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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
2 | %% Name: bufferdc.tex | |
3 | %% Purpose: wxBufferedDC documentation | |
4 | %% Author: Vadim Zeitlin | |
5 | %% Modified by: | |
6 | %% Created: 07.02.04 | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) 2004 Vadim Zeitlin | |
8795498c | 9 | %% License: wxWindows license |
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10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
11 | ||
12 | \section{\class{wxBufferedDC}}\label{wxbuffereddc} | |
13 | ||
14 | This simple class provides a simple way to avoid flicker: when drawing on it, | |
7775e41f RD |
15 | everything is in fact first drawn on an in-memory buffer (a |
16 | \helpref{wxBitmap}{wxbitmap}) and then copied to the screen only once, when this | |
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17 | object is destroyed. |
18 | ||
19 | It can be used in the same way as any other device context. wxBufferedDC itself | |
20 | typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in | |
21 | your \texttt{OnPaint()} handler, you should look at | |
22 | \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}. | |
23 | ||
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24 | Please note that GTK+ 2.0 as well as OS X provide double buffering themselves |
25 | natively so this class should normally not be used there. | |
26 | ||
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27 | \wxheading{Derived from} |
28 | ||
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29 | \helpref{wxMemoryDC}{wxmemorydc}\\ |
30 | \helpref{wxDC}{wxdc}\\ | |
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31 | \helpref{wxObject}{wxobject} |
32 | ||
33 | \wxheading{Include files} | |
34 | ||
35 | <wx/dcbuffer.h> | |
36 | ||
37 | \wxheading{See also} | |
38 | ||
39 | \helpref{wxDC}{wxdc} | |
40 | ||
41 | ||
42 | \latexignore{\rtfignore{\wxheading{Members}}} | |
43 | ||
461fb267 | 44 | \membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor} |
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45 | |
46 | \func{}{wxBufferedDC}{\void} | |
47 | ||
265a3864 | 48 | \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
d6af57d4 | 49 | |
265a3864 | 50 | \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
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51 | |
52 | If you use the first, default, constructor, you must call one of the | |
461fb267 | 53 | \helpref{Init}{wxbuffereddcinit} methods later in order to use the object. |
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54 | |
55 | The other constructors initialize the object immediately and \texttt{Init()} | |
56 | must not be called after using them. | |
57 | ||
58 | \wxheading{Parameters} | |
59 | ||
60 | \docparam{dc}{The underlying DC: everything drawn to this object will be | |
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61 | flushed to this DC when this object is destroyed. You may pass NULL |
62 | in order to just initialize the buffer, and not flush it.} | |
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63 | |
64 | \docparam{area}{The size of the bitmap to be used for buffering (this bitmap is | |
dbd94b75 | 65 | created internally when it is not given explicitly).} |
d6af57d4 | 66 | |
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67 | \docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is |
68 | the most efficient solution as the bitmap doesn't have to be recreated each | |
69 | time but it also requires more memory as the bitmap is never freed. The bitmap | |
70 | should have appropriate size, anything drawn outside of its bounds is clipped.} | |
71 | ||
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72 | \docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of |
73 | the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap | |
74 | covers the virtual area (in which case PrepareDC is automatically called for the actual window | |
75 | device context).} | |
d6af57d4 | 76 | |
461fb267 | 77 | \membersection{wxBufferedDC::Init}\label{wxbuffereddcinit} |
d6af57d4 | 78 | |
265a3864 | 79 | \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
d6af57d4 | 80 | |
265a3864 | 81 | \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
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82 | |
83 | These functions initialize the object created using the default constructor. | |
461fb267 | 84 | Please see \helpref{constructors documentation}{wxbuffereddcctor} for details. |
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85 | |
86 | ||
87 | % VZ: UnMask() intentionally not documented, we might want to make it private | |
88 | ||
89 | ||
90 | \membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor} | |
91 | ||
92 | Copies everything drawn on the DC so far to the underlying DC associated with | |
7775e41f | 93 | this object, if any. |
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94 | |
95 | ||
96 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
97 | ||
98 | \section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc} | |
99 | ||
100 | This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used | |
7775e41f | 101 | inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead |
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102 | of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly) |
103 | avoid flicker. The only thing to watch out for is that if you are using this | |
104 | class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably | |
461fb267 | 105 | do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it |
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106 | already does this internally for the real underlying wxPaintDC. |
107 | ||
108 | \wxheading{Derived from} | |
109 | ||
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110 | \helpref{wxMemoryDC}{wxmemorydc}\\ |
111 | \helpref{wxDC}{wxdc}\\ | |
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112 | \helpref{wxObject}{wxobject} |
113 | ||
114 | \wxheading{Include files} | |
115 | ||
116 | <wx/dcbuffer.h> | |
117 | ||
118 | ||
119 | \latexignore{\rtfignore{\wxheading{Members}}} | |
120 | ||
121 | \membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor} | |
122 | ||
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123 | \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
124 | ||
125 | \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} | |
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126 | |
127 | As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the | |
128 | bitmap to be used for buffering or let this object create one internally (in | |
129 | the latter case, the size of the client part of the window is used). | |
130 | ||
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131 | Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of |
132 | the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap | |
133 | covers the virtual area (in which case PrepareDC is automatically called for the actual window | |
134 | device context). | |
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135 | |
136 | \membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor} | |
137 | ||
138 | Copies everything drawn on the DC so far to the window associated with this | |
7775e41f | 139 | object, using a \helpref{wxPaintDC}{wxpaintdc}. |
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140 | |
141 |