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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e725ba4f 3// Purpose: interface of wxIP*address, wxSocket* classes
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
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9
10/**
11 @class wxIPaddress
12
13 wxIPaddress is an abstract base class for all internet protocol address
14 objects. Currently, only wxIPV4address is implemented. An experimental
15 implementation for IPV6, wxIPV6address, is being developed.
16
17 @library{wxbase}
18 @category{net}
19*/
20class wxIPaddress : public wxSockAddress
21{
22public:
23 /**
24 Internally, this is the same as setting the IP address to @b INADDR_ANY.
25
26 On IPV4 implementations, 0.0.0.0
27
28 On IPV6 implementations, ::
29
30 @return @true on success, @false if something went wrong.
31 */
32 bool AnyAddress();
33
34 /**
35 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
36
37 On IPV4 implementations, 255.255.255.255
38
39 @return @true on success, @false if something went wrong.
40 */
41 virtual bool BroadcastAddress() = 0;
42
43 /**
44 Set the address to hostname, which can be a host name or an IP-style address
45 in a format dependent on implementation.
46
47 @return @true on success, @false if something goes wrong (invalid
48 hostname or invalid IP address).
49 */
50 bool Hostname(const wxString& hostname);
51
52 /**
53 Returns the hostname which matches the IP address.
54 */
55 wxString Hostname() const;
56
57 /**
58 Returns a wxString containing the IP address.
59 */
60 virtual wxString IPAddress() const = 0;
61
62 /**
63 Determines if current address is set to localhost.
64
65 @return @true if address is localhost, @false if internet address.
66 */
67 virtual bool IsLocalHost() const = 0;
68
69 /**
70 Set address to localhost.
71
72 On IPV4 implementations, 127.0.0.1
73
74 On IPV6 implementations, ::1
75
76 @return @true on success, @false if something went wrong.
77 */
78 bool LocalHost();
79
80 /**
81 Set the port to that corresponding to the specified service.
82
83 @return @true on success, @false if something goes wrong (invalid @a service).
84 */
85 bool Service(const wxString& service);
86
87 /**
88 Set the port to that corresponding to the specified service.
89
90 @return @true on success, @false if something goes wrong (invalid @a service).
91 */
92 bool Service(unsigned short service);
93
94 /**
95 Returns the current service.
96 */
97 unsigned short Service() const;
98};
99
100
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101/**
102 @class wxIPV4address
7c913512 103
3d7548cb 104 A class for working with IPv4 network addresses.
7c913512 105
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106 @library{wxbase}
107 @category{net}
108*/
109class wxIPV4address : public wxIPaddress
110{
111public:
112 /**
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113 Set address to any of the addresses of the current machine.
114
115 Whenever possible, use this function instead of LocalHost(),
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116 as this correctly handles multi-homed hosts and avoids other small
117 problems. Internally, this is the same as setting the IP address
118 to @b INADDR_ANY.
3c4f71cc 119
3d7548cb 120 @return @true on success, @false if something went wrong.
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121 */
122 bool AnyAddress();
123
23324ae1 124 /**
3d7548cb 125 Set the address to hostname, which can be a host name or an IP-style address
e725ba4f 126 in dot notation(<tt>a.b.c.d</tt>).
3d7548cb 127
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128 @return @true on success, @false if something goes wrong (invalid
129 hostname or invalid IP address).
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130 */
131 bool Hostname(const wxString& hostname);
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132
133 /**
134 Returns the hostname which matches the IP address.
135 */
adaaa686 136 virtual wxString Hostname() const;
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137
138 /**
139 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
140 */
adaaa686 141 virtual wxString IPAddress() const;
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142
143 /**
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144 Set address to localhost (127.0.0.1).
145
146 Whenever possible, use AnyAddress() instead of this one, as that one will
147 correctly handle multi-homed hosts and avoid other small problems.
148
149 @return @true on success, @false if something went wrong.
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150 */
151 bool LocalHost();
152
23324ae1 153 /**
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154 Set the port to that corresponding to the specified @a service.
155
156 @return @true on success, @false if something goes wrong (invalid @a service).
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157 */
158 bool Service(const wxString& service);
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159
160 /**
161 Set the port to that corresponding to the specified @a service.
162
163 @return @true on success, @false if something goes wrong (invalid @a service).
164 */
ccf39540 165 bool Service(unsigned short service);
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166
167 /**
168 Returns the current service.
169 */
ccf39540 170 unsigned short Service() const;
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171};
172
173
e54c96f1 174
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175/**
176 @class wxSocketServer
7c913512 177
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178 @todo describe me.
179
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180 @library{wxnet}
181 @category{net}
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182*/
183class wxSocketServer : public wxSocketBase
184{
185public:
186 /**
187 Constructs a new server and tries to bind to the specified @e address.
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188
189 Before trying to accept new connections, remember to test whether it succeeded
190 with wxSocketBase:IsOk().
3c4f71cc 191
7c913512 192 @param address
4cc4bfaf 193 Specifies the local address for the server (e.g. port number).
7c913512 194 @param flags
e725ba4f 195 Socket flags (See wxSocketBase::SetFlags()).
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196 */
197 wxSocketServer(const wxSockAddress& address,
198 wxSocketFlags flags = wxSOCKET_NONE);
199
200 /**
201 Destructor (it doesn't close the accepted connections).
202 */
adaaa686 203 virtual ~wxSocketServer();
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204
205 /**
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206 Accepts an incoming connection request, and creates a new wxSocketBase
207 object which represents the server-side of the connection.
