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50acee04 1///////////////////////////////////////////////////////////////////////////////
be66f18e 2// Name: src/aui/framemanager.cpp
50acee04
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3// Purpose: wxaui: wx advanced user interface - docking window manager
4// Author: Benjamin I. Williams
5// Modified by:
6// Created: 2005-05-17
be66f18e 7// RCS-ID: $Id$
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8// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9// Licence: wxWindows Library Licence, Version 3.1
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_AUI
27
28#include "wx/aui/framemanager.h"
29#include "wx/aui/dockart.h"
30#include "wx/aui/floatpane.h"
f244aef2 31#include "wx/aui/tabmdi.h"
1154f91b 32#include "wx/aui/auibar.h"
de5d5cc0 33#include "wx/mdi.h"
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34
35#ifndef WX_PRECOMP
5ff14574 36 #include "wx/panel.h"
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37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
4e3e485b 41 #include "wx/toolbar.h"
155ecd4c 42 #include "wx/image.h"
05bd0f44 43 #include "wx/statusbr.h"
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44#endif
45
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46WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48#include "wx/arrimpl.cpp"
49WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50WX_DEFINE_OBJARRAY(wxAuiRectArray)
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51WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
50acee04 55
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56wxAuiPaneInfo wxAuiNullPaneInfo;
57wxAuiDockInfo wxAuiNullDockInfo;
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58wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
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64
65#ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
d20db501 69 #include "wx/osx/private.h"
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70#endif
71
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72#ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
888dde65 75 #include "wx/msw/dc.h"
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76#endif
77
a3a5df9d 78IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
4dc79cfb 79IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
f71d596e 80
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81
82
32e4b03c 83const int auiToolBarLayer = 10;
f71d596e 84
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85#ifndef __WXGTK20__
86
f71d596e 87
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88class wxPseudoTransparentFrame : public wxFrame
89{
90public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
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92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
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94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
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104 m_lastWidth=0;
105 m_lastHeight=0;
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106#ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108#else
109 m_CanSetShape = true;
110#endif
8d361e83 111 m_Region = wxRegion(0, 0, 0, 0);
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112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
8d361e83 122
b4ea182b 123 m_MaxWidth = w;
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124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127// m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
7a5b04a6 129 {
8d361e83 130 for (int y=0; y<m_MaxHeight; y++)
7a5b04a6 131 {
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132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
7a5b04a6 136 }
7a5b04a6 137 }
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138 SetShape(m_Region);
139 Refresh();
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140 }
141 return true;
142 }
143
c08ee034 144 void OnPaint(wxPaintEvent& WXUNUSED(event))
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145 {
146 wxPaintDC dc(this);
c08ee034 147
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148 if (m_Region.IsEmpty())
149 return;
150
151#ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153#else
7a5b04a6 154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
8d361e83 155#endif
7a5b04a6 156 dc.SetPen(*wxTRANSPARENT_PEN);
c08ee034 157
7a5b04a6 158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
c08ee034 159
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160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
cedd7b22 165 ++upd;
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166 }
167 }
168
169#ifdef __WXGTK__
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170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
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175#endif
176
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177 void OnSize(wxSizeEvent& event)
178 {
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179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
b4ea182b 188
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189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
7a5b04a6 197private:
b4ea182b 198 wxByte m_Amount;
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199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
0ae3bace 202 int m_lastWidth,m_lastHeight;
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203
204 wxRegion m_Region;
205
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206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
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208};
209
210
cf6fec73 211IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
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212
213BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
8d361e83 215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
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216#ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218#endif
219END_EVENT_TABLE()
220
50acee04 221
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222#else
223 // __WXGTK20__
224
19abd352 225#include <gtk/gtk.h>
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226
227static void
228gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
229{
230 wxSize disp = wxGetDisplaySize();
231 int amount = 128;
232 wxRegion region;
233 for (int y=0; y<disp.y; y++)
234 {
235 // Reverse the order of the bottom 4 bits
236 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
237 if ((j*16+8)<amount)
238 region.Union(0, y, disp.x, 1);
239 }
240 gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
241}
242
243
244class wxPseudoTransparentFrame: public wxFrame
245{
246public:
247 wxPseudoTransparentFrame(wxWindow* parent = NULL,
248 wxWindowID id = wxID_ANY,
249 const wxString& title = wxEmptyString,
250 const wxPoint& pos = wxDefaultPosition,
251 const wxSize& size = wxDefaultSize,
252 long style = wxDEFAULT_FRAME_STYLE,
253 const wxString &name = wxT("frame"))
254 {
255 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
256 return;
257
258 m_title = title;
be794d62 259
952a3bd4 260 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
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261 g_object_ref(m_widget);
262
263 if (parent) parent->AddChild(this);
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264
265 g_signal_connect( m_widget, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
be794d62 267
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268 GdkColor col;
269 col.red = 128 * 256;
270 col.green = 192 * 256;
271 col.blue = 255 * 256;
272 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
273 }
274
275 bool SetTransparent(wxByte WXUNUSED(alpha))
276 {
277 return true;
278 }
be794d62 279
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280private:
281 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
282};
283
284IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
285
286#endif
287 // __WXGTK20__
288
289
290
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291// -- static utility functions --
292
293static wxBitmap wxPaneCreateStippleBitmap()
294{
295 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
296 wxImage img(2,2,data,true);
297 return wxBitmap(img);
298}
299
300static void DrawResizeHint(wxDC& dc, const wxRect& rect)
301{
302 wxBitmap stipple = wxPaneCreateStippleBitmap();
303 wxBrush brush(stipple);
be66f18e 304 dc.SetBrush(brush);
be794d62 305#ifdef __WXMSW__
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306 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
307 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
be794d62 308#else
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309 dc.SetPen(*wxTRANSPARENT_PEN);
310
311 dc.SetLogicalFunction(wxXOR);
312 dc.DrawRectangle(rect);
be794d62 313#endif
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314}
315
50acee04 316
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317
318// CopyDocksAndPanes() - this utility function creates copies of
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319// the dock and pane info. wxAuiDockInfo's usually contain pointers
320// to wxAuiPaneInfo classes, thus this function is necessary to reliably
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321// reconstruct that relationship in the new dock info and pane info arrays
322
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323static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
324 wxAuiPaneInfoArray& dest_panes,
325 const wxAuiDockInfoArray& src_docks,
326 const wxAuiPaneInfoArray& src_panes)
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327{
328 dest_docks = src_docks;
329 dest_panes = src_panes;
330 int i, j, k, dock_count, pc1, pc2;
331 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
332 {
a3a5df9d 333 wxAuiDockInfo& dock = dest_docks.Item(i);
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334 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
335 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
336 if (dock.panes.Item(j) == &src_panes.Item(k))
337 dock.panes.Item(j) = &dest_panes.Item(k);
338 }
339}
340
341// GetMaxLayer() is an internal function which returns
342// the highest layer inside the specified dock
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343static int GetMaxLayer(const wxAuiDockInfoArray& docks,
344 int dock_direction)
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345{
346 int i, dock_count, max_layer = 0;
347 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
348 {
a3a5df9d 349 wxAuiDockInfo& dock = docks.Item(i);
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350 if (dock.dock_direction == dock_direction &&
351 dock.dock_layer > max_layer && !dock.fixed)
352 max_layer = dock.dock_layer;
353 }
354 return max_layer;
355}
356
357
358// GetMaxRow() is an internal function which returns
359// the highest layer inside the specified dock
a3a5df9d 360static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
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361{
362 int i, pane_count, max_row = 0;
363 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
364 {
a3a5df9d 365 wxAuiPaneInfo& pane = panes.Item(i);
50acee04 366 if (pane.dock_direction == direction &&
be66f18e 367 pane.dock_layer == layer &&
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368 pane.dock_row > max_row)
369 max_row = pane.dock_row;
370 }
371 return max_row;
372}
373
374
375
376// DoInsertDockLayer() is an internal function that inserts a new dock
377// layer by incrementing all existing dock layer values by one
a3a5df9d 378static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
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379 int dock_direction,
380 int dock_layer)
381{
382 int i, pane_count;
383 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
384 {
a3a5df9d 385 wxAuiPaneInfo& pane = panes.Item(i);
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386 if (!pane.IsFloating() &&
387 pane.dock_direction == dock_direction &&
388 pane.dock_layer >= dock_layer)
389 pane.dock_layer++;
390 }
391}
392
393// DoInsertDockLayer() is an internal function that inserts a new dock
394// row by incrementing all existing dock row values by one
a3a5df9d 395static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
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396 int dock_direction,
397 int dock_layer,
398 int dock_row)
399{
400 int i, pane_count;
401 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
402 {
a3a5df9d 403 wxAuiPaneInfo& pane = panes.Item(i);
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404 if (!pane.IsFloating() &&
405 pane.dock_direction == dock_direction &&
406 pane.dock_layer == dock_layer &&
407 pane.dock_row >= dock_row)
408 pane.dock_row++;
409 }
410}
411
be66f18e 412// DoInsertDockLayer() is an internal function that inserts a space for
50acee04 413// another dock pane by incrementing all existing dock row values by one
a3a5df9d 414static void DoInsertPane(wxAuiPaneInfoArray& panes,
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415 int dock_direction,
416 int dock_layer,
417 int dock_row,
418 int dock_pos)
419{
420 int i, pane_count;
421 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
422 {
a3a5df9d 423 wxAuiPaneInfo& pane = panes.Item(i);
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424 if (!pane.IsFloating() &&
425 pane.dock_direction == dock_direction &&
426 pane.dock_layer == dock_layer &&
427 pane.dock_row == dock_row &&
428 pane.dock_pos >= dock_pos)
429 pane.dock_pos++;
430 }
431}
432
433// FindDocks() is an internal function that returns a list of docks which meet
434// the specified conditions in the parameters and returns a sorted array
435// (sorted by layer and then row)
a3a5df9d 436static void FindDocks(wxAuiDockInfoArray& docks,
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437 int dock_direction,
438 int dock_layer,
439 int dock_row,
a3a5df9d 440 wxAuiDockInfoPtrArray& arr)
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441{
442 int begin_layer = dock_layer;
443 int end_layer = dock_layer;
444 int begin_row = dock_row;
445 int end_row = dock_row;
446 int dock_count = docks.GetCount();
447 int layer, row, i, max_row = 0, max_layer = 0;
448
449 // discover the maximum dock layer and the max row
450 for (i = 0; i < dock_count; ++i)
451 {
452 max_row = wxMax(max_row, docks.Item(i).dock_row);
453 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
454 }
be66f18e 455
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456 // if no dock layer was specified, search all dock layers
457 if (dock_layer == -1)
458 {
459 begin_layer = 0;
460 end_layer = max_layer;
461 }
be66f18e 462
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463 // if no dock row was specified, search all dock row
464 if (dock_row == -1)
465 {
466 begin_row = 0;
467 end_row = max_row;
468 }
469
470 arr.Clear();
471
472 for (layer = begin_layer; layer <= end_layer; ++layer)
473 for (row = begin_row; row <= end_row; ++row)
474 for (i = 0; i < dock_count; ++i)
475 {
a3a5df9d 476 wxAuiDockInfo& d = docks.Item(i);
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477 if (dock_direction == -1 || dock_direction == d.dock_direction)
478 {
479 if (d.dock_layer == layer && d.dock_row == row)
480 arr.Add(&d);
481 }
482 }
483}
484
485// FindPaneInDock() looks up a specified window pointer inside a dock.
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486// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
487static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
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488{
489 int i, count = dock.panes.GetCount();
490 for (i = 0; i < count; ++i)
491 {
a3a5df9d 492 wxAuiPaneInfo* p = dock.panes.Item(i);
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493 if (p->window == window)
494 return p;
495 }
496 return NULL;
497}
498
499// RemovePaneFromDocks() removes a pane window from all docks
9259ed34 500// with a possible exception specified by parameter "ex_cept"
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501static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
502 wxAuiPaneInfo& pane,
503 wxAuiDockInfo* ex_cept = NULL )
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504{
505 int i, dock_count;
506 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
507 {
a3a5df9d 508 wxAuiDockInfo& d = docks.Item(i);
9259ed34 509 if (&d == ex_cept)
50acee04 510 continue;
a3a5df9d 511 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
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512 if (pi)
513 d.panes.Remove(pi);
514 }
515}
516
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517/*
518// This function works fine, and may be used in the future
519
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520// RenumberDockRows() takes a dock and assigns sequential numbers
521// to existing rows. Basically it takes out the gaps; so if a
522// dock has rows with numbers 0,2,5, they will become 0,1,2
a3a5df9d 523static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
50acee04 524{
7afb5814 525 int i, dock_count;
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526 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 {
a3a5df9d 528 wxAuiDockInfo& dock = *docks.Item(i);
50acee04 529 dock.dock_row = i;
be794d62 530
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531 int j, pane_count;
532 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
533 dock.panes.Item(j)->dock_row = i;
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534 }
535}
1ca1b2b8 536*/
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537
538
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539// SetActivePane() sets the active pane, as well as cycles through
540// every other pane and makes sure that all others' active flags
541// are turned off
a3a5df9d 542static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
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543{
544 int i, pane_count;
545 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
546 {
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547 wxAuiPaneInfo& pane = panes.Item(i);
548 pane.state &= ~wxAuiPaneInfo::optionActive;
50acee04 549 if (pane.window == active_pane)
a3a5df9d 550 pane.state |= wxAuiPaneInfo::optionActive;
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551 }
552}
553
554
555// this function is used to sort panes by dock position
a3a5df9d 556static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
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557{
558 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
559}
560
561
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562
563
564// this utility class implements a proportional sizer
565// as it existed in wxWidgets 2.8 and before.
566
567class wxAuiProportionalBoxSizer : public wxBoxSizer
568{
569public:
570 wxAuiProportionalBoxSizer(int orientation) : wxBoxSizer(orientation) { }
03647350 571
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572 void RecalcSizes()
573 {
574 if (m_children.GetCount() == 0)
575 return;
576
577 int fixed_height = 0;
578 int fixed_width = 0;
579 int stretchable = 0;
580 wxSizerItemList::compatibility_iterator node;
03647350 581
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582 // find fixed width and height, as well
583 // as the total stretchable proportions
584 node = m_children.GetFirst();
585 while (node)
586 {
587 wxSizerItem *item = node->GetData();
03647350 588
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589 if (item->IsShown())
590 {
591 stretchable += item->GetProportion();
03647350 592
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593 wxSize size(item->GetMinSizeWithBorder());
594 if (item->GetProportion() == 0)
595 {
596 if (m_orient == wxVERTICAL)
597 {
598 fixed_height += size.y;
599 fixed_width = wxMax(fixed_width, size.x);
600 }
601 else
602 {
603 fixed_width += size.x;
604 fixed_height = wxMax(fixed_height, size.y);
605 }
606 }
607 }
03647350 608
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609 node = node->GetNext();
610 }
611
612
613 // delta specifies the total amount to be allocated to stretch spaces
614 int delta = 0;
615 if (stretchable)
616 {
617 if (m_orient == wxHORIZONTAL)
618 delta = m_size.x - fixed_width;
619 else
620 delta = m_size.y - fixed_height;
621 }
622
623 // go through each item and assign sizes
624 wxPoint pt(m_position);
625 node = m_children.GetFirst();
626 while (node)
627 {
628 wxSizerItem* item = node->GetData();
629
630 if (item->IsShown())
631 {
632 wxSize size(item->GetMinSizeWithBorder());
633
634 if (m_orient == wxVERTICAL)
635 {
636 wxCoord height = size.y;
637 if (item->GetProportion())
638 {
639 height = (delta * item->GetProportion()) / stretchable;
640 delta -= height;
641 stretchable -= item->GetProportion();
642 }
643
644 wxPoint child_pos(pt);
645 wxSize child_size(size.x, height);
646
647 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
648 child_size.x = m_size.x;
649 else if (item->GetFlag() & wxALIGN_RIGHT)
650 child_pos.x += m_size.x - size.x;
651 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
652 child_pos.x += (m_size.x - size.x) / 2;
653
654 item->SetDimension(child_pos, child_size);
655
656 pt.y += height;
657 }
658 else
659 {
660 wxCoord width = size.x;
661 if (item->GetProportion())
662 {
663 width = (delta * item->GetProportion()) / stretchable;
664 delta -= width;
665 stretchable -= item->GetProportion();
666 }
667
668 wxPoint child_pos(pt);
669 wxSize child_size(width, size.y);
670
671 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
672 child_size.y = m_size.y;
673 else if (item->GetFlag() & wxALIGN_BOTTOM)
674 child_pos.y += m_size.y - size.y;
675 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
676 child_pos.y += (m_size.y - size.y) / 2;
677
678 item->SetDimension(child_pos, child_size);
03647350 679
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680 pt.x += width;
681 }
682 }
683
684 node = node->GetNext();
685 }
686 }
687};
688
689
690
691
a3a5df9d 692// -- wxAuiManager class implementation --
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693
694
a3a5df9d 695BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
bc07ab17 696 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
a3a5df9d
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697 EVT_AUI_RENDER(wxAuiManager::OnRender)
698 EVT_PAINT(wxAuiManager::OnPaint)
699 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
700 EVT_SIZE(wxAuiManager::OnSize)
701 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
702 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
703 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
704 EVT_MOTION(wxAuiManager::OnMotion)
705 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
e2074948 706 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
a3a5df9d 707 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
bc07ab17 708 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
a3a5df9d 709 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
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710END_EVENT_TABLE()
711
712
a3a5df9d 713wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
50acee04
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714{
715 m_action = actionNone;
03d8fb9c 716 m_action_window = NULL;
50acee04
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717 m_last_mouse_move = wxPoint();
718 m_hover_button = NULL;
a3a5df9d 719 m_art = new wxAuiDefaultDockArt;
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720 m_hint_wnd = NULL;
721 m_flags = flags;
c3008402 722 m_skipping = false;
37106ab2 723 m_has_maximized = false;
26da5e4f 724 m_frame = NULL;
a6b7a521
VZ
725 m_dock_constraint_x = 0.3;
726 m_dock_constraint_y = 0.3;
1dc6ec2c 727 m_reserved = NULL;
68030cae 728 m_currentDragItem = -1;
7608fd01 729
461125ea 730 if (managed_wnd)
50acee04 731 {
461125ea 732 SetManagedWindow(managed_wnd);
50acee04
JS
733 }
734}
735
a3a5df9d 736wxAuiManager::~wxAuiManager()
50acee04 737{
46eac9e4
JS
738 // NOTE: It's possible that the windows have already been destroyed by the
739 // time this dtor is called, so this loop can result in memory access via
740 // invalid pointers, resulting in a crash. So it will be disabled while
741 // waiting for a better solution.
742#if 0
fb48a5f8 743 for ( size_t i = 0; i < m_panes.size(); i++ )
7608fd01 744 {
fb48a5f8
VZ
745 wxAuiPaneInfo& pinfo = m_panes[i];
746 if (pinfo.window && !pinfo.window->GetParent())
7608fd01
VZ
747 delete pinfo.window;
748 }
46eac9e4 749#endif
7608fd01 750
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751 delete m_art;
752}
753
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754// creates a floating frame for the windows
755wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
756 const wxAuiPaneInfo& pane_info)
bc429ce0 757{
1afad0ac 758 return new wxAuiFloatingFrame(parent, this, pane_info);
bc429ce0
RR
759}
760
858a3a7a
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761bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
762{
763 // if a key modifier is pressed while dragging the frame,
764 // don't dock the window
765 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
766}
767
a3a5df9d 768// GetPane() looks up a wxAuiPaneInfo structure based
50acee04 769// on the supplied window pointer. Upon failure, GetPane()
a3a5df9d
BW
770// returns an empty wxAuiPaneInfo, a condition which can be checked
771// by calling wxAuiPaneInfo::IsOk().
