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Add length parameter to AddTextRaw and AppendTextRaw. Closes #1358
[wxWidgets.git] / interface / wx / sound.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: sound.h
e54c96f1 3// Purpose: interface of wxSound
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4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxSound
7c913512 11
23324ae1 12 This class represents a short sound (loaded from Windows WAV file), that
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13 can be stored in memory and played.
14
15 Currently this class is implemented on Windows and Unix (and uses either
16 Open Sound System or Simple DirectMedia Layer).
7c913512 17
23324ae1 18 @library{wxadv}
3c99e2fd 19 @category{media}
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20*/
21class wxSound : public wxObject
22{
23public:
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24 /**
25 Default ctor.
26 */
27 wxSound();
28
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29 /**
30 Constructs a wave object from a file or, under Windows, from a Windows
e725ba4f 31 resource. Call IsOk() to determine whether this succeeded.
3c4f71cc 32
7c913512 33 @param fileName
4cc4bfaf 34 The filename or Windows resource.
7c913512 35 @param isResource
4cc4bfaf 36 @true if fileName is a resource, @false if it is a filename.
23324ae1 37 */
4cc4bfaf 38 wxSound(const wxString& fileName, bool isResource = false);
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39
40 /**
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41 Constructs a wave object from in-memory data.
42
43 @param size
44 Size of the buffer pointer to by @a data.
45 @param data
46 The buffer containing the sound data in WAV format.
47 */
48 wxSound(size_t size, const void* data);
49
50 /**
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51 Destroys the wxSound object.
52 */
adaaa686 53 virtual ~wxSound();
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54
55 /**
56 Constructs a wave object from a file or resource.
3c4f71cc 57
7c913512 58 @param fileName
4cc4bfaf 59 The filename or Windows resource.
7c913512 60 @param isResource
4cc4bfaf 61 @true if fileName is a resource, @false if it is a filename.
3c4f71cc 62
d29a9a8a 63 @return @true if the call was successful, @false otherwise.
23324ae1 64 */
4cc4bfaf 65 bool Create(const wxString& fileName, bool isResource = false);
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66
67 /**
68 Returns @true if the object contains a successfully loaded file or resource,
69 @false otherwise.
70 */
328f5751 71 bool IsOk() const;
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72
73 /**
74 Returns @true if a sound is played at the moment.
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75 This method is currently not implemented under Windows.
76 */
57bf907d 77 static bool IsPlaying();
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78
79 //@{
80 /**
81 Plays the sound file. If another sound is playing, it will be interrupted.
e725ba4f 82
23324ae1 83 Returns @true on success, @false otherwise. Note that in general it is
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84 possible to delete the object which is being asynchronously played any time
85 after calling this function and the sound would continue playing, however this
23324ae1 86 currently doesn't work under Windows for sound objects loaded from memory data.
3c4f71cc 87
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88 The possible values for @a flags are:
89 - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed.
90 - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately.
91 - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops
92 until another sound is played, Stop() is
93 called or the program terminates.
3c4f71cc 94
23324ae1 95 The static form is shorthand for this code:
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96 @code
97 wxSound(filename).Play(flags);
98 @endcode
23324ae1 99 */
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100 bool Play(unsigned flags = wxSOUND_ASYNC) const;
101 static bool Play(const wxString& filename,
102 unsigned flags = wxSOUND_ASYNC);
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103 //@}
104
105 /**
106 If a sound is played, this function stops it.
107 */
108 static void Stop();
109};
e54c96f1 110