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[wxWidgets.git] / samples / opengl / penguin / penguin.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: penguin.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Robert Roebling
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Robert Roebling
2f6c54eb 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20#include "wx/wx.h"
21#endif
22
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23#if !wxUSE_GLCANVAS
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
25#endif
26
8b089c5e 27#include "penguin.h"
3dec57ad 28#ifdef __WXMAC__
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29# ifdef __DARWIN__
30# include <OpenGL/glu.h>
31# else
32# include <glu.h>
33# endif
3dec57ad 34#else
cb712074 35# include <GL/glu.h>
3dec57ad 36#endif
8b089c5e 37
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38#include "../../sample.xpm"
39
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40#define VIEW_ASPECT 1.3
41
5cf036d0 42// `Main program' equivalent, creating windows and returning main app frame
bcc4c541 43bool MyApp::OnInit()
8b089c5e 44{
5cf036d0 45 // Create the main frame window
be5a51fb 46 MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"),
5cf036d0 47 wxDefaultPosition, wxDefaultSize);
8b089c5e 48
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49 /* Make a menubar */
50 wxMenu *fileMenu = new wxMenu;
8b089c5e 51
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52 fileMenu->Append(wxID_EXIT, wxT("E&xit"));
53 wxMenuBar *menuBar = new wxMenuBar;
54 menuBar->Append(fileMenu, wxT("&File"));
55 frame->SetMenuBar(menuBar);
8b089c5e 56
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57 frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
58 wxSize(200, 200), wxSUNKEN_BORDER) );
8b089c5e 59
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60 /* Load file wiht mesh data */
61 frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
8b089c5e 62
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63 /* Show the frame */
64 frame->Show(true);
65
66 return true;
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67}
68
69IMPLEMENT_APP(MyApp)
70
71BEGIN_EVENT_TABLE(MyFrame, wxFrame)
72 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
73END_EVENT_TABLE()
74
75/* My frame constructor */
76MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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77 const wxSize& size, long style)
78 : wxFrame(frame, wxID_ANY, title, pos, size, style)
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79{
80 m_canvas = NULL;
3a992940 81 SetIcon(wxIcon(sample_xpm));
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82}
83
84/* Intercept menu commands */
5cf036d0 85void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
8b089c5e 86{
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87 // true is to force the frame to close
88 Close(true);
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89}
90
91BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
92 EVT_SIZE(TestGLCanvas::OnSize)
93 EVT_PAINT(TestGLCanvas::OnPaint)
94 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
95 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
96END_EVENT_TABLE()
97
98TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
5cf036d0 99 const wxPoint& pos, const wxSize& size, long style, const wxString& name)
3a992940 100 : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
8b089c5e 101{
5cf036d0 102 block = false;
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103}
104
5cf036d0 105TestGLCanvas::~TestGLCanvas()
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106{
107 /* destroy mesh */
108 lw_object_free(info.lwobject);
109}
110
2db98bf5 111void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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112{
113 /* must always be here */
114 wxPaintDC dc(this);
115
116#ifndef __WXMOTIF__
117 if (!GetContext()) return;
118#endif
119
120 SetCurrent();
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121
122 // Initialize OpenGL
123 if (info.do_init)
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124 {
125 InitGL();
5cf036d0 126 info.do_init = false;
8b089c5e 127 }
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128
129 // View
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130 glMatrixMode( GL_PROJECTION );
131 glLoadIdentity();
5cf036d0 132 gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 );
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133 glMatrixMode( GL_MODELVIEW );
134
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135 // Clear
136 glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
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137 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
138
5cf036d0 139 // Transformations
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140 GLfloat m[4][4];
141 glLoadIdentity();
5cf036d0 142 glTranslatef( 0.0f, 0.0f, -30.0f );
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143 build_rotmatrix( m,info.quat );
144 glMultMatrixf( &m[0][0] );
145
5cf036d0 146 // Draw object
8b089c5e 147 lw_object_show( info.lwobject );
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148
149 // Flush
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150 glFlush();
151
5cf036d0 152 // Swap
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153 SwapBuffers();
154}
155
156void TestGLCanvas::OnSize(wxSizeEvent& event)
157{
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158 // this is also necessary to update the context on some platforms
159 wxGLCanvas::OnSize(event);
5cf036d0 160
9d705dfa 161 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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162 int w, h;
163 GetClientSize(&w, &h);
9d705dfa 164#ifndef __WXMOTIF__
5cf036d0 165 if ( GetContext() )
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166#endif
167 {
168 SetCurrent();
169 glViewport(0, 0, (GLint) w, (GLint) h);
170 }
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171}
172
2db98bf5 173void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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174{
175 /* Do nothing, to avoid flashing on MSW */
176}
177
178void TestGLCanvas::LoadLWO(const wxString &filename)
179{
180 /* test if lightwave object */
bcc4c541 181 if (!lw_is_lwobject(filename.mb_str())) return;
5cf036d0 182
8b089c5e 183 /* read lightwave object */
bcc4c541 184 lwObject *lwobject = lw_object_read(filename.mb_str());
5cf036d0 185
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186 /* scale */
187 lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
5cf036d0 188
8b089c5e 189 /* set up mesh info */
5cf036d0 190 info.do_init = true;
8b089c5e 191 info.lwobject = lwobject;
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192 info.beginx = 0.0f;
193 info.beginy = 0.0f;
194 info.zoom = 45.0f;
195 trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f );
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196}
197
198void TestGLCanvas::OnMouse( wxMouseEvent& event )
199{
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200
201 if ( event.Dragging() )
8b089c5e 202 {
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203 wxSize sz( GetClientSize() );
204
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205 /* drag in progress, simulate trackball */
206 float spin_quat[4];
207 trackball(spin_quat,
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208 (2.0*info.beginx - sz.x) / sz.x,
209 ( sz.y - 2.0*info.beginy) / sz.y,
210 ( 2.0*event.GetX() - sz.x) / sz.x,
211 ( sz.y - 2.0*event.GetY()) / sz.y);
212
8b089c5e 213 add_quats( spin_quat, info.quat, info.quat );
2f6c54eb 214
8b089c5e 215 /* orientation has changed, redraw mesh */
5cf036d0 216 Refresh(false);
8b089c5e 217 }
2f6c54eb 218
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219 info.beginx = event.GetX();
220 info.beginy = event.GetY();
221}
222
5cf036d0 223void TestGLCanvas::InitGL()
8b089c5e 224{
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225 static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
226
227 // white light
228 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
229
230 static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
231
232 // cold blue light
233 static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
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234
235 /* remove back faces */
236 glDisable(GL_CULL_FACE);
237 glEnable(GL_DEPTH_TEST);
5cf036d0 238
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239 /* speedups */
240 glEnable(GL_DITHER);
241 glShadeModel(GL_SMOOTH);
242 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
243 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
244
245 /* light */
246 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
5cf036d0 247 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
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248 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
249 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
250 glEnable(GL_LIGHT0);
251 glEnable(GL_LIGHT1);
252 glEnable(GL_LIGHTING);
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253
254 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
255 glEnable(GL_COLOR_MATERIAL);
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256}
257