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772//
773// The pane info's structure may then be modified. Once a pane's
a3a5df9d 774// info is modified, wxAuiManager::Update() must be called to
50acee04
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775// realize the changes in the UI.
776
a3a5df9d 777wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
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778{
779 int i, pane_count;
780 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
781 {
a3a5df9d 782 wxAuiPaneInfo& p = m_panes.Item(i);
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783 if (p.window == window)
784 return p;
785 }
a3a5df9d 786 return wxAuiNullPaneInfo;
50acee04
JS
787}
788
789// this version of GetPane() looks up a pane based on a
790// 'pane name', see above comment for more info
a3a5df9d 791wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
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JS
792{
793 int i, pane_count;
794 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
795 {
a3a5df9d 796 wxAuiPaneInfo& p = m_panes.Item(i);
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797 if (p.name == name)
798 return p;
799 }
a3a5df9d 800 return wxAuiNullPaneInfo;
50acee04
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801}
802
803// GetAllPanes() returns a reference to all the pane info structures
a3a5df9d 804wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
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805{
806 return m_panes;
807}
808
809// HitTest() is an internal function which determines
810// which UI item the specified coordinates are over
811// (x,y) specify a position in client coordinates
a3a5df9d 812wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
50acee04 813{
a3a5df9d 814 wxAuiDockUIPart* result = NULL;
50acee04
JS
815
816 int i, part_count;
817 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
818 {
a3a5df9d 819 wxAuiDockUIPart* item = &m_uiparts.Item(i);
be66f18e
WS
820
821 // we are not interested in typeDock, because this space
50acee04
JS
822 // isn't used to draw anything, just for measurements;
823 // besides, the entire dock area is covered with other
824 // rectangles, which we are interested in.
a3a5df9d 825 if (item->type == wxAuiDockUIPart::typeDock)
50acee04 826 continue;
be66f18e 827
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JS
828 // if we already have a hit on a more specific item, we are not
829 // interested in a pane hit. If, however, we don't already have
830 // a hit, returning a pane hit is necessary for some operations
a3a5df9d
BW
831 if ((item->type == wxAuiDockUIPart::typePane ||
832 item->type == wxAuiDockUIPart::typePaneBorder) && result)
50acee04 833 continue;
be66f18e 834
50acee04 835 // if the point is inside the rectangle, we have a hit
22a35096 836 if (item->rect.Contains(x,y))
50acee04
JS
837 result = item;
838 }
be66f18e 839
50acee04
JS
840 return result;
841}
842
843
844// SetFlags() and GetFlags() allow the owner to set various
a3a5df9d
BW
845// options which are global to wxAuiManager
846void wxAuiManager::SetFlags(unsigned int flags)
50acee04 847{
cf6fec73
BW
848 // find out if we have to call UpdateHintWindowConfig()
849 bool update_hint_wnd = false;
850 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
851 wxAUI_MGR_VENETIAN_BLINDS_HINT |
852 wxAUI_MGR_RECTANGLE_HINT;
853 if ((flags & hint_mask) != (m_flags & hint_mask))
854 update_hint_wnd = true;
855
856
857 // set the new flags
50acee04 858 m_flags = flags;
7608fd01 859
cf6fec73
BW
860 if (update_hint_wnd)
861 {
862 UpdateHintWindowConfig();
863 }
50acee04
JS
864}
865
a3a5df9d 866unsigned int wxAuiManager::GetFlags() const
50acee04
JS
867{
868 return m_flags;
869}
870
68030cae
JS
871// Convenience function
872bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
873{
874 // With Core Graphics on Mac, it's not possible to show sash feedback,
875 // so we'll always use live update instead.
876#if defined(__WXMAC__)
c22ace4d 877 wxUnusedVar(manager);
68030cae
JS
878 return true;
879#else
880 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
881#endif
882}
50acee04 883
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884// don't use these anymore as they are deprecated
885// use Set/GetManagedFrame() instead
a3a5df9d 886void wxAuiManager::SetFrame(wxFrame* frame)
461125ea
BW
887{
888 SetManagedWindow((wxWindow*)frame);
889}
890
a3a5df9d 891wxFrame* wxAuiManager::GetFrame() const
461125ea
BW
892{
893 return (wxFrame*)m_frame;
894}
895
896
4dc79cfb
BW
897// this function will return the aui manager for a given
898// window. The |window| parameter should be any child window
899// or grand-child window (and so on) of the frame/window
900// managed by wxAuiManager. The |window| parameter does not
901// need to be managed by the manager itself.
902wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
903{
bc07ab17 904 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
bc9e3321 905 evt.SetManager(NULL);
4dc79cfb 906 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
004867db 907 if (!window->GetEventHandler()->ProcessEvent(evt))
4dc79cfb 908 return NULL;
7608fd01 909
4dc79cfb
BW
910 return evt.GetManager();
911}
912
913
a3a5df9d 914void wxAuiManager::UpdateHintWindowConfig()
cf6fec73
BW
915{
916 // find out if the the system can do transparent frames
917 bool can_do_transparent = false;
7608fd01 918
cf6fec73
BW
919 wxWindow* w = m_frame;
920 while (w)
921 {
922 if (w->IsKindOf(CLASSINFO(wxFrame)))
923 {
924 wxFrame* f = static_cast<wxFrame*>(w);
cf6fec73 925 can_do_transparent = f->CanSetTransparent();
68030cae 926
cf6fec73
BW
927 break;
928 }
7608fd01 929
cf6fec73
BW
930 w = w->GetParent();
931 }
7608fd01 932
cf6fec73
BW
933 // if there is an existing hint window, delete it
934 if (m_hint_wnd)
935 {
936 m_hint_wnd->Destroy();
937 m_hint_wnd = NULL;
938 }
939
940 m_hint_fademax = 50;
941 m_hint_wnd = NULL;
7608fd01 942
cf6fec73 943 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
7608fd01 944 {
cf6fec73
BW
945 // Make a window to use for a transparent hint
946 #if defined(__WXMSW__) || defined(__WXGTK__)
947 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
948 wxDefaultPosition, wxSize(1,1),
949 wxFRAME_TOOL_WINDOW |
950 wxFRAME_FLOAT_ON_PARENT |
951 wxFRAME_NO_TASKBAR |
952 wxNO_BORDER);
953
954 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
955 #elif defined(__WXMAC__)
956 // Using a miniframe with float and tool styles keeps the parent
957 // frame activated and highlighted as such...
958 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
959 wxDefaultPosition, wxSize(1,1),
960 wxFRAME_FLOAT_ON_PARENT
961 | wxFRAME_TOOL_WINDOW );
d90dcdb7
BP
962 m_hint_wnd->Connect(wxEVT_ACTIVATE,
963 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
cf6fec73
BW
964
965 // Can't set the bg colour of a Frame in wxMac
966 wxPanel* p = new wxPanel(m_hint_wnd);
967
968 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
969 // color that is really hard to see, especially transparent.
970 // Until a better system color is decided upon we'll just use
971 // blue.
972 p->SetBackgroundColour(*wxBLUE);
973 #endif
7608fd01 974
cf6fec73 975 }
7608fd01 976 else
cf6fec73
BW
977 {
978 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
979 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
980 {
981 // system can't support transparent fade, or the venetian
982 // blinds effect was explicitly requested
983 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
984 wxID_ANY,
985 wxEmptyString,
986 wxDefaultPosition,
987 wxSize(1,1),
988 wxFRAME_TOOL_WINDOW |
989 wxFRAME_FLOAT_ON_PARENT |
990 wxFRAME_NO_TASKBAR |
991 wxNO_BORDER);
992 m_hint_fademax = 128;
993 }
994 }
995}
461125ea
BW
996
997
998// SetManagedWindow() is usually called once when the frame
50acee04
JS
999// manager class is being initialized. "frame" specifies
1000// the frame which should be managed by the frame mananger
a3a5df9d 1001void wxAuiManager::SetManagedWindow(wxWindow* wnd)
50acee04 1002{
cf6fec73 1003 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
50acee04 1004
cf6fec73 1005 m_frame = wnd;
50acee04
JS
1006 m_frame->PushEventHandler(this);
1007
1008#if wxUSE_MDI
1009 // if the owner is going to manage an MDI parent frame,
1010 // we need to add the MDI client window as the default
1011 // center pane
1012
cf6fec73 1013 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
50acee04 1014 {
cf6fec73 1015 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
9db1b540 1016 wxWindow* client_window = mdi_frame->GetClientWindow();
50acee04
JS
1017
1018 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1019
1020 AddPane(client_window,
a3a5df9d 1021 wxAuiPaneInfo().Name(wxT("mdiclient")).
50acee04
JS
1022 CenterPane().PaneBorder(false));
1023 }
cedd7b22 1024 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
f244aef2
BW
1025 {
1026 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
1027 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
1028 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
1029
1030 AddPane(client_window,
1031 wxAuiPaneInfo().Name(wxT("mdiclient")).
1032 CenterPane().PaneBorder(false));
1033 }
1034
50acee04 1035#endif
50f3c41d 1036
cf6fec73 1037 UpdateHintWindowConfig();
50acee04
JS
1038}
1039
1040
1041// UnInit() must be called, usually in the destructor
1042// of the frame class. If it is not called, usually this
1043// will result in a crash upon program exit
a3a5df9d 1044void wxAuiManager::UnInit()
50acee04 1045{
26da5e4f
BW
1046 if (m_frame)
1047 {
1048 m_frame->RemoveEventHandler(this);
1049 }
50acee04
JS
1050}
1051
461125ea 1052// GetManagedWindow() returns the window pointer being managed
a3a5df9d 1053wxWindow* wxAuiManager::GetManagedWindow() const
50acee04
JS
1054{
1055 return m_frame;
1056}
1057
a3a5df9d 1058wxAuiDockArt* wxAuiManager::GetArtProvider() const
50acee04
JS
1059{
1060 return m_art;
1061}
1062
a3a5df9d 1063void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
50acee04
JS
1064{
1065 // first, give the owner frame a chance to override
1066 if (m_frame)
1067 {
004867db 1068 if (m_frame->GetEventHandler()->ProcessEvent(event))
50acee04
JS
1069 return;
1070 }
1071
1072 ProcessEvent(event);
1073}
1074
a3a5df9d 1075// SetArtProvider() instructs wxAuiManager to use the
50acee04 1076// specified art provider for all drawing calls. This allows
cc0196c7 1077// plugable look-and-feel features. The pointer that is
a3a5df9d 1078// passed to this method subsequently belongs to wxAuiManager,
cc0196c7 1079// and is deleted in the frame manager destructor
a3a5df9d 1080void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
50acee04
JS
1081{
1082 // delete the last art provider, if any
1083 delete m_art;
be66f18e 1084
50acee04
JS
1085 // assign the new art provider
1086 m_art = art_provider;
1087}
1088
cc0196c7 1089
a3a5df9d 1090bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
50acee04 1091{
4b7d829b 1092 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
68030cae 1093
50acee04
JS
1094 // check if the pane has a valid window
1095 if (!window)
1096 return false;
1097
dc4334d7
BW
1098 // check if the window is already managed by us
1099 if (GetPane(pane_info.window).IsOk())
1100 return false;
1101
1102 // check if the pane name already exists, this could reveal a
1103 // bug in the library user's application
2a8f8889 1104 bool already_exists = false;
2a8f8889
BW
1105 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
1106 {
1107 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1108 already_exists = true;
1109 }
50acee04 1110
46067c35 1111 // if the new pane is docked then we should undo maximize
32e4b03c 1112 if (pane_info.IsDocked())
46067c35
BW
1113 RestoreMaximizedPane();
1114
50acee04
JS
1115 m_panes.Add(pane_info);
1116
a3a5df9d 1117 wxAuiPaneInfo& pinfo = m_panes.Last();
50acee04
JS
1118
1119 // set the pane window
1120 pinfo.window = window;
be66f18e 1121
2a8f8889 1122
50acee04 1123 // if the pane's name identifier is blank, create a random string
2a8f8889 1124 if (pinfo.name.empty() || already_exists)
50acee04 1125 {
0e9c9923 1126 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
140d4f0f 1127 wxPtrToUInt(pinfo.window) & 0xffffffff,
50acee04 1128 (unsigned int)time(NULL),
99ae6124
WS
1129#ifdef __WXWINCE__
1130 (unsigned int)GetTickCount(),
1131#else
0e9c9923 1132 (unsigned int)clock(),
99ae6124 1133#endif
0e9c9923 1134 (unsigned long)m_panes.GetCount());
50acee04 1135 }
be66f18e 1136
50acee04
JS
1137 // set initial proportion (if not already set)
1138 if (pinfo.dock_proportion == 0)
1139 pinfo.dock_proportion = 100000;
1140
37106ab2
BW
1141 if (pinfo.HasMaximizeButton())
1142 {
a3a5df9d 1143 wxAuiPaneButton button;
37106ab2
BW
1144 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1145 pinfo.buttons.Add(button);
1146 }
7608fd01 1147
50d5ad7d
BW
1148 if (pinfo.HasPinButton())
1149 {
1150 wxAuiPaneButton button;
1151 button.button_id = wxAUI_BUTTON_PIN;
1152 pinfo.buttons.Add(button);
1153 }
7608fd01 1154
37106ab2 1155 if (pinfo.HasCloseButton())
50acee04 1156 {
a3a5df9d 1157 wxAuiPaneButton button;
4953f8cf 1158 button.button_id = wxAUI_BUTTON_CLOSE;
50acee04
JS
1159 pinfo.buttons.Add(button);
1160 }
68030cae 1161
1154f91b
BW
1162 if (pinfo.HasGripper())
1163 {
1164 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1165 {
1166 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1167 // have a gripper control. The toolbar's built-in gripper
1168 // meshes better with the look and feel of the control than ours,
1169 // so turn wxAuiManager's gripper off, and the toolbar's on.
68030cae 1170
1154f91b
BW
1171 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1172 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1173 tb->SetGripperVisible(true);
1174 }
1175 }
68030cae 1176
be66f18e 1177
50acee04
JS
1178 if (pinfo.best_size == wxDefaultSize &&
1179 pinfo.window)
1180 {
1181 pinfo.best_size = pinfo.window->GetClientSize();
1182
20035621 1183#if wxUSE_TOOLBAR
50acee04
JS
1184 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1185 {
1186 // GetClientSize() doesn't get the best size for
1187 // a toolbar under some newer versions of wxWidgets,
1188 // so use GetBestSize()
1189 pinfo.best_size = pinfo.window->GetBestSize();
50acee04 1190 }
20035621 1191#endif // wxUSE_TOOLBAR
be66f18e 1192
50acee04
JS
1193 if (pinfo.min_size != wxDefaultSize)
1194 {
1195 if (pinfo.best_size.x < pinfo.min_size.x)
1196 pinfo.best_size.x = pinfo.min_size.x;
1197 if (pinfo.best_size.y < pinfo.min_size.y)
1198 pinfo.best_size.y = pinfo.min_size.y;
1199 }
1200 }
1201
1154f91b 1202
68030cae 1203
50acee04
JS
1204 return true;
1205}
1206
a3a5df9d 1207bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
1208 int direction,
1209 const wxString& caption)
50acee04 1210{
a3a5df9d 1211 wxAuiPaneInfo pinfo;
50acee04
JS
1212 pinfo.Caption(caption);
1213 switch (direction)
1214 {
1215 case wxTOP: pinfo.Top(); break;
1216 case wxBOTTOM: pinfo.Bottom(); break;
1217 case wxLEFT: pinfo.Left(); break;
1218 case wxRIGHT: pinfo.Right(); break;
1219 case wxCENTER: pinfo.CenterPane(); break;
1220 }
1221 return AddPane(window, pinfo);
1222}
1223
a3a5df9d 1224bool wxAuiManager::AddPane(wxWindow* window,
1dc6ec2c
BW
1225 const wxAuiPaneInfo& pane_info,
1226 const wxPoint& drop_pos)
0603bb28
BW
1227{
1228 if (!AddPane(window, pane_info))
1229 return false;
c08ee034 1230
a3a5df9d 1231 wxAuiPaneInfo& pane = GetPane(window);
c08ee034 1232
0603bb28 1233 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
c08ee034 1234
0603bb28
BW
1235 return true;
1236}
1237
a3a5df9d 1238bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
50acee04
JS
1239 int insert_level)
1240{
4b7d829b
BW
1241 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1242
50acee04
JS
1243 // shift the panes around, depending on the insert level
1244 switch (insert_level)
1245 {
1246 case wxAUI_INSERT_PANE:
1247 DoInsertPane(m_panes,
1248 pane_info.dock_direction,
1249 pane_info.dock_layer,
1250 pane_info.dock_row,
1251 pane_info.dock_pos);
1252 break;
1253 case wxAUI_INSERT_ROW:
1254 DoInsertDockRow(m_panes,
1255 pane_info.dock_direction,
1256 pane_info.dock_layer,
1257 pane_info.dock_row);
1258 break;
1259 case wxAUI_INSERT_DOCK:
1260 DoInsertDockLayer(m_panes,
1261 pane_info.dock_direction,
1262 pane_info.dock_layer);
1263 break;
1264 }
be66f18e 1265
50acee04
JS
1266 // if the window already exists, we are basically just moving/inserting the
1267 // existing window. If it doesn't exist, we need to add it and insert it
a3a5df9d 1268 wxAuiPaneInfo& existing_pane = GetPane(window);
50acee04
JS
1269 if (!existing_pane.IsOk())
1270 {
1271 return AddPane(window, pane_info);
1272 }
7608fd01 1273 else
50acee04
JS
1274 {
1275 if (pane_info.IsFloating())
1276 {
1277 existing_pane.Float();
1278 if (pane_info.floating_pos != wxDefaultPosition)
1279 existing_pane.FloatingPosition(pane_info.floating_pos);
1280 if (pane_info.floating_size != wxDefaultSize)
1281 existing_pane.FloatingSize(pane_info.floating_size);
1282 }
7608fd01 1283 else
50acee04 1284 {
46067c35
BW
1285 // if the new pane is docked then we should undo maximize
1286 RestoreMaximizedPane();
1287
50acee04
JS
1288 existing_pane.Direction(pane_info.dock_direction);
1289 existing_pane.Layer(pane_info.dock_layer);
1290 existing_pane.Row(pane_info.dock_row);
1291 existing_pane.Position(pane_info.dock_pos);
1292 }
1293 }
1294
1295 return true;
1296}
1297
be66f18e 1298
cc0196c7
BW
1299// DetachPane() removes a pane from the frame manager. This
1300// method will not destroy the window that is removed.