3d7548cb 208
4cc4bfaf 209 If @a wait is @true and there are no pending connections to be
23324ae1 210 accepted, it will wait for the next incoming connection to
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211 arrive.
212
488addd5 213 @warning This method will block the GUI.
3d7548cb 214
4cc4bfaf 215 If @a wait is @false, it will try to accept a pending connection
23324ae1 216 if there is one, but it will always return immediately without blocking
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217 the GUI. If you want to use Accept() in this way, you can either check for
218 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
219 then call Accept() once you know that there is an incoming connection waiting
220 to be accepted.
3c4f71cc 221
d29a9a8a 222 @return Returns an opened socket connection, or @NULL if an error
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223 occurred or if the wait parameter was @false and there
224 were no pending connections.
3c4f71cc 225
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226 @see WaitForAccept(), wxSocketBase::SetNotify(),
227 wxSocketBase::Notify(), AcceptWith()
23324ae1 228 */
4cc4bfaf 229 wxSocketBase* Accept(bool wait = true);
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230
231 /**
232 Accept an incoming connection using the specified socket object.
3c4f71cc 233
7c913512 234 @param socket
4cc4bfaf 235 Socket to be initialized
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236 @param wait
237 See Accept() for more info.
3c4f71cc 238
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239 @return Returns @true on success, or @false if an error occurred or
240 if the wait parameter was @false and there were no pending
241 connections.
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242
243 @see WaitForAccept(), wxSocketBase::SetNotify(),
244 wxSocketBase::Notify(), Accept()
23324ae1 245 */
4cc4bfaf 246 bool AcceptWith(wxSocketBase& socket, bool wait = true);
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247
248 /**
9940bebf 249 Wait for an incoming connection.
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250
251 Use it if you want to call Accept() or AcceptWith() with @e wait set
252 to @false, to detect when an incoming connection is waiting to be accepted.
3c4f71cc 253
7c913512 254 @param seconds
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255 Number of seconds to wait. If -1, it will wait for the default
256 timeout, as set with wxSocketBase::SetTimeout().
7c913512 257 @param millisecond
4cc4bfaf 258 Number of milliseconds to wait.
3c4f71cc 259
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260 @return @true if an incoming connection arrived, @false if the timeout
261 elapsed.
262
263 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
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264 */
265 bool WaitForAccept(long seconds = -1, long millisecond = 0);
266};
267
268
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269/**
270 @class wxSocketClient
7c913512 271
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272 @todo describe me.
273
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274 @library{wxnet}
275 @category{net}
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276*/
277class wxSocketClient : public wxSocketBase
278{
279public:
280 /**
281 Constructor.
3c4f71cc 282
7c913512 283 @param flags
3d7548cb 284 Socket flags (See wxSocketBase::SetFlags())
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285 */
286 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
287
288 /**
3d7548cb 289 Destructor. Please see wxSocketBase::Destroy().
23324ae1 290 */
adaaa686 291 virtual ~wxSocketClient();
23324ae1 292
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293 /**
294 Connects to a server using the specified address.
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295
296 If @a wait is @true, Connect() will wait until the connection
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297 completes.
298
488addd5 299 @warning This method will block the GUI.
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300
301 If @a wait is @false, Connect() will try to establish the connection
302 and return immediately, without blocking the GUI. When used this way,
303 even if Connect() returns @false, the connection request can be
304 completed later. To detect this, use WaitOnConnect(), or catch
305 @b wxSOCKET_CONNECTION events (for successful establishment) and
306 @b wxSOCKET_LOST events (for connection failure).
307
308 @param address
309 Address of the server.
310 @param wait
311 If @true, waits for the connection to complete.
312
313 @return @true if the connection is established and no error occurs.
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314 If @a wait was true, and Connect() returns @false, an error
315 occurred and the connection failed.
316 If @a wait was @false, and Connect() returns @false, you should
317 still be prepared to handle the completion of this connection request,
318 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
319 and wxSOCKET_LOST events.
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320
321 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
322 */
adaaa686 323 virtual bool Connect(const wxSockAddress& address, bool wait = true);
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324
325 /**
326 Connects to a server using the specified address.
327
328 If @a wait is @true, Connect() will wait until the connection
329 completes. @b Warning: This will block the GUI.
330
331 If @a wait is @false, Connect() will try to establish the connection
332 and return immediately, without blocking the GUI. When used this way,
333 even if Connect() returns @false, the connection request can be
334 completed later. To detect this, use WaitOnConnect(), or catch
335 @b wxSOCKET_CONNECTION events (for successful establishment) and
336 @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 337
7c913512 338 @param address
4cc4bfaf 339 Address of the server.
7c913512 340 @param local
4cc4bfaf 341 Bind to the specified local address and port before connecting.
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342 The local address and port can also be set using SetLocal(),
343 and then using the 2-parameter Connect() method.
7c913512 344 @param wait
4cc4bfaf 345 If @true, waits for the connection to complete.
3c4f71cc 346
3d7548cb 347 @return @true if the connection is established and no error occurs.
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348 If @a wait was true, and Connect() returns @false, an error
349 occurred and the connection failed.
350 If @a wait was @false, and Connect() returns @false, you should
351 still be prepared to handle the completion of this connection request,
352 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
353 and wxSOCKET_LOST events.
