]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: socket.h | |
3 | // Purpose: interface of wxIP*address, wxSocket* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxIPV4address | |
11 | ||
12 | A class for working with IPv4 network addresses. | |
13 | ||
14 | @library{wxbase} | |
15 | @category{net} | |
16 | */ | |
17 | class wxIPV4address : public wxIPaddress | |
18 | { | |
19 | public: | |
20 | /** | |
21 | Set address to any of the addresses of the current machine. | |
22 | ||
23 | Whenever possible, use this function instead of LocalHost(), | |
24 | as this correctly handles multi-homed hosts and avoids other small | |
25 | problems. Internally, this is the same as setting the IP address | |
26 | to @b INADDR_ANY. | |
27 | ||
28 | @return @true on success, @false if something went wrong. | |
29 | */ | |
30 | bool AnyAddress(); | |
31 | ||
32 | /** | |
33 | Set the address to hostname, which can be a host name or an IP-style address | |
34 | in dot notation(<tt>a.b.c.d</tt>). | |
35 | ||
36 | @return @true on success, @false if something goes wrong (invalid | |
37 | hostname or invalid IP address). | |
38 | */ | |
39 | bool Hostname(const wxString& hostname); | |
40 | ||
41 | /** | |
42 | Returns the hostname which matches the IP address. | |
43 | */ | |
44 | virtual wxString Hostname() const; | |
45 | ||
46 | /** | |
47 | Returns a wxString containing the IP address in dot quad (127.0.0.1) format. | |
48 | */ | |
49 | virtual wxString IPAddress() const; | |
50 | ||
51 | /** | |
52 | Set address to localhost (127.0.0.1). | |
53 | ||
54 | Whenever possible, use AnyAddress() instead of this one, as that one will | |
55 | correctly handle multi-homed hosts and avoid other small problems. | |
56 | ||
57 | @return @true on success, @false if something went wrong. | |
58 | */ | |
59 | bool LocalHost(); | |
60 | ||
61 | /** | |
62 | Set the port to that corresponding to the specified @a service. | |
63 | ||
64 | @return @true on success, @false if something goes wrong (invalid @a service). | |
65 | */ | |
66 | bool Service(const wxString& service); | |
67 | ||
68 | /** | |
69 | Set the port to that corresponding to the specified @a service. | |
70 | ||
71 | @return @true on success, @false if something goes wrong (invalid @a service). | |
72 | */ | |
73 | bool Service(unsigned short service) = 0; | |
74 | ||
75 | /** | |
76 | Returns the current service. | |
77 | */ | |
78 | unsigned short Service() const = 0; | |
79 | }; | |
80 | ||
81 | ||
82 | ||
83 | /** | |
84 | @class wxSocketServer | |
85 | ||
86 | @todo describe me. | |
87 | ||
88 | @library{wxnet} | |
89 | @category{net} | |
90 | */ | |
91 | class wxSocketServer : public wxSocketBase | |
92 | { | |
93 | public: | |
94 | /** | |
95 | Constructs a new server and tries to bind to the specified @e address. | |
96 | ||
97 | Before trying to accept new connections, remember to test whether it succeeded | |
98 | with wxSocketBase:IsOk(). | |
99 | ||
100 | @param address | |
101 | Specifies the local address for the server (e.g. port number). | |
102 | @param flags | |
103 | Socket flags (See wxSocketBase::SetFlags()). | |
104 | */ | |
105 | wxSocketServer(const wxSockAddress& address, | |
106 | wxSocketFlags flags = wxSOCKET_NONE); | |
107 | ||
108 | /** | |
109 | Destructor (it doesn't close the accepted connections). | |
110 | */ | |
111 | virtual ~wxSocketServer(); | |
112 | ||
113 | /** | |
114 | Accepts an incoming connection request, and creates a new wxSocketBase | |
115 | object which represents the server-side of the connection. | |
116 | ||
117 | If @a wait is @true and there are no pending connections to be | |
118 | accepted, it will wait for the next incoming connection to | |
119 | arrive. | |
120 | ||
121 | @warning: This method will block the GUI. | |
122 | ||
123 | If @a wait is @false, it will try to accept a pending connection | |
124 | if there is one, but it will always return immediately without blocking | |
125 | the GUI. If you want to use Accept() in this way, you can either check for | |
126 | incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events, | |
127 | then call Accept() once you know that there is an incoming connection waiting | |
128 | to be accepted. | |
129 | ||
130 | @return Returns an opened socket connection, or @NULL if an error | |
131 | occurred or if the wait parameter was @false and there | |
132 | were no pending connections. | |
133 | ||
134 | @see WaitForAccept(), wxSocketBase::SetNotify(), | |
135 | wxSocketBase::Notify(), AcceptWith() | |
136 | */ | |
137 | wxSocketBase* Accept(bool wait = true); | |
138 | ||
139 | /** | |
140 | Accept an incoming connection using the specified socket object. | |
141 | ||
142 | @param socket | |
143 | Socket to be initialized | |
144 | @param wait | |
145 | See Accept() for more info. | |
146 | ||
147 | @return Returns @true on success, or @false if an error occurred or | |
148 | if the wait parameter was @false and there were no pending | |
149 | connections. | |
150 | ||
151 | @see WaitForAccept(), wxSocketBase::SetNotify(), | |
152 | wxSocketBase::Notify(), Accept() | |
153 | */ | |
154 | bool AcceptWith(wxSocketBase& socket, bool wait = true); | |
155 | ||
156 | /** | |
157 | Wait for an incoming connection. | |
158 | ||
159 | Use it if you want to call Accept() or AcceptWith() with @e wait set | |
160 | to @false, to detect when an incoming connection is waiting to be accepted. | |
161 | ||
162 | @param seconds | |
163 | Number of seconds to wait. If -1, it will wait for the default | |
164 | timeout, as set with wxSocketBase::SetTimeout(). | |
165 | @param millisecond | |
166 | Number of milliseconds to wait. | |
167 | ||
168 | @return @true if an incoming connection arrived, @false if the timeout | |
169 | elapsed. | |
170 | ||
171 | @see Accept(), AcceptWith(), wxSocketBase::InterruptWait() | |
172 | */ | |
173 | bool WaitForAccept(long seconds = -1, long millisecond = 0); | |
174 | }; | |
175 | ||
176 | ||
177 | ||
178 | /** | |
179 | @class wxIPaddress | |
180 | ||
181 | wxIPaddress is an abstract base class for all internet protocol address | |