a3a5df9d 1301bool wxAuiManager::DetachPane(wxWindow* window)
50acee04 1302{
4b7d829b
BW
1303 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1304
50acee04
JS
1305 int i, count;
1306 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1307 {
a3a5df9d 1308 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
1309 if (p.window == window)
1310 {
1311 if (p.frame)
1312 {
1313 // we have a floating frame which is being detached. We need to
1314 // reparent it to m_frame and destroy the floating frame
1315
1316 // reduce flicker
1317 p.window->SetSize(1,1);
26178b5d
BW
1318
1319 if (p.frame->IsShown())
1320 p.frame->Show(false);
50acee04
JS
1321
1322 // reparent to m_frame and destroy the pane
32e4b03c 1323 if (m_action_window == p.frame)
7453065a 1324 {
49fa1dbb
RR
1325 m_action_window = NULL;
1326 }
7608fd01 1327
50acee04
JS
1328 p.window->Reparent(m_frame);
1329 p.frame->SetSizer(NULL);
1330 p.frame->Destroy();
1331 p.frame = NULL;
1332 }
c08ee034 1333
2f68106f
BW
1334 // make sure there are no references to this pane in our uiparts,
1335 // just in case the caller doesn't call Update() immediately after
1336 // the DetachPane() call. This prevets obscure crashes which would
1337 // happen at window repaint if the caller forgets to call Update()
1338 int pi, part_count;
1339 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1340 {
a3a5df9d 1341 wxAuiDockUIPart& part = m_uiparts.Item(pi);
2f68106f
BW
1342 if (part.pane == &p)
1343 {
1344 m_uiparts.RemoveAt(pi);
1345 part_count--;
1346 pi--;
1347 continue;
1348 }
1349 }
c08ee034 1350
50acee04
JS
1351 m_panes.RemoveAt(i);
1352 return true;
1353 }
1354 }
1355 return false;
1356}
1357
7da1b21e 1358// ClosePane() destroys or hides the pane depending on its flags
a3a5df9d 1359void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
fa96a36e 1360{
37106ab2 1361 // if we were maximized, restore
7453065a
BW
1362 if (pane_info.IsMaximized())
1363 {
37106ab2
BW
1364 RestorePane(pane_info);
1365 }
1366
fa96a36e 1367 // first, hide the window
7453065a
BW
1368 if (pane_info.window && pane_info.window->IsShown())
1369 {
fa96a36e
RR
1370 pane_info.window->Show(false);
1371 }
1372
1373 // make sure that we are the parent of this window
7453065a
BW
1374 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1375 {
fa96a36e
RR
1376 pane_info.window->Reparent(m_frame);
1377 }
1378
1379 // if we have a frame, destroy it
7453065a
BW
1380 if (pane_info.frame)
1381 {
fa96a36e
RR
1382 pane_info.frame->Destroy();
1383 pane_info.frame = NULL;
1384 }
1385
1386 // now we need to either destroy or hide the pane
7608fd01 1387 if (pane_info.IsDestroyOnClose())
fa96a36e
RR
1388 {
1389 wxWindow * window = pane_info.window;
1390 DetachPane(window);
32e4b03c 1391 if (window)
7453065a 1392 {
fa96a36e
RR
1393 window->Destroy();
1394 }
7608fd01
VZ
1395 }
1396 else
fa96a36e
RR
1397 {
1398 pane_info.Hide();
1399 }
1400}
50acee04 1401
a3a5df9d 1402void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1403{
1404 int i, pane_count;
1405
1406 // un-maximize and hide all other panes
1407 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1408 {
a3a5df9d 1409 wxAuiPaneInfo& p = m_panes.Item(i);
dd17c9c6 1410 if (!p.IsToolbar() && !p.IsFloating())
7453065a 1411 {
37106ab2 1412 p.Restore();
7608fd01 1413
8d0634ab 1414 // save hidden state
1dc6ec2c
BW
1415 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1416 p.HasFlag(wxAuiPaneInfo::optionHidden));
8d0634ab
BW
1417
1418 // hide the pane, because only the newly
1419 // maximized pane should show
37106ab2
BW
1420 p.Hide();
1421 }
1422 }
1423
1424 // mark ourselves maximized
1425 pane_info.Maximize();
1426 pane_info.Show();
1427 m_has_maximized = true;
1428
1429 // last, show the window
7453065a
BW
1430 if (pane_info.window && !pane_info.window->IsShown())
1431 {
37106ab2
BW
1432 pane_info.window->Show(true);
1433 }
1434}
1435
a3a5df9d 1436void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
37106ab2
BW
1437{
1438 int i, pane_count;
1439
1440 // restore all the panes
1441 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1442 {
a3a5df9d 1443 wxAuiPaneInfo& p = m_panes.Item(i);
7453065a
BW
1444 if (!p.IsToolbar())
1445 {
1dc6ec2c
BW
1446 p.SetFlag(wxAuiPaneInfo::optionHidden,
1447 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
37106ab2
BW
1448 }
1449 }
1450
1451 // mark ourselves non-maximized
1452 pane_info.Restore();
1453 m_has_maximized = false;
1454
1455 // last, show the window
7453065a
BW
1456 if (pane_info.window && !pane_info.window->IsShown())
1457 {
37106ab2
BW
1458 pane_info.window->Show(true);
1459 }
1460}
1461
a3a5df9d 1462void wxAuiManager::RestoreMaximizedPane()
37106ab2
BW
1463{
1464 int i, pane_count;
1465
1466 // restore all the panes
1467 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1468 {
a3a5df9d 1469 wxAuiPaneInfo& p = m_panes.Item(i);
32e4b03c 1470 if (p.IsMaximized())
7453065a 1471 {
37106ab2
BW
1472 RestorePane(p);
1473 break;
1474 }
1475 }
1476}
1477
50acee04
JS
1478// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1479// in the input string. This is an internal functions which is
1480// used for saving perspectives
1481static wxString EscapeDelimiters(const wxString& s)
1482{
1483 wxString result;
be66f18e 1484 result.Alloc(s.length());
50acee04
JS
1485 const wxChar* ch = s.c_str();
1486 while (*ch)
1487 {
1488 if (*ch == wxT(';') || *ch == wxT('|'))
1489 result += wxT('\\');
1490 result += *ch;
1491 ++ch;
1492 }
1493 return result;
1494}
1495
a3a5df9d 1496wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
75c8d68f
AB
1497{
1498 wxString result = wxT("name=");
1499 result += EscapeDelimiters(pane.name);
1500 result += wxT(";");
1501
1502 result += wxT("caption=");
1503 result += EscapeDelimiters(pane.caption);
1504 result += wxT(";");
1505
1506 result += wxString::Format(wxT("state=%u;"), pane.state);
1507 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1508 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1509 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1510 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1511 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1512 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1513 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1514 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1515 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1516 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1517 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1518 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1519 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1520 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1521 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1522
1523 return result;
1524}
1525
13201165 1526// Load a "pane" with the pane infor settings in pane_part
a3a5df9d 1527void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
75c8d68f
AB
1528{
1529 // replace escaped characters so we can
1530 // split up the string easily
1531 pane_part.Replace(wxT("\\|"), wxT("\a"));
1532 pane_part.Replace(wxT("\\;"), wxT("\b"));
1533
13201165
AB
1534 while(1)
1535 {
1536 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1537 pane_part = pane_part.AfterFirst(wxT(';'));
1538 wxString val_name = val_part.BeforeFirst(wxT('='));
1539 wxString value = val_part.AfterFirst(wxT('='));
1540 val_name.MakeLower();
1541 val_name.Trim(true);
1542 val_name.Trim(false);
1543 value.Trim(true);
1544 value.Trim(false);
b4ea182b 1545
13201165
AB
1546 if (val_name.empty())
1547 break;
b4ea182b 1548
13201165
AB
1549 if (val_name == wxT("name"))
1550 pane.name = value;
1551 else if (val_name == wxT("caption"))
1552 pane.caption = value;
1553 else if (val_name == wxT("state"))
1554 pane.state = (unsigned int)wxAtoi(value.c_str());
1555 else if (val_name == wxT("dir"))
1556 pane.dock_direction = wxAtoi(value.c_str());
1557 else if (val_name == wxT("layer"))
1558 pane.dock_layer = wxAtoi(value.c_str());
1559 else if (val_name == wxT("row"))
1560 pane.dock_row = wxAtoi(value.c_str());
1561 else if (val_name == wxT("pos"))
1562 pane.dock_pos = wxAtoi(value.c_str());
1563 else if (val_name == wxT("prop"))
1564 pane.dock_proportion = wxAtoi(value.c_str());
1565 else if (val_name == wxT("bestw"))
1566 pane.best_size.x = wxAtoi(value.c_str());
1567 else if (val_name == wxT("besth"))
1568 pane.best_size.y = wxAtoi(value.c_str());
1569 else if (val_name == wxT("minw"))
1570 pane.min_size.x = wxAtoi(value.c_str());
1571 else if (val_name == wxT("minh"))
1572 pane.min_size.y = wxAtoi(value.c_str());
1573 else if (val_name == wxT("maxw"))
1574 pane.max_size.x = wxAtoi(value.c_str());
1575 else if (val_name == wxT("maxh"))
1576 pane.max_size.y = wxAtoi(value.c_str());
1577 else if (val_name == wxT("floatx"))
1578 pane.floating_pos.x = wxAtoi(value.c_str());
1579 else if (val_name == wxT("floaty"))
1580 pane.floating_pos.y = wxAtoi(value.c_str());
1581 else if (val_name == wxT("floatw"))
1582 pane.floating_size.x = wxAtoi(value.c_str());
1583 else if (val_name == wxT("floath"))
1584 pane.floating_size.y = wxAtoi(value.c_str());
1585 else {
1586 wxFAIL_MSG(wxT("Bad Perspective String"));
1587 }
75c8d68f
AB
1588 }
1589
1590 // replace escaped characters so we can
1591 // split up the string easily
1592 pane.name.Replace(wxT("\a"), wxT("|"));
1593 pane.name.Replace(wxT("\b"), wxT(";"));
1594 pane.caption.Replace(wxT("\a"), wxT("|"));
1595 pane.caption.Replace(wxT("\b"), wxT(";"));
1596 pane_part.Replace(wxT("\a"), wxT("|"));
1597 pane_part.Replace(wxT("\b"), wxT(";"));
1598
13201165 1599 return;
75c8d68f
AB
1600}
1601
50acee04
JS
1602
1603// SavePerspective() saves all pane information as a single string.
1604// This string may later be fed into LoadPerspective() to restore
1605// all pane settings. This save and load mechanism allows an
1606// exact pane configuration to be saved and restored at a later time
1607
a3a5df9d 1608wxString wxAuiManager::SavePerspective()
50acee04
JS
1609{
1610 wxString result;
1611 result.Alloc(500);
1dc6ec2c 1612 result = wxT("layout2|");
50acee04
JS
1613
1614 int pane_i, pane_count = m_panes.GetCount();
1615 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1616 {
a3a5df9d 1617 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
75c8d68f 1618 result += SavePaneInfo(pane)+wxT("|");
50acee04 1619 }
be66f18e 1620
50acee04
JS
1621 int dock_i, dock_count = m_docks.GetCount();
1622 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1623 {
a3a5df9d 1624 wxAuiDockInfo& dock = m_docks.Item(dock_i);
be66f18e 1625
50acee04
JS
1626 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1627 dock.dock_direction, dock.dock_layer,
1628 dock.dock_row, dock.size);
1629 }
be66f18e 1630
50acee04
JS
1631 return result;
1632}
1633
1634// LoadPerspective() loads a layout which was saved with SavePerspective()
1635// If the "update" flag parameter is true, the GUI will immediately be updated
1636
a3a5df9d 1637bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
50acee04
JS
1638{
1639 wxString input = layout;
1640 wxString part;
be66f18e 1641
50acee04 1642 // check layout string version
1dc6ec2c
BW
1643 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1644 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
50acee04
JS
1645 part = input.BeforeFirst(wxT('|'));
1646 input = input.AfterFirst(wxT('|'));
1647 part.Trim(true);
1648 part.Trim(false);
1dc6ec2c 1649 if (part != wxT("layout2"))
50acee04 1650 return false;
be66f18e 1651
50acee04
JS
1652 // mark all panes currently managed as docked and hidden
1653 int pane_i, pane_count = m_panes.GetCount();
1654 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1655 m_panes.Item(pane_i).Dock().Hide();
1656
1657 // clear out the dock array; this will be reconstructed
1658 m_docks.Clear();
be66f18e 1659
50acee04
JS
1660 // replace escaped characters so we can
1661 // split up the string easily
1662 input.Replace(wxT("\\|"), wxT("\a"));
1663 input.Replace(wxT("\\;"), wxT("\b"));
be66f18e 1664
50acee04
JS
1665 while (1)
1666 {
a3a5df9d 1667 wxAuiPaneInfo pane;
50acee04
JS
1668
1669 wxString pane_part = input.BeforeFirst(wxT('|'));
1670 input = input.AfterFirst(wxT('|'));
1671 pane_part.Trim(true);
1672
1673 // if the string is empty, we're done parsing
be66f18e 1674 if (pane_part.empty())
50acee04
JS
1675 break;
1676
50acee04
JS
1677 if (pane_part.Left(9) == wxT("dock_size"))
1678 {
1679 wxString val_name = pane_part.BeforeFirst(wxT('='));
1680 wxString value = pane_part.AfterFirst(wxT('='));
be66f18e 1681
50acee04
JS
1682 long dir, layer, row, size;
1683 wxString piece = val_name.AfterFirst(wxT('('));
1684 piece = piece.BeforeLast(wxT(')'));
1685 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1686 piece = piece.AfterFirst(wxT(','));
1687 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1688 piece.AfterFirst(wxT(',')).ToLong(&row);
1689 value.ToLong(&size);
be66f18e 1690
a3a5df9d 1691 wxAuiDockInfo dock;
50acee04
JS
1692 dock.dock_direction = dir;
1693 dock.dock_layer = layer;
1694 dock.dock_row = row;
1695 dock.size = size;
1696 m_docks.Add(dock);
1697 continue;
1698 }
1699
75c8d68f
AB
1700 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1701 // name so it can be called by external callers
1702 pane_part.Replace(wxT("\a"), wxT("|"));
1703 pane_part.Replace(wxT("\b"), wxT(";"));
1704
13201165 1705 LoadPaneInfo(pane_part, pane);
be66f18e 1706
a3a5df9d 1707 wxAuiPaneInfo& p = GetPane(pane.name);
50acee04
JS
1708 if (!p.IsOk())
1709 {
1710 // the pane window couldn't be found
88664cda
BW
1711 // in the existing layout -- skip it
1712 continue;
50acee04 1713 }
be66f18e 1714
75c8d68f 1715 p.SafeSet(pane);
50acee04 1716 }
be66f18e 1717
50acee04
JS
1718 if (update)
1719 Update();
1720
1721 return true;
1722}
1723
a3a5df9d 1724void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
bb38f6c8
BW
1725 wxArrayInt& positions,
1726 wxArrayInt& sizes)
50acee04 1727{
254a3429
BW
1728 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1729 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1730 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
50acee04
JS
1731
1732 positions.Empty();
1733 sizes.Empty();
1734
1735 int offset, action_pane = -1;
1736 int pane_i, pane_count = dock.panes.GetCount();
1737
1738 // find the pane marked as our action pane
1739 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1740 {
a3a5df9d 1741 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 1742
55794674 1743 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
1744 {
1745 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1746 action_pane = pane_i;
1747 }
1748 }
be66f18e 1749
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JS
1750 // set up each panes default position, and
1751 // determine the size (width or height, depending
1752 // on the dock's orientation) of each pane
1753 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1754 {
a3a5df9d 1755 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04
JS
1756 positions.Add(pane.dock_pos);
1757 int size = 0;
be66f18e 1758
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JS
1759 if (pane.HasBorder())
1760 size += (pane_border_size*2);
be66f18e 1761
50acee04
JS
1762 if (dock.IsHorizontal())
1763 {
1764 if (pane.HasGripper() && !pane.HasGripperTop())
1765 size += gripper_size;
1766 size += pane.best_size.x;
1767 }
7608fd01 1768 else
50acee04
JS
1769 {
1770 if (pane.HasGripper() && pane.HasGripperTop())
1771 size += gripper_size;
1772
1773 if (pane.HasCaption())
be66f18e 1774 size += caption_size;
50acee04
JS
1775 size += pane.best_size.y;
1776 }
be66f18e 1777
50acee04
JS
1778 sizes.Add(size);
1779 }
1780
1781 // if there is no action pane, just return the default
1782 // positions (as specified in pane.pane_pos)
1783 if (action_pane == -1)
1784 return;
1785
1786 offset = 0;
1787 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1788 {
1789 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1790
1791 if (amount >= 0)
1792 offset += amount;
7608fd01 1793 else
50acee04
JS
1794 positions[pane_i] -= -amount;
1795
1796 offset += sizes[pane_i];
1797 }
be66f18e 1798
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JS
1799 // if the dock mode is fixed, make sure none of the panes
1800 // overlap; we will bump panes that overlap
1801 offset = 0;
1802 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1803 {
1804 int amount = positions[pane_i] - offset;
1805 if (amount >= 0)
1806 offset += amount;
7608fd01 1807 else
50acee04
JS
1808 positions[pane_i] += -amount;
1809
1810 offset += sizes[pane_i];
1811 }
1812}
1813
1814
a3a5df9d 1815void wxAuiManager::LayoutAddPane(wxSizer* cont,
1dc6ec2c
BW
1816 wxAuiDockInfo& dock,
1817 wxAuiPaneInfo& pane,
1818 wxAuiDockUIPartArray& uiparts,
1819 bool spacer_only)
be66f18e 1820{
a3a5df9d 1821 wxAuiDockUIPart part;
50acee04
JS
1822 wxSizerItem* sizer_item;
1823
254a3429
BW
1824 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1825 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1826 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1827 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
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JS
1828
1829 // find out the orientation of the item (orientation for panes
1830 // is the same as the dock's orientation)
1831 int orientation;
1832 if (dock.IsHorizontal())
1833 orientation = wxHORIZONTAL;
7608fd01 1834 else
50acee04
JS
1835 orientation = wxVERTICAL;
1836
1837 // this variable will store the proportion
1838 // value that the pane will receive
1839 int pane_proportion = pane.dock_proportion;
1840
69e65b6c
BW
1841 wxAuiProportionalBoxSizer* horz_pane_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
1842 wxAuiProportionalBoxSizer* vert_pane_sizer = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04
JS
1843
1844 if (pane.HasGripper())
1845 {
1846 if (pane.HasGripperTop())
1847 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
be66f18e 1848 else
50acee04
JS
1849 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1850
a3a5df9d 1851 part.type = wxAuiDockUIPart::typeGripper;
50acee04
JS
1852 part.dock = &dock;
1853 part.pane = &pane;
1854 part.button = NULL;
1855 part.orientation = orientation;
1856 part.cont_sizer = horz_pane_sizer;
1857 part.sizer_item = sizer_item;
1858 uiparts.Add(part);
1859 }
1860
1861 if (pane.HasCaption())
1862 {
1863 // create the caption sizer
69e65b6c 1864 wxAuiProportionalBoxSizer* caption_sizer = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
50acee04
JS
1865
1866 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1867
a3a5df9d 1868 part.type = wxAuiDockUIPart::typeCaption;
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JS
1869 part.dock = &dock;
1870 part.pane = &pane;
1871 part.button = NULL;
1872 part.orientation = orientation;
1873 part.cont_sizer = vert_pane_sizer;
1874 part.sizer_item = sizer_item;
1875 int caption_part_idx = uiparts.GetCount();
1876 uiparts.Add(part);
1877
1878 // add pane buttons to the caption
1879 int i, button_count;
1880 for (i = 0, button_count = pane.buttons.GetCount();
1881 i < button_count; ++i)
1882 {
a3a5df9d 1883 wxAuiPaneButton& button = pane.buttons.Item(i);
50acee04
JS
1884
1885 sizer_item = caption_sizer->Add(pane_button_size,
1886 caption_size,
1887 0, wxEXPAND);
1888
a3a5df9d 1889 part.type = wxAuiDockUIPart::typePaneButton;
50acee04
JS
1890 part.dock = &dock;
1891 part.pane = &pane;
1892 part.button = &button;
1893 part.orientation = orientation;
1894 part.cont_sizer = caption_sizer;
1895 part.sizer_item = sizer_item;
1896 uiparts.Add(part);
1897 }
7608fd01 1898
8896cb72
BW
1899 // if we have buttons, add a little space to the right
1900 // of them to ease visual crowding
1901 if (button_count >= 1)
1902 {
1903 caption_sizer->Add(3,1);
1904 }
50acee04
JS
1905
1906 // add the caption sizer
1907 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1908
1909 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1910 }
1911
1912 // add the pane window itself
1913 if (spacer_only)
1914 {
1915 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1916 }
696978ee 1917 else
50acee04
JS
1918 {
1919 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
5c62cb6c 1920 // Don't do this because it breaks the pane size in floating windows
dec588bd
BW
1921 // BIW: Right now commenting this out is causing problems with
1922 // an mdi client window as the center pane.