3c4f71cc 354
3d7548cb 355 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
23324ae1 356 */
72ac4e88 357 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
4cc4bfaf 358 bool wait = true);
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359
360 /**
361 Wait until a connection request completes, or until the specified timeout
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362 elapses. Use this function after issuing a call to Connect() with
363 @e wait set to @false.
3c4f71cc 364
7c913512 365 @param seconds
4cc4bfaf 366 Number of seconds to wait.
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367 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
368 @param milliseconds
4cc4bfaf 369 Number of milliseconds to wait.
3c4f71cc 370
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371 @return
372 WaitOnConnect() returns @true if the connection request completes.
373 This does not necessarily mean that the connection was
374 successfully established; it might also happen that the
375 connection was refused by the peer. Use wxSocketBase::IsConnected()
376 to distinguish between these two situations.
377 @n @n If the timeout elapses, WaitOnConnect() returns @false.
378 @n @n These semantics allow code like this:
379 @code
380 // Issue the connection request
381 client->Connect(addr, false);
382
383 // Wait until the request completes or until we decide to give up
384 bool waitmore = true;
385 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
386 {
387 // possibly give some feedback to the user,
388 // and update waitmore as needed.
389 }
390 bool success = client->IsConnected();
391 @endcode
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392 */
393 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
394};
395
396
e54c96f1 397
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398/**
399 @class wxSockAddress
7c913512 400
23324ae1 401 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 402
23324ae1 403 @library{wxbase}
3d7548cb 404 @category{net}
7c913512 405
e54c96f1 406 @see wxSocketBase, wxIPaddress, wxIPV4address
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407*/
408class wxSockAddress : public wxObject
409{
410public:
411 /**
412 Default constructor.
413 */
414 wxSockAddress();
415
416 /**
417 Default destructor.
418 */
adaaa686 419 virtual ~wxSockAddress();
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420
421 /**
422 Delete all informations about the address.
423 */
adaaa686 424 virtual void Clear();
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425
426 /**
427 Returns the length of the socket address.
428 */
429 int SockAddrLen();
430};
431
432
e54c96f1 433
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434/**
435 @class wxSocketEvent
7c913512 436
23324ae1 437 This event class contains information about socket events.
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438 This kind of events are sent to the event handler specified with
439 wxSocketBase::SetEventHandler.
7c913512 440
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441 @beginEventTable{wxSocketEvent}
442 @event{EVT_SOCKET(id, func)}
3051a44a 443 Process a socket event, supplying the member function.
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444 @endEventTable
445
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446 @library{wxnet}
447 @category{net}
7c913512 448
e54c96f1 449 @see wxSocketBase, wxSocketClient, wxSocketServer
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450*/
451class wxSocketEvent : public wxEvent
452{
453public:
454 /**
455 Constructor.
456 */
457 wxSocketEvent(int id = 0);
458
459 /**
460 Gets the client data of the socket which generated this event, as
3d7548cb 461 set with wxSocketBase::SetClientData().
23324ae1 462 */
adaaa686 463 void* GetClientData() const;
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464
465 /**
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466 Returns the socket object to which this event refers to.
467 This makes it possible to use the same event handler for different sockets.
23324ae1 468 */
328f5751 469 wxSocketBase* GetSocket() const;
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470
471 /**
472 Returns the socket event type.
473 */
328f5751 474 wxSocketNotify GetSocketEvent() const;
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475};
476
477
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478/**
479 wxSocket error return values.
480*/
481enum wxSocketError
482{
483 wxSOCKET_NOERROR, ///< No error happened.
484 wxSOCKET_INVOP, ///< Invalid operation.
485 wxSOCKET_IOERR, ///< Input/Output error.
486 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
487 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
488 wxSOCKET_NOHOST, ///< No corresponding host.
489 wxSOCKET_INVPORT, ///< Invalid port.
490 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
491 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
492 wxSOCKET_MEMERR ///< Memory exhausted.
493};
494
495
496/**
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497 @anchor wxSocketEventFlags
498
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499 wxSocket Event Flags.
500
501 A brief note on how to use these events:
502
503 The @b wxSOCKET_INPUT event will be issued whenever there is data available
504 for reading. This will be the case if the input queue was empty and new data
505 arrives, or if the application has read some data yet there is still more data
506 available. This means that the application does not need to read all available
507 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
508 as necessary.
509
510 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
511 Connect() or accepted with Accept(). After that, new events will be generated
512 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
513 becomes available again. This means that the application should assume that it can
514 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
515 whenever the socket becomes writable again the application will be notified with
516 another @b wxSOCKET_OUTPUT event.
517
518 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
519 successfully (client) or when a new connection arrives at the incoming queue (server).
520
521 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
522 This means that the connection broke down or that it was closed by the peer. Also, this
523 event will be issued if a connection request fails.
524*/
525enum wxSocketEventFlags
526{
527 wxSOCKET_INPUT, ///< There is data available for reading.
528 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
529 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
530 ///< successful connection establishment (client).
531 wxSOCKET_LOST ///< The connection has been closed.
532};
533
534
535/**
536 @anchor wxSocketFlags
537
538 wxSocket Flags.
539
540 A brief overview on how to use these flags follows.
541
542 If no flag is specified (this is the same as @b wxSOCKET_NONE),
543 IO calls will return after some data has been read or written, even
544 when the transfer might not be complete. This is the same as issuing
545 exactly one blocking low-level call to @b recv() or @b send(). Note
546 that @e blocking here refers to when the function returns, not
547 to whether the GUI blocks during this time.