182 | objects. Currently, only wxIPV4address is implemented. An experimental | |
183 | implementation for IPV6, wxIPV6address, is being developed. | |
184 | ||
185 | @library{wxbase} | |
186 | @category{net} | |
187 | */ | |
188 | class wxIPaddress : public wxSockAddress | |
189 | { | |
190 | public: | |
191 | /** | |
192 | Internally, this is the same as setting the IP address to @b INADDR_ANY. | |
193 | ||
194 | On IPV4 implementations, 0.0.0.0 | |
195 | ||
196 | On IPV6 implementations, :: | |
197 | ||
198 | @return @true on success, @false if something went wrong. | |
199 | */ | |
200 | bool AnyAddress(); | |
201 | ||
202 | /** | |
203 | Internally, this is the same as setting the IP address to @b INADDR_BROADCAST. | |
204 | ||
205 | On IPV4 implementations, 255.255.255.255 | |
206 | ||
207 | @return @true on success, @false if something went wrong. | |
208 | */ | |
209 | virtual bool BroadcastAddress() = 0; | |
210 | ||
211 | /** | |
212 | Set the address to hostname, which can be a host name or an IP-style address | |
213 | in a format dependent on implementation. | |
214 | ||
215 | @return @true on success, @false if something goes wrong (invalid | |
216 | hostname or invalid IP address). | |
217 | */ | |
218 | virtual bool Hostname(const wxString& hostname) = 0; | |
219 | ||
220 | /** | |
221 | Returns the hostname which matches the IP address. | |
222 | */ | |
223 | virtual wxString Hostname() const = 0; | |
224 | ||
225 | /** | |
226 | Returns a wxString containing the IP address. | |
227 | */ | |
228 | virtual wxString IPAddress() const = 0; | |
229 | ||
230 | /** | |
231 | Determines if current address is set to localhost. | |
232 | ||
233 | @return @true if address is localhost, @false if internet address. | |
234 | */ | |
235 | virtual bool IsLocalHost() const = 0; | |
236 | ||
237 | /** | |
238 | Set address to localhost. | |
239 | ||
240 | On IPV4 implementations, 127.0.0.1 | |
241 | ||
242 | On IPV6 implementations, ::1 | |
243 | ||
244 | @return @true on success, @false if something went wrong. | |
245 | */ | |
246 | bool LocalHost(); | |
247 | ||
248 | /** | |
249 | Set the port to that corresponding to the specified service. | |
250 | ||
251 | @return @true on success, @false if something goes wrong (invalid @a service). | |
252 | */ | |
253 | virtual bool Service(const wxString& service) = 0; | |
254 | ||
255 | /** | |
256 | Set the port to that corresponding to the specified service. | |
257 | ||
258 | @return @true on success, @false if something goes wrong (invalid @a service). | |
259 | */ | |
260 | virtual bool Service(unsigned short service) = 0; | |
261 | ||
262 | /** | |
263 | Returns the current service. | |
264 | */ | |
265 | virtual unsigned short Service() const = 0; | |
266 | }; | |
267 | ||
268 | ||
269 | ||
270 | /** | |
271 | @class wxSocketClient | |
272 | ||
273 | @todo describe me. | |
274 | ||
275 | @library{wxnet} | |
276 | @category{net} | |
277 | */ | |
278 | class wxSocketClient : public wxSocketBase | |
279 | { | |
280 | public: | |
281 | /** | |
282 | Constructor. | |
283 | ||
284 | @param flags | |
285 | Socket flags (See wxSocketBase::SetFlags()) | |
286 | */ | |
287 | wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE); | |
288 | ||
289 | /** | |
290 | Destructor. Please see wxSocketBase::Destroy(). | |
291 | */ | |
292 | virtual ~wxSocketClient(); | |
293 | ||
294 | /** | |
295 | Connects to a server using the specified address. | |
296 | ||
297 | If @a wait is @true, Connect() will wait until the connection | |
298 | completes. | |
299 | ||
300 | @warning: This method will block the GUI. | |
301 | ||
302 | If @a wait is @false, Connect() will try to establish the connection | |
303 | and return immediately, without blocking the GUI. When used this way, | |
304 | even if Connect() returns @false, the connection request can be | |
305 | completed later. To detect this, use WaitOnConnect(), or catch | |
306 | @b wxSOCKET_CONNECTION events (for successful establishment) and | |
307 | @b wxSOCKET_LOST events (for connection failure). | |
308 | ||
309 | @param address | |
310 | Address of the server. | |
311 | @param wait | |
312 | If @true, waits for the connection to complete. | |
313 | ||
314 | @return @true if the connection is established and no error occurs. | |
315 | If @a wait was true, and Connect() returns @false, an error | |
316 | occurred and the connection failed. | |
317 | If @a wait was @false, and Connect() returns @false, you should | |
318 | still be prepared to handle the completion of this connection request, | |
319 | either with WaitOnConnect() or by watching wxSOCKET_CONNECTION | |
320 | and wxSOCKET_LOST events. | |
321 | ||
322 | @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify() | |
323 | */ | |
324 | virtual bool Connect(const wxSockAddress& address, bool wait = true); | |
325 | ||
326 | /** | |
327 | Connects to a server using the specified address. | |
328 | ||
329 | If @a wait is @true, Connect() will wait until the connection | |
330 | completes. @b Warning: This will block the GUI. | |
331 | ||
332 | If @a wait is @false, Connect() will try to establish the connection | |
333 | and return immediately, without blocking the GUI. When used this way, | |
334 | even if Connect() returns @false, the connection request can be | |
335 | completed later. To detect this, use WaitOnConnect(), or catch | |
336 | @b wxSOCKET_CONNECTION events (for successful establishment) and | |
337 | @b wxSOCKET_LOST events (for connection failure). | |
338 | ||
339 | @param address | |
340 | Address of the server. | |
341 | @param local | |
342 | Bind to the specified local address and port before connecting. | |
343 | The local address and port can also be set using SetLocal(), | |
344 | and then using the 2-parameter Connect() method. | |
345 | @param wait | |
346 | If @true, waits for the connection to complete. | |
347 | ||
348 | @return @true if the connection is established and no error occurs. | |
349 | If @a wait was true, and Connect() returns @false, an error | |
350 | occurred and the connection failed. | |
351 | If @a wait was @false, and Connect() returns @false, you should | |