1923 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
50acee04
JS
1924 }
1925
a3a5df9d 1926 part.type = wxAuiDockUIPart::typePane;
50acee04
JS
1927 part.dock = &dock;
1928 part.pane = &pane;
1929 part.button = NULL;
1930 part.orientation = orientation;
1931 part.cont_sizer = vert_pane_sizer;
1932 part.sizer_item = sizer_item;
1933 uiparts.Add(part);
1934
1935
1936 // determine if the pane should have a minimum size; if the pane is
1dc6ec2c 1937 // non-resizable (fixed) then we must set a minimum size. Alternatively,
50acee04 1938 // if the pane.min_size is set, we must use that value as well
be66f18e 1939
50acee04
JS
1940 wxSize min_size = pane.min_size;
1941 if (pane.IsFixed())
1942 {
1943 if (min_size == wxDefaultSize)
1944 {
1945 min_size = pane.best_size;
1946 pane_proportion = 0;
1947 }
1948 }
be66f18e 1949
50acee04
JS
1950 if (min_size != wxDefaultSize)
1951 {
1952 vert_pane_sizer->SetItemMinSize(
1953 vert_pane_sizer->GetChildren().GetCount()-1,
1954 min_size.x, min_size.y);
1955 }
1956
1957
1958 // add the verticle sizer (caption, pane window) to the
1959 // horizontal sizer (gripper, verticle sizer)
1960 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1961
1962 // finally, add the pane sizer to the dock sizer
1963
1964 if (pane.HasBorder())
1965 {
1966 // allowing space for the pane's border
1967 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1968 wxEXPAND | wxALL, pane_border_size);
1969
a3a5df9d 1970 part.type = wxAuiDockUIPart::typePaneBorder;
50acee04
JS
1971 part.dock = &dock;
1972 part.pane = &pane;
1973 part.button = NULL;
1974 part.orientation = orientation;
1975 part.cont_sizer = cont;
1976 part.sizer_item = sizer_item;
1977 uiparts.Add(part);
1978 }
7608fd01 1979 else
50acee04
JS
1980 {
1981 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1982 }
1983}
1984
a3a5df9d 1985void wxAuiManager::LayoutAddDock(wxSizer* cont,
bb38f6c8
BW
1986 wxAuiDockInfo& dock,
1987 wxAuiDockUIPartArray& uiparts,
1988 bool spacer_only)
50acee04
JS
1989{
1990 wxSizerItem* sizer_item;
a3a5df9d 1991 wxAuiDockUIPart part;
50acee04 1992
254a3429 1993 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04
JS
1994 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1995
1996 // resizable bottom and right docks have a sash before them
37106ab2 1997 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
50acee04
JS
1998 dock.dock_direction == wxAUI_DOCK_RIGHT))
1999 {
2000 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2001
a3a5df9d 2002 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
2003 part.orientation = orientation;
2004 part.dock = &dock;
2005 part.pane = NULL;
2006 part.button = NULL;
2007 part.cont_sizer = cont;
2008 part.sizer_item = sizer_item;
2009 uiparts.Add(part);
2010 }
2011
2012 // create the sizer for the dock
ba114859 2013 wxSizer* dock_sizer = new wxAuiProportionalBoxSizer(orientation);
50acee04
JS
2014
2015 // add each pane to the dock
37106ab2 2016 bool has_maximized_pane = false;
50acee04
JS
2017 int pane_i, pane_count = dock.panes.GetCount();
2018
2019 if (dock.fixed)
2020 {
2021 wxArrayInt pane_positions, pane_sizes;
be66f18e 2022
50acee04
JS
2023 // figure out the real pane positions we will
2024 // use, without modifying the each pane's pane_pos member
2025 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2026
2027 int offset = 0;
2028 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2029 {
a3a5df9d 2030 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
50acee04 2031 int pane_pos = pane_positions.Item(pane_i);
7608fd01 2032
bb38f6c8 2033 if (pane.IsMaximized())
37106ab2 2034 has_maximized_pane = true;
bb38f6c8 2035
50acee04
JS
2036
2037 int amount = pane_pos - offset;
2038 if (amount > 0)
2039 {
2040 if (dock.IsVertical())
2041 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
7608fd01 2042 else
50acee04
JS
2043 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
2044
a3a5df9d 2045 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2046 part.dock = &dock;
2047 part.pane = NULL;
2048 part.button = NULL;
2049 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2050 part.cont_sizer = dock_sizer;
2051 part.sizer_item = sizer_item;
2052 uiparts.Add(part);
2053
2054 offset += amount;
2055 }
2056
2057 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2058
2059 offset += pane_sizes.Item(pane_i);
2060 }
2061
2062 // at the end add a very small stretchable background area
bb38f6c8 2063 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
50acee04 2064
a3a5df9d 2065 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2066 part.dock = &dock;
2067 part.pane = NULL;
2068 part.button = NULL;
2069 part.orientation = orientation;
2070 part.cont_sizer = dock_sizer;
2071 part.sizer_item = sizer_item;
2072 uiparts.Add(part);
2073 }
696978ee 2074 else
50acee04
JS
2075 {
2076 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2077 {
a3a5df9d 2078 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
7608fd01 2079
32e4b03c 2080 if (pane.IsMaximized())
37106ab2 2081 has_maximized_pane = true;
50acee04
JS
2082
2083 // if this is not the first pane being added,
2084 // we need to add a pane sizer
37106ab2 2085 if (!m_has_maximized && pane_i > 0)
50acee04
JS
2086 {
2087 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2088
a3a5df9d 2089 part.type = wxAuiDockUIPart::typePaneSizer;
50acee04
JS
2090 part.dock = &dock;
2091 part.pane = dock.panes.Item(pane_i-1);
2092 part.button = NULL;
2093 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2094 part.cont_sizer = dock_sizer;
2095 part.sizer_item = sizer_item;
2096 uiparts.Add(part);
2097 }
2098
2099 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2100 }
2101 }
2102
37106ab2 2103 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
50acee04 2104 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
7608fd01 2105 else
50acee04
JS
2106 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2107
a3a5df9d 2108 part.type = wxAuiDockUIPart::typeDock;
50acee04
JS
2109 part.dock = &dock;
2110 part.pane = NULL;
2111 part.button = NULL;
2112 part.orientation = orientation;
2113 part.cont_sizer = cont;
2114 part.sizer_item = sizer_item;
2115 uiparts.Add(part);
2116
2117 if (dock.IsHorizontal())
2118 cont->SetItemMinSize(dock_sizer, 0, dock.size);
7608fd01 2119 else
50acee04
JS
2120 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2121
2122 // top and left docks have a sash after them
bb38f6c8
BW
2123 if (!m_has_maximized &&
2124 !dock.fixed &&
2125 (dock.dock_direction == wxAUI_DOCK_TOP ||
2126 dock.dock_direction == wxAUI_DOCK_LEFT))
50acee04
JS
2127 {
2128 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2129
a3a5df9d 2130 part.type = wxAuiDockUIPart::typeDockSizer;
50acee04
JS
2131 part.dock = &dock;
2132 part.pane = NULL;
2133 part.button = NULL;
2134 part.orientation = orientation;
2135 part.cont_sizer = cont;
2136 part.sizer_item = sizer_item;
2137 uiparts.Add(part);
2138 }
2139}
2140
a3a5df9d 2141wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
8d0634ab
BW
2142 wxAuiDockInfoArray& docks,
2143 wxAuiDockUIPartArray& uiparts,
2144 bool spacer_only)
50acee04 2145{
69e65b6c 2146 wxAuiProportionalBoxSizer* container = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04 2147
254a3429
BW
2148 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2149 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
50acee04
JS
2150 wxSize cli_size = m_frame->GetClientSize();
2151 int i, dock_count, pane_count;
be66f18e 2152
50acee04
JS
2153
2154 // empty all docks out
2155 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
03dc5fad
BW
2156 {
2157 wxAuiDockInfo& dock = docks.Item(i);
7608fd01 2158
03dc5fad
BW
2159 // empty out all panes, as they will be readded below
2160 dock.panes.Empty();
7608fd01 2161
03dc5fad
BW
2162 if (dock.fixed)
2163 {
2164 // always reset fixed docks' sizes, because
2165 // the contained windows may have been resized
2166 dock.size = 0;
2167 }
2168 }
be66f18e 2169
37106ab2 2170
50acee04
JS
2171 // iterate through all known panes, filing each
2172 // of them into the appropriate dock. If the
2173 // pane does not exist in the dock, add it
2174 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2175 {
a3a5df9d 2176 wxAuiPaneInfo& p = panes.Item(i);
50acee04 2177
bb38f6c8
BW
2178 // find any docks with the same dock direction, dock layer, and
2179 // dock row as the pane we are working on
a3a5df9d
BW
2180 wxAuiDockInfo* dock;
2181 wxAuiDockInfoPtrArray arr;
50acee04
JS
2182 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2183
2184 if (arr.GetCount() > 0)
2185 {
bb38f6c8 2186 // found the right dock
50acee04
JS
2187 dock = arr.Item(0);
2188 }
7608fd01 2189 else
50acee04
JS
2190 {
2191 // dock was not found, so we need to create a new one
a3a5df9d 2192 wxAuiDockInfo d;
50acee04
JS
2193 d.dock_direction = p.dock_direction;
2194 d.dock_layer = p.dock_layer;
2195 d.dock_row = p.dock_row;
2196 docks.Add(d);
2197 dock = &docks.Last();
2198 }
2199
2200
2201 if (p.IsDocked() && p.IsShown())
2202 {
2203 // remove the pane from any existing docks except this one
2204 RemovePaneFromDocks(docks, p, dock);
2205
2206 // pane needs to be added to the dock,
be66f18e 2207 // if it doesn't already exist
50acee04
JS
2208 if (!FindPaneInDock(*dock, p.window))
2209 dock->panes.Add(&p);
2210 }
7608fd01 2211 else
50acee04
JS
2212 {
2213 // remove the pane from any existing docks
2214 RemovePaneFromDocks(docks, p);
2215 }
2216
2217 }
2218
2219 // remove any empty docks
2220 for (i = docks.GetCount()-1; i >= 0; --i)
2221 {
2222 if (docks.Item(i).panes.GetCount() == 0)
2223 docks.RemoveAt(i);
2224 }
2225
2226 // configure the docks further
2227 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2228 {
a3a5df9d 2229 wxAuiDockInfo& dock = docks.Item(i);
50acee04 2230 int j, dock_pane_count = dock.panes.GetCount();
be66f18e 2231
50acee04
JS
2232 // sort the dock pane array by the pane's
2233 // dock position (dock_pos), in ascending order
2234 dock.panes.Sort(PaneSortFunc);
2235
2236 // for newly created docks, set up their initial size
2237 if (dock.size == 0)
2238 {
2239 int size = 0;
2240
2241 for (j = 0; j < dock_pane_count; ++j)
2242 {
a3a5df9d 2243 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2244 wxSize pane_size = pane.best_size;
2245 if (pane_size == wxDefaultSize)
2246 pane_size = pane.min_size;
2247 if (pane_size == wxDefaultSize)
2248 pane_size = pane.window->GetSize();
be66f18e 2249
50acee04
JS
2250 if (dock.IsHorizontal())
2251 size = wxMax(pane_size.y, size);
7608fd01 2252 else
50acee04
JS
2253 size = wxMax(pane_size.x, size);
2254 }
be66f18e 2255
50acee04
JS
2256 // add space for the border (two times), but only
2257 // if at least one pane inside the dock has a pane border
2258 for (j = 0; j < dock_pane_count; ++j)
2259 {
2260 if (dock.panes.Item(j)->HasBorder())
2261 {
2262 size += (pane_border_size*2);
2263 break;
2264 }
2265 }
2266
2267 // if pane is on the top or bottom, add the caption height,
2268 // but only if at least one pane inside the dock has a caption
2269 if (dock.IsHorizontal())
2270 {
2271 for (j = 0; j < dock_pane_count; ++j)
2272 {
2273 if (dock.panes.Item(j)->HasCaption())
2274 {
2275 size += caption_size;
2276 break;
2277 }
2278 }
2279 }
2280
a6b7a521
VZ
2281
2282 // new dock's size may not be more than the dock constraint
2283 // parameter specifies. See SetDockSizeConstraint()
7608fd01 2284
a6b7a521
VZ
2285 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2286 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
7608fd01 2287
a6b7a521
VZ
2288 if (dock.IsHorizontal())
2289 size = wxMin(size, max_dock_y_size);
7608fd01 2290 else
a6b7a521
VZ
2291 size = wxMin(size, max_dock_x_size);
2292
2293 // absolute minimum size for a dock is 10 pixels
50acee04
JS
2294 if (size < 10)
2295 size = 10;
7608fd01 2296
50acee04
JS
2297 dock.size = size;
2298 }
2299
2300
2301 // determine the dock's minimum size
2302 bool plus_border = false;
2303 bool plus_caption = false;
2304 int dock_min_size = 0;
2305 for (j = 0; j < dock_pane_count; ++j)
2306 {
a3a5df9d 2307 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2308 if (pane.min_size != wxDefaultSize)
2309 {
2310 if (pane.HasBorder())
2311 plus_border = true;
2312 if (pane.HasCaption())
2313 plus_caption = true;
2314 if (dock.IsHorizontal())
2315 {
2316 if (pane.min_size.y > dock_min_size)
2317 dock_min_size = pane.min_size.y;
2318 }
7608fd01 2319 else
50acee04
JS
2320 {
2321 if (pane.min_size.x > dock_min_size)
2322 dock_min_size = pane.min_size.x;
2323 }
2324 }
2325 }
be66f18e 2326
50acee04
JS
2327 if (plus_border)
2328 dock_min_size += (pane_border_size*2);
2329 if (plus_caption && dock.IsHorizontal())
2330 dock_min_size += (caption_size);
be66f18e 2331
50acee04 2332 dock.min_size = dock_min_size;
be66f18e
WS
2333
2334
50acee04
JS
2335 // if the pane's current size is less than it's
2336 // minimum, increase the dock's size to it's minimum
2337 if (dock.size < dock.min_size)
2338 dock.size = dock.min_size;
2339
2340
2341 // determine the dock's mode (fixed or proportional);
2342 // determine whether the dock has only toolbars
2343 bool action_pane_marked = false;
2344 dock.fixed = true;
2345 dock.toolbar = true;
2346 for (j = 0; j < dock_pane_count; ++j)
2347 {
a3a5df9d 2348 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2349 if (!pane.IsFixed())
2350 dock.fixed = false;
2351 if (!pane.IsToolbar())
2352 dock.toolbar = false;
c89e16e4
BW
2353 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2354 dock.fixed = true;
55794674 2355 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
50acee04
JS
2356 action_pane_marked = true;
2357 }
2358
2359
2360 // if the dock mode is proportional and not fixed-pixel,
2361 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2362 // e.g. remove gaps like 1, 2, 30, 500
2363 if (!dock.fixed)
2364 {
2365 for (j = 0; j < dock_pane_count; ++j)
2366 {
a3a5df9d 2367 wxAuiPaneInfo& pane = *dock.panes.Item(j);
50acee04
JS
2368 pane.dock_pos = j;
2369 }
2370 }
2371
2372 // if the dock mode is fixed, and none of the panes
2373 // are being moved right now, make sure the panes
2374 // do not overlap each other. If they do, we will
bb38f6c8 2375 // adjust the positions of the panes
50acee04
JS
2376 if (dock.fixed && !action_pane_marked)
2377 {
2378 wxArrayInt pane_positions, pane_sizes;
2379 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 2380
50acee04
JS
2381 int offset = 0;
2382 for (j = 0; j < dock_pane_count; ++j)
2383 {
a3a5df9d 2384 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
50acee04
JS
2385 pane.dock_pos = pane_positions[j];
2386
2387 int amount = pane.dock_pos - offset;
2388 if (amount >= 0)
2389 offset += amount;
7608fd01 2390 else
50acee04
JS
2391 pane.dock_pos += -amount;
2392
2393 offset += pane_sizes[j];
2394 }
2395 }
2396 }
be66f18e 2397
50acee04
JS
2398 // discover the maximum dock layer
2399 int max_layer = 0;
2400 for (i = 0; i < dock_count; ++i)
2401 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
be66f18e 2402
50acee04
JS
2403
2404 // clear out uiparts
2405 uiparts.Empty();
2406
2407 // create a bunch of box sizers,
2408 // from the innermost level outwards.
2409 wxSizer* cont = NULL;
2410 wxSizer* middle = NULL;
2411 int layer = 0;
2412 int row, row_count;
2413
2414 for (layer = 0; layer <= max_layer; ++layer)
2415 {
a3a5df9d 2416 wxAuiDockInfoPtrArray arr;
50acee04
JS
2417
2418 // find any docks in this layer
2419 FindDocks(docks, -1, layer, -1, arr);
2420
2421 // if there aren't any, skip to the next layer
2422 if (arr.IsEmpty())
2423 continue;
2424
2425 wxSizer* old_cont = cont;
2426
2427 // create a container which will hold this layer's
2428 // docks (top, bottom, left, right)
69e65b6c 2429 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04
JS
2430
2431
2432 // find any top docks in this layer
2433 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
50acee04
JS
2434 if (!arr.IsEmpty())
2435 {
2436 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2437 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2438 }
2439
be66f18e 2440
50acee04
JS
2441 // fill out the middle layer (which consists
2442 // of left docks, content area and right docks)
be66f18e 2443
69e65b6c 2444 middle = new wxAuiProportionalBoxSizer(wxHORIZONTAL);
50acee04
JS
2445
2446 // find any left docks in this layer
2447 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
50acee04
JS
2448 if (!arr.IsEmpty())
2449 {
2450 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2451 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2452 }
2453
2454 // add content dock (or previous layer's sizer
2455 // to the middle
2456 if (!old_cont)
2457 {
2458 // find any center docks
2459 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2460 if (!arr.IsEmpty())
2461 {
2462 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2463 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2464 }
7608fd01 2465 else if (!m_has_maximized)
50acee04
JS
2466 {
2467 // there are no center docks, add a background area
2468 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2469 wxAuiDockUIPart part;
2470 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2471 part.pane = NULL;
2472 part.dock = NULL;
2473 part.button = NULL;
2474 part.cont_sizer = middle;
2475 part.sizer_item = sizer_item;
2476 uiparts.Add(part);
2477 }
2478 }
7608fd01 2479 else
50acee04
JS
2480 {
2481 middle->Add(old_cont, 1, wxEXPAND);
2482 }
2483
2484 // find any right docks in this layer
2485 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
50acee04
JS
2486 if (!arr.IsEmpty())
2487 {
2488 for (row = arr.GetCount()-1; row >= 0; --row)
2489 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2490 }
2491
3b58a205
BW
2492 if (middle->GetChildren().GetCount() > 0)
2493 cont->Add(middle, 1, wxEXPAND);
a25484eb
BW
2494 else
2495 delete middle;
68030cae 2496
50acee04
JS
2497
2498
2499 // find any bottom docks in this layer
2500 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
50acee04
JS
2501 if (!arr.IsEmpty())
2502 {
2503 for (row = arr.GetCount()-1; row >= 0; --row)
2504 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2505 }
2506
2507 }
2508
2509 if (!cont)
2510 {
2511 // no sizer available, because there are no docks,
2512 // therefore we will create a simple background area
69e65b6c 2513 cont = new wxAuiProportionalBoxSizer(wxVERTICAL);
50acee04 2514 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
a3a5df9d
BW
2515 wxAuiDockUIPart part;
2516 part.type = wxAuiDockUIPart::typeBackground;
50acee04
JS
2517 part.pane = NULL;
2518 part.dock = NULL;
2519 part.button = NULL;
2520 part.cont_sizer = middle;
2521 part.sizer_item = sizer_item;
2522 uiparts.Add(part);
2523 }
2524
2525 container->Add(cont, 1, wxEXPAND);
2526 return container;
2527}
2528
2529
a6b7a521
VZ
2530// SetDockSizeConstraint() allows the dock constraints to be set. For example,
2531// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2532// not be larger than half of the window's size
2533
2534void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2535{
2536 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2537 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2538}
2539
2540void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2541{
2542 if (width_pct)
2543 *width_pct = m_dock_constraint_x;
7608fd01 2544
a6b7a521
VZ
2545 if (height_pct)
2546 *height_pct = m_dock_constraint_y;
2547}
2548
2549
2550
50acee04
JS
2551// Update() updates the layout. Whenever changes are made to
2552// one or more panes, this function should be called. It is the
2553// external entry point for running the layout engine.