548
549 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
550 Read operations will retrieve only available data. Write operations will
551 write as much data as possible, depending on how much space is available
552 in the output buffer. This is the same as issuing exactly one nonblocking
553 low-level call to @b recv() or @b send(). Note that @e nonblocking here
554 refers to when the function returns, not to whether the GUI blocks during
555 this time.
556
557 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
558 the data has been read or written (or until an error occurs), blocking if
559 necessary, and issuing several low level calls if necessary. This is the
560 same as having a loop which makes as many blocking low-level calls to
561 @b recv() or @b send() as needed so as to transfer all the data. Note
562 that @e blocking here refers to when the function returns, not
563 to whether the GUI blocks during this time.
564
565 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
566 IO operations. If this flag is specified, the socket will not yield
567 during IO calls, so the GUI will remain blocked until the operation
568 completes. If it is not used, then the application must take extra
569 care to avoid unwanted reentrance.
570
571 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
572 @b setsockopt() flag. This flag allows the socket to bind to a port that is
573 already in use. This is mostly used on UNIX-based systems to allow rapid starting
574 and stopping of a server, otherwise you may have to wait several minutes for the
575 port to become available.
576
577 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
578 particular local port for an outgoing connection.
579 This option can have surprising platform dependent behavior, so check the
580 documentation for your platform's implementation of setsockopt().
581
582 Note that on BSD-based systems(e.g. Mac OS X), use of
583 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
584 @b SO_REUSEADDR to be consistent with Windows.
585
586 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
587 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
588 and is generally used in conjunction with @b wxSOCKET_NOBIND and
589 wxIPaddress::BroadcastAddress().
590
591 So:
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592 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
593 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
594 read or write ANY data.
595 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
596 the data.
597 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
598 it controls whether the GUI blocks.
599 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
600 reusing local addresses/ports.
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601*/
602enum
603{
604 wxSOCKET_NONE = 0, ///< Normal functionality.
605 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
606 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
607 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
608 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
609 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
610 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
611 ///< adapter (normally used in conjunction with
612 ///< @b wxSOCKET_BROADCAST)
613};
614
e54c96f1 615
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616/**
617 @class wxSocketBase
7c913512 618
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619 wxSocketBase is the base class for all socket-related objects, and it
620 defines all basic IO functionality.
7c913512 621
e725ba4f 622 @note
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623 When using wxSocket from multiple threads, even implicitly (e.g. by using
624 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
625 main thread by calling Initialize() before creating the other ones.
7c913512 626
3051a44a 627 @beginEventEmissionTable{wxSocketEvent}
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628 @event{EVT_SOCKET(id, func)}
629 Process a @c wxEVT_SOCKET event.
e725ba4f 630 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
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631 @endEventTable
632
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633 @library{wxnet}
634 @category{net}
635
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636 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
637 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
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638*/
639class wxSocketBase : public wxObject
640{
641public:
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642
643 /**
3d7548cb 644 @name Construction and Destruction
23324ae1 645 */
3d7548cb 646 //@{
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647
648 /**
3d7548cb 649 Default constructor.
3c4f71cc 650
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651 Don't use it directly; instead, use wxSocketClient to construct a socket client,
652 or wxSocketServer to construct a socket server.
23324ae1 653 */
3d7548cb 654 wxSocketBase();
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655
656 /**
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657 Destructor.
658
659 Do not destroy a socket using the delete operator directly;
660 use Destroy() instead. Also, do not create socket objects in the stack.
23324ae1 661 */
382f12e4 662 virtual ~wxSocketBase();
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663
664 /**
3d7548cb 665 Destroys the socket safely.
3c4f71cc 666
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667 Use this function instead of the delete operator, since otherwise socket events
668 could reach the application even after the socket has been destroyed. To prevent
669 this problem, this function appends the wxSocket to a list of object to be deleted
670 on idle time, after all events have been processed. For the same reason, you should
671 avoid creating socket objects in the stack.
3c4f71cc 672
3d7548cb 673 Destroy() calls Close() automatically.
3c4f71cc 674
d29a9a8a 675 @return Always @true.
23324ae1
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676 */
677 bool Destroy();
678
4cb591b9
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679 /**
680 Perform the initialization needed in order to use the sockets.
681
682 This function is called from wxSocket constructor implicitly and so
683 normally doesn't need to be called explicitly. There is however one
684 important exception: as this function must be called from the main
685 (UI) thread, if you use wxSocket from multiple threads you must call
686 Initialize() from the main thread before creating wxSocket objects in
687 the other ones.
688
689 It is safe to call this function multiple times (only the first call
690 does anything) but you must call Shutdown() exactly once for every call
691 to Initialize().
692
693 @return
694 @true if the sockets can be used, @false if the initialization
695 failed and sockets are not available at all.
696 */
697 static bool Initialize();
698
699 /**
700 Shut down the sockets.
701
702 This function undoes the call to Initialize() and must be called after
703 every successful call to Initialize().
704 */
705 static void Shutdown();
706
3d7548cb
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707 //@}
708
709
23324ae1 710 /**
3d7548cb 711 @name Socket State
23324ae1 712 */
3d7548cb 713 //@{
23324ae1
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714
715 /**
716 Returns @true if an error occurred in the last IO operation.
c9157492 717
3d7548cb
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718 Use this function to check for an error condition after one of the
719 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 720 */
328f5751 721 bool Error() const;
23324ae1 722
23324ae1 723 /**
9940bebf 724 Return the local address of the socket.
