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1/////////////////////////////////////////////////////////////////////////////
2// Name: splash.cpp
3// Purpose: wxSplashScreen sample
4// Author: Wlodzimierz ABX Skiba
5// Modified by:
6// Created: 04/08/2004
7// RCS-ID: $Id$
8// Copyright: (c) Wlodzimierz Skiba
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWidgets headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33#include "wx/image.h"
34#include "wx/splash.h"
b1096e45 35#include "wx/mediactrl.h"
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36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources and even
42// though we could still include the XPM here it would be unused)
43#if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
45#endif
46
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47// for smartphone, pda and other small screens use resized embedded image
48// instead of full colour png dedicated to desktops
49#include "mobile.xpm"
50
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51// ----------------------------------------------------------------------------
52// private classes
53// ----------------------------------------------------------------------------
54
55// Define a new application type, each program should derive a class from wxApp
56class MyApp : public wxApp
57{
58public:
59 // override base class virtuals
60 // ----------------------------
61
62 // this one is called on application startup and is a good place for the app
63 // initialization (doing it here and not in the ctor allows to have an error
64 // return: if OnInit() returns false, the application terminates)
65 virtual bool OnInit();
66};
67
68// Define a new frame type: this is going to be our main frame
69class MyFrame : public wxFrame
70{
71public:
72 // ctor(s)
73 MyFrame(const wxString& title);
74
75 // event handlers (these functions should _not_ be virtual)
76 void OnQuit(wxCommandEvent& event);
77 void OnAbout(wxCommandEvent& event);
78
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79 bool m_isPda;
80
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81private:
82 // any class wishing to process wxWidgets events must use this macro
83 DECLARE_EVENT_TABLE()
84};
85
86// ----------------------------------------------------------------------------
87// constants
88// ----------------------------------------------------------------------------
89
90// IDs for the controls and the menu commands
91enum
92{
004f4002 93 Minimal_Run = wxID_HIGHEST + 1
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94};
95
96// ----------------------------------------------------------------------------
97// event tables and other macros for wxWidgets
98// ----------------------------------------------------------------------------
99
100// the event tables connect the wxWidgets events with the functions (event
101// handlers) which process them. It can be also done at run-time, but for the
102// simple menu events like this the static method is much simpler.
103BEGIN_EVENT_TABLE(MyFrame, wxFrame)
104 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
105 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
106END_EVENT_TABLE()
107
108// Create a new application object: this macro will allow wxWidgets to create
109// the application object during program execution (it's better than using a
110// static object for many reasons) and also implements the accessor function
111// wxGetApp() which will return the reference of the right type (i.e. MyApp and
112// not wxApp)
113IMPLEMENT_APP(MyApp)
114
115// ============================================================================
116// implementation
117// ============================================================================
118
119// ----------------------------------------------------------------------------
120// the application class
121// ----------------------------------------------------------------------------
122
123// 'Main program' equivalent: the program execution "starts" here
124bool MyApp::OnInit()
125{
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126 if ( !wxApp::OnInit() )
127 return false;
128
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129 wxImage::AddHandler(new wxPNGHandler);
130
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131 // create the main application window
132 MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application"));
133
8b9d7133 134 wxBitmap bitmap;
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135
136 if (frame->m_isPda)
137 bitmap = wxBitmap(mobile_xpm);
138
139 bool ok = frame->m_isPda
140 ? bitmap.Ok()
141 : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG);
142
143 if (ok)
8b9d7133 144 {
78ee2a28 145 new wxSplashScreen(bitmap,
8b9d7133 146 wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
77f5549a 147 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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148 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
149 }
150 wxYield();
151
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152 // and show it (the frames, unlike simple controls, are not shown when
153 // created initially)
154 frame->Show(true);
155
156 // success: wxApp::OnRun() will be called which will enter the main message
157 // loop and the application will run. If we returned false here, the
158 // application would exit immediately.
159 return true;
160}
161
162// ----------------------------------------------------------------------------
163// main frame
164// ----------------------------------------------------------------------------
165
166// frame constructor
167MyFrame::MyFrame(const wxString& title)
168 : wxFrame(NULL, wxID_ANY, title)
169{
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170 m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
171
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172 // set the frame icon
173 SetIcon(wxICON(sample));
174
175#if wxUSE_MENUS
176 // create a menu bar
177 wxMenu *menuFile = new wxMenu;
178
179 // the "About" item should be in the help menu
180 wxMenu *helpMenu = new wxMenu;
78ee2a28 181 helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame"));
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182
183 menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program"));
184
185 // now append the freshly created menu to the menu bar...
186 wxMenuBar *menuBar = new wxMenuBar();
187 menuBar->Append(menuFile, _T("&File"));
188 menuBar->Append(helpMenu, _T("&Help"));
189
190 // ... and attach this menu bar to the frame
191 SetMenuBar(menuBar);
192#endif // wxUSE_MENUS
193
194#if wxUSE_STATUSBAR
195 // create a status bar just for fun (by default with 1 pane only)
196 CreateStatusBar(2);
197 SetStatusText(_T("Welcome to wxWidgets!"));
198#endif // wxUSE_STATUSBAR
199}
200
201
202// event handlers
203
204void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
205{
206 // true is to force the frame to close
207 Close(true);
208}
209
210void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
211{
78ee2a28 212 wxBitmap bitmap;
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213
214 if (m_isPda) bitmap = wxBitmap(mobile_xpm);
215
216 bool ok = m_isPda
217 ? bitmap.Ok()
218 : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG);
219
220 if (ok)
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221 {
222 wxImage image = bitmap.ConvertToImage();
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223 // do not scale on already small screens
224 if (!m_isPda)
225 image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
b1096e45 226 bitmap = wxBitmap(image);
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227 wxSplashScreen *splash = new wxSplashScreen(bitmap,
228 wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
229 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
230 wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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231 wxWindow *win = splash->GetSplashWindow();
232#if wxUSE_MEDIACTRL
233 wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, _T("press.mpg"), wxPoint(2,2));
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234 media->Play();
235#else
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236 wxStaticText *text = new wxStaticText( win,
237 wxID_EXIT,
238 _T("click somewhere\non image"),
239 wxPoint(m_isPda ? 0 : 13,
240 m_isPda ? 0 : 11)
241 );
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242 text->SetBackgroundColour(*wxWHITE);
243 text->SetForegroundColour(*wxBLACK);
244 wxFont font = text->GetFont();
245 font.SetPointSize(2*font.GetPointSize()/3);
246 text->SetFont(font);
b1096e45 247#endif
78ee2a28 248 }
8b9d7133 249}