2554
a3a5df9d 2555void wxAuiManager::Update()
50acee04 2556{
987bb1c6 2557 m_hover_button = NULL;
d1939071 2558 m_action_part = NULL;
987bb1c6 2559
50acee04
JS
2560 wxSizer* sizer;
2561 int i, pane_count = m_panes.GetCount();
2562
50acee04
JS
2563
2564 // destroy floating panes which have been
2565 // redocked or are becoming non-floating
2566 for (i = 0; i < pane_count; ++i)
2567 {
a3a5df9d 2568 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2569
2570 if (!p.IsFloating() && p.frame)
2571 {
2572 // because the pane is no longer in a floating, we need to
2573 // reparent it to m_frame and destroy the floating frame
be66f18e 2574
50acee04
JS
2575 // reduce flicker
2576 p.window->SetSize(1,1);
26178b5d 2577
533bedbf 2578
cedd7b22
PC
2579 // the following block is a workaround for bug #1531361
2580 // (see wxWidgets sourceforge page). On wxGTK (only), when
2581 // a frame is shown/hidden, a move event unfortunately
2582 // also gets fired. Because we may be dragging around
2583 // a pane, we need to cancel that action here to prevent
2584 // a spurious crash.
2585 if (m_action_window == p.frame)
2586 {
2587 if (wxWindow::GetCapture() == m_frame)
533bedbf
BW
2588 m_frame->ReleaseMouse();
2589 m_action = actionNone;
cedd7b22
PC
2590 m_action_window = NULL;
2591 }
533bedbf 2592
cedd7b22 2593 // hide the frame
26178b5d
BW
2594 if (p.frame->IsShown())
2595 p.frame->Show(false);
be66f18e 2596
50acee04 2597 // reparent to m_frame and destroy the pane
32e4b03c 2598 if (m_action_window == p.frame)
528a5e8f 2599 {
49fa1dbb
RR
2600 m_action_window = NULL;
2601 }
7608fd01 2602
50acee04
JS
2603 p.window->Reparent(m_frame);
2604 p.frame->SetSizer(NULL);
2605 p.frame->Destroy();
2606 p.frame = NULL;
2607 }
2608 }
2609
2610
852a7df6
BW
2611 // delete old sizer first
2612 m_frame->SetSizer(NULL);
2613
50acee04
JS
2614 // create a layout for all of the panes
2615 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2616
2617 // hide or show panes as necessary,
2618 // and float panes as necessary
2619 for (i = 0; i < pane_count; ++i)
2620 {
a3a5df9d 2621 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2622
2623 if (p.IsFloating())
2624 {
2625 if (p.frame == NULL)
2626 {
2627 // we need to create a frame for this
2628 // pane, which has recently been floated
00c1c94c 2629 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
be66f18e 2630
81cc4eb2 2631 // on MSW and Mac, if the owner desires transparent dragging, and
50acee04 2632 // the dragging is happening right now, then the floating
be66f18e 2633 // window should have this style by default
50acee04
JS
2634 if (m_action == actionDragFloatingPane &&
2635 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
07880314 2636 frame->SetTransparent(150);
be66f18e 2637
50acee04
JS
2638 frame->SetPaneWindow(p);
2639 p.frame = frame;
2640
26178b5d 2641 if (p.IsShown() && !frame->IsShown())
50acee04 2642 frame->Show();
50acee04 2643 }
7608fd01 2644 else
50acee04
JS
2645 {
2646 // frame already exists, make sure it's position
a3a5df9d 2647 // and size reflect the information in wxAuiPaneInfo
ab620250 2648 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
50acee04 2649 {
9e1fc0e4
BW
2650 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2651 p.floating_size.x, p.floating_size.y,
2652 wxSIZE_USE_EXISTING);
2653 /*
50acee04 2654 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
a1b3b608
WS
2655 wxDefaultCoord, wxDefaultCoord,
2656 wxSIZE_USE_EXISTING);
50acee04 2657 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
9e1fc0e4 2658 */
50acee04
JS
2659 }
2660
f88d1716
BW
2661 if (p.frame->IsShown() != p.IsShown())
2662 p.frame->Show(p.IsShown());
50acee04
JS
2663 }
2664 }
7608fd01 2665 else
50acee04 2666 {
26178b5d
BW
2667 if (p.window->IsShown() != p.IsShown())
2668 p.window->Show(p.IsShown());
50acee04
JS
2669 }
2670
2671 // if "active panes" are no longer allowed, clear
2672 // any optionActive values from the pane states
2673 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2674 {
a3a5df9d 2675 p.state &= ~wxAuiPaneInfo::optionActive;
50acee04
JS
2676 }
2677 }
2678
2679
2680 // keep track of the old window rectangles so we can
2681 // refresh those windows whose rect has changed
2682 wxAuiRectArray old_pane_rects;
2683 for (i = 0; i < pane_count; ++i)
2684 {
2685 wxRect r;
a3a5df9d 2686 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2687
2688 if (p.window && p.IsShown() && p.IsDocked())
2689 r = p.rect;
2690
2691 old_pane_rects.Add(r);
2692 }
2693
2694
2695
2696
2697 // apply the new sizer
2698 m_frame->SetSizer(sizer);
2699 m_frame->SetAutoLayout(false);
2700 DoFrameLayout();
2701
2702
2703
2704 // now that the frame layout is done, we need to check
2705 // the new pane rectangles against the old rectangles that
2706 // we saved a few lines above here. If the rectangles have
2707 // changed, the corresponding panes must also be updated
2708 for (i = 0; i < pane_count; ++i)
2709 {
a3a5df9d 2710 wxAuiPaneInfo& p = m_panes.Item(i);
50acee04
JS
2711 if (p.window && p.window->IsShown() && p.IsDocked())
2712 {
2713 if (p.rect != old_pane_rects[i])
2714 {
2715 p.window->Refresh();
2716 p.window->Update();
2717 }
2718 }
2719 }
2720
2721
2722 Repaint();
be66f18e 2723
50acee04 2724 // set frame's minimum size
be66f18e 2725
50acee04
JS
2726/*
2727 // N.B. More work needs to be done on frame minimum sizes;
2728 // this is some intresting code that imposes the minimum size,
2729 // but we may want to include a more flexible mechanism or
2730 // options for multiple minimum-size modes, e.g. strict or lax
2731 wxSize min_size = sizer->GetMinSize();
2732 wxSize frame_size = m_frame->GetSize();
2733 wxSize client_size = m_frame->GetClientSize();
2734
2735 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2736 min_size.y+frame_size.y-client_size.y );
be66f18e 2737
50acee04 2738 m_frame->SetMinSize(minframe_size);
be66f18e 2739
50acee04
JS
2740 if (frame_size.x < minframe_size.x ||
2741 frame_size.y < minframe_size.y)
2742 sizer->Fit(m_frame);
2743*/
2744}
2745
2746
2747// DoFrameLayout() is an internal function which invokes wxSizer::Layout
2748// on the frame's main sizer, then measures all the various UI items
2749// and updates their internal rectangles. This should always be called
2750// instead of calling m_frame->Layout() directly
2751
a3a5df9d 2752void wxAuiManager::DoFrameLayout()
50acee04
JS
2753{
2754 m_frame->Layout();
be66f18e 2755
50acee04
JS
2756 int i, part_count;
2757 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2758 {
a3a5df9d 2759 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04
JS
2760
2761 // get the rectangle of the UI part
2762 // originally, this code looked like this:
2763 // part.rect = wxRect(part.sizer_item->GetPosition(),
2764 // part.sizer_item->GetSize());
2765 // this worked quite well, with one exception: the mdi
be66f18e 2766 // client window had a "deferred" size variable
50acee04
JS
2767 // that returned the wrong size. It looks like
2768 // a bug in wx, because the former size of the window
2769 // was being returned. So, we will retrieve the part's
2770 // rectangle via other means
2771
2772
2773 part.rect = part.sizer_item->GetRect();
2774 int flag = part.sizer_item->GetFlag();
2775 int border = part.sizer_item->GetBorder();
2776 if (flag & wxTOP)
2777 {
2778 part.rect.y -= border;
2779 part.rect.height += border;
2780 }
2781 if (flag & wxLEFT)
2782 {
2783 part.rect.x -= border;
2784 part.rect.width += border;
2785 }
2786 if (flag & wxBOTTOM)
2787 part.rect.height += border;
2788 if (flag & wxRIGHT)
2789 part.rect.width += border;
2790
2791
a3a5df9d 2792 if (part.type == wxAuiDockUIPart::typeDock)
50acee04 2793 part.dock->rect = part.rect;
a3a5df9d 2794 if (part.type == wxAuiDockUIPart::typePane)
50acee04
JS
2795 part.pane->rect = part.rect;
2796 }
2797}
2798
2799// GetPanePart() looks up the pane the pane border UI part (or the regular
2800// pane part if there is no border). This allows the caller to get the exact
2801// rectangle of the pane in question, including decorations like
2802// caption and border (if any).
2803
a3a5df9d 2804wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
50acee04
JS
2805{
2806 int i, part_count;
2807 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2808 {
a3a5df9d
BW
2809 wxAuiDockUIPart& part = m_uiparts.Item(i);
2810 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
2811 part.pane && part.pane->window == wnd)
2812 return &part;
2813 }
2814 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2815 {
a3a5df9d
BW
2816 wxAuiDockUIPart& part = m_uiparts.Item(i);
2817 if (part.type == wxAuiDockUIPart::typePane &&
50acee04
JS
2818 part.pane && part.pane->window == wnd)
2819 return &part;
2820 }
2821 return NULL;
2822}
2823
2824
2825
2826// GetDockPixelOffset() is an internal function which returns
2827// a dock's offset in pixels from the left side of the window
2828// (for horizontal docks) or from the top of the window (for
2829// vertical docks). This value is necessary for calculating
2830// fixel-pane/toolbar offsets when they are dragged.
2831
a3a5df9d 2832int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
50acee04
JS
2833{
2834 // the only way to accurately calculate the dock's
2835 // offset is to actually run a theoretical layout
be66f18e 2836
50acee04 2837 int i, part_count, dock_count;
a3a5df9d
BW
2838 wxAuiDockInfoArray docks;
2839 wxAuiPaneInfoArray panes;
2840 wxAuiDockUIPartArray uiparts;
50acee04
JS
2841 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2842 panes.Add(test);
2843
2844 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2845 wxSize client_size = m_frame->GetClientSize();
2846 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2847 sizer->Layout();
2848
2849 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2850 {
a3a5df9d 2851 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04
JS
2852 part.rect = wxRect(part.sizer_item->GetPosition(),
2853 part.sizer_item->GetSize());
a3a5df9d 2854 if (part.type == wxAuiDockUIPart::typeDock)
50acee04
JS
2855 part.dock->rect = part.rect;
2856 }
be66f18e 2857
50acee04 2858 delete sizer;
be66f18e 2859
50acee04
JS
2860 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2861 {
a3a5df9d 2862 wxAuiDockInfo& dock = docks.Item(i);
50acee04
JS
2863 if (test.dock_direction == dock.dock_direction &&
2864 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2865 {
2866 if (dock.IsVertical())
2867 return dock.rect.y;
7608fd01 2868 else
50acee04
JS
2869 return dock.rect.x;
2870 }
2871 }
2872
2873 return 0;
2874}
2875
2876
2877
2878// ProcessDockResult() is a utility function used by DoDrop() - it checks
2879// if a dock operation is allowed, the new dock position is copied into
2880// the target info. If the operation was allowed, the function returns true.
2881
a3a5df9d 2882bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
1dc6ec2c 2883 const wxAuiPaneInfo& new_pos)
50acee04
JS
2884{
2885 bool allowed = false;
2886 switch (new_pos.dock_direction)
2887 {
2888 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2889 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2890 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2891 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2892 }
2893
2894 if (allowed)
2895 target = new_pos;
2896
2897 return allowed;
2898}
2899
2900
2901// DoDrop() is an important function. It basically takes a mouse position,
2902// and determines where the pane's new position would be. If the pane is to be
2903// dropped, it performs the drop operation using the specified dock and pane
2904// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2905// scenario can be performed, giving precise coordinates for drop hints.
a3a5df9d 2906// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
50acee04
JS
2907// as parameters, the changes will be made to the main state arrays
2908
2909const int auiInsertRowPixels = 10;
2910const int auiNewRowPixels = 40;
2911const int auiLayerInsertPixels = 40;
2912const int auiLayerInsertOffset = 5;
2913
a3a5df9d 2914bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
32e4b03c
BW
2915 wxAuiPaneInfoArray& panes,
2916 wxAuiPaneInfo& target,
2917 const wxPoint& pt,
2918 const wxPoint& offset)
50acee04
JS
2919{
2920 wxSize cli_size = m_frame->GetClientSize();
2921
a3a5df9d 2922 wxAuiPaneInfo drop = target;
50acee04
JS
2923
2924
2925 // The result should always be shown
2926 drop.Show();
be66f18e 2927
50acee04
JS
2928
2929 // Check to see if the pane has been dragged outside of the window
2930 // (or near to the outside of the window), if so, dock it along the edge
2931
2932
2933 int layer_insert_offset = auiLayerInsertOffset;
32e4b03c 2934 if (drop.IsToolbar())
50acee04 2935 layer_insert_offset = 0;
be66f18e 2936
32e4b03c 2937
50acee04
JS
2938 if (pt.x < layer_insert_offset &&
2939 pt.x > layer_insert_offset-auiLayerInsertPixels)
2940 {
613a0c4c
BW
2941 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2942 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
32e4b03c 2943 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
7608fd01 2944
32e4b03c
BW
2945 if (drop.IsToolbar())
2946 new_layer = auiToolBarLayer;
7608fd01 2947
50acee04 2948 drop.Dock().Left().
613a0c4c 2949 Layer(new_layer).
50acee04
JS
2950 Row(0).
2951 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2952 return ProcessDockResult(target, drop);
2953 }
696978ee
WS
2954 else if (pt.y < layer_insert_offset &&
2955 pt.y > layer_insert_offset-auiLayerInsertPixels)
50acee04 2956 {
613a0c4c
BW
2957 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2958 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2959 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2960
32e4b03c
BW
2961 if (drop.IsToolbar())
2962 new_layer = auiToolBarLayer;
7608fd01 2963
50acee04 2964 drop.Dock().Top().
613a0c4c 2965 Layer(new_layer).
50acee04
JS
2966 Row(0).
2967 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2968 return ProcessDockResult(target, drop);
2969 }
696978ee
WS
2970 else if (pt.x >= cli_size.x - layer_insert_offset &&
2971 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
50acee04 2972 {
613a0c4c
BW
2973 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2974 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
7608fd01
VZ
2975 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2976
32e4b03c
BW
2977 if (drop.IsToolbar())
2978 new_layer = auiToolBarLayer;
7608fd01 2979
50acee04 2980 drop.Dock().Right().
613a0c4c 2981 Layer(new_layer).
50acee04
JS
2982 Row(0).
2983 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2984 return ProcessDockResult(target, drop);
2985 }
696978ee
WS
2986 else if (pt.y >= cli_size.y - layer_insert_offset &&
2987 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
50acee04 2988 {
26d18378
RR
2989 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2990 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2991 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
7608fd01 2992
32e4b03c
BW
2993 if (drop.IsToolbar())
2994 new_layer = auiToolBarLayer;
7608fd01 2995
50acee04 2996 drop.Dock().Bottom().
26d18378 2997 Layer(new_layer).
50acee04
JS
2998 Row(0).
2999 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3000 return ProcessDockResult(target, drop);
3001 }
3002
32e4b03c 3003
a3a5df9d 3004 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
50acee04
JS
3005
3006
3007 if (drop.IsToolbar())
3008 {
3009 if (!part || !part->dock)
3010 return false;
93b9de86 3011
50acee04
JS
3012 // calculate the offset from where the dock begins
3013 // to the point where the user dropped the pane
3014 int dock_drop_offset = 0;
3015 if (part->dock->IsHorizontal())
3016 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
7608fd01 3017 else
50acee04
JS
3018 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
3019
3020
3021 // toolbars may only be moved in and to fixed-pane docks,
3022 // otherwise we will try to float the pane. Also, the pane
3023 // should float if being dragged over center pane windows
c7928d82
BW
3024 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3025 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
50acee04 3026 {
22a35096 3027 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
c3008402
RR
3028 {
3029 m_skipping = true;
3030 }
3031 else
3032 {
c7928d82 3033 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
c3008402 3034 {
c7928d82 3035 drop.Float();
c3008402 3036 }
93b9de86 3037
c3008402 3038 m_skipping = false;
93b9de86 3039
c3008402 3040 return ProcessDockResult(target, drop);
50acee04 3041 }
93b9de86 3042
c3008402 3043 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
be66f18e 3044
50acee04
JS
3045 return ProcessDockResult(target, drop);
3046 }
93b9de86 3047
cedd7b22
PC
3048 m_skipping = false;
3049
3050 m_last_rect = part->dock->rect;
3051 m_last_rect.Inflate( 15, 15 );
be66f18e 3052
50acee04
JS
3053 drop.Dock().
