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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/floatpane.cpp
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/floatpane.h"
30#include "wx/aui/dockart.h"
31
32#ifndef WX_PRECOMP
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33#endif
34
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35#ifdef __WXMSW__
36#include "wx/msw/private.h"
37#endif
38
4dc79cfb 39IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
e5ab82d3 40
00c1c94c 41wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
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44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
cedd7b22 46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
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47 wxCLIP_CHILDREN
48 */)
00c1c94c 49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
e5ab82d3 50 pane.floating_pos, pane.floating_size,
cedd7b22 51 style |
96743140 52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
74a94478 53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
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54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
50acee04 56{
9a29fe70 57 m_ownerMgr = owner_mgr;
50acee04 58 m_moving = false;
461125ea 59 m_mgr.SetManagedWindow(this);
9a29fe70 60 m_solidDrag = true;
cedd7b22 61
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62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
20d64475 64#ifdef __WXMSW__
bc119dd5 65 BOOL b = TRUE;
22fec94a 66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
9a29fe70 67 m_solidDrag = b ? true : false;
20d64475 68#endif
cedd7b22 69
322c5ec4 70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
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71}
72
00c1c94c 73wxAuiFloatingFrame::~wxAuiFloatingFrame()
50acee04 74{
20d64475 75 // if we do not do this, then we can crash...
9a29fe70 76 if (m_ownerMgr && m_ownerMgr->m_actionWindow == this)
4dc79cfb 77 {
9a29fe70 78 m_ownerMgr->m_actionWindow = NULL;
20d64475 79 }
601398b9 80
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81 m_mgr.UnInit();
82}
83
00c1c94c 84void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
50acee04 85{
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86 m_paneWindow = pane.window;
87 m_paneWindow->Reparent(this);
be66f18e 88
a3a5df9d 89 wxAuiPaneInfo contained_pane = pane;
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90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
be66f18e 94
5c62cb6c 95 // Carry over the minimum size
bc07ab17 96 wxSize pane_min_size = pane.window->GetMinSize();
cedd7b22 97
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98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
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101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
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105 {
106 SetMaxSize(pane_min_size);
107 }
cedd7b22 108
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109 SetMinSize(pane.window->GetMinSize());
110
9a29fe70 111 m_mgr.AddPane(m_paneWindow, contained_pane);
be66f18e 112 m_mgr.Update();
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113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
be66f18e 123
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124 SetTitle(pane.caption);
125
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126 // This code is slightly awkward because we need to reset wxRESIZE_BORDER
127 // before calling SetClientSize() below as doing it after setting the
128 // client size would actually change it, at least under MSW, where the
129 // total window size doesn't change and hence, as the borders size changes,
130 // the client size does change.
131 //
132 // So we must call it first but doing it generates a size event and updates
133 // pane.floating_size from inside it so we must also record its original
134 // value before doing it.
135 const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
136 if (pane.IsFixed())
137 {
138 SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
139 }
140
141 if ( hasFloatingSize )
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142 {
143 SetSize(pane.floating_size);
144 }
cedd7b22 145 else
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146 {
147 wxSize size = pane.best_size;
148 if (size == wxDefaultSize)
149 size = pane.min_size;
150 if (size == wxDefaultSize)
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151 size = m_paneWindow->GetSize();
152 if (m_ownerMgr && pane.HasGripper())
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153 {
154 if (pane.HasGripperTop())
9a29fe70 155 size.y += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 156 else
9a29fe70 157 size.x += m_ownerMgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04 158 }
be66f18e 159
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160 SetClientSize(size);
161 }
162}
163
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164wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
165{
9a29fe70 166 return m_ownerMgr;
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167}
168
169
76e1326a 170void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
50acee04 171{
9a29fe70 172 if (m_ownerMgr)
601398b9 173 {
9a29fe70 174 m_ownerMgr->OnFloatingPaneResized(m_paneWindow, GetRect());
601398b9 175 }
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176}
177
00c1c94c 178void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
50acee04 179{
9a29fe70 180 if (m_ownerMgr)
601398b9 181 {
9a29fe70 182 m_ownerMgr->OnFloatingPaneClosed(m_paneWindow, evt);
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183 }
184 if (!evt.GetVeto())
185 {
9a29fe70 186 m_mgr.DetachPane(m_paneWindow);
c68038f3 187 Destroy();
a23717e5 188 }
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189}
190
00c1c94c 191void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
50acee04 192{
9a29fe70 193 if (!m_solidDrag)
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194 {
195 // systems without solid window dragging need to be
196 // handled slightly differently, due to the lack of
197 // the constant stream of EVT_MOVING events
198 if (!isMouseDown())
199 return;
200 OnMoveStart();
201 OnMoving(event.GetRect(), wxNORTH);
202 m_moving = true;
203 return;
204 }
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205
206
9a29fe70 207 wxRect winRect = GetRect();
50acee04 208
9a29fe70 209 if (winRect == m_lastRect)
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210 return;
211
50acee04 212 // skip the first move event
9a29fe70 213 if (m_lastRect.IsEmpty())
50acee04 214 {
9a29fe70 215 m_lastRect = winRect;
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216 return;
217 }
218
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219 // as on OSX moving windows are not getting all move events, only sporadically, this difference
220 // is almost always big on OSX, so avoid this early exit opportunity
221#ifndef __WXOSX__
cedd7b22 222 // skip if moving too fast to avoid massive redraws and
322c5ec4 223 // jumping hint windows
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224 if ((abs(winRect.x - m_lastRect.x) > 3) ||
225 (abs(winRect.y - m_lastRect.y) > 3))
0ae3bace 226 {
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227 m_last3Rect = m_last2Rect;
228 m_last2Rect = m_lastRect;
229 m_lastRect = winRect;
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230
231 // However still update the internally stored position to avoid
232 // snapping back to the old one later.
