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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: splash.cpp | |
3 | // Purpose: wxSplashScreen sample | |
4 | // Author: Wlodzimierz ABX Skiba | |
5 | // Modified by: | |
6 | // Created: 04/08/2004 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Wlodzimierz Skiba | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWidgets headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | #include "wx/image.h" | |
34 | #include "wx/splash.h" | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // resources | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | // the application icon (under Windows and OS/2 it is in resources and even | |
41 | // though we could still include the XPM here it would be unused) | |
42 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
43 | #include "../sample.xpm" | |
44 | #endif | |
45 | ||
46 | // ---------------------------------------------------------------------------- | |
47 | // private classes | |
48 | // ---------------------------------------------------------------------------- | |
49 | ||
50 | // Define a new application type, each program should derive a class from wxApp | |
51 | class MyApp : public wxApp | |
52 | { | |
53 | public: | |
54 | // override base class virtuals | |
55 | // ---------------------------- | |
56 | ||
57 | // this one is called on application startup and is a good place for the app | |
58 | // initialization (doing it here and not in the ctor allows to have an error | |
59 | // return: if OnInit() returns false, the application terminates) | |
60 | virtual bool OnInit(); | |
61 | }; | |
62 | ||
63 | // Define a new frame type: this is going to be our main frame | |
64 | class MyFrame : public wxFrame | |
65 | { | |
66 | public: | |
67 | // ctor(s) | |
68 | MyFrame(const wxString& title); | |
69 | ||
70 | // event handlers (these functions should _not_ be virtual) | |
71 | void OnQuit(wxCommandEvent& event); | |
72 | void OnAbout(wxCommandEvent& event); | |
73 | ||
74 | private: | |
75 | // any class wishing to process wxWidgets events must use this macro | |
76 | DECLARE_EVENT_TABLE() | |
77 | }; | |
78 | ||
79 | // ---------------------------------------------------------------------------- | |
80 | // constants | |
81 | // ---------------------------------------------------------------------------- | |
82 | ||
83 | // IDs for the controls and the menu commands | |
84 | enum | |
85 | { | |
86 | Minimal_Run = wxID_HIGHEST + 1, | |
87 | }; | |
88 | ||
89 | // ---------------------------------------------------------------------------- | |
90 | // event tables and other macros for wxWidgets | |
91 | // ---------------------------------------------------------------------------- | |
92 | ||
93 | // the event tables connect the wxWidgets events with the functions (event | |
94 | // handlers) which process them. It can be also done at run-time, but for the | |
95 | // simple menu events like this the static method is much simpler. | |
96 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
97 | EVT_MENU(wxID_EXIT, MyFrame::OnQuit) | |
98 | EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) | |
99 | END_EVENT_TABLE() | |
100 | ||
101 | // Create a new application object: this macro will allow wxWidgets to create | |
102 | // the application object during program execution (it's better than using a | |
103 | // static object for many reasons) and also implements the accessor function | |
104 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
105 | // not wxApp) | |
106 | IMPLEMENT_APP(MyApp) | |
107 | ||
108 | // ============================================================================ | |
109 | // implementation | |
110 | // ============================================================================ | |
111 | ||
112 | // ---------------------------------------------------------------------------- | |
113 | // the application class | |
114 | // ---------------------------------------------------------------------------- | |
115 | ||
116 | // 'Main program' equivalent: the program execution "starts" here | |
117 | bool MyApp::OnInit() | |
118 | { | |
119 | wxImage::AddHandler(new wxPNGHandler); | |
120 | ||
77f5549a WS |
121 | // create the main application window |
122 | MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application")); | |
123 | ||
8b9d7133 WS |
124 | wxBitmap bitmap; |
125 | if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG)) | |
126 | { | |
78ee2a28 | 127 | new wxSplashScreen(bitmap, |
8b9d7133 | 128 | wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT, |
77f5549a | 129 | 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize, |
8b9d7133 WS |
130 | wxSIMPLE_BORDER|wxSTAY_ON_TOP); |
131 | } | |
132 | wxYield(); | |
133 | ||
8b9d7133 WS |
134 | // and show it (the frames, unlike simple controls, are not shown when |
135 | // created initially) | |
136 | frame->Show(true); | |
137 | ||
138 | // success: wxApp::OnRun() will be called which will enter the main message | |
139 | // loop and the application will run. If we returned false here, the | |
140 | // application would exit immediately. | |
141 | return true; | |
142 | } | |
143 | ||
144 | // ---------------------------------------------------------------------------- | |
145 | // main frame | |
146 | // ---------------------------------------------------------------------------- | |
147 | ||
148 | // frame constructor | |
149 | MyFrame::MyFrame(const wxString& title) | |
150 | : wxFrame(NULL, wxID_ANY, title) | |
151 | { | |
152 | // set the frame icon | |
153 | SetIcon(wxICON(sample)); | |
154 | ||
155 | #if wxUSE_MENUS | |
156 | // create a menu bar | |
157 | wxMenu *menuFile = new wxMenu; | |
158 | ||
159 | // the "About" item should be in the help menu | |
160 | wxMenu *helpMenu = new wxMenu; | |
78ee2a28 | 161 | helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame")); |
8b9d7133 WS |
162 | |
163 | menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
164 | ||
165 | // now append the freshly created menu to the menu bar... | |
166 | wxMenuBar *menuBar = new wxMenuBar(); | |
167 | menuBar->Append(menuFile, _T("&File")); | |
168 | menuBar->Append(helpMenu, _T("&Help")); | |
169 | ||
170 | // ... and attach this menu bar to the frame | |
171 | SetMenuBar(menuBar); | |
172 | #endif // wxUSE_MENUS | |
173 | ||
174 | #if wxUSE_STATUSBAR | |
175 | // create a status bar just for fun (by default with 1 pane only) | |
176 | CreateStatusBar(2); | |
177 | SetStatusText(_T("Welcome to wxWidgets!")); | |
178 | #endif // wxUSE_STATUSBAR | |
179 | } | |
180 | ||
181 | ||
182 | // event handlers | |
183 | ||
184 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
185 | { | |
186 | // true is to force the frame to close | |
187 | Close(true); | |
188 | } | |
189 | ||
190 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
191 | { | |
78ee2a28 WS |
192 | wxBitmap bitmap; |
193 | if (bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG)) | |
194 | { | |
195 | wxImage image = bitmap.ConvertToImage(); | |
196 | image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 ); | |
197 | bitmap = wxBitmap(image); | |
198 | wxSplashScreen *splash = new wxSplashScreen(bitmap, | |
199 | wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT, | |
200 | 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize, | |
201 | wxSIMPLE_BORDER|wxSTAY_ON_TOP); | |
202 | wxStaticText *text = new wxStaticText( splash->GetSplashWindow(), wxID_EXIT, _T("click somewhere\non image"), wxPoint(13,11) ); | |
203 | text->SetBackgroundColour(*wxWHITE); | |
204 | text->SetForegroundColour(*wxBLACK); | |
205 | wxFont font = text->GetFont(); | |
206 | font.SetPointSize(2*font.GetPointSize()/3); | |
207 | text->SetFont(font); | |
208 | } | |
8b9d7133 | 209 | } |