3054 Direction(part->dock->dock_direction).
3055 Layer(part->dock->dock_layer).
3056 Row(part->dock->dock_row).
3057 Position(dock_drop_offset);
3058
3059 if ((
12125a1e
RR
3060 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3061 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
50acee04
JS
3062 ) && part->dock->panes.GetCount() > 1)
3063 {
26d18378
RR
3064 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3065 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3066 {
3067 int row = drop.dock_row;
3068 DoInsertDockRow(panes, part->dock->dock_direction,
3069 part->dock->dock_layer,
3070 part->dock->dock_row);
3071 drop.dock_row = row;
3072 }
3073 else
3074 {
3075 DoInsertDockRow(panes, part->dock->dock_direction,
3076 part->dock->dock_layer,
3077 part->dock->dock_row+1);
3078 drop.dock_row = part->dock->dock_row+1;
3079 }
50acee04 3080 }
be66f18e 3081
50acee04
JS
3082 if ((
3083 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3084 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3085 ) && part->dock->panes.GetCount() > 1)
3086 {
26d18378
RR
3087 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3088 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3089 {
3090 DoInsertDockRow(panes, part->dock->dock_direction,
3091 part->dock->dock_layer,
3092 part->dock->dock_row+1);
3093 drop.dock_row = part->dock->dock_row+1;
3094 }
3095 else
3096 {
3097 int row = drop.dock_row;
3098 DoInsertDockRow(panes, part->dock->dock_direction,
3099 part->dock->dock_layer,
3100 part->dock->dock_row);
3101 drop.dock_row = row;
3102 }
50acee04
JS
3103 }
3104
3105 return ProcessDockResult(target, drop);
3106 }
3107
3108
3109
be66f18e 3110
50acee04
JS
3111 if (!part)
3112 return false;
3113
a3a5df9d
BW
3114 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3115 part->type == wxAuiDockUIPart::typeCaption ||
3116 part->type == wxAuiDockUIPart::typeGripper ||
3117 part->type == wxAuiDockUIPart::typePaneButton ||
3118 part->type == wxAuiDockUIPart::typePane ||
3119 part->type == wxAuiDockUIPart::typePaneSizer ||
3120 part->type == wxAuiDockUIPart::typeDockSizer ||
3121 part->type == wxAuiDockUIPart::typeBackground)
50acee04 3122 {
a3a5df9d 3123 if (part->type == wxAuiDockUIPart::typeDockSizer)
50acee04
JS
3124 {
3125 if (part->dock->panes.GetCount() != 1)
3126 return false;
3127 part = GetPanePart(part->dock->panes.Item(0)->window);
3128 if (!part)
3129 return false;
3130 }
3131
3132
3133
3134 // If a normal frame is being dragged over a toolbar, insert it
3135 // along the edge under the toolbar, but over all other panes.
3136 // (this could be done much better, but somehow factoring this
3137 // calculation with the one at the beginning of this function)
3138 if (part->dock && part->dock->toolbar)
3139 {
3140 int layer = 0;
3141
3142 switch (part->dock->dock_direction)
3143 {
3144 case wxAUI_DOCK_LEFT:
3145 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3146 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3147 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3148 break;
3149 case wxAUI_DOCK_TOP:
3150 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3151 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3152 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3153 break;
3154 case wxAUI_DOCK_RIGHT:
3155 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3156 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3157 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3158 break;
3159 case wxAUI_DOCK_BOTTOM:
3160 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3161 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3162 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3163 break;
3164 }
3165
3166 DoInsertDockRow(panes, part->dock->dock_direction,
3167 layer, 0);
3168 drop.Dock().
3169 Direction(part->dock->dock_direction).
3170 Layer(layer).Row(0).Position(0);
3171 return ProcessDockResult(target, drop);
3172 }
3173
3174
3175 if (!part->pane)
3176 return false;
3177
3178 part = GetPanePart(part->pane->window);
3179 if (!part)
3180 return false;
be66f18e 3181
50acee04
JS
3182 bool insert_dock_row = false;
3183 int insert_row = part->pane->dock_row;
3184 int insert_dir = part->pane->dock_direction;
3185 int insert_layer = part->pane->dock_layer;
be66f18e 3186
50acee04
JS
3187 switch (part->pane->dock_direction)
3188 {
3189 case wxAUI_DOCK_TOP:
3190 if (pt.y >= part->rect.y &&
3191 pt.y < part->rect.y+auiInsertRowPixels)
3192 insert_dock_row = true;
3193 break;
3194 case wxAUI_DOCK_BOTTOM:
3195 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3196 pt.y <= part->rect.y + part->rect.height)
3197 insert_dock_row = true;
3198 break;
3199 case wxAUI_DOCK_LEFT:
3200 if (pt.x >= part->rect.x &&
3201 pt.x < part->rect.x+auiInsertRowPixels)
3202 insert_dock_row = true;
3203 break;
3204 case wxAUI_DOCK_RIGHT:
3205 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3206 pt.x <= part->rect.x+part->rect.width)
3207 insert_dock_row = true;
3208 break;
3209 case wxAUI_DOCK_CENTER:
3210 {
3211 // "new row pixels" will be set to the default, but
3212 // must never exceed 20% of the window size
3213 int new_row_pixels_x = auiNewRowPixels;
3214 int new_row_pixels_y = auiNewRowPixels;
3215
3216 if (new_row_pixels_x > (part->rect.width*20)/100)
3217 new_row_pixels_x = (part->rect.width*20)/100;
3218
3219 if (new_row_pixels_y > (part->rect.height*20)/100)
3220 new_row_pixels_y = (part->rect.height*20)/100;
3221
be66f18e 3222
50acee04
JS
3223 // determine if the mouse pointer is in a location that
3224 // will cause a new row to be inserted. The hot spot positions
3225 // are along the borders of the center pane
3226
3227 insert_layer = 0;
3228 insert_dock_row = true;
7608fd01
VZ
3229 const wxRect& pr = part->rect;
3230 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3231 insert_dir = wxAUI_DOCK_LEFT;
3232 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3233 insert_dir = wxAUI_DOCK_TOP;
3234 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3235 pt.x < pr.x + pr.width)
3236 insert_dir = wxAUI_DOCK_RIGHT;
3237 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3238 pt.y < pr.y + pr.height)
3239 insert_dir = wxAUI_DOCK_BOTTOM;
3240 else
3241 return false;
50acee04
JS
3242
3243 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3244 }
3245 }
3246
3247 if (insert_dock_row)
be66f18e 3248 {
50acee04
JS
3249 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3250 drop.Dock().Direction(insert_dir).
3251 Layer(insert_layer).
3252 Row(insert_row).
3253 Position(0);
3254 return ProcessDockResult(target, drop);
3255 }
be66f18e 3256
50acee04
JS
3257 // determine the mouse offset and the pane size, both in the
3258 // direction of the dock itself, and perpendicular to the dock
be66f18e 3259
50acee04 3260 int offset, size;
be66f18e 3261
50acee04
JS
3262 if (part->orientation == wxVERTICAL)
3263 {
3264 offset = pt.y - part->rect.y;
be66f18e 3265 size = part->rect.GetHeight();
50acee04 3266 }
7608fd01 3267 else
50acee04
JS
3268 {
3269 offset = pt.x - part->rect.x;
3270 size = part->rect.GetWidth();
3271 }
be66f18e 3272
50acee04 3273 int drop_position = part->pane->dock_pos;
be66f18e 3274
50acee04
JS
3275 // if we are in the top/left part of the pane,
3276 // insert the pane before the pane being hovered over
3277 if (offset <= size/2)
3278 {
3279 drop_position = part->pane->dock_pos;
3280 DoInsertPane(panes,
3281 part->pane->dock_direction,
3282 part->pane->dock_layer,
3283 part->pane->dock_row,
3284 part->pane->dock_pos);
3285 }
3286
3287 // if we are in the bottom/right part of the pane,
3288 // insert the pane before the pane being hovered over
3289 if (offset > size/2)
3290 {
3291 drop_position = part->pane->dock_pos+1;
3292 DoInsertPane(panes,
3293 part->pane->dock_direction,
3294 part->pane->dock_layer,
3295 part->pane->dock_row,
3296 part->pane->dock_pos+1);
3297 }
3298
3299 drop.Dock().
3300 Direction(part->dock->dock_direction).
3301 Layer(part->dock->dock_layer).
3302 Row(part->dock->dock_row).
3303 Position(drop_position);
3304 return ProcessDockResult(target, drop);
3305 }
3306
3307 return false;
3308}
3309
3310
a3a5df9d 3311void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
50acee04 3312{
7a5b04a6 3313 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
50acee04
JS
3314 {
3315 m_hint_fadetimer.Stop();
3316 return;
3317 }
be66f18e 3318
7a5b04a6 3319 m_hint_fadeamt += 4;
07880314 3320 m_hint_wnd->SetTransparent(m_hint_fadeamt);
50acee04
JS
3321}
3322
a3a5df9d 3323void wxAuiManager::ShowHint(const wxRect& rect)
50acee04 3324{
cf6fec73 3325 if (m_hint_wnd)
50acee04 3326 {
cf6fec73 3327 // if the hint rect is the same as last time, don't do anything
50acee04
JS
3328 if (m_last_hint == rect)
3329 return;
3330 m_last_hint = rect;
be66f18e 3331
5826659c 3332 m_hint_fadeamt = m_hint_fademax;
7608fd01 3333
cf6fec73 3334 if ((m_flags & wxAUI_MGR_HINT_FADE)
5826659c 3335 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
cf6fec73 3336 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
5826659c
AB
3337 )
3338 m_hint_fadeamt = 0;
be66f18e 3339
e65fbef6 3340 m_hint_wnd->SetSize(rect);
c2291b1f 3341 m_hint_wnd->SetTransparent(m_hint_fadeamt);
b4ea182b 3342
cf6fec73 3343 if (!m_hint_wnd->IsShown())
50acee04
JS
3344 m_hint_wnd->Show();
3345
50f3c41d
RD
3346 // if we are dragging a floating pane, set the focus
3347 // back to that floating pane (otherwise it becomes unfocused)
3348 if (m_action == actionDragFloatingPane && m_action_window)
3349 m_action_window->SetFocus();
50acee04 3350
50f3c41d 3351 m_hint_wnd->Raise();
c08ee034 3352
be66f18e 3353
5826659c 3354 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
50acee04
JS
3355 {
3356 // start fade in timer
50acee04
JS
3357 m_hint_fadetimer.SetOwner(this, 101);
3358 m_hint_fadetimer.Start(5);
3359 }
50acee04 3360 }
7608fd01 3361 else // Not using a transparent hint window...
50acee04 3362 {
cf6fec73
BW
3363 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3364 return;
7608fd01 3365
50f3c41d
RD
3366 if (m_last_hint != rect)
3367 {
3368 // remove the last hint rectangle
3369 m_last_hint = rect;
3370 m_frame->Refresh();
3371 m_frame->Update();
3372 }
50acee04 3373
50f3c41d
RD
3374 wxScreenDC screendc;
3375 wxRegion clip(1, 1, 10000, 10000);
3376
3377 // clip all floating windows, so we don't draw over them
3378 int i, pane_count;
3379 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
50acee04 3380 {
a3a5df9d 3381 wxAuiPaneInfo& pane = m_panes.Item(i);
50f3c41d
RD
3382
3383 if (pane.IsFloating() &&
3384 pane.frame->IsShown())
3385 {
3386 wxRect rect = pane.frame->GetRect();
3387#ifdef __WXGTK__
3388 // wxGTK returns the client size, not the whole frame size
3389 rect.width += 15;
3390 rect.height += 35;
3391 rect.Inflate(5);
3392#endif
3393
3394 clip.Subtract(rect);
3395 }
50acee04 3396 }
50acee04 3397
8b001346
AB
3398 // As we can only hide the hint by redrawing the managed window, we
3399 // need to clip the region to the managed window too or we get
3400 // nasty redrawn problems.
3401 clip.Intersect(m_frame->GetRect());
3402
c1bc8d9f 3403 screendc.SetDeviceClippingRegion(clip);
50acee04 3404
50f3c41d
RD
3405 wxBitmap stipple = wxPaneCreateStippleBitmap();
3406 wxBrush brush(stipple);
3407 screendc.SetBrush(brush);
3408 screendc.SetPen(*wxTRANSPARENT_PEN);
50acee04 3409
50f3c41d
RD
3410 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3411 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3412 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3413 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3414 }
50acee04
JS
3415}
3416
a3a5df9d 3417void wxAuiManager::HideHint()
be66f18e 3418{
81cc4eb2 3419 // hides a transparent window hint, if there is one
50acee04
JS
3420 if (m_hint_wnd)
3421 {
26178b5d
BW
3422 if (m_hint_wnd->IsShown())
3423 m_hint_wnd->Show(false);
07880314 3424 m_hint_wnd->SetTransparent(0);
50acee04
JS
3425 m_hint_fadetimer.Stop();
3426 m_last_hint = wxRect();
3427 return;
3428 }
be66f18e 3429
50acee04
JS
3430 // hides a painted hint by redrawing the frame window
3431 if (!m_last_hint.IsEmpty())
3432 {
3433 m_frame->Refresh();
3434 m_frame->Update();
3435 m_last_hint = wxRect();
3436 }
3437}
3438
d90dcdb7
BP
3439void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3440{
3441 // Do nothing so this event isn't handled in the base handlers.
3442
3443 // Letting the hint window activate without this handler can lead to
3444 // weird behavior on Mac where the menu is switched out to the top
3445 // window's menu in MDI applications when it shouldn't be. So since
3446 // we don't want user interaction with the hint window anyway, we just
3447 // prevent it from activating here.
3448}
3449
50acee04
JS
3450
3451
cf37c9a9
BW
3452void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3453 const wxPoint& offset)
3454{
3455 wxAuiPaneInfo& pane = GetPane(pane_window);
3456 if (!pane.IsOk())
3457 return;
7608fd01 3458
cf37c9a9
BW
3459 if (pane.IsToolbar())
3460 {
3461 m_action = actionDragToolbarPane;
3462 }
7608fd01 3463 else
cf37c9a9
BW
3464 {
3465 m_action = actionDragFloatingPane;
3466 }
7608fd01 3467
cf37c9a9
BW
3468 m_action_window = pane_window;
3469 m_action_offset = offset;
3470 m_frame->CaptureMouse();
3471}
3472
ce15b45f
BW
3473
3474// CalculateHintRect() calculates the drop hint rectangle. The method
3475// first calls DoDrop() to determine the exact position the pane would
3476// be at were if dropped. If the pane would indeed become docked at the
3477// specified drop point, the the rectangle hint will be returned in
3478// screen coordinates. Otherwise, an empty rectangle is returned.
3479// |pane_window| is the window pointer of the pane being dragged, |pt| is
3480// the mouse position, in client coordinates. |offset| describes the offset
3481// that the mouse is from the upper-left corner of the item being dragged
3482
3483wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3484 const wxPoint& pt,
3485 const wxPoint& offset)
50acee04
JS
3486{
3487 wxRect rect;
3488
3489 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3490 // we will create a new temporary layout and then measure the resulting
3491 // rectangle; we will create a copy of the docking structures (m_dock)
3492 // so that we don't modify the real thing on screen
3493
3494 int i, pane_count, part_count;
a3a5df9d
BW
3495 wxAuiDockInfoArray docks;
3496 wxAuiPaneInfoArray panes;
3497 wxAuiDockUIPartArray uiparts;
3498 wxAuiPaneInfo hint = GetPane(pane_window);
50acee04 3499 hint.name = wxT("__HINT__");
479574aa 3500 hint.PaneBorder(true);
483c90c2 3501 hint.Show();
50acee04
JS
3502
3503 if (!hint.IsOk())
ce15b45f 3504 return rect;
50acee04
JS
3505
3506 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3507
3508 // remove any pane already there which bears the same window;
3509 // this happens when you are moving a pane around in a dock
3510 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3511 {
3512 if (panes.Item(i).window == pane_window)
3513 {
3514 RemovePaneFromDocks(docks, panes.Item(i));
3515 panes.RemoveAt(i);
3516 break;
3517 }
3518 }
3519
3520 // find out where the new pane would be
3521 if (!DoDrop(docks, panes, hint, pt, offset))
3522 {
ce15b45f 3523 return rect;
50acee04
JS
3524 }
3525
3526 panes.Add(hint);
3527
3528 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3529 wxSize client_size = m_frame->GetClientSize();
3530 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3531 sizer->Layout();
3532
3533 for (i = 0, part_count = uiparts.GetCount();
3534 i < part_count; ++i)
3535 {
a3a5df9d 3536 wxAuiDockUIPart& part = uiparts.Item(i);
50acee04 3537
a3a5df9d 3538 if (part.type == wxAuiDockUIPart::typePaneBorder &&
50acee04
JS
3539 part.pane && part.pane->name == wxT("__HINT__"))
3540 {
3541 rect = wxRect(part.sizer_item->GetPosition(),
3542 part.sizer_item->GetSize());
3543 break;
3544 }
3545 }
be66f18e 3546
50acee04
JS
3547 delete sizer;
3548
3549 if (rect.IsEmpty())
3550 {
ce15b45f 3551 return rect;
50acee04
JS
3552 }
3553
3554 // actually show the hint rectangle on the screen
3555 m_frame->ClientToScreen(&rect.x, &rect.y);
ce15b45f 3556
f928b1ab
VZ
3557 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3558 {
3559 // Mirror rectangle in RTL mode
3560 rect.x -= rect.GetWidth();
3561 }
3562
ce15b45f
BW
3563 return rect;
3564}
3565
3566// DrawHintRect() calculates the hint rectangle by calling
3567// CalculateHintRect(). If there is a rectangle, it shows it
3568// by calling ShowHint(), otherwise it hides any hint
3569// rectangle currently shown
3570void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3571 const wxPoint& pt,
3572 const wxPoint& offset)
3573{
3574 wxRect rect = CalculateHintRect(pane_window, pt, offset);
7608fd01 3575
ce15b45f
BW
3576 if (rect.IsEmpty())
3577 {
3578 HideHint();
3579 }
7608fd01 3580 else
ce15b45f
BW
3581 {
3582 ShowHint(rect);
3583 }
50acee04
JS
3584}
3585
a3a5df9d 3586void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
50acee04
JS
3587{
3588 // try to find the pane
a3a5df9d 3589 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3590 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3591
50acee04 3592 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3593 pane.frame->SetTransparent(150);
50acee04
JS
3594}
3595
a3a5df9d 3596void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
50acee04
JS
3597{
3598 // try to find the pane
a3a5df9d 3599 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3600 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3601
4f38397b
BW
3602 if(!pane.frame)
3603 return;
3604
50acee04 3605 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3606
f8a13949 3607#if 0
b4ea182b 3608 // Adapt pt to direction
322c5ec4
RR
3609 if (dir == wxNORTH)
3610 {
3611 // move to pane's upper border
3612 wxPoint pos( 0,0 );
3613 pos = wnd->ClientToScreen( pos );
3614 pt.y = pos.y;
3615 // and some more pixels for the title bar
3616 pt.y -= 5;
7608fd01
VZ
3617 }
3618 else if (dir == wxWEST)
322c5ec4
RR
3619 {
3620 // move to pane's left border
3621 wxPoint pos( 0,0 );
3622 pos = wnd->ClientToScreen( pos );
3623 pt.x = pos.x;
7608fd01
VZ
3624 }
3625 else if (dir == wxEAST)
322c5ec4
RR
3626 {
3627 // move to pane's right border
3628 wxPoint pos( wnd->GetSize().x, 0 );
3629 pos = wnd->ClientToScreen( pos );
3630 pt.x = pos.x;
7608fd01
VZ
3631 }
3632 else if (dir == wxSOUTH)
322c5ec4
RR
3633 {
3634 // move to pane's bottom border
3635 wxPoint pos( 0, wnd->GetSize().y );
3636 pos = wnd->ClientToScreen( pos );
3637 pt.y = pos.y;
3638 }
93b9de86
WS
3639#else
3640 wxUnusedVar(dir);
322c5ec4
RR
3641#endif
3642
50acee04 3643 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3644
50acee04
JS
3645 // calculate the offset from the upper left-hand corner
3646 // of the frame to the mouse pointer
3647 wxPoint frame_pos = pane.frame->GetPosition();
3648 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3649
3650 // no hint for toolbar floating windows
3651 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3652 {
cedd7b22
PC
3653 wxAuiDockInfoArray docks;
3654 wxAuiPaneInfoArray panes;
3655 wxAuiDockUIPartArray uiparts;
3656 wxAuiPaneInfo hint = pane;
be66f18e 3657
cedd7b22 3658 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
50acee04 3659
cedd7b22
PC
3660 // find out where the new pane would be
3661 if (!DoDrop(docks, panes, hint, client_pt))
3662 return;
3663 if (hint.IsFloating())
3664 return;
be66f18e 3665
cedd7b22
PC
3666 pane = hint;
3667 m_action = actionDragToolbarPane;
3668 m_action_window = pane.window;
be66f18e 3669
cedd7b22 3670 Update();
be66f18e 3671
50acee04
JS
3672 return;
3673 }
3674
3675
3676 // if a key modifier is pressed while dragging the frame,
3677 // don't dock the window
858a3a7a 3678 if (!CanDockPanel(pane))
50acee04
JS
3679 {
3680 HideHint();
3681 return;
3682 }
3683
3684
3685 DrawHintRect(wnd, client_pt, action_offset);
3686
be66f18e 3687#ifdef __WXGTK__
50acee04
JS
3688 // this cleans up some screen artifacts that are caused on GTK because
3689 // we aren't getting the exact size of the window (see comment
3690 // in DrawHintRect)
3691 //Refresh();
be66f18e
WS
3692#endif
3693
3694
50acee04
JS
3695 // reduces flicker
3696 m_frame->Update();
3697}
3698
a3a5df9d 3699void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
50acee04
JS
3700{
3701 // try to find the pane
a3a5df9d 3702 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3703 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3704
4f38397b
BW
3705 if(!pane.frame)
3706 return;
3707
50acee04 3708 wxPoint pt = ::wxGetMousePosition();
322c5ec4 3709
f8a13949 3710#if 0
b4ea182b 3711 // Adapt pt to direction
322c5ec4
RR
3712 if (dir == wxNORTH)
3713 {
3714 // move to pane's upper border
3715 wxPoint pos( 0,0 );
3716 pos = wnd->ClientToScreen( pos );
3717 pt.y = pos.y;
3718 // and some more pixels for the title bar
3719 pt.y -= 10;
7608fd01
VZ
3720 }
3721 else if (dir == wxWEST)
322c5ec4
RR
3722 {
3723 // move to pane's left border
3724 wxPoint pos( 0,0 );
3725 pos = wnd->ClientToScreen( pos );
3726 pt.x = pos.x;
7608fd01
VZ
3727 }
3728 else if (dir == wxEAST)
322c5ec4
RR
3729 {
3730 // move to pane's right border
3731 wxPoint pos( wnd->GetSize().x, 0 );
3732 pos = wnd->ClientToScreen( pos );
3733 pt.x = pos.x;
7608fd01
VZ
3734 }
3735 else if (dir == wxSOUTH)
322c5ec4
RR
3736 {
3737 // move to pane's bottom border
3738 wxPoint pos( 0, wnd->GetSize().y );
3739 pos = wnd->ClientToScreen( pos );
3740 pt.y = pos.y;
3741 }
93b9de86
WS
3742#else
3743 wxUnusedVar(dir);
322c5ec4
RR
3744#endif
3745
50acee04 3746 wxPoint client_pt = m_frame->ScreenToClient(pt);
be66f18e 3747
50acee04
JS
3748 // calculate the offset from the upper left-hand corner
3749 // of the frame to the mouse pointer
3750 wxPoint frame_pos = pane.frame->GetPosition();
3751 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
be66f18e 3752
50acee04
JS
3753 // if a key modifier is pressed while dragging the frame,
3754 // don't dock the window
858a3a7a 3755 if (CanDockPanel(pane))
50acee04 3756 {
50f3c41d
RD
3757 // do the drop calculation
3758 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
50acee04 3759 }
c08ee034 3760
50acee04
JS
3761 // if the pane is still floating, update it's floating
3762 // position (that we store)
3763 if (pane.IsFloating())
3764 {
3765 pane.floating_pos = pane.frame->GetPosition();
be66f18e 3766
50acee04 3767 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
07880314 3768 pane.frame->SetTransparent(255);
7453065a 3769 }
7608fd01 3770 else if (m_has_maximized)
7453065a 3771 {
37106ab2 3772 RestoreMaximizedPane();
50acee04 3773 }
be66f18e 3774
50acee04 3775 Update();
be66f18e 3776
50acee04
JS
3777 HideHint();
3778}
3779
a3a5df9d 3780void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
50acee04
JS
3781{
3782 // try to find the pane
a3a5df9d 3783 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04 3784 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 3785
50acee04
JS
3786 pane.floating_size = size;
3787}
3788
58754643 3789
a3a5df9d 3790void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
50acee04
JS
3791{
3792 // try to find the pane
a3a5df9d 3793 wxAuiPaneInfo& pane = GetPane(wnd);
50acee04
JS
3794 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3795
58754643
BW
3796
3797 // fire pane close event
bc07ab17 3798 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
58754643
BW
3799 e.SetPane(&pane);
3800 e.SetCanVeto(evt.CanVeto());
3801 ProcessMgrEvent(e);
a1b3b608 3802
58754643
BW
3803 if (e.GetVeto())
3804 {
3805 evt.Veto();
3806 return;
3807 }
7608fd01 3808 else
58754643 3809 {
7da1b21e
BW
3810 // close the pane, but check that it
3811 // still exists in our pane array first
3812 // (the event handler above might have removed it)
3813
3814 wxAuiPaneInfo& check = GetPane(wnd);
3815 if (check.IsOk())
3816 {
3817 ClosePane(pane);
3818 }
58754643 3819 }
50acee04
JS
3820}
3821
58754643
BW
3822
3823
a3a5df9d 3824void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
50acee04 3825{
4d83610e 3826 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
50acee04 3827 {
50acee04
JS
3828 SetActivePane(m_panes, wnd);
3829 Repaint();
3830 }
3831}
3832
673727f3 3833// OnRender() draws all of the pane captions, sashes,
50acee04
JS
3834// backgrounds, captions, grippers, pane borders and buttons.