3c4f71cc 725
d29a9a8a 726 @return @true if no error happened, @false otherwise.
23324ae1 727 */
382f12e4 728 virtual bool GetLocal(wxSockAddress& addr) const;
23324ae1
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729
730 /**
9940bebf 731 Return the peer address field of the socket.
3c4f71cc 732
d29a9a8a 733 @return @true if no error happened, @false otherwise.
23324ae1 734 */
382f12e4 735 virtual bool GetPeer(wxSockAddress& addr) const;
23324ae1 736
2d46f281
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737 /**
738 Return the socket timeout in seconds.
739
740 The timeout can be set using SetTimeout() and is 10 minutes by default.
741 */
742 long GetTimeout() const;
743
23324ae1
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744 /**
745 Returns @true if the socket is connected.
746 */
328f5751 747 bool IsConnected() const;
23324ae1 748
c9157492 749 /**
9940bebf 750 Check if the socket can be currently read or written.
c9157492 751
3d7548cb
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752 This might mean that queued data is available for reading or, for streamed
753 sockets, that the connection has been closed, so that a read operation will
754 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1
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755 is set, in which case the operation might still block).
756 */
382f12e4 757 bool IsData();
23324ae1
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758
759 /**
760 Returns @true if the socket is not connected.
761 */
328f5751 762 bool IsDisconnected() const;
23324ae1
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763
764 /**
765 Returns @true if the socket is initialized and ready and @false in other
766 cases.
3d7548cb
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767
768 @remarks
3d7548cb 769 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
3d7548cb
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770 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
771 and is already listening for new connections.
3d7548cb 772 IsOk() does not check for IO errors; use Error() instead for that purpose.
23324ae1 773 */
328f5751 774 bool IsOk() const;
23324ae1
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775
776 /**
777 Returns the number of bytes read or written by the last IO call.
3d7548cb 778
23324ae1 779 Use this function to get the number of bytes actually transferred
3d7548cb
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780 after using one of the following IO calls: Discard(), Peek(), Read(),
781 ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 782 */
328f5751 783 wxUint32 LastCount() const;
23324ae1
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784
785 /**
3d7548cb
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786 Returns the last wxSocket error. See @ref wxSocketError .
787
788 @note
3d7548cb 789 This function merely returns the last error code,
23324ae1
FM
790 but it should not be used to determine if an error has occurred (this
791 is because successful operations do not change the LastError value).
3d7548cb
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792 Use Error() first, in order to determine if the last IO call failed.
793 If this returns @true, use LastError() to discover the cause of the error.
23324ae1 794 */
328f5751 795 wxSocketError LastError() const;
23324ae1
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796
797 /**
9940bebf 798 Restore the previous state of the socket, as saved with SaveState().
3d7548cb
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799
800 Calls to SaveState() and RestoreState() can be nested.
801
802 @see SaveState()
23324ae1 803 */
3d7548cb
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804 void RestoreState();
805
806 /**
9940bebf
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807 Save the current state of the socket in a stack.
808
e725ba4f
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809 Socket state includes flags, as set with SetFlags(), event mask, as set
810 with SetNotify() and Notify(), user data, as set with SetClientData().
3d7548cb
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811 Calls to SaveState and RestoreState can be nested.
812
813 @see RestoreState()
814 */
815 void SaveState();
816
817 //@}
818
819
820 /**
821 @name Basic I/O
822
823 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
824 */
825 //@{
826
827 /**
9940bebf
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828 Shut down the socket, disabling further transmission and reception of
829 data and disable events for the socket and frees the associated system
830 resources.
3d7548cb
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831
832 Upon socket destruction, Close() is automatically called, so in most cases
833 you won't need to do it yourself, unless you explicitly want to shut down
834 the socket, typically to notify the peer that you are closing the connection.
835
836 @remarks
3d7548cb
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837 Although Close() immediately disables events for the socket, it is possible
838 that event messages may be waiting in the application's event queue.
839 The application must therefore be prepared to handle socket event messages even
840 after calling Close().
841 */
382f12e4 842 virtual bool Close();
3d7548cb 843
b67397a7
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844 /**
845 Shuts down the writing end of the socket.
846
847 This function simply calls the standard shutdown() function on the
848 underlying socket, indicating that nothing will be written to this
849 socket any more.
850 */
851 void ShutdownOutput();
852
3d7548cb 853 /**
9940bebf
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854 Delete all bytes in the incoming queue.
855
856 This function always returns immediately and its operation is not
857 affected by IO flags.
3d7548cb
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858
859 Use LastCount() to verify the number of bytes actually discarded.
860
861 If you use Error(), it will always return @false.
862 */
9940bebf 863 wxSocketBase& Discard();
3d7548cb
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864
865 /**
866 Returns current IO flags, as set with SetFlags()
867 */
868 wxSocketFlags GetFlags() const;
869
870 /**
871 Use this function to interrupt any wait operation currently in progress.
872
873 Note that this is not intended as a regular way to interrupt a Wait call,
874 but only as an escape mechanism for exceptional situations where it is
875 absolutely necessary to use it, for example to abort an operation due to
876 some exception or abnormal problem. InterruptWait is automatically called
877 when you Close() a socket (and thus also upon
878 socket destruction), so you don't need to use it in these cases.