9a29fe70 233 if (m_ownerMgr)
c180fd77 234 {
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235 m_ownerMgr->GetPane(m_paneWindow).
236 floating_pos = winRect.GetPosition();
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237 }
238
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239 return;
240 }
1e9e4113 241#endif
0ae3bace 242
50acee04 243 // prevent frame redocking during resize
9a29fe70 244 if (m_lastRect.GetSize() != winRect.GetSize())
50acee04 245 {
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246 m_last3Rect = m_last2Rect;
247 m_last2Rect = m_lastRect;
248 m_lastRect = winRect;
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249 return;
250 }
251
322c5ec4 252 wxDirection dir = wxALL;
cedd7b22 253
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254 int horiz_dist = abs(winRect.x - m_last3Rect.x);
255 int vert_dist = abs(winRect.y - m_last3Rect.y);
cedd7b22 256
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257 if (vert_dist >= horiz_dist)
258 {
9a29fe70 259 if (winRect.y < m_last3Rect.y)
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260 dir = wxNORTH;
261 else
262 dir = wxSOUTH;
263 }
264 else
265 {
9a29fe70 266 if (winRect.x < m_last3Rect.x)
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267 dir = wxWEST;
268 else
269 dir = wxEAST;
270 }
cedd7b22 271
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272 m_last3Rect = m_last2Rect;
273 m_last2Rect = m_lastRect;
274 m_lastRect = winRect;
be66f18e 275
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276 if (!isMouseDown())
277 return;
278
279 if (!m_moving)
280 {
281 OnMoveStart();
282 m_moving = true;
283 }
284
9a29fe70 285 if (m_last3Rect.IsEmpty())
322c5ec4 286 return;
cedd7b22 287
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288 if ( event.GetEventType() == wxEVT_MOVING )
289 OnMoving(event.GetRect(), dir);
290 else
291 OnMoving(wxRect(event.GetPosition(),GetSize()), dir);
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292}
293
00c1c94c 294void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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295{
296 if (m_moving)
297 {
298 if (!isMouseDown())
299 {
300 m_moving = false;
301 OnMoveFinished();
302 }
cedd7b22 303 else
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304 {
305 event.RequestMore();
306 }
307 }
308}
309
00c1c94c 310void wxAuiFloatingFrame::OnMoveStart()
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311{
312 // notify the owner manager that the pane has started to move
9a29fe70 313 if (m_ownerMgr)
601398b9 314 {
9a29fe70 315 m_ownerMgr->OnFloatingPaneMoveStart(m_paneWindow);
601398b9 316 }
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317}
318
00c1c94c 319void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
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320{
321 // notify the owner manager that the pane is moving
9a29fe70 322 if (m_ownerMgr)
601398b9 323 {
9a29fe70 324 m_ownerMgr->OnFloatingPaneMoving(m_paneWindow, dir);
601398b9 325 }
322c5ec4 326 m_lastDirection = dir;
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327}
328
00c1c94c 329void wxAuiFloatingFrame::OnMoveFinished()
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330{
331 // notify the owner manager that the pane has finished moving
9a29fe70 332 if (m_ownerMgr)
601398b9 333 {
9a29fe70 334 m_ownerMgr->OnFloatingPaneMoved(m_paneWindow, m_lastDirection);
601398b9 335 }
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336}
337
00c1c94c 338void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
50acee04 339{
9a29fe70 340 if (m_ownerMgr && event.GetActive())
50acee04 341 {
9a29fe70 342 m_ownerMgr->OnFloatingPaneActivated(m_paneWindow);
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343 }
344}
345
346// utility function which determines the state of the mouse button
347// (independant of having a wxMouseEvent handy) - utimately a better
348// mechanism for this should be found (possibly by adding the
349// functionality to wxWidgets itself)
00c1c94c 350bool wxAuiFloatingFrame::isMouseDown()
50acee04 351{
45496810 352 return wxGetMouseState().LeftIsDown();
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353}
354
355
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356BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
357 EVT_SIZE(wxAuiFloatingFrame::OnSize)
358 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
359 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
360 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
361 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
362 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
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363END_EVENT_TABLE()
364
365
366#endif // wxUSE_AUI