352 | still be prepared to handle the completion of this connection request, | |
353 | either with WaitOnConnect() or by watching wxSOCKET_CONNECTION | |
354 | and wxSOCKET_LOST events. | |
355 | ||
356 | @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify() | |
357 | */ | |
358 | bool Connect(const wxSockAddress& address, const wxSockAddress& local, | |
359 | bool wait = true); | |
360 | ||
361 | /** | |
362 | Wait until a connection request completes, or until the specified timeout | |
363 | elapses. Use this function after issuing a call to Connect() with | |
364 | @e wait set to @false. | |
365 | ||
366 | @param seconds | |
367 | Number of seconds to wait. | |
368 | If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout(). | |
369 | @param milliseconds | |
370 | Number of milliseconds to wait. | |
371 | ||
372 | @return | |
373 | WaitOnConnect() returns @true if the connection request completes. | |
374 | This does not necessarily mean that the connection was | |
375 | successfully established; it might also happen that the | |
376 | connection was refused by the peer. Use wxSocketBase::IsConnected() | |
377 | to distinguish between these two situations. | |
378 | @n @n If the timeout elapses, WaitOnConnect() returns @false. | |
379 | @n @n These semantics allow code like this: | |
380 | @code | |
381 | // Issue the connection request | |
382 | client->Connect(addr, false); | |
383 | ||
384 | // Wait until the request completes or until we decide to give up | |
385 | bool waitmore = true; | |
386 | while ( !client->WaitOnConnect(seconds, millis) && waitmore ) | |
387 | { | |
388 | // possibly give some feedback to the user, | |
389 | // and update waitmore as needed. | |
390 | } | |
391 | bool success = client->IsConnected(); | |
392 | @endcode | |
393 | */ | |
394 | bool WaitOnConnect(long seconds = -1, long milliseconds = 0); | |
395 | }; | |
396 | ||
397 | ||
398 | ||
399 | /** | |
400 | @class wxSockAddress | |
401 | ||
402 | You are unlikely to need to use this class: only wxSocketBase uses it. | |
403 | ||
404 | @library{wxbase} | |
405 | @category{net} | |
406 | ||
407 | @see wxSocketBase, wxIPaddress, wxIPV4address | |
408 | */ | |
409 | class wxSockAddress : public wxObject | |
410 | { | |
411 | public: | |
412 | /** | |
413 | Default constructor. | |
414 | */ | |
415 | wxSockAddress(); | |
416 | ||
417 | /** | |
418 | Default destructor. | |
419 | */ | |
420 | virtual ~wxSockAddress(); | |
421 | ||
422 | /** | |
423 | Delete all informations about the address. | |
424 | */ | |
425 | virtual void Clear(); | |
426 | ||
427 | /** | |
428 | Returns the length of the socket address. | |
429 | */ | |
430 | int SockAddrLen(); | |
431 | }; | |
432 | ||
433 | ||
434 | ||
435 | /** | |
436 | @class wxSocketEvent | |
437 | ||
438 | This event class contains information about socket events. | |
439 | ||
440 | @beginEventTable{wxSocketEvent} | |
441 | @event{EVT_SOCKET(id, func)} | |
442 | Process a socket event, supplying the member function. | |
443 | @endEventTable | |
444 | ||
445 | @library{wxnet} | |
446 | @category{net} | |
447 | ||
448 | @see wxSocketBase, wxSocketClient, wxSocketServer | |
449 | */ | |
450 | class wxSocketEvent : public wxEvent | |
451 | { | |
452 | public: | |
453 | /** | |
454 | Constructor. | |
455 | */ | |
456 | wxSocketEvent(int id = 0); | |
457 | ||
458 | /** | |
459 | Gets the client data of the socket which generated this event, as | |
460 | set with wxSocketBase::SetClientData(). | |
461 | */ | |
462 | void* GetClientData() const; | |
463 | ||
464 | /** | |
465 | Returns the socket object to which this event refers to. | |
466 | This makes it possible to use the same event handler for different sockets. | |
467 | */ | |
468 | wxSocketBase* GetSocket() const; | |
469 | ||
470 | /** | |
471 | Returns the socket event type. | |
472 | */ | |
473 | wxSocketNotify GetSocketEvent() const; | |
474 | }; | |
475 | ||
476 | ||
477 | /** | |
478 | wxSocket error return values. | |
479 | */ | |
480 | enum wxSocketError | |
481 | { | |
482 | wxSOCKET_NOERROR, ///< No error happened. | |
483 | wxSOCKET_INVOP, ///< Invalid operation. | |
484 | wxSOCKET_IOERR, ///< Input/Output error. | |
485 | wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket. | |
486 | wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized). | |
487 | wxSOCKET_NOHOST, ///< No corresponding host. | |
488 | wxSOCKET_INVPORT, ///< Invalid port. | |
489 | wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block. | |
490 | wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired. | |
491 | wxSOCKET_MEMERR ///< Memory exhausted. | |
492 | }; | |
493 | ||
494 | ||
495 | /** | |
496 | @anchor wxSocketEventFlags | |
497 | ||
498 | wxSocket Event Flags. | |
499 | ||
500 | A brief note on how to use these events: | |
501 | ||
502 | The @b wxSOCKET_INPUT event will be issued whenever there is data available | |
503 | for reading. This will be the case if the input queue was empty and new data | |
504 | arrives, or if the application has read some data yet there is still more data | |
505 | available. This means that the application does not need to read all available | |
506 | data in response to a @b wxSOCKET_INPUT event, as more events will be produced | |
507 | as necessary. | |
508 | ||
509 | The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with | |
510 | Connect() or accepted with Accept(). After that, new events will be generated | |
511 | only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space | |
512 | becomes available again. This means that the application should assume that it can | |
513 | write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this, | |
514 | whenever the socket becomes writable again the application will be notified with | |
515 | another @b wxSOCKET_OUTPUT event. | |
516 | ||
517 | The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes | |
518 | successfully (client) or when a new connection arrives at the incoming queue (server). | |
519 | ||
520 | The @b wxSOCKET_LOST event is issued when a close indication is received for the socket. | |