879
880 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
e725ba4f 881 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
3d7548cb
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882 */
883 void InterruptWait();
23324ae1
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884
885 /**
9940bebf
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886 Peek into the socket by copying the next bytes which would be read by
887 Read() into the provided buffer.
3d7548cb 888
9940bebf
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889 Peeking a buffer doesn't delete it from the socket input queue, i.e.
890 calling Read() will return the same data.
3d7548cb 891
23324ae1 892 Use LastCount() to verify the number of bytes actually peeked.
3d7548cb 893
23324ae1 894 Use Error() to determine if the operation succeeded.
3c4f71cc 895
7c913512 896 @param buffer
4cc4bfaf 897 Buffer where to put peeked data.
7c913512 898 @param nbytes
4cc4bfaf 899 Number of bytes.
3c4f71cc 900
d29a9a8a 901 @return Returns a reference to the current object.
3c4f71cc 902
3d7548cb 903 @remarks
e725ba4f
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904 The exact behaviour of Peek() depends on the combination of flags being used.
905 For a detailed explanation, see SetFlags()
3d7548cb
BP
906
907 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 908 */
9940bebf 909 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
23324ae1
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910
911 /**
9940bebf
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912 Read up to the given number of bytes from the socket.
913
23324ae1 914 Use LastCount() to verify the number of bytes actually read.
23324ae1 915 Use Error() to determine if the operation succeeded.
3c4f71cc 916
7c913512 917 @param buffer
4cc4bfaf 918 Buffer where to put read data.
7c913512 919 @param nbytes
4cc4bfaf 920 Number of bytes.
3c4f71cc 921
d29a9a8a 922 @return Returns a reference to the current object.
3c4f71cc 923
3d7548cb 924 @remarks
e725ba4f
FM
925 The exact behaviour of Read() depends on the combination of flags being used.
926 For a detailed explanation, see SetFlags()
3d7548cb 927
4cc4bfaf
FM
928 @see Error(), LastError(), LastCount(),
929 SetFlags()
23324ae1 930 */
9940bebf 931 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
23324ae1
FM
932
933 /**
9940bebf
VZ
934 Receive a message sent by WriteMsg().
935
936 If the buffer passed to the function isn't big enough, the remaining
937 bytes will be discarded. This function always waits for the buffer to
938 be entirely filled, unless an error occurs.
3d7548cb 939
23324ae1 940 Use LastCount() to verify the number of bytes actually read.
3d7548cb 941
23324ae1 942 Use Error() to determine if the operation succeeded.
3c4f71cc 943
7c913512 944 @param buffer
4cc4bfaf 945 Buffer where to put read data.
7c913512 946 @param nbytes
4cc4bfaf 947 Size of the buffer.
3c4f71cc 948
d29a9a8a 949 @return Returns a reference to the current object.
3c4f71cc 950
3d7548cb 951 @remarks
e725ba4f
FM
952 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
953 and it will always ignore the @b wxSOCKET_NOWAIT flag.
954 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
955 For a detailed explanation, see SetFlags().
3c4f71cc 956
3d7548cb 957 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
23324ae1 958 */
9940bebf 959 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
23324ae1
FM
960
961 /**
962 Use SetFlags to customize IO operation for this socket.
ee533e88 963
4cc4bfaf 964 The @a flags parameter may be a combination of flags ORed together.
ee533e88
VZ
965 Notice that not all combinations of flags affecting the IO calls
966 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
967 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
3c4f71cc 968
ee533e88 969 The following flags can be used:
3d7548cb
BP
970 @beginFlagTable
971 @flag{wxSOCKET_NONE}
ee533e88
VZ
972 Default mode: the socket will read some data in the IO calls and
973 will process events to avoid blocking UI while waiting for the data
974 to become available.
3d7548cb 975 @flag{wxSOCKET_NOWAIT}
ee533e88
VZ
976 Don't wait for the socket to become ready in IO calls, read as much
977 data as is available -- potentially 0 bytes -- and return
978 immediately.
3d7548cb 979 @flag{wxSOCKET_WAITALL}
ee533e88
VZ
980 Don't return before the entire amount of data specified in IO calls
981 is read or written unless an error occurs. If this flag is not
982 specified, the IO calls return as soon as any amount of data, even
983 less than the total number of bytes, is processed.
3d7548cb 984 @flag{wxSOCKET_BLOCK}
ee533e88
VZ
985 Don't process the UI events while waiting for the socket to become
986 ready. This means that UI will be unresponsive during socket IO.
3d7548cb
BP
987 @flag{wxSOCKET_REUSEADDR}
988 Allows the use of an in-use port (wxServerSocket only).
989 @flag{wxSOCKET_BROADCAST}
990 Switches the socket to broadcast mode.
991 @flag{wxSOCKET_NOBIND}
992 Stops the socket from being bound to a specific adapter (normally
993 used in conjunction with @b wxSOCKET_BROADCAST).
994 @endFlagTable
995
996 For more information on socket events see @ref wxSocketFlags .
23324ae1
FM
997 */
998 void SetFlags(wxSocketFlags flags);
999
1000 /**
9940bebf
VZ
1001 Set the local address and port to use.
1002
1003 This function must always be called for the server sockets but may also
1004 be called for client sockets, if it is, @b bind() is called before @b
1005 connect().