3835// It renders the entire user interface.
3836
a3a5df9d 3837void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
50acee04 3838{
befda040
RR
3839 // if the frame is about to be deleted, don't bother
3840 if (!m_frame || wxPendingDelete.Member(m_frame))
cedd7b22
PC
3841 return;
3842
673727f3 3843 wxDC* dc = evt.GetDC();
c08ee034 3844
50acee04
JS
3845#ifdef __WXMAC__
3846 dc->Clear() ;
3847#endif
3848 int i, part_count;
3849 for (i = 0, part_count = m_uiparts.GetCount();
3850 i < part_count; ++i)
3851 {
a3a5df9d 3852 wxAuiDockUIPart& part = m_uiparts.Item(i);
50acee04 3853
4d83610e
JS
3854 // don't draw hidden pane items or items that aren't windows
3855 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
50acee04 3856 continue;
be66f18e 3857
50acee04
JS
3858 switch (part.type)
3859 {
a3a5df9d
BW
3860 case wxAuiDockUIPart::typeDockSizer:
3861 case wxAuiDockUIPart::typePaneSizer:
32205ebb 3862 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
50acee04 3863 break;
a3a5df9d 3864 case wxAuiDockUIPart::typeBackground:
32205ebb 3865 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
50acee04 3866 break;
a3a5df9d 3867 case wxAuiDockUIPart::typeCaption:
32205ebb 3868 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
50acee04 3869 break;
a3a5df9d 3870 case wxAuiDockUIPart::typeGripper:
32205ebb 3871 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
be66f18e 3872 break;
a3a5df9d 3873 case wxAuiDockUIPart::typePaneBorder:
32205ebb 3874 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
50acee04 3875 break;
a3a5df9d 3876 case wxAuiDockUIPart::typePaneButton:
32205ebb 3877 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
50acee04
JS
3878 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3879 break;
3880 }
3881 }
3882}
3883
673727f3
BW
3884
3885// Render() fire a render event, which is normally handled by
a3a5df9d 3886// wxAuiManager::OnRender(). This allows the render function to
673727f3
BW
3887// be overridden via the render event. This can be useful for paintin
3888// custom graphics in the main window. Default behavior can be
3889// invoked in the overridden function by calling OnRender()
3890
a3a5df9d 3891void wxAuiManager::Render(wxDC* dc)
673727f3 3892{
a3a5df9d 3893 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
bc9e3321 3894 e.SetManager(this);
673727f3
BW
3895 e.SetDC(dc);
3896 ProcessMgrEvent(e);
3897}
3898
a3a5df9d 3899void wxAuiManager::Repaint(wxDC* dc)
50acee04
JS
3900{
3901#ifdef __WXMAC__
3902 if ( dc == NULL )
3903 {
3904 m_frame->Refresh() ;
3905 m_frame->Update() ;
3906 return ;
3907 }
3908#endif
3909 int w, h;
3910 m_frame->GetClientSize(&w, &h);
3911
3912 // figure out which dc to use; if one
3913 // has been specified, use it, otherwise
3914 // make a client dc
3915 wxClientDC* client_dc = NULL;
3916 if (!dc)
3917 {
3918 client_dc = new wxClientDC(m_frame);
3919 dc = client_dc;
3920 }
3921
3922 // if the frame has a toolbar, the client area
3923 // origin will not be (0,0).
3924 wxPoint pt = m_frame->GetClientAreaOrigin();
3925 if (pt.x != 0 || pt.y != 0)
3926 dc->SetDeviceOrigin(pt.x, pt.y);
3927
3928 // render all the items
3929 Render(dc);
3930
3931 // if we created a client_dc, delete it
3932 if (client_dc)
3933 delete client_dc;
3934}
3935
a3a5df9d 3936void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
50acee04
JS
3937{
3938 wxPaintDC dc(m_frame);
3939 Repaint(&dc);
3940}
3941
a3a5df9d 3942void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
50acee04
JS
3943{
3944#ifdef __WXMAC__
3945 event.Skip() ;
3946#else
3947 wxUnusedVar(event);
3948#endif
3949}
3950
a3a5df9d 3951void wxAuiManager::OnSize(wxSizeEvent& event)
50acee04
JS
3952{
3953 if (m_frame)
3954 {
3955 DoFrameLayout();
3956 Repaint();
7608fd01 3957
473016d6
BW
3958#if wxUSE_MDI
3959 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3960 {
3961 // for MDI parent frames, this event must not
3962 // be "skipped". In other words, the parent frame
3963 // must not be allowed to resize the client window
3964 // after we are finished processing sizing changes
3965 return;
3966 }
3967#endif
50acee04 3968 }
8d361e83 3969 event.Skip();
50acee04
JS
3970}
3971
4dc79cfb
BW
3972void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3973{
3974 // get the window we are managing, if none, return NULL
3975 wxWindow* window = GetManagedWindow();
3976 if (!window)
3977 {
3978 evt.SetManager(NULL);
3979 return;
3980 }
7608fd01 3981
4dc79cfb
BW
3982 // if we are managing a child frame, get the 'real' manager
3983 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3984 {
3985 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3986 evt.SetManager(float_frame->GetOwnerManager());
3987 return;
3988 }
7608fd01 3989
4dc79cfb
BW
3990 // return pointer to ourself
3991 evt.SetManager(this);
3992}
50acee04 3993
a3a5df9d 3994void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
50acee04
JS
3995{
3996 // determine cursor
a3a5df9d 3997 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
3998 wxCursor cursor = wxNullCursor;
3999
4000 if (part)
4001 {
a3a5df9d
BW
4002 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4003 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04
JS
4004 {
4005 // a dock may not be resized if it has a single
4006 // pane which is not resizable
a3a5df9d 4007 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
4008 part->dock->panes.GetCount() == 1 &&
4009 part->dock->panes.Item(0)->IsFixed())
4010 return;
4011
4012 // panes that may not be resized do not get a sizing cursor
4013 if (part->pane && part->pane->IsFixed())
4014 return;
4015
4016 if (part->orientation == wxVERTICAL)
4017 cursor = wxCursor(wxCURSOR_SIZEWE);
7608fd01 4018 else
50acee04
JS
4019 cursor = wxCursor(wxCURSOR_SIZENS);
4020 }
7608fd01 4021 else if (part->type == wxAuiDockUIPart::typeGripper)
50acee04
JS
4022 {
4023 cursor = wxCursor(wxCURSOR_SIZING);
4024 }
4025 }
be66f18e 4026
50acee04
JS
4027 event.SetCursor(cursor);
4028}
4029
4030
4031
a3a5df9d 4032void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
28169517 4033 const wxMouseEvent& event)
50acee04 4034{
a3a5df9d 4035 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
a93d5af8 4036 if (!hit_test || !button_ui_part)
28169517 4037 return;
7608fd01 4038
50acee04 4039 int state = wxAUI_BUTTON_STATE_NORMAL;
be66f18e 4040
50acee04
JS
4041 if (hit_test == button_ui_part)
4042 {
4043 if (event.LeftDown())
4044 state = wxAUI_BUTTON_STATE_PRESSED;
7608fd01 4045 else
50acee04
JS
4046 state = wxAUI_BUTTON_STATE_HOVER;
4047 }
7608fd01 4048 else
50acee04
JS
4049 {
4050 if (event.LeftDown())
4051 state = wxAUI_BUTTON_STATE_HOVER;
4052 }
4053
4054 // now repaint the button with hover state
4055 wxClientDC cdc(m_frame);
4056
4057 // if the frame has a toolbar, the client area
4058 // origin will not be (0,0).
4059 wxPoint pt = m_frame->GetClientAreaOrigin();
4060 if (pt.x != 0 || pt.y != 0)
4061 cdc.SetDeviceOrigin(pt.x, pt.y);
4062
37106ab2
BW
4063 if (hit_test->pane)
4064 {
4065 m_art->DrawPaneButton(cdc, m_frame,
4066 button_ui_part->button->button_id,
4067 state,
4068 button_ui_part->rect,
4069 *hit_test->pane);
4070 }
50acee04
JS
4071}
4072
a3a5df9d 4073void wxAuiManager::OnLeftDown(wxMouseEvent& event)
50acee04 4074{
68030cae
JS
4075 m_currentDragItem = -1;
4076
a3a5df9d 4077 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
50acee04
JS
4078 if (part)
4079 {
a3a5df9d
BW
4080 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4081 part->type == wxAuiDockUIPart::typePaneSizer)
50acee04 4082 {
f5dc1b7e
JS
4083 // Removing this restriction so that a centre pane can be resized
4084 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4085 // return;
7608fd01 4086
50acee04
JS
4087 // a dock may not be resized if it has a single
4088 // pane which is not resizable
a3a5df9d 4089 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
50acee04
JS
4090 part->dock->panes.GetCount() == 1 &&
4091 part->dock->panes.Item(0)->IsFixed())
4092 return;
4093
4094 // panes that may not be resized should be ignored here
4095 if (part->pane && part->pane->IsFixed())
4096 return;
4097
4098 m_action = actionResize;
4099 m_action_part = part;
4100 m_action_hintrect = wxRect();
4101 m_action_start = wxPoint(event.m_x, event.m_y);
4102 m_action_offset = wxPoint(event.m_x - part->rect.x,
4103 event.m_y - part->rect.y);
4104 m_frame->CaptureMouse();
4105 }
7608fd01 4106 else if (part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4107 {
4108 m_action = actionClickButton;
4109 m_action_part = part;
4110 m_action_start = wxPoint(event.m_x, event.m_y);
4111 m_frame->CaptureMouse();
4112
4113 UpdateButtonOnScreen(part, event);
4114 }
7608fd01 4115 else if (part->type == wxAuiDockUIPart::typeCaption ||
a3a5df9d 4116 part->type == wxAuiDockUIPart::typeGripper)
50acee04 4117 {
79bcf6f4
RD
4118 // if we are managing a wxAuiFloatingFrame window, then
4119 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4120 // We want to initiate a toolbar drag in our owner manager
4121 wxWindow* managed_wnd = GetManagedWindow();
7608fd01
VZ
4122
4123 if (part->pane &&
79bcf6f4
RD
4124 part->pane->window &&
4125 managed_wnd &&
4126 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4127 {
4128 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4129 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4130 owner_mgr->StartPaneDrag(part->pane->window,
4131 wxPoint(event.m_x - part->rect.x,
4132 event.m_y - part->rect.y));
4133 return;
4134 }
7608fd01
VZ
4135
4136
4137
50acee04
JS
4138 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4139 {
4140 // set the caption as active
4141 SetActivePane(m_panes, part->pane->window);
4142 Repaint();
4143 }
a4c721ee
JS
4144
4145 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4146 return;
50acee04
JS
4147
4148 m_action = actionClickCaption;
4149 m_action_part = part;
4150 m_action_start = wxPoint(event.m_x, event.m_y);
4151 m_action_offset = wxPoint(event.m_x - part->rect.x,
4152 event.m_y - part->rect.y);
4153 m_frame->CaptureMouse();
4154 }
4155#ifdef __WXMAC__
4156 else
4157 {
4158 event.Skip();
4159 }
4160#endif
4161 }
4162#ifdef __WXMAC__
4163 else
4164 {
4165 event.Skip();
4166 }
4167#else
4168 event.Skip();
4169#endif
4170}
4171
68030cae
JS
4172/// Ends a resize action, or for live update, resizes the sash
4173bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
50acee04 4174{
68030cae
JS
4175 // resize the dock or the pane
4176 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
50acee04 4177 {
69e65b6c
BW
4178 // first, we must calculate the maximum size the dock may be
4179 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4180
4181 int used_width = 0, used_height = 0;
4182
4183 wxSize client_size = m_frame->GetClientSize();
03647350 4184
69e65b6c
BW
4185 size_t dock_i, dock_count = m_docks.GetCount();
4186 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4187 {
4188 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4189 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4190 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4191 {
4192 used_height += dock.size;
4193 }
4194 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4195 dock.dock_direction == wxAUI_DOCK_RIGHT)
4196 {
4197 used_width += dock.size;
4198 }
4199 if (dock.resizable)
4200 used_width += sash_size;
4201 }
03647350
VZ
4202
4203
69e65b6c
BW
4204 int available_width = client_size.GetWidth() - used_width;
4205 int available_height = client_size.GetHeight() - used_height;
03647350
VZ
4206
4207
69e65b6c
BW
4208#if wxUSE_STATUSBAR
4209 // if there's a status control, the available
4210 // height decreases accordingly
4211 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4212 {
4213 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4214 wxStatusBar* status = frame->GetStatusBar();
4215 if (status)
4216 {
4217 wxSize status_client_size = status->GetClientSize();
4218 available_height -= status_client_size.GetHeight();
4219 }
4220 }
4221#endif
03647350 4222
68030cae 4223 wxRect& rect = m_action_part->dock->rect;
50acee04 4224
68030cae
JS
4225 wxPoint new_pos(event.m_x - m_action_offset.x,
4226 event.m_y - m_action_offset.y);
69e65b6c 4227 int new_size, old_size = m_action_part->dock->size;
03647350 4228
68030cae 4229 switch (m_action_part->dock->dock_direction)
50acee04 4230 {
68030cae 4231 case wxAUI_DOCK_LEFT:
69e65b6c
BW
4232 new_size = new_pos.x - rect.x;
4233 if (new_size-old_size > available_width)
4234 new_size = old_size+available_width;
4235 m_action_part->dock->size = new_size;
68030cae
JS
4236 break;
4237 case wxAUI_DOCK_TOP:
69e65b6c
BW
4238 new_size = new_pos.y - rect.y;
4239 if (new_size-old_size > available_height)
4240 new_size = old_size+available_height;
4241 m_action_part->dock->size = new_size;
68030cae
JS
4242 break;
4243 case wxAUI_DOCK_RIGHT:
69e65b6c
BW
4244 new_size = rect.x + rect.width - new_pos.x -
4245 m_action_part->rect.GetWidth();
4246 if (new_size-old_size > available_width)
4247 new_size = old_size+available_width;
4248 m_action_part->dock->size = new_size;
68030cae
JS
4249 break;
4250 case wxAUI_DOCK_BOTTOM:
69e65b6c 4251 new_size = rect.y + rect.height -
68030cae 4252 new_pos.y - m_action_part->rect.GetHeight();
69e65b6c
BW
4253 if (new_size-old_size > available_height)
4254 new_size = old_size+available_height;
4255 m_action_part->dock->size = new_size;
68030cae 4256 break;
50acee04 4257 }
50acee04 4258
68030cae
JS
4259 Update();
4260 Repaint(NULL);
4261 }
4262 else if (m_action_part &&
4263 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4264 {
4265 wxAuiDockInfo& dock = *m_action_part->dock;
4266 wxAuiPaneInfo& pane = *m_action_part->pane;
50acee04 4267
68030cae
JS
4268 int total_proportion = 0;
4269 int dock_pixels = 0;
4270 int new_pixsize = 0;
50acee04 4271
68030cae
JS
4272 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4273 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4274 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
50acee04 4275
68030cae
JS
4276 wxPoint new_pos(event.m_x - m_action_offset.x,
4277 event.m_y - m_action_offset.y);
50acee04 4278
68030cae
JS
4279 // determine the pane rectangle by getting the pane part
4280 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4281 wxASSERT_MSG(pane_part,
4282 wxT("Pane border part not found -- shouldn't happen"));
50acee04 4283
68030cae
JS
4284 // determine the new pixel size that the user wants;
4285 // this will help us recalculate the pane's proportion
4286 if (dock.IsHorizontal())
4287 new_pixsize = new_pos.x - pane_part->rect.x;
4288 else
4289 new_pixsize = new_pos.y - pane_part->rect.y;
50acee04 4290
68030cae
JS
4291 // determine the size of the dock, based on orientation
4292 if (dock.IsHorizontal())
4293 dock_pixels = dock.rect.GetWidth();
4294 else
4295 dock_pixels = dock.rect.GetHeight();
4296
4297 // determine the total proportion of all resizable panes,
4298 // and the total size of the dock minus the size of all
4299 // the fixed panes
4300 int i, dock_pane_count = dock.panes.GetCount();
4301 int pane_position = -1;
4302 for (i = 0; i < dock_pane_count; ++i)
4303 {
4304 wxAuiPaneInfo& p = *dock.panes.Item(i);
4305 if (p.window == pane.window)
4306 pane_position = i;
4307
4308 // while we're at it, subtract the pane sash
4309 // width from the dock width, because this would
4310 // skew our proportion calculations
4311 if (i > 0)
4312 dock_pixels -= sash_size;
4313
4314 // also, the whole size (including decorations) of
4315 // all fixed panes must also be subtracted, because they
4316 // are not part of the proportion calculation
4317 if (p.IsFixed())
50acee04 4318 {
68030cae
JS
4319 if (dock.IsHorizontal())
4320 dock_pixels -= p.best_size.x;
7608fd01 4321 else
68030cae
JS
4322 dock_pixels -= p.best_size.y;
4323 }
4324 else
4325 {
4326 total_proportion += p.dock_proportion;
50acee04 4327 }
68030cae 4328 }
be66f18e 4329
cd67553c
BW
4330 // new size can never be more than the number of dock pixels
4331 if (new_pixsize > dock_pixels)
4332 new_pixsize = dock_pixels;
4333
4334
68030cae
JS
4335 // find a pane in our dock to 'steal' space from or to 'give'
4336 // space to -- this is essentially what is done when a pane is
4337 // resized; the pane should usually be the first non-fixed pane
4338 // to the right of the action pane
4339 int borrow_pane = -1;
4340 for (i = pane_position+1; i < dock_pane_count; ++i)
4341 {
4342 wxAuiPaneInfo& p = *dock.panes.Item(i);
4343 if (!p.IsFixed())
50acee04 4344 {
68030cae
JS
4345 borrow_pane = i;
4346 break;
50acee04 4347 }
68030cae 4348 }
be66f18e
WS
4349
4350
68030cae
JS
4351 // demand that the pane being resized is found in this dock
4352 // (this assert really never should be raised)
4353 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
be66f18e 4354
68030cae
JS
4355 // prevent division by zero
4356 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4357 {
4358 m_action = actionNone;
4359 return false;
4360 }
03647350 4361
68030cae
JS
4362 // calculate the new proportion of the pane
4363 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
be66f18e 4364
68030cae
JS
4365 // default minimum size
4366 int min_size = 0;
be66f18e 4367
68030cae
JS
4368 // check against the pane's minimum size, if specified. please note
4369 // that this is not enough to ensure that the minimum size will
4370 // not be violated, because the whole frame might later be shrunk,
4371 // causing the size of the pane to violate it's minimum size
4372 if (pane.min_size.IsFullySpecified())
4373 {
4374 min_size = 0;
be66f18e 4375
68030cae
JS
4376 if (pane.HasBorder())
4377 min_size += (pane_border_size*2);
50acee04 4378
68030cae
JS
4379 // calculate minimum size with decorations (border,caption)
4380 if (pane_part->orientation == wxVERTICAL)
4381 {
4382 min_size += pane.min_size.y;
4383 if (pane.HasCaption())
4384 min_size += caption_size;
4385 }
4386 else
4387 {
4388 min_size += pane.min_size.x;
50acee04 4389 }
68030cae
JS
4390 }
4391
be66f18e 4392
68030cae
JS
4393 // for some reason, an arithmatic error somewhere is causing
4394 // the proportion calculations to always be off by 1 pixel;
4395 // for now we will add the 1 pixel on, but we really should
4396 // determine what's causing this.