521 | This means that the connection broke down or that it was closed by the peer. Also, this | |
522 | event will be issued if a connection request fails. | |
523 | */ | |
524 | enum wxSocketEventFlags | |
525 | { | |
526 | wxSOCKET_INPUT, ///< There is data available for reading. | |
527 | wxSOCKET_OUTPUT, ///< The socket is ready to be written to. | |
528 | wxSOCKET_CONNECTION, ///< Incoming connection request (server), or | |
529 | ///< successful connection establishment (client). | |
530 | wxSOCKET_LOST ///< The connection has been closed. | |
531 | }; | |
532 | ||
533 | ||
534 | /** | |
535 | @anchor wxSocketFlags | |
536 | ||
537 | wxSocket Flags. | |
538 | ||
539 | A brief overview on how to use these flags follows. | |
540 | ||
541 | If no flag is specified (this is the same as @b wxSOCKET_NONE), | |
542 | IO calls will return after some data has been read or written, even | |
543 | when the transfer might not be complete. This is the same as issuing | |
544 | exactly one blocking low-level call to @b recv() or @b send(). Note | |
545 | that @e blocking here refers to when the function returns, not | |
546 | to whether the GUI blocks during this time. | |
547 | ||
548 | If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately. | |
549 | Read operations will retrieve only available data. Write operations will | |
550 | write as much data as possible, depending on how much space is available | |
551 | in the output buffer. This is the same as issuing exactly one nonblocking | |
552 | low-level call to @b recv() or @b send(). Note that @e nonblocking here | |
553 | refers to when the function returns, not to whether the GUI blocks during | |
554 | this time. | |
555 | ||
556 | If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL | |
557 | the data has been read or written (or until an error occurs), blocking if | |
558 | necessary, and issuing several low level calls if necessary. This is the | |
559 | same as having a loop which makes as many blocking low-level calls to | |
560 | @b recv() or @b send() as needed so as to transfer all the data. Note | |
561 | that @e blocking here refers to when the function returns, not | |
562 | to whether the GUI blocks during this time. | |
563 | ||
564 | The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during | |
565 | IO operations. If this flag is specified, the socket will not yield | |
566 | during IO calls, so the GUI will remain blocked until the operation | |
567 | completes. If it is not used, then the application must take extra | |
568 | care to avoid unwanted reentrance. | |
569 | ||
570 | The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard | |
571 | @b setsockopt() flag. This flag allows the socket to bind to a port that is | |
572 | already in use. This is mostly used on UNIX-based systems to allow rapid starting | |
573 | and stopping of a server, otherwise you may have to wait several minutes for the | |
574 | port to become available. | |
575 | ||
576 | @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a | |
577 | particular local port for an outgoing connection. | |
578 | This option can have surprising platform dependent behavior, so check the | |
579 | documentation for your platform's implementation of setsockopt(). | |
580 | ||
581 | Note that on BSD-based systems(e.g. Mac OS X), use of | |
582 | @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to | |
583 | @b SO_REUSEADDR to be consistent with Windows. | |
584 | ||
585 | The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard | |
586 | @b setsockopt() flag. This flag allows the socket to use the broadcast address, | |
587 | and is generally used in conjunction with @b wxSOCKET_NOBIND and | |
588 | wxIPaddress::BroadcastAddress(). | |
589 | ||
590 | So: | |
591 | - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much. | |
592 | - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot | |
593 | read or write ANY data. | |
594 | - @b wxSOCKET_WAITALL will only return when it has read or written ALL | |
595 | the data. | |
596 | - @b wxSOCKET_BLOCK has nothing to do with the previous flags and | |
597 | it controls whether the GUI blocks. | |
598 | - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for | |
599 | reusing local addresses/ports. | |
600 | */ | |
601 | enum | |
602 | { | |
603 | wxSOCKET_NONE = 0, ///< Normal functionality. | |
604 | wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately. | |
605 | wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs. | |
606 | wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data. | |
607 | wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only) | |
608 | wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode | |
609 | wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific | |
610 | ///< adapter (normally used in conjunction with | |
611 | ///< @b wxSOCKET_BROADCAST) | |
612 | }; | |
613 | ||
614 | ||
615 | /** | |
616 | @class wxSocketBase | |
617 | ||
618 | wxSocketBase is the base class for all socket-related objects, and it | |
619 | defines all basic IO functionality. | |
620 | ||
621 | @note | |
622 | When using wxSocket from multiple threads, even implicitly (e.g. by using | |
623 | wxFTP or wxHTTP in another thread) you must initialize the sockets from the | |
624 | main thread by calling Initialize() before creating the other ones. | |
625 | ||
626 | @beginEventTable{wxSocketEvent} | |
627 | @event{EVT_SOCKET(id, func)} | |
628 | Process a @c wxEVT_SOCKET event. | |
629 | See @ref wxSocketEventFlags and @ref wxSocketFlags for more info. | |
630 | @endEventTable | |
631 | ||
632 | @library{wxnet} | |
633 | @category{net} | |
634 | ||
635 | @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets}, | |
636 | @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError | |
637 | */ | |
638 | class wxSocketBase : public wxObject | |
639 | { | |
640 | public: | |
641 | ||
642 | /** | |
643 | @name Construction and Destruction | |
644 | */ | |
645 | //@{ | |
646 | ||
647 | /** | |
648 | Default constructor. | |
649 | ||
650 | Don't use it directly; instead, use wxSocketClient to construct a socket client, | |
651 | or wxSocketServer to construct a socket server. | |
