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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: bufferdc.tex
3%% Purpose: wxBufferedDC documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 07.02.04
7%% RCS-ID: $Id$
8%% Copyright: (c) 2004 Vadim Zeitlin
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
14This simple class provides a simple way to avoid flicker: when drawing on it,
15everything is in fact first drawn on an in-memory buffer (a
16\helpref{wxBitmap}{wxbitmap}) and then copied to the screen only once, when this
17object is destroyed.
18
19It can be used in the same way as any other device context. wxBufferedDC itself
20typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
21your \texttt{OnPaint()} handler, you should look at
22\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
23
24Please note that GTK+ 2.0 as well as OS X provide double buffering themselves
25natively so this class should normally not be used there.
26
27\wxheading{Derived from}
28
29\helpref{wxMemoryDC}{wxmemorydc}\\
30\helpref{wxDC}{wxdc}\\
31\helpref{wxObject}{wxobject}
32
33\wxheading{Include files}
34
35<wx/dcbuffer.h>
36
37\wxheading{See also}
38
39\helpref{wxDC}{wxdc}
40
41
42\latexignore{\rtfignore{\wxheading{Members}}}
43
44\membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor}
45
46\func{}{wxBufferedDC}{\void}
47
48\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
49
50\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
51
52If you use the first, default, constructor, you must call one of the
53\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
54
55The other constructors initialize the object immediately and \texttt{Init()}
56must not be called after using them.
57
58\wxheading{Parameters}
59
60\docparam{dc}{The underlying DC: everything drawn to this object will be
61flushed to this DC when this object is destroyed. You may pass NULL
62in order to just initialize the buffer, and not flush it.}
63
64\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
65created internally when it is not given explicitly).}
66
67\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
68the most efficient solution as the bitmap doesn't have to be recreated each
69time but it also requires more memory as the bitmap is never freed. The bitmap
70should have appropriate size, anything drawn outside of its bounds is clipped.}
71
72\docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
73the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
74covers the virtual area (in which case PrepareDC is automatically called for the actual window
75device context).}
76
77\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
78
79\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
80
81\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
82
83These functions initialize the object created using the default constructor.
84Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
85
86
87% VZ: UnMask() intentionally not documented, we might want to make it private
88
89
90\membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
91
92Copies everything drawn on the DC so far to the underlying DC associated with
93this object, if any.
94
95
96%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
97
98\section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
99
100This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
101inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead
102of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
103avoid flicker. The only thing to watch out for is that if you are using this
104class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
105do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
106already does this internally for the real underlying wxPaintDC.
107
108\wxheading{Derived from}
109
110\helpref{wxMemoryDC}{wxmemorydc}\\
111\helpref{wxDC}{wxdc}\\
112\helpref{wxObject}{wxobject}
113
114\wxheading{Include files}
115
116<wx/dcbuffer.h>
117
118
119\latexignore{\rtfignore{\wxheading{Members}}}
120
121\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
122
123\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
124
125\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
126
127As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
128bitmap to be used for buffering or let this object create one internally (in
129the latter case, the size of the client part of the window is used).
130
131Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
132the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
133covers the virtual area (in which case PrepareDC is automatically called for the actual window
134device context).
135
136\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
137
138Copies everything drawn on the DC so far to the window associated with this
139object, using a \helpref{wxPaintDC}{wxpaintdc}.
140
141