23324ae1 1006 */
382f12e4 1007 virtual bool SetLocal(const wxIPV4address& local);
23324ae1 1008
23324ae1 1009 /**
9940bebf
VZ
1010 Set the default socket timeout in seconds.
1011
1012 This timeout applies to all IO calls, and also to the Wait() family of
1013 functions if you don't specify a wait interval. Initially, the default
23324ae1
FM
1014 timeout is 10 minutes.
1015 */
382f12e4 1016 void SetTimeout(long seconds);
23324ae1 1017
23324ae1 1018 /**
9940bebf
VZ
1019 Put the specified data into the input queue.
1020
1021 The data in the buffer will be returned by the next call to Read().
1022
1023 This function is not affected by wxSocket flags.
3d7548cb
BP
1024
1025 If you use LastCount(), it will always return @a nbytes.
1026
23324ae1 1027 If you use Error(), it will always return @false.
3c4f71cc 1028
7c913512 1029 @param buffer
4cc4bfaf 1030 Buffer to be unread.
7c913512 1031 @param nbytes
4cc4bfaf 1032 Number of bytes.
3c4f71cc 1033
d29a9a8a 1034 @return Returns a reference to the current object.
3c4f71cc 1035
4cc4bfaf 1036 @see Error(), LastCount(), LastError()
23324ae1 1037 */
9940bebf 1038 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1039
1040 /**
9940bebf 1041 Wait for any socket event.
3c4f71cc 1042
9940bebf 1043 Possible socket events are:
3d7548cb
BP
1044 @li The socket becomes readable.
1045 @li The socket becomes writable.
1046 @li An ongoing connection request has completed (wxSocketClient only)
1047 @li An incoming connection request has arrived (wxSocketServer only)
1048 @li The connection has been closed.
1049
9940bebf
VZ
1050 Note that it is recommended to use the individual @b WaitForXXX()
1051 functions to wait for the required condition, instead of this one.
3c4f71cc 1052
7c913512 1053 @param seconds
4cc4bfaf
FM
1054 Number of seconds to wait.
1055 If -1, it will wait for the default timeout,
3d7548cb 1056 as set with SetTimeout().
7c913512 1057 @param millisecond
4cc4bfaf 1058 Number of milliseconds to wait.
3c4f71cc 1059
9940bebf
VZ
1060 @return
1061 @true when any of the above conditions is satisfied or @false if the
1062 timeout was reached.
3c4f71cc 1063
3d7548cb 1064 @see InterruptWait(), wxSocketServer::WaitForAccept(),
4cc4bfaf 1065 WaitForLost(), WaitForRead(),
3d7548cb 1066 WaitForWrite(), wxSocketClient::WaitOnConnect()
23324ae1
FM
1067 */
1068 bool Wait(long seconds = -1, long millisecond = 0);
1069
1070 /**
9940bebf
VZ
1071 Wait until the connection is lost.
1072
1073 This may happen if the peer gracefully closes the connection or if the
1074 connection breaks.
3c4f71cc 1075
7c913512 1076 @param seconds
4cc4bfaf
FM
1077 Number of seconds to wait.
1078 If -1, it will wait for the default timeout,
3d7548cb 1079 as set with SetTimeout().
7c913512 1080 @param millisecond
4cc4bfaf 1081 Number of milliseconds to wait.
3c4f71cc 1082
d29a9a8a 1083 @return Returns @true if the connection was lost, @false if the timeout
e725ba4f 1084 was reached.
3c4f71cc 1085
4cc4bfaf 1086 @see InterruptWait(), Wait()
23324ae1 1087 */
fc377125 1088 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
FM
1089
1090 /**
9940bebf 1091 Wait until the socket is readable.
3d7548cb
BP
1092
1093 This might mean that queued data is available for reading or, for streamed
1094 sockets, that the connection has been closed, so that a read operation will
1095 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1 1096 is set, in which case the operation might still block).
3c4f71cc 1097
9940bebf
VZ
1098 Notice that this function should not be called if there is already data
1099 available for reading on the socket.
1100
7c913512 1101 @param seconds
4cc4bfaf
FM
1102 Number of seconds to wait.
1103 If -1, it will wait for the default timeout,
3d7548cb 1104 as set with SetTimeout().
7c913512 1105 @param millisecond
4cc4bfaf 1106 Number of milliseconds to wait.
3c4f71cc 1107
d29a9a8a 1108 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 1109
4cc4bfaf 1110 @see InterruptWait(), Wait()
23324ae1
FM
1111 */
1112 bool WaitForRead(long seconds = -1, long millisecond = 0);
1113
1114 /**
9940bebf 1115 Wait until the socket becomes writable.
3d7548cb
BP
1116
1117 This might mean that the socket is ready to send new data, or for streamed
1118 sockets, that the connection has been closed, so that a write operation is
1119 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
23324ae1 1120 in which case the operation might still block).
3c4f71cc 1121
9940bebf
VZ
1122 Notice that this function should not be called if the socket is already
1123 writable.
1124
7c913512 1125 @param seconds
4cc4bfaf
FM
1126 Number of seconds to wait.
1127 If -1, it will wait for the default timeout,
3d7548cb 1128 as set with SetTimeout().
7c913512 1129 @param millisecond
4cc4bfaf 1130 Number of milliseconds to wait.
3c4f71cc 1131
d29a9a8a 1132 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 1133
4cc4bfaf 1134 @see InterruptWait(), Wait()
23324ae1
FM
1135 */
1136 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1137
1138 /**
9940bebf 1139 Write up to the given number of bytes to the socket.