652 | */ | |
653 | wxSocketBase(); | |
654 | ||
655 | /** | |
656 | Destructor. | |
657 | ||
658 | Do not destroy a socket using the delete operator directly; | |
659 | use Destroy() instead. Also, do not create socket objects in the stack. | |
660 | */ | |
661 | ~wxSocketBase(); | |
662 | ||
663 | /** | |
664 | Destroys the socket safely. | |
665 | ||
666 | Use this function instead of the delete operator, since otherwise socket events | |
667 | could reach the application even after the socket has been destroyed. To prevent | |
668 | this problem, this function appends the wxSocket to a list of object to be deleted | |
669 | on idle time, after all events have been processed. For the same reason, you should | |
670 | avoid creating socket objects in the stack. | |
671 | ||
672 | Destroy() calls Close() automatically. | |
673 | ||
674 | @return Always @true. | |
675 | */ | |
676 | bool Destroy(); | |
677 | ||
678 | /** | |
679 | Perform the initialization needed in order to use the sockets. | |
680 | ||
681 | This function is called from wxSocket constructor implicitly and so | |
682 | normally doesn't need to be called explicitly. There is however one | |
683 | important exception: as this function must be called from the main | |
684 | (UI) thread, if you use wxSocket from multiple threads you must call | |
685 | Initialize() from the main thread before creating wxSocket objects in | |
686 | the other ones. | |
687 | ||
688 | It is safe to call this function multiple times (only the first call | |
689 | does anything) but you must call Shutdown() exactly once for every call | |
690 | to Initialize(). | |
691 | ||
692 | @return | |
693 | @true if the sockets can be used, @false if the initialization | |
694 | failed and sockets are not available at all. | |
695 | */ | |
696 | static bool Initialize(); | |
697 | ||
698 | /** | |
699 | Shut down the sockets. | |
700 | ||
701 | This function undoes the call to Initialize() and must be called after | |
702 | every successful call to Initialize(). | |
703 | */ | |
704 | static void Shutdown(); | |
705 | ||
706 | //@} | |
707 | ||
708 | ||
709 | /** | |
710 | @name Socket State | |
711 | */ | |
712 | //@{ | |
713 | ||
714 | /** | |
715 | Returns @true if an error occurred in the last IO operation. | |
716 | ||
717 | Use this function to check for an error condition after one of the | |
718 | following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg(). | |
719 | */ | |
720 | bool Error() const; | |
721 | ||
722 | /** | |
723 | Return the local address of the socket. | |
724 | ||
725 | @return @true if no error happened, @false otherwise. | |
726 | */ | |
727 | bool GetLocal(wxSockAddress& addr) const; | |
728 | ||
729 | /** | |
730 | Return the peer address field of the socket. | |
731 | ||
732 | @return @true if no error happened, @false otherwise. | |
733 | */ | |
734 | bool GetPeer(wxSockAddress& addr) const; | |
735 | ||
736 | /** | |
737 | Return the socket timeout in seconds. | |
738 | ||
739 | The timeout can be set using SetTimeout() and is 10 minutes by default. | |
740 | */ | |
741 | long GetTimeout() const; | |
742 | ||
743 | /** | |
744 | Returns @true if the socket is connected. | |
745 | */ | |
746 | bool IsConnected() const; | |
747 | ||
748 | /** | |
749 | Check if the socket can be currently read or written. | |
750 | ||
751 | This might mean that queued data is available for reading or, for streamed | |
752 | sockets, that the connection has been closed, so that a read operation will | |
753 | complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
754 | is set, in which case the operation might still block). | |
755 | */ | |
756 | bool IsData() const; | |
757 | ||
758 | /** | |
759 | Returns @true if the socket is not connected. | |
760 | */ | |
761 | bool IsDisconnected() const; | |
762 | ||
763 | /** | |
764 | Returns @true if the socket is initialized and ready and @false in other | |
765 | cases. | |
766 | ||
767 | @remarks | |
768 | For wxSocketClient, IsOk() won't return @true unless the client is connected to a server. | |
769 | For wxSocketServer, IsOk() will return @true if the server could bind to the specified address | |
770 | and is already listening for new connections. | |
771 | IsOk() does not check for IO errors; use Error() instead for that purpose. | |
772 | */ | |
773 | bool IsOk() const; | |
774 | ||
775 | /** | |
776 | Returns the number of bytes read or written by the last IO call. | |
777 | ||
778 | Use this function to get the number of bytes actually transferred | |
779 | after using one of the following IO calls: Discard(), Peek(), Read(), | |
780 | ReadMsg(), Unread(), Write(), WriteMsg(). | |
781 | */ | |
782 | wxUint32 LastCount() const; | |
783 | ||
784 | /** | |
785 | Returns the last wxSocket error. See @ref wxSocketError . | |
786 | ||
787 | @note | |
788 | This function merely returns the last error code, | |
789 | but it should not be used to determine if an error has occurred (this | |
790 | is because successful operations do not change the LastError value). | |
791 | Use Error() first, in order to determine if the last IO call failed. | |
792 | If this returns @true, use LastError() to discover the cause of the error. | |
793 | */ | |
794 | wxSocketError LastError() const; | |
795 | ||
796 | /** | |
797 | Restore the previous state of the socket, as saved with SaveState(). | |
798 | ||
799 | Calls to SaveState() and RestoreState() can be nested. | |
800 | ||
801 | @see SaveState() | |
802 | */ | |
803 | void RestoreState(); | |
804 | ||
805 | /** | |
806 | Save the current state of the socket in a stack. | |
807 | ||
808 | Socket state includes flags, as set with SetFlags(), event mask, as set | |
809 | with SetNotify() and Notify(), user data, as set with SetClientData(). | |
810 | Calls to SaveState and RestoreState can be nested. | |
811 | ||
812 | @see RestoreState() | |
813 | */ | |
814 | void SaveState(); | |
815 | ||
816 | //@} | |
817 | ||
818 | ||
819 | /** | |
820 | @name Basic I/O | |
821 | ||
822 | See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect() | |
823 | */ | |
824 | //@{ | |
