y = y; | |
67 | rect.height = 1; | |
68 | ||
69 | for (int x=0; x < width; x++) | |
70 | { | |
71 | // search for a continuous range of non-transparent pixels | |
72 | int x0 = x; | |
73 | while ( x < width) | |
74 | { | |
75 | unsigned char R = image.GetRed(x,y); | |
76 | unsigned char G = image.GetGreen(x,y); | |
77 | unsigned char B = image.GetBlue(x,y); | |
78 | if (( R >= loR && R <= hiR) && | |
79 | ( G >= loG && G <= hiG) && | |
80 | ( B >= loB && B <= hiB)) // It's transparent | |
81 | break; | |
82 | x++; | |
83 | } | |
84 | ||
85 | // Add the run of non-transparent pixels (if any) to the region | |
86 | if (x > x0) { | |
87 | rect.x = x0; | |
88 | rect.width = x - x0; | |
85f6b408 | 89 | region.Union(rect); |
1542ea39 RD |
90 | } |
91 | } | |
92 | } | |
93 | ||
1904aa72 | 94 | return true; |
85f6b408 | 95 | } |
701a0b47 | 96 | |
85f6b408 VS |
97 | |
98 | bool wxRegion::Union(const wxBitmap& bmp) | |
99 | { | |
64c288fa | 100 | #if (!defined(__WXMSW__) || wxUSE_WXDIB) |
85f6b408 VS |
101 | if (bmp.GetMask()) |
102 | { | |
103 | wxImage image = bmp.ConvertToImage(); | |
104 | wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); | |
105 | return DoRegionUnion(*this, image, | |
106 | image.GetMaskRed(), | |
107 | image.GetMaskGreen(), | |
108 | image.GetMaskBlue(), | |
109 | 0); | |
110 | } | |
111 | else | |
64c288fa | 112 | #endif |
85f6b408 VS |
113 | { |
114 | return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); | |
115 | } | |
116 | } | |
117 | ||
118 | bool wxRegion::Union(const wxBitmap& bmp, | |
119 | const wxColour& transColour, | |
120 | int tolerance) | |
121 | { | |
64c288fa | 122 | #if (!defined(__WXMSW__) || wxUSE_WXDIB) |
85f6b408 VS |
123 | wxImage image = bmp.ConvertToImage(); |
124 | return DoRegionUnion(*this, image, | |
125 | transColour.Red(), | |
126 | transColour.Green(), | |
127 | transColour.Blue(), | |
128 | tolerance); | |
64c288fa JS |
129 | #else |
130 | return false; | |
f38924e8 | 131 | #endif |
85f6b408 VS |
132 | } |
133 | ||
4b316329 | 134 | #else |
85f6b408 VS |
135 | |
136 | bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp)) | |
137 | { | |
138 | // No wxImage support | |
139 | return false; | |
140 | } | |
141 | ||
142 | bool wxRegion::Union(const wxBitmap& WXUNUSED(bmp), | |
143 | const wxColour& WXUNUSED(transColour), | |
144 | int WXUNUSED(tolerance)) | |
145 | { | |
4b316329 | 146 | // No wxImage support |
1904aa72 | 147 | return false; |
1542ea39 RD |
148 | } |
149 | ||
85f6b408 | 150 | #endif |