4397 min_size++;
be66f18e 4398
68030cae 4399 int min_proportion = (min_size*total_proportion)/dock_pixels;
50acee04 4400
68030cae
JS
4401 if (new_proportion < min_proportion)
4402 new_proportion = min_proportion;
be66f18e 4403
be66f18e
WS
4404
4405
68030cae 4406 int prop_diff = new_proportion - pane.dock_proportion;
be66f18e 4407
68030cae 4408 // borrow the space from our neighbor pane to the
cd67553c
BW
4409 // right or bottom (depending on orientation);
4410 // also make sure we don't make the neighbor too small
4411 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4412
4413 if (prop_borrow - prop_diff < 0)
4414 {
4415 // borrowing from other pane would make it too small,
4416 // so cancel the resize operation
4417 prop_borrow = min_proportion;
4418 }
4419 else
4420 {
4421 prop_borrow -= prop_diff;
4422 }
4423
03647350 4424
cd67553c 4425 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
68030cae
JS
4426 pane.dock_proportion = new_proportion;
4427
cd67553c 4428
68030cae
JS
4429 // repaint
4430 Update();
4431 Repaint(NULL);
4432 }
4433
4434 return true;
4435}
50acee04 4436
68030cae
JS
4437void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4438{
4439 if (m_action == actionResize)
4440 {
4441 m_frame->ReleaseMouse();
be66f18e 4442
68030cae
JS
4443 if (!wxAuiManager_HasLiveResize(*this))
4444 {
4445 // get rid of the hint rectangle
4446 wxScreenDC dc;
4447 DrawResizeHint(dc, m_action_hintrect);
50acee04 4448 }
68030cae
JS
4449 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4450 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4451
4452 DoEndResizeAction(event);
4453
4454 m_currentDragItem = -1;
4455
50acee04 4456 }
696978ee 4457 else if (m_action == actionClickButton)
50acee04
JS
4458 {
4459 m_hover_button = NULL;
be66f18e 4460 m_frame->ReleaseMouse();
68030cae 4461
d1939071 4462 if (m_action_part)
be66f18e 4463 {
d1939071
BW
4464 UpdateButtonOnScreen(m_action_part, event);
4465
4466 // make sure we're still over the item that was originally clicked
4467 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4468 {
4469 // fire button-click event
4470 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4471 e.SetManager(this);
4472 e.SetPane(m_action_part->pane);
4473 e.SetButton(m_action_part->button->button_id);
4474 ProcessMgrEvent(e);
4475 }
50acee04
JS
4476 }
4477 }
696978ee 4478 else if (m_action == actionClickCaption)
50acee04
JS
4479 {
4480 m_frame->ReleaseMouse();
4481 }
696978ee 4482 else if (m_action == actionDragFloatingPane)
50acee04
JS
4483 {
4484 m_frame->ReleaseMouse();
4485 }
696978ee 4486 else if (m_action == actionDragToolbarPane)
50acee04
JS
4487 {
4488 m_frame->ReleaseMouse();
4489
a3a5df9d 4490 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04 4491 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
be66f18e 4492
50acee04 4493 // save the new positions
a3a5df9d 4494 wxAuiDockInfoPtrArray docks;
50acee04
JS
4495 FindDocks(m_docks, pane.dock_direction,
4496 pane.dock_layer, pane.dock_row, docks);
4497 if (docks.GetCount() == 1)
4498 {
a3a5df9d 4499 wxAuiDockInfo& dock = *docks.Item(0);
be66f18e 4500
50acee04
JS
4501 wxArrayInt pane_positions, pane_sizes;
4502 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
be66f18e 4503
50acee04
JS
4504 int i, dock_pane_count = dock.panes.GetCount();
4505 for (i = 0; i < dock_pane_count; ++i)
4506 dock.panes.Item(i)->dock_pos = pane_positions[i];
4507 }
be66f18e 4508
a3a5df9d 4509 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4510 Update();
4511 }
696978ee 4512 else
50acee04
JS
4513 {
4514 event.Skip();
4515 }
4516
4517 m_action = actionNone;
4518 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4519}
4520
4521
a3a5df9d 4522void wxAuiManager::OnMotion(wxMouseEvent& event)
50acee04
JS
4523{
4524 // sometimes when Update() is called from inside this method,
4525 // a spurious mouse move event is generated; this check will make
4526 // sure that only real mouse moves will get anywhere in this method;
4527 // this appears to be a bug somewhere, and I don't know where the
4528 // mouse move event is being generated. only verified on MSW
be66f18e 4529
50acee04
JS
4530 wxPoint mouse_pos = event.GetPosition();
4531 if (m_last_mouse_move == mouse_pos)
4532 return;
4533 m_last_mouse_move = mouse_pos;
4534
be66f18e 4535
50acee04
JS
4536 if (m_action == actionResize)
4537 {
68030cae
JS
4538 // It's necessary to reset m_action_part since it destroyed
4539 // by the Update within DoEndResizeAction.
4540 if (m_currentDragItem != -1)
4541 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4542 else
4543 m_currentDragItem = m_uiparts.Index(* m_action_part);
4544
d1939071
BW
4545 if (m_action_part)
4546 {
4547 wxPoint pos = m_action_part->rect.GetPosition();
4548 if (m_action_part->orientation == wxHORIZONTAL)
4549 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4550 else
4551 pos.x = wxMax(0, event.m_x - m_action_offset.x);
50acee04 4552
68030cae
JS
4553 if (wxAuiManager_HasLiveResize(*this))
4554 {
4555 m_frame->ReleaseMouse();
4556 DoEndResizeAction(event);
4557 m_frame->CaptureMouse();
4558 }
4559 else
4560 {
4561 wxRect rect(m_frame->ClientToScreen(pos),
4562 m_action_part->rect.GetSize());
4563 wxScreenDC dc;
4564
4565 if (!m_action_hintrect.IsEmpty())
36adcfc9
BW
4566 {
4567 // remove old resize hint
68030cae 4568 DrawResizeHint(dc, m_action_hintrect);
36adcfc9
BW
4569 m_action_hintrect = wxRect();
4570 }
03647350 4571
36adcfc9
BW
4572 // draw new resize hint, if it's inside the managed frame
4573 wxRect frame_screen_rect = m_frame->GetScreenRect();
4574 if (frame_screen_rect.Contains(rect))
4575 {
4576 DrawResizeHint(dc, rect);
4577 m_action_hintrect = rect;
4578 }
68030cae 4579 }
d1939071 4580 }
50acee04 4581 }
696978ee 4582 else if (m_action == actionClickCaption)
50acee04
JS
4583 {
4584 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4585 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
be66f18e 4586
50acee04
JS
4587 // caption has been clicked. we need to check if the mouse
4588 // is now being dragged. if it is, we need to change the
4589 // mouse action to 'drag'
d1939071
BW
4590 if (m_action_part &&
4591 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4592 abs(event.m_y - m_action_start.y) > drag_y_threshold))
50acee04 4593 {
a3a5df9d 4594 wxAuiPaneInfo* pane_info = m_action_part->pane;
50acee04
JS
4595
4596 if (!pane_info->IsToolbar())
4597 {
4598 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
be66f18e 4599 pane_info->IsFloatable())
50acee04
JS
4600 {
4601 m_action = actionDragFloatingPane;
4602
4603 // set initial float position
4604 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4605 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4606 pt.y - m_action_offset.y);
49fa1dbb 4607
50acee04 4608 // float the window
cf37c9a9 4609 if (pane_info->IsMaximized())
37106ab2 4610 RestorePane(*pane_info);
50acee04
JS
4611 pane_info->Float();
4612 Update();
4613
4614 m_action_window = pane_info->frame;
be66f18e 4615
50acee04
JS
4616 // action offset is used here to make it feel "natural" to the user
4617 // to drag a docked pane and suddenly have it become a floating frame.
4618 // Sometimes, however, the offset where the user clicked on the docked
4619 // caption is bigger than the width of the floating frame itself, so
4620 // in that case we need to set the action offset to a sensible value
4621 wxSize frame_size = m_action_window->GetSize();
4622 if (frame_size.x <= m_action_offset.x)
4623 m_action_offset.x = 30;
4624 }
4625 }
7608fd01 4626 else
50acee04
JS
4627 {
4628 m_action = actionDragToolbarPane;
4629 m_action_window = pane_info->window;
4630 }
4631 }
4632 }
696978ee 4633 else if (m_action == actionDragFloatingPane)
50acee04 4634 {
32e4b03c
BW
4635 if (m_action_window)
4636 {
49fa1dbb
RR
4637 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4638 m_action_window->Move(pt.x - m_action_offset.x,
4639 pt.y - m_action_offset.y);
4640 }
50acee04 4641 }
696978ee 4642 else if (m_action == actionDragToolbarPane)
50acee04 4643 {
a3a5df9d 4644 wxAuiPaneInfo& pane = GetPane(m_action_window);
50acee04
JS
4645 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4646
55794674 4647 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
50acee04
JS
4648
4649 wxPoint pt = event.GetPosition();
4650 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
be66f18e 4651
50acee04
JS
4652 // if DoDrop() decided to float the pane, set up
4653 // the floating pane's initial position
4654 if (pane.IsFloating())
4655 {
4656 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4657 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4658 pt.y - m_action_offset.y);
4659 }
be66f18e 4660
50acee04
JS
4661 // this will do the actiual move operation;
4662 // in the case that the pane has been floated,
4663 // this call will create the floating pane
4664 // and do the reparenting
4665 Update();
be66f18e 4666
50acee04
JS
4667 // if the pane has been floated, change the mouse
4668 // action actionDragFloatingPane so that subsequent
4669 // EVT_MOTION() events will move the floating pane
4670 if (pane.IsFloating())
4671 {
a3a5df9d 4672 pane.state &= ~wxAuiPaneInfo::actionPane;
50acee04
JS
4673 m_action = actionDragFloatingPane;
4674 m_action_window = pane.frame;
4675 }
be66f18e
WS
4676 }
4677 else
50acee04 4678 {
a3a5df9d
BW
4679 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4680 if (part && part->type == wxAuiDockUIPart::typePaneButton)
50acee04
JS
4681 {
4682 if (part != m_hover_button)
4683 {
4684 // make the old button normal
4685 if (m_hover_button)
37106ab2 4686 {
50acee04 4687 UpdateButtonOnScreen(m_hover_button, event);
37106ab2
BW
4688 Repaint();
4689 }
7608fd01 4690
50acee04
JS
4691 // mouse is over a button, so repaint the
4692 // button in hover mode
4693 UpdateButtonOnScreen(part, event);
4694 m_hover_button = part;
7608fd01 4695
50acee04
JS
4696 }
4697 }
7608fd01 4698 else
50acee04
JS
4699 {
4700 if (m_hover_button)
4701 {
4702 m_hover_button = NULL;
4703 Repaint();
4704 }
7608fd01 4705 else
50acee04
JS
4706 {
4707 event.Skip();
4708 }
4709 }
4710 }
4711}
4712
a3a5df9d 4713void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
50acee04
JS
4714{
4715 if (m_hover_button)
4716 {
4717 m_hover_button = NULL;
4718 Repaint();
4719 }
4720}
4721
e2074948
VZ
4722void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4723{
4724 // cancel the operation in progress, if any
4725 if ( m_action != actionNone )
4726 {
4727 m_action = actionNone;
4728 HideHint();
4729 }
4730}
4731
a3a5df9d 4732void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
50acee04 4733{
be66f18e
WS
4734 // when a child pane has it's focus set, we should change the
4735 // pane's active state to reflect this. (this is only true if
50acee04
JS
4736 // active panes are allowed by the owner)
4737 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4738 {
d7ad415c
BW
4739 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4740 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
50acee04
JS
4741 {
4742 SetActivePane(m_panes, event.GetWindow());
4743 m_frame->Refresh();
4744 }
4745 }
c08ee034 4746
16541a4e 4747 event.Skip();
50acee04
JS
4748}
4749
4750
4751// OnPaneButton() is an event handler that is called
4752// when a pane button has been pressed.
a3a5df9d 4753void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
50acee04 4754{
a3a5df9d 4755 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
a1b3b608 4756
a3a5df9d 4757 wxAuiPaneInfo& pane = *(evt.pane);
be66f18e 4758
4953f8cf 4759 if (evt.button == wxAUI_BUTTON_CLOSE)
50acee04 4760 {
e092fb2e 4761 // fire pane close event
bc07ab17 4762 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
bc9e3321 4763 e.SetManager(this);
58754643
BW
4764 e.SetPane(evt.pane);
4765 ProcessMgrEvent(e);
a1b3b608 4766
58754643 4767 if (!e.GetVeto())
cf08f19a 4768 {
7da1b21e
BW
4769 // close the pane, but check that it
4770 // still exists in our pane array first
4771 // (the event handler above might have removed it)
4772
4773 wxAuiPaneInfo& check = GetPane(pane.window);
4774 if (check.IsOk())
4775 {
4776 ClosePane(pane);
4777 }
be794d62 4778
58754643 4779 Update();
cf08f19a 4780 }
37106ab2
BW
4781 }
4782 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4783 {
4784 // fire pane close event
bc07ab17 4785 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
bc9e3321 4786 e.SetManager(this);
37106ab2
BW
4787 e.SetPane(evt.pane);
4788 ProcessMgrEvent(e);
4789
4790 if (!e.GetVeto())
4791 {
4792 MaximizePane(pane);
4793 Update();
4794 }
4795 }
4796 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4797 {
4798 // fire pane close event
bc07ab17 4799 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
bc9e3321 4800 e.SetManager(this);
37106ab2
BW
4801 e.SetPane(evt.pane);
4802 ProcessMgrEvent(e);
4803
4804 if (!e.GetVeto())
4805 {
4806 RestorePane(pane);
4807 Update();
4808 }
50acee04 4809 }
7608fd01 4810 else if (evt.button == wxAUI_BUTTON_PIN)
50acee04
JS
4811 {
4812 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4813 pane.IsFloatable())
4814 pane.Float();
4815 Update();
4816 }
4817}
4818
4819#endif // wxUSE_AUI