825 | ||
826 | /** | |
827 | Shut down the socket, disabling further transmission and reception of | |
828 | data and disable events for the socket and frees the associated system | |
829 | resources. | |
830 | ||
831 | Upon socket destruction, Close() is automatically called, so in most cases | |
832 | you won't need to do it yourself, unless you explicitly want to shut down | |
833 | the socket, typically to notify the peer that you are closing the connection. | |
834 | ||
835 | @remarks | |
836 | Although Close() immediately disables events for the socket, it is possible | |
837 | that event messages may be waiting in the application's event queue. | |
838 | The application must therefore be prepared to handle socket event messages even | |
839 | after calling Close(). | |
840 | */ | |
841 | void Close(); | |
842 | ||
843 | /** | |
844 | Shuts down the writing end of the socket. | |
845 | ||
846 | This function simply calls the standard shutdown() function on the | |
847 | underlying socket, indicating that nothing will be written to this | |
848 | socket any more. | |
849 | */ | |
850 | void ShutdownOutput(); | |
851 | ||
852 | /** | |
853 | Delete all bytes in the incoming queue. | |
854 | ||
855 | This function always returns immediately and its operation is not | |
856 | affected by IO flags. | |
857 | ||
858 | Use LastCount() to verify the number of bytes actually discarded. | |
859 | ||
860 | If you use Error(), it will always return @false. | |
861 | */ | |
862 | wxSocketBase& Discard(); | |
863 | ||
864 | /** | |
865 | Returns current IO flags, as set with SetFlags() | |
866 | */ | |
867 | wxSocketFlags GetFlags() const; | |
868 | ||
869 | /** | |
870 | Use this function to interrupt any wait operation currently in progress. | |
871 | ||
872 | Note that this is not intended as a regular way to interrupt a Wait call, | |
873 | but only as an escape mechanism for exceptional situations where it is | |
874 | absolutely necessary to use it, for example to abort an operation due to | |
875 | some exception or abnormal problem. InterruptWait is automatically called | |
876 | when you Close() a socket (and thus also upon | |
877 | socket destruction), so you don't need to use it in these cases. | |
878 | ||
879 | @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(), | |
880 | wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect() | |
881 | */ | |
882 | void InterruptWait(); | |
883 | ||
884 | /** | |
885 | Peek into the socket by copying the next bytes which would be read by | |
886 | Read() into the provided buffer. | |
887 | ||
888 | Peeking a buffer doesn't delete it from the socket input queue, i.e. | |
889 | calling Read() will return the same data. | |
890 | ||
891 | Use LastCount() to verify the number of bytes actually peeked. | |
892 | ||
893 | Use Error() to determine if the operation succeeded. | |
894 | ||
895 | @param buffer | |
896 | Buffer where to put peeked data. | |
897 | @param nbytes | |
898 | Number of bytes. | |
899 | ||
900 | @return Returns a reference to the current object. | |
901 | ||
902 | @remarks | |
903 | The exact behaviour of Peek() depends on the combination of flags being used. | |
904 | For a detailed explanation, see SetFlags() | |
905 | ||
906 | @see Error(), LastError(), LastCount(), SetFlags() | |
907 | */ | |
908 | wxSocketBase& Peek(void* buffer, wxUint32 nbytes); | |
909 | ||
910 | /** | |
911 | Read up to the given number of bytes from the socket. | |
912 | ||
913 | Use LastCount() to verify the number of bytes actually read. | |
914 | Use Error() to determine if the operation succeeded. | |
915 | ||
916 | @param buffer | |
917 | Buffer where to put read data. | |
918 | @param nbytes | |
919 | Number of bytes. | |
920 | ||
921 | @return Returns a reference to the current object. | |
922 | ||
923 | @remarks | |
924 | The exact behaviour of Read() depends on the combination of flags being used. | |
925 | For a detailed explanation, see SetFlags() | |
926 | ||
927 | @see Error(), LastError(), LastCount(), | |
928 | SetFlags() | |
929 | */ | |
930 | wxSocketBase& Read(void* buffer, wxUint32 nbytes); | |
931 | ||
932 | /** | |
933 | Receive a message sent by WriteMsg(). | |
934 | ||
935 | If the buffer passed to the function isn't big enough, the remaining | |
936 | bytes will be discarded. This function always waits for the buffer to | |
937 | be entirely filled, unless an error occurs. | |
938 | ||
939 | Use LastCount() to verify the number of bytes actually read. | |
940 | ||
941 | Use Error() to determine if the operation succeeded. | |
942 | ||
943 | @param buffer | |
944 | Buffer where to put read data. | |
945 | @param nbytes | |
946 | Size of the buffer. | |
947 | ||
948 | @return Returns a reference to the current object. | |
949 | ||
950 | @remarks | |
951 | ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set | |
952 | and it will always ignore the @b wxSOCKET_NOWAIT flag. | |
953 | The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag. | |
954 | For a detailed explanation, see SetFlags(). | |
955 | ||
956 | @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg() | |
957 | */ | |
958 | wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes); | |
959 | ||
960 | /** | |
961 | Use SetFlags to customize IO operation for this socket. | |
962 | ||
963 | The @a flags parameter may be a combination of flags ORed together. | |
964 | Notice that not all combinations of flags affecting the IO calls | |
965 | (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be | |
966 | combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK. | |
967 | ||
968 | The following flags can be used: | |
969 | @beginFlagTable | |
970 | @flag{wxSOCKET_NONE} | |
971 | Default mode: the socket will read some data in the IO calls and | |
972 | will process events to avoid blocking UI while waiting for the data | |
973 | to become available. | |
974 | @flag{wxSOCKET_NOWAIT} | |
975 | Don't wait for the socket to become ready in IO calls, read as much | |
976 | data as is available -- potentially 0 bytes -- and return | |
977 | immediately. | |
978 | @flag{wxSOCKET_WAITALL} | |