3d7548cb 1140
23324ae1 1141 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1142
23324ae1 1143 Use Error() to determine if the operation succeeded.
3c4f71cc 1144
7c913512 1145 @param buffer
4cc4bfaf 1146 Buffer with the data to be sent.
7c913512 1147 @param nbytes
4cc4bfaf 1148 Number of bytes.
3c4f71cc 1149
d29a9a8a 1150 @return Returns a reference to the current object.
3c4f71cc 1151
3d7548cb
BP
1152 @remarks
1153
1154 The exact behaviour of Write() depends on the combination of flags being used.
1155 For a detailed explanation, see SetFlags().
1156
1157 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 1158 */
9940bebf 1159 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1160
1161 /**
9940bebf
VZ
1162 Sends a buffer which can be read using ReadMsg().
1163
1164 WriteMsg() sends a short header before the data so that ReadMsg()
1165 knows how much data should be actually read.
3d7548cb 1166
9940bebf
VZ
1167 This function always waits for the entire buffer to be sent, unless an
1168 error occurs.
3d7548cb 1169
23324ae1 1170 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1171
23324ae1 1172 Use Error() to determine if the operation succeeded.
3c4f71cc 1173
7c913512 1174 @param buffer
4cc4bfaf 1175 Buffer with the data to be sent.
7c913512 1176 @param nbytes
4cc4bfaf 1177 Number of bytes to send.
3c4f71cc 1178
d29a9a8a 1179 @return Returns a reference to the current object.
3d7548cb
BP
1180
1181 @remarks
1182
1183 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1184 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1185 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1186 see SetFlags().
1187
1188 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1189
23324ae1 1190 */
9940bebf 1191 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
3d7548cb
BP
1192
1193 //@}
1194
1195
1196 /**
1197 @name Handling Socket Events
1198 */
1199 //@{
1200
1201 /**
1202 Returns a pointer of the client data for this socket, as set with
1203 SetClientData()
1204 */
1205 void* GetClientData() const;
1206
1207 /**
1208 According to the @a notify value, this function enables
1209 or disables socket events. If @a notify is @true, the events
1210 configured with SetNotify() will
1211 be sent to the application. If @a notify is @false; no events
1212 will be sent.
1213 */
1214 void Notify(bool notify);
1215
1216 /**
1217 Sets user-supplied client data for this socket. All socket events will
1218 contain a pointer to this data, which can be retrieved with
1219 the wxSocketEvent::GetClientData() function.
1220 */
1221 void SetClientData(void* data);
1222
1223 /**
1224 Sets an event handler to be called when a socket event occurs. The
1225 handler will be called for those events for which notification is
1226 enabled with SetNotify() and
1227 Notify().
1228
1229 @param handler
1230 Specifies the event handler you want to use.
1231 @param id
1232 The id of socket event.
1233
1234 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1235 */
1236 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1237
1238 /**
1239 Specifies which socket events are to be sent to the event handler.
1240 The @a flags parameter may be combination of flags ORed together. The
1241 following flags can be used:
1242
1243 @beginFlagTable
1244 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1245 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1246 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1247 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1248 @endFlagTable
1249
1250 For example:
1251
1252 @code
1253 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1254 sock.Notify(true);
1255 @endcode
1256
1257 In this example, the user will be notified about incoming socket data and
1258 whenever the connection is closed.
1259
1260 For more information on socket events see @ref wxSocketEventFlags .
1261 */
1262 void SetNotify(wxSocketEventFlags flags);
1263
1264 //@}
23324ae1
FM
1265};
1266
1267
e54c96f1 1268
23324ae1
FM
1269/**
1270 @class wxDatagramSocket
7c913512 1271
41e69d79
FM
1272 @todo docme
1273
23324ae1 1274 @library{wxnet}
3d7548cb 1275 @category{net}
23324ae1
FM
1276*/
1277class wxDatagramSocket : public wxSocketBase
1278{
1279public:
1280 /**
1281 Constructor.
3c4f71cc 1282
41e69d79
FM
1283 @param addr
1284 The socket address.
7c913512 1285 @param flags
41e69d79 1286 Socket flags (See wxSocketBase::SetFlags()).
23324ae1 1287 */
8067ee11
FM
1288 wxDatagramSocket(const wxSockAddress& addr,
1289 wxSocketFlags flags = wxSOCKET_NONE);
23324ae1
FM
1290
1291 /**
3d7548cb 1292 Destructor. Please see wxSocketBase::Destroy().
23324ae1 1293 */
adaaa686 1294 virtual ~wxDatagramSocket();
23324ae1 1295
23324ae1 1296 /**
9940bebf
VZ
1297 Write a buffer of @a nbytes bytes to the socket.
1298
3d7548cb
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1299 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1300 Use wxSocketBase::Error() to determine if the operation succeeded.
3c4f71cc 1301
7c913512 1302 @param address
4cc4bfaf 1303 The address of the destination peer for this data.
7c913512 1304 @param buffer
4cc4bfaf 1305 Buffer where read data is.
7c913512 1306 @param nbytes
4cc4bfaf 1307 Number of bytes.
3c4f71cc 1308
d29a9a8a 1309 @return Returns a reference to the current object.
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1310
1311 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
23324ae1 1312 */
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1313 wxDatagramSocket& SendTo(const wxSockAddress& address,
1314 const void* buffer, wxUint32 nbytes);
23324ae1 1315};
e54c96f1 1316