979 | Don't return before the entire amount of data specified in IO calls | |
980 | is read or written unless an error occurs. If this flag is not | |
981 | specified, the IO calls return as soon as any amount of data, even | |
982 | less than the total number of bytes, is processed. | |
983 | @flag{wxSOCKET_BLOCK} | |
984 | Don't process the UI events while waiting for the socket to become | |
985 | ready. This means that UI will be unresponsive during socket IO. | |
986 | @flag{wxSOCKET_REUSEADDR} | |
987 | Allows the use of an in-use port (wxServerSocket only). | |
988 | @flag{wxSOCKET_BROADCAST} | |
989 | Switches the socket to broadcast mode. | |
990 | @flag{wxSOCKET_NOBIND} | |
991 | Stops the socket from being bound to a specific adapter (normally | |
992 | used in conjunction with @b wxSOCKET_BROADCAST). | |
993 | @endFlagTable | |
994 | ||
995 | For more information on socket events see @ref wxSocketFlags . | |
996 | */ | |
997 | void SetFlags(wxSocketFlags flags); | |
998 | ||
999 | /** | |
1000 | Set the local address and port to use. | |
1001 | ||
1002 | This function must always be called for the server sockets but may also | |
1003 | be called for client sockets, if it is, @b bind() is called before @b | |
1004 | connect(). | |
1005 | */ | |
1006 | bool SetLocal(const wxIPV4address& local); | |
1007 | ||
1008 | /** | |
1009 | Set the default socket timeout in seconds. | |
1010 | ||
1011 | This timeout applies to all IO calls, and also to the Wait() family of | |
1012 | functions if you don't specify a wait interval. Initially, the default | |
1013 | timeout is 10 minutes. | |
1014 | */ | |
1015 | void SetTimeout(int seconds); | |
1016 | ||
1017 | /** | |
1018 | Put the specified data into the input queue. | |
1019 | ||
1020 | The data in the buffer will be returned by the next call to Read(). | |
1021 | ||
1022 | This function is not affected by wxSocket flags. | |
1023 | ||
1024 | If you use LastCount(), it will always return @a nbytes. | |
1025 | ||
1026 | If you use Error(), it will always return @false. | |
1027 | ||
1028 | @param buffer | |
1029 | Buffer to be unread. | |
1030 | @param nbytes | |
1031 | Number of bytes. | |
1032 | ||
1033 | @return Returns a reference to the current object. | |
1034 | ||
1035 | @see Error(), LastCount(), LastError() | |
1036 | */ | |
1037 | wxSocketBase& Unread(const void* buffer, wxUint32 nbytes); | |
1038 | ||
1039 | /** | |
1040 | Wait for any socket event. | |
1041 | ||
1042 | Possible socket events are: | |
1043 | @li The socket becomes readable. | |
1044 | @li The socket becomes writable. | |
1045 | @li An ongoing connection request has completed (wxSocketClient only) | |
1046 | @li An incoming connection request has arrived (wxSocketServer only) | |
1047 | @li The connection has been closed. | |
1048 | ||
1049 | Note that it is recommended to use the individual @b WaitForXXX() | |
1050 | functions to wait for the required condition, instead of this one. | |
1051 | ||
1052 | @param seconds | |
1053 | Number of seconds to wait. | |
1054 | If -1, it will wait for the default timeout, | |
1055 | as set with SetTimeout(). | |
1056 | @param millisecond | |
1057 | Number of milliseconds to wait. | |
1058 | ||
1059 | @return | |
1060 | @true when any of the above conditions is satisfied or @false if the | |
1061 | timeout was reached. | |
1062 | ||
1063 | @see InterruptWait(), wxSocketServer::WaitForAccept(), | |
1064 | WaitForLost(), WaitForRead(), | |
1065 | WaitForWrite(), wxSocketClient::WaitOnConnect() | |
1066 | */ | |
1067 | bool Wait(long seconds = -1, long millisecond = 0); | |
1068 | ||
1069 | /** | |
1070 | Wait until the connection is lost. | |
1071 | ||
1072 | This may happen if the peer gracefully closes the connection or if the | |
1073 | connection breaks. | |
1074 | ||
1075 | @param seconds | |
1076 | Number of seconds to wait. | |
1077 | If -1, it will wait for the default timeout, | |
1078 | as set with SetTimeout(). | |
1079 | @param millisecond | |
1080 | Number of milliseconds to wait. | |
1081 | ||
1082 | @return Returns @true if the connection was lost, @false if the timeout | |
1083 | was reached. | |
1084 | ||
1085 | @see InterruptWait(), Wait() | |
1086 | */ | |
1087 | bool WaitForLost(long seconds = -1, long millisecond = 0); | |
1088 | ||
1089 | /** | |
1090 | Wait until the socket is readable. | |
1091 | ||
1092 | This might mean that queued data is available for reading or, for streamed | |
1093 | sockets, that the connection has been closed, so that a read operation will | |
1094 | complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag | |
1095 | is set, in which case the operation might still block). | |
1096 | ||
1097 | Notice that this function should not be called if there is already data | |
1098 | available for reading on the socket. | |
1099 | ||
1100 | @param seconds | |
1101 | Number of seconds to wait. | |
1102 | If -1, it will wait for the default timeout, | |
1103 | as set with SetTimeout(). | |
1104 | @param millisecond | |
1105 | Number of milliseconds to wait. | |
1106 | ||
1107 | @return Returns @true if the socket becomes readable, @false on timeout. | |
1108 | ||
1109 | @see InterruptWait(), Wait() | |
1110 | */ | |
1111 | bool WaitForRead(long seconds = -1, long millisecond = 0); | |
1112 | ||
1113 | /** | |
1114 | Wait until the socket becomes writable. | |
1115 | ||
1116 | This might mean that the socket is ready to send new data, or for streamed | |
1117 | sockets, that the connection has been closed, so that a write operation is | |
1118 | guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set, | |
1119 | in which case the operation might still block). | |
1120 | ||
1121 | Notice that this function should not be called if the socket is already | |
1122 | writable. | |
1123 | ||
1124 | @param seconds | |
1125 | Number of seconds to wait. | |
1126 | If -1, it will wait for the default timeout, | |
1127 | as set with SetTimeout(). | |
1128 | @param millisecond | |
1129 | Number of milliseconds to wait. | |
1130 | ||
1131 | @return Returns @true if the socket becomes writable, @false on timeout. | |
1132 | ||
1133 | @see InterruptWait(), Wait() | |
1134 | */ | |
1135 | bool WaitForWrite(long seconds = -1, long millisecond = 0); | |
1136 | ||
1137 | /** | |
1138 | Write up to the given number of bytes to the socket. | |
1139 | ||
1140 | Use LastCount() to verify the number of bytes actually written. | |
1141 | ||
1142 | Use Error() to determine if the operation succeeded. | |
1143 | ||
1144 | @param buffer | |
1145 | Buffer with the data to be sent. | |
1146 | @param nbytes | |
1147 | Number of bytes. | |
1148 | ||
1149 | @return Returns a reference to the current object. | |
1150 | ||
1151 | @remarks | |
1152 | ||
1153 | The exact behaviour of Write() depends on the combination of flags being used. | |
1154 | For a detailed explanation, see SetFlags(). | |
1155 | ||
1156 | @see Error(), LastError(), LastCount(), SetFlags() | |
1157 | */ | |
1158 | wxSocketBase& Write(const void* buffer, wxUint32 nbytes); | |
1159 | ||
1160 | /** | |
1161 | Sends a buffer which can be read using ReadMsg(). | |
1162 | ||
1163 | WriteMsg() sends a short header before the data so that ReadMsg() | |
1164 | knows how much data should be actually read. | |
1165 | ||
1166 | This function always waits for the entire buffer to be sent, unless an | |
1167 | error occurs. | |
1168 | ||
1169 | Use LastCount() to verify the number of bytes actually written. | |
1170 | ||
1171 | Use Error() to determine if the operation succeeded. | |
1172 | ||
1173 | @param buffer | |
1174 | Buffer with the data to be sent. | |
1175 | @param nbytes | |
1176 | Number of bytes to send. | |
1177 | ||
1178 | @return Returns a reference to the current object. | |
1179 | ||
1180 | @remarks | |
1181 | ||
1182 | WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and | |
1183 | it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of | |
1184 | WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation, | |
1185 | see SetFlags(). | |
1186 | ||
1187 | @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg() | |
1188 | ||
1189 | */ | |
1190 | wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes); | |
1191 | ||
1192 | //@} | |
1193 | ||
1194 | ||
1195 | /** | |
1196 | @name Handling Socket Events | |
1197 | */ | |
1198 | //@{ | |
1199 | ||
1200 | /** | |
1201 | Returns a pointer of the client data for this socket, as set with | |
1202 | SetClientData() | |
1203 | */ | |
1204 | void* GetClientData() const; | |
1205 | ||
1206 | /** | |
1207 | According to the @a notify value, this function enables | |
1208 | or disables socket events. If @a notify is @true, the events | |
1209 | configured with SetNotify() will | |
1210 | be sent to the application. If @a notify is @false; no events | |
1211 | will be sent. | |
1212 | */ | |
1213 | void Notify(bool notify); | |
1214 | ||
1215 | /** | |
1216 | Sets user-supplied client data for this socket. All socket events will | |
1217 | contain a pointer to this data, which can be retrieved with | |
1218 | the wxSocketEvent::GetClientData() function. | |
1219 | */ | |
1220 | void SetClientData(void* data); | |
1221 | ||
1222 | /** | |
1223 | Sets an event handler to be called when a socket event occurs. The | |
1224 | handler will be called for those events for which notification is | |
1225 | enabled with SetNotify() and | |
1226 | Notify(). | |
1227 | ||
1228 | @param handler | |
1229 | Specifies the event handler you want to use. | |
1230 | @param id | |
1231 | The id of socket event. | |
1232 | ||
1233 | @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler | |
1234 | */ | |
1235 | void SetEventHandler(wxEvtHandler& handler, int id = -1); | |
1236 | ||
1237 | /** | |
1238 | Specifies which socket events are to be sent to the event handler. | |
1239 | The @a flags parameter may be combination of flags ORed together. The | |
1240 | following flags can be used: | |
1241 | ||
1242 | @beginFlagTable | |
1243 | @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT. | |
1244 | @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT. | |
1245 | @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION. | |
1246 | @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST. | |
1247 | @endFlagTable | |
1248 | ||
1249 | For example: | |
1250 | ||
1251 | @code | |
1252 | sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); | |
1253 | sock.Notify(true); | |
1254 | @endcode | |
1255 | ||
1256 | In this example, the user will be notified about incoming socket data and | |
1257 | whenever the connection is closed. | |
1258 | ||
1259 | For more information on socket events see @ref wxSocketEventFlags . | |
1260 | */ | |
1261 | void SetNotify(wxSocketEventFlags flags); | |
1262 | ||
1263 | //@} | |
1264 | }; | |
1265 | ||
1266 | ||
1267 | ||
1268 | /** | |
1269 | @class wxDatagramSocket | |
1270 | ||
1271 | @todo docme | |
1272 | ||
1273 | @library{wxnet} | |
1274 | @category{net} | |
1275 | */ | |
1276 | class wxDatagramSocket : public wxSocketBase | |
1277 | { | |
1278 | public: | |
1279 | /** | |
1280 | Constructor. | |
1281 | ||
1282 | @param addr | |
1283 | The socket address. | |
1284 | @param flags | |
1285 | Socket flags (See wxSocketBase::SetFlags()). | |
1286 | */ | |
1287 | wxDatagramSocket(const wxSockAddress& addr, | |
1288 | wxSocketFlags flags = wxSOCKET_NONE); | |
1289 | ||
1290 | /** | |
1291 | Destructor. Please see wxSocketBase::Destroy(). | |
1292 | */ | |
1293 | virtual ~wxDatagramSocket(); | |
1294 | ||
1295 | /** | |
1296 | Write a buffer of @a nbytes bytes to the socket. | |
1297 | ||
1298 | Use wxSocketBase::LastCount() to verify the number of bytes actually wrote. | |
1299 | Use wxSocketBase::Error() to determine if the operation succeeded. | |
1300 | ||
1301 | @param address | |
1302 | The address of the destination peer for this data. | |
1303 | @param buffer | |
1304 | Buffer where read data is. | |
1305 | @param nbytes | |
1306 | Number of bytes. | |
1307 | ||
1308 | @return Returns a reference to the current object. | |
1309 | ||
1310 | @see wxSocketBase::LastError(), wxSocketBase::SetFlags() | |
1311 | */ | |
1312 | wxDatagramSocket& SendTo(const wxSockAddress& address, | |
1313 | const void* buffer, wxUint32 nbytes); | |
1314 | }; | |
1315 |